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Oct 4th, 2017
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  1. #-------------------------------------------------------------------------
  2. #                      QUICK CONFIG GUIDE
  3. #           Here maybe some grammar errors (mistakes?)
  4. #
  5. # ========= ITEM ===========
  6. # - Material
  7. # Item material. Names only. NOT ID!
  8. #
  9. # - Display
  10. # Item display name
  11. #
  12. # - Lore
  13. # Item lore
  14. #
  15. # ========= ENCHANT ===========
  16. # - SuccessChance
  17. # Max chance for successful enchanting.
  18. # Destroy chance will be '100 - <Success>'
  19. # For example: With 50% it will be chosen randomly from 1 to 50
  20. #
  21. # - DestroyType
  22. # Defines actions of unsuccessful enchant.
  23. # Variables are:
  24. # * ITEM - Destroy the target item of enchanting.
  25. # * SOURCE - Destroys the source of enchanting.
  26. # * CLEAR - Replace all item gems with empty slots.
  27. # * BOTH - Destroys the target and source of enchanting.
  28. #
  29. # ========= EFFECTS ===========
  30. # Particle effects for enchant.
  31. #
  32. # ========= SOUNDS ===========
  33. # No comments.
  34. #
  35. # ========= DESIGN ===========
  36. # Lore design for items.
  37. #
  38. # - HideIfNoSlots
  39. # Hides the design header if item doesn't have slots.
  40. #
  41. # ========= DROPS ===========
  42. # - PreventFrom
  43. # Entities that spawned by one of reasons listed below wont drop items
  44. # All valid spawn reasons you can find here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  45. #
  46. # - EntityTypes
  47. # Entity types that can drop gems
  48. # Variables are:
  49. # * ALL - all entities
  50. # * HOSTILE - only hostile entities
  51. # * PASSIVE - only passive entities
  52. # * <ENTITY_TYPE> - only specified entity type
  53. # You can combine values like HOSTILE and PIG, PASSIVE and ZOMBIE and HUSK, etc.
  54. #-------------------------------------------------------------------------
  55. Item:
  56.   Material: EMERALD
  57.   Display: '&aGem - %s'
  58.   Lore:
  59.   - '&8ᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐ'
  60.   - '&f›› &7Type: &fGem'
  61.   - '&f›› &7Level: &f%level%'
  62.   - '&f›› &7Item Type: &f%itemtype%'
  63.   - '&f›› &7Sucess: &a%s%% &8| &7Failure: &c%d%%'
  64.   - '&8ᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐ'
  65.   - '%desc%'
  66.   - ''
  67.   - '&a&nPlace on item to enchant!'
  68.  
  69. Enchant:
  70.   SuccessChance: 50
  71.   DestroyType: CLEAR
  72.  
  73. Effects:
  74.   Destroy:
  75.     Enabled: true
  76.     Effect: VILLAGER_ANGRY
  77.   Success:
  78.     Enabled: true
  79.     Effect: VILLAGER_HAPPY
  80.  
  81. Sounds:
  82.   Destroy:
  83.     Enabled: true
  84.     Sound: BLOCK_ANVIL_DESTROY
  85.   Success:
  86.     Enabled: true
  87.     Sound: ENTITY_EXPERIENCE_ORB_PICKUP
  88.  
  89. Design:
  90.   Header: '&2ᚐᚑᚒᚓᚔᚍᚎᚏ &a&lGems &2ᚏᚎᚍᚔᚓᚒᚑᚐ'
  91.   EmptySlot: '&a□ (Slot) Gem'
  92.   FilledSlot: '&a▣ (Filled) Gem: &f'
  93.   NoSlots: '&aThis item dont have Gem slots'
  94.   HideIfNoSlots: true
  95.  
  96. Drops:
  97.   Worlds:
  98.  - world
  99.   - world_nether
  100.   - world_the_end
  101.   PreventFrom:
  102.     EGG: true
  103.     DISPENSE_EGG: true
  104.     SPAWNER: true
  105.     SPAWNER_EGG: true
  106.     SLIME_SPLIT: true
  107.   EntityTypes:
  108.  - ALL
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