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HolyDeath3000

Yakuza 0 DINPUT8 LOG

Aug 1st, 2018
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  1. 08/01/2018 18:23:27.755: dinput8.log created (Special K 0.9.24, Jul 31 2018)
  2. -------------------------------------------------------------------------------------------
  3. 08/01/2018 18:23:27.763: >> (Yakuza0.exe) [dinput8.dll] <<
  4. 08/01/2018 18:23:27.763: Loading user preferences from dinput8.ini... done! ( 2.19 ms)
  5. -------------------------------------------------------------------------------------------
  6. 08/01/2018 18:23:27.770: Working Directory: F:\SteamLibrary\steamapps\common\Yakuza 0\media
  7. 08/01/2018 18:23:27.770: System Directory: C:\WINDOWS\system32
  8. 08/01/2018 18:23:27.770: Loading default dinput8.dll: (C:\WINDOWS\system32\dinput8.dll)
  9. -------------------------------------------------------------------------------------------
  10. 08/01/2018 18:23:27.771: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
  11. 08/01/2018 18:23:27.771: [ D3D 11 ] =========================================
  12. 08/01/2018 18:23:27.771: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 15800h { Hooked }
  13. 08/01/2018 18:23:27.771: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 15950h { Hooked }
  14. 08/01/2018 18:23:27.775: [DebugUtils] [!] > First Call: NtSetInformationThread_Detour
  15. 08/01/2018 18:23:27.775: [DebugUtils] [!] > First Call: NtCreateThreadEx_Detour
  16. 08/01/2018 18:23:27.780: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
  17. 08/01/2018 18:23:27.785: [DLL Loader] ( dinput8.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' <LoadLibraryExA> { ' DirectInput8Create' }
  18. 08/01/2018 18:23:27.786: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
  19. 08/01/2018 18:23:27.800: [DLL Loader] ( Yakuza0.exe ) loaded ' C:\Games\Steam\gameoverlayrenderer64.dll' < LoadLibraryW> { ' ' }
  20. 08/01/2018 18:23:27.808: [ DInput 8 ] Importing DirectInput8Create....
  21. 08/01/2018 18:23:27.808: [ DInput 8 ] ================================
  22. 08/01/2018 18:23:27.808: [ DInput 8 ] DirectInput8Create: 7ffcf7e49c30h
  23. 08/01/2018 18:23:27.809: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
  24. 08/01/2018 18:23:27.809: [ DXGI ] Importing CreateDXGIFactory{1|2}
  25. 08/01/2018 18:23:27.809: [ DXGI ] ================================
  26. 08/01/2018 18:23:27.809: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 9de0h { Hooked }
  27. 08/01/2018 18:23:27.809: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + a200h { Hooked }
  28. 08/01/2018 18:23:27.809: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 9a20h { Hooked }
  29. 08/01/2018 18:23:27.810: [ DXGI ] Installing DXGI Hooks
  30. 08/01/2018 18:23:27.812: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
  31. 08/01/2018 18:23:27.813: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
  32. 08/01/2018 18:23:27.813: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
  33. 08/01/2018 18:23:27.814: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x2f20
  34. 08/01/2018 18:23:27.819: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x000004f4, cookie=1
  35. 08/01/2018 18:23:27.819: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
  36. 08/01/2018 18:23:27.819: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 2723 MiB - Budget: 0 / 5144 MiB)
  37. 08/01/2018 18:23:27.819: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3876 MiB - Budget: 0 / 7345 MiB)
  38. ----------------------------------------------- --------------------------------------------
  39. 08/01/2018 18:23:27.822: [ SpecialK ] === Initialization Finished! === ( 66.92 ms)
  40. -------------------------------------------------------------------------------------------
  41. 08/01/2018 18:23:27.823: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
  42. 08/01/2018 18:23:27.827: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' D3DCOMPILER_47.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
  43. 08/01/2018 18:23:27.828: [ Input ] Game uses XInput, installing input hooks...
  44. 08/01/2018 18:23:27.828: [ Input ] >> Hooking XInput9_1_0
  45. 08/01/2018 18:23:27.830: [ NvAPI ] NvAPI Init { Success }
  46. 08/01/2018 18:23:27.834: [ NvAPI ] >> NVIDIA Driver Version: 398.46
  47. 08/01/2018 18:23:27.834: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 1060 6GB' }
  48. 08/01/2018 18:23:27.834: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
  49. 08/01/2018 18:23:27.834: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
  50. ===========================================================================================
  51. 08/01/2018 18:23:27.885: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\WINDOWS\system32\nvspcap64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  52. 08/01/2018 18:23:27.885: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' XINPUT1_3.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
  53. 08/01/2018 18:23:27.885: [ Input ] >> Hooking XInput 1.3
  54. 08/01/2018 18:23:27.922: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
  55. 08/01/2018 18:23:27.926: [ D3D 11 ] Hooking D3D11
  56. 08/01/2018 18:23:28.076: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Games\Steam\steamclient64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  57. 08/01/2018 18:23:30.458: [Window Mgr] [!] > First Call: NtUserSetWindowPos_Detour
  58. 08/01/2018 18:23:31.013: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=0014f7a0h, 00000000h) -- [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x1040 ]
  59. 08/01/2018 18:23:31.015: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' HID.DLL' < LoadLibraryW> { ' OverlayHookD3D3' }
  60. 08/01/2018 18:23:31.015: [ Input ] Game uses HID, installing input hooks...
  61. 08/01/2018 18:23:31.033: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
  62. 08/01/2018 18:23:31.282: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Mouse ]
  63. 08/01/2018 18:23:31.282: [ Input ] Calling original function: (ret=S_OK)
  64. 08/01/2018 18:23:31.284: [Window Mgr] [!] > First Call: NtUserGetForegroundWindow_Detour
  65. 08/01/2018 18:23:31.325: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 0014f600h) -- [ dinput8.dll < CreateDXGIFactory1>, tid=0x1040 ]
  66. 08/01/2018 18:23:31.326: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  67. 08/01/2018 18:23:31.326: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0973c970h, 0, 0014f5f8h) -- [ Yakuza0.exe , tid=0x1040 ]
  68. 08/01/2018 18:23:31.327: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  69. 08/01/2018 18:23:31.327: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C082) <Hardware>
  70. 08/01/2018 18:23:31.327: [ DXGI ] [!] D3D11CreateDevice (Flags=0x1) -- [ Yakuza0.exe , tid=0x1040 ]
  71. 08/01/2018 18:23:31.332: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x1) -- [ dinput8.dll < D3D11CreateDevice_Detour>, tid=0x1040 ]
  72. 08/01/2018 18:23:31.332: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
  73. 08/01/2018 18:23:31.360: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
  74. 08/01/2018 18:23:31.369: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0973c970h, 1, 0014f5f8h) -- [ Yakuza0.exe , tid=0x1040 ]
  75. 08/01/2018 18:23:31.369: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  76. 08/01/2018 18:23:31.369: [ DXGI ] @ Returned Adapter 1: ' Microsoft Basic Render Driver' (LUID: 00000000:0000C9D7) <Software>
  77. 08/01/2018 18:23:31.369: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0973c970h, 2, 0014f5f8h) -- [ Yakuza0.exe , tid=0x1040 ]
  78. 08/01/2018 18:23:31.369: [ DXGI ] [@] Return: DXGI_ERROR_NOT_FOUND - < EnumAdapters1_Override >
  79. 08/01/2018 18:23:31.369: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 0014f928h) -- [ dinput8.dll < CreateDXGIFactory1>, tid=0x1040 ]
  80. 08/01/2018 18:23:31.370: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  81. 08/01/2018 18:23:31.370: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (099f0420h, 0, 0014f920h) -- [ Yakuza0.exe , tid=0x1040 ]
  82. 08/01/2018 18:23:31.370: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  83. 08/01/2018 18:23:31.370: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C082) <Hardware>
  84. 08/01/2018 18:23:31.372: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
  85. 08/01/2018 18:23:31.372: [Swap Chain]
  86. +-----------------+---------------------
  87. | Bits Per Color. | 8
  88. | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
  89. | Red Primary.... | 0.650891, 0.329602
  90. | Green Primary.. | 0.331555, 0.622570
  91. | Blue Primary... | 0.151867, 0.053234
  92. | White Point.... | 0.313977, 0.329602
  93. | Min Luminance.. | 0.500000
  94. | Max Luminance.. | 270.000000
  95. | " FullFrame.. | 270.000000
  96. +-----------------+---------------------
  97. 08/01/2018 18:23:31.375: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 0014f928h) -- [ dinput8.dll < CreateDXGIFactory1>, tid=0x1040 ]
  98. 08/01/2018 18:23:31.376: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  99. 08/01/2018 18:23:31.376: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (099f0420h, 0, 0014f920h) -- [ Yakuza0.exe , tid=0x1040 ]
  100. 08/01/2018 18:23:31.377: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  101. 08/01/2018 18:23:31.377: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C082) <Hardware>
  102. 08/01/2018 18:23:31.380: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 0014f920h) -- [ dinput8.dll < CreateDXGIFactory1>, tid=0x1040 ]
  103. 08/01/2018 18:23:31.381: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  104. 08/01/2018 18:23:31.381: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (099f0420h, 0, 0014f918h) -- [ Yakuza0.exe , tid=0x1040 ]
  105. 08/01/2018 18:23:31.381: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  106. 08/01/2018 18:23:31.381: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C082) <Hardware>
  107. 08/01/2018 18:23:31.385: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 0014f920h) -- [ dinput8.dll < CreateDXGIFactory1>, tid=0x1040 ]
  108. 08/01/2018 18:23:31.386: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  109. 08/01/2018 18:23:31.386: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (099f0420h, 0, 0014f918h) -- [ Yakuza0.exe , tid=0x1040 ]
  110. 08/01/2018 18:23:31.386: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  111. 08/01/2018 18:23:31.386: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C082) <Hardware>
  112. 08/01/2018 18:23:31.390: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 0014f678h) -- [ dinput8.dll < CreateDXGIFactory1>, tid=0x1040 ]
  113. 08/01/2018 18:23:31.391: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  114. 08/01/2018 18:23:31.391: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (099f0420h, 0, 0014f728h) -- [ Yakuza0.exe , tid=0x1040 ]
  115. 08/01/2018 18:23:31.391: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  116. 08/01/2018 18:23:31.391: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C082) <Hardware>
  117. 08/01/2018 18:23:31.395: [ DXGI ] [!] D3D11CreateDevice (Flags=0x20) -- [ Yakuza0.exe , tid=0x1040 ]
  118. 08/01/2018 18:23:31.395: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x20) -- [ dinput8.dll < D3D11CreateDevice_Detour>, tid=0x1040 ]
  119. 08/01/2018 18:23:31.395: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A
  120. 08/01/2018 18:23:31.408: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
  121. 08/01/2018 18:23:31.409: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (173ff8e0h, 0014f6c0h, 0014f668h) -- [ Yakuza0.exe , tid=0x1040 ]
  122. 08/01/2018 18:23:31.409: [Swap Chain]
  123. +-------------+-------------------------------------------------------------------------+
  124. | Resolution. | 1920x1080 @ 144.00 Hz |
  125. | Format..... | DXGI_FORMAT_B8G8R8A8_UNORM |
  126. | Buffers.... | 3 |
  127. | MSAA....... | Not Used (or Offscreen) |
  128. | Mode....... | Windowed |
  129. | Scaling.... | Unspecified |
  130. | Scanlines.. | Unspecified |
  131. | Flags...... | 0x0002 |
  132. | SwapEffect. | Flip Sequential |
  133. +-------------+-------------------------------------------------------------------------+
  134. 08/01/2018 18:23:31.409: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms]
  135. 08/01/2018 18:23:31.411: [ DXGI ] [@] Return: S_OK - < DXGIFactory2_CreateSwapChainForHwnd_Override >
  136. 08/01/2018 18:23:31.411: [ DXGI ] + SwapChain <IDXGISwapChain1> (179aa1a0h) wrapped
  137. 08/01/2018 18:23:31.415: [ CEGUI ] Enabling CEGUI: (C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
  138. 08/01/2018 18:23:31.446: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
  139. 08/01/2018 18:23:31.448: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
  140. 08/01/2018 18:23:31.449: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('CLASS_DEVIL2_WIN64' - "Yakuza 0" * 80ede)
  141. 08/01/2018 18:23:31.449: [Window Mgr] $ ClassProc: ( F:\SteamLibrary\steamapps\common\Yakuza 0\media\Yakuza0.exe ) + 422f60h
  142. 08/01/2018 18:23:31.449: [Window Mgr] $ WndProc: Same
  143. 08/01/2018 18:23:31.450: [Window Mgr] >> Hooked ClassProc.
  144. 08/01/2018 18:23:31.451: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
  145. 08/01/2018 18:23:31.451: [Window Mgr] [!] > First Call: NtUserClipCursor_Detour
  146. 08/01/2018 18:23:31.522: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
  147. 08/01/2018 18:23:31.523: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
  148. 08/01/2018 18:23:31.566: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
  149. 08/01/2018 18:23:31.621: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
  150. 08/01/2018 18:23:31.622: [RenderBack] SwapChain Presentation Thread has Priority=2
  151. 08/01/2018 18:23:31.622: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, 0014f1f0h) -- [ dinput8.dll <SK::DXGI::StartBudgetThread_NoAdapter>, tid=0x1040 ]
  152. 08/01/2018 18:23:31.623: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  153. 08/01/2018 18:23:31.844: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexed_Override
  154. 08/01/2018 18:23:31.874: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
  155. 08/01/2018 18:23:31.877: [Window Mgr] [!] > First Call: NtUserPeekMessage_Detour
  156. 08/01/2018 18:23:31.879: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,1906,1043,fmt=87,0x00000002) -- [ Yakuza0.exe , tid=0x1040 ]
  157. 08/01/2018 18:23:31.881: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
  158. 08/01/2018 18:23:32.028: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' XAudio2_7.DLL' <LoadLibraryExW> { ' OverlayHookD3D3' }
  159. 08/01/2018 18:23:32.229: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ Yakuza0.exe , tid=0x1040 ]
  160. 08/01/2018 18:23:32.230: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ Yakuza0.exe , tid=0x1040 ]
  161. 08/01/2018 18:23:32.230: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ Yakuza0.exe , tid=0x1040 ]
  162. 08/01/2018 18:23:32.230: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ Yakuza0.exe , tid=0x1040 ]
  163. 08/01/2018 18:23:32.230: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ Yakuza0.exe , tid=0x1040 ]
  164. 08/01/2018 18:23:32.230: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ Yakuza0.exe , tid=0x1040 ]
  165. 08/01/2018 18:23:32.230: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ Yakuza0.exe , tid=0x1040 ]
  166. 08/01/2018 18:23:32.230: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ Yakuza0.exe , tid=0x1040 ]
  167. 08/01/2018 18:23:32.231: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ Yakuza0.exe , tid=0x1040 ]
  168. 08/01/2018 18:23:32.231: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ Yakuza0.exe , tid=0x1040 ]
  169. 08/01/2018 18:23:32.236: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
  170. 08/01/2018 18:23:34.674: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override
  171. 08/01/2018 18:23:34.697: [Window Mgr] [!] > First Call: NtUserDispatchMessage_Detour
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