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  1. 13:19:29.9615 [FATAL]  Initializer: System.NullReferenceException: Object reference not set to an instance of an object.
  2.    at IPBanPlugin.IPBanPlugin.OnPlayerBanned(UInt64 steamId, Boolean banned) in E:\GitHub\IPBanPlugin\IPBanPlugin\IPBanPlugin.cs:line 85
  3.    at Torch.Server.Managers.MultiplayerManagerDedicated.RaiseClientBanned(UInt64 user, Boolean banned) in C:\jenkins\workspace\Torch_Torch_master\Torch.Server\Managers\MultiplayerManagerDedicated.cs:line 98
  4.    at BanClient_0(Object banned, UInt64 , Boolean )
  5.    at Sandbox.MySandboxGame.ProcessInvoke()
  6.    at Sandbox.MySandboxGame.Update()
  7.    at Sandbox.Engine.Platform.Game.UpdateInternal()
  8.    at RunSingleFrame_0(Object )
  9.    at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
  10.    at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  11.    at Sandbox.Engine.Platform.Game.RunLoop()
  12.    at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  13.    at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 244
  14.    at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 126
  15.    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  16.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  17.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  18.    at System.Threading.ThreadHelper.ThreadStart()
  19. System.NullReferenceException: Object reference not set to an instance of an object.
  20.    at IPBanPlugin.IPBanPlugin.OnPlayerBanned(UInt64 steamId, Boolean banned) in E:\GitHub\IPBanPlugin\IPBanPlugin\IPBanPlugin.cs:line 85
  21.    at Torch.Server.Managers.MultiplayerManagerDedicated.RaiseClientBanned(UInt64 user, Boolean banned) in C:\jenkins\workspace\Torch_Torch_master\Torch.Server\Managers\MultiplayerManagerDedicated.cs:line 98
  22.    at BanClient_0(Object banned, UInt64 , Boolean )
  23.    at Sandbox.MySandboxGame.ProcessInvoke()
  24.    at Sandbox.MySandboxGame.Update()
  25.    at Sandbox.Engine.Platform.Game.UpdateInternal()
  26.    at RunSingleFrame_0(Object )
  27.    at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
  28.    at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  29.    at Sandbox.Engine.Platform.Game.RunLoop()
  30.    at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  31.    at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 244
  32.    at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 126
  33.    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  34.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  35.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  36.    at System.Threading.ThreadHelper.ThreadStart()
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