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- -- CLIENT
- AddEventHandler('cuffhim', function()
- TriggerServerEvent("emote:cuffhim");
- Menu.hidden = true
- end)
- -- SERVER
- RegisterServerEvent("emote:cuffhim")
- AddEventHandler('emote:cuffhim', function()
- print("AUPOULET")
- TriggerEvent('es:getPlayerFromId', source, function(user)
- if(player_jobs[user.identifier] or (tonumber(user.permission_level) > 2))then
- local job = player_jobs[user.identifier]
- if(job)then
- job = player_jobs[user.identifier].job
- end
- if(groups.police[job] or tonumber(user.permission_level) > 2)then
- if(#args < 2)then
- TriggerClientEvent('chatMessage', source, "JOB", {255, 0, 0}, "Utilisation: ^2/cuff (ID)")
- else
- if(GetPlayerName(tonumber(args[2])))then
- TriggerEvent('es:getPlayerFromId', tonumber(args[2]), function(target)
- if(get3DDistance(target.coords.x, target.coords.y, target.coords.z, user.coords.x, user.coords.y, user.coords.z) > 10.0)then
- TriggerClientEvent('chatMessage', source, "JOB", {255, 0, 0}, "Rapproches-toi du suspect.")
- return
- end
- if(cuffed[target.identifier])then
- cuffed[target.identifier] = not cuffed[target.identifier]
- else
- cuffed[target.identifier] = true
- end
- local state = ""
- if(cuffed[target.identifier])then
- state = "cuffed"
- else
- state = "uncuffed"
- end
- TriggerClientEvent('es_roleplay:cuff', -1, cuffed[target.identifier], tonumber(args[2]))
- TriggerClientEvent('chatMessage', source, "JOB", {255, 0, 0}, " ^2" .. GetPlayerName(tonumber(args[2])) .. "^0 a été " .. state .. ".")
- TriggerClientEvent('chatMessage', tonumber(args[2]), "JOB", {255, 0, 0}, "Tu as été " .. state .. " par ^2" .. GetPlayerName(source) .. "^0.")
- TriggerEvent("es_roleplay:playerCuffed", tonumber(args[2]), cuffed[target.identifier])
- end)
- else
- TriggerClientEvent('chatMessage', source, "JOB", {255, 0, 0}, "ID joueur incorrect")
- end
- end
- else
- TriggerClientEvent('chatMessage', source, "JOB", {255, 0, 0}, "Tu dois être policier.")
- end
- else
- TriggerClientEvent('chatMessage', source, "JOB", {255, 0, 0}, "Tu dois être policier.")
- end
- end)
- end)
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