Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- void CGameMode::Init(CVideo* pVideo)
- {
- m_pVideo = pVideo;
- m_pVideo->ResetRenderState();
- m_sprite.Init(10,10,CSpriteInstance::F_CENTER_OFFSET);
- m_sprite.SetResource(ResourceManager::GetResourceByName("hamster")->GetIdResource());
- InputManager::Init();
- /*char szValue[256];
- SessionStore::GetString(szValue, "sound", "off");
- LOG(("sound is %s", szValue));
- SessionStore::PutString("sound","on");
- SessionStore::Commit();*/
- ReadConfigFile();
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement