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                - guild_vs5,50,50,5 script Stage Game 437,{
 - // Monster ID / Amount Initiating ( Check db/Mob_db.txt || db/Mob_db2.txt )
 - setarray .Stage[0],
 - 1315,35, // Stage 1 + Amount
 - 1285,30, // Stage 2 + Amount
 - 1831,30, // Stage 3 + Amount
 - 1710,20, // Stage 4 + Amount
 - 1711,20, // etc......
 - 1833,25, //
 - 1832,1; // Final Stage ( Max. ~64 Rounds )
 - // Reward ID / Amount Initiating ( Check db/Item_db.txt || db/Item_db2.txt )
 - setarray .Reward[0],
 - 20000,2, // Reward 1 + Amount
 - 20001,2, // Reward 2 + Amount
 - 20002,2, // etc......
 - 20003,2, // etc......
 - 20004,2, // etc......
 - 7179,5; // Last Reward 1 ( Max. ~64 Items )
 - // MapFlags Initiating ( Check db/Cont.txt )
 - setarray .MapFlags[0],0,1,2,3,4,5,11,13,14,15,22,29,30,31,32,33,34,35,38,41,43,44,47,49;
 - for( set .@mf,0; .@mf < getarraysize( .MapFlags ); set .@mf,.@mf + 1 )
 - {
 - setmapflag strcharinfo(3),.MapFlags[.@mf];
 - }
 - if( mobcount( strcharinfo(3),"all" ) > 0 || .Level > 0)
 - {
 - dispbottom "Just Kill All the Monster to Win the Game...";
 - end;
 - }
 - set .Level,0;
 - announce "[Level "+( (.Level/2)+1 )+"] : [ "+.Stage[.Level+1]+" x "+getmonsterinfo( .Stage[.Level],0)+" ]",bc_all,0x37FDFC;
 - monster strcharinfo(3),0,0,"[Slave] "+getmonsterinfo( .Stage[.Level],0)+"",.Stage[.Level],.Stage[.Level+1],strnpcinfo(0)+"::OnMobKill";
 - delwaitingroom;
 - waitingroom "Left ["+mobcount( strcharinfo(3),strnpcinfo(0)+"::OnMobKill" )+"] Monster",0;
 - end;
 - OnMobKill:
 - delwaitingroom;
 - if( mobcount( strcharinfo(3),strnpcinfo(0)+"::OnMobKill" ) == 0 && .Level < ( getarraysize( .Stage ) - 5 ) )
 - {
 - set .Level,.Level + 2;
 - waitingroom "["+((( getarraysize( .Stage )/2 ) - .Level/2) - 1)+"] Rounds to Go.",0;
 - for( set .@t,5; .@t > 0; set .@t,.@t - 1 )
 - {
 - announce "[Level "+( (.Level/2)+1 )+"] in "+.@t+" Seconds",bc_map,0x4EEE94,0,35;
 - sleep2 1000;
 - }
 - announce "[Level "+( (.Level/2)+1 )+"] : [ "+.Stage[.Level+1]+" x "+getmonsterinfo( .Stage[.Level],0)+" ]",bc_all,0x37FDFC;
 - monster strcharinfo(3),0,0,"[Slave] "+getmonsterinfo( .Stage[.Level],0)+"",.Stage[.Level],.Stage[.Level+1],strnpcinfo(0)+"::OnMobKill";
 - }
 - if( mobcount( strcharinfo(3),strnpcinfo(0)+"::OnMobKill" ) == 0 && .Level >= ( getarraysize( .Stage ) - 5 ) )
 - {
 - set .Level,.Level + 2;
 - announce "BOSS Stage",bc_map,0xFF0000,0,90;
 - specialeffect 563;
 - sleep2 2000;
 - for( set .@t,5; .@t > 0; set .@t,.@t - 1 )
 - {
 - specialeffect 563;
 - announce "BOSS STAGE in "+.@t+" Seconds",bc_map,0xFF0000,0,60;
 - sleep2 1000;
 - }
 - announce "[Level "+( (.Level/2)+1 )+"] : [ "+.Stage[.Level+1]+" x "+getmonsterinfo( .Stage[.Level],0)+" ]",bc_all,0x37FDFC;
 - monster strcharinfo(3),0,0,"[BOSS] "+getmonsterinfo( .Stage[.Level],0)+"",.Stage[.Level],.Stage[.Level+1],strnpcinfo(0)+"::OnBossKill";
 - }
 - delwaitingroom;
 - waitingroom "Left ["+mobcount( strcharinfo(3),strnpcinfo(0)+"::On"+( ( .Level-2 ) > ( getarraysize( .Stage ) - 5 ) ? "BossKill":"MobKill") )+"] Monster",0;
 - end;
 - OnBossKill:
 - delwaitingroom;
 - if( mobcount( strcharinfo(3),strnpcinfo(0)+"::OnBossKill" ) > 0 )
 - {
 - waitingroom "Left ["+mobcount( strcharinfo(3),strnpcinfo(0)+"::OnBossKill")+"] Monster",0;
 - end;
 - }else{
 - delwaitingroom;
 - waitingroom "REWARD TIME",0;
 - specialeffect 709;
 - announce "Congratulation to Team [ "+getpartyname( getcharid(1) )+" ] who had just finished the Stage Game. ",0;
 - getpartymember getcharid(1),1;
 - getpartymember getcharid(1),2;
 - set .@Location$,strcharinfo(3);
 - for ( set .@i, 0; .@i < $@partymembercount; set .@i, .@i +1 )
 - {
 - if ( isloggedin($@partymemberaid[.@i]) )
 - {
 - attachrid $@partymemberaid[.@i];
 - if( strcharinfo(3) == .@Location$ )
 - {
 - unittalk getcharid(3),"Yeehaaa !! We Beat ALL the Monster !!!";
 - unitemote getcharid(3),e_heh;
 - specialeffect2 709;
 - for( set .@a,0; .@a < getarraysize( .Reward ); set .@a,.@a + 2 )
 - getitem .Reward[.@a],.Reward[.@a+1], $@partymemberaid[.@i];
 - dispbottom "Gained those items as Reward for Finishing Stage Game";
 - }
 - }
 - }
 - sleep2 5000;
 - mapwarp strcharinfo(3),"prontera",155,180;
 - set .Level,0;
 - delwaitingroom;
 - }
 - OnInit:
 - waitingroom "Click Me",0;
 - end;
 - }
 - prontera,160,157,5 script Stage Game#Register 794,{
 - while(1){
 - mes "Hello, i am ^FF0000Stage Game Manager^000000. How can i help you ?";
 - mes "^0000FFRegistration Status^000000 : "+( getmapusers(.Map$) > 0 ?"^FF0000OFF":"^00FF00ON")+"^000000";
 - mes "(^FF0000Only Leader can Register^000000)";
 - mes "";
 - mes "It is In ^FF0000BETA Test^000000.";
 - next;
 - switch(select("^00FF00Stage Game Information^000000",
 - ( getmapusers(.Map$) > 0 || getcharid(0) != getpartyleader( getcharid(1),2 ) )?"":"^0000FFRegister for Stage Game^000000",
 - ( getmapusers(.Map$) < 1 || getgmlevel() < 60 )?"":"^FF0000Reset Stage Game^000000")) {
 - Case 1:
 - mes "^FF0000Stage Game^000000 is a small game that have alot of monster to be kill from round to round.";
 - mes "With every increase or round you manage to reach, the monster could be stronger than before.";
 - next;
 - mes "You could win up some ^0000FFUnique^000000 prize upon you finished the whole ^FF0000Stage Game^000000";
 - next;
 - mes "In order to ^0000FFRegister^000000 for ^FF0000Stage Game^000000, all your party member must meet the ^0000FFRequirements^000000";
 - next;
 - mes "[ ^00FF00Requirements^000000 ]";
 - mes "^0000FFBase Level^000000 : "+.Level+" Level";
 - mes "^0000FFZeny^000000 : "+.Zeny+" Zeny ";
 - mes "^0000FFParty Members^000000 : "+.PartyMember+" Members";
 - mes "(^FF0000Level / Zeny only Applied on Leader ^000000 )";
 - next;
 - break;
 - Case 2:
 - // if( getgmlevel() < 80 ){
 - // mes "Stage Game is under Debugging Development. Simple Game but Hard ";
 - // close;
 - // }
 - getpartymember getcharid(1),1;
 - getpartymember getcharid(1),2;
 - set @Count,0;
 - for ( set .@i, 0; .@i < $@partymembercount; set .@i, .@i +1 ){
 - if ( isloggedin($@partymemberaid[.@i]) ){
 - set @Count,@Count+1;
 - }
 - }
 - if( @Count < .PartyMember || BaseLevel < .Level || Zeny < .Zeny ){
 - mes "[ ^00FF00Requirements^000000 ]";
 - mes "^0000FFBase Level^000000 : "+.Level+" Level";
 - mes "^0000FFZeny^000000 : "+.Zeny+" Zeny ";
 - mes "^0000FFParty Members^000000 : "+.PartyMember+" Members";
 - mes "(^FF0000Level / Zeny only Applied on Leader ^000000 )";
 - close;
 - }else{
 - set Zeny, Zeny - .Zeny;
 - mes "Your party will now be warped into the Destination to start the Game.";
 - dispbottom "Click on the NPC inside to start the game.";
 - delwaitingroom "Stage Game";
 - close2;
 - announce "Team [ "+getpartyname( getcharid(1) )+"] has joined STAGE GAME.",0;
 - warpparty .Map$,0,0,getcharid(1);
 - killmonster .Map$,"All";
 - set getvariableofnpc(.Level,"Stage Game"),0;
 - end;
 - }
 - Case 3:
 - mes "The Game has been Reset.";
 - killmonster .Map$,"All";
 - mapwarp .Map$,"prontera",155,180;
 - announce "A GM has RESET the Stage Game, Sorry for the Incovenience.",0;
 - set getvariableofnpc(.Level,"Stage Game"),0;
 - delwaitingroom "Stage Game";
 - next;
 - break;
 - }
 - }
 - close;
 - OnInit:
 - waitingroom "Stage Game",0;
 - OnWhisperGlobal:
 - set .Level,1;
 - set .Zeny,0;
 - set .PartyMember,1;
 - set .Map$,"guild_vs5";
 - while(sleep2(1000))
 - {
 - delwaitingroom;
 - waitingroom ( getmapusers(.Map$) > 0 ? " NOT":" " )+" Available",0;
 - }
 - end;
 - }
 
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