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- # Settings for controlling the auto-battler for AFK players.
- AFKHandler {
- # The time in seconds before a player in a battle is declared to be AFK and the auto-battle code takes over for them.
- afkActivateSeconds=90
- # The time in seconds before the auto-battle handler picks a move automatically each turn.
- afkHandlerTurnSeconds=15
- # Have auto-battle take over if the player is AFK during a battle. Activates after the specified time period and gives specified time for each turn after that.
- enableAFKHandler=false
- }
- # Settings for breeding behavior.
- Breeding {
- # Allows the placement of ranch blocks, which are required for breeding Pokemon.
- allowBreeding=true
- # Allows two Ditto to breed together to produce Eggs with random Pokémon inside.
- allowDittoDittoBreeding=true
- # Allow the crafting of ranch blocks.
- allowRanchCrafting=true
- # Allow the ranch expansion.
- allowRanchExpansion=true
- # Enable random Eggs from Ditto-Ditto breeding to contain Legendaries.
- allowRandomBreedingEggsToBeLegendary=false
- # Enables random Eggs from /pokegiveegg to contain Legendaries.
- allowRandomSpawnedEggsToBeLegendary=false
- # Seconds between running the environment check for breeders, requires useBreedingEnvironment to be enabled
- breedingEnvironmentCheckSeconds=500
- # Number of world ticks needed to increase the breeding stage.
- breedingTicks=18000
- # Number of stages to go through before breeding occurs (1-5).
- numBreedingStages=5
- # Sets the number of steps per Egg cycle. Lower numbers hatch Eggs faster.
- stepsPerEggCycle=255
- # Control speed of breeding based on the blocks set in the area. If false, will set breeding speed to 1.0x.
- useBreedingEnvironment=true
- }
- # Settings for re-routing the Pixelmon saving system into an external database.
- Database {
- # Put the connection string for the external database in the form jdbc:dbtype://...
- connectionString="jdbc:hd://"
- # Enable this to change the save system over to a database specified in the connection string property. Only H2 and MySQL currently supported.
- saveToExternalDatabase=false
- }
- # Options for the elevator.
- Elevator {
- # Maximum search range up/down for a pairing elevator.
- elevatorSearchRange=10
- }
- # Settings for controlling external moves.
- ExternalMoves {
- # Allow destructive external moves (includes Cut, Dig, Explode, LightFire, Lightning, RockSmash)
- allowDestructiveExternalMoves=true
- # Allows the use of external moves such as Rock Smash and Cut.
- allowExternalMoves=true
- }
- # General settings for the world.
- General {
- # Allow the anvil to replace finished items with starting item from player's inventory without manual placing.
- allowAnvilAutoreloading=false
- # Allow player to throw Poke Balls from hotbar. If false, Poke Balls can only be thrown in battles.
- allowCaptureOutsideBattle=true
- # Allows move tutors that teach event moves to spawn naturally.
- allowEventMoveTutors=false
- # Allows the 17 types of Gems to be crafted by players.
- allowGemCrafting=true
- # Allow Pay Day to award PokéDollars when used.
- allowPayDayMoney=true
- # Allow players to plant Apricorns in the ground.
- allowPlanting=true
- # Server-side, whether players can use Pokémon editors. Client-side, whether other players can use a Pokémon editor on the player with the setting.
- allowPokemonEditors=true
- # Allow the player to nickname Pokemon (not a server-wide setting, just a client setting).
- allowPokemonNicknames=true
- # Determines if player vs. player battles give Pokemon experience. No EXP gain in PvP when false.
- allowPvPExperience=true
- # Allows players to make Rare Candies by crafting (server-side option).
- allowRareCandyCrafting=true
- # Allow players to ride Pokemon. If false, no Pokemon can be ridden (server-side option).
- allowRiding=true
- # If enabled, TMs are reusable. If disabled, TMs are consumed upon use.
- allowTMReuse=false
- # Determines if player vs. Trainer battles give Pokemon experience. No EXP gain in Trainer when false.
- allowTrainerExperience=true
- # Allow creepers, skeletons, etc. to spawn in the world. DANGER - can kill you while battling.
- allowVanillaMobs=false
- # Award photos to players who defeat wild Pokemon.
- awardPhotos=false
- # The type of AI to use for boss Pokemon in battle.
- # 1: Choose moves randomly. 2: Choose the most damaging move possible (with type match-ups), ignoring status moves. 3: Use both offensive and status moves.
- battleAIBoss=2
- # The type of AI to use for NPC Trainers in battle.
- # 1: Choose moves randomly. 2: Choose the most damaging move possible (with type match-ups), ignoring status moves. 3: Use both offensive and status moves. 4: Use all moves intelligently and switch out when advantageous.
- battleAITrainer=3
- # The type of AI to use for wild Pokemon in battle.
- # 1: Choose moves randomly. 2: Choose the most damaging move possible (with type match-ups), ignoring status moves. 3: Use both offensive and status moves.
- battleAIWild=1
- # Whether sleeping in a bed heals a player's Pokemon.
- bedsHealPokemon=true
- # The radius in chunks around a player that Pokemon can spawn within.
- chunkSpawnRadius=8
- # Allow players to use cloning machines to clone Mew into Mewtwo.
- cloningMachineEnabled=true
- # Sets the amount of boxes players have in their PCs (capped at 256 per player).
- computerBoxes=30
- # If players party and computer are forcefully saved upon every world save (If false, you should be saving data via /saveall, or risk data loss)
- dataSaveOnWorldSave=true
- # When mounted, enables steering the Pokemon by looking.
- enablePointToSteer=true
- # Allows the Pokedex to open wiki pages. Turn this off if you don't want the wiki opening from inside Pixelmon.
- enablePokedexWikiWebsiteOpen=true
- # Allow wild Pokemon to initiate battles.
- enableWildAggression=true
- # If enabled, players will be able to challenge others by throwing a Pokemon at the enemy player rather than a Pokemon.
- engagePlayerByPokeBall=false
- # Multiplier for experience gained in Pokemon battles.
- expModifier=1
- # What will happen if a battle is force-ended without a proper conclusion. 0: A winner is determined based on the number of remaining Pokémon (with % HP as a tiebreaker). 1: The battle is considered a draw. 2: The battle is considered abnormally ended.
- forceEndBattleResult=0
- # Adjusts the variation in size caused by growth (0-2). 1 is normal.
- growthScaleModifier=1
- # The maximum level that a Pokémon can be.
- maxLevel=100
- # The maximum plants allowed within a chunk. Applies to Apricorns and Berries.
- maximumPlants=16
- # Allow each player to take multiple photos of the same Pokémon.
- multiplePhotosOfSamePokemon=true
- # Sets how far Pokemon names and levels can be seen from (client setting only). 1=Default, 2=Farther, 3=Far
- namePlateRange=1
- # Requires flying and water Pokemon mounts to have HM moves Fly or Surf (respectively) to be able to ride them.
- needHMToRide=false
- # Chance of the Pickup Ability picking up an item after a battle (1/rate). 0 disables this.
- pickupRate=10
- # Allows wild Pokemon to drop items like feathers, etc. on death.
- pokemonDropsEnabled=true
- # Prints more detailed error messages to the server.log file if enabled.
- printErrors=true
- # If enabled, consumable held items will be returned to Pokémon at the end of player vs. player battles.
- returnHeldItems=true
- # Set Legendary shrines to one use (false) or multiple use (true).
- reusableBirdShrines=false
- # Multipier for the speed that mounted Pokémon travel at. Can be between 0 and 1.
- ridingSpeedMultiplier=1
- # Increases size of Pokemon models in-game by 30%.
- scalePokemonModels=true
- # Whether to show wild Pokémon names on their nameplates.
- showWildNames=false
- # Allow Legendary bird shrines to spawn randomly in world.
- spawnBirdShrines=false
- # Allow random generation of structures such as Pokemon Centers, shrines, and other buildings if true.
- spawnStructures=false
- # If true, must be opped to use spawners. If false, must be in Creative mode.
- spawnersOpOnly=true
- # Lets you choose to give/not give a starter to a player on join (via the Pixelmon starter screen).
- starterOnJoin=false
- # The time taken before syncing to the system clock (in seconds).
- systemTimeSyncInterval=30
- # Set traders to one use (false) or multiple use (true).
- tradersReusable=false
- # Allows you to toggle which tab list you would like to use. True for Pixelmon's, false for vanilla's.
- useCustomTabList=false
- # Whether to display a GUI with Pokémon drops after defeating a regular Pokémon.
- useDropGUI=true
- # Load external configuration files from the "pixelmon" folder. If set to true and the "pixelmon" folder does not exist, Pixelmon will create the folder and dump the existing files there.
- useExternalJSONFiles=true
- # Lets your world follow real world time or not (uses the server's system clock).
- useSystemTimeForWorldTime=false
- # Saves Pixelmon entities to file when world saves (greatly increases save file size and save time if true). Required for the morph mod.
- writeEntitiesToWorld=false
- }
- # Graphics settings.
- Graphics {
- # Show each Pokemon's health in a bar above their heads.
- drawHealthBars=false
- # Use the low resolution textures for Pokemon and Poke Balls. Useful for low-end systems.
- lowResTextures=false
- # Set whether or not the player can control the camera during battles (sets to sphere based camera positioning)
- playerControlCamera=true
- # Multiplier of the 64 distance usually used for rendering.
- renderDistanceWeight=2
- # Display the currently selected Pokemon's attack target on the screen.
- showCurrentAttackTarget=true
- # Set whether or not to switch to an external camera during battles.
- useBattleCamera=true
- # Use the original Pokemon textures for statues.
- useOriginalPokemonTexturesForStatues=false
- # Use the SMD normal maps for shading Poke Balls.
- useSmoothShadingOnPokeBalls=true
- # Use the SMD normal maps for shading Pokemon.
- useSmoothShadingOnPokemon=true
- }
- # Settings for PixelUtilities features.
- PixelUtilities {
- # pixelmon.config.blocksHaveLegendaries.comment
- blocksHaveLegendaries=false
- # Specify the coordinates of the event Poke Gift chest here.
- eventCoords=[
- notConfigured
- ]
- # Enable/Disable Legendaries from being added to the event Poke Gift.
- eventHasLegendaries=false
- # Each Pokemon has a 1/10 chance of being a Shiny.
- eventHasShinies=false
- # Sets the maximum amount of Pokemon that are in spawned Poke Gifts.
- eventMaxPokemon=1
- # Should an event Poke Gift spawn?
- eventPokeGiftLoad=false
- # The rate of Shiny Pokemon appearing in a Poke Gift (1/x).
- eventShinyRate=10
- # Define a custom date for Poke Gift events (day then month).
- eventTime="D/M"
- # Allows Poke Gifts to be used (both placing and using, prevention against spam).
- pokeGiftHaveEvents=true
- # Enable multiple players to get the Pokemon from the gift.
- pokeGiftReusable=false
- # Scale grass battles to players' team levels?
- scaleGrassBattles=false
- }
- # Settings for controlling PokeLoot chest spawns and behavior.
- PokeLoot {
- # Allow Hidden Grottos to spawn in the world.
- spawnGrotto=false
- # Allows invisible PokeChests to spawn around the world randomly.
- spawnHidden=true
- # Default spawn mode (FCFS=0, PL1D=1, PUD=2, TIMED=3). FCFS = First Come First Serve, only one player can loot chest, then chests vanishes. PL1D = Player 1 Drop, chest gives one drop per person. Chest remains for others to use once each. PUD = Player Unlimited Drops, chests can be used infinitely by all players. TIMED = Each player allowed to loot again after specified time interval (individual timers). Chest remains after looting.
- spawnMode=0
- # Allows normal visible PokeChests to spawn around the world randomly.
- spawnNormal=true
- # Chest spawn rate. 0: 1 per 64 chunks. 1: 1 per 32 chunks. 2: 1 per 18 chunks. 3: 1 per 10 chunks
- spawnRate=1
- # Sets frequency that a player can reuse a timed loot chest (both placed in Creative and naturally spawned) if set to TIMED. Time conversions: one hour = 3600 seconds, one day = 86400 seconds, one week = 604800 seconds.
- timedLootReuseSeconds=86400
- }
- # Sound settings.
- Sounds {
- # Whether to remove Minecraft music and only play Pixelmon music in-game.
- removeVanillaMusic=true
- }
- # Settings that control what Pokemon spawns and how many of them spawn.
- Spawning {
- # These values set whether or not a Generation's Pokemon will be spawned.
- Gens {
- # Pokedex 1-151
- Gen1=true
- # Pokedex 152-251
- Gen2=true
- # Pokedex 252-386
- Gen3=true
- # Pokedex 387-493
- Gen4=true
- # Pokedex 494-649
- Gen5=true
- # Pokedex 650-721
- Gen6=true
- }
- # Allow wild Legendaries to spawn (besides specific event spawns).
- allowLegendarySpawn=true
- # Average number of ticks before spawning a boss Pokémon
- bossSpawnTicks=1200
- # Forces wild Pokemon to despawn after a battle.
- despawnOnFleeOrLoss=false
- # Displays server-wide announcement 'A Legendary has spawned in <name> biome' when a Legendary spawns.
- displayLegendaryGlobalMessage=true
- # Number of blocks for a level increase when Spawn Levels By Distance enabled.
- distancePerLevel=30
- # Chance of a wild Pokemon spawning with its hidden Ability (1/rate). 0 disables hidden Ability spawns.
- hiddenAbilitySpawnRate=150
- # Increase the Minecraft village spawn rate by 100%.
- increaseVillageSpawnRate=false
- # Minimum number of ticks before a particular legendary can spawn again (via main spawner).
- legendaryRepeatSpawnTicks=96000
- # Chance that a Legendary spawn attempt will succeed (0-1).
- legendarySpawnChance=0.30000001192092896
- # Average number of ticks before an attempt at Legendary spawning will be made (modified by spawn chance).
- legendarySpawnTicks=3000
- # Max number of flying Pokemon at one time (keep this low).
- maxFlyingPokemon=2
- # Max number of land Pokemon at one time.
- maxLandPokemon=40
- # Maximum level Pokemon will spawn at when Spawn Levels By Distance enabled.
- maxLevelByDistance=60
- # Max number of bosses at one time.
- maxNumBosses=1
- # Max number of NPCs at one time.
- maxNumNPCs=4
- # Max Pokémon spawns per tick
- maxSpawnsPerTick=100
- # Max number of underground Pokemon at one time.
- maxUndergroundPokemon=20
- # Max number of water Pokemon at one time.
- maxWaterPokemon=20
- # Replaces Minecraft's villagers with Pixelmon NPCs.
- replaceMCVillagers=true
- # Shiny calculation uses 1/(Shiny rate) to get odds of becoming Shiny.
- shinySpawnRate=4096
- # List of dimensions that Pokemon will spawn in.
- spawnDimensions=[
- 0
- ]
- # Sets spawning of Gyms in close proximity to newly generated towns on or off.
- spawnGyms=false
- # Sets whether or not Pokemon levels are determined by distance from the World's spawn point.
- spawnLevelsByDistance=false
- # Poke Marts will spawn with shopkeepers in Minecraft's towns.
- spawnPokeMarts=false
- # Number of ticks before an attempt to spawn entities is made.
- spawnTickRate=60
- # If true, Pokémon will spawn with the most recent moves in their level-up movepools. If false, Pokémon will spawn with random moves from their level-up movepools.
- useRecentLevelMoves=false
- }
- Starters {
- # Level (min=5, max=100).
- level=5
- # Shiny starters.
- shiny=true
- # List of starters (max of 18).
- starterList=[
- Bulbasaur,
- Squirtle,
- Charmander,
- Pikachu
- ]
- }
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