TheStarGlitcher007

Untitled

May 21st, 2019
110
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 127.47 KB | None | 0 0
  1.  
  2. -- This script has been converted to FE by iPxter
  3.  
  4.  
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  7. do
  8. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  9. script.Parent = Player.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent and t.Function then
  35. t.Function(...)
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=Player then return end
  43. if io.isMouse then
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. else
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local Mouse = Player:GetMouse()
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87.  
  88. -----------------------
  89. --MemeusV2--
  90. -------------------------------------------------------
  91. --A script By makhail07
  92.  
  93. --This edit by 2003boobear
  94.  
  95. --Discord Creterisk#2958 (not 2003boobear's discord)
  96. -------------------------------------------------------
  97.  
  98. local FavIDs = {
  99. 340106355, --Nefl Crystals
  100. 927529620, --Dimension
  101. 876981900, --Fantasy
  102. 398987889, --Ordinary Days
  103. 1117396305, --Oh wait, it's you.
  104. 885996042, --Action Winter Journey
  105. 919231299, --Sprawling Idiot Effigy
  106. 743466274, --Good Day Sunshine
  107. 727411183, --Knife Fight
  108. 1402748531, --The Earth Is Counting On You!
  109. 595230126 --Robot Language
  110. }
  111.  
  112.  
  113.  
  114. --The reality of my life isn't real but a Universe -makhail07
  115. wait()
  116. local Player = game.Players.localPlayer
  117. local Character = Player.Character
  118. local plr = game:service'Players'.LocalPlayer
  119. local Humanoid = Character.Humanoid
  120. local char = plr.Character
  121. local hum = char.Humanoid
  122. local ra = char["Right Arm"]
  123. local la= char["Left Arm"]
  124. local rl= char["Right Leg"]
  125. local ll = char["Left Leg"]
  126. local hed = char.Head
  127. local root = char.HumanoidRootPart
  128. local rootj = root.RootJoint
  129. local tors = char.Torso
  130. local mouse = plr:GetMouse()
  131. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  132. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  133. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  134. local cam = game.Workspace.CurrentCamera
  135. trazx = Instance.new("ParticleEmitter")
  136. c = game.Players.LocalPlayer.Character
  137.  
  138. --where i put all the warn things
  139.  
  140. warn ("Well Look at that, I finished it.")
  141. --Looks Like you decided to look though the script. Well, Hello.
  142. warn ("I had a fun time making this edit.")
  143. --I Really DID have fun editing this.
  144. warn ("I hope you Enjoy this. Go have Fun!")
  145. --Just don't abuse.
  146. warn ("Also, the original MemeusV2 was made by makhail07.")
  147. --Support makhail07 for making the original!
  148. warn ("This edit was made by me, 2003boobear.")
  149. --This is one of my best edits BY FAR, though.
  150. Character.Head.face.Texture = "rbxassetid://620619801"
  151.  
  152. -------------------------------------------------------
  153. --Start Good Stuff--
  154. -------------------------------------------------------
  155. CF = CFrame.new
  156. angles = CFrame.Angles
  157. attack = false
  158. timetofly = true
  159. Euler = CFrame.fromEulerAnglesXYZ
  160. Rad = math.rad
  161. IT = Instance.new
  162. BrickC = BrickColor.new
  163. Cos = math.cos
  164. Acos = math.acos
  165. Sin = math.sin
  166. Asin = math.asin
  167. Abs = math.abs
  168. Mrandom = math.random
  169. Floor = math.floor
  170. random = math.random
  171. radian = math.rad
  172. Vec3 = Vector3.new
  173. cFrame = CFrame.new
  174. Euler = CFrame.fromEulerAnglesXYZ
  175. -------------------------------------------------------
  176. --End Good Stuff--
  177. -------------------------------------------------------
  178. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  179. RSH, LSH = nil, nil
  180. RW = Instance.new("Weld")
  181. LW = Instance.new("Weld")
  182. RH = tors["Right Hip"]
  183. LH = tors["Left Hip"]
  184. RSH = tors["Right Shoulder"]
  185. LSH = tors["Left Shoulder"]
  186. RSH.Parent = nil
  187. LSH.Parent = nil
  188. RW.Name = "RW"
  189. RW.Part0 = tors
  190. RW.C0 = CF(1.5, 0.5, 0)
  191. RW.C1 = CF(0, 0.5, 0)
  192. RW.Part1 = ra
  193. RW.Parent = tors
  194. LW.Name = "LW"
  195. LW.Part0 = tors
  196. LW.C0 = CF(-1.5, 0.5, 0)
  197. LW.C1 = CF(0, 0.5, 0)
  198. LW.Part1 = la
  199. LW.Parent = tors
  200. Effects = {}
  201.  
  202. -------------------------------------------------------
  203. --Start HeartBeat--
  204. -------------------------------------------------------
  205. ArtificialHB = Instance.new("BindableEvent", script)
  206. ArtificialHB.Name = "Heartbeat"
  207. script:WaitForChild("Heartbeat")
  208.  
  209. frame = 1 / 60
  210. tf = 0
  211. allowframeloss = false
  212. tossremainder = false
  213.  
  214.  
  215. lastframe = tick()
  216. script.Heartbeat:Fire()
  217.  
  218.  
  219. game:GetService("RunService").Heartbeat:connect(function(s, p)
  220. tf = tf + s
  221. if tf >= frame then
  222. if allowframeloss then
  223. script.Heartbeat:Fire()
  224. lastframe = tick()
  225. else
  226. for i = 1, math.floor(tf / frame) do
  227. script.Heartbeat:Fire()
  228. end
  229. lastframe = tick()
  230. end
  231. if tossremainder then
  232. tf = 0
  233. else
  234. tf = tf - frame * math.floor(tf / frame)
  235. end
  236. end
  237. end)
  238. -------------------------------------------------------
  239. --End HeartBeat--
  240. -------------------------------------------------------
  241.  
  242. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  243. coroutine.resume(coroutine.create(function()
  244. local intensity = 1 * Intensity
  245. local rotM = 0.01 * Intensity
  246. for i = 0, Length, 0.1 do
  247. swait()
  248. intensity = intensity - 0.05 * Intensity / Length
  249. rotM = rotM - 5.0E-4 * Intensity / Length
  250. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  251. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  252. end
  253. Humanoid.CameraOffset = Vec3(0, 0, 0)
  254. end))
  255. end
  256.  
  257. local joyemoji = Instance.new('ParticleEmitter', tors)
  258. joyemoji.VelocitySpread = 2000
  259. joyemoji.Lifetime = NumberRange.new(1)
  260. joyemoji.Speed = NumberRange.new(40)
  261. joy= {}
  262. for i=0, 19 do
  263. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  264. end
  265. joyemoji.Size = NumberSequence.new(joy)
  266. joyemoji.Rate = 0
  267. joyemoji.LockedToPart = false
  268. joyemoji.LightEmission = 0
  269. joyemoji.Texture = "rbxassetid://1176402123"
  270. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  271.  
  272.  
  273. local LIT = Instance.new('ParticleEmitter', tors)
  274. LIT.VelocitySpread = 2000
  275. LIT.Lifetime = NumberRange.new(1)
  276. LIT.Speed = NumberRange.new(45)
  277. nani= {}
  278. for i=0, 19 do
  279. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  280. end
  281. LIT.Size = NumberSequence.new(nani)
  282. LIT.Rate = 0
  283. LIT.LockedToPart = false
  284. LIT.LightEmission = 0
  285. LIT.Texture = "rbxassetid://1492670151"
  286. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  287.  
  288. local toast = Instance.new('ParticleEmitter', tors)
  289. toast.VelocitySpread = 2000
  290. toast.Lifetime = NumberRange.new(1)
  291. toast.Speed = NumberRange.new(60)
  292. toasterstoasttoast= {}
  293. for i=0, 19 do
  294. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  295. end
  296. toast.Size = NumberSequence.new(toasterstoasttoast)
  297. toast.Rate = 0
  298. toast.LockedToPart = false
  299. toast.LightEmission = 0
  300. toast.Texture = "rbxassetid://436096230"
  301. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  302.  
  303. local ok = Instance.new('ParticleEmitter', tors)
  304. ok.VelocitySpread = 2000
  305. ok.Lifetime = NumberRange.new(1)
  306. ok.Speed = NumberRange.new(50)
  307. cool= {}
  308. for i=0, 19 do
  309. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  310. end
  311. ok.Size = NumberSequence.new(cool)
  312. ok.Rate = 0
  313. ok.LockedToPart = false
  314. ok.LightEmission = 0
  315. ok.Texture = "rbxassetid://636768448"
  316. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  317.  
  318. -------------------------------------------------------
  319. --Start Kyu's shitty stuff--
  320. -------------------------------------------------------
  321.  
  322. function ragdoll(model)
  323. local char = model
  324. torso = char.HumanoidRootPart
  325. torso2 = char.Torso
  326. LW.Parent = nil
  327. RW.Parent = nil
  328. LH.Parent = nil
  329. RH.Parent = nil
  330. if hum ~= nil then
  331. hum.PlatformStand = true
  332. end
  333.  
  334. local Head = char:FindFirstChild("Head")
  335. if Head then
  336. local Neck = Instance.new("Weld")
  337. Neck.Name = "Neck"
  338. Neck.Part0 = torso
  339. Neck.Part1 = Head
  340. Neck.C0 = CFrame.new(0, 1.5, 0)
  341. Neck.C1 = CFrame.new()
  342. Neck.Parent = torso
  343. end
  344. local Limb = char:FindFirstChild("Right Arm")
  345. if Limb then
  346.  
  347. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  348. local Joint = Instance.new("Glue")
  349. Joint.Name = "RightShoulder"
  350. Joint.Part0 = torso
  351. Joint.Part1 = Limb
  352. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  353. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  354. Joint.Parent = torso
  355.  
  356. local B = Instance.new("Part")
  357. B.TopSurface = 0
  358. B.BottomSurface = 0
  359. B.formFactor = "Symmetric"
  360. B.Size = Vector3.new(1, 1, 1)
  361. B.Transparency = 1
  362. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  363. B.Parent = char
  364. local W = Instance.new("Weld")
  365. W.Part0 = Limb
  366. W.Part1 = B
  367. W.C0 = CFrame.new(0, -0.5, 0)
  368. W.Parent = Limb
  369.  
  370. end
  371. local Limb = char:FindFirstChild("Left Arm")
  372. if Limb then
  373.  
  374. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  375. local Joint = Instance.new("Glue")
  376. Joint.Name = "LeftShoulder"
  377. Joint.Part0 = torso
  378. Joint.Part1 = Limb
  379. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  380. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  381. Joint.Parent = torso
  382.  
  383. local B = Instance.new("Part")
  384. B.TopSurface = 0
  385. B.BottomSurface = 0
  386. B.formFactor = "Symmetric"
  387. B.Size = Vector3.new(1, 1, 1)
  388. B.Transparency = 1
  389. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  390. B.Parent = char
  391. local W = Instance.new("Weld")
  392. W.Part0 = Limb
  393. W.Part1 = B
  394. W.C0 = CFrame.new(0, -0.5, 0)
  395. W.Parent = Limb
  396.  
  397. end
  398. local Limb = char:FindFirstChild("Right Leg")
  399. if Limb then
  400.  
  401. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  402. local Joint = Instance.new("Glue")
  403. Joint.Name = "RightHip"
  404. Joint.Part0 = torso
  405. Joint.Part1 = Limb
  406. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  407. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  408. Joint.Parent = torso
  409.  
  410. local B = Instance.new("Part")
  411. B.TopSurface = 0
  412. B.BottomSurface = 0
  413. B.formFactor = "Symmetric"
  414. B.Size = Vector3.new(1, 1, 1)
  415. B.Transparency = 1
  416. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  417. B.Parent = char
  418. local W = Instance.new("Weld")
  419. W.Part0 = Limb
  420. W.Part1 = B
  421. W.C0 = CFrame.new(0, -0.5, 0)
  422. W.Parent = Limb
  423.  
  424. end
  425. local Limb = char:FindFirstChild("Left Leg")
  426. if Limb then
  427.  
  428. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  429. local Joint = Instance.new("Glue")
  430. Joint.Name = "LeftHip"
  431. Joint.Part0 = torso
  432. Joint.Part1 = Limb
  433. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  434. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  435. Joint.Parent = torso
  436.  
  437. local B = Instance.new("Part")
  438. B.TopSurface = 0
  439. B.BottomSurface = 0
  440. B.formFactor = "Symmetric"
  441. B.Size = Vector3.new(1, 1, 1)
  442. B.Transparency = 1
  443. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  444. B.Parent = char
  445. local W = Instance.new("Weld")
  446. W.Part0 = Limb
  447. W.Part1 = B
  448. W.C0 = CFrame.new(0, -0.5, 0)
  449. W.Parent = Limb
  450.  
  451. end
  452. --[
  453. local Bar = Instance.new("Part")
  454. Bar.TopSurface = 0
  455. Bar.BottomSurface = 0
  456. Bar.formFactor = "Symmetric"
  457. Bar.Size = Vector3.new(1, 1, 1)
  458. Bar.Transparency = 1
  459. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  460. Bar.Parent = char
  461. local Weld = Instance.new("Weld")
  462. Weld.Part0 = torso
  463. Weld.Part1 = Bar
  464. Weld.C0 = CFrame.new(0, 0.5, 0)
  465. Weld.Parent = torso
  466. --]]
  467.  
  468. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  469.  
  470. end
  471.  
  472. -------------------------------------------------------
  473. --End Kyu's shitty stuff--
  474. -------------------------------------------------------
  475.  
  476. -------------------------------------------------------
  477. --Start Important Functions--
  478. -------------------------------------------------------
  479. function swait(num)
  480. if num == 0 or num == nil then
  481. game:service("RunService").Stepped:wait(0)
  482. else
  483. for i = 0, num do
  484. game:service("RunService").Stepped:wait(0)
  485. end
  486. end
  487. end
  488. function thread(f)
  489. coroutine.resume(coroutine.create(f))
  490. end
  491. function clerp(a, b, t)
  492. local qa = {
  493. QuaternionFromCFrame(a)
  494. }
  495. local qb = {
  496. QuaternionFromCFrame(b)
  497. }
  498. local ax, ay, az = a.x, a.y, a.z
  499. local bx, by, bz = b.x, b.y, b.z
  500. local _t = 1 - t
  501. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  502. end
  503. function QuaternionFromCFrame(cf)
  504. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  505. local trace = m00 + m11 + m22
  506. if trace > 0 then
  507. local s = math.sqrt(1 + trace)
  508. local recip = 0.5 / s
  509. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  510. else
  511. local i = 0
  512. if m00 < m11 then
  513. i = 1
  514. end
  515. if m22 > (i == 0 and m00 or m11) then
  516. i = 2
  517. end
  518. if i == 0 then
  519. local s = math.sqrt(m00 - m11 - m22 + 1)
  520. local recip = 0.5 / s
  521. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  522. elseif i == 1 then
  523. local s = math.sqrt(m11 - m22 - m00 + 1)
  524. local recip = 0.5 / s
  525. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  526. elseif i == 2 then
  527. local s = math.sqrt(m22 - m00 - m11 + 1)
  528. local recip = 0.5 / s
  529. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  530. end
  531. end
  532. end
  533. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  534. local xs, ys, zs = x + x, y + y, z + z
  535. local wx, wy, wz = w * xs, w * ys, w * zs
  536. local xx = x * xs
  537. local xy = x * ys
  538. local xz = x * zs
  539. local yy = y * ys
  540. local yz = y * zs
  541. local zz = z * zs
  542. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  543. end
  544. function QuaternionSlerp(a, b, t)
  545. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  546. local startInterp, finishInterp
  547. if cosTheta >= 1.0E-4 then
  548. if 1 - cosTheta > 1.0E-4 then
  549. local theta = math.acos(cosTheta)
  550. local invSinTheta = 1 / Sin(theta)
  551. startInterp = Sin((1 - t) * theta) * invSinTheta
  552. finishInterp = Sin(t * theta) * invSinTheta
  553. else
  554. startInterp = 1 - t
  555. finishInterp = t
  556. end
  557. elseif 1 + cosTheta > 1.0E-4 then
  558. local theta = math.acos(-cosTheta)
  559. local invSinTheta = 1 / Sin(theta)
  560. startInterp = Sin((t - 1) * theta) * invSinTheta
  561. finishInterp = Sin(t * theta) * invSinTheta
  562. else
  563. startInterp = t - 1
  564. finishInterp = t
  565. end
  566. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  567. end
  568. function rayCast(Position, Direction, Range, Ignore)
  569. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  570. end
  571. local RbxUtility = LoadLibrary("RbxUtility")
  572. local Create = RbxUtility.Create
  573.  
  574. -------------------------------------------------------
  575. --Start Damage Function--
  576. -------------------------------------------------------
  577. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  578. if hit.Parent == nil then
  579. return
  580. end
  581. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  582. for _, v in pairs(hit.Parent:children()) do
  583. if v:IsA("Humanoid") then
  584. h = v
  585. end
  586. end
  587. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  588. warn'No R15 allowed'
  589. hit.Parent:FindFirstChild("Head"):BreakJoints()
  590. end
  591.  
  592. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  593. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  594. if hit.Parent.DebounceHit.Value == true then
  595. return
  596. end
  597. end
  598. if insta == true then
  599. hit.Parent:FindFirstChild("Head"):BreakJoints()
  600. end
  601. local c = Create("ObjectValue"){
  602. Name = "creator",
  603. Value = game:service("Players").LocalPlayer,
  604. Parent = h,
  605. }
  606. game:GetService("Debris"):AddItem(c, .5)
  607. if HitSound ~= nil and HitPitch ~= nil then
  608. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  609. end
  610. local Damage = math.random(minim, maxim)
  611. local blocked = false
  612. local block = hit.Parent:findFirstChild("Block")
  613. if block ~= nil then
  614. if block.className == "IntValue" then
  615. if block.Value > 0 then
  616. blocked = true
  617. block.Value = block.Value - 1
  618. print(block.Value)
  619. end
  620. end
  621. end
  622. if blocked == false then
  623. h.Health = h.Health - Damage
  624. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  625. else
  626. h.Health = h.Health - (Damage / 2)
  627. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  628. end
  629. if Type == "Knockdown" then
  630. local hum = hit.Parent.Humanoid
  631. hum.PlatformStand = true
  632. coroutine.resume(coroutine.create(function(HHumanoid)
  633. swait(1)
  634. HHumanoid.PlatformStand = false
  635. end), hum)
  636. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  637. local bodvol = Create("BodyVelocity"){
  638. velocity = angle * knockback,
  639. P = 5000,
  640. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  641. Parent = hit,
  642. }
  643. local rl = Create("BodyAngularVelocity"){
  644. P = 3000,
  645. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  646. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  647. Parent = hit,
  648. }
  649. game:GetService("Debris"):AddItem(bodvol, .5)
  650. game:GetService("Debris"):AddItem(rl, .5)
  651. elseif Type == "Normal" then
  652. local vp = Create("BodyVelocity"){
  653. P = 500,
  654. maxForce = Vector3.new(math.huge, 0, math.huge),
  655. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  656. }
  657. if knockback > 0 then
  658. vp.Parent = hit.Parent.Torso
  659. end
  660. game:GetService("Debris"):AddItem(vp, .5)
  661. elseif Type == "Up" then
  662. local bodyVelocity = Create("BodyVelocity"){
  663. velocity = Vector3.new(0, 20, 0),
  664. P = 5000,
  665. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  666. Parent = hit,
  667. }
  668. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  669. elseif Type == "DarkUp" then
  670. coroutine.resume(coroutine.create(function()
  671. for i = 0, 1, 0.1 do
  672. swait()
  673. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  674. end
  675. end))
  676. local bodyVelocity = Create("BodyVelocity"){
  677. velocity = Vector3.new(0, 20, 0),
  678. P = 5000,
  679. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  680. Parent = hit,
  681. }
  682. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  683. elseif Type == "Snare" then
  684. local bp = Create("BodyPosition"){
  685. P = 2000,
  686. D = 100,
  687. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  688. position = hit.Parent.Torso.Position,
  689. Parent = hit.Parent.Torso,
  690. }
  691. game:GetService("Debris"):AddItem(bp, 1)
  692. elseif Type == "Freeze" then
  693. local BodPos = Create("BodyPosition"){
  694. P = 50000,
  695. D = 1000,
  696. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  697. position = hit.Parent.Torso.Position,
  698. Parent = hit.Parent.Torso,
  699. }
  700. local BodGy = Create("BodyGyro") {
  701. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  702. P = 20e+003,
  703. Parent = hit.Parent.Torso,
  704. cframe = hit.Parent.Torso.CFrame,
  705. }
  706. hit.Parent.Torso.Anchored = true
  707. coroutine.resume(coroutine.create(function(Part)
  708. swait(1.5)
  709. Part.Anchored = false
  710. end), hit.Parent.Torso)
  711. game:GetService("Debris"):AddItem(BodPos, 3)
  712. game:GetService("Debris"):AddItem(BodGy, 3)
  713. end
  714. local debounce = Create("BoolValue"){
  715. Name = "DebounceHit",
  716. Parent = hit.Parent,
  717. Value = true,
  718. }
  719. game:GetService("Debris"):AddItem(debounce, Delay)
  720. c = Create("ObjectValue"){
  721. Name = "creator",
  722. Value = Player,
  723. Parent = h,
  724. }
  725. game:GetService("Debris"):AddItem(c, .5)
  726. end
  727. end
  728. -------------------------------------------------------
  729. --End Damage Function--
  730. -------------------------------------------------------
  731.  
  732. -------------------------------------------------------
  733. --Start Damage Function Customization--
  734. -------------------------------------------------------
  735. function ShowDamage(Pos, Text, Time, Color)
  736. local Rate = (1 / 30)
  737. local Pos = (Pos or Vector3.new(0, 0, 0))
  738. local Text = (Text or "")
  739. local Time = (Time or 2)
  740. local Color = (Color or Color3.new(1, 0, 1))
  741. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  742. EffectPart.Anchored = true
  743. local BillboardGui = Create("BillboardGui"){
  744. Size = UDim2.new(3, 0, 3, 0),
  745. Adornee = EffectPart,
  746. Parent = EffectPart,
  747. }
  748. local TextLabel = Create("TextLabel"){
  749. BackgroundTransparency = 1,
  750. Size = UDim2.new(1, 0, 1, 0),
  751. Text = Text,
  752. Font = "Highway",
  753. TextColor3 = Color,
  754. TextScaled = true,
  755. Parent = BillboardGui,
  756. }
  757. game.Debris:AddItem(EffectPart, (Time))
  758. EffectPart.Parent = game:GetService("Workspace")
  759. delay(0, function()
  760. local Frames = (Time / Rate)
  761. for Frame = 1, Frames do
  762. wait(Rate)
  763. local Percent = (Frame / Frames)
  764. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  765. TextLabel.TextTransparency = Percent
  766. end
  767. if EffectPart and EffectPart.Parent then
  768. EffectPart:Destroy()
  769. end
  770. end)
  771. end
  772. -------------------------------------------------------
  773. --End Damage Function Customization--
  774. -------------------------------------------------------
  775.  
  776. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  777. for _, c in pairs(workspace:children()) do
  778. local hum = c:findFirstChild("Humanoid")
  779. if hum ~= nil then
  780. local head = c:findFirstChild("Head")
  781. if head ~= nil then
  782. local targ = head.Position - Part.Position
  783. local mag = targ.magnitude
  784. if magni >= mag and c.Name ~= plr.Name then
  785. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  786. end
  787. end
  788. end
  789. end
  790. end
  791.  
  792.  
  793. CFuncs = {
  794. Part = {
  795. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  796. local Part = Create("Part")({
  797. Parent = Parent,
  798. Reflectance = Reflectance,
  799. Transparency = Transparency,
  800. CanCollide = false,
  801. Locked = true,
  802. BrickColor = BrickColor.new(tostring(BColor)),
  803. Name = Name,
  804. Size = Size,
  805. Material = Material
  806. })
  807. RemoveOutlines(Part)
  808. return Part
  809. end
  810. },
  811. Mesh = {
  812. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  813. local Msh = Create(Mesh)({
  814. Parent = Part,
  815. Offset = OffSet,
  816. Scale = Scale
  817. })
  818. if Mesh == "SpecialMesh" then
  819. Msh.MeshType = MeshType
  820. Msh.MeshId = MeshId
  821. end
  822. return Msh
  823. end
  824. },
  825. Mesh = {
  826. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  827. local Msh = Create(Mesh)({
  828. Parent = Part,
  829. Offset = OffSet,
  830. Scale = Scale
  831. })
  832. if Mesh == "SpecialMesh" then
  833. Msh.MeshType = MeshType
  834. Msh.MeshId = MeshId
  835. end
  836. return Msh
  837. end
  838. },
  839. Weld = {
  840. Create = function(Parent, Part0, Part1, C0, C1)
  841. local Weld = Create("Weld")({
  842. Parent = Parent,
  843. Part0 = Part0,
  844. Part1 = Part1,
  845. C0 = C0,
  846. C1 = C1
  847. })
  848. return Weld
  849. end
  850. },
  851. Sound = {
  852. Create = function(id, par, vol, pit)
  853. coroutine.resume(coroutine.create(function()
  854. local S = Create("Sound")({
  855. Volume = vol,
  856. Pitch = pit or 1,
  857. SoundId = id,
  858. Parent = par or workspace
  859. })
  860. wait()
  861. S:play()
  862. game:GetService("Debris"):AddItem(S, 6)
  863. end))
  864. end
  865. },
  866. ParticleEmitter = {
  867. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  868. local fp = Create("ParticleEmitter")({
  869. Parent = Parent,
  870. Color = ColorSequence.new(Color1, Color2),
  871. LightEmission = LightEmission,
  872. Size = Size,
  873. Texture = Texture,
  874. Transparency = Transparency,
  875. ZOffset = ZOffset,
  876. Acceleration = Accel,
  877. Drag = Drag,
  878. LockedToPart = LockedToPart,
  879. VelocityInheritance = VelocityInheritance,
  880. EmissionDirection = EmissionDirection,
  881. Enabled = Enabled,
  882. Lifetime = LifeTime,
  883. Rate = Rate,
  884. Rotation = Rotation,
  885. RotSpeed = RotSpeed,
  886. Speed = Speed,
  887. VelocitySpread = VelocitySpread
  888. })
  889. return fp
  890. end
  891. }
  892. }
  893. function RemoveOutlines(part)
  894. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  895. end
  896. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  897. local Part = Create("Part")({
  898. formFactor = FormFactor,
  899. Parent = Parent,
  900. Reflectance = Reflectance,
  901. Transparency = Transparency,
  902. CanCollide = false,
  903. Locked = true,
  904. BrickColor = BrickColor.new(tostring(BColor)),
  905. Name = Name,
  906. Size = Size,
  907. Material = Material
  908. })
  909. RemoveOutlines(Part)
  910. return Part
  911. end
  912. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  913. local Msh = Create(Mesh)({
  914. Parent = Part,
  915. Offset = OffSet,
  916. Scale = Scale
  917. })
  918. if Mesh == "SpecialMesh" then
  919. Msh.MeshType = MeshType
  920. Msh.MeshId = MeshId
  921. end
  922. return Msh
  923. end
  924. function CreateWeld(Parent, Part0, Part1, C0, C1)
  925. local Weld = Create("Weld")({
  926. Parent = Parent,
  927. Part0 = Part0,
  928. Part1 = Part1,
  929. C0 = C0,
  930. C1 = C1
  931. })
  932. return Weld
  933. end
  934.  
  935.  
  936. -------------------------------------------------------
  937. --Start Effect Function--
  938. -------------------------------------------------------
  939. EffectModel = Instance.new("Model", char)
  940. Effects = {
  941. Block = {
  942. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  943. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  944. prt.Anchored = true
  945. prt.CFrame = cframe
  946. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  947. game:GetService("Debris"):AddItem(prt, 10)
  948. if Type == 1 or Type == nil then
  949. table.insert(Effects, {
  950. prt,
  951. "Block1",
  952. delay,
  953. x3,
  954. y3,
  955. z3,
  956. msh
  957. })
  958. elseif Type == 2 then
  959. table.insert(Effects, {
  960. prt,
  961. "Block2",
  962. delay,
  963. x3,
  964. y3,
  965. z3,
  966. msh
  967. })
  968. else
  969. table.insert(Effects, {
  970. prt,
  971. "Block3",
  972. delay,
  973. x3,
  974. y3,
  975. z3,
  976. msh
  977. })
  978. end
  979. end
  980. },
  981. Sphere = {
  982. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  983. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  984. prt.Anchored = true
  985. prt.CFrame = cframe
  986. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  987. game:GetService("Debris"):AddItem(prt, 10)
  988. table.insert(Effects, {
  989. prt,
  990. "Cylinder",
  991. delay,
  992. x3,
  993. y3,
  994. z3,
  995. msh
  996. })
  997. end
  998. },
  999. Cylinder = {
  1000. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1001. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1002. prt.Anchored = true
  1003. prt.CFrame = cframe
  1004. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1005. game:GetService("Debris"):AddItem(prt, 10)
  1006. table.insert(Effects, {
  1007. prt,
  1008. "Cylinder",
  1009. delay,
  1010. x3,
  1011. y3,
  1012. z3,
  1013. msh
  1014. })
  1015. end
  1016. },
  1017. Wave = {
  1018. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1019. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1020. prt.Anchored = true
  1021. prt.CFrame = cframe
  1022. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1023. game:GetService("Debris"):AddItem(prt, 10)
  1024. table.insert(Effects, {
  1025. prt,
  1026. "Cylinder",
  1027. delay,
  1028. x3 / 60,
  1029. y3 / 60,
  1030. z3 / 60,
  1031. msh
  1032. })
  1033. end
  1034. },
  1035. Ring = {
  1036. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1037. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1038. prt.Anchored = true
  1039. prt.CFrame = cframe
  1040. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1041. game:GetService("Debris"):AddItem(prt, 10)
  1042. table.insert(Effects, {
  1043. prt,
  1044. "Cylinder",
  1045. delay,
  1046. x3,
  1047. y3,
  1048. z3,
  1049. msh
  1050. })
  1051. end
  1052. },
  1053. Break = {
  1054. Create = function(brickcolor, cframe, x1, y1, z1)
  1055. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1056. prt.Anchored = true
  1057. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1058. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1059. local num = math.random(10, 50) / 1000
  1060. game:GetService("Debris"):AddItem(prt, 10)
  1061. table.insert(Effects, {
  1062. prt,
  1063. "Shatter",
  1064. num,
  1065. prt.CFrame,
  1066. math.random() - math.random(),
  1067. 0,
  1068. math.random(50, 100) / 100
  1069. })
  1070. end
  1071. },
  1072. Spiral = {
  1073. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1074. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1075. prt.Anchored = true
  1076. prt.CFrame = cframe
  1077. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1078. game:GetService("Debris"):AddItem(prt, 10)
  1079. table.insert(Effects, {
  1080. prt,
  1081. "Cylinder",
  1082. delay,
  1083. x3,
  1084. y3,
  1085. z3,
  1086. msh
  1087. })
  1088. end
  1089. },
  1090. Push = {
  1091. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1092. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1093. prt.Anchored = true
  1094. prt.CFrame = cframe
  1095. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1096. game:GetService("Debris"):AddItem(prt, 10)
  1097. table.insert(Effects, {
  1098. prt,
  1099. "Cylinder",
  1100. delay,
  1101. x3,
  1102. y3,
  1103. z3,
  1104. msh
  1105. })
  1106. end
  1107. }
  1108. }
  1109. -------------------------------------------------------
  1110. --End Effect Function--
  1111. -------------------------------------------------------
  1112.  
  1113. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1114. local NSound = nil
  1115. coroutine.resume(coroutine.create(function()
  1116. NSound = Instance.new("Sound", PARENT)
  1117. NSound.Volume = VOLUME
  1118. NSound.Pitch = PITCH
  1119. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1120. swait()
  1121. NSound:play()
  1122. game:GetService("Debris"):AddItem(NSound, 10)
  1123. end))
  1124. return NSound
  1125. end
  1126.  
  1127.  
  1128.  
  1129.  
  1130.  
  1131. -------------------------------------------------------
  1132. --End Important Functions--
  1133. -------------------------------------------------------
  1134.  
  1135. chargeup = Instance.new("Sound", hed)
  1136. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1137. chargeup.Volume = 10
  1138. chargeup.Pitch = 1
  1139. chargeup.Looped = true
  1140. chargeup.TimePosition = 1
  1141.  
  1142. meme = Instance.new("Sound", hed)
  1143. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1144. meme.Volume = 10
  1145. meme.Pitch = 1
  1146. meme.Looped = true
  1147. meme.TimePosition = 1
  1148.  
  1149. local ohno = Instance.new("Sound")
  1150. ohno.Parent = hed
  1151. ohno.Volume = 10
  1152. ohno.Pitch = 1
  1153. ohno.Looped = true
  1154.  
  1155. local bass = Instance.new("Sound") --why
  1156. bass.Parent = hed
  1157. bass.Volume = 7
  1158. bass.Pitch = 1
  1159. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1160. bass.Looped = true
  1161.  
  1162. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1163. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1164. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1165. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1166. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1167. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1168.  
  1169. STHAP = Instance.new("Sound", hed)
  1170. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1171. STHAP.Volume = 10
  1172. STHAP.Pitch = 1
  1173. STHAP.Looped = false
  1174.  
  1175. forevergone = Instance.new("Sound", tors)
  1176. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1177. forevergone.Volume = 10
  1178. forevergone.Pitch = 1
  1179. forevergone.Looped = true
  1180. forevergone.TimePosition = 24
  1181.  
  1182. -------------------------------------------------------
  1183. --Start Music Option--
  1184. -------------------------------------------------------
  1185. local Music = Instance.new("Sound",tors)
  1186. Music.Volume = 2.5
  1187. Music.SoundId = "rbxassetid://"
  1188. Music.Looped = true
  1189. Music.Pitch = 1 --Pitcher
  1190. Music:Play()
  1191. -------------------------------------------------------
  1192. --End Music Option--
  1193. -------------------------------------------------------
  1194. --hi fat >:)
  1195. -------------------------------------------------------
  1196. --Start Attacks N Stuff--
  1197. -------------------------------------------------------
  1198. local sine=0
  1199. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1200. local Hitboxpart = Instance.new("Part", EffectModel)
  1201. RemoveOutlines(Hitboxpart)
  1202. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1203. Hitboxpart.CanCollide = false
  1204. Hitboxpart.Transparency = 1
  1205. Hitboxpart.Anchored = true
  1206. Hitboxpart.CFrame = Pose
  1207. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1208. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1209. end
  1210. function GEtOuT()
  1211. attack = true
  1212. hum.WalkSpeed = 10
  1213. Character.Head.face.Texture = "rbxassetid://494811799"
  1214. CreateSound("814652778", hed, 10, 1)
  1215. CreateSound("537371462", hed, 10, 1)
  1216. local vel3 = Instance.new("BodyVelocity",tors)
  1217. vel3.Velocity = Vector3.new(0,25,0)
  1218. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1219. for i = 0,12,0.1 do
  1220. swait()
  1221. CameraEnshaking(1, 2)
  1222. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1223. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1224. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1225. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1226. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1227. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1228. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1229. end
  1230. vel3:Destroy()
  1231. Character.Head.face.Texture = "rbxassetid://620619801"
  1232. attack = false
  1233. Humanoid.JumpPower = 50
  1234. hum.WalkSpeed = 16
  1235. end
  1236.  
  1237. function GEtOuT2()
  1238. attack = true
  1239. hum.WalkSpeed = 10
  1240. Humanoid.JumpPower = 0
  1241. Character.Head.face.Texture = "rbxassetid://494811799"
  1242. CreateSound("814652778", hed, 10, 1)
  1243. CreateSound("537371462", hed, 10, 1)
  1244. root.Velocity = root.CFrame.lookVector * 20
  1245. for i = 0,12,0.1 do
  1246. swait()
  1247. CameraEnshaking(1, 2)
  1248. root.Velocity = root.CFrame.lookVector * 50
  1249. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1250. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1251. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1252. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1253. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1254. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1255. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1256. end
  1257. Character.Head.face.Texture = "rbxassetid://620619801"
  1258. attack = false
  1259. Humanoid.JumpPower = 50
  1260. hum.WalkSpeed = 16
  1261. end
  1262. function Flight() --wowthatsdiffrent
  1263. attack = true
  1264. Character.Head.face.Texture = "rbxassetid://269748407"
  1265. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1266. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1267. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1268. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1269. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1270. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1271. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1272. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1273. local vel4 = Instance.new("BodyVelocity",ll)
  1274. vel4.Velocity = Vector3.new(0,4,0)
  1275. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1276. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1277. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1278. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1279. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1280. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1281. Trail2.Enabled = true
  1282. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1283. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1284. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1285. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1286. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1287. Trail3.Enabled = true
  1288. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1289. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1290. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1291. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1292. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1293. Trail4.Enabled = true
  1294. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1295. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1296. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1297. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1298. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1299. Trail5.Enabled = true
  1300. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1301. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1302. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1303. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1304. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1305. Trail.Enabled = false
  1306. ragdoll(char)
  1307. wait(1)
  1308. Character.Head.face.Texture = "rbxassetid://249062487"
  1309. CreateSound("948494432", hed, 10, 1)
  1310. wait(2)
  1311. Character.Head.face.Texture = "rbxassetid://269748407"
  1312. CreateSound("633394595", hed, 10, 1)
  1313. wait(2)
  1314. Character.Head.face.Texture = "rbxassetid://494811799"
  1315. STHAP:play()
  1316. wait(11)
  1317. forevergone:play()
  1318. end
  1319.  
  1320. function OBJECTION()
  1321. attack = true
  1322. hum.WalkSpeed = 10
  1323. Character.Head.face.Texture = "rbxassetid://55831869"
  1324. CreateSound("330859085", hed, 10, 1)
  1325. for i = 0,8,0.1 do
  1326. swait()
  1327. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1328. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1329. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1330. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1331. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1332. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1333. end
  1334. attack = false
  1335. Character.Head.face.Texture = "rbxassetid://620619801"
  1336. hum.WalkSpeed = 16
  1337. end
  1338.  
  1339. function Hello()
  1340. attack = true
  1341. hum.WalkSpeed = 10
  1342. Character.Head.face.Texture = "rbxassetid://334668738"
  1343. CreateSound("855338765", hed, 10, 0.9)
  1344. for i = 0,3,0.1 do
  1345. swait()
  1346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1347. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1348. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1349. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1350. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1351. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1352. end
  1353. attack = false
  1354. Character.Head.face.Texture = "rbxassetid://620619801"
  1355. hum.WalkSpeed = 16
  1356. end
  1357.  
  1358. function Victory()
  1359. attack = true
  1360. hum.WalkSpeed = 1.01
  1361. Character.Head.face.Texture = "rbxassetid://616284160"
  1362. Humanoid.Jump = true
  1363. CreateSound("130834939", hed, 10, 1)
  1364. for i = 0,3.7,0.1 do
  1365. swait()
  1366. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1367. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1368. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1369. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1370. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1371. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1372. end
  1373. Humanoid.Jump = true
  1374. for i = 0,3.7,0.1 do
  1375. swait()
  1376. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1377. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1378. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1379. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1380. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1381. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1382. end
  1383. Humanoid.Jump = true
  1384. for i = 0,3.7,0.1 do
  1385. swait()
  1386. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1387. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1388. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1389. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1390. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1391. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1392. end
  1393. Humanoid.Jump = true
  1394. for i = 0,3.7,0.1 do
  1395. swait()
  1396. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1397. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1398. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1399. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1400. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1401. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1402. end
  1403. Humanoid.Jump = true
  1404. for i = 0,3.7,0.1 do
  1405. swait()
  1406. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1407. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1408. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1409. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1410. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1411. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1412. end
  1413. attack = false
  1414. Character.Head.face.Texture = "rbxassetid://620619801"
  1415. hum.WalkSpeed = 16
  1416. end
  1417.  
  1418. function ShutTheHellUp()
  1419. attack = true
  1420. hum.WalkSpeed = 2.01
  1421. Character.Head.face.Texture = "rbxassetid://963148419"
  1422. CreateSound("336377340", hed, 10, 1)
  1423. for i = 0,3,0.1 do
  1424. swait()
  1425. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1426. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1427. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1428. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1429. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1430. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1431. end
  1432. for i = 0,1.2,0.1 do
  1433. swait()
  1434. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1435. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1436. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1437. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1438. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1439. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1440. end
  1441. for i = 0,1.2,0.1 do
  1442. swait()
  1443. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1444. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1445. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1446. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1447. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1448. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1449. end
  1450. for i = 0,1.2,0.1 do
  1451. swait()
  1452. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1453. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1454. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1455. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1456. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1457. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1458. end
  1459. for i = 0,1.2,0.1 do
  1460. swait()
  1461. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1462. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1463. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1464. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1465. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1466. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1467. end
  1468. for i = 0,2,0.1 do
  1469. swait()
  1470. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1471. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1472. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1473. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1474. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1475. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1476. end
  1477. for i = 0,2,0.1 do
  1478. swait()
  1479. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1480. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1481. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1482. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1483. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1484. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1485. end
  1486. hum.WalkSpeed = 16
  1487. Character.Head.face.Texture = "rbxassetid://620619801"
  1488. attack = false
  1489. end
  1490.  
  1491. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1492. attack = true
  1493. hum.WalkSpeed = 5
  1494. Humanoid.JumpPower = 175
  1495. Character.Head.face.Texture = "rbxassetid://1223903433"
  1496. CreateSound("145799973", hed, 10, 1)
  1497. local vel2 = Instance.new("BodyVelocity",tors)
  1498. vel2.Velocity = Vector3.new(0,1.2,0)
  1499. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1500. for i = 0,60,0.1 do
  1501. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1502. swait()
  1503. CameraEnshaking(1, 1)
  1504. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1505. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1506. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1507. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1508. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1509. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1510. end
  1511. hum.WalkSpeed = 16
  1512. vel2:Destroy()
  1513. Character.Head.face.Texture = "rbxassetid://620619801"
  1514. Humanoid.JumpPower = 50
  1515. attack = false
  1516. end
  1517.  
  1518. function EndMySufferingV2() --why
  1519. attack = true
  1520. hum.WalkSpeed = 1.01
  1521. Character.Head.face.Texture = "rbxassetid://202210455"
  1522. local A = math.random(1,5)
  1523. if A == 1 then
  1524. meme.SoundId = "rbxassetid://295810519"
  1525. end
  1526. if A == 2 then
  1527. meme.SoundId = "rbxassetid://1124778077"
  1528. end
  1529. if A == 3 then
  1530. meme.SoundId = "rbxassetid://464157070"
  1531. end
  1532. if A == 4 then
  1533. meme.SoundId = "rbxassetid://146334595"
  1534. end
  1535. if A == 5 then
  1536. meme.SoundId = "rbxassetid://145536915"
  1537. end
  1538. meme:Play()
  1539. bass:Play()
  1540. joyemoji.Rate = 70
  1541. LIT.Rate = 70
  1542. ok.Rate = 70
  1543. toast.Rate = 70
  1544.  
  1545. for i = 0,50,0.1 do
  1546. swait()
  1547. CameraEnshaking(1, 10)
  1548. bass.Parent = hed
  1549. meme.Parent = hed
  1550. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1551. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1552. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1553. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1554. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1555. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1556. end
  1557. bass:Stop()
  1558. meme:Stop()
  1559. joyemoji.Rate = 0
  1560. LIT.Rate = 0
  1561. ok.Rate = 0
  1562. toast.Rate = 0
  1563. Character.Head.face.Texture = "rbxassetid://620619801"
  1564. attack = false
  1565. hum.WalkSpeed = 16
  1566. end
  1567.  
  1568. function HELP()
  1569. attack = true
  1570. hum.WalkSpeed = 1.01
  1571. Character.Head.face.Texture = "rbxassetid://307972876"
  1572. CreateSound("1123321019", hed, 10, 1)
  1573. for i = 0,15,0.1 do
  1574. swait()
  1575. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1576. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1577. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1578. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1579. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1580. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1581. end
  1582. CreateSound("198462271", hed, 10, 1)
  1583. for i = 0,8,0.1 do
  1584. Character.Head.face.Texture = "rbxassetid://341497730"
  1585. swait()
  1586. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1587. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1588. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1589. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1590. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1591. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1592. end
  1593. for i = 0,8,0.1 do
  1594. Character.Head.face.Texture = "rbxassetid://341497730"
  1595. swait()
  1596. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1597. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1598. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1599. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1600. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1601. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1602. end
  1603. CreateSound("948494432", hed, 10, 1)
  1604. for i = 0,7.5,0.1 do
  1605. Character.Head.face.Texture = "rbxassetid://249062487"
  1606. swait()
  1607. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1608. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1609. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1610. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1611. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1612. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1613. end
  1614. CreateSound("1542642349", hed, 10, 1)
  1615. for i = 0,10,0.1 do
  1616. Character.Head.face.Texture = "rbxassetid://270636807"
  1617. swait()
  1618. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1619. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1620. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1621. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1622. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1623. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1624. end
  1625. CreateSound("269597232", hed, 10, 1)
  1626. for i = 0,6,0.1 do
  1627. Character.Head.face.Texture = "rbxassetid://265057155"
  1628. swait()
  1629. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1630. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1631. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1632. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1633. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1634. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1635. end
  1636. attack = false
  1637. Character.Head.face.Texture = "rbxassetid://620619801"
  1638. hum.WalkSpeed = 16
  1639. end
  1640.  
  1641. function Choose()
  1642. attack = true
  1643. hum.WalkSpeed = 1.01
  1644. Character.Head.face.Texture = "rbxassetid://374187112"
  1645. CreateSound("130784263", hed, 10, 1)
  1646. for i = 0,4,0.1 do
  1647. swait()
  1648. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1649. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1650. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1651. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1652. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1653. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1654. end
  1655. for i = 0,5,0.1 do
  1656. swait()
  1657. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1658. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1659. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1660. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1661. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1662. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1663. end
  1664. attack = false
  1665. Character.Head.face.Texture = "rbxassetid://620619801"
  1666. hum.WalkSpeed = 16
  1667. end
  1668.  
  1669. function slap()
  1670. attack = true
  1671. hum.WalkSpeed = 10
  1672. CreateSound("146163534", hed, 10, 1)
  1673. Character.Head.face.Texture = "rbxassetid://293603561"
  1674. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1675. CameraEnshaking(1, 2)
  1676. for i = 0,4,0.1 do
  1677. swait()
  1678. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1679. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1680. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1681. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1682. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1683. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1684. end
  1685. Character.Head.face.Texture = "rbxassetid://620619801"
  1686. attack = false
  1687. hum.WalkSpeed = 16
  1688. end
  1689.  
  1690. function MYSPAGHETTTTTTT() --ow
  1691. attack = true
  1692. hum.WalkSpeed = 1.01
  1693. CreateSound("1282149571", hed, 10, 1)
  1694. Character.Head.face.Texture = "rbxassetid://1329282756"
  1695. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1696. CameraEnshaking(1, 2.2)
  1697. for i = 0,4,0.1 do
  1698. swait()
  1699. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1700. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1701. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1702. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1703. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1704. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1705. end
  1706. for i = 0,5,0.1 do
  1707. swait()
  1708. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1709. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1710. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1711. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1712. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1713. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1714. end
  1715. for i = 0,6,0.1 do
  1716. swait()
  1717. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1718. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1719. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1720. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1721. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1722. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1723. end
  1724. attack = false
  1725. Character.Head.face.Texture = "rbxassetid://620619801"
  1726. hum.WalkSpeed = 16
  1727. end
  1728.  
  1729.  
  1730. function dead()
  1731. attack = true
  1732. hum.WalkSpeed = 0.20
  1733. CreateSound("137225991", hed, 10, 1)
  1734. Character.Head.face.Texture = "rbxassetid://297512410"
  1735. for i = 0,1.1,0.1 do
  1736. swait()
  1737. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1738. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1739. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1740. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1741. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1742. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1743. end
  1744. for i = 0,1.1,0.1 do
  1745. swait()
  1746. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1747. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1748. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1749. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1750. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1751. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1752. end
  1753. for i = 0,1.1,0.1 do
  1754. swait()
  1755. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1756. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1757. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1758. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1759. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1760. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1761. end
  1762. for i = 0,1.1,0.1 do
  1763. swait()
  1764. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1765. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1766. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1767. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1768. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1769. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1770. end
  1771. for i = 0,1.1,0.1 do
  1772. swait()
  1773. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1774. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1775. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1776. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1777. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1778. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1779. end
  1780. for i = 0,1.1,0.1 do
  1781. swait()
  1782. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1783. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1784. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1785. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1786. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1787. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1788. end
  1789. for i = 0,1.1,0.1 do
  1790. swait()
  1791. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1792. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1793. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1794. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1795. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1796. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1797. end
  1798. for i = 0,1.1,0.1 do
  1799. swait()
  1800. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1801. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1802. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1803. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1804. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1805. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1806. end
  1807. for i = 0,1.1,0.1 do
  1808. swait()
  1809. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1810. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1811. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1812. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1813. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1814. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1815. end
  1816. Character.Head.face.Texture = "rbxassetid://273309187"
  1817. for i = 0,9,0.1 do
  1818. swait()
  1819. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1820. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1821. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1822. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1823. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1824. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1825. end
  1826. attack = false
  1827. Character.Head.face.Texture = "rbxassetid://620619801"
  1828. hum.WalkSpeed = 16
  1829. end
  1830.  
  1831. function hap() --much hap
  1832. attack = true
  1833. hum.WalkSpeed = 0.10
  1834. CreateSound("363808674", hed, 10, 1)
  1835. Character.Head.face.Texture = "rbxassetid://315792941"
  1836. for i = 0,12,0.1 do
  1837. swait()
  1838. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1839. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1840. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1841. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1842. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1843. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1844. end
  1845. CreateSound("233168827", hed, 10, 1)
  1846. Character.Head.face.Texture = "rbxassetid://335761015"
  1847. for i = 0,10,0.1 do
  1848. swait()
  1849. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1850. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1851. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1852. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1853. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1854. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1855. end
  1856. CreateSound("363808674", hed, 10, 1)
  1857. attack = false
  1858. Character.Head.face.Texture = "rbxassetid://620619801"
  1859. hum.WalkSpeed = 16
  1860. end
  1861.  
  1862. function HAAAAA() --KONO POWA
  1863. attack = true
  1864. hum.WalkSpeed = 1.01
  1865. Character.Head.face.Texture = "rbxassetid://305068389"
  1866. chargeup.Pitch = 1
  1867. for i = 0,7,0.1 do
  1868. swait()
  1869. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1870. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1871. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1872. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1873. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1874. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1875. end
  1876. Character.Head.face.Texture = "rbxassetid://313921371"
  1877. chargeup:play()
  1878. for i = 0,30,0.1 do
  1879. swait()
  1880. CameraEnshaking(1, 2)
  1881. chargeup.Parent = hed
  1882. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1883. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1884. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1885. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1886. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1887. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1888. end
  1889. chargeup:stop()
  1890. chargeup.Pitch = 1.1
  1891. chargeup.TimePosition = 1
  1892. chargeup:play()
  1893. Character.Head.face.Texture = "rbxassetid://304942859"
  1894. for i, v in pairs(c:children()) do
  1895. if v.ClassName == "Part" then
  1896. local tra = trazx:clone()
  1897. tra.Parent = v
  1898. tra.LightEmission = 1
  1899. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1900. tra.Rate = 15
  1901. tra.Rotation = NumberRange.new(-5, 5)
  1902. tra.Lifetime = NumberRange.new(1.5, 2)
  1903. tra.Size = NumberSequence.new({
  1904. NumberSequenceKeypoint.new(0, 0.1, 0),
  1905. NumberSequenceKeypoint.new(1, 0, 0)
  1906. })
  1907. tra.Transparency = NumberSequence.new({
  1908. NumberSequenceKeypoint.new(0, 1, 0),
  1909. NumberSequenceKeypoint.new(0.135, 0, 0),
  1910. NumberSequenceKeypoint.new(0.875, 0, 0),
  1911. NumberSequenceKeypoint.new(1, 1, 0)
  1912. })
  1913. tra.Speed = NumberRange.new(0.5)
  1914. tra.VelocitySpread = 360
  1915. tra.VelocityInheritance = 0.5
  1916. tra.ZOffset = 2
  1917. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1918. end
  1919. end
  1920. local tra = trazx:clone()
  1921. tra.Parent = c.HumanoidRootPart
  1922. tra.Texture = "rbxassetid://347730682"
  1923. tra.LightEmission = 0.8
  1924. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1925. tra.Rate = 250
  1926. tra.Rotation = NumberRange.new(-5, 5)
  1927. tra.Lifetime = NumberRange.new(0.75)
  1928. tra.Size = NumberSequence.new({
  1929. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1930. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1931. })
  1932. tra.Transparency = NumberSequence.new({
  1933. NumberSequenceKeypoint.new(0, 1, 0),
  1934. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1935. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1936. NumberSequenceKeypoint.new(0.699, 1, 0),
  1937. NumberSequenceKeypoint.new(1, 1, 0)
  1938. })
  1939. tra.Speed = NumberRange.new(15)
  1940. tra.VelocitySpread = 360
  1941. tra.VelocityInheritance = 0.5
  1942. tra.ZOffset = 3.5
  1943. tra.Acceleration = Vector3.new(0, 25, 0)
  1944. for i = 0,35,0.1 do
  1945. swait()
  1946. ohno.Parent = hed
  1947. CameraEnshaking(1, 3)
  1948. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1949. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1950. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1951. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1952. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1953. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1954. end
  1955. chargeup:stop()
  1956. chargeup.Pitch = 1.3
  1957. chargeup.TimePosition = 1
  1958. chargeup:play()
  1959. tra:Destroy()
  1960. tra:Destroy()
  1961. Character.Head.face.Texture = "rbxassetid://280233855"
  1962. local tra = trazx:clone()
  1963. tra.Parent = c.HumanoidRootPart
  1964. tra.Texture = "rbxassetid://347730682"
  1965. tra.LightEmission = 0.8
  1966. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1967. tra.Rate = 250
  1968. tra.Rotation = NumberRange.new(-5, 5)
  1969. tra.Lifetime = NumberRange.new(0.3)
  1970. tra.Size = NumberSequence.new({
  1971. NumberSequenceKeypoint.new(0, 8, 0.875),
  1972. NumberSequenceKeypoint.new(1, 10, 0.875)
  1973. })
  1974. tra.Transparency = NumberSequence.new({
  1975. NumberSequenceKeypoint.new(0, 1, 0),
  1976. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1977. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1978. NumberSequenceKeypoint.new(0.699, 1, 0),
  1979. NumberSequenceKeypoint.new(1, 1, 0)
  1980. })
  1981. for i = 0,32,0.1 do
  1982. swait()
  1983. CameraEnshaking(1, 5)
  1984. chargeup.Parent = hed
  1985. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  1986. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1987. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1988. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1989. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1990. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1991. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1992. end
  1993. chargeup:stop()
  1994. CreateSound("681582832", hed, 10, 1)
  1995. game.Players.LocalPlayer.Character:BreakJoints()
  1996. local S = Instance.new("Explosion",workspace)
  1997. S.Position = tors.Position
  1998. S.BlastPressure = 9
  1999. S.BlastRadius = 30
  2000. S.ExplosionType = 0
  2001. attack = false
  2002. hum.WalkSpeed = 16
  2003. Character.Head.face.Texture = "rbxassetid://295197013"
  2004. tra:Destroy()
  2005. CameraEnshaking(4, 30)
  2006. error("WARNING, TO MUCH ENERGY.")
  2007. end
  2008.  
  2009. function NEN()
  2010. attack = true
  2011. hum.WalkSpeed = 1.01
  2012. CreateSound("230292011", hed, 10, 1)
  2013. Character.Head.face.Texture = "rbxassetid://705269463"
  2014. for i = 0,4,0.1 do
  2015. swait()
  2016. CameraEnshaking(1, 3)
  2017. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2018. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2019. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2020. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2021. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2022. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2023. end
  2024. attack = false
  2025. Character.Head.face.Texture = "rbxassetid://620619801"
  2026. hum.WalkSpeed = 16
  2027. end
  2028.  
  2029. function FLYSKYHIGH()
  2030. attack = true
  2031. timetofly = false
  2032. hum.WalkSpeed = 0.05
  2033. Character.Head.face.Texture = "rbxassetid://705269463"
  2034. Cause_Im_having_a_good_time_having_a_good_time:Play()
  2035. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2036. Humanoid.JumpPower = 0
  2037. for i = 0,300,0.1 do --thatsalongtime
  2038. swait()
  2039. CameraEnshaking(1, 7)
  2040. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2041. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2042. root.Velocity = root.CFrame.lookVector * 225
  2043. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2044. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2045. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2046. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2047. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2048. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2049. end
  2050. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2051. attack = false
  2052. Humanoid.JumpPower = 50
  2053. Character.Head.face.Texture = "rbxassetid://620619801"
  2054. hum.WalkSpeed = 16
  2055. wait(45)
  2056. timetofly = true
  2057. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2058. end
  2059.  
  2060.  
  2061. function highnoon()
  2062. attack = true
  2063. hum.WalkSpeed = 1.01
  2064. CreateSound("495316660", hed, 10, 1)
  2065. Character.Head.face.Texture = "rbxassetid://155195214"
  2066. CameraEnshaking(2, 4)
  2067. local Blobby = Instance.new("Part", char)
  2068. Blobby.Name = "Blob"
  2069. Blobby.CanCollide = false
  2070. Blobby.BrickColor = BrickColor.new("Really black")
  2071. Blobby.Transparency = 0
  2072. Blobby.Material = "Plastic"
  2073. Blobby.Size = Vector3.new(1, 1, 2)
  2074. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2075. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2076.  
  2077. local Weld = Instance.new("Weld", Blobby)
  2078. Weld.Part0 = ra
  2079. Weld.Part1 = Blobby
  2080. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2081. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2082.  
  2083. local M2 = Instance.new("SpecialMesh")
  2084. M2.Parent = Blobby
  2085. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2086. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2087. M2.Scale = Vector3.new(.002, .002, .002)
  2088. for i = 0,7.75,0.1 do
  2089. swait()
  2090. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2091. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2092. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2093. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2094. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2095. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2096. end
  2097. for i = 0,16.5,0.1 do
  2098. swait()
  2099. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2100. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2101. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2102. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2103. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2104. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2105. end
  2106. Blobby.Transparency = 1
  2107. Blobby:Destroy()
  2108. attack = false
  2109. Character.Head.face.Texture = "rbxassetid://620619801"
  2110. hum.WalkSpeed = 16
  2111. end
  2112.  
  2113. function somuchcancerwhy() --o no
  2114. attack = true
  2115. hum.WalkSpeed = 0.10
  2116. Character.Head.face.Texture = "rbxassetid://315074049"
  2117. local A = math.random(1,13)
  2118. if A == 1 then
  2119. ohno.SoundId = "rbxassetid://295810519"
  2120. ohno.TimePosition = 1
  2121. end
  2122. if A == 2 then
  2123. ohno.SoundId = "rbxassetid://488472970"
  2124. ohno.TimePosition = 2
  2125. end
  2126. if A == 3 then
  2127. ohno.SoundId = "rbxassetid://917045199"
  2128. ohno.TimePosition = 3
  2129. end
  2130. if A == 4 then
  2131. ohno.SoundId = "rbxassetid://324205173"
  2132. ohno.TimePosition = 1
  2133. end
  2134. if A == 5 then
  2135. ohno.SoundId = "rbxassetid://376134741"
  2136. ohno.TimePosition = 8
  2137. end
  2138. if A == 6 then
  2139. ohno.SoundId = "rbxassetid://164147183"
  2140. ohno.TimePosition = 0
  2141. end
  2142. if A == 7 then
  2143. ohno.SoundId = "rbxassetid://825526716"
  2144. ohno.TimePosition = 1
  2145. end
  2146. if A == 8 then
  2147. ohno.SoundId = "rbxassetid://185460366"
  2148. ohno.TimePosition = 0
  2149. end
  2150. if A == 9 then
  2151. ohno.SoundId = "rbxassetid://273319633"
  2152. ohno.TimePosition = 1
  2153. end
  2154. if A == 10 then
  2155. ohno.SoundId = "rbxassetid://506212392"
  2156. ohno.TimePosition = 2
  2157. end
  2158. if A == 11 then
  2159. ohno.SoundId = "rbxassetid://708297448"
  2160. ohno.TimePosition = 4
  2161. end
  2162. if A == 12 then
  2163. ohno.SoundId = "rbxassetid://497199103"
  2164. ohno.TimePosition = 9
  2165. end
  2166. if A == 13 then
  2167. ohno.SoundId = "rbxassetid://152833989"
  2168. ohno.TimePosition = 1
  2169. end
  2170. ohno:Play()
  2171. for i = 0,100,0.1 do
  2172. swait()
  2173. CameraEnshaking(2, 3)
  2174. ohno.Parent = hed
  2175. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2176. end
  2177. attack = false
  2178. ohno:Stop()
  2179. Character.Head.face.Texture = "rbxassetid://620619801"
  2180. hum.WalkSpeed = 16
  2181. end
  2182.  
  2183. function WRY() --WRYYYYYYY
  2184. attack = true
  2185. hum.WalkSpeed = 0.30
  2186. CreateSound("794081034", hed, 10, 1)
  2187. Character.Head.face.Texture = "rbxassetid://396389196"
  2188. for i = 0,2,0.1 do
  2189. swait()
  2190. CameraEnshaking(1, 2)
  2191. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2192. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2193. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2194. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2195. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2196. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2197. end
  2198. for i = 0,14.7,0.1 do
  2199. swait()
  2200. CameraEnshaking(1, 3)
  2201. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2202. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2203. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2204. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2205. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2206. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2207. end
  2208. attack = false
  2209. Character.Head.face.Texture = "rbxassetid://620619801"
  2210. hum.WalkSpeed = 16
  2211. end
  2212.  
  2213. function BOI()
  2214. attack = true
  2215. hum.WalkSpeed = 1.01
  2216. CreateSound("390901873", hed, 10, 1)
  2217. Character.Head.face.Texture = "rbxassetid://282463320"
  2218. for i = 0,4,0.1 do
  2219. swait()
  2220. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2221. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2222. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2223. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2224. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2225. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2226. end
  2227. for i = 0,4,0.1 do
  2228. swait()
  2229. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2230. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2231. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2232. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2233. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2234. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2235. end
  2236. attack = false
  2237. Character.Head.face.Texture = "rbxassetid://620619801"
  2238. hum.WalkSpeed = 16
  2239. end
  2240.  
  2241. function WhatHuh()
  2242. attack = true
  2243. hum.WalkSpeed = 1.01
  2244. CreateSound("130766865", hed, 10, 1)
  2245. Character.Head.face.Texture = "rbxassetid://276732672"
  2246. for i = 0,4,0.1 do
  2247. swait()
  2248. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2249. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2250. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2251. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2252. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2253. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2254. end
  2255. for i = 0,6.7,0.1 do
  2256. swait()
  2257. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2258. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2259. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2260. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2261. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2262. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2263. end
  2264. for i = 0,8.1,0.1 do
  2265. swait()
  2266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2267. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2268. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2269. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2270. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2271. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2272. end
  2273. for i = 0,1,0.1 do
  2274. swait()
  2275. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2276. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2277. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2278. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2279. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2280. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2281. end
  2282. for i = 0,1,0.1 do
  2283. swait()
  2284. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2285. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2286. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2287. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2288. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2289. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2290. end
  2291. for i = 0,4,0.1 do
  2292. swait()
  2293. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2294. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2295. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2296. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2297. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2298. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2299. end
  2300. attack = false
  2301. Character.Head.face.Texture = "rbxassetid://620619801"
  2302. hum.WalkSpeed = 16
  2303. end
  2304.  
  2305. function NothingPersonal()
  2306. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2307. local HITBODY = mouse.Target.Parent
  2308. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2309. local HEAD = HITBODY:FindFirstChild("Head")
  2310. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2311. if TORS ~= nil and HUMAN ~= nil then
  2312. attack = true
  2313. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2314. TORS.Anchored = true
  2315. hum.WalkSpeed = 0
  2316. Character.Head.face.Texture = "rbxassetid://40770311"
  2317. CreateSound("1255922819", hed, 10, 1)
  2318. CameraEnshaking(2, 4)
  2319. end
  2320. wait(3.5)
  2321. for i = 0,9,0.1 do
  2322. swait()
  2323. for i = 1,2 do
  2324. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2325. CameraEnshaking(1, 7)
  2326. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2327. end
  2328. end
  2329. wait(.5)
  2330. TORS.Anchored = false
  2331. attack = false
  2332. Character.Head.face.Texture = "rbxassetid://620619801"
  2333. hum.WalkSpeed = 16
  2334. end
  2335. end
  2336.  
  2337. function VeryMuchWorrying()
  2338. attack = true
  2339. hum.WalkSpeed = 1.01
  2340. Character.Head.face.Texture = "rbxassetid://111523405"
  2341. CreateSound("1395854043", hed, 10, 1)
  2342. for i = 0,14,0.1 do
  2343. swait()
  2344. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2345. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2346. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2347. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2348. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2349. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2350. end
  2351. attack = false
  2352. Character.Head.face.Texture = "rbxassetid://620619801"
  2353. hum.WalkSpeed = 16
  2354. end
  2355.  
  2356. function Ashes() --Straight from... Whatever it was called.
  2357. attack = true
  2358. hum.WalkSpeed = 1.01
  2359. Character.Head.face.Texture = "rbxassetid://360687027"
  2360. CreateSound("290084602", tors, 10, 1)
  2361. for i = 0,6.2,0.1 do
  2362. swait()
  2363. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2364. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2365. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2366. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2367. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2368. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2369. end
  2370. for i = 0,6.2,0.1 do
  2371. swait()
  2372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2373. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2374. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2375. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2376. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2377. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2378. end
  2379. attack = false
  2380. Character.Head.face.Texture = "rbxassetid://620619801"
  2381. hum.WalkSpeed = 16
  2382. end
  2383.  
  2384. function AnotherOne() --WhAT ANOTHER ONE
  2385. attack = true
  2386. hum.WalkSpeed = 1.01
  2387. local icri = CreateSound("1205111204", hed, 10, 1)
  2388. swait(165)
  2389. local FRAME = tors.CFrame
  2390. repeat
  2391. swait()
  2392. Character.Head.face.Texture = "rbxassetid://582931093"
  2393. CameraEnshaking(1, 10)
  2394. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2395. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2396. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2397. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2398. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2399. tors.CFrame = FRAME * CF(0,1,0)
  2400. swait()
  2401. tors.CFrame = FRAME
  2402. until icri.Playing == false
  2403. Character.Head.face.Texture = "rbxassetid://620619801"
  2404. attack = false
  2405. hum.WalkSpeed = 16
  2406. end
  2407.  
  2408. function Dance()
  2409. attack = true
  2410. hum.WalkSpeed = 1.01
  2411. CreateSound("838766490", hed, 10, 1)
  2412. Character.Head.face.Texture = "rbxassetid://258591579"
  2413. for i = 0,2,0.1 do
  2414. swait()
  2415. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2416. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2417. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2418. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2419. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2420. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2421. end
  2422. for i = 0,4,0.1 do
  2423. swait()
  2424. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2425. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2426. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2427. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2428. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2429. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2430. end
  2431. for i = 0,4,0.1 do
  2432. swait()
  2433. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2434. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2435. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2436. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2437. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2438. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2439. end
  2440. for i = 0,4,0.1 do
  2441. swait()
  2442. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2443. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2444. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2445. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2446. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2447. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2448. end
  2449. for i = 0,4,0.1 do
  2450. swait()
  2451. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2452. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2453. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2454. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2455. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2456. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2457. end
  2458. for i = 0,4,0.1 do
  2459. swait()
  2460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2461. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2462. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2463. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2464. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2465. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2466. end
  2467. for i = 0,4,0.1 do
  2468. swait()
  2469. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2470. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2471. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2472. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2473. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2474. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2475. end
  2476. for i = 0,4,0.1 do
  2477. swait()
  2478. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2479. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2480. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2481. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2482. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2483. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2484. end
  2485. for i = 0,4,0.1 do
  2486. swait()
  2487. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2488. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2489. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2490. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2491. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2492. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2493. end
  2494. for i = 0,4,0.1 do
  2495. swait()
  2496. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2497. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2498. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2499. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2500. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2501. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2502. end
  2503. for i = 0,4,0.1 do
  2504. swait()
  2505. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2506. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2507. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2508. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2509. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2510. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2511. end
  2512. for i = 0,4,0.1 do
  2513. swait()
  2514. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2515. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2516. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2517. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2518. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2519. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2520. end
  2521. for i = 0,4,0.1 do
  2522. swait()
  2523. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2524. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2525. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2526. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2527. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2528. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2529. end
  2530. for i = 0,4,0.1 do
  2531. swait()
  2532. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2533. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2534. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2535. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2536. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2537. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2538. end
  2539. for i = 0,4,0.1 do
  2540. swait()
  2541. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2542. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2543. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2544. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2545. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2546. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2547. end
  2548. for i = 0,3,0.1 do
  2549. swait()
  2550. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2551. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2552. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2553. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2554. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2555. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2556. end
  2557. attack = false
  2558. Character.Head.face.Texture = "rbxassetid://620619801"
  2559. hum.WalkSpeed = 16
  2560. end
  2561.  
  2562. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2563. attack = true
  2564. Character.Head.face.Texture = "rbxassetid://266304560"
  2565. for i = 0,6,0.1 do
  2566. swait()
  2567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2568. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2569. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2570. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2571. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2572. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2573. end
  2574. CreateSound("1093102664", hed, 10, 1)
  2575. CameraEnshaking(3, 8)
  2576. for i = 0,2,0.1 do
  2577. swait()
  2578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2579. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2580. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2581. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2582. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2583. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2584. end
  2585. Character.Head.face.Texture = "rbxassetid://30128383"
  2586. hum.MaxHealth = 0
  2587. ragdoll(char)
  2588. CreateSound("534269232", hed, 5, 1)
  2589. error("Seems like you just died.")
  2590. end
  2591.  
  2592. MoreTaunts = false
  2593. mouse.KeyDown:connect(function(key)
  2594. if attack == false then
  2595. if MoreTaunts == false then
  2596. if key == 'q' then
  2597. GEtOuT()
  2598. elseif key == 'e' then
  2599. GEtOuT2()
  2600. elseif key == 'x' then
  2601. OBJECTION()
  2602. elseif key == 'n' then
  2603. BOI()
  2604. elseif key == 'u' then
  2605. Victory()
  2606. elseif key == '3' then
  2607. hap()
  2608. elseif key == '6' then
  2609. Flight()
  2610. elseif key == '9' and timetofly then
  2611. FLYSKYHIGH()
  2612. elseif key == '9' then
  2613. local A = math.random(1,10)
  2614. if A == 1 then
  2615. warn ("This has a Cooldown, Please wait. :>")
  2616. end
  2617. if A == 2 then
  2618. warn ("You can't Fly All day, you know.")
  2619. end
  2620. if A == 3 then
  2621. warn ("Calm down there.")
  2622. end
  2623. if A == 4 then
  2624. warn ("Take a Break.")
  2625. end
  2626. if A == 5 then
  2627. warn ("*Elevator Music plays in the backround*")
  2628. end
  2629. if A == 6 then
  2630. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2631. end
  2632. if A == 7 then
  2633. warn ("Can you wait a LITTLE Longer?")
  2634. end
  2635. if A == 8 then
  2636. warn ("Like a tiger defying the laws of gravity...")
  2637. end
  2638. if A == 9 then
  2639. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2640. end
  2641. if A == 10 then
  2642. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2643. end
  2644. elseif key == 'k' then
  2645. Hello()
  2646. elseif key == '5' then
  2647. HAAAAA()
  2648. elseif key == '4' then
  2649. Dance()
  2650. elseif key == '1' then
  2651. HELP()
  2652. elseif key == '2' then
  2653. dead()
  2654. elseif key == 'j' then
  2655. WhatHuh()
  2656. elseif key == 'l' then
  2657. ShutTheHellUp()
  2658. elseif key == 'c' then
  2659. Choose()
  2660. elseif key == 'r' then
  2661. MYSPAGHETTTTTTT()
  2662. elseif key == 't' then
  2663. SpinMeDad()
  2664. elseif key == 'y' then
  2665. EndMySufferingV2()
  2666. elseif key == 'f' then
  2667. NEN()
  2668. elseif key == 'z' then
  2669. NothingPersonal()
  2670. elseif key == '7' then
  2671. somuchcancerwhy()
  2672. elseif key == '8' then
  2673. highnoon()
  2674. elseif key == 'v' then
  2675. VeryMuchWorrying()
  2676. elseif key == 'b' then
  2677. Ashes()
  2678. elseif key == 'p' then
  2679. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2680. elseif key == 'g' then
  2681. AnotherOne()
  2682. elseif key == 'h' then
  2683. slap()
  2684. elseif key == 'm' then
  2685. WRY()
  2686. end
  2687. end
  2688. end
  2689. end)
  2690.  
  2691. -------------------------------------------------------
  2692. --End Attacks N Stuff--
  2693. -------------------------------------------------------
  2694.  
  2695.  
  2696.  
  2697.  
  2698. while jumping do
  2699. Humanoid.Jump = true
  2700. wait(0.9)
  2701. end
  2702.  
  2703.  
  2704.  
  2705.  
  2706. -------------------------------------------------------
  2707. --Start Animations--
  2708. -------------------------------------------------------
  2709. local equipped = false
  2710. local idle = 0
  2711. local change = 1
  2712. local val = 0
  2713. local toim = 0
  2714. local idleanim = 0.4
  2715. hum.Animator.Parent = nil
  2716. while true do
  2717. swait()
  2718. sine = sine + change
  2719. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2720. local velderp = root.Velocity.y
  2721. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2722. if equipped == true or equipped == false then
  2723. if attack == false then
  2724. idle = idle + 1
  2725. else
  2726. idle = 0
  2727. end
  2728. if 1 < root.Velocity.y and hitfloor == nil then
  2729. Anim = "Jump"
  2730. if attack == false then
  2731. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2732. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2733. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2734. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2735. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2736. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2737. end
  2738. elseif -1 > root.Velocity.y and hitfloor == nil then
  2739. Anim = "Fall"
  2740. if attack == false then
  2741. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2742. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2743. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2744. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2745. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2746. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2747. end
  2748. elseif torvel < 1 and hitfloor ~= nil then
  2749. Anim = "Idle"
  2750. change = 1
  2751. if attack == false then
  2752. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2753. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2754. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2755. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2756. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2757. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2758. end
  2759. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2760. Anim = "Walk"
  2761. change = 1
  2762. if attack == false then
  2763. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2764. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2765. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2766. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2767. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2768. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2769. end
  2770. end
  2771. end
  2772. if 0 < #Effects then
  2773. for e = 1, #Effects do
  2774. if Effects[e] ~= nil then
  2775. local Thing = Effects[e]
  2776. if Thing ~= nil then
  2777. local Part = Thing[1]
  2778. local Mode = Thing[2]
  2779. local Delay = Thing[3]
  2780. local IncX = Thing[4]
  2781. local IncY = Thing[5]
  2782. local IncZ = Thing[6]
  2783. if 1 >= Thing[1].Transparency then
  2784. if Thing[2] == "Block1" then
  2785. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2786. local Mesh = Thing[1].Mesh
  2787. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2788. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2789. elseif Thing[2] == "Block2" then
  2790. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2791. local Mesh = Thing[7]
  2792. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2793. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2794. elseif Thing[2] == "Block3" then
  2795. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2796. local Mesh = Thing[7]
  2797. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2798. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2799. elseif Thing[2] == "Cylinder" then
  2800. local Mesh = Thing[1].Mesh
  2801. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2802. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2803. elseif Thing[2] == "Blood" then
  2804. local Mesh = Thing[7]
  2805. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2806. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2807. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2808. elseif Thing[2] == "Elec" then
  2809. local Mesh = Thing[1].Mesh
  2810. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2811. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2812. elseif Thing[2] == "Disappear" then
  2813. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2814. elseif Thing[2] == "Shatter" then
  2815. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2816. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2817. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2818. Thing[6] = Thing[6] + Thing[5]
  2819. end
  2820. else
  2821. Part.Parent = nil
  2822. table.remove(Effects, e)
  2823. end
  2824. end
  2825. end
  2826. end
  2827. end
  2828. end
  2829. -------------------------------------------------------
  2830. --End Animations And Script--
  2831. -------------------------------------------------------
  2832.  
  2833. --cool beans boibiparti
Add Comment
Please, Sign In to add comment