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hooks player.log

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Jan 27th, 2020
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: Radeon (TM) RX 470 Graphics (ID=0x67df)
  8. Vendor:
  9. VRAM: 4041 MB
  10. Driver: 26.20.12028.2
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.129 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.271800 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/28/2020 3:27:50 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.6
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 4 worker threads for Enlighten.
  31. Thread -> id: 31e8 -> priority: 1
  32. Thread -> id: 23c4 -> priority: 1
  33. Thread -> id: 2944 -> priority: 1
  34. Thread -> id: 3144 -> priority: 1
  35. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  36. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  37. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  38. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  39.  
  40. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174517.
  41. Total: 287.589200 ms (FindLiveObjects: 8.231600 ms CreateObjectMapping: 14.451200 ms MarkObjects: 264.426400 ms DeleteObjects: 0.479700 ms)
  42.  
  43. Tamer ID: 88600
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  48.  
  49. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175319.
  50. Total: 265.472400 ms (FindLiveObjects: 6.949600 ms CreateObjectMapping: 13.063200 ms MarkObjects: 245.223600 ms DeleteObjects: 0.235700 ms)
  51.  
  52. Unloading 9 Unused Serialized files (Serialized files now loaded: 6)
  53.  
  54. Unloading 1483 unused Assets to reduce memory usage. Loaded Objects now: 193571.
  55. Total: 280.909100 ms (FindLiveObjects: 7.960300 ms CreateObjectMapping: 13.466900 ms MarkObjects: 258.121200 ms DeleteObjects: 1.360300 ms)
  56.  
  57. Unloading 7 Unused Serialized files (Serialized files now loaded: 8)
  58.  
  59. Unloading 991 unused Assets to reduce memory usage. Loaded Objects now: 201606.
  60. Total: 278.952000 ms (FindLiveObjects: 7.978300 ms CreateObjectMapping: 15.113900 ms MarkObjects: 254.522300 ms DeleteObjects: 1.337200 ms)
  61.  
  62. Unloading 1 Unused Serialized files (Serialized files now loaded: 10)
  63.  
  64. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 201606.
  65. Total: 274.389700 ms (FindLiveObjects: 8.032000 ms CreateObjectMapping: 14.173800 ms MarkObjects: 251.888600 ms DeleteObjects: 0.295000 ms)
  66.  
  67. Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
  68.  
  69. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 201606.
  70. Total: 277.486900 ms (FindLiveObjects: 8.138600 ms CreateObjectMapping: 13.384100 ms MarkObjects: 255.669900 ms DeleteObjects: 0.294000 ms)
  71.  
  72. Unloading 11 Unused Serialized files (Serialized files now loaded: 30)
  73.  
  74. Unloading 2035 unused Assets to reduce memory usage. Loaded Objects now: 222743.
  75. Total: 309.671800 ms (FindLiveObjects: 12.353000 ms CreateObjectMapping: 18.530900 ms MarkObjects: 276.850400 ms DeleteObjects: 1.937300 ms)
  76.  
  77. Unloading 5 Unused Serialized files (Serialized files now loaded: 30)
  78.  
  79. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 222767.
  80. Total: 299.846700 ms (FindLiveObjects: 9.609400 ms CreateObjectMapping: 17.863100 ms MarkObjects: 272.095400 ms DeleteObjects: 0.278500 ms)
  81.  
  82. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  83.  
  84. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 222767.
  85. Total: 296.825200 ms (FindLiveObjects: 8.855400 ms CreateObjectMapping: 17.702400 ms MarkObjects: 269.980200 ms DeleteObjects: 0.286800 ms)
  86.  
  87. Unloading 7 Unused Serialized files (Serialized files now loaded: 39)
  88.  
  89. Unloading 6062 unused Assets to reduce memory usage. Loaded Objects now: 227764.
  90. Total: 308.068000 ms (FindLiveObjects: 10.558700 ms CreateObjectMapping: 18.769700 ms MarkObjects: 273.396100 ms DeleteObjects: 5.343300 ms)
  91.  
  92. Close Time: 1/28/2020 3:41:25 AM
  93.  
  94. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  95.  
  96. [SFS - ERROR] [UDPSocketLayer] Error reading data from socket: A blocking operation was interrupted by a call to WSACancelBlockingCall.
  97.  
  98. [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Unable to read data from the transport connection: A blocking operation was interrupted by a call to WSACancelBlockingCall.
  99. . at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <0079a30f96a047348857e1cecc6c638a>:0
  100. at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x0003a] in <9bfe5727c1e148feb52fa1397dabf0b5>:0
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