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Feb 27th, 2020
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  1. 000000.000| ALWAYS| Logging started at 2020-02-27T17:41:19.000
  2. 000000.024| ALWAYS| CFG| CrashHandler(Crashpad)
  3. 000000.024| ALWAYS| CFG| Command Line: "192.64.173.72 5208 Dwh91mRyoS6kys87Duh3jA== 73170256" "-PlayerID=73170256" "-GameID=3307638028" "-Region=NA" "-Locale=en_US" "-SkipBuild" "-EnableCrashpad=true" "-UseNewX3D=1" "-UseNewX3DFramebuffers=1" "-RiotClientPort=51712" "-RiotClientAuthToken=LqiKQ4U3cTU2Vy0_BjamtA"
  4. 000000.025| ALWAYS| WadFile mount: DATA/FINAL/Bootstrap.wad.client
  5. 000000.084| ALWAYS| CFG| Build Version: Mac Beta Version 10.4.308.9400 (Feb 14 2020/17:25:50) [PUBLIC] <Releases/10.4> ChangeList: 3089400
  6. 000000.089| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
  7. 000004.648| ALWAYS| LCURemotingClient: Initializing on port 51712
  8. 000004.651| ALWAYS| LCURemotingClient: Connected to app process.
  9. 000004.652| ALWAYS| FLOW| Initializing Renderer
  10. 000004.652| ALWAYS| r3dRenderLayer::Init enter
  11. 000004.652| ALWAYS| r3dRenderLayer::Init() exit successfully
  12. 000004.656| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 600, YRes = 800, BPP = 32) enter
  13. 000004.656| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
  14. 000004.656| ALWAYS| Initializing new X3D API...
  15. 000004.656| ALWAYS| Attempting to choose valid window presentation settings...
  16. 000004.656| ALWAYS| Window presentation mode: 3
  17. 000004.656| ALWAYS| Framebuffer width: 600
  18. 000004.656| ALWAYS| Framebuffer height: 800
  19. 000004.656| ALWAYS| Framebuffer format: 0
  20. 000004.656| ALWAYS| Depth-stencil format: 8
  21. 000004.656| ALWAYS| Multisample type: 0
  22. 000004.656| ALWAYS| Vertical retrace sync enabled: 0
  23. 000004.666| ALWAYS| X3D hardware renderer: Intel Iris Pro OpenGL Engine
  24. 000004.666| ALWAYS| 8 cores detected. Enabling kCGLCEMPEngine.
  25. 000004.667| ALWAYS| Attempting to apply window presentation settings...
  26. 000004.667| ALWAYS| Window presentation mode: 3
  27. 000004.667| ALWAYS| Framebuffer width: 2880
  28. 000004.667| ALWAYS| Framebuffer height: 1800
  29. 000004.667| ALWAYS| Framebuffer format: 0
  30. 000004.667| ALWAYS| Depth-stencil format: 8
  31. 000004.667| ALWAYS| Multisample type: 0
  32. 000004.667| ALWAYS| Vertical retrace sync enabled: 0
  33. 000005.337| ALWAYS| r3dRenderLayer::RecreateOwnedResources
  34. 000005.337| ALWAYS| r3dRenderLayer::InitResources exit successfully
  35. 000005.403| ALWAYS| AudioManager: Wwise Version v2018.1.1 initialized.
  36. 000005.429| ALWAYS| WadFile mount: DATA/FINAL/Global.wad.client
  37. 000005.437| ALWAYS| WadFile mount: DATA/FINAL/Scripts.wad.client
  38. 000005.437| ALWAYS| WadFile mount: DATA/FINAL/UI.wad.client
  39. 000005.438| ALWAYS| WadFile mount: DATA/FINAL/Shaders/Shaders.wad.client
  40. 000005.443| ALWAYS| WadFile mount: DATA/FINAL/DATA.wad.client
  41. 000005.449| ALWAYS| WadFile mount: DATA/FINAL/DATA2.wad.client
  42. 000005.451| ALWAYS| WadFile mount: DATA/FINAL/Localized/Global.en_US.wad.client
  43. 000005.452| ALWAYS| WadFile mount: DATA/FINAL/UI.en_US.wad.client
  44. 000005.453| ALWAYS| WadFile mount: DATA/FINAL/ShaderCache.glsl.wad.client
  45. 000005.487| ALWAYS| GameStartData::GameID=3307638028
  46. 000005.493| ALWAYS| CONN| Connecting to address (192.64.173.72) port (5208)
  47. 000005.728| ALWAYS| CONN| Waiting for response from game server...
  48. 000012.890| ALWAYS| CONN| Requesting disconnect (22)
  49. 000012.890| ALWAYS| CONN| User quit application during initial connection after 7.162 seconds 0 retries
  50. 000012.893| ALWAYS| FLOW| ALE-8SDFH23F
  51. 000012.900| ALWAYS| {"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","message_body":"Game exited"}
  52. 000012.922| ALWAYS| AudioManagerWwise::Finit
  53. 000012.950| ALWAYS| r3dRenderLayer::Close() enter
  54. 000013.751| ALWAYS| r3dRenderLayer::Close() exit
  55. 000013.751| ALWAYS| FLOW| Destroying the renderer
  56. 000013.777| ALWAYS| Updating LCU GAMEFLOW_EVENT.GAME_EXIT_EARLY with game status 200: SUCCESS
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