Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 000000.000| ALWAYS| Logging started at 2020-02-27T17:41:19.000
- 000000.024| ALWAYS| CFG| CrashHandler(Crashpad)
- 000000.024| ALWAYS| CFG| Command Line: "192.64.173.72 5208 Dwh91mRyoS6kys87Duh3jA== 73170256" "-PlayerID=73170256" "-GameID=3307638028" "-Region=NA" "-Locale=en_US" "-SkipBuild" "-EnableCrashpad=true" "-UseNewX3D=1" "-UseNewX3DFramebuffers=1" "-RiotClientPort=51712" "-RiotClientAuthToken=LqiKQ4U3cTU2Vy0_BjamtA"
- 000000.025| ALWAYS| WadFile mount: DATA/FINAL/Bootstrap.wad.client
- 000000.084| ALWAYS| CFG| Build Version: Mac Beta Version 10.4.308.9400 (Feb 14 2020/17:25:50) [PUBLIC] <Releases/10.4> ChangeList: 3089400
- 000000.089| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
- 000004.648| ALWAYS| LCURemotingClient: Initializing on port 51712
- 000004.651| ALWAYS| LCURemotingClient: Connected to app process.
- 000004.652| ALWAYS| FLOW| Initializing Renderer
- 000004.652| ALWAYS| r3dRenderLayer::Init enter
- 000004.652| ALWAYS| r3dRenderLayer::Init() exit successfully
- 000004.656| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 600, YRes = 800, BPP = 32) enter
- 000004.656| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
- 000004.656| ALWAYS| Initializing new X3D API...
- 000004.656| ALWAYS| Attempting to choose valid window presentation settings...
- 000004.656| ALWAYS| Window presentation mode: 3
- 000004.656| ALWAYS| Framebuffer width: 600
- 000004.656| ALWAYS| Framebuffer height: 800
- 000004.656| ALWAYS| Framebuffer format: 0
- 000004.656| ALWAYS| Depth-stencil format: 8
- 000004.656| ALWAYS| Multisample type: 0
- 000004.656| ALWAYS| Vertical retrace sync enabled: 0
- 000004.666| ALWAYS| X3D hardware renderer: Intel Iris Pro OpenGL Engine
- 000004.666| ALWAYS| 8 cores detected. Enabling kCGLCEMPEngine.
- 000004.667| ALWAYS| Attempting to apply window presentation settings...
- 000004.667| ALWAYS| Window presentation mode: 3
- 000004.667| ALWAYS| Framebuffer width: 2880
- 000004.667| ALWAYS| Framebuffer height: 1800
- 000004.667| ALWAYS| Framebuffer format: 0
- 000004.667| ALWAYS| Depth-stencil format: 8
- 000004.667| ALWAYS| Multisample type: 0
- 000004.667| ALWAYS| Vertical retrace sync enabled: 0
- 000005.337| ALWAYS| r3dRenderLayer::RecreateOwnedResources
- 000005.337| ALWAYS| r3dRenderLayer::InitResources exit successfully
- 000005.403| ALWAYS| AudioManager: Wwise Version v2018.1.1 initialized.
- 000005.429| ALWAYS| WadFile mount: DATA/FINAL/Global.wad.client
- 000005.437| ALWAYS| WadFile mount: DATA/FINAL/Scripts.wad.client
- 000005.437| ALWAYS| WadFile mount: DATA/FINAL/UI.wad.client
- 000005.438| ALWAYS| WadFile mount: DATA/FINAL/Shaders/Shaders.wad.client
- 000005.443| ALWAYS| WadFile mount: DATA/FINAL/DATA.wad.client
- 000005.449| ALWAYS| WadFile mount: DATA/FINAL/DATA2.wad.client
- 000005.451| ALWAYS| WadFile mount: DATA/FINAL/Localized/Global.en_US.wad.client
- 000005.452| ALWAYS| WadFile mount: DATA/FINAL/UI.en_US.wad.client
- 000005.453| ALWAYS| WadFile mount: DATA/FINAL/ShaderCache.glsl.wad.client
- 000005.487| ALWAYS| GameStartData::GameID=3307638028
- 000005.493| ALWAYS| CONN| Connecting to address (192.64.173.72) port (5208)
- 000005.728| ALWAYS| CONN| Waiting for response from game server...
- 000012.890| ALWAYS| CONN| Requesting disconnect (22)
- 000012.890| ALWAYS| CONN| User quit application during initial connection after 7.162 seconds 0 retries
- 000012.893| ALWAYS| FLOW| ALE-8SDFH23F
- 000012.900| ALWAYS| {"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","message_body":"Game exited"}
- 000012.922| ALWAYS| AudioManagerWwise::Finit
- 000012.950| ALWAYS| r3dRenderLayer::Close() enter
- 000013.751| ALWAYS| r3dRenderLayer::Close() exit
- 000013.751| ALWAYS| FLOW| Destroying the renderer
- 000013.777| ALWAYS| Updating LCU GAMEFLOW_EVENT.GAME_EXIT_EARLY with game status 200: SUCCESS
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement