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SigmaBoy456

Noclip

Sep 14th, 2024 (edited)
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  1. while wait() do
  2. local player = game.Players.LocalPlayer.Character
  3. if player then
  4. for _, v in pairs(player:GetDescendants()) do
  5. if (v:IsA("MeshPart") or v:IsA("BasePart")) and v.CanCollide then
  6. v.CanCollide = false
  7. end
  8. end
  9. end
  10. end
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