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- ============================================================
- - Potentials -
- Table of Contents
- I. Introduction
- II. Acquiring Potential
- III. Potential Modification
- IV. Aura Potentials
- V. Body Potentials
- VI. Mind Potentials
- VII. Soul Potentials
- VIII. Maximum Effect
- ============================================================
- Part I. Introduction
- ============================================================
- Potentials are statistical bonuses that may be applied to
- each of the characters. They don't replace equipment, but
- they certainly boost the effectivity of equipment by a lot.
- 8x Aura Potential
- 8x Body Potential
- 8x Mind Potential
- 8x Soul Potential
- Total, there's 32 pieces of potential that characters may
- equip at a single given time. Each potential category will
- focus on certain stats more than others.
- - Aura Potenial -
- Aura Potentials focus on unique traits. Unlike the other
- potential categories, you can only equip one of a kind of
- Aura Potential at any time. That said, Aura Potential tend
- to be rarer than the other potentials due to their generally
- powerful nature.
- - Body Potential -
- Body Potentials focus on HP, ATK, DEF, AGI stats more than
- the other stats. Although bonuses for the other stats exist,
- they aren't nearly as potent as the 4 listed. Characters
- may equip more than one of a kind of body potential at any
- given time.
- - Mind Potential -
- Mind Potentials focus on SP, INT, RES stats more than
- the other stats. Although bonuses for the other stats exist,
- they aren't nearly as potent as the 3 listed. Characters
- may equip more than one of a kind of mind potential at any
- given time.
- - Soul Potential -
- Soul Potentials focus on DEX, FOC, LUK stats more than
- the other stats. Although bonuses for the other stats exist,
- they aren't nearly as potent as the 3 listed. Characters
- may equip more than one of a kind of soul potential at any
- given time.
- ============================================================
- Part II. Acquiring Potential
- ============================================================
- Potential can be acquired through multiple ways. They can be
- obtained through defeating monsters, finding them in rabbit
- holes, or through learning new skills. Characters can share
- potential with each other.
- Potential that can be only found from regular monsters will
- always and only be tier 1. This means the lowest of the low
- bonuses available.
- - 100% Tier 1
- Potential that will be always found from leader monsters can
- be either tier 1 or tier 2. Leader monsters are found 1 per
- pack of monsters and will be stronger than the others. Any
- bosses also count as leader monsters, but unlike leader
- monsters found in regular fights, boss monsters always drop
- a tier 2 potential bonus.
- - 60% Tier 1, 40% Tier 2 for Leader Monsters
- - 100% Tier 2 for Boss Monsters
- Potentials can be found deep in Rabbit Holes that appear
- throughout the game. Rabbit Holes are little bonus areas
- that place the player into a trial of battles with a reward
- at the bottom of the Rabbit Hole. The rewards can be pieces
- of AP for everyone, equipment, or potential bonuses. Any
- potential rewards that can be awarded from completing a
- Rabbit Hole can yield Tier 1, 2, or 3 Potentials.
- - 40% AP for Party
- - 30% Equipment
- - 30% Potential
- ----- 50% Tier 1
- ----- 40% Tier 2
- ----- 10% Tier 3
- Whenever a player acquires a potential through hunting
- monsters, killing bosses, or finding them in Rabbit Holes,
- they are randomized amongst the four categories.
- - 10% Aura Potential
- - 30% Body Potential
- - 30% Mind Potential
- - 30% Soul Potential
- ============================================================
- Part III. Potential Modification
- ============================================================
- Since potentials are randomized and the results aren't
- always what players desire, they can modify the existing
- potentials at their disposal to something more desirable.
- At the Potential Shop, players can do any of the following:
- 1. Purchase
- 2. Recycle
- 3. Fusion
- 4. Dismantle
- Players can only purchase Tier 1 Potentials from the shop.
- However, only Body, Mind, and Soul Potentials can be bought
- from the Potential Shop. In addition to that, +% ALL, and
- +ALL Potential cannot be bought from shops either. In order
- to acquire Tier 1 Aura Potentials, they must be recycled.
- Tier 1 Potentials can be bought for $10 each at the shop.
- Recycling Potentials allow potentials of the same tier to be
- changed into a random -other- potential of the same tier.
- They can never result in what they were to be recycled from
- or result in something of lesser tier or greater tier. There
- are costs for recycling potentials for each tier.
- - Tier 1: $1 per Recycle
- - Tier 2: $5 per Recycle
- - Tier 3: $10 per Recycle
- - Tier 4: $15 per Recycle
- - Tier 5: $20 per Recycle
- Fusing Potentials allow potentials of the same tier to be
- brought to a higher tier. Fusion can work for any potentials
- so long as they're of the same tier. This is a great way to
- get rid of unwanted potentials and change them into more
- useful potentials. Each tier requires a different amount of
- potentials to fuse:
- - Tier 1: Cannot Fuse
- - Tier 2: 2x Tier 1, $5
- - Tier 3: 3x Tier 2, $10
- - Tier 4: 4x Tier 3, $15
- - Tier 5: 5x Tier 4, $20
- Note: When fusing potentials, you can control the outcome
- of the potentials if they're all the same type. For example,
- if you fuse three LUK% tier 2 potentials, they'll be a
- promised LUK% tier 3 potentials. Otherwise, the outcome will
- result in a random tier 3 potential.
- Dismantling Potentials break down higher tier potentials to
- lower tier potentials. This is a great way to provide more
- availability of potentials for your characters when a higher
- tier potential is found. The outcome is always a random
- potential.
- - Tier 1: Cannot Dismantle
- - Tier 2: 2x Tier 1, $5
- - Tier 3: 3x Tier 2, $10
- - Tier 4: 4x Tier 3, $15
- - Tier 5: 5x Tier 4, $20
- When potentials are created through randomization (and not
- controlled fusion), their outcomes will result in the
- following statistical fashion:
- - 10% Aura Potential
- - 30% Body Potential
- - 30% Mind Potential
- - 30% Soul Potential
- ============================================================
- Part IV. Aura Potentials
- ============================================================
- Aura Potentials focus on unique traits. Unlike the other
- potential categories, you can only equip one of a kind of
- Aura Potential at any time. That said, Aura Potential tend
- to be rarer than the other potentials due to their generally
- powerful nature.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- No. Bonus Tier5 4 3 2 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 601-605 +% HP +15% +12% +9% +6% +3%
- 606-610 + HP +200 +160 +120 +80 +40
- 611-615 +% SP +15% +12% +9% +6% +3%
- 616-620 + SP +20 +16 +12 +8 +4
- 621-625 +% ALL +10% +8% +6% +4% +2%
- 626-630 + ALL +20 +16 +12 +8 +4
- 631-635 +% ATK +15% +12% +9% +6% +3%
- 636-640 + ATK +25 +20 +15 +10 +5
- 641-645 +% DEF +15% +12% +9% +6% +3%
- 646-650 + DEF +25 +20 +15 +10 +5
- 651-655 +% INT +15% +12% +9% +6% +3%
- 656-660 + INT +25 +20 +15 +10 +5
- 661-665 +% RES +15% +12% +9% +6% +3%
- 666-670 + RES +25 +20 +15 +10 +5
- 671-675 +% DEX +15% +12% +9% +6% +3%
- 676-680 + DEX +25 +20 +15 +10 +5
- 681-685 +% FOC +15% +12% +9% +6% +3%
- 686-690 + FOC +25 +20 +15 +10 +5
- 691-695 +% LUK +15% +12% +9% +6% +3%
- 696-700 + LUK +25 +20 +15 +10 +5
- 701-705 +% AGI +15% +12% +9% +6% +3%
- 706-710 + AGI +25 +20 +15 +10 +5
- 711-715 +HP Regen +35 +28 +21 +14 +7
- 716-720 +SP Regen +4 +3.2 +2.4 +1.6 +.8
- 721-725 +% ArmPen +10% +8% +6% +4% +2%
- 726-730 +Bonus PhysDmg +10% +8% +6% +4% +2%
- 731-735 +% PhyRed +10% +8% +6% +4% +2%
- 736-740 -Block PhysDmg -15 -12 -9 -6 -3
- 741-745 +% MagPen +10% +8% +6% +4% +2%
- 746-750 +Bonus MagDmg +10% +8% +6% +4% +2%
- 751-755 +% MagRed +10% +8% +6% +4% +2%
- 756-760 -Block MagDmg -10 -8 -6 -4 -2
- 761-765 +% Mastery +5% +4% +3% +2% +1%
- 766-770 +% True Damage +5% +4% +3% +2% +1%
- 771-775 +% Accuracy +4% +3.2% +2.4% +1.6% +.8%
- 776-780 -% Enemy Evade -10% -8% -6% -4% -2%
- 781-785 +% Critical +4% +3.2% +2.4% +1.6% +.8%
- 786-790 +% Crit Dmg +15% +12% +9% +6% +3%
- 791-795 +% Evasion +4% +3.2% +2.4% +1.6% +.8%
- 796-800 -% Enemy Acc -10% -8% -6% -4% -2%
- 801-805 +% HP Recovery +50% +40% +30% +20% +10%
- 806-810 +% SP Recovery +50% +40% +30% +20% +10%
- 811-815 +% Boss Dmg +50% +40% +30% +20% +10%
- 816-820 +% Total Dmg +25% +20% +15% +10% +5%
- ============================================================
- Part V. Body Potentials
- ============================================================
- Body Potentials focus on HP, ATK, DEF, AGI stats more than
- the other stats. Although bonuses for the other stats exist,
- they aren't nearly as potent as the 4 listed. Characters
- may equip more than one of a kind of body potential at any
- given time.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- No. Bonus Tier5 4 3 2 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 001-005 +% HP +10% +8% +6% +4% +2%
- 006-010 + HP +100 +80 +60 +40 +20
- 011-015 +% SP +5% +4% +3% +2% +1%
- 016-020 + SP +5 +4 +3 +2 +1
- 021-025 +% ALL +5% +4% +3% +2% +1%
- 026-030 + ALL +15 +12 +9 +6 +3
- 031-035 +% ATK +10% +8% +6% +4% 2%
- 036-040 + ATK +20 +16 +12 +8 +4
- 041-045 +% DEF +10% +8% +6% +4% 2%
- 046-050 + DEF +20 +16 +12 +8 +4
- 051-055 +% INT +5% +4% +3% +2% +1%
- 056-060 + INT +15 +12 +9 +6 +3
- 061-065 +% RES +5% +4% +3% +2% +1%
- 066-070 + RES +15 +12 +9 +6 +3
- 071-075 +% DEX +5% +4% +3% +2% +1%
- 076-080 + DEX +15 +12 +9 +6 +3
- 081-085 +% FOC +5% +4% +3% +2% +1%
- 086-090 + FOC +15 +12 +9 +6 +3
- 091-095 +% LUK +5% +4% +3% +2% +1%
- 096-100 + LUK +15 +12 +9 +6 +3
- 101-105 +% AGI +10% +8% +6% +4% 2%
- 106-110 + AGI +20 +16 +12 +8 +4
- 111-115 +HP Regen +25 +20 +15 +10 +5
- 116-120 +SP Regen +1 +.8 +.6 +.4 +.2
- 121-125 +% ArmPen +5% +4% +3% +2% +1%
- 126-130 +Bonus PhysDmg +5 +4 +3 +2 +1
- 131-135 +% PhyRed +5% +4% +3% +2% +1%
- 136-140 -Block PhysDmg -10 -8 -6 -4 -2
- 141-145 +% MagPen +2.5% +2% +1.5% +1% +.5%
- 146-150 +Bonus MagDmg +2.5 +2 +1.5 +1 +.5
- 151-155 +% MagRed +2.5% +2% +1.5% +1% +.5%
- 156-160 -Block MagDmg -5 -4 -3 -2 -1
- 161-165 +% Mastery +1% +.8% +.6% +.4% +.2%
- 166-170 +% True Damage +1% +.8% +.6% +.4% +.2%
- 171-175 +% Accuracy +1% +.8% +.6% +.4% +.2%
- 176-180 -% Enemy Evade -2% -1.6% -1.2% -.8% -.4%
- 181-185 +% Critical +1% +.8% +.6% +.4% +.2%
- 186-190 +% Crit Dmg +5% +4% +3% +2% +1%
- 191-195 +% Evasion +2% +1.6% +1.2% +.8% +.4%
- 196-200 -% Enemy Acc -4% -3.2% -2.4% -1.6% -.8%
- ============================================================
- Part VI. Mind Potentials
- ============================================================
- Mind Potentials focus on SP, INT, RES stats more than
- the other stats. Although bonuses for the other stats exist,
- they aren't nearly as potent as the 3 listed. Characters
- may equip more than one of a kind of mind potential at any
- given time.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- No. Bonus Tier5 4 3 2 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 201-205 +% HP +5% +4% +3% +2% +1%
- 206-210 + HP +50 +40 +30 +20 +10
- 211-215 +% SP +10% +8% +6% +4% 2%
- 216-220 + SP +10 +8 +6 +4 +2
- 221-225 +% ALL +5% +4% +3% +2% +1%
- 226-230 + ALL +15 +12 +9 +6 +3
- 231-235 +% ATK +5% +4% +3% +2% 1%
- 236-240 + ATK +10 +8 +6 +4 +2
- 241-245 +% DEF +5% +4% +3% +2% 1%
- 246-250 + DEF +10 +8 +6 +4 +2
- 251-255 +% INT +10% +8% +6% +4% 2%
- 256-260 + INT +20 +16 +12 +8 +4
- 261-265 +% RES +10% +8% +6% +4% 2%
- 266-270 + RES +20 +16 +12 +8 +4
- 271-275 +% DEX +5% +4% +3% +2% 1%
- 276-280 + DEX +10 +8 +6 +4 +2
- 281-285 +% FOC +5% +4% +3% +2% 1%
- 286-290 + FOC +10 +8 +6 +4 +2
- 291-295 +% LUK +5% +4% +3% +2% 1%
- 296-300 + LUK +10 +8 +6 +4 +2
- 301-305 +% AGI +5% +4% +3% +2% 1%
- 306-310 + AGI +10 +8 +6 +4 +2
- 311-315 +HP Regen +15 +12 +9 +6 +3
- 316-320 +SP Regen +2 +1.6 +1.2 +.8 +.4
- 321-325 +% ArmPen +2.5% +2% +1.5% +1% +.5%
- 326-330 +Bonus PhysDmg +2.5 +2 +1.5 +1 +.5
- 331-335 +% PhyRed +2.5% +2% +1.5% +1% +.5%
- 336-340 -Block PhysDmg -5 -4 -3 -2 -1
- 341-345 +% MagPen +5% +4% +3% +2% +1%
- 346-350 +Bonus MagDmg +5 +4 +3 +2 +1
- 351-355 +% MagRed +5% +4% +3% +2% +1%
- 356-360 -Block MagDmg -10 -8 -6 -4 -2
- 361-365 +% Mastery +1% +.8% +.6% +.4% +.2%
- 366-370 +% True Damage +1% +.8% +.6% +.4% +.2%
- 371-375 +% Accuracy +1% +.8% +.6% +.4% +.2%
- 376-380 -% Enemy Evade -2% -1.6% -1.2% -.8% -.4%
- 381-385 +% Critical +1% +.8% +.6% +.4% +.2%
- 386-390 +% Crit Dmg +5% +4% +3% +2% +1%
- 391-395 +% Evasion +1% +.8% +.6% +.4% +.2%
- 396-400 -% Enemy Acc -2% -1.6% -1.2% -.8% -.4%
- ============================================================
- Part VII. Soul Potentials
- ============================================================
- Soul Potentials focus on DEX, FOC, LUK stats more than
- the other stats. Although bonuses for the other stats exist,
- they aren't nearly as potent as the 3 listed. Characters
- may equip more than one of a kind of soul potential at any
- given time.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- No. Bonus Tier5 4 3 2 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 401-405 +% HP +5% +4% +3% +2% +1%
- 406-410 + HP +50 +40 +30 +20 +10
- 411-415 +% SP +5% +4% +3% +2% 1%
- 416-420 + SP +5 +4 +3 +2 +1
- 421-425 +% ALL +5% +4% +3% +2% +1%
- 426-430 + ALL +15 +12 +9 +6 +3
- 431-435 +% ATK +5% +4% +3% +2% 1%
- 436-440 + ATK +10 +8 +6 +4 +2
- 441-445 +% DEF +5% +4% +3% +2% 1%
- 446-450 + DEF +10 +8 +6 +4 +2
- 451-455 +% INT +5% +4% +3% +2% 1%
- 456-460 + INT +10 +8 +6 +4 +2
- 461-465 +% RES +5% +4% +3% +2% 1%
- 466-470 + RES +10 +8 +6 +4 +2
- 471-475 +% DEX +10% +8% +6% +4% 2%
- 476-480 + DEX +20 +16 +12 +8 +4
- 481-485 +% FOC +10% +8% +6% +4% 2%
- 486-490 + FOC +20 +16 +12 +8 +4
- 491-495 +% LUK +10% +8% +6% +4% 2%
- 496-500 + LUK +20 +16 +12 +8 +4
- 501-505 +% AGI +5% +4% +3% +2% 1%
- 506-510 + AGI +10 +8 +6 +4 +2
- 511-515 +HP Regen +15 +12 +9 +6 +3
- 516-520 +SP Regen +1 +.8 +.6 +.4 +.2
- 521-525 +% ArmPen +2.5% +2% +1.5% +1% +.5%
- 526-530 +Bonus PhysDmg +2.5 +2 +1.5 +1 +.5
- 531-535 +% PhyRed +2.5% +2% +1.5% +1% +.5%
- 536-540 -Block PhysDmg -5 -4 -3 -2 -1
- 541-545 +% MagPen +2.5% +2% +1.5% +1% +.5%
- 546-550 +Bonus MagDmg +2.5 +2 +1.5 +1 +.5
- 551-555 +% MagRed +2.5% +2% +1.5% +1% +.5%
- 556-560 -Block MagDmg -5 -4 -3 -2 -1
- 561-565 +% Mastery +2% +1.6% +1.2% +.8% +.4%
- 566-570 +% True Damage +2% +1.6% +1.2% +.8% +.4%
- 571-575 +% Accuracy +2% +1.6% +1.2% +.8% +.4%
- 576-580 -% Enemy Evade -4% -3.2% -2.4% -1.6% -.8%
- 581-585 +% Critical +2% +1.6% +1.2% +.8% +.4%
- 586-590 +% Crit Dmg +10% +8% +6% +3% +2%
- 591-595 +% Evasion +1% +.8% +.6% +.4% +.2%
- 596-600 -% Enemy Acc -2% -1.6% -1.2% -.8% -.4%
- ============================================================
- Part VIII. Maximum Effect
- ============================================================
- Since potentials are cummulative and stack with one another,
- these are the maximum bonuses you can achieve with each.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Bonus Total = Aura + Body + Mind + Soul
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- +% HP +205% +45% +80% +40% +40%
- + HP +2200 +600 +800 +400 +400
- +% SP +205% +45% +40% +80% +40%
- + SP +220 +60 +40 +80 +40
- +% ALL +150% +30% +40% +40% +40%
- + ALL +420 +60 +120 +120 +120
- +% ATK +225% +65% +80% +40% +40%
- + ATK +460 +60 +160 +120 +120
- +% DEF +225% +65% +80% +40% +40%
- + DEF +460 +60 +160 +120 +120
- +% INT +225% +65% +40% +80% +40%
- + INT +460 +60 +120 +160 +120
- +% RES +225% +65% +40% +80% +40%
- + RES +460 +60 +120 +160 +120
- +% DEX +225% +65% +40% +40% +80%
- + DEX +460 +60 +120 +120 +160
- +% FOC +225% +65% +40% +40% +80%
- + FOC +460 +60 +120 +120 +160
- +% LUK +225% +65% +40% +40% +80%
- + LUK +460 +60 +120 +120 +160
- +% AGI +225% +65% +80% +40% +40%
- + AGI +460 +60 +160 +120 +120
- +HP Regen +545 +105 +200 +120 +120
- +SP Regen +44 +12 +8 +16 +8
- +% ArmPen +110% +30% +40% +20% +20%
- +Bonus PhysDmg +110 +30 +40 +20 +20
- +% PhyRed +110% +30% +40% +20% +20%
- -Block PhysDmg -205 -45 -80 -40 -40
- +% MagPen +110% +30% +20% +40% +20%
- +Bonus MagDmg +110 +30 +20 +40 +20
- +% MagRed +110% +30% +20% +40% +20%
- -Block MagDmg -205 -45 -40 -80 -40
- +% Mastery +47% +15% +8% +8% +16%
- +% True Damage +47% +15% +8% +8% +16%
- +% Accuracy +47% +15% +8% +8% +16%
- -% Enemy Evade -94% -30% -16% -16% -32%
- +% Critical +44% +12% +8% +8% +16%
- +% Crit Dmg +205% +45% +40% +40% +80%
- +% Evasion +44% +12% +16% +8% +8%
- -% Enemy Acc -94% -30% -32% -16% -16%
- ============================================================
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