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- GameView Start
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- GameController puts Reactive Plating into play.
- GameController puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- GameController puts Automated Turret into play.
- GameController puts Automated Turret into play.
- Ambuscade shuffles their the villain deck.
- Monster of Id puts Monster of Id into play.
- Went to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Custom Hand-Cannon.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Ambuscade deals The Idealist 4 Energy damage.
- The Idealist is now at 20 HP.
- Automated Turret initiates 2 Projectile damage to Legacy.
- Automated Turret deals Legacy 2 Projectile damage.
- Legacy is now at 30 HP.
- Automated Turret initiates 2 Projectile damage to Legacy.
- Automated Turret deals Legacy 2 Projectile damage.
- Legacy is now at 28 HP.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Ambuscade deals The Idealist 2 Projectile damage.
- The Idealist is now at 18 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController plays Supersonic Response.
- Freedom Six Tachyon initiates 2 Melee damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 1 Melee damage.
- Reactive Plating is now at 9 HP.
- GameController moved Supersonic Response to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Lightning Reflexes.
- Legacy draws Surge of Strength.
- Void Guard The Idealist draws Hedgy Hogs.
- The Visionary draws Suggestion.
- Tempest draws Grievous Hail Storm.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws HUD Goggles.
- Tachyon draws Synaptic Interruption.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Motivational Charge.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Legacy by 1.
- Legacy deals Reactive Plating 1 Melee damage.
- Reactive Plating is now at 8 HP.
- Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Motivational Charge caused Legacy to regain 1 HP. HP is now 29.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 19.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Back-Fist Strike.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Focusing Tiara.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Conceptualize.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Bored Now.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- The Idealist initiates 1 Psychic damage to The Idealist.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals The Idealist 2 Psychic damage.
- The Idealist is now at 17 HP.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mind Spike.
- The Visionary initiates 3 Psychic damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary by 1.
- The Visionary deals Reactive Plating 2 Psychic damage.
- Reactive Plating is now at 6 HP.
- GameController moved Mind Spike to The Visionary's trash.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on The Visionary.
- Void Guard The Idealist draws Spark of Inspiration.
- Void Guard The Idealist draws Bright Idea.
- Void Guard The Idealist discards Hedgy Hogs.
- The Visionary moved Hedgy Hogs from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Psychic Maelstrom.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Shielding Winds.
- Went from Tempest's PlayCard phase to UsePower phase.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Grievous Hail Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays River of Lava.
- Went from Insula Primalis's PlayCard phase to End phase.
- River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
- Shielding Winds reduces the damage dealt to Freedom Six Tachyon by River of Lava by 2.
- River of Lava deals Freedom Six Tachyon 3 Fire damage.
- Freedom Six Tachyon is now at 25 HP.
- River of Lava initiates 5 Fire damage to Legacy.
- Shielding Winds reduces the damage dealt to Legacy by River of Lava by 2.
- River of Lava deals Legacy 3 Fire damage.
- Legacy is now at 26 HP.
- River of Lava initiates 5 Fire damage to The Idealist.
- Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
- River of Lava deals The Idealist 3 Fire damage.
- The Idealist is now at 14 HP.
- River of Lava initiates 5 Fire damage to The Visionary.
- Shielding Winds reduces the damage dealt to The Visionary by River of Lava by 2.
- River of Lava deals The Visionary 3 Fire damage.
- The Visionary is now at 23 HP.
- River of Lava initiates 5 Fire damage to Tempest.
- Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
- River of Lava deals Tempest 3 Fire damage.
- Tempest is now at 23 HP.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Ambuscade initiates 5 Energy damage to Legacy.
- Shielding Winds reduces the damage dealt to Legacy by Ambuscade by 2.
- Ambuscade deals Legacy 3 Energy damage.
- Legacy is now at 23 HP.
- Rigged to Detonate was moved from the villain deck to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Ambuscade deals The Idealist 4 Energy damage.
- The Idealist is now at 10 HP.
- Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
- Automated Turret deals Freedom Six Tachyon 2 Projectile damage.
- Freedom Six Tachyon is now at 23 HP.
- Automated Turret initiates 2 Projectile damage to Legacy.
- Automated Turret deals Legacy 2 Projectile damage.
- Legacy is now at 21 HP.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Ambuscade deals The Idealist 2 Projectile damage.
- The Idealist is now at 8 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays HUD Goggles.
- HUD Goggles increased the action count of PlayCard by 1.
- GameController plays Synaptic Interruption.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Hypersonic Assault.
- Legacy draws The Legacy Ring.
- Void Guard The Idealist draws Making Things Up.
- The Visionary draws Telekinetic Cocoon.
- Tempest draws Lightning Slash.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Nimble Strike.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays The Legacy Ring.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Legacy.
- Applying ongoing effect: Increase damage dealt by hero targets by 1.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Reactive Plating.
- Legacy's Galvanize increases the damage dealt by Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Legacy by 1.
- Legacy deals Reactive Plating 2 Melee damage.
- Reactive Plating is now at 4 HP.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 24.
- Motivational Charge caused Legacy to regain 1 HP. HP is now 22.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 9.
- Motivational Charge caused The Visionary to regain 1 HP. HP is now 24.
- Motivational Charge caused Tempest to regain 1 HP. HP is now 24.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Danger Sense.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Void Guard The Idealist draws Bright Idea.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Conceptualize.
- Conceptualize puts Karate Robot into play.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Hedgy Hogs.
- The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Bored Now.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Bright Idea from under Karate Robot under Monster of Id.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mass Levitation.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on The Visionary.
- Void Guard The Idealist draws Bright Idea.
- Void Guard The Idealist draws Sound Beating.
- Void Guard The Idealist discards Sound Beating.
- The Visionary moved Sound Beating from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Mental Divergence.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Lightning Slash.
- Tempest initiates 5 Lightning damage to Reactive Plating.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
- Tempest deals Reactive Plating 5 Lightning damage.
- Reactive Plating is now at -1 HP.
- Tempest's Squall destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- GameController moved Lightning Slash to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Tempest.
- Tempest initiates 1 Projectile damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Tempest initiates 1 Projectile damage to Automated Turret.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Tempest deals Automated Turret 2 Projectile damage.
- Automated Turret is now at 6 HP.
- Tempest initiates 1 Projectile damage to Automated Turret.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Tempest deals Automated Turret 2 Projectile damage.
- Automated Turret is now at 6 HP.
- Tempest initiates 1 Projectile damage to Custom Hand-Cannon.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Tempest deals Custom Hand-Cannon 2 Projectile damage.
- Custom Hand-Cannon is now at 3 HP.
- Tempest initiates 1 Projectile damage to Personal Cloaking Device.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Tempest deals Personal Cloaking Device 2 Projectile damage.
- Personal Cloaking Device is now at 7 HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Into the Stratosphere.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- River of Lava moved Quick Insight from Tachyon's deck to Tachyon's trash.
- River of Lava moved Hypersonic Assault from Tachyon's deck to Tachyon's trash.
- River of Lava moved Lightspeed Barrage from Tachyon's deck to Tachyon's trash.
- River of Lava moved Flying Smash from Legacy's deck to Legacy's trash.
- River of Lava moved Lead from the Front from Legacy's deck to Legacy's trash.
- River of Lava moved Bolster Allies from Legacy's deck to Legacy's trash.
- River of Lava moved Hedgy Hogs from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
- River of Lava moved Spark of Inspiration from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
- River of Lava moved Sound Beating from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
- River of Lava moved Mind Spike from The Visionary's deck to The Visionary's trash.
- River of Lava moved Foresight from The Visionary's deck to The Visionary's trash.
- River of Lava moved Prophetic Vision from The Visionary's deck to The Visionary's trash.
- River of Lava moved Into the Stratosphere from Tempest's deck to Tempest's trash.
- River of Lava moved Cleansing Downpour from Tempest's deck to Tempest's trash.
- River of Lava moved Chain Lightning from Tempest's deck to Tempest's trash.
- River of Lava destroys itself!
- GameController moved River of Lava to the environment trash.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Obsidian Field.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
- Quick Stim-Patch moves 2 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Reactive Plating.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Shielding Winds reduces the damage dealt to The Idealist by Ambuscade by 2.
- Ambuscade deals The Idealist 3 Energy damage.
- The Idealist is now at 6 HP.
- Automated Turret initiates 2 Projectile damage to Tempest.
- Obsidian Field increases the damage dealt by Automated Turret by 1.
- Automated Turret deals Tempest 3 Projectile damage.
- Tempest is now at 21 HP.
- Automated Turret initiates 2 Projectile damage to The Visionary.
- Obsidian Field increases the damage dealt by Automated Turret by 1.
- Automated Turret deals The Visionary 3 Projectile damage.
- The Visionary is now at 21 HP.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Ambuscade deals The Idealist 3 Projectile damage.
- The Idealist is now at 3 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 2 Sonic damage.
- Reactive Plating is now at 8 HP.
- Applying ongoing effect: Reactive Plating cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Custom Hand-Cannon.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Custom Hand-Cannon 3 Sonic damage.
- Custom Hand-Cannon is now at 0 HP.
- Applying ongoing effect: Custom Hand-Cannon cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
- Automated Turret is now at 3 HP.
- Applying ongoing effect: Automated Turret cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
- Automated Turret is now at 3 HP.
- Applying ongoing effect: Automated Turret cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Personal Cloaking Device 3 Sonic damage.
- Personal Cloaking Device is now at 4 HP.
- Applying ongoing effect: Personal Cloaking Device cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Hypersonic Assault to Tachyon's trash.
- GameController plays Lightning Reflexes.
- Lightning Reflexes plays Accelerated Assault.
- Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Automated Turret 3 Melee damage.
- Automated Turret is now at 0 HP.
- Freedom Six Tachyon's Team Leader destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Automated Turret 3 Melee damage.
- Automated Turret is now at 0 HP.
- Freedom Six Tachyon's Team Leader destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Freedom Six Tachyon initiates 1 Melee damage to Personal Cloaking Device.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Personal Cloaking Device 3 Melee damage.
- Personal Cloaking Device is now at 1 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 2 Melee damage.
- Reactive Plating is now at 6 HP.
- GameController moved Accelerated Assault to Tachyon's trash.
- Lightning Reflexes plays Accelerated Assault.
- Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Melee damage to Personal Cloaking Device.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Personal Cloaking Device 3 Melee damage.
- Personal Cloaking Device is now at -2 HP.
- Freedom Six Tachyon's Team Leader destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 2 Melee damage.
- Reactive Plating is now at 4 HP.
- GameController moved Accelerated Assault to Tachyon's trash.
- GameController moved Lightning Reflexes to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Hypersonic Assault.
- Legacy draws Bolster Allies.
- Void Guard The Idealist draws Better Punching!.
- The Visionary draws Brain Burn.
- Tempest draws Aquatic Correspondence.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Quick Insight.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Bolster Allies.
- Tachyon draws Sonic Vortex.
- Legacy draws "Thokk!".
- Void Guard The Idealist draws Karate Robot.
- The Visionary draws Demoralization.
- Tempest draws Shielding Winds.
- GameController moved Bolster Allies to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Legacy.
- Applying ongoing effect: Increase damage dealt by hero targets by 1.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Reactive Plating.
- Legacy's Galvanize increases the damage dealt by Legacy by 1.
- Obsidian Field increases the damage dealt by Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Legacy by 1.
- Legacy deals Reactive Plating 3 Melee damage.
- Reactive Plating is now at 1 HP.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 25.
- Motivational Charge caused Legacy to regain 1 HP. HP is now 23.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 4.
- Motivational Charge caused The Visionary to regain 1 HP. HP is now 22.
- Motivational Charge caused Tempest to regain 1 HP. HP is now 22.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Inspiring Presence.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Void Guard The Idealist draws Making Things Up.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 2 Psychic damage to Reactive Plating.
- Legacy's Galvanize increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- The Idealist deals Reactive Plating 3 Psychic damage.
- Reactive Plating is now at -2 HP.
- The Idealist's Wild Imagination destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Spark of Inspiration.
- The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
- Focusing Tiara moved Hedgy Hogs from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Sound Beating.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- ***** LOADED UNDO FILE: undo-76-VoidGuardTheIdealist-Start *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 987
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Bored Now from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Making Things Up.
- Void Guard The Idealist draws Making Things Up.
- Void Guard The Idealist draws Making Things Up.
- Void Guard The Idealist draws Strained Superego.
- Void Guard The Idealist discards Making Things Up.
- Making Things Up moved Making Things Up from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Hedgy Hogs.
- Making Things Up moved Hedgy Hogs from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Making Things Up plays Karate Robot.
- Making Things Up plays Spark of Inspiration.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 5.
- The Idealist initiates 1 Psychic damage to Reactive Plating.
- Legacy's Galvanize increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- The Idealist deals Reactive Plating 3 Psychic damage.
- Reactive Plating is now at -2 HP.
- The Idealist's Wild Imagination destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Void Guard The Idealist draws Giant Floaty Head.
- Spark of Inspiration was moved under Karate Robot.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Hedgy Hogs.
- The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Karate Robot.
- Focusing Tiara moved Hedgy Hogs from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Sound Beating.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Hedgy Hogs from under Karate Robot under Monster of Id.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mental Divergence.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on The Visionary.
- Void Guard The Idealist draws Better Punching!.
- Void Guard The Idealist draws Focusing Tiara.
- Void Guard The Idealist discards Focusing Tiara.
- The Visionary moved Focusing Tiara from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Psychic Maelstrom.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Grievous Hail Storm.
- Went from Tempest's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-87-Tempest-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 987.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Reclaim from the Deep.
- Reclaim from the Deep moved Hypersonic Assault from Tachyon's trash to Tachyon's deck.
- Reclaim from the Deep moved Lead from the Front from Legacy's trash to Legacy's deck.
- Reclaim from the Deep moved Making Things Up from Void Guard The Idealist's trash to Void Guard The Idealist's deck.
- Reclaim from the Deep moved Mind Spike from The Visionary's trash to The Visionary's deck.
- Reclaim from the Deep moved Cleansing Downpour from Tempest's trash to Tempest's deck.
- Tempest draws Cleansing Downpour.
- GameController moved Reclaim from the Deep to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Otherworldly Resilience.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Pterodactyl Thief.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
- Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Pterodactyl Thief.
- Synaptic Interruption destroys itself!
- GameController moved Synaptic Interruption to Tachyon's trash.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Pterodactyl Thief 3 Projectile damage.
- Pterodactyl Thief is now at 2 HP.
- Run and Gun moves 6 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Custom Hand-Cannon.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Freedom Six Tachyon.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Shielding Winds reduces the damage dealt to Freedom Six Tachyon by Ambuscade by 2.
- Ambuscade deals Freedom Six Tachyon 3 Projectile damage.
- Freedom Six Tachyon is now at 22 HP.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Ambuscade deals The Idealist 3 Projectile damage.
- The Idealist is now at 2 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 3 Sonic damage.
- Ambuscade is now at 47 HP.
- Applying ongoing effect: Ambuscade cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Custom Hand-Cannon.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Custom Hand-Cannon 3 Sonic damage.
- Custom Hand-Cannon is now at 2 HP.
- Applying ongoing effect: Custom Hand-Cannon cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Pterodactyl Thief.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Pterodactyl Thief 3 Sonic damage.
- Pterodactyl Thief is now at -1 HP.
- Applying ongoing effect: Pterodactyl Thief cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Pterodactyl Thief!
- GameController moved Pterodactyl Thief to the environment trash.
- GameController moved Hypersonic Assault to Tachyon's trash.
- GameController plays Quick Insight.
- Tachyon draws Hypersonic Assault.
- Tachyon draws Lightspeed Barrage.
- Tachyon draws Sonic Vortex.
- Tachyon discards Nimble Strike.
- Quick Insight moved Nimble Strike from Tachyon's hand to Tachyon's trash.
- Tachyon discards Sonic Vortex.
- Quick Insight moved Sonic Vortex from Tachyon's hand to Tachyon's trash.
- GameController moved Quick Insight to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Accelerated Assault.
- Legacy draws Lead from the Front.
- Void Guard The Idealist draws Making Things Up.
- The Visionary draws Mind Spike.
- Tempest draws Electrical Storm.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Supersonic Response.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Inspiring Presence.
- Inspiring Presence caused Freedom Six Tachyon to regain 1 HP. HP is now 23.
- Inspiring Presence caused Legacy to regain 1 HP. HP is now 24.
- Inspiring Presence caused The Idealist to regain 1 HP. HP is now 3.
- Inspiring Presence caused The Visionary to regain 1 HP. HP is now 23.
- Inspiring Presence caused Tempest to regain 1 HP. HP is now 23.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Legacy.
- Applying ongoing effect: Increase damage dealt by hero targets by 1.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Custom Hand-Cannon.
- Legacy's Galvanize increases the damage dealt by Legacy by 1.
- Obsidian Field increases the damage dealt by Legacy by 1.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Legacy deals Custom Hand-Cannon 5 Melee damage.
- Custom Hand-Cannon is now at -3 HP.
- Legacy's Galvanize destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 24.
- Motivational Charge caused Legacy to regain 1 HP. HP is now 25.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 4.
- Motivational Charge caused The Visionary to regain 1 HP. HP is now 24.
- Motivational Charge caused Tempest to regain 1 HP. HP is now 24.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Danger Sense.
- Went from Legacy's DrawCard phase to End phase.
- Legacy discards Surge of Strength.
- Obsidian Field moved Surge of Strength from Legacy's hand to Legacy's trash.
- Legacy discards "Thokk!".
- Obsidian Field moved "Thokk!" from Legacy's hand to Legacy's trash.
- Obsidian Field destroys itself!
- GameController moved Obsidian Field to the environment trash.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Making Things Up from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Strained Superego.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Flying Stabby Knives.
- The Idealist moved Better Punching! from Void Guard The Idealist's hand under Karate Robot.
- Focusing Tiara moved Focusing Tiara from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Vivid Thoughts.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Hedgy Hogs from under Karate Robot under Monster of Id.
- Strained Superego moved Hedgy Hogs from under Monster of Id under Karate Robot.
- Void Guard The Idealist draws Bored Now.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Decoy Projection.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on The Visionary.
- Void Guard The Idealist draws Flying Stabby Knives.
- Void Guard The Idealist draws Vivid Thoughts.
- Void Guard The Idealist discards Making Things Up.
- The Visionary moved Making Things Up from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Decoy Projection.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Cleansing Downpour.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 26.
- Cleansing Downpour caused Legacy to regain 2 HP. HP is now 27.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 6.
- Cleansing Downpour caused The Visionary to regain 2 HP, up to their maximum HP. HP is now 26.
- Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Tempest to regain 2 HP, up to their maximum HP. HP is now 26.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Localized Hurricane.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Primordial Plant Life.
- Primordial Plant Life will destroy 1 ongoing cards owned by Legacy.
- Primordial Plant Life will destroy 1 ongoing cards owned by Void Guard The Idealist.
- Primordial Plant Life destroys Karate Robot!
- GameController moved Karate Robot to Void Guard The Idealist's trash.
- Primordial Plant Life will destroy 1 ongoing cards owned by The Visionary.
- Primordial Plant Life destroys Mental Divergence!
- GameController moved Mental Divergence to The Visionary's trash.
- Primordial Plant Life will destroy 1 ongoing cards owned by Tempest.
- Primordial Plant Life initiates 2 Toxic damage to The Idealist.
- Primordial Plant Life deals The Idealist 2 Toxic damage.
- The Idealist is now at 4 HP.
- Primordial Plant Life initiates 2 Toxic damage to The Visionary.
- Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
- Primordial Plant Life deals Decoy Projection 2 Toxic damage.
- Decoy Projection is now at 3 HP.
- Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
- Primordial Plant Life deals Freedom Six Tachyon 4 Toxic damage.
- Freedom Six Tachyon is now at 22 HP.
- Primordial Plant Life initiates 4 Toxic damage to Legacy.
- Primordial Plant Life deals Legacy 4 Toxic damage.
- Legacy is now at 23 HP.
- Primordial Plant Life initiates 4 Toxic damage to Tempest.
- Primordial Plant Life deals Tempest 4 Toxic damage.
- Tempest is now at 22 HP.
- Went from Insula Primalis's PlayCard phase to End phase.
- Primordial Plant Life destroys itself!
- GameController moved Primordial Plant Life to the environment trash.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch caused Ambuscade to regain 3 HP, up to their maximum HP. HP is now 50.
- Quick Stim-Patch moves 2 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Automated Turret.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Automated Turret initiates 2 Projectile damage to The Visionary.
- Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
- Automated Turret deals Decoy Projection 2 Projectile damage.
- Decoy Projection is now at 1 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 3 Sonic damage.
- Ambuscade is now at 47 HP.
- Applying ongoing effect: Ambuscade cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
- Automated Turret is now at 5 HP.
- Applying ongoing effect: Automated Turret cannot deal damage.
- GameController moved Hypersonic Assault to Tachyon's trash.
- GameController plays Accelerated Assault.
- Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 3 Melee damage.
- Ambuscade is now at 44 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Automated Turret 3 Melee damage.
- Automated Turret is now at 2 HP.
- GameController moved Accelerated Assault to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Blinding Speed.
- Legacy draws Fortitude.
- Void Guard The Idealist draws Giant Floaty Head.
- The Visionary draws Cerebral Hemorrhage.
- Tempest draws Into the Stratosphere.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Fleet of Foot.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Lead from the Front.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Legacy.
- Applying ongoing effect: Increase damage dealt by hero targets by 1.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Automated Turret.
- Legacy's Galvanize increases the damage dealt by Legacy by 1.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Legacy deals Automated Turret 4 Melee damage.
- Automated Turret is now at -2 HP.
- Legacy's Galvanize destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 23.
- Motivational Charge caused Legacy to regain 1 HP. HP is now 24.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 5.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge caused Decoy Projection to regain 1 HP. HP is now 2.
- Motivational Charge caused Tempest to regain 1 HP. HP is now 23.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Heroic Interception.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Void Guard The Idealist draws Vivid Thoughts.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Vivid Thoughts.
- Revealed card: Spark of Inspiration
- Revealed card: Strained Superego
- Revealed card: Conceptualize
- Vivid Thoughts puts Spark of Inspiration into play.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 6.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 4 Psychic damage.
- Ambuscade is now at 40 HP.
- Void Guard The Idealist draws Strained Superego.
- Spark of Inspiration was moved under Karate Robot.
- Vivid Thoughts puts Conceptualize into play.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize moves 7 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Karate Robot.
- Vivid Thoughts moved Strained Superego from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
- GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Making Things Up.
- The Idealist moved Better Punching! from Void Guard The Idealist's hand under Karate Robot.
- Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Focusing Tiara.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Hedgy Hogs from under Karate Robot under Monster of Id.
- Strained Superego moved Hedgy Hogs from under Monster of Id under Karate Robot.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Bright Idea.
- Void Guard The Idealist draws Sound Beating.
- Bright Idea was moved under Karate Robot.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on The Visionary.
- Void Guard The Idealist draws Sound Beating.
- Void Guard The Idealist draws Hedgy Hogs.
- Void Guard The Idealist discards Making Things Up.
- The Visionary moved Making Things Up from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Precognition.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Otherworldly Resilience.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 25.
- Cleansing Downpour caused Legacy to regain 2 HP. HP is now 26.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 8.
- Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Decoy Projection to regain 2 HP. HP is now 4.
- Cleansing Downpour caused Tempest to regain 2 HP. HP is now 25.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Gene-Bound Shackles.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Enraged T-Rex.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to The Visionary.
- Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
- Shielding Winds reduces the damage dealt to Decoy Projection by Enraged T-Rex by 2.
- Enraged T-Rex deals Decoy Projection 3 Melee damage.
- Decoy Projection is now at 1 HP.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Custom Hand-Cannon.
- Went from Ambuscade's PlayCard phase to End phase.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Fleet of Foot.
- Tachyon draws Synaptic Interruption.
- Legacy draws Surge of Strength.
- Void Guard The Idealist draws Spark of Inspiration.
- The Visionary draws Mental Divergence.
- Tempest draws Reclaim from the Deep.
- Fleet of Foot plays Blinding Speed.
- Blinding Speed destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController plays Synaptic Interruption.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws HUD Goggles.
- Legacy draws Danger Sense.
- Void Guard The Idealist draws Karate Robot.
- The Visionary draws Twist the Ether.
- Tempest draws Shielding Winds.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Research Grant.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Fortitude.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Legacy.
- Applying ongoing effect: Increase damage dealt by hero targets by 1.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Custom Hand-Cannon.
- Legacy's Galvanize increases the damage dealt by Legacy by 1.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Legacy deals Custom Hand-Cannon 4 Melee damage.
- Custom Hand-Cannon is now at 1 HP.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 26.
- Motivational Charge caused Legacy to regain 1 HP. HP is now 27.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 9.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge caused Decoy Projection to regain 1 HP. HP is now 2.
- Motivational Charge caused Tempest to regain 1 HP, up to their maximum HP. HP is now 26.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Inspiring Presence.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Strained Superego from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Giant Floaty Head.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Making Things Up.
- The Idealist moved Sound Beating from Void Guard The Idealist's hand under Karate Robot.
- Focusing Tiara moved Making Things Up from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Conceptualize from under Karate Robot under Monster of Id.
- Strained Superego moved Hedgy Hogs from under Monster of Id under Karate Robot.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Spark of Inspiration.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 10.
- The Idealist initiates 1 Psychic damage to Custom Hand-Cannon.
- Legacy's Galvanize increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Custom Hand-Cannon 4 Psychic damage.
- Custom Hand-Cannon is now at -3 HP.
- The Idealist's Wild Imagination destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 4 Psychic damage.
- Ambuscade is now at 36 HP.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Spark of Inspiration was moved under Karate Robot.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mental Divergence.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on The Visionary.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist discards Making Things Up.
- The Visionary moved Making Things Up from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Wrest the Mind.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Aquatic Correspondence.
- Tempest draws Gene-Bound Shackles.
- Tempest draws Otherworldly Resilience.
- Tempest draws Electrical Storm.
- GameController moved Aquatic Correspondence to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP, up to their maximum HP. HP is now 28.
- Cleansing Downpour caused Legacy to regain 2 HP. HP is now 29.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 12.
- Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Decoy Projection to regain 2 HP. HP is now 4.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Otherworldly Resilience.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Volcanic Eruption.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Sonic Mine.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Legacy.
- Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
- Ambuscade deals Legacy 3 Projectile damage.
- Legacy is now at 26 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Volcanic Eruption puts Obsidian Field into play.
- Volcanic Eruption destroys itself!
- GameController moved Volcanic Eruption to the environment trash.
- Went from Tachyon's Start phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Danger Sense.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Legacy.
- Applying ongoing effect: Increase damage dealt by hero targets by 1.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Legacy by 1.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Obsidian Field increases the damage dealt by Legacy by 1.
- Legacy deals Ambuscade 5 Melee damage.
- Ambuscade is now at 31 HP.
- Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Motivational Charge caused Legacy to regain 1 HP. HP is now 27.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 13.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge caused Decoy Projection to regain 1 HP, up to their maximum HP. HP is now 5.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Fortitude.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Focusing Tiara from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 3 Psychic damage to Sonic Mine.
- Legacy's Galvanize increases the damage dealt by The Idealist by 1.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Sonic Mine 6 Psychic damage.
- Sonic Mine is now at -5 HP.
- Sonic Mine initiates 2 Sonic damage to The Idealist.
- Obsidian Field increases the damage dealt by Sonic Mine by 1.
- Sonic Mine deals The Idealist 3 Sonic damage.
- The Idealist is now at 10 HP.
- Applying ongoing effect: The Idealist cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
- Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Sonic Mine.
- Synaptic Interruption destroys itself!
- GameController moved Synaptic Interruption to Tachyon's trash.
- Obsidian Field increases the damage dealt by Sonic Mine by 1.
- Sonic Mine deals Sonic Mine 3 Sonic damage.
- Sonic Mine is now at -8 HP.
- Applying ongoing effect: Sonic Mine cannot deal damage.
- The Idealist's Wild Imagination destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Monster of Id.
- Monster of Id puts Monster of Id into play.
- The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
- Focusing Tiara moved Bored Now from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- GameController moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Making Things Up.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego destroys Monster of Id!
- GameController moved Monster of Id to Void Guard The Idealist's trash.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Hedgy Hogs.
- Hedgy Hogs was moved under Karate Robot.
- Focusing Tiara moved Monster of Id from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Twist the Ether.
- GameController moved Twist the Ether from The Visionary's hand next to Ambuscade.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Prophetic Vision.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Gene-Bound Shackles.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Legacy to regain 2 HP. HP is now 29.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 12.
- Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Reclaim from the Deep.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Pterodactyl Thief.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Notice: an ongoing effect just expired: The Idealist cannot deal damage.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Sonic Mine.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Legacy.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Twist the Ether reduces the damage dealt to Legacy by Ambuscade by 1.
- Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
- Ambuscade deals Legacy 3 Projectile damage.
- Legacy is now at 26 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Research Grant.
- GameController plays Supersonic Response.
- Freedom Six Tachyon initiates 2 Melee damage to Pterodactyl Thief.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Pterodactyl Thief 5 Melee damage.
- Pterodactyl Thief is now at 0 HP.
- Freedom Six Tachyon's Team Leader destroys Pterodactyl Thief!
- GameController moved Pterodactyl Thief to the environment trash.
- GameController moved Supersonic Response to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Lightspeed Barrage.
- Legacy draws The Legacy Ring.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Visionary draws Suggestion.
- Tempest draws Chain Lightning.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Nimble Strike.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Danger Sense.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Sonic Mine.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Obsidian Field increases the damage dealt by Legacy by 1.
- Legacy deals Sonic Mine 4 Melee damage.
- Sonic Mine is now at -3 HP.
- Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
- Obsidian Field increases the damage dealt by Sonic Mine by 1.
- Sonic Mine deals Freedom Six Tachyon 3 Sonic damage.
- Freedom Six Tachyon is now at 25 HP.
- Applying ongoing effect: Freedom Six Tachyon cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Legacy.
- Obsidian Field increases the damage dealt by Sonic Mine by 1.
- Fortitude reduces the damage dealt to Legacy by Sonic Mine by 1.
- Sonic Mine deals Legacy 2 Sonic damage.
- Legacy is now at 24 HP.
- Applying ongoing effect: Legacy cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Obsidian Field increases the damage dealt by Sonic Mine by 1.
- Fortitude reduces the damage dealt to Legacy by Sonic Mine by 1.
- Sonic Mine deals Legacy 2 Sonic damage.
- Legacy is now at 22 HP.
- Applying ongoing effect: Legacy cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to The Visionary.
- Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
- Obsidian Field increases the damage dealt by Sonic Mine by 1.
- Sonic Mine deals Decoy Projection 3 Sonic damage.
- Decoy Projection is now at 2 HP.
- Applying ongoing effect: Decoy Projection cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Decoy Projection.
- Obsidian Field increases the damage dealt by Sonic Mine by 1.
- Sonic Mine deals Decoy Projection 3 Sonic damage.
- Decoy Projection is now at -1 HP.
- Applying ongoing effect: Decoy Projection cannot deal damage.
- Sonic Mine destroys Decoy Projection!
- GameController moved Decoy Projection to The Visionary's trash.
- Sonic Mine initiates 2 Sonic damage to Tempest.
- Obsidian Field increases the damage dealt by Sonic Mine by 1.
- Otherworldly Resilience reduces the damage dealt to Tempest by Sonic Mine by 1.
- Sonic Mine deals Tempest 2 Sonic damage.
- Tempest is now at 24 HP.
- Applying ongoing effect: Tempest cannot deal damage.
- Legacy's Galvanize destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 26.
- Motivational Charge caused Legacy to regain 1 HP. HP is now 23.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 13.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge caused Tempest to regain 1 HP. HP is now 25.
- Legacy uses the power on Legacy.
- Applying ongoing effect: Increase damage dealt by hero targets by 1.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Superhuman Durability.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Making Things Up from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Conceptualize.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Conceptualize from under Karate Robot under Karate Robot.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Decoy Projection.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Wrest the Mind.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP, up to their maximum HP. HP is now 28.
- Cleansing Downpour caused Legacy to regain 2 HP. HP is now 25.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 15.
- Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Tempest to regain 1 HP, up to their maximum HP. HP is now 26.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Elemental Subwave Inducer.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Obsidian Field.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Notice: an ongoing effect just expired: Freedom Six Tachyon cannot deal damage.
- Notice: an ongoing effect just expired: Legacy cannot deal damage.
- Notice: an ongoing effect just expired: Legacy cannot deal damage.
- Notice: an ongoing effect just expired: Tempest cannot deal damage.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Automated Turret.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Legacy.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Twist the Ether reduces the damage dealt to Legacy by Ambuscade by 1.
- Shielding Winds reduces the damage dealt to Legacy by Ambuscade by 2.
- Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
- Ambuscade deals Legacy 2 Projectile damage.
- Legacy is now at 23 HP.
- Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
- Obsidian Field increases the damage dealt by Automated Turret by 1.
- Obsidian Field increases the damage dealt by Automated Turret by 1.
- Automated Turret deals Freedom Six Tachyon 4 Projectile damage.
- Freedom Six Tachyon is now at 24 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Fleet of Foot.
- Legacy draws Heroic Interception.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Visionary draws Mass Levitation.
- Tempest draws Lightning Slash.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Blinding Speed.
- Went from Tachyon's DrawCard phase to End phase.
- Tachyon discards Nimble Strike.
- Obsidian Field moved Nimble Strike from Tachyon's hand to Tachyon's trash.
- Tachyon discards Sonic Vortex.
- Obsidian Field moved Sonic Vortex from Tachyon's hand to Tachyon's trash.
- Obsidian Field destroys itself!
- GameController moved Obsidian Field to the environment trash.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Superhuman Durability.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Legacy.
- Applying ongoing effect: Increase damage dealt by hero targets by 1.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Automated Turret.
- Legacy's Galvanize increases the damage dealt by Legacy by 1.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Obsidian Field increases the damage dealt by Legacy by 1.
- Legacy deals Automated Turret 5 Melee damage.
- Automated Turret is now at 3 HP.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 25.
- Motivational Charge caused Legacy to regain 1 HP. HP is now 24.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 16.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Decoy Projection's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Surge of Strength.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Strained Superego from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Flying Stabby Knives.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist moved Conceptualize from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Conceptualize from under Karate Robot under Karate Robot.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Psychic Maelstrom.
- Went from The Visionary's DrawCard phase to End phase.
- The Visionary discards Brain Burn.
- Obsidian Field moved Brain Burn from The Visionary's hand to The Visionary's trash.
- The Visionary discards Precognition.
- Obsidian Field moved Precognition from The Visionary's hand to The Visionary's trash.
- Obsidian Field destroys itself!
- GameController moved Obsidian Field to the environment trash.
- Went from The Visionary's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Lightning Slash.
- Tempest initiates 5 Lightning damage to Automated Turret.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Automated Turret 7 Lightning damage.
- Automated Turret is now at -4 HP.
- Tempest's Squall destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- GameController moved Lightning Slash to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 27.
- Cleansing Downpour caused Legacy to regain 2 HP. HP is now 26.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 18.
- Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Vicious Cyclone.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Velociraptor Pack.
- Went from Insula Primalis's PlayCard phase to End phase.
- Velociraptor Pack initiates 2 Melee damage to Decoy Projection.
- Mass Levitation reduces the damage dealt to Decoy Projection by Velociraptor Pack by 3.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Twist the Ether increases the damage dealt by Ambuscade by 1.
- Superhuman Durability reduces the damage dealt to Legacy by Ambuscade by 3.
- Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
- Ambuscade deals Legacy 1 Sonic damage.
- Legacy is now at 25 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Fleet of Foot.
- Tachyon draws HUD Goggles.
- Legacy draws Motivational Charge.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Visionary draws Precognition.
- Tempest draws Ball Lightning.
- GameController moved Fleet of Foot to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Nimble Strike.
- Legacy draws Next Evolution.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Visionary draws Suggestion.
- Tempest draws Flash Flood.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Synaptic Interruption.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Next Evolution.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Velociraptor Pack.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Legacy deals Velociraptor Pack 3 Melee damage.
- Velociraptor Pack is now at 2 HP.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
- Motivational Charge caused Legacy to regain 1 HP. HP is now 26.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 19.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Decoy Projection's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Take Down.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Sound Beating.
- The Idealist initiates 3 Sonic damage to Velociraptor Pack.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Velociraptor Pack 4 Sonic damage.
- Velociraptor Pack is now at -2 HP.
- The Idealist's Wild Imagination destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- Sound Beating was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist moved Sound Beating from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Sound Beating from under Karate Robot under Karate Robot.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Precognition.
- Revealed card: Snatch and Grab
- Revealed card: Unavoidable Explosive
- Ambuscade initiates 5 Energy damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Rigged to Detonate was moved from the villain deck to the villain trash.
- Revealed card: Custom Hand-Cannon
- Precognition moved Custom Hand-Cannon from Ambuscade's revealed cards to the villain deck.
- Precognition moved Unavoidable Explosive from Ambuscade's revealed cards to the bottom of the villain deck.
- Precognition moved Snatch and Grab from Ambuscade's revealed cards to the bottom of the villain deck.
- GameController moved Precognition to The Visionary's trash.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Twist the Ether.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Elemental Subwave Inducer.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Legacy to regain 2 HP. HP is now 28.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 21.
- Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Elemental Subwave Inducer.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Enraged T-Rex.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Custom Hand-Cannon.
- Went from Ambuscade's PlayCard phase to End phase.
- While in preview mode, a decision made the result unknowable.
- Ambuscade initiates 4 Projectile damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Synaptic Interruption.
- GameController plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Custom Hand-Cannon 2 Melee damage.
- Custom Hand-Cannon is now at 3 HP.
- Tachyon draws Sucker Punch.
- GameController moved Nimble Strike to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Blinding Speed.
- Legacy draws Next Evolution.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Visionary draws Foresight.
- Tempest draws Lightning Slash.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Pushing The Limits.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Surge of Strength.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Surge of Strength increases the damage dealt by Legacy by 1.
- Legacy deals Enraged T-Rex 4 Melee damage.
- Enraged T-Rex is now at 11 HP.
- Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Motivational Charge caused Legacy to regain 1 HP. HP is now 29.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 22.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Decoy Projection's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Fortitude.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Flying Stabby Knives.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Vivid Thoughts from under Karate Robot under Karate Robot.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Prophetic Vision.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Applying ongoing effect: damage dealt by Tempest is changed to Energy.
- Applying ongoing effect: Reduce Energy damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- Tempest draws Ball Lightning.
- Tempest draws Flash Flood.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Energy.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Velociraptor Pack.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Velociraptor Pack initiates 2 Melee damage to Custom Hand-Cannon.
- Mass Levitation reduces the damage dealt to Custom Hand-Cannon by Velociraptor Pack by 3.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Explosive Launcher.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Legacy.
- Twist the Ether changes the damage type to Melee.
- Twist the Ether reduces the damage dealt to Legacy by Ambuscade by 1.
- Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
- Ambuscade deals Legacy 1 Melee damage.
- Legacy is now at 28 HP.
- Ambuscade initiates 3 Fire damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to The Visionary.
- Lead from the Front redirects the damage dealt from The Visionary to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Blinding Speed.
- Blinding Speed destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- GameController plays Blinding Speed.
- Blinding Speed destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Sucker Punch.
- Legacy draws "Thokk!".
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Visionary draws Precognition.
- Tempest draws Grievous Hail Storm.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Lightning Reflexes.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays "Thokk!".
- Legacy initiates 3 Melee damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Surge of Strength increases the damage dealt by Legacy by 1.
- Legacy deals Custom Hand-Cannon 5 Melee damage.
- Custom Hand-Cannon is now at -2 HP.
- Legacy's Galvanize destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Legacy draws Superhuman Durability.
- GameController moved "Thokk!" to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Explosive Launcher.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Surge of Strength increases the damage dealt by Legacy by 1.
- Legacy deals Explosive Launcher 4 Melee damage.
- Explosive Launcher is now at 2 HP.
- Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Motivational Charge caused Legacy to regain 1 HP. HP is now 29.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 23.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Decoy Projection's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Back-Fist Strike.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Better Punching! from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Giant Floaty Head.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego destroys Flying Stabby Knives!
- GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
- Void Guard The Idealist uses the power on The Idealist.
- The Idealist's Wild Imagination moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Flying Stabby Knives.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mass Levitation.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Mind Spike.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Energy damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
- Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Lightning Slash.
- Tempest initiates 5 Lightning damage to Explosive Launcher.
- Elemental Subwave Inducer changes the damage type to Sonic.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Explosive Launcher 6 Sonic damage.
- Explosive Launcher is now at -4 HP.
- Tempest's Squall destroys Explosive Launcher!
- GameController moved Explosive Launcher to the villain trash.
- GameController moved Lightning Slash to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Legacy to regain 2 HP. HP is now 31.
- Cleansing Downpour caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
- Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Localized Hurricane.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Obsidian Field.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Charged Attacks.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Sucker Punch.
- Tachyon draws Research Grant.
- Went from Tachyon's DrawCard phase to End phase.
- Tachyon discards Sucker Punch.
- Obsidian Field moved Sucker Punch from Tachyon's hand to Tachyon's trash.
- Tachyon discards Sucker Punch.
- Obsidian Field moved Sucker Punch from Tachyon's hand to Tachyon's trash.
- Obsidian Field destroys itself!
- GameController moved Obsidian Field to the environment trash.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Inspiring Presence.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Flying Stabby Knives from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego destroys Giant Floaty Head!
- GameController moved Giant Floaty Head to Void Guard The Idealist's trash.
- Strained Superego moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Giant Floaty Head.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mental Divergence.
- Mental Divergence will destroy 1 ongoing cards.
- Mental Divergence destroys Charged Attacks!
- GameController moved Charged Attacks to the villain trash.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Decoy Projection.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
- Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Legacy to regain 1 HP, up to their maximum HP. HP is now 32.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Cleansing Downpour.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Primordial Plant Life.
- Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
- Primordial Plant Life deals Freedom Six Tachyon 4 Toxic damage.
- Freedom Six Tachyon is now at 24 HP.
- Primordial Plant Life initiates 4 Toxic damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life initiates 4 Toxic damage to The Idealist.
- Primordial Plant Life deals The Idealist 4 Toxic damage.
- The Idealist is now at 20 HP.
- Primordial Plant Life initiates 4 Toxic damage to The Visionary.
- Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
- Primordial Plant Life deals Decoy Projection 4 Toxic damage.
- Decoy Projection is now at 1 HP.
- Primordial Plant Life initiates 4 Toxic damage to Tempest.
- Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
- Primordial Plant Life deals Tempest 3 Toxic damage.
- Tempest is now at 23 HP.
- Went from Insula Primalis's PlayCard phase to End phase.
- Primordial Plant Life destroys itself!
- GameController moved Primordial Plant Life to the environment trash.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Snatch and Grab.
- Ambuscade initiates 3 Melee damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Snatch and Grab to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Fleet of Foot.
- Tachyon draws Pushing The Limits.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Bolster Allies.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Giant Floaty Head from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego destroys Flying Stabby Knives!
- GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
- Strained Superego moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Flying Stabby Knives.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Mind Spike.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
- Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Cleansing Downpour.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 26.
- Cleansing Downpour tried to increase Legacy's HP, but they are already at their maximum HP.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 22.
- Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Decoy Projection to regain 2 HP. HP is now 3.
- Cleansing Downpour caused Tempest to regain 2 HP. HP is now 25.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Aquatic Correspondence.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays River of Lava.
- Went from Insula Primalis's PlayCard phase to End phase.
- River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
- Shielding Winds reduces the damage dealt to Freedom Six Tachyon by River of Lava by 2.
- Mass Levitation reduces the damage dealt to Freedom Six Tachyon by River of Lava by 3.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to The Idealist.
- Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
- Mass Levitation reduces the damage dealt to The Idealist by River of Lava by 3.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to The Visionary.
- Shielding Winds reduces the damage dealt to The Visionary by River of Lava by 2.
- Mass Levitation reduces the damage dealt to The Visionary by River of Lava by 3.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to Tempest.
- Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
- Mass Levitation reduces the damage dealt to Tempest by River of Lava by 3.
- Otherworldly Resilience reduces the damage dealt to Tempest by River of Lava by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Reactive Plating.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- GameController moves 27 cards to the top of Tachyon's Deck.
- Tachyon shuffles their Tachyon's deck.
- Tachyon draws Quick Insight.
- Tachyon draws Supersonic Response.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- ***** LOADED UNDO FILE: undo-434-Tachyon-Start *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1037.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Surge of Strength increases the damage dealt by Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Legacy by 1.
- Legacy deals Reactive Plating 3 Melee damage.
- Reactive Plating is now at 7 HP.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 27.
- Motivational Charge tried to increase Legacy's HP, but they are already at their maximum HP.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 23.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge caused Decoy Projection to regain 1 HP. HP is now 4.
- Motivational Charge caused Tempest to regain 1 HP, up to their maximum HP. HP is now 26.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Next Evolution.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Flying Stabby Knives from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego destroys Giant Floaty Head!
- GameController moved Giant Floaty Head to Void Guard The Idealist's trash.
- Strained Superego moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Giant Floaty Head.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Cerebral Hemorrhage.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
- Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
- Cleansing Downpour tried to increase Legacy's HP, but they are already at their maximum HP.
- Cleansing Downpour caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
- Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Decoy Projection to regain 1 HP, up to their maximum HP. HP is now 5.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Chain Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
- River of Lava moves 27 cards to the top of Tachyon's Deck.
- Tachyon shuffles their Tachyon's deck.
- River of Lava moved Quick Insight from Tachyon's deck to Tachyon's trash.
- River of Lava moved Supersonic Response from Tachyon's deck to Tachyon's trash.
- River of Lava moved Accelerated Assault from Tachyon's deck to Tachyon's trash.
- River of Lava moved Lead from the Front from Legacy's deck to Legacy's trash.
- River of Lava moved Lead from the Front from Legacy's deck to Legacy's trash.
- River of Lava moved Flying Smash from Legacy's deck to Legacy's trash.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- River of Lava moved Brain Burn from The Visionary's deck to The Visionary's trash.
- River of Lava moved Demoralization from The Visionary's deck to The Visionary's trash.
- River of Lava moved Mental Divergence from The Visionary's deck to The Visionary's trash.
- River of Lava moves 7 cards to the top of Tempest's Deck.
- Tempest shuffles their Tempest's deck.
- River of Lava moved Lightning Slash from Tempest's deck to Tempest's trash.
- River of Lava moved Lightning Slash from Tempest's deck to Tempest's trash.
- River of Lava moved Reclaim from the Deep from Tempest's deck to Tempest's trash.
- River of Lava destroys itself!
- GameController moved River of Lava to the environment trash.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Velociraptor Pack.
- Went from Insula Primalis's PlayCard phase to End phase.
- Velociraptor Pack initiates 2 Melee damage to Decoy Projection.
- Mass Levitation reduces the damage dealt to Decoy Projection by Velociraptor Pack by 3.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Run and Gun moves 11 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Vanish.
- Vanish puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Ambuscade shuffles their the villain deck.
- GameController moved Vanish to the villain trash.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Blinding Speed.
- Tachyon draws Hypersonic Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Surge of Strength increases the damage dealt by Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Legacy by 1.
- Legacy deals Reactive Plating 3 Melee damage.
- Reactive Plating is now at 4 HP.
- Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Legacy's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Decoy Projection's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Motivational Charge.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Giant Floaty Head from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Better Punching! from under Karate Robot under Karate Robot.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Telekinetic Cocoon.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
- Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Legacy's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Aquatic Correspondence.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController moves 14 cards to the top of Insula Primalis's Deck.
- Insula Primalis shuffles their the environment deck.
- GameController plays Obsidian Field.
- Went from Insula Primalis's PlayCard phase to End phase.
- Velociraptor Pack initiates 2 Melee damage to Reactive Plating.
- Obsidian Field increases the damage dealt by Velociraptor Pack by 1.
- Mass Levitation reduces the damage dealt to Reactive Plating by Velociraptor Pack by 3.
- Reactive Plating reduces the damage dealt to Reactive Plating by Velociraptor Pack by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Automated Turret.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Legacy.
- Obsidian Field increases the damage dealt by Automated Turret by 1.
- Fortitude reduces the damage dealt to Legacy by Automated Turret by 1.
- Automated Turret deals Legacy 2 Projectile damage.
- Legacy is now at 30 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
- Automated Turret is now at 5 HP.
- Applying ongoing effect: Automated Turret cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Personal Cloaking Device 3 Sonic damage.
- Personal Cloaking Device is now at 6 HP.
- Applying ongoing effect: Personal Cloaking Device cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 2 Sonic damage.
- Reactive Plating is now at 2 HP.
- Applying ongoing effect: Reactive Plating cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Velociraptor Pack.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Velociraptor Pack 3 Sonic damage.
- Velociraptor Pack is now at 2 HP.
- Applying ongoing effect: Velociraptor Pack cannot deal damage.
- GameController moved Hypersonic Assault to Tachyon's trash.
- GameController plays Sucker Punch.
- Sucker Punch destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- GameController moved Sucker Punch to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Fleet of Foot.
- Freedom Six Tachyon's Team Leader moves 9 cards to the top of Legacy's Deck.
- Legacy shuffles their Legacy's deck.
- Legacy draws Lead from the Front.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Visionary draws Wrest the Mind.
- Tempest draws Chain Lightning.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Sonic Vortex.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Surge of Strength increases the damage dealt by Legacy by 1.
- Obsidian Field increases the damage dealt by Legacy by 1.
- Legacy deals Automated Turret 5 Melee damage.
- Automated Turret is now at 0 HP.
- Legacy's Galvanize destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Motivational Charge caused Legacy to regain 1 HP. HP is now 31.
- Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Decoy Projection's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws "Thokk!".
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego destroys Karate Robot!
- GameController moved Karate Robot to Void Guard The Idealist's trash.
- Strained Superego moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Karate Robot.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mental Divergence.
- Mental Divergence will destroy 1 ongoing cards.
- Mental Divergence destroys Strained Superego!
- GameController moved Strained Superego to Void Guard The Idealist's trash.
- Went from The Visionary's UsePower phase to DrawCard phase.
- GameController moves 11 cards to the top of The Visionary's Deck.
- The Visionary shuffles their The Visionary's deck.
- The Visionary draws Decoy Projection.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
- Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Chain Lightning.
- Tempest initiates 4 Lightning damage to Velociraptor Pack.
- Elemental Subwave Inducer changes the damage type to Sonic.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Obsidian Field increases the damage dealt by Tempest by 1.
- Tempest deals Velociraptor Pack 6 Sonic damage.
- Velociraptor Pack is now at -4 HP.
- Tempest's Squall destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- GameController moved Chain Lightning to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Legacy to regain 1 HP, up to their maximum HP. HP is now 32.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Lightning Slash.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Volcanic Eruption.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Personal Cloaking Device cannot deal damage.
- Volcanic Eruption tried to move a copy of Obsidian Field into play, but there were none in the environment trash.
- Volcanic Eruption destroys itself!
- GameController moved Volcanic Eruption to the environment trash.
- Went from Tachyon's Start phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Flying Smash.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Karate Robot from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- The Idealist's Wild Imagination moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Strained Superego.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Mental Divergence.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
- Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- Tempest draws Into the Stratosphere.
- GameController moves 4 cards to the top of Tempest's Deck.
- Tempest shuffles their Tempest's deck.
- Tempest draws Reclaim from the Deep.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Enraged T-Rex.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Armed and Dangerous.
- Revealed matching card: Sonic Mine
- Armed and Dangerous puts Sonic Mine into play.
- Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Snatch and Grab.
- Ambuscade initiates 3 Melee damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Snatch and Grab to the villain trash.
- GameController moved Armed and Dangerous to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Blinding Speed.
- Blinding Speed destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- GameController plays Fleet of Foot.
- Tachyon draws Sonic Vortex.
- Legacy draws "Thokk!".
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Visionary draws Precognition.
- Tempest draws Lightning Slash.
- Fleet of Foot plays Fleet of Foot.
- Tachyon draws Accelerated Assault.
- Legacy draws Bolster Allies.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Visionary draws Brain Burn.
- Tempest draws Chain Lightning.
- Fleet of Foot plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Fleet of Foot.
- Legacy draws Lead from the Front.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Visionary draws Prophetic Vision.
- Tempest draws Lightning Slash.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Nimble Strike.
- Tachyon draws Synaptic Interruption.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Bolster Allies.
- Tachyon draws Sucker Punch.
- Legacy draws Surge of Strength.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Visionary draws Mental Divergence.
- Tempest shuffles their Tempest's deck.
- GameController moved Bolster Allies to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Bolster Allies.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Strained Superego from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Brain Burn.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
- Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Legacy's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest shuffles their Tempest's deck.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Pterodactyl Thief.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Snatch and Grab.
- Ambuscade initiates 3 Melee damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Snatch and Grab to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Fleet of Foot.
- Tachyon draws Hypersonic Assault.
- Legacy draws Flying Smash.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Visionary draws Precognition.
- Tempest shuffles their Tempest's deck.
- Fleet of Foot plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Sonic Mine 3 Sonic damage.
- Sonic Mine is now at -2 HP.
- Applying ongoing effect: Sonic Mine cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Personal Cloaking Device 3 Sonic damage.
- Personal Cloaking Device is now at 3 HP.
- Applying ongoing effect: Personal Cloaking Device cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Pterodactyl Thief.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Pterodactyl Thief 3 Sonic damage.
- Pterodactyl Thief is now at 2 HP.
- Applying ongoing effect: Pterodactyl Thief cannot deal damage.
- GameController moved Hypersonic Assault to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Pterodactyl Thief.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Pterodactyl Thief 3 Melee damage.
- Pterodactyl Thief is now at -1 HP.
- Freedom Six Tachyon's Team Leader destroys Pterodactyl Thief!
- GameController moved Pterodactyl Thief to the environment trash.
- Tachyon draws Synaptic Interruption.
- GameController moved Nimble Strike to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Supersonic Response.
- Freedom Six Tachyon's Team Leader moves 1 cards to the top of Legacy's Deck.
- Legacy shuffles their Legacy's deck.
- Legacy draws Bolster Allies.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Visionary draws Foresight.
- Tempest shuffles their Tempest's deck.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Blinding Speed.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy shuffles their Legacy's deck.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Mind Spike.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
- Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- Tempest shuffles their Tempest's deck.
- Tempest shuffles their Tempest's deck.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays River of Lava.
- Went from Insula Primalis's PlayCard phase to End phase.
- River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
- Obsidian Field increases the damage dealt by River of Lava by 1.
- Shielding Winds reduces the damage dealt to Freedom Six Tachyon by River of Lava by 2.
- Mass Levitation reduces the damage dealt to Freedom Six Tachyon by River of Lava by 3.
- River of Lava deals Freedom Six Tachyon 1 Fire damage.
- Freedom Six Tachyon is now at 27 HP.
- River of Lava initiates 5 Fire damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to The Idealist.
- Obsidian Field increases the damage dealt by River of Lava by 1.
- Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
- Mass Levitation reduces the damage dealt to The Idealist by River of Lava by 3.
- River of Lava deals The Idealist 1 Fire damage.
- The Idealist is now at 23 HP.
- River of Lava initiates 5 Fire damage to The Visionary.
- Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
- Obsidian Field increases the damage dealt by River of Lava by 1.
- Shielding Winds reduces the damage dealt to Decoy Projection by River of Lava by 2.
- Mass Levitation reduces the damage dealt to Decoy Projection by River of Lava by 3.
- River of Lava deals Decoy Projection 1 Fire damage.
- Decoy Projection is now at 4 HP.
- River of Lava initiates 5 Fire damage to Tempest.
- Obsidian Field increases the damage dealt by River of Lava by 1.
- Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
- Mass Levitation reduces the damage dealt to Tempest by River of Lava by 3.
- Otherworldly Resilience reduces the damage dealt to Tempest by River of Lava by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Personal Cloaking Device cannot deal damage.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Lightspeed Barrage.
- Legacy shuffles their Legacy's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Visionary draws Demoralization.
- Tempest shuffles their Tempest's deck.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Nimble Strike.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy shuffles their Legacy's deck.
- Went from Legacy's DrawCard phase to End phase.
- Legacy discards Flying Smash.
- Obsidian Field moved Flying Smash from Legacy's hand to Legacy's trash.
- Legacy discards Fortitude.
- Obsidian Field moved Fortitude from Legacy's hand to Legacy's trash.
- Obsidian Field destroys itself!
- GameController moved Obsidian Field to the environment trash.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary shuffles their The Visionary's deck.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
- Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Flash Flood.
- Flash Flood will destroy 1 environment cards.
- Flash Flood destroys River of Lava!
- GameController moved River of Lava to the environment trash.
- GameController moved Flash Flood to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
- Cleansing Downpour tried to increase Legacy's HP, but they are already at their maximum HP.
- Cleansing Downpour caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
- Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Decoy Projection to regain 1 HP, up to their maximum HP. HP is now 5.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- GameController moves 1 cards to the top of Tempest's Deck.
- Tempest shuffles their Tempest's deck.
- Tempest draws Flash Flood.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Velociraptor Pack.
- Went from Insula Primalis's PlayCard phase to End phase.
- Velociraptor Pack initiates 2 Melee damage to Personal Cloaking Device.
- Mass Levitation reduces the damage dealt to Personal Cloaking Device by Velociraptor Pack by 3.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Custom Hand-Cannon.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Quick Insight.
- Tachyon draws Accelerated Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- GameController moves 2 cards to the top of Legacy's Deck.
- Legacy shuffles their Legacy's deck.
- Legacy draws Fortitude.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mind Spike.
- The Visionary initiates 3 Psychic damage to Velociraptor Pack.
- Inspiring Presence increases the damage dealt by The Visionary by 1.
- The Visionary deals Velociraptor Pack 4 Psychic damage.
- Velociraptor Pack is now at 1 HP.
- GameController moved Mind Spike to The Visionary's trash.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- GameController moves 1 cards to the top of The Visionary's Deck.
- The Visionary shuffles their The Visionary's deck.
- The Visionary draws Mind Spike.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
- Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Chain Lightning.
- Tempest initiates 4 Lightning damage to Custom Hand-Cannon.
- Elemental Subwave Inducer changes the damage type to Sonic.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Custom Hand-Cannon 5 Sonic damage.
- Custom Hand-Cannon is now at 0 HP.
- Tempest's Squall destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Tempest initiates 3 Lightning damage to Velociraptor Pack.
- Elemental Subwave Inducer changes the damage type to Sonic.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Velociraptor Pack 4 Sonic damage.
- Velociraptor Pack is now at -3 HP.
- Tempest's Squall destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- GameController moved Chain Lightning to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Legacy's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- GameController moves 1 cards to the top of Tempest's Deck.
- Tempest shuffles their Tempest's deck.
- Tempest draws Chain Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Enraged T-Rex.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Custom Hand-Cannon.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Hypersonic Assault.
- Tachyon draws Nimble Strike.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Flying Smash.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary shuffles their The Visionary's deck.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
- Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- Tempest shuffles their Tempest's deck.
- Tempest shuffles their Tempest's deck.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Primordial Plant Life.
- Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
- Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 3.
- Primordial Plant Life deals Freedom Six Tachyon 1 Toxic damage.
- Freedom Six Tachyon is now at 27 HP.
- Primordial Plant Life initiates 4 Toxic damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life initiates 4 Toxic damage to The Idealist.
- Mass Levitation reduces the damage dealt to The Idealist by Primordial Plant Life by 3.
- Primordial Plant Life deals The Idealist 1 Toxic damage.
- The Idealist is now at 23 HP.
- Primordial Plant Life initiates 4 Toxic damage to The Visionary.
- Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
- Mass Levitation reduces the damage dealt to Decoy Projection by Primordial Plant Life by 3.
- Primordial Plant Life deals Decoy Projection 1 Toxic damage.
- Decoy Projection is now at 4 HP.
- Primordial Plant Life initiates 4 Toxic damage to Tempest.
- Mass Levitation reduces the damage dealt to Tempest by Primordial Plant Life by 3.
- Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life destroys itself!
- GameController moved Primordial Plant Life to the environment trash.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch caused Ambuscade to regain 5 HP. HP is now 36.
- Quick Stim-Patch moves 9 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Sonic Mine.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Sonic Mine 2 Sonic damage.
- Sonic Mine is now at -1 HP.
- Applying ongoing effect: Sonic Mine cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Sonic damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Custom Hand-Cannon 2 Sonic damage.
- Custom Hand-Cannon is now at 3 HP.
- Applying ongoing effect: Custom Hand-Cannon cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Personal Cloaking Device 2 Sonic damage.
- Personal Cloaking Device is now at 1 HP.
- Applying ongoing effect: Personal Cloaking Device cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Enraged T-Rex 2 Sonic damage.
- Enraged T-Rex is now at 13 HP.
- Applying ongoing effect: Enraged T-Rex cannot deal damage.
- GameController moved Hypersonic Assault to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Pushing The Limits.
- Legacy shuffles their Legacy's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Visionary shuffles their The Visionary's deck.
- Tempest shuffles their Tempest's deck.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Lightning Reflexes.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy shuffles their Legacy's deck.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary shuffles their The Visionary's deck.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
- Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- Tempest shuffles their Tempest's deck.
- Tempest shuffles their Tempest's deck.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Obsidian Field.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Run and Gun moves 2 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Automated Turret.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Legacy.
- Obsidian Field increases the damage dealt by Automated Turret by 1.
- Fortitude reduces the damage dealt to Legacy by Automated Turret by 1.
- Automated Turret deals Legacy 2 Projectile damage.
- Legacy is now at 30 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Custom Hand-Cannon cannot deal damage.
- Notice: an ongoing effect just expired: Personal Cloaking Device cannot deal damage.
- Notice: an ongoing effect just expired: Enraged T-Rex cannot deal damage.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Sucker Punch.
- Tachyon draws Blinding Speed.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy shuffles their Legacy's deck.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
- Monster of Id puts Monster of Id into play.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 38 Psychic damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Enraged T-Rex 41 Psychic damage.
- Enraged T-Rex is now at -28 HP.
- The Idealist's Wild Imagination destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-750-VoidGuardTheIdealist-Start *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1043.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary did not play a card or use a power this turn. Increasing draw count by 1.
- Went from The Visionary's UsePower phase to DrawCard phase. (Count: 2)
- The Visionary shuffles their The Visionary's deck.
- The Visionary shuffles their The Visionary's deck.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
- Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- Tempest shuffles their Tempest's deck.
- Tempest shuffles their Tempest's deck.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays River of Lava.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
- Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Automated Turret.
- Synaptic Interruption destroys itself!
- GameController moved Synaptic Interruption to Tachyon's trash.
- Obsidian Field increases the damage dealt by River of Lava by 1.
- River of Lava deals Automated Turret 6 Fire damage.
- Automated Turret is now at 2 HP.
- River of Lava initiates 5 Fire damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to The Idealist.
- Obsidian Field increases the damage dealt by River of Lava by 1.
- Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
- River of Lava deals The Idealist 4 Fire damage.
- The Idealist is now at 19 HP.
- River of Lava initiates 5 Fire damage to The Visionary.
- Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
- Obsidian Field increases the damage dealt by River of Lava by 1.
- Shielding Winds reduces the damage dealt to Decoy Projection by River of Lava by 2.
- River of Lava deals Decoy Projection 4 Fire damage.
- Decoy Projection is now at 0 HP.
- River of Lava destroys Decoy Projection!
- GameController moved Decoy Projection to The Visionary's trash.
- River of Lava initiates 5 Fire damage to Tempest.
- Obsidian Field increases the damage dealt by River of Lava by 1.
- Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
- Otherworldly Resilience reduces the damage dealt to Tempest by River of Lava by 1.
- River of Lava deals Tempest 3 Fire damage.
- Tempest is now at 23 HP.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Vanish.
- GameController moved Vanish to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Legacy.
- Obsidian Field increases the damage dealt by Automated Turret by 1.
- Fortitude reduces the damage dealt to Legacy by Automated Turret by 1.
- Automated Turret deals Legacy 2 Projectile damage.
- Legacy is now at 28 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Blinding Speed.
- Blinding Speed destroys River of Lava!
- GameController moved River of Lava to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- GameController plays Sucker Punch.
- Sucker Punch destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- GameController moved Sucker Punch to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Surge of Strength increases the damage dealt by Legacy by 1.
- Obsidian Field increases the damage dealt by Legacy by 1.
- Legacy deals Custom Hand-Cannon 5 Melee damage.
- Custom Hand-Cannon is now at -2 HP.
- Legacy's Galvanize destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
- Motivational Charge caused Legacy to regain 1 HP. HP is now 29.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 20.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge caused Tempest to regain 1 HP. HP is now 24.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy shuffles their Legacy's deck.
- Went from Legacy's DrawCard phase to End phase.
- Legacy discards Bolster Allies.
- Obsidian Field moved Bolster Allies from Legacy's hand to Legacy's trash.
- Legacy discards Fortitude.
- Obsidian Field moved Fortitude from Legacy's hand to Legacy's trash.
- Obsidian Field destroys itself!
- GameController moved Obsidian Field to the environment trash.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
- Monster of Id puts Monster of Id into play.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 38 Psychic damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Enraged T-Rex 40 Psychic damage.
- Enraged T-Rex is now at -27 HP.
- The Idealist's Wild Imagination destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-781-VoidGuardTheIdealist-Start *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1045.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- GameController moves 1 cards to the top of The Visionary's Deck.
- The Visionary shuffles their The Visionary's deck.
- The Visionary draws Decoy Projection.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
- Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Legacy to regain 2 HP. HP is now 31.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 22.
- Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Tempest to regain 2 HP, up to their maximum HP. HP is now 26.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest shuffles their Tempest's deck.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Obsidian Field.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Snatch and Grab.
- Ambuscade initiates 3 Melee damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Snatch and Grab to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- GameController moves 2 cards to the top of Legacy's Deck.
- Legacy shuffles their Legacy's deck.
- Legacy draws Bolster Allies.
- Went from Legacy's DrawCard phase to End phase.
- Legacy discards Danger Sense.
- Obsidian Field moved Danger Sense from Legacy's hand to Legacy's trash.
- Legacy discards Flying Smash.
- Obsidian Field moved Flying Smash from Legacy's hand to Legacy's trash.
- Obsidian Field destroys itself!
- GameController moved Obsidian Field to the environment trash.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
- Monster of Id puts Monster of Id into play.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 38 Psychic damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Enraged T-Rex 40 Psychic damage.
- Enraged T-Rex is now at -27 HP.
- The Idealist's Wild Imagination destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-813-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1048.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary shuffles their The Visionary's deck.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
- Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Legacy to regain 1 HP, up to their maximum HP. HP is now 32.
- Cleansing Downpour caused The Idealist to regain 2 HP, up to their maximum HP. HP is now 24.
- Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest shuffles their Tempest's deck.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Velociraptor Pack.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Velociraptor Pack initiates 2 Melee damage to Personal Cloaking Device.
- Mass Levitation reduces the damage dealt to Personal Cloaking Device by Velociraptor Pack by 3.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch caused Ambuscade to regain 5 HP. HP is now 41.
- Quick Stim-Patch moves 5 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Automated Turret.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Legacy.
- Fortitude reduces the damage dealt to Legacy by Automated Turret by 1.
- Automated Turret deals Legacy 1 Projectile damage.
- Legacy is now at 31 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Surge of Strength increases the damage dealt by Legacy by 1.
- Legacy deals Automated Turret 4 Melee damage.
- Automated Turret is now at 4 HP.
- Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Motivational Charge caused Legacy to regain 1 HP, up to their maximum HP. HP is now 32.
- Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Fortitude.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
- Monster of Id puts Monster of Id into play.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 38 Psychic damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Enraged T-Rex 40 Psychic damage.
- Enraged T-Rex is now at -27 HP.
- The Idealist's Wild Imagination destroys Enraged T-Rex!
- ***** LOADED UNDO FILE: undo-844-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1050.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Decoy Projection.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary shuffles their The Visionary's deck.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
- Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Chain Lightning.
- Tempest initiates 4 Lightning damage to Velociraptor Pack.
- Elemental Subwave Inducer changes the damage type to Sonic.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Velociraptor Pack 5 Sonic damage.
- Velociraptor Pack is now at 0 HP.
- Tempest's Squall destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- Tempest initiates 3 Lightning damage to Automated Turret.
- Elemental Subwave Inducer changes the damage type to Sonic.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Automated Turret 4 Sonic damage.
- Automated Turret is now at 0 HP.
- Tempest's Squall destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- GameController moved Chain Lightning to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Legacy's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Primordial Plant Life.
- Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
- Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 3.
- Primordial Plant Life deals Freedom Six Tachyon 1 Toxic damage.
- Freedom Six Tachyon is now at 27 HP.
- Primordial Plant Life initiates 4 Toxic damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life initiates 4 Toxic damage to The Idealist.
- Mass Levitation reduces the damage dealt to The Idealist by Primordial Plant Life by 3.
- Primordial Plant Life deals The Idealist 1 Toxic damage.
- The Idealist is now at 23 HP.
- Primordial Plant Life initiates 4 Toxic damage to The Visionary.
- Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
- Mass Levitation reduces the damage dealt to Decoy Projection by Primordial Plant Life by 3.
- Primordial Plant Life deals Decoy Projection 1 Toxic damage.
- Decoy Projection is now at 4 HP.
- Primordial Plant Life initiates 4 Toxic damage to Tempest.
- Mass Levitation reduces the damage dealt to Tempest by Primordial Plant Life by 3.
- Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life destroys itself!
- GameController moved Primordial Plant Life to the environment trash.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Explosive Launcher.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Twist the Ether changes the damage type to Toxic.
- Twist the Ether reduces the damage dealt to Legacy by Ambuscade by 1.
- Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
- Ambuscade deals Legacy 2 Toxic damage.
- Legacy is now at 30 HP.
- Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to The Visionary.
- Lead from the Front redirects the damage dealt from The Visionary to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Tempest.
- Twist the Ether changes the damage type to Sonic.
- Twist the Ether reduces the damage dealt to Tempest by Ambuscade by 1.
- Otherworldly Resilience reduces the damage dealt to Tempest by Ambuscade by 1.
- Elemental Subwave Inducer reduces the damage dealt to Tempest by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Explosive Launcher.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Surge of Strength increases the damage dealt by Legacy by 1.
- Legacy deals Explosive Launcher 4 Melee damage.
- Explosive Launcher is now at 2 HP.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
- Motivational Charge caused Legacy to regain 1 HP. HP is now 31.
- Motivational Charge caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge caused Decoy Projection to regain 1 HP, up to their maximum HP. HP is now 5.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- GameController moves 2 cards to the top of Legacy's Deck.
- Legacy shuffles their Legacy's deck.
- Legacy draws Danger Sense.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
- Monster of Id puts Monster of Id into play.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 38 Psychic damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Enraged T-Rex 40 Psychic damage.
- Enraged T-Rex is now at -27 HP.
- The Idealist's Wild Imagination destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-875-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1052.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary shuffles their The Visionary's deck.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
- Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- GameController moves 1 cards to the top of Tempest's Deck.
- Tempest shuffles their Tempest's deck.
- Tempest draws Chain Lightning.
- Tempest shuffles their Tempest's deck.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Pterodactyl Thief.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Sonic Mine.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Twist the Ether changes the damage type to Melee.
- Twist the Ether reduces the damage dealt to Legacy by Ambuscade by 1.
- Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
- Ambuscade deals Legacy 2 Melee damage.
- Legacy is now at 29 HP.
- Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to The Visionary.
- Lead from the Front redirects the damage dealt from The Visionary to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Tempest.
- Twist the Ether changes the damage type to Sonic.
- Twist the Ether reduces the damage dealt to Tempest by Ambuscade by 1.
- Otherworldly Resilience reduces the damage dealt to Tempest by Ambuscade by 1.
- Elemental Subwave Inducer reduces the damage dealt to Tempest by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Sucker Punch.
- Sucker Punch destroys Explosive Launcher!
- GameController moved Explosive Launcher to the villain trash.
- GameController moved Sucker Punch to Tachyon's trash.
- GameController plays Synaptic Interruption.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Pterodactyl Thief.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Surge of Strength increases the damage dealt by Legacy by 1.
- Legacy deals Pterodactyl Thief 4 Melee damage.
- Pterodactyl Thief is now at 1 HP.
- Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Motivational Charge caused Legacy to regain 1 HP. HP is now 30.
- Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Decoy Projection's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Flying Smash.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
- Monster of Id puts Monster of Id into play.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 38 Psychic damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Enraged T-Rex 40 Psychic damage.
- Enraged T-Rex is now at -27 HP.
- The Idealist's Wild Imagination destroys Enraged T-Rex!
- ***** LOADED UNDO FILE: undo-906-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1053
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary shuffles their The Visionary's deck.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
- Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Chain Lightning.
- Tempest initiates 4 Lightning damage to Pterodactyl Thief.
- Elemental Subwave Inducer changes the damage type to Sonic.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Pterodactyl Thief 5 Sonic damage.
- Pterodactyl Thief is now at -4 HP.
- Tempest's Squall destroys Pterodactyl Thief!
- GameController moved Pterodactyl Thief to the environment trash.
- Tempest initiates 3 Lightning damage to Sonic Mine.
- Elemental Subwave Inducer changes the damage type to Sonic.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Sonic Mine 4 Sonic damage.
- Sonic Mine is now at -3 HP.
- Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Legacy.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Legacy.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to The Visionary.
- Lead from the Front redirects the damage dealt from The Visionary to Legacy.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Tempest.
- Otherworldly Resilience reduces the damage dealt to Tempest by Sonic Mine by 1.
- Elemental Subwave Inducer reduces the damage dealt to Tempest by Sonic Mine by 1.
- Damage amount was 0, so no damage was dealt.
- Tempest's Squall destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- GameController moved Chain Lightning to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Went from Tempest's UsePower phase to DrawCard phase.
- GameController moves 1 cards to the top of Tempest's Deck.
- Tempest shuffles their Tempest's deck.
- Tempest draws Chain Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController moves 14 cards to the top of Insula Primalis's Deck.
- Insula Primalis shuffles their the environment deck.
- GameController plays River of Lava.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
- Shielding Winds reduces the damage dealt to Freedom Six Tachyon by River of Lava by 2.
- Mass Levitation reduces the damage dealt to Freedom Six Tachyon by River of Lava by 3.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to The Idealist.
- Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
- Mass Levitation reduces the damage dealt to The Idealist by River of Lava by 3.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to The Visionary.
- Shielding Winds reduces the damage dealt to The Visionary by River of Lava by 2.
- Mass Levitation reduces the damage dealt to The Visionary by River of Lava by 3.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to Tempest.
- Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
- Otherworldly Resilience reduces the damage dealt to Tempest by River of Lava by 1.
- Mass Levitation reduces the damage dealt to Tempest by River of Lava by 3.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Vanish.
- GameController moved Vanish to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Twist the Ether changes the damage type to Radiant.
- Twist the Ether reduces the damage dealt to Legacy by Ambuscade by 1.
- Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
- Ambuscade deals Legacy 2 Radiant damage.
- Legacy is now at 28 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy shuffles their Legacy's deck.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
- Monster of Id puts Monster of Id into play.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 38 Psychic damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Enraged T-Rex 40 Psychic damage.
- Enraged T-Rex is now at -27 HP.
- The Idealist's Wild Imagination destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-937-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1053
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary shuffles their The Visionary's deck.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
- Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Flash Flood.
- Flash Flood will destroy 2 environment cards.
- Flash Flood destroys River of Lava!
- GameController moved River of Lava to the environment trash.
- GameController moved Flash Flood to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Legacy to regain 2 HP. HP is now 30.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- GameController moves 1 cards to the top of Tempest's Deck.
- Tempest shuffles their Tempest's deck.
- Tempest draws Flash Flood.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Pterodactyl Thief.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Armed and Dangerous.
- Revealed card: Run and Gun
- Revealed matching card: Reactive Plating
- Armed and Dangerous puts Reactive Plating into play.
- Armed and Dangerous moves 1 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Custom Hand-Cannon.
- GameController moved Armed and Dangerous to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Pterodactyl Thief.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Surge of Strength increases the damage dealt by Legacy by 1.
- Legacy deals Pterodactyl Thief 4 Melee damage.
- Pterodactyl Thief is now at 1 HP.
- Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Motivational Charge caused Legacy to regain 1 HP. HP is now 31.
- Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Decoy Projection's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy shuffles their Legacy's deck.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-968-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1054.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Bored Now.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
- Monster of Id puts Monster of Id into play.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 38 Psychic damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Enraged T-Rex 40 Psychic damage.
- Enraged T-Rex is now at -27 HP.
- The Idealist's Wild Imagination destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- ***** LOADED UNDO FILE: undo-968-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1054.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Cerebral Hemorrhage.
- The Visionary initiates 2 Psychic damage to Pterodactyl Thief.
- Inspiring Presence increases the damage dealt by The Visionary by 1.
- The Visionary deals Pterodactyl Thief 3 Psychic damage.
- Pterodactyl Thief is now at -2 HP.
- The Visionary's Enlighten destroys Pterodactyl Thief!
- GameController moved Pterodactyl Thief to the environment trash.
- The Visionary initiates 2 Psychic damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by The Visionary by 1.
- The Visionary deals Custom Hand-Cannon 3 Psychic damage.
- Custom Hand-Cannon is now at 2 HP.
- The Visionary initiates 2 Psychic damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by The Visionary by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary by 1.
- The Visionary deals Reactive Plating 2 Psychic damage.
- Reactive Plating is now at 8 HP.
- GameController moved Cerebral Hemorrhage to The Visionary's trash.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- GameController moves 1 cards to the top of The Visionary's Deck.
- The Visionary shuffles their The Visionary's deck.
- The Visionary draws Cerebral Hemorrhage.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
- Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Chain Lightning.
- Tempest initiates 4 Lightning damage to Reactive Plating.
- Elemental Subwave Inducer changes the damage type to Sonic.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
- Tempest deals Reactive Plating 4 Sonic damage.
- Reactive Plating is now at 4 HP.
- Tempest initiates 3 Lightning damage to Custom Hand-Cannon.
- Elemental Subwave Inducer changes the damage type to Sonic.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Custom Hand-Cannon 4 Sonic damage.
- Custom Hand-Cannon is now at -2 HP.
- Tempest's Squall destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- GameController moved Chain Lightning to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Legacy to regain 1 HP, up to their maximum HP. HP is now 32.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- GameController moves 1 cards to the top of Tempest's Deck.
- Tempest shuffles their Tempest's deck.
- Tempest draws Chain Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Pterodactyl Thief.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- Ambuscade initiates 5 Energy damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Rigged to Detonate was moved from the villain deck to the villain trash.
- GameController plays Charged Attacks.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Blinding Speed.
- Blinding Speed destroys Pterodactyl Thief!
- GameController moved Pterodactyl Thief to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Surge of Strength increases the damage dealt by Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Legacy by 1.
- Legacy deals Reactive Plating 3 Melee damage.
- Reactive Plating is now at 1 HP.
- Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Legacy's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Decoy Projection's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy shuffles their Legacy's deck.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
- Monster of Id puts Monster of Id into play.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 38 Psychic damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Enraged T-Rex 40 Psychic damage.
- Enraged T-Rex is now at -27 HP.
- The Idealist's Wild Imagination destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-999-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1055
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mind Spike.
- The Visionary initiates 3 Psychic damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by The Visionary by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary by 1.
- The Visionary deals Reactive Plating 3 Psychic damage.
- Reactive Plating is now at -2 HP.
- The Visionary's Enlighten destroys Reactive Plating!
- Ambuscade initiates 2 Energy damage to Ambuscade.
- Twist the Ether changes the damage type to Sonic.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Personal Cloaking Device.
- Twist the Ether changes the damage type to Sonic.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Twist the Ether reduces the damage dealt to Personal Cloaking Device by Ambuscade by 1.
- Ambuscade deals Personal Cloaking Device 2 Sonic damage.
- Personal Cloaking Device is now at -1 HP.
- Ambuscade destroys Personal Cloaking Device!
- Ambuscade initiates 2 Energy damage to Ambuscade.
- Twist the Ether changes the damage type to Sonic.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Personal Cloaking Device.
- ***** LOADED UNDO FILE: undo-1004-TheVisionary-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1055
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mental Divergence.
- Mental Divergence will destroy 1 ongoing cards.
- Mental Divergence destroys Charged Attacks!
- GameController moved Charged Attacks to the villain trash.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary shuffles their The Visionary's deck.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
- Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Ball Lightning.
- Tempest initiates 4 Lightning damage to Reactive Plating.
- Elemental Subwave Inducer changes the damage type to Sonic.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
- Tempest deals Reactive Plating 4 Sonic damage.
- Reactive Plating is now at -3 HP.
- Tempest's Squall destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- Ball Lightning will destroy 2 ongoing cards.
- GameController moved Ball Lightning to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Went from Tempest's UsePower phase to DrawCard phase.
- GameController moves 1 cards to the top of Tempest's Deck.
- Tempest shuffles their Tempest's deck.
- Tempest draws Ball Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Primordial Plant Life.
- Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
- Primordial Plant Life deals Freedom Six Tachyon 4 Toxic damage.
- Freedom Six Tachyon is now at 24 HP.
- Primordial Plant Life initiates 4 Toxic damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life initiates 4 Toxic damage to The Idealist.
- Primordial Plant Life deals The Idealist 4 Toxic damage.
- The Idealist is now at 20 HP.
- Primordial Plant Life initiates 4 Toxic damage to The Visionary.
- Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
- Primordial Plant Life deals Decoy Projection 4 Toxic damage.
- Decoy Projection is now at 1 HP.
- Primordial Plant Life initiates 4 Toxic damage to Tempest.
- Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
- Primordial Plant Life deals Tempest 3 Toxic damage.
- Tempest is now at 23 HP.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life destroys itself!
- GameController moved Primordial Plant Life to the environment trash.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch caused Ambuscade to regain 5 HP. HP is now 46.
- Quick Stim-Patch moves 10 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Vanish.
- GameController moved Vanish to the villain trash.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy shuffles their Legacy's deck.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
- Monster of Id puts Monster of Id into play.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 38 Psychic damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Enraged T-Rex 40 Psychic damage.
- Enraged T-Rex is now at -27 HP.
- The Idealist's Wild Imagination destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-1030-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1055
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary shuffles their The Visionary's deck.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
- Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 26.
- Cleansing Downpour tried to increase Legacy's HP, but they are already at their maximum HP.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 22.
- Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Decoy Projection to regain 2 HP. HP is now 3.
- Cleansing Downpour caused Tempest to regain 2 HP. HP is now 25.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest shuffles their Tempest's deck.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Volcanic Eruption.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Sonic Mine.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Volcanic Eruption tried to move a copy of Obsidian Field into play, but there were none in the environment trash.
- Volcanic Eruption destroys itself!
- GameController moved Volcanic Eruption to the environment trash.
- Went from Tachyon's Start phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Sonic Mine.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Surge of Strength increases the damage dealt by Legacy by 1.
- Legacy deals Sonic Mine 4 Melee damage.
- Sonic Mine is now at -3 HP.
- Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Legacy.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Legacy.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to The Visionary.
- Lead from the Front redirects the damage dealt from The Visionary to Legacy.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Tempest.
- Otherworldly Resilience reduces the damage dealt to Tempest by Sonic Mine by 1.
- Elemental Subwave Inducer reduces the damage dealt to Tempest by Sonic Mine by 1.
- Damage amount was 0, so no damage was dealt.
- Legacy's Galvanize destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 27.
- Motivational Charge tried to increase Legacy's HP, but they are already at their maximum HP.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 23.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge caused Decoy Projection to regain 1 HP. HP is now 4.
- Motivational Charge caused Tempest to regain 1 HP, up to their maximum HP. HP is now 26.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy shuffles their Legacy's deck.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
- Monster of Id puts Monster of Id into play.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 38 Psychic damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Enraged T-Rex 40 Psychic damage.
- Enraged T-Rex is now at -27 HP.
- The Idealist's Wild Imagination destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-1057-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1061
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Twist the Ether.
- GameController moved Twist the Ether from The Visionary's hand next to Legacy.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary shuffles their The Visionary's deck.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
- Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- Tempest shuffles their Tempest's deck.
- Tempest shuffles their Tempest's deck.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Enraged T-Rex.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Enraged T-Rex initiates 5 Melee damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Armed and Dangerous.
- Revealed card: Unavoidable Explosive
- Revealed matching card: Sonic Mine
- Armed and Dangerous puts Sonic Mine into play.
- Armed and Dangerous moves 1 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Armed and Dangerous.
- Revealed matching card: Custom Hand-Cannon
- Armed and Dangerous puts Custom Hand-Cannon into play.
- Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Snatch and Grab.
- Ambuscade initiates 3 Melee damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Snatch and Grab to the villain trash.
- GameController moved Armed and Dangerous to the villain trash.
- GameController moved Armed and Dangerous to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Legacy uses the power on Motivational Charge.
- While in preview mode, a decision made the result unknowable.
- While in preview mode, a decision made the result unknowable.
- Legacy initiates 2 Melee damage to Sonic Mine.
- Twist the Ether changes the damage type to Sonic.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Surge of Strength increases the damage dealt by Legacy by 1.
- Twist the Ether increases the damage dealt by Legacy by 1.
- Legacy deals Sonic Mine 5 Sonic damage.
- Sonic Mine is now at -4 HP.
- Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Legacy.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Legacy.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to The Visionary.
- Lead from the Front redirects the damage dealt from The Visionary to Legacy.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Tempest.
- Otherworldly Resilience reduces the damage dealt to Tempest by Sonic Mine by 1.
- Elemental Subwave Inducer reduces the damage dealt to Tempest by Sonic Mine by 1.
- Damage amount was 0, so no damage was dealt.
- Legacy's Galvanize destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
- Motivational Charge tried to increase Legacy's HP, but they are already at their maximum HP.
- Motivational Charge caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge caused Decoy Projection to regain 1 HP, up to their maximum HP. HP is now 5.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy shuffles their Legacy's deck.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
- Monster of Id puts Monster of Id into play.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 38 Psychic damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Enraged T-Rex 40 Psychic damage.
- Enraged T-Rex is now at -25 HP.
- The Idealist's Wild Imagination destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-1088-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1062.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mind Spike.
- The Visionary initiates 3 Psychic damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by The Visionary by 1.
- The Visionary deals Custom Hand-Cannon 4 Psychic damage.
- Custom Hand-Cannon is now at 1 HP.
- GameController moved Mind Spike to The Visionary's trash.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- GameController moves 1 cards to the top of The Visionary's Deck.
- The Visionary shuffles their The Visionary's deck.
- The Visionary draws Mind Spike.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
- Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Chain Lightning.
- Tempest initiates 4 Lightning damage to Enraged T-Rex.
- Elemental Subwave Inducer changes the damage type to Sonic.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Enraged T-Rex 5 Sonic damage.
- Enraged T-Rex is now at 8 HP.
- Tempest initiates 3 Lightning damage to Custom Hand-Cannon.
- Elemental Subwave Inducer changes the damage type to Sonic.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Custom Hand-Cannon 4 Sonic damage.
- Custom Hand-Cannon is now at -3 HP.
- Tempest's Squall destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- GameController moved Chain Lightning to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Went from Tempest's UsePower phase to DrawCard phase.
- GameController moves 1 cards to the top of Tempest's Deck.
- Tempest shuffles their Tempest's deck.
- Tempest draws Chain Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Velociraptor Pack.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Enraged T-Rex initiates 5 Melee damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Velociraptor Pack initiates 2 Melee damage to Personal Cloaking Device.
- Mass Levitation reduces the damage dealt to Personal Cloaking Device by Velociraptor Pack by 3.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Reactive Plating.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Flying Smash.
- While in preview mode, a decision made the result unknowable.
- While in preview mode, a decision made the result unknowable.
- Legacy initiates 3 Melee damage to Velociraptor Pack.
- Twist the Ether changes the damage type to Sonic.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Surge of Strength increases the damage dealt by Legacy by 1.
- Twist the Ether increases the damage dealt by Legacy by 1.
- Legacy deals Velociraptor Pack 6 Sonic damage.
- Velociraptor Pack is now at -1 HP.
- Legacy's Galvanize destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- While in preview mode, a decision made the result unknowable.
- While in preview mode, a decision made the result unknowable.
- While in preview mode, a decision made the result unknowable.
- Legacy initiates 3 Melee damage to Reactive Plating.
- Twist the Ether changes the damage type to Sonic.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Surge of Strength increases the damage dealt by Legacy by 1.
- Twist the Ether increases the damage dealt by Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Legacy by 1.
- Legacy deals Reactive Plating 5 Sonic damage.
- Reactive Plating is now at 5 HP.
- While in preview mode, a decision made the result unknowable.
- While in preview mode, a decision made the result unknowable.
- Legacy initiates 3 Melee damage to Enraged T-Rex.
- Twist the Ether changes the damage type to Sonic.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Surge of Strength increases the damage dealt by Legacy by 1.
- Twist the Ether increases the damage dealt by Legacy by 1.
- Legacy deals Enraged T-Rex 6 Sonic damage.
- Enraged T-Rex is now at 2 HP.
- GameController moved Flying Smash to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Legacy uses the power on Motivational Charge.
- While in preview mode, a decision made the result unknowable.
- While in preview mode, a decision made the result unknowable.
- Legacy initiates 2 Melee damage to Enraged T-Rex.
- Twist the Ether changes the damage type to Sonic.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Surge of Strength increases the damage dealt by Legacy by 1.
- Twist the Ether increases the damage dealt by Legacy by 1.
- Legacy deals Enraged T-Rex 5 Sonic damage.
- Enraged T-Rex is now at -3 HP.
- Legacy's Galvanize destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Legacy's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Decoy Projection's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- GameController moves 1 cards to the top of Legacy's Deck.
- Legacy shuffles their Legacy's deck.
- Legacy draws Flying Smash.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
- Monster of Id puts Monster of Id into play.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 38 Psychic damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Enraged T-Rex 40 Psychic damage.
- Enraged T-Rex is now at -25 HP.
- The Idealist's Wild Imagination destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-1119-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1062.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Bored Now.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
- Monster of Id puts Monster of Id into play.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 38 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-1119-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1062.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary shuffles their The Visionary's deck.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
- Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Chain Lightning.
- Tempest initiates 4 Lightning damage to Reactive Plating.
- Elemental Subwave Inducer changes the damage type to Sonic.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
- Tempest deals Reactive Plating 4 Sonic damage.
- Reactive Plating is now at 1 HP.
- Tempest initiates 3 Lightning damage to Enraged T-Rex.
- Elemental Subwave Inducer changes the damage type to Sonic.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Enraged T-Rex 4 Sonic damage.
- Enraged T-Rex is now at 11 HP.
- Tempest initiates 2 Lightning damage to Personal Cloaking Device.
- Elemental Subwave Inducer changes the damage type to Sonic.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Personal Cloaking Device 3 Sonic damage.
- Personal Cloaking Device is now at -2 HP.
- Tempest's Squall destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- GameController moved Chain Lightning to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Went from Tempest's UsePower phase to DrawCard phase.
- GameController moves 1 cards to the top of Tempest's Deck.
- Tempest shuffles their Tempest's deck.
- Tempest draws Chain Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Obsidian Field.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to The Visionary.
- Lead from the Front redirects the damage dealt from The Visionary to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Unavoidable Explosive was moved from the villain deck to the villain trash.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Run and Gun moves 10 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Armed and Dangerous.
- Revealed card: Unavoidable Explosive
- Revealed matching card: Personal Cloaking Device
- Armed and Dangerous puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Armed and Dangerous moves 1 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Automated Turret.
- GameController moved Armed and Dangerous to the villain trash.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Legacy.
- Obsidian Field increases the damage dealt by Automated Turret by 1.
- Fortitude reduces the damage dealt to Legacy by Automated Turret by 1.
- Automated Turret deals Legacy 2 Projectile damage.
- Legacy is now at 30 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Sonic Vortex.
- Tachyon may select up to 14 targets.
- Freedom Six Tachyon initiates 3 Sonic damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Personal Cloaking Device 5 Sonic damage.
- Personal Cloaking Device is now at 4 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Automated Turret 5 Sonic damage.
- Automated Turret is now at 3 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 4 Sonic damage.
- Reactive Plating is now at -3 HP.
- Freedom Six Tachyon's Team Leader destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- Freedom Six Tachyon initiates 3 Sonic damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Enraged T-Rex 5 Sonic damage.
- Enraged T-Rex is now at 6 HP.
- GameController moved Sonic Vortex to Tachyon's trash.
- GameController plays Sonic Vortex.
- Tachyon may select up to 14 targets.
- Freedom Six Tachyon initiates 3 Sonic damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Personal Cloaking Device 5 Sonic damage.
- Personal Cloaking Device is now at -1 HP.
- Freedom Six Tachyon's Team Leader destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Freedom Six Tachyon initiates 3 Sonic damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Automated Turret 5 Sonic damage.
- Automated Turret is now at -2 HP.
- Freedom Six Tachyon's Team Leader destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Freedom Six Tachyon initiates 3 Sonic damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Enraged T-Rex 5 Sonic damage.
- Enraged T-Rex is now at 1 HP.
- GameController moved Sonic Vortex to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy shuffles their Legacy's deck.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
- Monster of Id puts Monster of Id into play.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 38 Psychic damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Enraged T-Rex 41 Psychic damage.
- Enraged T-Rex is now at -40 HP.
- The Idealist's Wild Imagination destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Karate Robot.
- The Idealist moved Bright Idea from Void Guard The Idealist's hand under Monster of Id.
- Focusing Tiara moved Bored Now from Void Guard The Idealist's trash under Monster of Id.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- The Idealist initiates 3 Psychic damage to The Idealist.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Shielding Winds reduces the damage dealt to The Idealist by The Idealist by 2.
- The Idealist deals The Idealist 4 Psychic damage.
- The Idealist is now at 20 HP.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-1150-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1062.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mind Spike.
- The Visionary initiates 3 Psychic damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by The Visionary by 1.
- Obsidian Field increases the damage dealt by The Visionary by 1.
- The Visionary deals Enraged T-Rex 5 Psychic damage.
- Enraged T-Rex is now at -4 HP.
- The Visionary's Enlighten destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- GameController moved Mind Spike to The Visionary's trash.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- GameController moves 1 cards to the top of The Visionary's Deck.
- The Visionary shuffles their The Visionary's deck.
- The Visionary draws Mind Spike.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
- Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- Tempest shuffles their Tempest's deck.
- Tempest shuffles their Tempest's deck.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays River of Lava.
- Went from Insula Primalis's PlayCard phase to End phase.
- River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
- Obsidian Field increases the damage dealt by River of Lava by 1.
- Shielding Winds reduces the damage dealt to Freedom Six Tachyon by River of Lava by 2.
- Mass Levitation reduces the damage dealt to Freedom Six Tachyon by River of Lava by 3.
- River of Lava deals Freedom Six Tachyon 1 Fire damage.
- Freedom Six Tachyon is now at 27 HP.
- River of Lava initiates 5 Fire damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to The Idealist.
- Obsidian Field increases the damage dealt by River of Lava by 1.
- Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
- Mass Levitation reduces the damage dealt to The Idealist by River of Lava by 3.
- River of Lava deals The Idealist 1 Fire damage.
- The Idealist is now at 23 HP.
- River of Lava initiates 5 Fire damage to The Visionary.
- Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
- Obsidian Field increases the damage dealt by River of Lava by 1.
- Shielding Winds reduces the damage dealt to Decoy Projection by River of Lava by 2.
- Mass Levitation reduces the damage dealt to Decoy Projection by River of Lava by 3.
- River of Lava deals Decoy Projection 1 Fire damage.
- Decoy Projection is now at 4 HP.
- River of Lava initiates 5 Fire damage to Tempest.
- Obsidian Field increases the damage dealt by River of Lava by 1.
- Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
- Otherworldly Resilience reduces the damage dealt to Tempest by River of Lava by 1.
- Mass Levitation reduces the damage dealt to Tempest by River of Lava by 3.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Automated Turret.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Legacy.
- Obsidian Field increases the damage dealt by Automated Turret by 1.
- Fortitude reduces the damage dealt to Legacy by Automated Turret by 1.
- Automated Turret deals Legacy 2 Projectile damage.
- Legacy is now at 28 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Legacy.
- Applying ongoing effect: Increase damage dealt by hero targets by 1.
- Legacy uses the power on Motivational Charge.
- While in preview mode, a decision made the result unknowable.
- While in preview mode, a decision made the result unknowable.
- While in preview mode, a decision made the result unknowable.
- While in preview mode, a decision made the result unknowable.
- Legacy initiates 2 Melee damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Legacy by 1.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Surge of Strength increases the damage dealt by Legacy by 1.
- Obsidian Field increases the damage dealt by Legacy by 1.
- Twist the Ether increases the damage dealt by Legacy by 1.
- Legacy deals Ambuscade 7 Melee damage.
- Ambuscade is now at 39 HP.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
- Motivational Charge caused Legacy to regain 1 HP. HP is now 29.
- Motivational Charge caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge caused Decoy Projection to regain 1 HP, up to their maximum HP. HP is now 5.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy shuffles their Legacy's deck.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
- Monster of Id puts Monster of Id into play.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 38 Psychic damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by The Idealist by 1.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 42 Psychic damage.
- Ambuscade is now at -3 HP.
- Freedom Six Tachyon, Legacy, The Idealist, The Visionary and Tempest all defeated Ambuscade! Congratulations!
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