SHARE
TWEET

Untitled

Velvetisis Oct 25th, 2018 100 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. GameView Start
  2. Possible achievement: Base_LastHeroStanding
  3. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  4. Possible achievement: Base_NoPowers
  5. Possible achievement: Base_RedirectMany
  6. GameController puts Reactive Plating into play.
  7. GameController puts Personal Cloaking Device into play.
  8. Ambuscade was flipped to its back side.
  9. GameController puts Automated Turret into play.
  10. GameController puts Automated Turret into play.
  11. Ambuscade shuffles their the villain deck.
  12. Monster of Id puts Monster of Id into play.
  13. Went to Ambuscade's Start phase.
  14. Went from Ambuscade's Start phase to PlayCard phase.
  15. GameController plays Custom Hand-Cannon.
  16. Went from Ambuscade's PlayCard phase to End phase.
  17. Ambuscade initiates 4 Energy damage to The Idealist.
  18. Ambuscade deals The Idealist 4 Energy damage.
  19. The Idealist is now at 20 HP.
  20. Automated Turret initiates 2 Projectile damage to Legacy.
  21. Automated Turret deals Legacy 2 Projectile damage.
  22. Legacy is now at 30 HP.
  23. Automated Turret initiates 2 Projectile damage to Legacy.
  24. Automated Turret deals Legacy 2 Projectile damage.
  25. Legacy is now at 28 HP.
  26. Ambuscade initiates 2 Projectile damage to The Idealist.
  27. Ambuscade deals The Idealist 2 Projectile damage.
  28. The Idealist is now at 18 HP.
  29. Went from Ambuscade's End phase to Tachyon's Start phase.
  30. Went from Tachyon's Start phase to PlayCard phase.
  31. GameController plays Pushing The Limits.
  32. Pushing The Limits increased the action count of PlayCard by 1.
  33. GameController plays Supersonic Response.
  34. Freedom Six Tachyon initiates 2 Melee damage to Reactive Plating.
  35. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  36. Freedom Six Tachyon deals Reactive Plating 1 Melee damage.
  37. Reactive Plating is now at 9 HP.
  38. GameController moved Supersonic Response to Tachyon's trash.
  39. Went from Tachyon's PlayCard phase to UsePower phase.
  40. Tachyon uses the power on Freedom Six Tachyon.
  41. Tachyon draws Lightning Reflexes.
  42. Legacy draws Surge of Strength.
  43. Void Guard The Idealist draws Hedgy Hogs.
  44. The Visionary draws Suggestion.
  45. Tempest draws Grievous Hail Storm.
  46. Pushing The Limits increased the action count of DrawCard by 1.
  47. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  48. Tachyon draws HUD Goggles.
  49. Tachyon draws Synaptic Interruption.
  50. Went from Tachyon's DrawCard phase to End phase.
  51. Went from Tachyon's End phase to Legacy's Start phase.
  52. Went from Legacy's Start phase to PlayCard phase.
  53. GameController plays Motivational Charge.
  54. Went from Legacy's PlayCard phase to UsePower phase.
  55. Legacy uses the power on Motivational Charge.
  56. Legacy initiates 2 Melee damage to Reactive Plating.
  57. Reactive Plating reduces the damage dealt to Reactive Plating by Legacy by 1.
  58. Legacy deals Reactive Plating 1 Melee damage.
  59. Reactive Plating is now at 8 HP.
  60. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  61. Motivational Charge caused Legacy to regain 1 HP. HP is now 29.
  62. Motivational Charge caused The Idealist to regain 1 HP. HP is now 19.
  63. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  64. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  65. Went from Legacy's UsePower phase to DrawCard phase.
  66. Legacy draws Back-Fist Strike.
  67. Went from Legacy's DrawCard phase to End phase.
  68. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  69. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  70. GameController plays Focusing Tiara.
  71. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  72. Void Guard The Idealist uses the power on The Idealist.
  73. Void Guard The Idealist draws Conceptualize.
  74. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  75. Void Guard The Idealist draws Bored Now.
  76. Went from Void Guard The Idealist's DrawCard phase to End phase.
  77. The Idealist initiates 1 Psychic damage to The Idealist.
  78. Monster of Id increases the damage dealt by The Idealist by 1.
  79. The Idealist deals The Idealist 2 Psychic damage.
  80. The Idealist is now at 17 HP.
  81. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  82. Went from The Visionary's Start phase to PlayCard phase.
  83. GameController plays Mind Spike.
  84. The Visionary initiates 3 Psychic damage to Reactive Plating.
  85. Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary by 1.
  86. The Visionary deals Reactive Plating 2 Psychic damage.
  87. Reactive Plating is now at 6 HP.
  88. GameController moved Mind Spike to The Visionary's trash.
  89. Went from The Visionary's PlayCard phase to UsePower phase.
  90. The Visionary uses the power on The Visionary.
  91. Void Guard The Idealist draws Spark of Inspiration.
  92. Void Guard The Idealist draws Bright Idea.
  93. Void Guard The Idealist discards Hedgy Hogs.
  94. The Visionary moved Hedgy Hogs from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  95. Went from The Visionary's UsePower phase to DrawCard phase.
  96. The Visionary draws Psychic Maelstrom.
  97. Went from The Visionary's DrawCard phase to End phase.
  98. Went from The Visionary's End phase to Tempest's Start phase.
  99. Went from Tempest's Start phase to PlayCard phase.
  100. GameController plays Shielding Winds.
  101. Went from Tempest's PlayCard phase to UsePower phase.
  102. Went from Tempest's UsePower phase to DrawCard phase.
  103. Tempest draws Grievous Hail Storm.
  104. Went from Tempest's DrawCard phase to End phase.
  105. Went from Tempest's End phase to Insula Primalis's Start phase.
  106. Went from Insula Primalis's Start phase to PlayCard phase.
  107. GameController plays River of Lava.
  108. Went from Insula Primalis's PlayCard phase to End phase.
  109. River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
  110. Shielding Winds reduces the damage dealt to Freedom Six Tachyon by River of Lava by 2.
  111. River of Lava deals Freedom Six Tachyon 3 Fire damage.
  112. Freedom Six Tachyon is now at 25 HP.
  113. River of Lava initiates 5 Fire damage to Legacy.
  114. Shielding Winds reduces the damage dealt to Legacy by River of Lava by 2.
  115. River of Lava deals Legacy 3 Fire damage.
  116. Legacy is now at 26 HP.
  117. River of Lava initiates 5 Fire damage to The Idealist.
  118. Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
  119. River of Lava deals The Idealist 3 Fire damage.
  120. The Idealist is now at 14 HP.
  121. River of Lava initiates 5 Fire damage to The Visionary.
  122. Shielding Winds reduces the damage dealt to The Visionary by River of Lava by 2.
  123. River of Lava deals The Visionary 3 Fire damage.
  124. The Visionary is now at 23 HP.
  125. River of Lava initiates 5 Fire damage to Tempest.
  126. Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
  127. River of Lava deals Tempest 3 Fire damage.
  128. Tempest is now at 23 HP.
  129. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  130. Went from Ambuscade's Start phase to PlayCard phase.
  131. GameController plays Rigged to Detonate.
  132. Rigged to Detonate was moved to the bottom of the villain deck.
  133. Ambuscade shuffles their the villain deck.
  134. Ambuscade initiates 5 Energy damage to Legacy.
  135. Shielding Winds reduces the damage dealt to Legacy by Ambuscade by 2.
  136. Ambuscade deals Legacy 3 Energy damage.
  137. Legacy is now at 23 HP.
  138. Rigged to Detonate was moved from the villain deck to the villain trash.
  139. Went from Ambuscade's PlayCard phase to End phase.
  140. Ambuscade initiates 4 Energy damage to The Idealist.
  141. Ambuscade deals The Idealist 4 Energy damage.
  142. The Idealist is now at 10 HP.
  143. Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
  144. Automated Turret deals Freedom Six Tachyon 2 Projectile damage.
  145. Freedom Six Tachyon is now at 23 HP.
  146. Automated Turret initiates 2 Projectile damage to Legacy.
  147. Automated Turret deals Legacy 2 Projectile damage.
  148. Legacy is now at 21 HP.
  149. Ambuscade initiates 2 Projectile damage to The Idealist.
  150. Ambuscade deals The Idealist 2 Projectile damage.
  151. The Idealist is now at 8 HP.
  152. Went from Ambuscade's End phase to Tachyon's Start phase.
  153. Pushing The Limits destroys itself!
  154. GameController moved Pushing The Limits to Tachyon's trash.
  155. Went from Tachyon's Start phase to PlayCard phase.
  156. GameController plays HUD Goggles.
  157. HUD Goggles increased the action count of PlayCard by 1.
  158. GameController plays Synaptic Interruption.
  159. Went from Tachyon's PlayCard phase to UsePower phase.
  160. Tachyon uses the power on Freedom Six Tachyon.
  161. Tachyon draws Hypersonic Assault.
  162. Legacy draws The Legacy Ring.
  163. Void Guard The Idealist draws Making Things Up.
  164. The Visionary draws Telekinetic Cocoon.
  165. Tempest draws Lightning Slash.
  166. Went from Tachyon's UsePower phase to DrawCard phase.
  167. Tachyon draws Nimble Strike.
  168. Went from Tachyon's DrawCard phase to End phase.
  169. Went from Tachyon's End phase to Legacy's Start phase.
  170. Went from Legacy's Start phase to PlayCard phase.
  171. GameController plays The Legacy Ring.
  172. The Legacy Ring increased the action count of UsePower by 1.
  173. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  174. Legacy uses the power on Legacy.
  175. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  176. Legacy uses the power on Motivational Charge.
  177. Legacy initiates 2 Melee damage to Reactive Plating.
  178. Legacy's Galvanize increases the damage dealt by Legacy by 1.
  179. Reactive Plating reduces the damage dealt to Reactive Plating by Legacy by 1.
  180. Legacy deals Reactive Plating 2 Melee damage.
  181. Reactive Plating is now at 4 HP.
  182. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 24.
  183. Motivational Charge caused Legacy to regain 1 HP. HP is now 22.
  184. Motivational Charge caused The Idealist to regain 1 HP. HP is now 9.
  185. Motivational Charge caused The Visionary to regain 1 HP. HP is now 24.
  186. Motivational Charge caused Tempest to regain 1 HP. HP is now 24.
  187. Went from Legacy's UsePower phase to DrawCard phase.
  188. Legacy draws Danger Sense.
  189. Went from Legacy's DrawCard phase to End phase.
  190. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  191. Void Guard The Idealist draws Bright Idea.
  192. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  193. GameController plays Conceptualize.
  194. Conceptualize puts Karate Robot into play.
  195. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  196. Conceptualize moves 1 cards to the top of Void Guard The Idealist's Deck.
  197. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  198. Conceptualize was moved under Karate Robot.
  199. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  200. Void Guard The Idealist uses the power on The Idealist.
  201. Void Guard The Idealist draws Hedgy Hogs.
  202. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
  203. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  204. Void Guard The Idealist draws Bored Now.
  205. Went from Void Guard The Idealist's DrawCard phase to End phase.
  206. Monster of Id moved Bright Idea from under Karate Robot under Monster of Id.
  207. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  208. Went from The Visionary's Start phase to PlayCard phase.
  209. GameController plays Mass Levitation.
  210. Went from The Visionary's PlayCard phase to UsePower phase.
  211. The Visionary uses the power on The Visionary.
  212. Void Guard The Idealist draws Bright Idea.
  213. Void Guard The Idealist draws Sound Beating.
  214. Void Guard The Idealist discards Sound Beating.
  215. The Visionary moved Sound Beating from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  216. Went from The Visionary's UsePower phase to DrawCard phase.
  217. The Visionary draws Mental Divergence.
  218. Went from The Visionary's DrawCard phase to End phase.
  219. Went from The Visionary's End phase to Tempest's Start phase.
  220. Went from Tempest's Start phase to PlayCard phase.
  221. GameController plays Lightning Slash.
  222. Tempest initiates 5 Lightning damage to Reactive Plating.
  223. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  224. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  225. Tempest deals Reactive Plating 5 Lightning damage.
  226. Reactive Plating is now at -1 HP.
  227. Tempest's Squall destroys Reactive Plating!
  228. GameController moved Reactive Plating to the villain trash.
  229. GameController moved Lightning Slash to Tempest's trash.
  230. Went from Tempest's PlayCard phase to UsePower phase.
  231. Tempest uses the power on Tempest.
  232. Tempest initiates 1 Projectile damage to Ambuscade.
  233. Ambuscade made Ambuscade immune to damage.
  234. Damage amount was 0, so no damage was dealt.
  235. Tempest initiates 1 Projectile damage to Automated Turret.
  236. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  237. Tempest deals Automated Turret 2 Projectile damage.
  238. Automated Turret is now at 6 HP.
  239. Tempest initiates 1 Projectile damage to Automated Turret.
  240. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  241. Tempest deals Automated Turret 2 Projectile damage.
  242. Automated Turret is now at 6 HP.
  243. Tempest initiates 1 Projectile damage to Custom Hand-Cannon.
  244. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  245. Tempest deals Custom Hand-Cannon 2 Projectile damage.
  246. Custom Hand-Cannon is now at 3 HP.
  247. Tempest initiates 1 Projectile damage to Personal Cloaking Device.
  248. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  249. Tempest deals Personal Cloaking Device 2 Projectile damage.
  250. Personal Cloaking Device is now at 7 HP.
  251. Went from Tempest's UsePower phase to DrawCard phase.
  252. Tempest draws Into the Stratosphere.
  253. Went from Tempest's DrawCard phase to End phase.
  254. Went from Tempest's End phase to Insula Primalis's Start phase.
  255. River of Lava moved Quick Insight from Tachyon's deck to Tachyon's trash.
  256. River of Lava moved Hypersonic Assault from Tachyon's deck to Tachyon's trash.
  257. River of Lava moved Lightspeed Barrage from Tachyon's deck to Tachyon's trash.
  258. River of Lava moved Flying Smash from Legacy's deck to Legacy's trash.
  259. River of Lava moved Lead from the Front from Legacy's deck to Legacy's trash.
  260. River of Lava moved Bolster Allies from Legacy's deck to Legacy's trash.
  261. River of Lava moved Hedgy Hogs from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
  262. River of Lava moved Spark of Inspiration from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
  263. River of Lava moved Sound Beating from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
  264. River of Lava moved Mind Spike from The Visionary's deck to The Visionary's trash.
  265. River of Lava moved Foresight from The Visionary's deck to The Visionary's trash.
  266. River of Lava moved Prophetic Vision from The Visionary's deck to The Visionary's trash.
  267. River of Lava moved Into the Stratosphere from Tempest's deck to Tempest's trash.
  268. River of Lava moved Cleansing Downpour from Tempest's deck to Tempest's trash.
  269. River of Lava moved Chain Lightning from Tempest's deck to Tempest's trash.
  270. River of Lava destroys itself!
  271. GameController moved River of Lava to the environment trash.
  272. Went from Insula Primalis's Start phase to PlayCard phase.
  273. GameController plays Obsidian Field.
  274. Went from Insula Primalis's PlayCard phase to End phase.
  275. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  276. Went from Ambuscade's Start phase to PlayCard phase.
  277. GameController plays Quick Stim-Patch.
  278. Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
  279. Quick Stim-Patch moves 2 cards to the top of Ambuscade's Deck.
  280. Ambuscade shuffles their the villain deck.
  281. Quick Stim-Patch plays Reactive Plating.
  282. GameController moved Quick Stim-Patch to the villain trash.
  283. Went from Ambuscade's PlayCard phase to End phase.
  284. Ambuscade initiates 4 Energy damage to The Idealist.
  285. Obsidian Field increases the damage dealt by Ambuscade by 1.
  286. Shielding Winds reduces the damage dealt to The Idealist by Ambuscade by 2.
  287. Ambuscade deals The Idealist 3 Energy damage.
  288. The Idealist is now at 6 HP.
  289. Automated Turret initiates 2 Projectile damage to Tempest.
  290. Obsidian Field increases the damage dealt by Automated Turret by 1.
  291. Automated Turret deals Tempest 3 Projectile damage.
  292. Tempest is now at 21 HP.
  293. Automated Turret initiates 2 Projectile damage to The Visionary.
  294. Obsidian Field increases the damage dealt by Automated Turret by 1.
  295. Automated Turret deals The Visionary 3 Projectile damage.
  296. The Visionary is now at 21 HP.
  297. Ambuscade initiates 2 Projectile damage to The Idealist.
  298. Obsidian Field increases the damage dealt by Ambuscade by 1.
  299. Ambuscade deals The Idealist 3 Projectile damage.
  300. The Idealist is now at 3 HP.
  301. Went from Ambuscade's End phase to Tachyon's Start phase.
  302. HUD Goggles increased the action count of PlayCard by 1.
  303. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  304. GameController plays Hypersonic Assault.
  305. Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
  306. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  307. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  308. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  309. Freedom Six Tachyon deals Reactive Plating 2 Sonic damage.
  310. Reactive Plating is now at 8 HP.
  311. Applying ongoing effect: Reactive Plating cannot deal damage.
  312. Freedom Six Tachyon initiates 1 Sonic damage to Custom Hand-Cannon.
  313. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  314. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  315. Freedom Six Tachyon deals Custom Hand-Cannon 3 Sonic damage.
  316. Custom Hand-Cannon is now at 0 HP.
  317. Applying ongoing effect: Custom Hand-Cannon cannot deal damage.
  318. Freedom Six Tachyon's Team Leader destroys Custom Hand-Cannon!
  319. GameController moved Custom Hand-Cannon to the villain trash.
  320. Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
  321. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  322. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  323. Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
  324. Automated Turret is now at 3 HP.
  325. Applying ongoing effect: Automated Turret cannot deal damage.
  326. Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
  327. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  328. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  329. Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
  330. Automated Turret is now at 3 HP.
  331. Applying ongoing effect: Automated Turret cannot deal damage.
  332. Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
  333. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  334. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  335. Freedom Six Tachyon deals Personal Cloaking Device 3 Sonic damage.
  336. Personal Cloaking Device is now at 4 HP.
  337. Applying ongoing effect: Personal Cloaking Device cannot deal damage.
  338. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  339. Ambuscade made Ambuscade immune to damage.
  340. Damage amount was 0, so no damage was dealt.
  341. GameController moved Hypersonic Assault to Tachyon's trash.
  342. GameController plays Lightning Reflexes.
  343. Lightning Reflexes plays Accelerated Assault.
  344. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  345. Ambuscade made Ambuscade immune to damage.
  346. Damage amount was 0, so no damage was dealt.
  347. Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
  348. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  349. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  350. Freedom Six Tachyon deals Automated Turret 3 Melee damage.
  351. Automated Turret is now at 0 HP.
  352. Freedom Six Tachyon's Team Leader destroys Automated Turret!
  353. GameController moved Automated Turret to the villain trash.
  354. Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
  355. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  356. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  357. Freedom Six Tachyon deals Automated Turret 3 Melee damage.
  358. Automated Turret is now at 0 HP.
  359. Freedom Six Tachyon's Team Leader destroys Automated Turret!
  360. GameController moved Automated Turret to the villain trash.
  361. Freedom Six Tachyon initiates 1 Melee damage to Personal Cloaking Device.
  362. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  363. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  364. Freedom Six Tachyon deals Personal Cloaking Device 3 Melee damage.
  365. Personal Cloaking Device is now at 1 HP.
  366. Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
  367. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  368. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  369. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  370. Freedom Six Tachyon deals Reactive Plating 2 Melee damage.
  371. Reactive Plating is now at 6 HP.
  372. GameController moved Accelerated Assault to Tachyon's trash.
  373. Lightning Reflexes plays Accelerated Assault.
  374. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  375. Ambuscade made Ambuscade immune to damage.
  376. Damage amount was 0, so no damage was dealt.
  377. Freedom Six Tachyon initiates 1 Melee damage to Personal Cloaking Device.
  378. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  379. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  380. Freedom Six Tachyon deals Personal Cloaking Device 3 Melee damage.
  381. Personal Cloaking Device is now at -2 HP.
  382. Freedom Six Tachyon's Team Leader destroys Personal Cloaking Device!
  383. GameController moved Personal Cloaking Device to the villain trash.
  384. Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
  385. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  386. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  387. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  388. Freedom Six Tachyon deals Reactive Plating 2 Melee damage.
  389. Reactive Plating is now at 4 HP.
  390. GameController moved Accelerated Assault to Tachyon's trash.
  391. GameController moved Lightning Reflexes to Tachyon's trash.
  392. Went from Tachyon's PlayCard phase to UsePower phase.
  393. Tachyon uses the power on Freedom Six Tachyon.
  394. Tachyon draws Hypersonic Assault.
  395. Legacy draws Bolster Allies.
  396. Void Guard The Idealist draws Better Punching!.
  397. The Visionary draws Brain Burn.
  398. Tempest draws Aquatic Correspondence.
  399. Went from Tachyon's UsePower phase to DrawCard phase.
  400. Tachyon draws Quick Insight.
  401. Went from Tachyon's DrawCard phase to End phase.
  402. Went from Tachyon's End phase to Legacy's Start phase.
  403. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  404. Went from Legacy's Start phase to PlayCard phase.
  405. GameController plays Bolster Allies.
  406. Tachyon draws Sonic Vortex.
  407. Legacy draws "Thokk!".
  408. Void Guard The Idealist draws Karate Robot.
  409. The Visionary draws Demoralization.
  410. Tempest draws Shielding Winds.
  411. GameController moved Bolster Allies to Legacy's trash.
  412. The Legacy Ring increased the action count of UsePower by 1.
  413. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  414. Legacy uses the power on Legacy.
  415. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  416. Legacy uses the power on Motivational Charge.
  417. Legacy initiates 2 Melee damage to Reactive Plating.
  418. Legacy's Galvanize increases the damage dealt by Legacy by 1.
  419. Obsidian Field increases the damage dealt by Legacy by 1.
  420. Reactive Plating reduces the damage dealt to Reactive Plating by Legacy by 1.
  421. Legacy deals Reactive Plating 3 Melee damage.
  422. Reactive Plating is now at 1 HP.
  423. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 25.
  424. Motivational Charge caused Legacy to regain 1 HP. HP is now 23.
  425. Motivational Charge caused The Idealist to regain 1 HP. HP is now 4.
  426. Motivational Charge caused The Visionary to regain 1 HP. HP is now 22.
  427. Motivational Charge caused Tempest to regain 1 HP. HP is now 22.
  428. Went from Legacy's UsePower phase to DrawCard phase.
  429. Legacy draws Inspiring Presence.
  430. Went from Legacy's DrawCard phase to End phase.
  431. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  432. Void Guard The Idealist draws Making Things Up.
  433. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  434. GameController plays Bored Now.
  435. Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
  436. Bored Now moved Monster of Id to Void Guard The Idealist's deck.
  437. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  438. The Idealist initiates 2 Psychic damage to Reactive Plating.
  439. Legacy's Galvanize increases the damage dealt by The Idealist by 1.
  440. Obsidian Field increases the damage dealt by The Idealist by 1.
  441. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  442. The Idealist deals Reactive Plating 3 Psychic damage.
  443. Reactive Plating is now at -2 HP.
  444. The Idealist's Wild Imagination destroys Reactive Plating!
  445. GameController moved Reactive Plating to the villain trash.
  446. GameController moved Bored Now to Void Guard The Idealist's trash.
  447. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  448. Void Guard The Idealist uses the power on The Idealist.
  449. Void Guard The Idealist draws Spark of Inspiration.
  450. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
  451. Focusing Tiara moved Hedgy Hogs from Void Guard The Idealist's trash under Karate Robot.
  452. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  453. Void Guard The Idealist draws Sound Beating.
  454. Went from Void Guard The Idealist's DrawCard phase to End phase.
  455. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  456. Went from The Visionary's Start phase to PlayCard phase.
  457. ***** LOADED UNDO FILE: undo-76-VoidGuardTheIdealist-Start *****
  458. Possible achievement: Base_CumulativeDamage, progress: 100
  459. Possible achievement: Base_CumulativeHeal, progress: 987
  460. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  461. Possible achievement: Base_LargeAttack
  462. Possible achievement: Base_LastHeroStanding
  463. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  464. Possible achievement: Base_NoCards
  465. Possible achievement: Base_NoPowers
  466. Possible achievement: Base_RedirectMany
  467. Possible achievement: Base_WinFullHP
  468. Possible achievement: Base_WinGame
  469. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  470. Focusing Tiara moved Bored Now from Void Guard The Idealist's hand under Karate Robot.
  471. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  472. GameController plays Making Things Up.
  473. Void Guard The Idealist draws Making Things Up.
  474. Void Guard The Idealist draws Making Things Up.
  475. Void Guard The Idealist draws Strained Superego.
  476. Void Guard The Idealist discards Making Things Up.
  477. Making Things Up moved Making Things Up from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  478. Void Guard The Idealist discards Hedgy Hogs.
  479. Making Things Up moved Hedgy Hogs from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  480. Making Things Up plays Karate Robot.
  481. Making Things Up plays Spark of Inspiration.
  482. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 5.
  483. The Idealist initiates 1 Psychic damage to Reactive Plating.
  484. Legacy's Galvanize increases the damage dealt by The Idealist by 1.
  485. Monster of Id increases the damage dealt by The Idealist by 1.
  486. Obsidian Field increases the damage dealt by The Idealist by 1.
  487. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  488. The Idealist deals Reactive Plating 3 Psychic damage.
  489. Reactive Plating is now at -2 HP.
  490. The Idealist's Wild Imagination destroys Reactive Plating!
  491. GameController moved Reactive Plating to the villain trash.
  492. The Idealist initiates 1 Psychic damage to Ambuscade.
  493. Ambuscade made Ambuscade immune to damage.
  494. Damage amount was 0, so no damage was dealt.
  495. Void Guard The Idealist draws Giant Floaty Head.
  496. Spark of Inspiration was moved under Karate Robot.
  497. GameController moved Making Things Up to Void Guard The Idealist's trash.
  498. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  499. Void Guard The Idealist uses the power on The Idealist.
  500. Void Guard The Idealist draws Hedgy Hogs.
  501. The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Karate Robot.
  502. Focusing Tiara moved Hedgy Hogs from Void Guard The Idealist's trash under Karate Robot.
  503. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  504. Void Guard The Idealist draws Sound Beating.
  505. Went from Void Guard The Idealist's DrawCard phase to End phase.
  506. Monster of Id moved Hedgy Hogs from under Karate Robot under Monster of Id.
  507. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  508. Went from The Visionary's Start phase to PlayCard phase.
  509. GameController plays Mental Divergence.
  510. Went from The Visionary's PlayCard phase to UsePower phase.
  511. The Visionary uses the power on The Visionary.
  512. Void Guard The Idealist draws Better Punching!.
  513. Void Guard The Idealist draws Focusing Tiara.
  514. Void Guard The Idealist discards Focusing Tiara.
  515. The Visionary moved Focusing Tiara from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  516. Went from The Visionary's UsePower phase to DrawCard phase.
  517. The Visionary draws Psychic Maelstrom.
  518. Went from The Visionary's DrawCard phase to End phase.
  519. Went from The Visionary's End phase to Tempest's Start phase.
  520. Went from Tempest's Start phase to PlayCard phase.
  521. GameController plays Grievous Hail Storm.
  522. Went from Tempest's PlayCard phase to UsePower phase.
  523. ***** LOADED UNDO FILE: undo-87-Tempest-PlayCard *****
  524. Possible achievement: Base_CumulativeDamage, progress: 100
  525. Possible achievement: Base_CumulativeHeal, progress: 987.5
  526. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  527. Possible achievement: Base_LargeAttack
  528. Possible achievement: Base_LastHeroStanding
  529. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  530. Possible achievement: Base_NoCards
  531. Possible achievement: Base_NoPowers
  532. Possible achievement: Base_RedirectMany
  533. Possible achievement: Base_WinFullHP
  534. Possible achievement: Base_WinGame
  535. GameController plays Reclaim from the Deep.
  536. Reclaim from the Deep moved Hypersonic Assault from Tachyon's trash to Tachyon's deck.
  537. Reclaim from the Deep moved Lead from the Front from Legacy's trash to Legacy's deck.
  538. Reclaim from the Deep moved Making Things Up from Void Guard The Idealist's trash to Void Guard The Idealist's deck.
  539. Reclaim from the Deep moved Mind Spike from The Visionary's trash to The Visionary's deck.
  540. Reclaim from the Deep moved Cleansing Downpour from Tempest's trash to Tempest's deck.
  541. Tempest draws Cleansing Downpour.
  542. GameController moved Reclaim from the Deep to Tempest's trash.
  543. Went from Tempest's PlayCard phase to UsePower phase.
  544. Went from Tempest's UsePower phase to DrawCard phase.
  545. Tempest draws Otherworldly Resilience.
  546. Went from Tempest's DrawCard phase to End phase.
  547. Went from Tempest's End phase to Insula Primalis's Start phase.
  548. Went from Insula Primalis's Start phase to PlayCard phase.
  549. GameController plays Pterodactyl Thief.
  550. Went from Insula Primalis's PlayCard phase to End phase.
  551. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  552. Ambuscade was flipped to its front side.
  553. Went from Ambuscade's Start phase to PlayCard phase.
  554. GameController plays Run and Gun.
  555. Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
  556. Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Pterodactyl Thief.
  557. Synaptic Interruption destroys itself!
  558. GameController moved Synaptic Interruption to Tachyon's trash.
  559. Obsidian Field increases the damage dealt by Ambuscade by 1.
  560. Ambuscade deals Pterodactyl Thief 3 Projectile damage.
  561. Pterodactyl Thief is now at 2 HP.
  562. Run and Gun moves 6 cards to the top of Ambuscade's Deck.
  563. Ambuscade shuffles their the villain deck.
  564. Run and Gun plays Custom Hand-Cannon.
  565. GameController moved Run and Gun to the villain trash.
  566. Went from Ambuscade's PlayCard phase to End phase.
  567. Ambuscade initiates 4 Projectile damage to Freedom Six Tachyon.
  568. Obsidian Field increases the damage dealt by Ambuscade by 1.
  569. Shielding Winds reduces the damage dealt to Freedom Six Tachyon by Ambuscade by 2.
  570. Ambuscade deals Freedom Six Tachyon 3 Projectile damage.
  571. Freedom Six Tachyon is now at 22 HP.
  572. Ambuscade initiates 2 Projectile damage to The Idealist.
  573. Obsidian Field increases the damage dealt by Ambuscade by 1.
  574. Ambuscade deals The Idealist 3 Projectile damage.
  575. The Idealist is now at 2 HP.
  576. Went from Ambuscade's End phase to Tachyon's Start phase.
  577. HUD Goggles increased the action count of PlayCard by 1.
  578. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  579. GameController plays Hypersonic Assault.
  580. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  581. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  582. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  583. Freedom Six Tachyon deals Ambuscade 3 Sonic damage.
  584. Ambuscade is now at 47 HP.
  585. Applying ongoing effect: Ambuscade cannot deal damage.
  586. Freedom Six Tachyon initiates 1 Sonic damage to Custom Hand-Cannon.
  587. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  588. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  589. Freedom Six Tachyon deals Custom Hand-Cannon 3 Sonic damage.
  590. Custom Hand-Cannon is now at 2 HP.
  591. Applying ongoing effect: Custom Hand-Cannon cannot deal damage.
  592. Freedom Six Tachyon initiates 1 Sonic damage to Pterodactyl Thief.
  593. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  594. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  595. Freedom Six Tachyon deals Pterodactyl Thief 3 Sonic damage.
  596. Pterodactyl Thief is now at -1 HP.
  597. Applying ongoing effect: Pterodactyl Thief cannot deal damage.
  598. Freedom Six Tachyon's Team Leader destroys Pterodactyl Thief!
  599. GameController moved Pterodactyl Thief to the environment trash.
  600. GameController moved Hypersonic Assault to Tachyon's trash.
  601. GameController plays Quick Insight.
  602. Tachyon draws Hypersonic Assault.
  603. Tachyon draws Lightspeed Barrage.
  604. Tachyon draws Sonic Vortex.
  605. Tachyon discards Nimble Strike.
  606. Quick Insight moved Nimble Strike from Tachyon's hand to Tachyon's trash.
  607. Tachyon discards Sonic Vortex.
  608. Quick Insight moved Sonic Vortex from Tachyon's hand to Tachyon's trash.
  609. GameController moved Quick Insight to Tachyon's trash.
  610. Went from Tachyon's PlayCard phase to UsePower phase.
  611. Tachyon uses the power on Freedom Six Tachyon.
  612. Tachyon draws Accelerated Assault.
  613. Legacy draws Lead from the Front.
  614. Void Guard The Idealist draws Making Things Up.
  615. The Visionary draws Mind Spike.
  616. Tempest draws Electrical Storm.
  617. Went from Tachyon's UsePower phase to DrawCard phase.
  618. Tachyon draws Supersonic Response.
  619. Went from Tachyon's DrawCard phase to End phase.
  620. Went from Tachyon's End phase to Legacy's Start phase.
  621. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  622. Went from Legacy's Start phase to PlayCard phase.
  623. GameController plays Inspiring Presence.
  624. Inspiring Presence caused Freedom Six Tachyon to regain 1 HP. HP is now 23.
  625. Inspiring Presence caused Legacy to regain 1 HP. HP is now 24.
  626. Inspiring Presence caused The Idealist to regain 1 HP. HP is now 3.
  627. Inspiring Presence caused The Visionary to regain 1 HP. HP is now 23.
  628. Inspiring Presence caused Tempest to regain 1 HP. HP is now 23.
  629. The Legacy Ring increased the action count of UsePower by 1.
  630. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  631. Legacy uses the power on Legacy.
  632. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  633. Legacy uses the power on Motivational Charge.
  634. Legacy initiates 2 Melee damage to Custom Hand-Cannon.
  635. Legacy's Galvanize increases the damage dealt by Legacy by 1.
  636. Obsidian Field increases the damage dealt by Legacy by 1.
  637. Inspiring Presence increases the damage dealt by Legacy by 1.
  638. Legacy deals Custom Hand-Cannon 5 Melee damage.
  639. Custom Hand-Cannon is now at -3 HP.
  640. Legacy's Galvanize destroys Custom Hand-Cannon!
  641. GameController moved Custom Hand-Cannon to the villain trash.
  642. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 24.
  643. Motivational Charge caused Legacy to regain 1 HP. HP is now 25.
  644. Motivational Charge caused The Idealist to regain 1 HP. HP is now 4.
  645. Motivational Charge caused The Visionary to regain 1 HP. HP is now 24.
  646. Motivational Charge caused Tempest to regain 1 HP. HP is now 24.
  647. Went from Legacy's UsePower phase to DrawCard phase.
  648. Legacy draws Danger Sense.
  649. Went from Legacy's DrawCard phase to End phase.
  650. Legacy discards Surge of Strength.
  651. Obsidian Field moved Surge of Strength from Legacy's hand to Legacy's trash.
  652. Legacy discards "Thokk!".
  653. Obsidian Field moved "Thokk!" from Legacy's hand to Legacy's trash.
  654. Obsidian Field destroys itself!
  655. GameController moved Obsidian Field to the environment trash.
  656. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  657. Focusing Tiara moved Making Things Up from Void Guard The Idealist's hand under Karate Robot.
  658. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  659. GameController plays Strained Superego.
  660. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  661. Void Guard The Idealist uses the power on The Idealist.
  662. Void Guard The Idealist draws Flying Stabby Knives.
  663. The Idealist moved Better Punching! from Void Guard The Idealist's hand under Karate Robot.
  664. Focusing Tiara moved Focusing Tiara from Void Guard The Idealist's trash under Karate Robot.
  665. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  666. Void Guard The Idealist draws Vivid Thoughts.
  667. Went from Void Guard The Idealist's DrawCard phase to End phase.
  668. Monster of Id moved Hedgy Hogs from under Karate Robot under Monster of Id.
  669. Strained Superego moved Hedgy Hogs from under Monster of Id under Karate Robot.
  670. Void Guard The Idealist draws Bored Now.
  671. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  672. Went from The Visionary's Start phase to PlayCard phase.
  673. GameController plays Decoy Projection.
  674. Went from The Visionary's PlayCard phase to UsePower phase.
  675. The Visionary uses the power on The Visionary.
  676. Void Guard The Idealist draws Flying Stabby Knives.
  677. Void Guard The Idealist draws Vivid Thoughts.
  678. Void Guard The Idealist discards Making Things Up.
  679. The Visionary moved Making Things Up from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  680. Went from The Visionary's UsePower phase to DrawCard phase.
  681. The Visionary draws Decoy Projection.
  682. Went from The Visionary's DrawCard phase to End phase.
  683. Went from The Visionary's End phase to Tempest's Start phase.
  684. Went from Tempest's Start phase to PlayCard phase.
  685. GameController plays Cleansing Downpour.
  686. Went from Tempest's PlayCard phase to UsePower phase.
  687. Tempest uses the power on Cleansing Downpour.
  688. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 26.
  689. Cleansing Downpour caused Legacy to regain 2 HP. HP is now 27.
  690. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 6.
  691. Cleansing Downpour caused The Visionary to regain 2 HP, up to their maximum HP. HP is now 26.
  692. Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  693. Cleansing Downpour caused Tempest to regain 2 HP, up to their maximum HP. HP is now 26.
  694. Went from Tempest's UsePower phase to DrawCard phase.
  695. Tempest draws Localized Hurricane.
  696. Went from Tempest's DrawCard phase to End phase.
  697. Went from Tempest's End phase to Insula Primalis's Start phase.
  698. Went from Insula Primalis's Start phase to PlayCard phase.
  699. GameController plays Primordial Plant Life.
  700. Primordial Plant Life will destroy 1 ongoing cards owned by Legacy.
  701. Primordial Plant Life will destroy 1 ongoing cards owned by Void Guard The Idealist.
  702. Primordial Plant Life destroys Karate Robot!
  703. GameController moved Karate Robot to Void Guard The Idealist's trash.
  704. Primordial Plant Life will destroy 1 ongoing cards owned by The Visionary.
  705. Primordial Plant Life destroys Mental Divergence!
  706. GameController moved Mental Divergence to The Visionary's trash.
  707. Primordial Plant Life will destroy 1 ongoing cards owned by Tempest.
  708. Primordial Plant Life initiates 2 Toxic damage to The Idealist.
  709. Primordial Plant Life deals The Idealist 2 Toxic damage.
  710. The Idealist is now at 4 HP.
  711. Primordial Plant Life initiates 2 Toxic damage to The Visionary.
  712. Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
  713. Primordial Plant Life deals Decoy Projection 2 Toxic damage.
  714. Decoy Projection is now at 3 HP.
  715. Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
  716. Primordial Plant Life deals Freedom Six Tachyon 4 Toxic damage.
  717. Freedom Six Tachyon is now at 22 HP.
  718. Primordial Plant Life initiates 4 Toxic damage to Legacy.
  719. Primordial Plant Life deals Legacy 4 Toxic damage.
  720. Legacy is now at 23 HP.
  721. Primordial Plant Life initiates 4 Toxic damage to Tempest.
  722. Primordial Plant Life deals Tempest 4 Toxic damage.
  723. Tempest is now at 22 HP.
  724. Went from Insula Primalis's PlayCard phase to End phase.
  725. Primordial Plant Life destroys itself!
  726. GameController moved Primordial Plant Life to the environment trash.
  727. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  728. Went from Ambuscade's Start phase to PlayCard phase.
  729. GameController plays Quick Stim-Patch.
  730. Quick Stim-Patch caused Ambuscade to regain 3 HP, up to their maximum HP. HP is now 50.
  731. Quick Stim-Patch moves 2 cards to the top of Ambuscade's Deck.
  732. Ambuscade shuffles their the villain deck.
  733. Quick Stim-Patch plays Automated Turret.
  734. GameController moved Quick Stim-Patch to the villain trash.
  735. Went from Ambuscade's PlayCard phase to End phase.
  736. Automated Turret initiates 2 Projectile damage to The Visionary.
  737. Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
  738. Automated Turret deals Decoy Projection 2 Projectile damage.
  739. Decoy Projection is now at 1 HP.
  740. Went from Ambuscade's End phase to Tachyon's Start phase.
  741. Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
  742. HUD Goggles increased the action count of PlayCard by 1.
  743. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  744. GameController plays Hypersonic Assault.
  745. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  746. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  747. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  748. Freedom Six Tachyon deals Ambuscade 3 Sonic damage.
  749. Ambuscade is now at 47 HP.
  750. Applying ongoing effect: Ambuscade cannot deal damage.
  751. Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
  752. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  753. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  754. Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
  755. Automated Turret is now at 5 HP.
  756. Applying ongoing effect: Automated Turret cannot deal damage.
  757. GameController moved Hypersonic Assault to Tachyon's trash.
  758. GameController plays Accelerated Assault.
  759. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  760. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  761. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  762. Freedom Six Tachyon deals Ambuscade 3 Melee damage.
  763. Ambuscade is now at 44 HP.
  764. Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
  765. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  766. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  767. Freedom Six Tachyon deals Automated Turret 3 Melee damage.
  768. Automated Turret is now at 2 HP.
  769. GameController moved Accelerated Assault to Tachyon's trash.
  770. Went from Tachyon's PlayCard phase to UsePower phase.
  771. Tachyon uses the power on Freedom Six Tachyon.
  772. Tachyon draws Blinding Speed.
  773. Legacy draws Fortitude.
  774. Void Guard The Idealist draws Giant Floaty Head.
  775. The Visionary draws Cerebral Hemorrhage.
  776. Tempest draws Into the Stratosphere.
  777. Went from Tachyon's UsePower phase to DrawCard phase.
  778. Tachyon draws Fleet of Foot.
  779. Went from Tachyon's DrawCard phase to End phase.
  780. Went from Tachyon's End phase to Legacy's Start phase.
  781. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  782. Went from Legacy's Start phase to PlayCard phase.
  783. GameController plays Lead from the Front.
  784. The Legacy Ring increased the action count of UsePower by 1.
  785. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  786. Legacy uses the power on Legacy.
  787. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  788. Legacy uses the power on Motivational Charge.
  789. Legacy initiates 2 Melee damage to Automated Turret.
  790. Legacy's Galvanize increases the damage dealt by Legacy by 1.
  791. Inspiring Presence increases the damage dealt by Legacy by 1.
  792. Legacy deals Automated Turret 4 Melee damage.
  793. Automated Turret is now at -2 HP.
  794. Legacy's Galvanize destroys Automated Turret!
  795. GameController moved Automated Turret to the villain trash.
  796. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 23.
  797. Motivational Charge caused Legacy to regain 1 HP. HP is now 24.
  798. Motivational Charge caused The Idealist to regain 1 HP. HP is now 5.
  799. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  800. Motivational Charge caused Decoy Projection to regain 1 HP. HP is now 2.
  801. Motivational Charge caused Tempest to regain 1 HP. HP is now 23.
  802. Went from Legacy's UsePower phase to DrawCard phase.
  803. Legacy draws Heroic Interception.
  804. Went from Legacy's DrawCard phase to End phase.
  805. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  806. Void Guard The Idealist draws Vivid Thoughts.
  807. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  808. GameController plays Vivid Thoughts.
  809. Revealed card: Spark of Inspiration
  810. Revealed card: Strained Superego
  811. Revealed card: Conceptualize
  812. Vivid Thoughts puts Spark of Inspiration into play.
  813. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 6.
  814. The Idealist initiates 1 Psychic damage to Ambuscade.
  815. Legacy's Galvanize increases the damage dealt by The Idealist by 1.
  816. Monster of Id increases the damage dealt by The Idealist by 1.
  817. Inspiring Presence increases the damage dealt by The Idealist by 1.
  818. The Idealist deals Ambuscade 4 Psychic damage.
  819. Ambuscade is now at 40 HP.
  820. Void Guard The Idealist draws Strained Superego.
  821. Spark of Inspiration was moved under Karate Robot.
  822. Vivid Thoughts puts Conceptualize into play.
  823. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  824. Conceptualize moves 7 cards to the top of Void Guard The Idealist's Deck.
  825. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  826. Conceptualize was moved under Karate Robot.
  827. Vivid Thoughts moved Strained Superego from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  828. GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
  829. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  830. Void Guard The Idealist uses the power on The Idealist.
  831. Void Guard The Idealist draws Making Things Up.
  832. The Idealist moved Better Punching! from Void Guard The Idealist's hand under Karate Robot.
  833. Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's trash under Karate Robot.
  834. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  835. Void Guard The Idealist draws Focusing Tiara.
  836. Went from Void Guard The Idealist's DrawCard phase to End phase.
  837. Monster of Id moved Hedgy Hogs from under Karate Robot under Monster of Id.
  838. Strained Superego moved Hedgy Hogs from under Monster of Id under Karate Robot.
  839. Void Guard The Idealist uses the power on Strained Superego.
  840. Strained Superego plays Bright Idea.
  841. Void Guard The Idealist draws Sound Beating.
  842. Bright Idea was moved under Karate Robot.
  843. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  844. Went from The Visionary's Start phase to PlayCard phase.
  845. Went from The Visionary's PlayCard phase to UsePower phase.
  846. The Visionary uses the power on The Visionary.
  847. Void Guard The Idealist draws Sound Beating.
  848. Void Guard The Idealist draws Hedgy Hogs.
  849. Void Guard The Idealist discards Making Things Up.
  850. The Visionary moved Making Things Up from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  851. Went from The Visionary's UsePower phase to DrawCard phase.
  852. The Visionary draws Precognition.
  853. Went from The Visionary's DrawCard phase to End phase.
  854. Went from The Visionary's End phase to Tempest's Start phase.
  855. Went from Tempest's Start phase to PlayCard phase.
  856. GameController plays Otherworldly Resilience.
  857. Went from Tempest's PlayCard phase to UsePower phase.
  858. Tempest uses the power on Cleansing Downpour.
  859. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 25.
  860. Cleansing Downpour caused Legacy to regain 2 HP. HP is now 26.
  861. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 8.
  862. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  863. Cleansing Downpour caused Decoy Projection to regain 2 HP. HP is now 4.
  864. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 25.
  865. Went from Tempest's UsePower phase to DrawCard phase.
  866. Tempest draws Gene-Bound Shackles.
  867. Went from Tempest's DrawCard phase to End phase.
  868. Went from Tempest's End phase to Insula Primalis's Start phase.
  869. Went from Insula Primalis's Start phase to PlayCard phase.
  870. GameController plays Enraged T-Rex.
  871. Went from Insula Primalis's PlayCard phase to End phase.
  872. Enraged T-Rex initiates 5 Melee damage to The Visionary.
  873. Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
  874. Shielding Winds reduces the damage dealt to Decoy Projection by Enraged T-Rex by 2.
  875. Enraged T-Rex deals Decoy Projection 3 Melee damage.
  876. Decoy Projection is now at 1 HP.
  877. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  878. Went from Ambuscade's Start phase to PlayCard phase.
  879. GameController plays Custom Hand-Cannon.
  880. Went from Ambuscade's PlayCard phase to End phase.
  881. Went from Ambuscade's End phase to Tachyon's Start phase.
  882. Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
  883. HUD Goggles increased the action count of PlayCard by 1.
  884. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  885. GameController plays Fleet of Foot.
  886. Tachyon draws Synaptic Interruption.
  887. Legacy draws Surge of Strength.
  888. Void Guard The Idealist draws Spark of Inspiration.
  889. The Visionary draws Mental Divergence.
  890. Tempest draws Reclaim from the Deep.
  891. Fleet of Foot plays Blinding Speed.
  892. Blinding Speed destroys Enraged T-Rex!
  893. GameController moved Enraged T-Rex to the environment trash.
  894. GameController moved Blinding Speed to Tachyon's trash.
  895. GameController moved Fleet of Foot to Tachyon's trash.
  896. GameController plays Synaptic Interruption.
  897. Went from Tachyon's PlayCard phase to UsePower phase.
  898. Tachyon uses the power on Freedom Six Tachyon.
  899. Tachyon draws HUD Goggles.
  900. Legacy draws Danger Sense.
  901. Void Guard The Idealist draws Karate Robot.
  902. The Visionary draws Twist the Ether.
  903. Tempest draws Shielding Winds.
  904. Went from Tachyon's UsePower phase to DrawCard phase.
  905. Tachyon draws Research Grant.
  906. Went from Tachyon's DrawCard phase to End phase.
  907. Went from Tachyon's End phase to Legacy's Start phase.
  908. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  909. Went from Legacy's Start phase to PlayCard phase.
  910. GameController plays Fortitude.
  911. The Legacy Ring increased the action count of UsePower by 1.
  912. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  913. Legacy uses the power on Legacy.
  914. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  915. Legacy uses the power on Motivational Charge.
  916. Legacy initiates 2 Melee damage to Custom Hand-Cannon.
  917. Legacy's Galvanize increases the damage dealt by Legacy by 1.
  918. Inspiring Presence increases the damage dealt by Legacy by 1.
  919. Legacy deals Custom Hand-Cannon 4 Melee damage.
  920. Custom Hand-Cannon is now at 1 HP.
  921. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 26.
  922. Motivational Charge caused Legacy to regain 1 HP. HP is now 27.
  923. Motivational Charge caused The Idealist to regain 1 HP. HP is now 9.
  924. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  925. Motivational Charge caused Decoy Projection to regain 1 HP. HP is now 2.
  926. Motivational Charge caused Tempest to regain 1 HP, up to their maximum HP. HP is now 26.
  927. Went from Legacy's UsePower phase to DrawCard phase.
  928. Legacy draws Inspiring Presence.
  929. Went from Legacy's DrawCard phase to End phase.
  930. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  931. Focusing Tiara moved Strained Superego from Void Guard The Idealist's hand under Karate Robot.
  932. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  933. GameController plays Giant Floaty Head.
  934. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  935. Void Guard The Idealist uses the power on The Idealist.
  936. Void Guard The Idealist draws Making Things Up.
  937. The Idealist moved Sound Beating from Void Guard The Idealist's hand under Karate Robot.
  938. Focusing Tiara moved Making Things Up from Void Guard The Idealist's trash under Karate Robot.
  939. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  940. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  941. Went from Void Guard The Idealist's DrawCard phase to End phase.
  942. Monster of Id moved Conceptualize from under Karate Robot under Monster of Id.
  943. Strained Superego moved Hedgy Hogs from under Monster of Id under Karate Robot.
  944. Void Guard The Idealist uses the power on Strained Superego.
  945. Strained Superego plays Spark of Inspiration.
  946. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 10.
  947. The Idealist initiates 1 Psychic damage to Custom Hand-Cannon.
  948. Legacy's Galvanize increases the damage dealt by The Idealist by 1.
  949. Monster of Id increases the damage dealt by The Idealist by 1.
  950. Inspiring Presence increases the damage dealt by The Idealist by 1.
  951. The Idealist deals Custom Hand-Cannon 4 Psychic damage.
  952. Custom Hand-Cannon is now at -3 HP.
  953. The Idealist's Wild Imagination destroys Custom Hand-Cannon!
  954. GameController moved Custom Hand-Cannon to the villain trash.
  955. The Idealist initiates 1 Psychic damage to Ambuscade.
  956. Legacy's Galvanize increases the damage dealt by The Idealist by 1.
  957. Monster of Id increases the damage dealt by The Idealist by 1.
  958. Inspiring Presence increases the damage dealt by The Idealist by 1.
  959. The Idealist deals Ambuscade 4 Psychic damage.
  960. Ambuscade is now at 36 HP.
  961. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  962. Spark of Inspiration was moved under Karate Robot.
  963. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  964. Went from The Visionary's Start phase to PlayCard phase.
  965. GameController plays Mental Divergence.
  966. Went from The Visionary's PlayCard phase to UsePower phase.
  967. The Visionary uses the power on The Visionary.
  968. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  969. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  970. Void Guard The Idealist discards Making Things Up.
  971. The Visionary moved Making Things Up from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  972. Went from The Visionary's UsePower phase to DrawCard phase.
  973. The Visionary draws Wrest the Mind.
  974. Went from The Visionary's DrawCard phase to End phase.
  975. Went from The Visionary's End phase to Tempest's Start phase.
  976. Went from Tempest's Start phase to PlayCard phase.
  977. GameController plays Aquatic Correspondence.
  978. Tempest draws Gene-Bound Shackles.
  979. Tempest draws Otherworldly Resilience.
  980. Tempest draws Electrical Storm.
  981. GameController moved Aquatic Correspondence to Tempest's trash.
  982. Went from Tempest's PlayCard phase to UsePower phase.
  983. Tempest uses the power on Cleansing Downpour.
  984. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP, up to their maximum HP. HP is now 28.
  985. Cleansing Downpour caused Legacy to regain 2 HP. HP is now 29.
  986. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 12.
  987. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  988. Cleansing Downpour caused Decoy Projection to regain 2 HP. HP is now 4.
  989. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  990. Went from Tempest's UsePower phase to DrawCard phase.
  991. Tempest draws Otherworldly Resilience.
  992. Went from Tempest's DrawCard phase to End phase.
  993. Went from Tempest's End phase to Insula Primalis's Start phase.
  994. Went from Insula Primalis's Start phase to PlayCard phase.
  995. GameController plays Volcanic Eruption.
  996. Went from Insula Primalis's PlayCard phase to End phase.
  997. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  998. Went from Ambuscade's Start phase to PlayCard phase.
  999. GameController plays Sonic Mine.
  1000. Went from Ambuscade's PlayCard phase to End phase.
  1001. Ambuscade initiates 4 Projectile damage to Legacy.
  1002. Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
  1003. Ambuscade deals Legacy 3 Projectile damage.
  1004. Legacy is now at 26 HP.
  1005. Went from Ambuscade's End phase to Tachyon's Start phase.
  1006. Volcanic Eruption puts Obsidian Field into play.
  1007. Volcanic Eruption destroys itself!
  1008. GameController moved Volcanic Eruption to the environment trash.
  1009. Went from Tachyon's Start phase to Legacy's Start phase.
  1010. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  1011. Went from Legacy's Start phase to PlayCard phase.
  1012. GameController plays Danger Sense.
  1013. The Legacy Ring increased the action count of UsePower by 1.
  1014. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1015. Legacy uses the power on Legacy.
  1016. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  1017. Legacy uses the power on Motivational Charge.
  1018. Legacy initiates 2 Melee damage to Ambuscade.
  1019. Legacy's Galvanize increases the damage dealt by Legacy by 1.
  1020. Inspiring Presence increases the damage dealt by Legacy by 1.
  1021. Obsidian Field increases the damage dealt by Legacy by 1.
  1022. Legacy deals Ambuscade 5 Melee damage.
  1023. Ambuscade is now at 31 HP.
  1024. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1025. Motivational Charge caused Legacy to regain 1 HP. HP is now 27.
  1026. Motivational Charge caused The Idealist to regain 1 HP. HP is now 13.
  1027. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  1028. Motivational Charge caused Decoy Projection to regain 1 HP, up to their maximum HP. HP is now 5.
  1029. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  1030. Went from Legacy's UsePower phase to DrawCard phase.
  1031. Legacy draws Fortitude.
  1032. Went from Legacy's DrawCard phase to End phase.
  1033. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  1034. Focusing Tiara moved Focusing Tiara from Void Guard The Idealist's hand under Karate Robot.
  1035. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1036. GameController plays Bored Now.
  1037. Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
  1038. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  1039. Bored Now moved Monster of Id to Void Guard The Idealist's deck.
  1040. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1041. The Idealist initiates 3 Psychic damage to Sonic Mine.
  1042. Legacy's Galvanize increases the damage dealt by The Idealist by 1.
  1043. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1044. Obsidian Field increases the damage dealt by The Idealist by 1.
  1045. The Idealist deals Sonic Mine 6 Psychic damage.
  1046. Sonic Mine is now at -5 HP.
  1047. Sonic Mine initiates 2 Sonic damage to The Idealist.
  1048. Obsidian Field increases the damage dealt by Sonic Mine by 1.
  1049. Sonic Mine deals The Idealist 3 Sonic damage.
  1050. The Idealist is now at 10 HP.
  1051. Applying ongoing effect: The Idealist cannot deal damage.
  1052. Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
  1053. Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Sonic Mine.
  1054. Synaptic Interruption destroys itself!
  1055. GameController moved Synaptic Interruption to Tachyon's trash.
  1056. Obsidian Field increases the damage dealt by Sonic Mine by 1.
  1057. Sonic Mine deals Sonic Mine 3 Sonic damage.
  1058. Sonic Mine is now at -8 HP.
  1059. Applying ongoing effect: Sonic Mine cannot deal damage.
  1060. The Idealist's Wild Imagination destroys Sonic Mine!
  1061. GameController moved Sonic Mine to the villain trash.
  1062. GameController moved Bored Now to Void Guard The Idealist's trash.
  1063. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1064. Void Guard The Idealist uses the power on The Idealist.
  1065. Void Guard The Idealist draws Monster of Id.
  1066. Monster of Id puts Monster of Id into play.
  1067. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
  1068. Focusing Tiara moved Bored Now from Void Guard The Idealist's trash under Karate Robot.
  1069. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1070. GameController moves 1 cards to the top of Void Guard The Idealist's Deck.
  1071. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1072. Void Guard The Idealist draws Making Things Up.
  1073. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1074. Strained Superego destroys Monster of Id!
  1075. GameController moved Monster of Id to Void Guard The Idealist's trash.
  1076. Void Guard The Idealist uses the power on Strained Superego.
  1077. Strained Superego plays Hedgy Hogs.
  1078. Hedgy Hogs was moved under Karate Robot.
  1079. Focusing Tiara moved Monster of Id from Void Guard The Idealist's trash under Karate Robot.
  1080. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  1081. Went from The Visionary's Start phase to PlayCard phase.
  1082. GameController plays Twist the Ether.
  1083. GameController moved Twist the Ether from The Visionary's hand next to Ambuscade.
  1084. Went from The Visionary's PlayCard phase to UsePower phase.
  1085. The Visionary uses the power on Mass Levitation.
  1086. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1087. Went from The Visionary's UsePower phase to DrawCard phase.
  1088. The Visionary draws Prophetic Vision.
  1089. Went from The Visionary's DrawCard phase to End phase.
  1090. Went from The Visionary's End phase to Tempest's Start phase.
  1091. Went from Tempest's Start phase to PlayCard phase.
  1092. GameController plays Gene-Bound Shackles.
  1093. Went from Tempest's PlayCard phase to UsePower phase.
  1094. Tempest uses the power on Cleansing Downpour.
  1095. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1096. Cleansing Downpour caused Legacy to regain 2 HP. HP is now 29.
  1097. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 12.
  1098. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  1099. Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  1100. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1101. Went from Tempest's UsePower phase to DrawCard phase.
  1102. Tempest draws Reclaim from the Deep.
  1103. Went from Tempest's DrawCard phase to End phase.
  1104. Went from Tempest's End phase to Insula Primalis's Start phase.
  1105. Went from Insula Primalis's Start phase to PlayCard phase.
  1106. GameController plays Pterodactyl Thief.
  1107. Went from Insula Primalis's PlayCard phase to End phase.
  1108. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1109. Notice: an ongoing effect just expired: The Idealist cannot deal damage.
  1110. Went from Ambuscade's Start phase to PlayCard phase.
  1111. GameController plays Sonic Mine.
  1112. Went from Ambuscade's PlayCard phase to End phase.
  1113. Ambuscade initiates 4 Projectile damage to Legacy.
  1114. Obsidian Field increases the damage dealt by Ambuscade by 1.
  1115. Twist the Ether reduces the damage dealt to Legacy by Ambuscade by 1.
  1116. Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
  1117. Ambuscade deals Legacy 3 Projectile damage.
  1118. Legacy is now at 26 HP.
  1119. Went from Ambuscade's End phase to Tachyon's Start phase.
  1120. HUD Goggles increased the action count of PlayCard by 1.
  1121. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1122. GameController plays Research Grant.
  1123. GameController plays Supersonic Response.
  1124. Freedom Six Tachyon initiates 2 Melee damage to Pterodactyl Thief.
  1125. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  1126. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1127. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  1128. Freedom Six Tachyon deals Pterodactyl Thief 5 Melee damage.
  1129. Pterodactyl Thief is now at 0 HP.
  1130. Freedom Six Tachyon's Team Leader destroys Pterodactyl Thief!
  1131. GameController moved Pterodactyl Thief to the environment trash.
  1132. GameController moved Supersonic Response to Tachyon's trash.
  1133. Went from Tachyon's PlayCard phase to UsePower phase.
  1134. Tachyon uses the power on Freedom Six Tachyon.
  1135. Tachyon draws Lightspeed Barrage.
  1136. Legacy draws The Legacy Ring.
  1137. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1138. The Visionary draws Suggestion.
  1139. Tempest draws Chain Lightning.
  1140. Went from Tachyon's UsePower phase to DrawCard phase.
  1141. Tachyon draws Nimble Strike.
  1142. Went from Tachyon's DrawCard phase to End phase.
  1143. Went from Tachyon's End phase to Legacy's Start phase.
  1144. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  1145. Went from Legacy's Start phase to PlayCard phase.
  1146. GameController plays Danger Sense.
  1147. The Legacy Ring increased the action count of UsePower by 1.
  1148. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1149. Legacy uses the power on Motivational Charge.
  1150. Legacy initiates 2 Melee damage to Sonic Mine.
  1151. Inspiring Presence increases the damage dealt by Legacy by 1.
  1152. Obsidian Field increases the damage dealt by Legacy by 1.
  1153. Legacy deals Sonic Mine 4 Melee damage.
  1154. Sonic Mine is now at -3 HP.
  1155. Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
  1156. Obsidian Field increases the damage dealt by Sonic Mine by 1.
  1157. Sonic Mine deals Freedom Six Tachyon 3 Sonic damage.
  1158. Freedom Six Tachyon is now at 25 HP.
  1159. Applying ongoing effect: Freedom Six Tachyon cannot deal damage.
  1160. Sonic Mine initiates 2 Sonic damage to Legacy.
  1161. Obsidian Field increases the damage dealt by Sonic Mine by 1.
  1162. Fortitude reduces the damage dealt to Legacy by Sonic Mine by 1.
  1163. Sonic Mine deals Legacy 2 Sonic damage.
  1164. Legacy is now at 24 HP.
  1165. Applying ongoing effect: Legacy cannot deal damage.
  1166. Sonic Mine initiates 2 Sonic damage to The Idealist.
  1167. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  1168. Obsidian Field increases the damage dealt by Sonic Mine by 1.
  1169. Fortitude reduces the damage dealt to Legacy by Sonic Mine by 1.
  1170. Sonic Mine deals Legacy 2 Sonic damage.
  1171. Legacy is now at 22 HP.
  1172. Applying ongoing effect: Legacy cannot deal damage.
  1173. Sonic Mine initiates 2 Sonic damage to The Visionary.
  1174. Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
  1175. Obsidian Field increases the damage dealt by Sonic Mine by 1.
  1176. Sonic Mine deals Decoy Projection 3 Sonic damage.
  1177. Decoy Projection is now at 2 HP.
  1178. Applying ongoing effect: Decoy Projection cannot deal damage.
  1179. Sonic Mine initiates 2 Sonic damage to Decoy Projection.
  1180. Obsidian Field increases the damage dealt by Sonic Mine by 1.
  1181. Sonic Mine deals Decoy Projection 3 Sonic damage.
  1182. Decoy Projection is now at -1 HP.
  1183. Applying ongoing effect: Decoy Projection cannot deal damage.
  1184. Sonic Mine destroys Decoy Projection!
  1185. GameController moved Decoy Projection to The Visionary's trash.
  1186. Sonic Mine initiates 2 Sonic damage to Tempest.
  1187. Obsidian Field increases the damage dealt by Sonic Mine by 1.
  1188. Otherworldly Resilience reduces the damage dealt to Tempest by Sonic Mine by 1.
  1189. Sonic Mine deals Tempest 2 Sonic damage.
  1190. Tempest is now at 24 HP.
  1191. Applying ongoing effect: Tempest cannot deal damage.
  1192. Legacy's Galvanize destroys Sonic Mine!
  1193. GameController moved Sonic Mine to the villain trash.
  1194. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 26.
  1195. Motivational Charge caused Legacy to regain 1 HP. HP is now 23.
  1196. Motivational Charge caused The Idealist to regain 1 HP. HP is now 13.
  1197. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  1198. Motivational Charge caused Tempest to regain 1 HP. HP is now 25.
  1199. Legacy uses the power on Legacy.
  1200. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  1201. Went from Legacy's UsePower phase to DrawCard phase.
  1202. Legacy draws Superhuman Durability.
  1203. Went from Legacy's DrawCard phase to End phase.
  1204. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  1205. Focusing Tiara moved Making Things Up from Void Guard The Idealist's hand under Karate Robot.
  1206. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1207. GameController plays Karate Robot.
  1208. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1209. Void Guard The Idealist uses the power on Strained Superego.
  1210. Strained Superego plays Conceptualize.
  1211. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1212. Conceptualize was moved under Karate Robot.
  1213. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1214. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1215. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1216. Strained Superego moved Conceptualize from under Karate Robot under Karate Robot.
  1217. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1218. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  1219. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1220. Went from The Visionary's Start phase to PlayCard phase.
  1221. GameController plays Decoy Projection.
  1222. Went from The Visionary's PlayCard phase to UsePower phase.
  1223. The Visionary uses the power on Mass Levitation.
  1224. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1225. Went from The Visionary's UsePower phase to DrawCard phase.
  1226. The Visionary draws Wrest the Mind.
  1227. Went from The Visionary's DrawCard phase to End phase.
  1228. Went from The Visionary's End phase to Tempest's Start phase.
  1229. Went from Tempest's Start phase to PlayCard phase.
  1230. Went from Tempest's PlayCard phase to UsePower phase.
  1231. Tempest uses the power on Cleansing Downpour.
  1232. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP, up to their maximum HP. HP is now 28.
  1233. Cleansing Downpour caused Legacy to regain 2 HP. HP is now 25.
  1234. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 15.
  1235. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  1236. Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  1237. Cleansing Downpour caused Tempest to regain 1 HP, up to their maximum HP. HP is now 26.
  1238. Went from Tempest's UsePower phase to DrawCard phase.
  1239. Tempest draws Elemental Subwave Inducer.
  1240. Went from Tempest's DrawCard phase to End phase.
  1241. Went from Tempest's End phase to Insula Primalis's Start phase.
  1242. Went from Insula Primalis's Start phase to PlayCard phase.
  1243. GameController plays Obsidian Field.
  1244. Went from Insula Primalis's PlayCard phase to End phase.
  1245. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1246. Notice: an ongoing effect just expired: Freedom Six Tachyon cannot deal damage.
  1247. Notice: an ongoing effect just expired: Legacy cannot deal damage.
  1248. Notice: an ongoing effect just expired: Legacy cannot deal damage.
  1249. Notice: an ongoing effect just expired: Tempest cannot deal damage.
  1250. Went from Ambuscade's Start phase to PlayCard phase.
  1251. GameController plays Automated Turret.
  1252. Went from Ambuscade's PlayCard phase to End phase.
  1253. Ambuscade initiates 4 Projectile damage to Freedom Six Tachyon.
  1254. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Legacy.
  1255. Obsidian Field increases the damage dealt by Ambuscade by 1.
  1256. Obsidian Field increases the damage dealt by Ambuscade by 1.
  1257. Twist the Ether reduces the damage dealt to Legacy by Ambuscade by 1.
  1258. Shielding Winds reduces the damage dealt to Legacy by Ambuscade by 2.
  1259. Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
  1260. Ambuscade deals Legacy 2 Projectile damage.
  1261. Legacy is now at 23 HP.
  1262. Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
  1263. Obsidian Field increases the damage dealt by Automated Turret by 1.
  1264. Obsidian Field increases the damage dealt by Automated Turret by 1.
  1265. Automated Turret deals Freedom Six Tachyon 4 Projectile damage.
  1266. Freedom Six Tachyon is now at 24 HP.
  1267. Went from Ambuscade's End phase to Tachyon's Start phase.
  1268. HUD Goggles increased the action count of PlayCard by 1.
  1269. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1270. Went from Tachyon's PlayCard phase to UsePower phase.
  1271. Tachyon uses the power on Freedom Six Tachyon.
  1272. Tachyon draws Fleet of Foot.
  1273. Legacy draws Heroic Interception.
  1274. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1275. The Visionary draws Mass Levitation.
  1276. Tempest draws Lightning Slash.
  1277. Went from Tachyon's UsePower phase to DrawCard phase.
  1278. Tachyon draws Blinding Speed.
  1279. Went from Tachyon's DrawCard phase to End phase.
  1280. Tachyon discards Nimble Strike.
  1281. Obsidian Field moved Nimble Strike from Tachyon's hand to Tachyon's trash.
  1282. Tachyon discards Sonic Vortex.
  1283. Obsidian Field moved Sonic Vortex from Tachyon's hand to Tachyon's trash.
  1284. Obsidian Field destroys itself!
  1285. GameController moved Obsidian Field to the environment trash.
  1286. Went from Tachyon's End phase to Legacy's Start phase.
  1287. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  1288. Went from Legacy's Start phase to PlayCard phase.
  1289. GameController plays Superhuman Durability.
  1290. The Legacy Ring increased the action count of UsePower by 1.
  1291. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1292. Legacy uses the power on Legacy.
  1293. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  1294. Legacy uses the power on Motivational Charge.
  1295. Legacy initiates 2 Melee damage to Automated Turret.
  1296. Legacy's Galvanize increases the damage dealt by Legacy by 1.
  1297. Inspiring Presence increases the damage dealt by Legacy by 1.
  1298. Obsidian Field increases the damage dealt by Legacy by 1.
  1299. Legacy deals Automated Turret 5 Melee damage.
  1300. Automated Turret is now at 3 HP.
  1301. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 25.
  1302. Motivational Charge caused Legacy to regain 1 HP. HP is now 24.
  1303. Motivational Charge caused The Idealist to regain 1 HP. HP is now 16.
  1304. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  1305. Motivational Charge tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  1306. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  1307. Went from Legacy's UsePower phase to DrawCard phase.
  1308. Legacy draws Surge of Strength.
  1309. Went from Legacy's DrawCard phase to End phase.
  1310. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  1311. Focusing Tiara moved Strained Superego from Void Guard The Idealist's hand under Karate Robot.
  1312. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1313. GameController plays Flying Stabby Knives.
  1314. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1315. Void Guard The Idealist uses the power on The Idealist.
  1316. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1317. The Idealist moved Conceptualize from Void Guard The Idealist's hand under Karate Robot.
  1318. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1319. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1320. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1321. Strained Superego moved Conceptualize from under Karate Robot under Karate Robot.
  1322. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1323. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  1324. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1325. Went from The Visionary's Start phase to PlayCard phase.
  1326. Went from The Visionary's PlayCard phase to UsePower phase.
  1327. The Visionary uses the power on Mass Levitation.
  1328. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1329. Went from The Visionary's UsePower phase to DrawCard phase.
  1330. The Visionary draws Psychic Maelstrom.
  1331. Went from The Visionary's DrawCard phase to End phase.
  1332. The Visionary discards Brain Burn.
  1333. Obsidian Field moved Brain Burn from The Visionary's hand to The Visionary's trash.
  1334. The Visionary discards Precognition.
  1335. Obsidian Field moved Precognition from The Visionary's hand to The Visionary's trash.
  1336. Obsidian Field destroys itself!
  1337. GameController moved Obsidian Field to the environment trash.
  1338. Went from The Visionary's End phase to Tempest's Start phase.
  1339. Went from Tempest's Start phase to PlayCard phase.
  1340. GameController plays Lightning Slash.
  1341. Tempest initiates 5 Lightning damage to Automated Turret.
  1342. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  1343. Inspiring Presence increases the damage dealt by Tempest by 1.
  1344. Tempest deals Automated Turret 7 Lightning damage.
  1345. Automated Turret is now at -4 HP.
  1346. Tempest's Squall destroys Automated Turret!
  1347. GameController moved Automated Turret to the villain trash.
  1348. GameController moved Lightning Slash to Tempest's trash.
  1349. Went from Tempest's PlayCard phase to UsePower phase.
  1350. Tempest uses the power on Cleansing Downpour.
  1351. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 27.
  1352. Cleansing Downpour caused Legacy to regain 2 HP. HP is now 26.
  1353. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 18.
  1354. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  1355. Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  1356. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1357. Went from Tempest's UsePower phase to DrawCard phase.
  1358. Tempest draws Vicious Cyclone.
  1359. Went from Tempest's DrawCard phase to End phase.
  1360. Went from Tempest's End phase to Insula Primalis's Start phase.
  1361. Went from Insula Primalis's Start phase to PlayCard phase.
  1362. GameController plays Velociraptor Pack.
  1363. Went from Insula Primalis's PlayCard phase to End phase.
  1364. Velociraptor Pack initiates 2 Melee damage to Decoy Projection.
  1365. Mass Levitation reduces the damage dealt to Decoy Projection by Velociraptor Pack by 3.
  1366. Damage amount was 0, so no damage was dealt.
  1367. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1368. Went from Ambuscade's Start phase to PlayCard phase.
  1369. GameController plays Rigged to Detonate.
  1370. Rigged to Detonate was moved to the bottom of the villain deck.
  1371. Ambuscade shuffles their the villain deck.
  1372. Went from Ambuscade's PlayCard phase to End phase.
  1373. Ambuscade initiates 4 Projectile damage to Freedom Six Tachyon.
  1374. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Legacy.
  1375. Twist the Ether changes the damage type to Sonic.
  1376. Twist the Ether increases the damage dealt by Ambuscade by 1.
  1377. Superhuman Durability reduces the damage dealt to Legacy by Ambuscade by 3.
  1378. Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
  1379. Ambuscade deals Legacy 1 Sonic damage.
  1380. Legacy is now at 25 HP.
  1381. Went from Ambuscade's End phase to Tachyon's Start phase.
  1382. HUD Goggles increased the action count of PlayCard by 1.
  1383. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1384. GameController plays Fleet of Foot.
  1385. Tachyon draws HUD Goggles.
  1386. Legacy draws Motivational Charge.
  1387. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1388. The Visionary draws Precognition.
  1389. Tempest draws Ball Lightning.
  1390. GameController moved Fleet of Foot to Tachyon's trash.
  1391. Went from Tachyon's PlayCard phase to UsePower phase.
  1392. Tachyon uses the power on Freedom Six Tachyon.
  1393. Tachyon draws Nimble Strike.
  1394. Legacy draws Next Evolution.
  1395. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1396. The Visionary draws Suggestion.
  1397. Tempest draws Flash Flood.
  1398. Went from Tachyon's UsePower phase to DrawCard phase.
  1399. Tachyon draws Synaptic Interruption.
  1400. Went from Tachyon's DrawCard phase to End phase.
  1401. Went from Tachyon's End phase to Legacy's Start phase.
  1402. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  1403. Went from Legacy's Start phase to PlayCard phase.
  1404. GameController plays Next Evolution.
  1405. The Legacy Ring increased the action count of UsePower by 1.
  1406. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1407. Legacy uses the power on Next Evolution.
  1408. Applying ongoing effect: Legacy is immune to Sonic damage.
  1409. Legacy uses the power on Motivational Charge.
  1410. Legacy initiates 2 Melee damage to Velociraptor Pack.
  1411. Inspiring Presence increases the damage dealt by Legacy by 1.
  1412. Legacy deals Velociraptor Pack 3 Melee damage.
  1413. Velociraptor Pack is now at 2 HP.
  1414. Motivational Charge caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
  1415. Motivational Charge caused Legacy to regain 1 HP. HP is now 26.
  1416. Motivational Charge caused The Idealist to regain 1 HP. HP is now 19.
  1417. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  1418. Motivational Charge tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  1419. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  1420. Went from Legacy's UsePower phase to DrawCard phase.
  1421. Legacy draws Take Down.
  1422. Went from Legacy's DrawCard phase to End phase.
  1423. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  1424. Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's hand under Karate Robot.
  1425. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1426. GameController plays Sound Beating.
  1427. The Idealist initiates 3 Sonic damage to Velociraptor Pack.
  1428. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1429. The Idealist deals Velociraptor Pack 4 Sonic damage.
  1430. Velociraptor Pack is now at -2 HP.
  1431. The Idealist's Wild Imagination destroys Velociraptor Pack!
  1432. GameController moved Velociraptor Pack to the environment trash.
  1433. Sound Beating was moved under Karate Robot.
  1434. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1435. Void Guard The Idealist uses the power on The Idealist.
  1436. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1437. The Idealist moved Sound Beating from Void Guard The Idealist's hand under Karate Robot.
  1438. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1439. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1440. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1441. Strained Superego moved Sound Beating from under Karate Robot under Karate Robot.
  1442. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1443. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  1444. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1445. Went from The Visionary's Start phase to PlayCard phase.
  1446. GameController plays Precognition.
  1447. Revealed card: Snatch and Grab
  1448. Revealed card: Unavoidable Explosive
  1449. Ambuscade initiates 5 Energy damage to Freedom Six Tachyon.
  1450. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Legacy.
  1451. Twist the Ether changes the damage type to Sonic.
  1452. Next Evolution made Legacy immune to damage.
  1453. Damage amount was 0, so no damage was dealt.
  1454. Rigged to Detonate was moved from the villain deck to the villain trash.
  1455. Revealed card: Custom Hand-Cannon
  1456. Precognition moved Custom Hand-Cannon from Ambuscade's revealed cards to the villain deck.
  1457. Precognition moved Unavoidable Explosive from Ambuscade's revealed cards to the bottom of the villain deck.
  1458. Precognition moved Snatch and Grab from Ambuscade's revealed cards to the bottom of the villain deck.
  1459. GameController moved Precognition to The Visionary's trash.
  1460. Went from The Visionary's PlayCard phase to UsePower phase.
  1461. The Visionary uses the power on Mass Levitation.
  1462. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1463. Went from The Visionary's UsePower phase to DrawCard phase.
  1464. The Visionary draws Twist the Ether.
  1465. Went from The Visionary's DrawCard phase to End phase.
  1466. Went from The Visionary's End phase to Tempest's Start phase.
  1467. Went from Tempest's Start phase to PlayCard phase.
  1468. GameController plays Elemental Subwave Inducer.
  1469. Went from Tempest's PlayCard phase to UsePower phase.
  1470. Tempest uses the power on Cleansing Downpour.
  1471. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1472. Cleansing Downpour caused Legacy to regain 2 HP. HP is now 28.
  1473. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 21.
  1474. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  1475. Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  1476. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1477. Went from Tempest's UsePower phase to DrawCard phase.
  1478. Tempest draws Elemental Subwave Inducer.
  1479. Went from Tempest's DrawCard phase to End phase.
  1480. Went from Tempest's End phase to Insula Primalis's Start phase.
  1481. Went from Insula Primalis's Start phase to PlayCard phase.
  1482. GameController plays Enraged T-Rex.
  1483. Went from Insula Primalis's PlayCard phase to End phase.
  1484. Enraged T-Rex initiates 5 Melee damage to Legacy.
  1485. Danger Sense made Legacy immune to damage.
  1486. Damage amount was 0, so no damage was dealt.
  1487. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1488. Went from Ambuscade's Start phase to PlayCard phase.
  1489. GameController plays Custom Hand-Cannon.
  1490. Went from Ambuscade's PlayCard phase to End phase.
  1491. While in preview mode, a decision made the result unknowable.
  1492. Ambuscade initiates 4 Projectile damage to Legacy.
  1493. Twist the Ether changes the damage type to Sonic.
  1494. Next Evolution made Legacy immune to damage.
  1495. Damage amount was 0, so no damage was dealt.
  1496. Ambuscade initiates 2 Projectile damage to The Idealist.
  1497. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  1498. Twist the Ether changes the damage type to Sonic.
  1499. Next Evolution made Legacy immune to damage.
  1500. Damage amount was 0, so no damage was dealt.
  1501. Went from Ambuscade's End phase to Tachyon's Start phase.
  1502. HUD Goggles increased the action count of PlayCard by 1.
  1503. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1504. GameController plays Synaptic Interruption.
  1505. GameController plays Nimble Strike.
  1506. Freedom Six Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
  1507. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1508. Freedom Six Tachyon deals Custom Hand-Cannon 2 Melee damage.
  1509. Custom Hand-Cannon is now at 3 HP.
  1510. Tachyon draws Sucker Punch.
  1511. GameController moved Nimble Strike to Tachyon's trash.
  1512. Went from Tachyon's PlayCard phase to UsePower phase.
  1513. Tachyon uses the power on Freedom Six Tachyon.
  1514. Tachyon draws Blinding Speed.
  1515. Legacy draws Next Evolution.
  1516. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1517. The Visionary draws Foresight.
  1518. Tempest draws Lightning Slash.
  1519. Went from Tachyon's UsePower phase to DrawCard phase.
  1520. Tachyon draws Pushing The Limits.
  1521. Went from Tachyon's DrawCard phase to End phase.
  1522. Went from Tachyon's End phase to Legacy's Start phase.
  1523. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  1524. Went from Legacy's Start phase to PlayCard phase.
  1525. GameController plays Surge of Strength.
  1526. The Legacy Ring increased the action count of UsePower by 1.
  1527. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1528. Legacy uses the power on Next Evolution.
  1529. Applying ongoing effect: Legacy is immune to Sonic damage.
  1530. Legacy uses the power on Motivational Charge.
  1531. Legacy initiates 2 Melee damage to Enraged T-Rex.
  1532. Inspiring Presence increases the damage dealt by Legacy by 1.
  1533. Surge of Strength increases the damage dealt by Legacy by 1.
  1534. Legacy deals Enraged T-Rex 4 Melee damage.
  1535. Enraged T-Rex is now at 11 HP.
  1536. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1537. Motivational Charge caused Legacy to regain 1 HP. HP is now 29.
  1538. Motivational Charge caused The Idealist to regain 1 HP. HP is now 22.
  1539. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  1540. Motivational Charge tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  1541. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  1542. Went from Legacy's UsePower phase to DrawCard phase.
  1543. Legacy draws Fortitude.
  1544. Went from Legacy's DrawCard phase to End phase.
  1545. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  1546. Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's hand under Karate Robot.
  1547. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1548. GameController plays Flying Stabby Knives.
  1549. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1550. Void Guard The Idealist uses the power on The Idealist.
  1551. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1552. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
  1553. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1554. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1555. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1556. Strained Superego moved Vivid Thoughts from under Karate Robot under Karate Robot.
  1557. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1558. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  1559. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1560. Went from The Visionary's Start phase to PlayCard phase.
  1561. Went from The Visionary's PlayCard phase to UsePower phase.
  1562. The Visionary uses the power on Mass Levitation.
  1563. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1564. Went from The Visionary's UsePower phase to DrawCard phase.
  1565. The Visionary draws Prophetic Vision.
  1566. Went from The Visionary's DrawCard phase to End phase.
  1567. Went from The Visionary's End phase to Tempest's Start phase.
  1568. Applying ongoing effect: damage dealt by Tempest is changed to Energy.
  1569. Applying ongoing effect: Reduce Energy damage dealt to Tempest by 1.
  1570. Went from Tempest's Start phase to PlayCard phase.
  1571. Went from Tempest's PlayCard phase to UsePower phase.
  1572. Tempest did not play a card or use a power this turn. Increasing draw count by 1.
  1573. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
  1574. Tempest draws Ball Lightning.
  1575. Tempest draws Flash Flood.
  1576. Went from Tempest's DrawCard phase to End phase.
  1577. Went from Tempest's End phase to Insula Primalis's Start phase.
  1578. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Energy.
  1579. Went from Insula Primalis's Start phase to PlayCard phase.
  1580. GameController plays Velociraptor Pack.
  1581. Went from Insula Primalis's PlayCard phase to End phase.
  1582. Enraged T-Rex initiates 5 Melee damage to Legacy.
  1583. Danger Sense made Legacy immune to damage.
  1584. Damage amount was 0, so no damage was dealt.
  1585. Velociraptor Pack initiates 2 Melee damage to Custom Hand-Cannon.
  1586. Mass Levitation reduces the damage dealt to Custom Hand-Cannon by Velociraptor Pack by 3.
  1587. Damage amount was 0, so no damage was dealt.
  1588. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1589. Went from Ambuscade's Start phase to PlayCard phase.
  1590. GameController plays Explosive Launcher.
  1591. Went from Ambuscade's PlayCard phase to End phase.
  1592. Ambuscade initiates 4 Projectile damage to Legacy.
  1593. Twist the Ether changes the damage type to Sonic.
  1594. Next Evolution made Legacy immune to damage.
  1595. Damage amount was 0, so no damage was dealt.
  1596. Ambuscade initiates 2 Projectile damage to The Idealist.
  1597. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  1598. Twist the Ether changes the damage type to Sonic.
  1599. Next Evolution made Legacy immune to damage.
  1600. Damage amount was 0, so no damage was dealt.
  1601. Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
  1602. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Legacy.
  1603. Twist the Ether changes the damage type to Melee.
  1604. Twist the Ether reduces the damage dealt to Legacy by Ambuscade by 1.
  1605. Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
  1606. Ambuscade deals Legacy 1 Melee damage.
  1607. Legacy is now at 28 HP.
  1608. Ambuscade initiates 3 Fire damage to Legacy.
  1609. Twist the Ether changes the damage type to Sonic.
  1610. Next Evolution made Legacy immune to damage.
  1611. Damage amount was 0, so no damage was dealt.
  1612. Ambuscade initiates 3 Fire damage to The Idealist.
  1613. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  1614. Twist the Ether changes the damage type to Sonic.
  1615. Next Evolution made Legacy immune to damage.
  1616. Damage amount was 0, so no damage was dealt.
  1617. Ambuscade initiates 3 Fire damage to The Visionary.
  1618. Lead from the Front redirects the damage dealt from The Visionary to Legacy.
  1619. Twist the Ether changes the damage type to Sonic.
  1620. Next Evolution made Legacy immune to damage.
  1621. Damage amount was 0, so no damage was dealt.
  1622. Ambuscade initiates 3 Fire damage to Decoy Projection.
  1623. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  1624. Twist the Ether changes the damage type to Sonic.
  1625. Next Evolution made Legacy immune to damage.
  1626. Damage amount was 0, so no damage was dealt.
  1627. Ambuscade initiates 3 Fire damage to Tempest.
  1628. Lead from the Front redirects the damage dealt from Tempest to Legacy.
  1629. Twist the Ether changes the damage type to Sonic.
  1630. Next Evolution made Legacy immune to damage.
  1631. Damage amount was 0, so no damage was dealt.
  1632. Went from Ambuscade's End phase to Tachyon's Start phase.
  1633. HUD Goggles increased the action count of PlayCard by 1.
  1634. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1635. GameController plays Blinding Speed.
  1636. Blinding Speed destroys Enraged T-Rex!
  1637. GameController moved Enraged T-Rex to the environment trash.
  1638. GameController moved Blinding Speed to Tachyon's trash.
  1639. GameController plays Blinding Speed.
  1640. Blinding Speed destroys Velociraptor Pack!
  1641. GameController moved Velociraptor Pack to the environment trash.
  1642. GameController moved Blinding Speed to Tachyon's trash.
  1643. Went from Tachyon's PlayCard phase to UsePower phase.
  1644. Tachyon uses the power on Freedom Six Tachyon.
  1645. Tachyon draws Sucker Punch.
  1646. Legacy draws "Thokk!".
  1647. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1648. The Visionary draws Precognition.
  1649. Tempest draws Grievous Hail Storm.
  1650. Went from Tachyon's UsePower phase to DrawCard phase.
  1651. Tachyon draws Lightning Reflexes.
  1652. Went from Tachyon's DrawCard phase to End phase.
  1653. Went from Tachyon's End phase to Legacy's Start phase.
  1654. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  1655. Went from Legacy's Start phase to PlayCard phase.
  1656. GameController plays "Thokk!".
  1657. Legacy initiates 3 Melee damage to Custom Hand-Cannon.
  1658. Inspiring Presence increases the damage dealt by Legacy by 1.
  1659. Surge of Strength increases the damage dealt by Legacy by 1.
  1660. Legacy deals Custom Hand-Cannon 5 Melee damage.
  1661. Custom Hand-Cannon is now at -2 HP.
  1662. Legacy's Galvanize destroys Custom Hand-Cannon!
  1663. GameController moved Custom Hand-Cannon to the villain trash.
  1664. Legacy draws Superhuman Durability.
  1665. GameController moved "Thokk!" to Legacy's trash.
  1666. The Legacy Ring increased the action count of UsePower by 1.
  1667. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1668. Legacy uses the power on Next Evolution.
  1669. Applying ongoing effect: Legacy is immune to Sonic damage.
  1670. Legacy uses the power on Motivational Charge.
  1671. Legacy initiates 2 Melee damage to Explosive Launcher.
  1672. Inspiring Presence increases the damage dealt by Legacy by 1.
  1673. Surge of Strength increases the damage dealt by Legacy by 1.
  1674. Legacy deals Explosive Launcher 4 Melee damage.
  1675. Explosive Launcher is now at 2 HP.
  1676. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1677. Motivational Charge caused Legacy to regain 1 HP. HP is now 29.
  1678. Motivational Charge caused The Idealist to regain 1 HP. HP is now 23.
  1679. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  1680. Motivational Charge tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  1681. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  1682. Went from Legacy's UsePower phase to DrawCard phase.
  1683. Legacy draws Back-Fist Strike.
  1684. Went from Legacy's DrawCard phase to End phase.
  1685. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  1686. Focusing Tiara moved Better Punching! from Void Guard The Idealist's hand under Karate Robot.
  1687. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1688. GameController plays Giant Floaty Head.
  1689. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1690. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1691. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1692. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1693. Strained Superego destroys Flying Stabby Knives!
  1694. GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
  1695. Void Guard The Idealist uses the power on The Idealist.
  1696. The Idealist's Wild Imagination moves 1 cards to the top of Void Guard The Idealist's Deck.
  1697. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1698. Void Guard The Idealist draws Flying Stabby Knives.
  1699. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  1700. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1701. Went from The Visionary's Start phase to PlayCard phase.
  1702. GameController plays Mass Levitation.
  1703. Went from The Visionary's PlayCard phase to UsePower phase.
  1704. The Visionary uses the power on Mass Levitation.
  1705. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1706. Went from The Visionary's UsePower phase to DrawCard phase.
  1707. The Visionary draws Mind Spike.
  1708. Went from The Visionary's DrawCard phase to End phase.
  1709. Went from The Visionary's End phase to Tempest's Start phase.
  1710. Notice: an ongoing effect just expired: Reduce Energy damage dealt to Tempest by 1.
  1711. Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
  1712. Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
  1713. Went from Tempest's Start phase to PlayCard phase.
  1714. GameController plays Lightning Slash.
  1715. Tempest initiates 5 Lightning damage to Explosive Launcher.
  1716. Elemental Subwave Inducer changes the damage type to Sonic.
  1717. Inspiring Presence increases the damage dealt by Tempest by 1.
  1718. Tempest deals Explosive Launcher 6 Sonic damage.
  1719. Explosive Launcher is now at -4 HP.
  1720. Tempest's Squall destroys Explosive Launcher!
  1721. GameController moved Explosive Launcher to the villain trash.
  1722. GameController moved Lightning Slash to Tempest's trash.
  1723. Went from Tempest's PlayCard phase to UsePower phase.
  1724. Tempest uses the power on Cleansing Downpour.
  1725. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1726. Cleansing Downpour caused Legacy to regain 2 HP. HP is now 31.
  1727. Cleansing Downpour caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
  1728. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  1729. Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  1730. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1731. Went from Tempest's UsePower phase to DrawCard phase.
  1732. Tempest draws Localized Hurricane.
  1733. Went from Tempest's DrawCard phase to End phase.
  1734. Went from Tempest's End phase to Insula Primalis's Start phase.
  1735. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
  1736. Went from Insula Primalis's Start phase to PlayCard phase.
  1737. GameController plays Obsidian Field.
  1738. Went from Insula Primalis's PlayCard phase to End phase.
  1739. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1740. Went from Ambuscade's Start phase to PlayCard phase.
  1741. GameController plays Charged Attacks.
  1742. Went from Ambuscade's PlayCard phase to End phase.
  1743. Ambuscade initiates 4 Projectile damage to Legacy.
  1744. Twist the Ether changes the damage type to Sonic.
  1745. Next Evolution made Legacy immune to damage.
  1746. Damage amount was 0, so no damage was dealt.
  1747. Went from Ambuscade's End phase to Tachyon's Start phase.
  1748. HUD Goggles increased the action count of PlayCard by 1.
  1749. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1750. Went from Tachyon's PlayCard phase to UsePower phase.
  1751. Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
  1752. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  1753. Tachyon draws Sucker Punch.
  1754. Tachyon draws Research Grant.
  1755. Went from Tachyon's DrawCard phase to End phase.
  1756. Tachyon discards Sucker Punch.
  1757. Obsidian Field moved Sucker Punch from Tachyon's hand to Tachyon's trash.
  1758. Tachyon discards Sucker Punch.
  1759. Obsidian Field moved Sucker Punch from Tachyon's hand to Tachyon's trash.
  1760. Obsidian Field destroys itself!
  1761. GameController moved Obsidian Field to the environment trash.
  1762. Went from Tachyon's End phase to Legacy's Start phase.
  1763. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  1764. Went from Legacy's Start phase to PlayCard phase.
  1765. The Legacy Ring increased the action count of UsePower by 1.
  1766. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1767. Legacy uses the power on Next Evolution.
  1768. Applying ongoing effect: Legacy is immune to Sonic damage.
  1769. Went from Legacy's UsePower phase to DrawCard phase.
  1770. Legacy draws Inspiring Presence.
  1771. Went from Legacy's DrawCard phase to End phase.
  1772. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  1773. Focusing Tiara moved Flying Stabby Knives from Void Guard The Idealist's hand under Karate Robot.
  1774. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1775. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1776. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1777. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1778. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1779. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1780. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1781. Strained Superego destroys Giant Floaty Head!
  1782. GameController moved Giant Floaty Head to Void Guard The Idealist's trash.
  1783. Strained Superego moves 1 cards to the top of Void Guard The Idealist's Deck.
  1784. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1785. Void Guard The Idealist draws Giant Floaty Head.
  1786. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  1787. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1788. Went from The Visionary's Start phase to PlayCard phase.
  1789. Went from The Visionary's PlayCard phase to UsePower phase.
  1790. The Visionary uses the power on Mental Divergence.
  1791. Mental Divergence will destroy 1 ongoing cards.
  1792. Mental Divergence destroys Charged Attacks!
  1793. GameController moved Charged Attacks to the villain trash.
  1794. Went from The Visionary's UsePower phase to DrawCard phase.
  1795. The Visionary draws Decoy Projection.
  1796. Went from The Visionary's DrawCard phase to End phase.
  1797. Went from The Visionary's End phase to Tempest's Start phase.
  1798. Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
  1799. Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
  1800. Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
  1801. Went from Tempest's Start phase to PlayCard phase.
  1802. Went from Tempest's PlayCard phase to UsePower phase.
  1803. Tempest uses the power on Cleansing Downpour.
  1804. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1805. Cleansing Downpour caused Legacy to regain 1 HP, up to their maximum HP. HP is now 32.
  1806. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  1807. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  1808. Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  1809. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1810. Went from Tempest's UsePower phase to DrawCard phase.
  1811. Tempest draws Cleansing Downpour.
  1812. Went from Tempest's DrawCard phase to End phase.
  1813. Went from Tempest's End phase to Insula Primalis's Start phase.
  1814. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
  1815. Went from Insula Primalis's Start phase to PlayCard phase.
  1816. GameController plays Primordial Plant Life.
  1817. Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
  1818. Primordial Plant Life deals Freedom Six Tachyon 4 Toxic damage.
  1819. Freedom Six Tachyon is now at 24 HP.
  1820. Primordial Plant Life initiates 4 Toxic damage to Legacy.
  1821. Danger Sense made Legacy immune to damage.
  1822. Damage amount was 0, so no damage was dealt.
  1823. Primordial Plant Life initiates 4 Toxic damage to The Idealist.
  1824. Primordial Plant Life deals The Idealist 4 Toxic damage.
  1825. The Idealist is now at 20 HP.
  1826. Primordial Plant Life initiates 4 Toxic damage to The Visionary.
  1827. Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
  1828. Primordial Plant Life deals Decoy Projection 4 Toxic damage.
  1829. Decoy Projection is now at 1 HP.
  1830. Primordial Plant Life initiates 4 Toxic damage to Tempest.
  1831. Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
  1832. Primordial Plant Life deals Tempest 3 Toxic damage.
  1833. Tempest is now at 23 HP.
  1834. Went from Insula Primalis's PlayCard phase to End phase.
  1835. Primordial Plant Life destroys itself!
  1836. GameController moved Primordial Plant Life to the environment trash.
  1837. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1838. Went from Ambuscade's Start phase to PlayCard phase.
  1839. GameController plays Snatch and Grab.
  1840. Ambuscade initiates 3 Melee damage to Legacy.
  1841. Twist the Ether changes the damage type to Sonic.
  1842. Next Evolution made Legacy immune to damage.
  1843. Damage amount was 0, so no damage was dealt.
  1844. Ambuscade initiates 4 Energy damage to Legacy.
  1845. Twist the Ether changes the damage type to Sonic.
  1846. Next Evolution made Legacy immune to damage.
  1847. Damage amount was 0, so no damage was dealt.
  1848. GameController moved Snatch and Grab to the villain trash.
  1849. Went from Ambuscade's PlayCard phase to End phase.
  1850. Ambuscade initiates 4 Projectile damage to Legacy.
  1851. Twist the Ether changes the damage type to Sonic.
  1852. Next Evolution made Legacy immune to damage.
  1853. Damage amount was 0, so no damage was dealt.
  1854. Went from Ambuscade's End phase to Tachyon's Start phase.
  1855. HUD Goggles increased the action count of PlayCard by 1.
  1856. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1857. Went from Tachyon's PlayCard phase to UsePower phase.
  1858. Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
  1859. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  1860. Tachyon draws Fleet of Foot.
  1861. Tachyon draws Pushing The Limits.
  1862. Went from Tachyon's DrawCard phase to End phase.
  1863. Went from Tachyon's End phase to Legacy's Start phase.
  1864. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  1865. Went from Legacy's Start phase to PlayCard phase.
  1866. The Legacy Ring increased the action count of UsePower by 1.
  1867. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1868. Legacy uses the power on Next Evolution.
  1869. Applying ongoing effect: Legacy is immune to Sonic damage.
  1870. Went from Legacy's UsePower phase to DrawCard phase.
  1871. Legacy draws Bolster Allies.
  1872. Went from Legacy's DrawCard phase to End phase.
  1873. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  1874. Focusing Tiara moved Giant Floaty Head from Void Guard The Idealist's hand under Karate Robot.
  1875. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1876. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1877. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1878. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1879. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1880. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1881. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1882. Strained Superego destroys Flying Stabby Knives!
  1883. GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
  1884. Strained Superego moves 1 cards to the top of Void Guard The Idealist's Deck.
  1885. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1886. Void Guard The Idealist draws Flying Stabby Knives.
  1887. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  1888. Went from The Visionary's Start phase to PlayCard phase.
  1889. Went from The Visionary's PlayCard phase to UsePower phase.
  1890. The Visionary uses the power on Mass Levitation.
  1891. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1892. Went from The Visionary's UsePower phase to DrawCard phase.
  1893. The Visionary draws Mind Spike.
  1894. Went from The Visionary's DrawCard phase to End phase.
  1895. Went from The Visionary's End phase to Tempest's Start phase.
  1896. Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
  1897. Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
  1898. Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
  1899. Went from Tempest's Start phase to PlayCard phase.
  1900. GameController plays Cleansing Downpour.
  1901. Went from Tempest's PlayCard phase to UsePower phase.
  1902. Tempest uses the power on Cleansing Downpour.
  1903. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 26.
  1904. Cleansing Downpour tried to increase Legacy's HP, but they are already at their maximum HP.
  1905. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 22.
  1906. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  1907. Cleansing Downpour caused Decoy Projection to regain 2 HP. HP is now 3.
  1908. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 25.
  1909. Went from Tempest's UsePower phase to DrawCard phase.
  1910. Tempest draws Aquatic Correspondence.
  1911. Went from Tempest's DrawCard phase to End phase.
  1912. Went from Tempest's End phase to Insula Primalis's Start phase.
  1913. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
  1914. Went from Insula Primalis's Start phase to PlayCard phase.
  1915. GameController plays River of Lava.
  1916. Went from Insula Primalis's PlayCard phase to End phase.
  1917. River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
  1918. Shielding Winds reduces the damage dealt to Freedom Six Tachyon by River of Lava by 2.
  1919. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by River of Lava by 3.
  1920. Damage amount was 0, so no damage was dealt.
  1921. River of Lava initiates 5 Fire damage to Legacy.
  1922. Danger Sense made Legacy immune to damage.
  1923. Damage amount was 0, so no damage was dealt.
  1924. River of Lava initiates 5 Fire damage to The Idealist.
  1925. Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
  1926. Mass Levitation reduces the damage dealt to The Idealist by River of Lava by 3.
  1927. Damage amount was 0, so no damage was dealt.
  1928. River of Lava initiates 5 Fire damage to The Visionary.
  1929. Shielding Winds reduces the damage dealt to The Visionary by River of Lava by 2.
  1930. Mass Levitation reduces the damage dealt to The Visionary by River of Lava by 3.
  1931. Damage amount was 0, so no damage was dealt.
  1932. River of Lava initiates 5 Fire damage to Tempest.
  1933. Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
  1934. Mass Levitation reduces the damage dealt to Tempest by River of Lava by 3.
  1935. Otherworldly Resilience reduces the damage dealt to Tempest by River of Lava by 1.
  1936. Damage amount was 0, so no damage was dealt.
  1937. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1938. Went from Ambuscade's Start phase to PlayCard phase.
  1939. GameController plays Reactive Plating.
  1940. Went from Ambuscade's PlayCard phase to End phase.
  1941. Ambuscade initiates 4 Projectile damage to Legacy.
  1942. Twist the Ether changes the damage type to Sonic.
  1943. Next Evolution made Legacy immune to damage.
  1944. Damage amount was 0, so no damage was dealt.
  1945. Went from Ambuscade's End phase to Tachyon's Start phase.
  1946. HUD Goggles increased the action count of PlayCard by 1.
  1947. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1948. Went from Tachyon's PlayCard phase to UsePower phase.
  1949. Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
  1950. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  1951. GameController moves 27 cards to the top of Tachyon's Deck.
  1952. Tachyon shuffles their Tachyon's deck.
  1953. Tachyon draws Quick Insight.
  1954. Tachyon draws Supersonic Response.
  1955. Went from Tachyon's DrawCard phase to End phase.
  1956. Went from Tachyon's End phase to Legacy's Start phase.
  1957. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  1958. ***** LOADED UNDO FILE: undo-434-Tachyon-Start *****
  1959. Possible achievement: Base_CumulativeDamage, progress: 100
  1960. Possible achievement: Base_CumulativeHeal, progress: 1037.5
  1961. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1962. Possible achievement: Base_LargeAttack
  1963. Possible achievement: Base_LastHeroStanding
  1964. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1965. Possible achievement: Base_NoCards
  1966. Possible achievement: Base_NoPowers
  1967. Possible achievement: Base_RedirectMany
  1968. Possible achievement: Base_WinFullHP
  1969. Possible achievement: Base_WinGame
  1970. Went from Ambuscade's End phase to Tachyon's Start phase.
  1971. HUD Goggles increased the action count of PlayCard by 1.
  1972. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1973. Went from Tachyon's PlayCard phase to UsePower phase.
  1974. Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
  1975. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  1976. Went from Tachyon's DrawCard phase to End phase.
  1977. Went from Tachyon's End phase to Legacy's Start phase.
  1978. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  1979. Went from Legacy's Start phase to PlayCard phase.
  1980. The Legacy Ring increased the action count of UsePower by 1.
  1981. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1982. Legacy uses the power on Next Evolution.
  1983. Applying ongoing effect: Legacy is immune to Sonic damage.
  1984. Legacy uses the power on Motivational Charge.
  1985. Legacy initiates 2 Melee damage to Reactive Plating.
  1986. Inspiring Presence increases the damage dealt by Legacy by 1.
  1987. Surge of Strength increases the damage dealt by Legacy by 1.
  1988. Reactive Plating reduces the damage dealt to Reactive Plating by Legacy by 1.
  1989. Legacy deals Reactive Plating 3 Melee damage.
  1990. Reactive Plating is now at 7 HP.
  1991. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 27.
  1992. Motivational Charge tried to increase Legacy's HP, but they are already at their maximum HP.
  1993. Motivational Charge caused The Idealist to regain 1 HP. HP is now 23.
  1994. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  1995. Motivational Charge caused Decoy Projection to regain 1 HP. HP is now 4.
  1996. Motivational Charge caused Tempest to regain 1 HP, up to their maximum HP. HP is now 26.
  1997. Went from Legacy's UsePower phase to DrawCard phase.
  1998. Legacy draws Next Evolution.
  1999. Went from Legacy's DrawCard phase to End phase.
  2000. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  2001. Focusing Tiara moved Flying Stabby Knives from Void Guard The Idealist's hand under Karate Robot.
  2002. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  2003. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  2004. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  2005. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  2006. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2007. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2008. Went from Void Guard The Idealist's DrawCard phase to End phase.
  2009. Strained Superego destroys Giant Floaty Head!
  2010. GameController moved Giant Floaty Head to Void Guard The Idealist's trash.
  2011. Strained Superego moves 1 cards to the top of Void Guard The Idealist's Deck.
  2012. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2013. Void Guard The Idealist draws Giant Floaty Head.
  2014. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  2015. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  2016. Went from The Visionary's Start phase to PlayCard phase.
  2017. Went from The Visionary's PlayCard phase to UsePower phase.
  2018. The Visionary uses the power on Mass Levitation.
  2019. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  2020. Went from The Visionary's UsePower phase to DrawCard phase.
  2021. The Visionary draws Cerebral Hemorrhage.
  2022. Went from The Visionary's DrawCard phase to End phase.
  2023. Went from The Visionary's End phase to Tempest's Start phase.
  2024. Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
  2025. Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
  2026. Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
  2027. Went from Tempest's Start phase to PlayCard phase.
  2028. Went from Tempest's PlayCard phase to UsePower phase.
  2029. Tempest uses the power on Cleansing Downpour.
  2030. Cleansing Downpour caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
  2031. Cleansing Downpour tried to increase Legacy's HP, but they are already at their maximum HP.
  2032. Cleansing Downpour caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
  2033. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  2034. Cleansing Downpour caused Decoy Projection to regain 1 HP, up to their maximum HP. HP is now 5.
  2035. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  2036. Went from Tempest's UsePower phase to DrawCard phase.
  2037. Tempest draws Chain Lightning.
  2038. Went from Tempest's DrawCard phase to End phase.
  2039. Went from Tempest's End phase to Insula Primalis's Start phase.
  2040. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
  2041. River of Lava moves 27 cards to the top of Tachyon's Deck.
  2042. Tachyon shuffles their Tachyon's deck.
  2043. River of Lava moved Quick Insight from Tachyon's deck to Tachyon's trash.
  2044. River of Lava moved Supersonic Response from Tachyon's deck to Tachyon's trash.
  2045. River of Lava moved Accelerated Assault from Tachyon's deck to Tachyon's trash.
  2046. River of Lava moved Lead from the Front from Legacy's deck to Legacy's trash.
  2047. River of Lava moved Lead from the Front from Legacy's deck to Legacy's trash.
  2048. River of Lava moved Flying Smash from Legacy's deck to Legacy's trash.
  2049. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2050. River of Lava moved Brain Burn from The Visionary's deck to The Visionary's trash.
  2051. River of Lava moved Demoralization from The Visionary's deck to The Visionary's trash.
  2052. River of Lava moved Mental Divergence from The Visionary's deck to The Visionary's trash.
  2053. River of Lava moves 7 cards to the top of Tempest's Deck.
  2054. Tempest shuffles their Tempest's deck.
  2055. River of Lava moved Lightning Slash from Tempest's deck to Tempest's trash.
  2056. River of Lava moved Lightning Slash from Tempest's deck to Tempest's trash.
  2057. River of Lava moved Reclaim from the Deep from Tempest's deck to Tempest's trash.
  2058. River of Lava destroys itself!
  2059. GameController moved River of Lava to the environment trash.
  2060. Went from Insula Primalis's Start phase to PlayCard phase.
  2061. GameController plays Velociraptor Pack.
  2062. Went from Insula Primalis's PlayCard phase to End phase.
  2063. Velociraptor Pack initiates 2 Melee damage to Decoy Projection.
  2064. Mass Levitation reduces the damage dealt to Decoy Projection by Velociraptor Pack by 3.
  2065. Damage amount was 0, so no damage was dealt.
  2066. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  2067. Went from Ambuscade's Start phase to PlayCard phase.
  2068. GameController plays Run and Gun.
  2069. Ambuscade initiates 2 Projectile damage to Legacy.
  2070. Twist the Ether changes the damage type to Sonic.
  2071. Next Evolution made Legacy immune to damage.
  2072. Damage amount was 0, so no damage was dealt.
  2073. Run and Gun moves 11 cards to the top of Ambuscade's Deck.
  2074. Ambuscade shuffles their the villain deck.
  2075. Run and Gun plays Vanish.
  2076. Vanish puts Personal Cloaking Device into play.
  2077. Ambuscade was flipped to its back side.
  2078. Ambuscade shuffles their the villain deck.
  2079. GameController moved Vanish to the villain trash.
  2080. GameController moved Run and Gun to the villain trash.
  2081. Went from Ambuscade's PlayCard phase to End phase.
  2082. Ambuscade initiates 4 Energy damage to Decoy Projection.
  2083. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  2084. Twist the Ether changes the damage type to Sonic.
  2085. Next Evolution made Legacy immune to damage.
  2086. Damage amount was 0, so no damage was dealt.
  2087. Went from Ambuscade's End phase to Tachyon's Start phase.
  2088. HUD Goggles increased the action count of PlayCard by 1.
  2089. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  2090. Went from Tachyon's PlayCard phase to UsePower phase.
  2091. Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
  2092. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  2093. Tachyon draws Blinding Speed.
  2094. Tachyon draws Hypersonic Assault.
  2095. Went from Tachyon's DrawCard phase to End phase.
  2096. Went from Tachyon's End phase to Legacy's Start phase.
  2097. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  2098. Went from Legacy's Start phase to PlayCard phase.
  2099. The Legacy Ring increased the action count of UsePower by 1.
  2100. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  2101. Legacy uses the power on Next Evolution.
  2102. Applying ongoing effect: Legacy is immune to Sonic damage.
  2103. Legacy uses the power on Motivational Charge.
  2104. Legacy initiates 2 Melee damage to Reactive Plating.
  2105. Inspiring Presence increases the damage dealt by Legacy by 1.
  2106. Surge of Strength increases the damage dealt by Legacy by 1.
  2107. Reactive Plating reduces the damage dealt to Reactive Plating by Legacy by 1.
  2108. Legacy deals Reactive Plating 3 Melee damage.
  2109. Reactive Plating is now at 4 HP.
  2110. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  2111. Motivational Charge tried to increase Legacy's HP, but they are already at their maximum HP.
  2112. Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
  2113. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  2114. Motivational Charge tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  2115. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  2116. Went from Legacy's UsePower phase to DrawCard phase.
  2117. Legacy draws Motivational Charge.
  2118. Went from Legacy's DrawCard phase to End phase.
  2119. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  2120. Focusing Tiara moved Giant Floaty Head from Void Guard The Idealist's hand under Karate Robot.
  2121. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  2122. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  2123. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  2124. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  2125. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2126. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2127. Went from Void Guard The Idealist's DrawCard phase to End phase.
  2128. Strained Superego moved Better Punching! from under Karate Robot under Karate Robot.
  2129. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2130. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  2131. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  2132. Went from The Visionary's Start phase to PlayCard phase.
  2133. Went from The Visionary's PlayCard phase to UsePower phase.
  2134. The Visionary uses the power on Mass Levitation.
  2135. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  2136. Went from The Visionary's UsePower phase to DrawCard phase.
  2137. The Visionary draws Telekinetic Cocoon.
  2138. Went from The Visionary's DrawCard phase to End phase.
  2139. Went from The Visionary's End phase to Tempest's Start phase.
  2140. Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
  2141. Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
  2142. Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
  2143. Went from Tempest's Start phase to PlayCard phase.
  2144. Went from Tempest's PlayCard phase to UsePower phase.
  2145. Tempest uses the power on Cleansing Downpour.
  2146. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  2147. Cleansing Downpour tried to increase Legacy's HP, but they are already at their maximum HP.
  2148. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  2149. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  2150. Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  2151. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  2152. Went from Tempest's UsePower phase to DrawCard phase.
  2153. Tempest draws Aquatic Correspondence.
  2154. Went from Tempest's DrawCard phase to End phase.
  2155. Went from Tempest's End phase to Insula Primalis's Start phase.
  2156. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
  2157. Went from Insula Primalis's Start phase to PlayCard phase.
  2158. GameController moves 14 cards to the top of Insula Primalis's Deck.
  2159. Insula Primalis shuffles their the environment deck.
  2160. GameController plays Obsidian Field.
  2161. Went from Insula Primalis's PlayCard phase to End phase.
  2162. Velociraptor Pack initiates 2 Melee damage to Reactive Plating.
  2163. Obsidian Field increases the damage dealt by Velociraptor Pack by 1.
  2164. Mass Levitation reduces the damage dealt to Reactive Plating by Velociraptor Pack by 3.
  2165. Reactive Plating reduces the damage dealt to Reactive Plating by Velociraptor Pack by 1.
  2166. Damage amount was 0, so no damage was dealt.
  2167. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  2168. Went from Ambuscade's Start phase to PlayCard phase.
  2169. GameController plays Automated Turret.
  2170. Went from Ambuscade's PlayCard phase to End phase.
  2171. Ambuscade initiates 4 Energy damage to Decoy Projection.
  2172. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  2173. Twist the Ether changes the damage type to Sonic.
  2174. Next Evolution made Legacy immune to damage.
  2175. Damage amount was 0, so no damage was dealt.
  2176. Automated Turret initiates 2 Projectile damage to Legacy.
  2177. Obsidian Field increases the damage dealt by Automated Turret by 1.
  2178. Fortitude reduces the damage dealt to Legacy by Automated Turret by 1.
  2179. Automated Turret deals Legacy 2 Projectile damage.
  2180. Legacy is now at 30 HP.
  2181. Went from Ambuscade's End phase to Tachyon's Start phase.
  2182. HUD Goggles increased the action count of PlayCard by 1.
  2183. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  2184. GameController plays Hypersonic Assault.
  2185. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  2186. Ambuscade made Ambuscade immune to damage.
  2187. Damage amount was 0, so no damage was dealt.
  2188. Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
  2189. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2190. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  2191. Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
  2192. Automated Turret is now at 5 HP.
  2193. Applying ongoing effect: Automated Turret cannot deal damage.
  2194. Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
  2195. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2196. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  2197. Freedom Six Tachyon deals Personal Cloaking Device 3 Sonic damage.
  2198. Personal Cloaking Device is now at 6 HP.
  2199. Applying ongoing effect: Personal Cloaking Device cannot deal damage.
  2200. Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
  2201. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2202. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  2203. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  2204. Freedom Six Tachyon deals Reactive Plating 2 Sonic damage.
  2205. Reactive Plating is now at 2 HP.
  2206. Applying ongoing effect: Reactive Plating cannot deal damage.
  2207. Freedom Six Tachyon initiates 1 Sonic damage to Velociraptor Pack.
  2208. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2209. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  2210. Freedom Six Tachyon deals Velociraptor Pack 3 Sonic damage.
  2211. Velociraptor Pack is now at 2 HP.
  2212. Applying ongoing effect: Velociraptor Pack cannot deal damage.
  2213. GameController moved Hypersonic Assault to Tachyon's trash.
  2214. GameController plays Sucker Punch.
  2215. Sucker Punch destroys Reactive Plating!
  2216. GameController moved Reactive Plating to the villain trash.
  2217. GameController moved Sucker Punch to Tachyon's trash.
  2218. Went from Tachyon's PlayCard phase to UsePower phase.
  2219. Tachyon uses the power on Freedom Six Tachyon.
  2220. Tachyon draws Fleet of Foot.
  2221. Freedom Six Tachyon's Team Leader moves 9 cards to the top of Legacy's Deck.
  2222. Legacy shuffles their Legacy's deck.
  2223. Legacy draws Lead from the Front.
  2224. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2225. The Visionary draws Wrest the Mind.
  2226. Tempest draws Chain Lightning.
  2227. Went from Tachyon's UsePower phase to DrawCard phase.
  2228. Tachyon draws Sonic Vortex.
  2229. Went from Tachyon's DrawCard phase to End phase.
  2230. Went from Tachyon's End phase to Legacy's Start phase.
  2231. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  2232. Went from Legacy's Start phase to PlayCard phase.
  2233. The Legacy Ring increased the action count of UsePower by 1.
  2234. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  2235. Legacy uses the power on Next Evolution.
  2236. Applying ongoing effect: Legacy is immune to Sonic damage.
  2237. Legacy uses the power on Motivational Charge.
  2238. Legacy initiates 2 Melee damage to Automated Turret.
  2239. Inspiring Presence increases the damage dealt by Legacy by 1.
  2240. Surge of Strength increases the damage dealt by Legacy by 1.
  2241. Obsidian Field increases the damage dealt by Legacy by 1.
  2242. Legacy deals Automated Turret 5 Melee damage.
  2243. Automated Turret is now at 0 HP.
  2244. Legacy's Galvanize destroys Automated Turret!
  2245. GameController moved Automated Turret to the villain trash.
  2246. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  2247. Motivational Charge caused Legacy to regain 1 HP. HP is now 31.
  2248. Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
  2249. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  2250. Motivational Charge tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  2251. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  2252. Went from Legacy's UsePower phase to DrawCard phase.
  2253. Legacy draws "Thokk!".
  2254. Went from Legacy's DrawCard phase to End phase.
  2255. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  2256. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2257. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  2258. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  2259. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  2260. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  2261. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2262. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2263. Went from Void Guard The Idealist's DrawCard phase to End phase.
  2264. Strained Superego destroys Karate Robot!
  2265. GameController moved Karate Robot to Void Guard The Idealist's trash.
  2266. Strained Superego moves 1 cards to the top of Void Guard The Idealist's Deck.
  2267. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2268. Void Guard The Idealist draws Karate Robot.
  2269. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  2270. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  2271. Went from The Visionary's Start phase to PlayCard phase.
  2272. Went from The Visionary's PlayCard phase to UsePower phase.
  2273. The Visionary uses the power on Mental Divergence.
  2274. Mental Divergence will destroy 1 ongoing cards.
  2275. Mental Divergence destroys Strained Superego!
  2276. GameController moved Strained Superego to Void Guard The Idealist's trash.
  2277. Went from The Visionary's UsePower phase to DrawCard phase.
  2278. GameController moves 11 cards to the top of The Visionary's Deck.
  2279. The Visionary shuffles their The Visionary's deck.
  2280. The Visionary draws Decoy Projection.
  2281. Went from The Visionary's DrawCard phase to End phase.
  2282. Went from The Visionary's End phase to Tempest's Start phase.
  2283. Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
  2284. Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
  2285. Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
  2286. Went from Tempest's Start phase to PlayCard phase.
  2287. GameController plays Chain Lightning.
  2288. Tempest initiates 4 Lightning damage to Velociraptor Pack.
  2289. Elemental Subwave Inducer changes the damage type to Sonic.
  2290. Inspiring Presence increases the damage dealt by Tempest by 1.
  2291. Obsidian Field increases the damage dealt by Tempest by 1.
  2292. Tempest deals Velociraptor Pack 6 Sonic damage.
  2293. Velociraptor Pack is now at -4 HP.
  2294. Tempest's Squall destroys Velociraptor Pack!
  2295. GameController moved Velociraptor Pack to the environment trash.
  2296. GameController moved Chain Lightning to Tempest's trash.
  2297. Went from Tempest's PlayCard phase to UsePower phase.
  2298. Tempest uses the power on Cleansing Downpour.
  2299. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  2300. Cleansing Downpour caused Legacy to regain 1 HP, up to their maximum HP. HP is now 32.
  2301. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  2302. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  2303. Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  2304. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  2305. Went from Tempest's UsePower phase to DrawCard phase.
  2306. Tempest draws Lightning Slash.
  2307. Went from Tempest's DrawCard phase to End phase.
  2308. Went from Tempest's End phase to Insula Primalis's Start phase.
  2309. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
  2310. Went from Insula Primalis's Start phase to PlayCard phase.
  2311. GameController plays Volcanic Eruption.
  2312. Went from Insula Primalis's PlayCard phase to End phase.
  2313. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  2314. Went from Ambuscade's Start phase to PlayCard phase.
  2315. GameController plays Unavoidable Explosive.
  2316. Unavoidable Explosive was moved to the bottom of the villain deck.
  2317. Ambuscade shuffles their the villain deck.
  2318. Went from Ambuscade's PlayCard phase to End phase.
  2319. Ambuscade initiates 4 Energy damage to Decoy Projection.
  2320. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  2321. Twist the Ether changes the damage type to Sonic.
  2322. Next Evolution made Legacy immune to damage.
  2323. Damage amount was 0, so no damage was dealt.
  2324. Went from Ambuscade's End phase to Tachyon's Start phase.
  2325. Notice: an ongoing effect just expired: Personal Cloaking Device cannot deal damage.
  2326. Volcanic Eruption tried to move a copy of Obsidian Field into play, but there were none in the environment trash.
  2327. Volcanic Eruption destroys itself!
  2328. GameController moved Volcanic Eruption to the environment trash.
  2329. Went from Tachyon's Start phase to Legacy's Start phase.
  2330. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  2331. Went from Legacy's Start phase to PlayCard phase.
  2332. The Legacy Ring increased the action count of UsePower by 1.
  2333. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  2334. Legacy uses the power on Next Evolution.
  2335. Applying ongoing effect: Legacy is immune to Sonic damage.
  2336. Went from Legacy's UsePower phase to DrawCard phase.
  2337. Legacy draws Flying Smash.
  2338. Went from Legacy's DrawCard phase to End phase.
  2339. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  2340. Focusing Tiara moved Karate Robot from Void Guard The Idealist's hand under Karate Robot.
  2341. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  2342. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  2343. Void Guard The Idealist uses the power on The Idealist.
  2344. The Idealist's Wild Imagination moves 1 cards to the top of Void Guard The Idealist's Deck.
  2345. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2346. Void Guard The Idealist draws Strained Superego.
  2347. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  2348. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2349. Went from Void Guard The Idealist's DrawCard phase to End phase.
  2350. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  2351. Went from The Visionary's Start phase to PlayCard phase.
  2352. Went from The Visionary's PlayCard phase to UsePower phase.
  2353. The Visionary uses the power on Mass Levitation.
  2354. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  2355. Went from The Visionary's UsePower phase to DrawCard phase.
  2356. The Visionary draws Mental Divergence.
  2357. Went from The Visionary's DrawCard phase to End phase.
  2358. Went from The Visionary's End phase to Tempest's Start phase.
  2359. Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
  2360. Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
  2361. Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
  2362. Went from Tempest's Start phase to PlayCard phase.
  2363. Went from Tempest's PlayCard phase to UsePower phase.
  2364. Tempest did not play a card or use a power this turn. Increasing draw count by 1.
  2365. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
  2366. Tempest draws Into the Stratosphere.
  2367. GameController moves 4 cards to the top of Tempest's Deck.
  2368. Tempest shuffles their Tempest's deck.
  2369. Tempest draws Reclaim from the Deep.
  2370. Went from Tempest's DrawCard phase to End phase.
  2371. Went from Tempest's End phase to Insula Primalis's Start phase.
  2372. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
  2373. Went from Insula Primalis's Start phase to PlayCard phase.
  2374. GameController plays Enraged T-Rex.
  2375. Went from Insula Primalis's PlayCard phase to End phase.
  2376. Enraged T-Rex initiates 5 Melee damage to Ambuscade.
  2377. Ambuscade made Ambuscade immune to damage.
  2378. Damage amount was 0, so no damage was dealt.
  2379. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  2380. Went from Ambuscade's Start phase to PlayCard phase.
  2381. GameController plays Armed and Dangerous.
  2382. Revealed matching card: Sonic Mine
  2383. Armed and Dangerous puts Sonic Mine into play.
  2384. Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
  2385. Ambuscade shuffles their the villain deck.
  2386. Armed and Dangerous plays Snatch and Grab.
  2387. Ambuscade initiates 3 Melee damage to Legacy.
  2388. Twist the Ether changes the damage type to Sonic.
  2389. Next Evolution made Legacy immune to damage.
  2390. Damage amount was 0, so no damage was dealt.
  2391. Ambuscade initiates 4 Energy damage to Legacy.
  2392. Twist the Ether changes the damage type to Sonic.
  2393. Next Evolution made Legacy immune to damage.
  2394. Damage amount was 0, so no damage was dealt.
  2395. GameController moved Snatch and Grab to the villain trash.
  2396. GameController moved Armed and Dangerous to the villain trash.
  2397. Went from Ambuscade's PlayCard phase to End phase.
  2398. Ambuscade initiates 4 Energy damage to Decoy Projection.
  2399. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  2400. Twist the Ether changes the damage type to Sonic.
  2401. Next Evolution made Legacy immune to damage.
  2402. Damage amount was 0, so no damage was dealt.
  2403. Went from Ambuscade's End phase to Tachyon's Start phase.
  2404. HUD Goggles increased the action count of PlayCard by 1.
  2405. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  2406. GameController plays Blinding Speed.
  2407. Blinding Speed destroys Enraged T-Rex!
  2408. GameController moved Enraged T-Rex to the environment trash.
  2409. GameController moved Blinding Speed to Tachyon's trash.
  2410. GameController plays Fleet of Foot.
  2411. Tachyon draws Sonic Vortex.
  2412. Legacy draws "Thokk!".
  2413. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2414. The Visionary draws Precognition.
  2415. Tempest draws Lightning Slash.
  2416. Fleet of Foot plays Fleet of Foot.
  2417. Tachyon draws Accelerated Assault.
  2418. Legacy draws Bolster Allies.
  2419. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2420. The Visionary draws Brain Burn.
  2421. Tempest draws Chain Lightning.
  2422. Fleet of Foot plays Pushing The Limits.
  2423. Pushing The Limits increased the action count of PlayCard by 1.
  2424. GameController moved Fleet of Foot to Tachyon's trash.
  2425. GameController moved Fleet of Foot to Tachyon's trash.
  2426. Went from Tachyon's PlayCard phase to UsePower phase.
  2427. Tachyon uses the power on Freedom Six Tachyon.
  2428. Tachyon draws Fleet of Foot.
  2429. Legacy draws Lead from the Front.
  2430. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2431. The Visionary draws Prophetic Vision.
  2432. Tempest draws Lightning Slash.
  2433. Pushing The Limits increased the action count of DrawCard by 1.
  2434. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  2435. Tachyon draws Nimble Strike.
  2436. Tachyon draws Synaptic Interruption.
  2437. Went from Tachyon's DrawCard phase to End phase.
  2438. Went from Tachyon's End phase to Legacy's Start phase.
  2439. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  2440. Went from Legacy's Start phase to PlayCard phase.
  2441. GameController plays Bolster Allies.
  2442. Tachyon draws Sucker Punch.
  2443. Legacy draws Surge of Strength.
  2444. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2445. The Visionary draws Mental Divergence.
  2446. Tempest shuffles their Tempest's deck.
  2447. GameController moved Bolster Allies to Legacy's trash.
  2448. The Legacy Ring increased the action count of UsePower by 1.
  2449. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  2450. Legacy uses the power on Next Evolution.
  2451. Applying ongoing effect: Legacy is immune to Sonic damage.
  2452. Went from Legacy's UsePower phase to DrawCard phase.
  2453. Legacy draws Bolster Allies.
  2454. Went from Legacy's DrawCard phase to End phase.
  2455. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  2456. Focusing Tiara moved Strained Superego from Void Guard The Idealist's hand under Karate Robot.
  2457. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  2458. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  2459. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  2460. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  2461. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2462. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2463. Went from Void Guard The Idealist's DrawCard phase to End phase.
  2464. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  2465. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  2466. Went from The Visionary's Start phase to PlayCard phase.
  2467. Went from The Visionary's PlayCard phase to UsePower phase.
  2468. The Visionary uses the power on Mass Levitation.
  2469. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  2470. Went from The Visionary's UsePower phase to DrawCard phase.
  2471. The Visionary draws Brain Burn.
  2472. Went from The Visionary's DrawCard phase to End phase.
  2473. Went from The Visionary's End phase to Tempest's Start phase.
  2474. Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
  2475. Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
  2476. Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
  2477. Went from Tempest's Start phase to PlayCard phase.
  2478. Went from Tempest's PlayCard phase to UsePower phase.
  2479. Tempest uses the power on Cleansing Downpour.
  2480. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  2481. Cleansing Downpour tried to increase Legacy's HP, but they are already at their maximum HP.
  2482. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  2483. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  2484. Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  2485. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  2486. Went from Tempest's UsePower phase to DrawCard phase.
  2487. Tempest shuffles their Tempest's deck.
  2488. Went from Tempest's DrawCard phase to End phase.
  2489. Went from Tempest's End phase to Insula Primalis's Start phase.
  2490. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
  2491. Went from Insula Primalis's Start phase to PlayCard phase.
  2492. GameController plays Pterodactyl Thief.
  2493. Went from Insula Primalis's PlayCard phase to End phase.
  2494. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  2495. Went from Ambuscade's Start phase to PlayCard phase.
  2496. GameController plays Snatch and Grab.
  2497. Ambuscade initiates 3 Melee damage to Legacy.
  2498. Twist the Ether changes the damage type to Sonic.
  2499. Next Evolution made Legacy immune to damage.
  2500. Damage amount was 0, so no damage was dealt.
  2501. Ambuscade initiates 4 Energy damage to Legacy.
  2502. Twist the Ether changes the damage type to Sonic.
  2503. Next Evolution made Legacy immune to damage.
  2504. Damage amount was 0, so no damage was dealt.
  2505. GameController moved Snatch and Grab to the villain trash.
  2506. Went from Ambuscade's PlayCard phase to End phase.
  2507. Ambuscade initiates 4 Energy damage to Decoy Projection.
  2508. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  2509. Twist the Ether changes the damage type to Sonic.
  2510. Next Evolution made Legacy immune to damage.
  2511. Damage amount was 0, so no damage was dealt.
  2512. Went from Ambuscade's End phase to Tachyon's Start phase.
  2513. Pushing The Limits destroys itself!
  2514. GameController moved Pushing The Limits to Tachyon's trash.
  2515. HUD Goggles increased the action count of PlayCard by 1.
  2516. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  2517. GameController plays Fleet of Foot.
  2518. Tachyon draws Hypersonic Assault.
  2519. Legacy draws Flying Smash.
  2520. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2521. The Visionary draws Precognition.
  2522. Tempest shuffles their Tempest's deck.
  2523. Fleet of Foot plays Hypersonic Assault.
  2524. Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
  2525. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2526. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  2527. Freedom Six Tachyon deals Sonic Mine 3 Sonic damage.
  2528. Sonic Mine is now at -2 HP.
  2529. Applying ongoing effect: Sonic Mine cannot deal damage.
  2530. Freedom Six Tachyon's Team Leader destroys Sonic Mine!
  2531. GameController moved Sonic Mine to the villain trash.
  2532. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  2533. Ambuscade made Ambuscade immune to damage.
  2534. Damage amount was 0, so no damage was dealt.
  2535. Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
  2536. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2537. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  2538. Freedom Six Tachyon deals Personal Cloaking Device 3 Sonic damage.
  2539. Personal Cloaking Device is now at 3 HP.
  2540. Applying ongoing effect: Personal Cloaking Device cannot deal damage.
  2541. Freedom Six Tachyon initiates 1 Sonic damage to Pterodactyl Thief.
  2542. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2543. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  2544. Freedom Six Tachyon deals Pterodactyl Thief 3 Sonic damage.
  2545. Pterodactyl Thief is now at 2 HP.
  2546. Applying ongoing effect: Pterodactyl Thief cannot deal damage.
  2547. GameController moved Hypersonic Assault to Tachyon's trash.
  2548. GameController moved Fleet of Foot to Tachyon's trash.
  2549. GameController plays Nimble Strike.
  2550. Freedom Six Tachyon initiates 1 Melee damage to Pterodactyl Thief.
  2551. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2552. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  2553. Freedom Six Tachyon deals Pterodactyl Thief 3 Melee damage.
  2554. Pterodactyl Thief is now at -1 HP.
  2555. Freedom Six Tachyon's Team Leader destroys Pterodactyl Thief!
  2556. GameController moved Pterodactyl Thief to the environment trash.
  2557. Tachyon draws Synaptic Interruption.
  2558. GameController moved Nimble Strike to Tachyon's trash.
  2559. Went from Tachyon's PlayCard phase to UsePower phase.
  2560. Tachyon uses the power on Freedom Six Tachyon.
  2561. Tachyon draws Supersonic Response.
  2562. Freedom Six Tachyon's Team Leader moves 1 cards to the top of Legacy's Deck.
  2563. Legacy shuffles their Legacy's deck.
  2564. Legacy draws Bolster Allies.
  2565. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2566. The Visionary draws Foresight.
  2567. Tempest shuffles their Tempest's deck.
  2568. Went from Tachyon's UsePower phase to DrawCard phase.
  2569. Tachyon draws Blinding Speed.
  2570. Went from Tachyon's DrawCard phase to End phase.
  2571. Went from Tachyon's End phase to Legacy's Start phase.
  2572. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  2573. Went from Legacy's Start phase to PlayCard phase.
  2574. The Legacy Ring increased the action count of UsePower by 1.
  2575. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  2576. Legacy uses the power on Next Evolution.
  2577. Applying ongoing effect: Legacy is immune to Sonic damage.
  2578. Went from Legacy's UsePower phase to DrawCard phase.
  2579. Legacy shuffles their Legacy's deck.
  2580. Went from Legacy's DrawCard phase to End phase.
  2581. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  2582. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  2583. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  2584. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  2585. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  2586. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2587. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2588. Went from Void Guard The Idealist's DrawCard phase to End phase.
  2589. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  2590. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  2591. Went from The Visionary's Start phase to PlayCard phase.
  2592. Went from The Visionary's PlayCard phase to UsePower phase.
  2593. The Visionary uses the power on Mass Levitation.
  2594. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  2595. Went from The Visionary's UsePower phase to DrawCard phase.
  2596. The Visionary draws Mind Spike.
  2597. Went from The Visionary's DrawCard phase to End phase.
  2598. Went from The Visionary's End phase to Tempest's Start phase.
  2599. Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
  2600. Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
  2601. Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
  2602. Went from Tempest's Start phase to PlayCard phase.
  2603. Went from Tempest's PlayCard phase to UsePower phase.
  2604. Tempest did not play a card or use a power this turn. Increasing draw count by 1.
  2605. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
  2606. Tempest shuffles their Tempest's deck.
  2607. Tempest shuffles their Tempest's deck.
  2608. Went from Tempest's DrawCard phase to End phase.
  2609. Went from Tempest's End phase to Insula Primalis's Start phase.
  2610. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
  2611. Went from Insula Primalis's Start phase to PlayCard phase.
  2612. GameController plays River of Lava.
  2613. Went from Insula Primalis's PlayCard phase to End phase.
  2614. River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
  2615. Obsidian Field increases the damage dealt by River of Lava by 1.
  2616. Shielding Winds reduces the damage dealt to Freedom Six Tachyon by River of Lava by 2.
  2617. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by River of Lava by 3.
  2618. River of Lava deals Freedom Six Tachyon 1 Fire damage.
  2619. Freedom Six Tachyon is now at 27 HP.
  2620. River of Lava initiates 5 Fire damage to Legacy.
  2621. Danger Sense made Legacy immune to damage.
  2622. Damage amount was 0, so no damage was dealt.
  2623. River of Lava initiates 5 Fire damage to The Idealist.
  2624. Obsidian Field increases the damage dealt by River of Lava by 1.
  2625. Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
  2626. Mass Levitation reduces the damage dealt to The Idealist by River of Lava by 3.
  2627. River of Lava deals The Idealist 1 Fire damage.
  2628. The Idealist is now at 23 HP.
  2629. River of Lava initiates 5 Fire damage to The Visionary.
  2630. Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
  2631. Obsidian Field increases the damage dealt by River of Lava by 1.
  2632. Shielding Winds reduces the damage dealt to Decoy Projection by River of Lava by 2.
  2633. Mass Levitation reduces the damage dealt to Decoy Projection by River of Lava by 3.
  2634. River of Lava deals Decoy Projection 1 Fire damage.
  2635. Decoy Projection is now at 4 HP.
  2636. River of Lava initiates 5 Fire damage to Tempest.
  2637. Obsidian Field increases the damage dealt by River of Lava by 1.
  2638. Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
  2639. Mass Levitation reduces the damage dealt to Tempest by River of Lava by 3.
  2640. Otherworldly Resilience reduces the damage dealt to Tempest by River of Lava by 1.
  2641. Damage amount was 0, so no damage was dealt.
  2642. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  2643. Went from Ambuscade's Start phase to PlayCard phase.
  2644. GameController plays Rigged to Detonate.
  2645. Rigged to Detonate was moved to the bottom of the villain deck.
  2646. Ambuscade shuffles their the villain deck.
  2647. Went from Ambuscade's PlayCard phase to End phase.
  2648. Ambuscade initiates 4 Energy damage to Decoy Projection.
  2649. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  2650. Twist the Ether changes the damage type to Sonic.
  2651. Next Evolution made Legacy immune to damage.
  2652. Damage amount was 0, so no damage was dealt.
  2653. Went from Ambuscade's End phase to Tachyon's Start phase.
  2654. Notice: an ongoing effect just expired: Personal Cloaking Device cannot deal damage.
  2655. HUD Goggles increased the action count of PlayCard by 1.
  2656. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  2657. Went from Tachyon's PlayCard phase to UsePower phase.
  2658. Tachyon uses the power on Freedom Six Tachyon.
  2659. Tachyon draws Lightspeed Barrage.
  2660. Legacy shuffles their Legacy's deck.
  2661. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2662. The Visionary draws Demoralization.
  2663. Tempest shuffles their Tempest's deck.
  2664. Went from Tachyon's UsePower phase to DrawCard phase.
  2665. Tachyon draws Nimble Strike.
  2666. Went from Tachyon's DrawCard phase to End phase.
  2667. Went from Tachyon's End phase to Legacy's Start phase.
  2668. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  2669. Went from Legacy's Start phase to PlayCard phase.
  2670. The Legacy Ring increased the action count of UsePower by 1.
  2671. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  2672. Legacy uses the power on Next Evolution.
  2673. Applying ongoing effect: Legacy is immune to Sonic damage.
  2674. Went from Legacy's UsePower phase to DrawCard phase.
  2675. Legacy shuffles their Legacy's deck.
  2676. Went from Legacy's DrawCard phase to End phase.
  2677. Legacy discards Flying Smash.
  2678. Obsidian Field moved Flying Smash from Legacy's hand to Legacy's trash.
  2679. Legacy discards Fortitude.
  2680. Obsidian Field moved Fortitude from Legacy's hand to Legacy's trash.
  2681. Obsidian Field destroys itself!
  2682. GameController moved Obsidian Field to the environment trash.
  2683. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  2684. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  2685. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  2686. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  2687. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  2688. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2689. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2690. Went from Void Guard The Idealist's DrawCard phase to End phase.
  2691. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  2692. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  2693. Went from The Visionary's Start phase to PlayCard phase.
  2694. Went from The Visionary's PlayCard phase to UsePower phase.
  2695. The Visionary uses the power on Mass Levitation.
  2696. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  2697. Went from The Visionary's UsePower phase to DrawCard phase.
  2698. The Visionary shuffles their The Visionary's deck.
  2699. Went from The Visionary's DrawCard phase to End phase.
  2700. Went from The Visionary's End phase to Tempest's Start phase.
  2701. Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
  2702. Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
  2703. Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
  2704. Went from Tempest's Start phase to PlayCard phase.
  2705. GameController plays Flash Flood.
  2706. Flash Flood will destroy 1 environment cards.
  2707. Flash Flood destroys River of Lava!
  2708. GameController moved River of Lava to the environment trash.
  2709. GameController moved Flash Flood to Tempest's trash.
  2710. Went from Tempest's PlayCard phase to UsePower phase.
  2711. Tempest uses the power on Cleansing Downpour.
  2712. Cleansing Downpour caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
  2713. Cleansing Downpour tried to increase Legacy's HP, but they are already at their maximum HP.
  2714. Cleansing Downpour caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
  2715. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  2716. Cleansing Downpour caused Decoy Projection to regain 1 HP, up to their maximum HP. HP is now 5.
  2717. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  2718. Went from Tempest's UsePower phase to DrawCard phase.
  2719. GameController moves 1 cards to the top of Tempest's Deck.
  2720. Tempest shuffles their Tempest's deck.
  2721. Tempest draws Flash Flood.
  2722. Went from Tempest's DrawCard phase to End phase.
  2723. Went from Tempest's End phase to Insula Primalis's Start phase.
  2724. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
  2725. Went from Insula Primalis's Start phase to PlayCard phase.
  2726. GameController plays Velociraptor Pack.
  2727. Went from Insula Primalis's PlayCard phase to End phase.
  2728. Velociraptor Pack initiates 2 Melee damage to Personal Cloaking Device.
  2729. Mass Levitation reduces the damage dealt to Personal Cloaking Device by Velociraptor Pack by 3.
  2730. Damage amount was 0, so no damage was dealt.
  2731. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  2732. Went from Ambuscade's Start phase to PlayCard phase.
  2733. GameController plays Custom Hand-Cannon.
  2734. Went from Ambuscade's PlayCard phase to End phase.
  2735. Ambuscade initiates 4 Energy damage to Decoy Projection.
  2736. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  2737. Twist the Ether changes the damage type to Sonic.
  2738. Next Evolution made Legacy immune to damage.
  2739. Damage amount was 0, so no damage was dealt.
  2740. Ambuscade initiates 2 Projectile damage to The Idealist.
  2741. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  2742. Twist the Ether changes the damage type to Sonic.
  2743. Next Evolution made Legacy immune to damage.
  2744. Damage amount was 0, so no damage was dealt.
  2745. Went from Ambuscade's End phase to Tachyon's Start phase.
  2746. HUD Goggles increased the action count of PlayCard by 1.
  2747. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  2748. Went from Tachyon's PlayCard phase to UsePower phase.
  2749. Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
  2750. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  2751. Tachyon draws Quick Insight.
  2752. Tachyon draws Accelerated Assault.
  2753. Went from Tachyon's DrawCard phase to End phase.
  2754. Went from Tachyon's End phase to Legacy's Start phase.
  2755. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  2756. Went from Legacy's Start phase to PlayCard phase.
  2757. The Legacy Ring increased the action count of UsePower by 1.
  2758. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  2759. Legacy uses the power on Next Evolution.
  2760. Applying ongoing effect: Legacy is immune to Sonic damage.
  2761. Went from Legacy's UsePower phase to DrawCard phase.
  2762. GameController moves 2 cards to the top of Legacy's Deck.
  2763. Legacy shuffles their Legacy's deck.
  2764. Legacy draws Fortitude.
  2765. Went from Legacy's DrawCard phase to End phase.
  2766. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  2767. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  2768. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  2769. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  2770. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  2771. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2772. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2773. Went from Void Guard The Idealist's DrawCard phase to End phase.
  2774. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  2775. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  2776. Went from The Visionary's Start phase to PlayCard phase.
  2777. GameController plays Mind Spike.
  2778. The Visionary initiates 3 Psychic damage to Velociraptor Pack.
  2779. Inspiring Presence increases the damage dealt by The Visionary by 1.
  2780. The Visionary deals Velociraptor Pack 4 Psychic damage.
  2781. Velociraptor Pack is now at 1 HP.
  2782. GameController moved Mind Spike to The Visionary's trash.
  2783. Went from The Visionary's PlayCard phase to UsePower phase.
  2784. The Visionary uses the power on Mass Levitation.
  2785. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  2786. Went from The Visionary's UsePower phase to DrawCard phase.
  2787. GameController moves 1 cards to the top of The Visionary's Deck.
  2788. The Visionary shuffles their The Visionary's deck.
  2789. The Visionary draws Mind Spike.
  2790. Went from The Visionary's DrawCard phase to End phase.
  2791. Went from The Visionary's End phase to Tempest's Start phase.
  2792. Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
  2793. Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
  2794. Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
  2795. Went from Tempest's Start phase to PlayCard phase.
  2796. GameController plays Chain Lightning.
  2797. Tempest initiates 4 Lightning damage to Custom Hand-Cannon.
  2798. Elemental Subwave Inducer changes the damage type to Sonic.
  2799. Inspiring Presence increases the damage dealt by Tempest by 1.
  2800. Tempest deals Custom Hand-Cannon 5 Sonic damage.
  2801. Custom Hand-Cannon is now at 0 HP.
  2802. Tempest's Squall destroys Custom Hand-Cannon!
  2803. GameController moved Custom Hand-Cannon to the villain trash.
  2804. Tempest initiates 3 Lightning damage to Velociraptor Pack.
  2805. Elemental Subwave Inducer changes the damage type to Sonic.
  2806. Inspiring Presence increases the damage dealt by Tempest by 1.
  2807. Tempest deals Velociraptor Pack 4 Sonic damage.
  2808. Velociraptor Pack is now at -3 HP.
  2809. Tempest's Squall destroys Velociraptor Pack!
  2810. GameController moved Velociraptor Pack to the environment trash.
  2811. GameController moved Chain Lightning to Tempest's trash.
  2812. Went from Tempest's PlayCard phase to UsePower phase.
  2813. Tempest uses the power on Cleansing Downpour.
  2814. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  2815. Cleansing Downpour tried to increase Legacy's HP, but they are already at their maximum HP.
  2816. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  2817. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  2818. Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  2819. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  2820. Went from Tempest's UsePower phase to DrawCard phase.
  2821. GameController moves 1 cards to the top of Tempest's Deck.
  2822. Tempest shuffles their Tempest's deck.
  2823. Tempest draws Chain Lightning.
  2824. Went from Tempest's DrawCard phase to End phase.
  2825. Went from Tempest's End phase to Insula Primalis's Start phase.
  2826. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
  2827. Went from Insula Primalis's Start phase to PlayCard phase.
  2828. GameController plays Enraged T-Rex.
  2829. Went from Insula Primalis's PlayCard phase to End phase.
  2830. Enraged T-Rex initiates 5 Melee damage to Ambuscade.
  2831. Ambuscade made Ambuscade immune to damage.
  2832. Damage amount was 0, so no damage was dealt.
  2833. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  2834. Went from Ambuscade's Start phase to PlayCard phase.
  2835. GameController plays Custom Hand-Cannon.
  2836. Went from Ambuscade's PlayCard phase to End phase.
  2837. Ambuscade initiates 4 Energy damage to Decoy Projection.
  2838. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  2839. Twist the Ether changes the damage type to Sonic.
  2840. Next Evolution made Legacy immune to damage.
  2841. Damage amount was 0, so no damage was dealt.
  2842. Ambuscade initiates 2 Projectile damage to The Idealist.
  2843. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  2844. Twist the Ether changes the damage type to Sonic.
  2845. Next Evolution made Legacy immune to damage.
  2846. Damage amount was 0, so no damage was dealt.
  2847. Went from Ambuscade's End phase to Tachyon's Start phase.
  2848. HUD Goggles increased the action count of PlayCard by 1.
  2849. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  2850. Went from Tachyon's PlayCard phase to UsePower phase.
  2851. Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
  2852. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  2853. Tachyon draws Hypersonic Assault.
  2854. Tachyon draws Nimble Strike.
  2855. Went from Tachyon's DrawCard phase to End phase.
  2856. Went from Tachyon's End phase to Legacy's Start phase.
  2857. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  2858. Went from Legacy's Start phase to PlayCard phase.
  2859. The Legacy Ring increased the action count of UsePower by 1.
  2860. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  2861. Legacy uses the power on Next Evolution.
  2862. Applying ongoing effect: Legacy is immune to Sonic damage.
  2863. Went from Legacy's UsePower phase to DrawCard phase.
  2864. Legacy draws Flying Smash.
  2865. Went from Legacy's DrawCard phase to End phase.
  2866. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  2867. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  2868. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  2869. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  2870. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  2871. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2872. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2873. Went from Void Guard The Idealist's DrawCard phase to End phase.
  2874. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  2875. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  2876. Went from The Visionary's Start phase to PlayCard phase.
  2877. Went from The Visionary's PlayCard phase to UsePower phase.
  2878. The Visionary uses the power on Mass Levitation.
  2879. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  2880. Went from The Visionary's UsePower phase to DrawCard phase.
  2881. The Visionary shuffles their The Visionary's deck.
  2882. Went from The Visionary's DrawCard phase to End phase.
  2883. Went from The Visionary's End phase to Tempest's Start phase.
  2884. Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
  2885. Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
  2886. Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
  2887. Went from Tempest's Start phase to PlayCard phase.
  2888. Went from Tempest's PlayCard phase to UsePower phase.
  2889. Tempest did not play a card or use a power this turn. Increasing draw count by 1.
  2890. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
  2891. Tempest shuffles their Tempest's deck.
  2892. Tempest shuffles their Tempest's deck.
  2893. Went from Tempest's DrawCard phase to End phase.
  2894. Went from Tempest's End phase to Insula Primalis's Start phase.
  2895. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
  2896. Went from Insula Primalis's Start phase to PlayCard phase.
  2897. GameController plays Primordial Plant Life.
  2898. Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
  2899. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 3.
  2900. Primordial Plant Life deals Freedom Six Tachyon 1 Toxic damage.
  2901. Freedom Six Tachyon is now at 27 HP.
  2902. Primordial Plant Life initiates 4 Toxic damage to Legacy.
  2903. Danger Sense made Legacy immune to damage.
  2904. Damage amount was 0, so no damage was dealt.
  2905. Primordial Plant Life initiates 4 Toxic damage to The Idealist.
  2906. Mass Levitation reduces the damage dealt to The Idealist by Primordial Plant Life by 3.
  2907. Primordial Plant Life deals The Idealist 1 Toxic damage.
  2908. The Idealist is now at 23 HP.
  2909. Primordial Plant Life initiates 4 Toxic damage to The Visionary.
  2910. Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
  2911. Mass Levitation reduces the damage dealt to Decoy Projection by Primordial Plant Life by 3.
  2912. Primordial Plant Life deals Decoy Projection 1 Toxic damage.
  2913. Decoy Projection is now at 4 HP.
  2914. Primordial Plant Life initiates 4 Toxic damage to Tempest.
  2915. Mass Levitation reduces the damage dealt to Tempest by Primordial Plant Life by 3.
  2916. Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
  2917. Damage amount was 0, so no damage was dealt.
  2918. Went from Insula Primalis's PlayCard phase to End phase.
  2919. Enraged T-Rex initiates 5 Melee damage to Ambuscade.
  2920. Ambuscade made Ambuscade immune to damage.
  2921. Damage amount was 0, so no damage was dealt.
  2922. Primordial Plant Life destroys itself!
  2923. GameController moved Primordial Plant Life to the environment trash.
  2924. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  2925. Went from Ambuscade's Start phase to PlayCard phase.
  2926. GameController plays Quick Stim-Patch.
  2927. Quick Stim-Patch caused Ambuscade to regain 5 HP. HP is now 36.
  2928. Quick Stim-Patch moves 9 cards to the top of Ambuscade's Deck.
  2929. Ambuscade shuffles their the villain deck.
  2930. Quick Stim-Patch plays Sonic Mine.
  2931. GameController moved Quick Stim-Patch to the villain trash.
  2932. Went from Ambuscade's PlayCard phase to End phase.
  2933. Ambuscade initiates 4 Energy damage to Decoy Projection.
  2934. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  2935. Twist the Ether changes the damage type to Sonic.
  2936. Next Evolution made Legacy immune to damage.
  2937. Damage amount was 0, so no damage was dealt.
  2938. Ambuscade initiates 2 Projectile damage to The Idealist.
  2939. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  2940. Twist the Ether changes the damage type to Sonic.
  2941. Next Evolution made Legacy immune to damage.
  2942. Damage amount was 0, so no damage was dealt.
  2943. Went from Ambuscade's End phase to Tachyon's Start phase.
  2944. HUD Goggles increased the action count of PlayCard by 1.
  2945. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  2946. GameController plays Hypersonic Assault.
  2947. Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
  2948. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2949. Freedom Six Tachyon deals Sonic Mine 2 Sonic damage.
  2950. Sonic Mine is now at -1 HP.
  2951. Applying ongoing effect: Sonic Mine cannot deal damage.
  2952. Freedom Six Tachyon's Team Leader destroys Sonic Mine!
  2953. GameController moved Sonic Mine to the villain trash.
  2954. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  2955. Ambuscade made Ambuscade immune to damage.
  2956. Damage amount was 0, so no damage was dealt.
  2957. Freedom Six Tachyon initiates 1 Sonic damage to Custom Hand-Cannon.
  2958. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2959. Freedom Six Tachyon deals Custom Hand-Cannon 2 Sonic damage.
  2960. Custom Hand-Cannon is now at 3 HP.
  2961. Applying ongoing effect: Custom Hand-Cannon cannot deal damage.
  2962. Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
  2963. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2964. Freedom Six Tachyon deals Personal Cloaking Device 2 Sonic damage.
  2965. Personal Cloaking Device is now at 1 HP.
  2966. Applying ongoing effect: Personal Cloaking Device cannot deal damage.
  2967. Freedom Six Tachyon initiates 1 Sonic damage to Enraged T-Rex.
  2968. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2969. Freedom Six Tachyon deals Enraged T-Rex 2 Sonic damage.
  2970. Enraged T-Rex is now at 13 HP.
  2971. Applying ongoing effect: Enraged T-Rex cannot deal damage.
  2972. GameController moved Hypersonic Assault to Tachyon's trash.
  2973. Went from Tachyon's PlayCard phase to UsePower phase.
  2974. Tachyon uses the power on Freedom Six Tachyon.
  2975. Tachyon draws Pushing The Limits.
  2976. Legacy shuffles their Legacy's deck.
  2977. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2978. The Visionary shuffles their The Visionary's deck.
  2979. Tempest shuffles their Tempest's deck.
  2980. Went from Tachyon's UsePower phase to DrawCard phase.
  2981. Tachyon draws Lightning Reflexes.
  2982. Went from Tachyon's DrawCard phase to End phase.
  2983. Went from Tachyon's End phase to Legacy's Start phase.
  2984. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  2985. Went from Legacy's Start phase to PlayCard phase.
  2986. The Legacy Ring increased the action count of UsePower by 1.
  2987. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  2988. Legacy uses the power on Next Evolution.
  2989. Applying ongoing effect: Legacy is immune to Sonic damage.
  2990. Went from Legacy's UsePower phase to DrawCard phase.
  2991. Legacy shuffles their Legacy's deck.
  2992. Went from Legacy's DrawCard phase to End phase.
  2993. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  2994. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  2995. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  2996. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  2997. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  2998. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2999. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  3000. Went from Void Guard The Idealist's DrawCard phase to End phase.
  3001. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  3002. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  3003. Went from The Visionary's Start phase to PlayCard phase.
  3004. Went from The Visionary's PlayCard phase to UsePower phase.
  3005. The Visionary uses the power on Mass Levitation.
  3006. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  3007. Went from The Visionary's UsePower phase to DrawCard phase.
  3008. The Visionary shuffles their The Visionary's deck.
  3009. Went from The Visionary's DrawCard phase to End phase.
  3010. Went from The Visionary's End phase to Tempest's Start phase.
  3011. Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
  3012. Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
  3013. Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
  3014. Went from Tempest's Start phase to PlayCard phase.
  3015. Went from Tempest's PlayCard phase to UsePower phase.
  3016. Tempest did not play a card or use a power this turn. Increasing draw count by 1.
  3017. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
  3018. Tempest shuffles their Tempest's deck.
  3019. Tempest shuffles their Tempest's deck.
  3020. Went from Tempest's DrawCard phase to End phase.
  3021. Went from Tempest's End phase to Insula Primalis's Start phase.
  3022. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
  3023. Went from Insula Primalis's Start phase to PlayCard phase.
  3024. GameController plays Obsidian Field.
  3025. Went from Insula Primalis's PlayCard phase to End phase.
  3026. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  3027. Went from Ambuscade's Start phase to PlayCard phase.
  3028. GameController plays Run and Gun.
  3029. Ambuscade initiates 2 Projectile damage to Legacy.
  3030. Twist the Ether changes the damage type to Sonic.
  3031. Next Evolution made Legacy immune to damage.
  3032. Damage amount was 0, so no damage was dealt.
  3033. Run and Gun moves 2 cards to the top of Ambuscade's Deck.
  3034. Ambuscade shuffles their the villain deck.
  3035. Run and Gun plays Automated Turret.
  3036. GameController moved Run and Gun to the villain trash.
  3037. Went from Ambuscade's PlayCard phase to End phase.
  3038. Ambuscade initiates 4 Energy damage to Decoy Projection.
  3039. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  3040. Twist the Ether changes the damage type to Sonic.
  3041. Next Evolution made Legacy immune to damage.
  3042. Damage amount was 0, so no damage was dealt.
  3043. Ambuscade initiates 2 Projectile damage to The Idealist.
  3044. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  3045. Twist the Ether changes the damage type to Sonic.
  3046. Next Evolution made Legacy immune to damage.
  3047. Damage amount was 0, so no damage was dealt.
  3048. Automated Turret initiates 2 Projectile damage to Legacy.
  3049. Obsidian Field increases the damage dealt by Automated Turret by 1.
  3050. Fortitude reduces the damage dealt to Legacy by Automated Turret by 1.
  3051. Automated Turret deals Legacy 2 Projectile damage.
  3052. Legacy is now at 30 HP.
  3053. Went from Ambuscade's End phase to Tachyon's Start phase.
  3054. Notice: an ongoing effect just expired: Custom Hand-Cannon cannot deal damage.
  3055. Notice: an ongoing effect just expired: Personal Cloaking Device cannot deal damage.
  3056. Notice: an ongoing effect just expired: Enraged T-Rex cannot deal damage.
  3057. HUD Goggles increased the action count of PlayCard by 1.
  3058. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  3059. Went from Tachyon's PlayCard phase to UsePower phase.
  3060. Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
  3061. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  3062. Tachyon draws Sucker Punch.
  3063. Tachyon draws Blinding Speed.
  3064. Went from Tachyon's DrawCard phase to End phase.
  3065. Went from Tachyon's End phase to Legacy's Start phase.
  3066. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  3067. Went from Legacy's Start phase to PlayCard phase.
  3068. The Legacy Ring increased the action count of UsePower by 1.
  3069. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  3070. Legacy uses the power on Next Evolution.
  3071. Applying ongoing effect: Legacy is immune to Sonic damage.
  3072. Went from Legacy's UsePower phase to DrawCard phase.
  3073. Legacy shuffles their Legacy's deck.
  3074. Went from Legacy's DrawCard phase to End phase.
  3075. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  3076. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  3077. GameController plays Bored Now.
  3078. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  3079. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  3080. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  3081. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  3082. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  3083. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  3084. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  3085. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  3086. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  3087. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  3088. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  3089. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  3090. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  3091. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  3092. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  3093. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  3094. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  3095. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  3096. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  3097. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  3098. Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
  3099. Monster of Id puts Monster of Id into play.
  3100. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  3101. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  3102. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  3103. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  3104. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  3105. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  3106. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  3107. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  3108. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  3109. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  3110. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  3111. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  3112. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  3113. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  3114. Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
  3115. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  3116. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  3117. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  3118. The Idealist initiates 38 Psychic damage to Enraged T-Rex.
  3119. Inspiring Presence increases the damage dealt by The Idealist by 1.
  3120. Obsidian Field increases the damage dealt by The Idealist by 1.
  3121. Monster of Id increases the damage dealt by The Idealist by 1.
  3122. The Idealist deals Enraged T-Rex 41 Psychic damage.
  3123. Enraged T-Rex is now at -28 HP.
  3124. The Idealist's Wild Imagination destroys Enraged T-Rex!
  3125. GameController moved Enraged T-Rex to the environment trash.
  3126. GameController moved Bored Now to Void Guard The Idealist's trash.
  3127. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  3128. ***** LOADED UNDO FILE: undo-750-VoidGuardTheIdealist-Start *****
  3129. Possible achievement: Base_CumulativeDamage, progress: 100
  3130. Possible achievement: Base_CumulativeHeal, progress: 1043.5
  3131. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  3132. Possible achievement: Base_LargeAttack
  3133. Possible achievement: Base_LastHeroStanding
  3134. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  3135. Possible achievement: Base_NoCards
  3136. Possible achievement: Base_NoPowers
  3137. Possible achievement: Base_RedirectMany
  3138. Possible achievement: Base_WinFullHP
  3139. Possible achievement: Base_WinGame
  3140. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  3141. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  3142. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  3143. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  3144. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  3145. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  3146. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  3147. Went from Void Guard The Idealist's DrawCard phase to End phase.
  3148. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  3149. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  3150. Went from The Visionary's Start phase to PlayCard phase.
  3151. Went from The Visionary's PlayCard phase to UsePower phase.
  3152. The Visionary did not play a card or use a power this turn. Increasing draw count by 1.
  3153. Went from The Visionary's UsePower phase to DrawCard phase. (Count: 2)
  3154. The Visionary shuffles their The Visionary's deck.
  3155. The Visionary shuffles their The Visionary's deck.
  3156. Went from The Visionary's DrawCard phase to End phase.
  3157. Went from The Visionary's End phase to Tempest's Start phase.
  3158. Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
  3159. Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
  3160. Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
  3161. Went from Tempest's Start phase to PlayCard phase.
  3162. Went from Tempest's PlayCard phase to UsePower phase.
  3163. Tempest did not play a card or use a power this turn. Increasing draw count by 1.
  3164. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
  3165. Tempest shuffles their Tempest's deck.
  3166. Tempest shuffles their Tempest's deck.
  3167. Went from Tempest's DrawCard phase to End phase.
  3168. Went from Tempest's End phase to Insula Primalis's Start phase.
  3169. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
  3170. Went from Insula Primalis's Start phase to PlayCard phase.
  3171. GameController plays River of Lava.
  3172. Went from Insula Primalis's PlayCard phase to End phase.
  3173. Enraged T-Rex initiates 5 Melee damage to Legacy.
  3174. Danger Sense made Legacy immune to damage.
  3175. Damage amount was 0, so no damage was dealt.
  3176. River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
  3177. Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Automated Turret.
  3178. Synaptic Interruption destroys itself!
  3179. GameController moved Synaptic Interruption to Tachyon's trash.
  3180. Obsidian Field increases the damage dealt by River of Lava by 1.
  3181. River of Lava deals Automated Turret 6 Fire damage.
  3182. Automated Turret is now at 2 HP.
  3183. River of Lava initiates 5 Fire damage to Legacy.
  3184. Danger Sense made Legacy immune to damage.
  3185. Damage amount was 0, so no damage was dealt.
  3186. River of Lava initiates 5 Fire damage to The Idealist.
  3187. Obsidian Field increases the damage dealt by River of Lava by 1.
  3188. Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
  3189. River of Lava deals The Idealist 4 Fire damage.
  3190. The Idealist is now at 19 HP.
  3191. River of Lava initiates 5 Fire damage to The Visionary.
  3192. Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
  3193. Obsidian Field increases the damage dealt by River of Lava by 1.
  3194. Shielding Winds reduces the damage dealt to Decoy Projection by River of Lava by 2.
  3195. River of Lava deals Decoy Projection 4 Fire damage.
  3196. Decoy Projection is now at 0 HP.
  3197. River of Lava destroys Decoy Projection!
  3198. GameController moved Decoy Projection to The Visionary's trash.
  3199. River of Lava initiates 5 Fire damage to Tempest.
  3200. Obsidian Field increases the damage dealt by River of Lava by 1.
  3201. Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
  3202. Otherworldly Resilience reduces the damage dealt to Tempest by River of Lava by 1.
  3203. River of Lava deals Tempest 3 Fire damage.
  3204. Tempest is now at 23 HP.
  3205. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  3206. Went from Ambuscade's Start phase to PlayCard phase.
  3207. GameController plays Vanish.
  3208. GameController moved Vanish to the villain trash.
  3209. Went from Ambuscade's PlayCard phase to End phase.
  3210. Ambuscade initiates 4 Energy damage to The Idealist.
  3211. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  3212. Twist the Ether changes the damage type to Sonic.
  3213. Next Evolution made Legacy immune to damage.
  3214. Damage amount was 0, so no damage was dealt.
  3215. Ambuscade initiates 2 Projectile damage to The Idealist.
  3216. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  3217. Twist the Ether changes the damage type to Sonic.
  3218. Next Evolution made Legacy immune to damage.
  3219. Damage amount was 0, so no damage was dealt.
  3220. Automated Turret initiates 2 Projectile damage to Legacy.
  3221. Obsidian Field increases the damage dealt by Automated Turret by 1.
  3222. Fortitude reduces the damage dealt to Legacy by Automated Turret by 1.
  3223. Automated Turret deals Legacy 2 Projectile damage.
  3224. Legacy is now at 28 HP.
  3225. Went from Ambuscade's End phase to Tachyon's Start phase.
  3226. HUD Goggles increased the action count of PlayCard by 1.
  3227. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  3228. GameController plays Blinding Speed.
  3229. Blinding Speed destroys River of Lava!
  3230. GameController moved River of Lava to the environment trash.
  3231. GameController moved Blinding Speed to Tachyon's trash.
  3232. GameController plays Sucker Punch.
  3233. Sucker Punch destroys Automated Turret!
  3234. GameController moved Automated Turret to the villain trash.
  3235. GameController moved Sucker Punch to Tachyon's trash.
  3236. Went from Tachyon's PlayCard phase to UsePower phase.
  3237. Went from Tachyon's UsePower phase to DrawCard phase.
  3238. Went from Tachyon's DrawCard phase to End phase.
  3239. Went from Tachyon's End phase to Legacy's Start phase.
  3240. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  3241. Went from Legacy's Start phase to PlayCard phase.
  3242. The Legacy Ring increased the action count of UsePower by 1.
  3243. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  3244. Legacy uses the power on Next Evolution.
  3245. Applying ongoing effect: Legacy is immune to Sonic damage.
  3246. Legacy uses the power on Motivational Charge.
  3247. Legacy initiates 2 Melee damage to Custom Hand-Cannon.
  3248. Inspiring Presence increases the damage dealt by Legacy by 1.
  3249. Surge of Strength increases the damage dealt by Legacy by 1.
  3250. Obsidian Field increases the damage dealt by Legacy by 1.
  3251. Legacy deals Custom Hand-Cannon 5 Melee damage.
  3252. Custom Hand-Cannon is now at -2 HP.
  3253. Legacy's Galvanize destroys Custom Hand-Cannon!
  3254. GameController moved Custom Hand-Cannon to the villain trash.
  3255. Motivational Charge caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
  3256. Motivational Charge caused Legacy to regain 1 HP. HP is now 29.
  3257. Motivational Charge caused The Idealist to regain 1 HP. HP is now 20.
  3258. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  3259. Motivational Charge caused Tempest to regain 1 HP. HP is now 24.
  3260. Went from Legacy's UsePower phase to DrawCard phase.
  3261. Legacy shuffles their Legacy's deck.
  3262. Went from Legacy's DrawCard phase to End phase.
  3263. Legacy discards Bolster Allies.
  3264. Obsidian Field moved Bolster Allies from Legacy's hand to Legacy's trash.
  3265. Legacy discards Fortitude.
  3266. Obsidian Field moved Fortitude from Legacy's hand to Legacy's trash.
  3267. Obsidian Field destroys itself!
  3268. GameController moved Obsidian Field to the environment trash.
  3269. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  3270. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  3271. GameController plays Bored Now.
  3272. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  3273. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  3274. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  3275. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  3276. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  3277. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  3278. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  3279. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  3280. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  3281. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  3282. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  3283. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  3284. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  3285. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  3286. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  3287. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  3288. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  3289. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  3290. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  3291. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  3292. Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
  3293. Monster of Id puts Monster of Id into play.
  3294. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  3295. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  3296. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  3297. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  3298. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  3299. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  3300. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  3301. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  3302. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  3303. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  3304. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  3305. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  3306. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  3307. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  3308. Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
  3309. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  3310. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  3311. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  3312. The Idealist initiates 38 Psychic damage to Enraged T-Rex.
  3313. Inspiring Presence increases the damage dealt by The Idealist by 1.
  3314. Monster of Id increases the damage dealt by The Idealist by 1.
  3315. The Idealist deals Enraged T-Rex 40 Psychic damage.
  3316. Enraged T-Rex is now at -27 HP.
  3317. The Idealist's Wild Imagination destroys Enraged T-Rex!
  3318. GameController moved Enraged T-Rex to the environment trash.
  3319. GameController moved Bored Now to Void Guard The Idealist's trash.
  3320. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  3321. ***** LOADED UNDO FILE: undo-781-VoidGuardTheIdealist-Start *****
  3322. Possible achievement: Base_CumulativeDamage, progress: 100
  3323. Possible achievement: Base_CumulativeHeal, progress: 1045.5
  3324. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  3325. Possible achievement: Base_LargeAttack
  3326. Possible achievement: Base_LastHeroStanding
  3327. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  3328. Possible achievement: Base_NoCards
  3329. Possible achievement: Base_NoPowers
  3330. Possible achievement: Base_RedirectMany
  3331. Possible achievement: Base_WinFullHP
  3332. Possible achievement: Base_WinGame
  3333. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  3334. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  3335. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  3336. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  3337. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  3338. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  3339. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  3340. Went from Void Guard The Idealist's DrawCard phase to End phase.
  3341. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  3342. Went from The Visionary's Start phase to PlayCard phase.
  3343. Went from The Visionary's PlayCard phase to UsePower phase.
  3344. The Visionary uses the power on Mass Levitation.
  3345. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  3346. Went from The Visionary's UsePower phase to DrawCard phase.
  3347. GameController moves 1 cards to the top of The Visionary's Deck.
  3348. The Visionary shuffles their The Visionary's deck.
  3349. The Visionary draws Decoy Projection.
  3350. Went from The Visionary's DrawCard phase to End phase.
  3351. Went from The Visionary's End phase to Tempest's Start phase.
  3352. Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
  3353. Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
  3354. Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
  3355. Went from Tempest's Start phase to PlayCard phase.
  3356. Went from Tempest's PlayCard phase to UsePower phase.
  3357. Tempest uses the power on Cleansing Downpour.
  3358. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  3359. Cleansing Downpour caused Legacy to regain 2 HP. HP is now 31.
  3360. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 22.
  3361. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  3362. Cleansing Downpour caused Tempest to regain 2 HP, up to their maximum HP. HP is now 26.
  3363. Went from Tempest's UsePower phase to DrawCard phase.
  3364. Tempest shuffles their Tempest's deck.
  3365. Went from Tempest's DrawCard phase to End phase.
  3366. Went from Tempest's End phase to Insula Primalis's Start phase.
  3367. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
  3368. Went from Insula Primalis's Start phase to PlayCard phase.
  3369. GameController plays Obsidian Field.
  3370. Went from Insula Primalis's PlayCard phase to End phase.
  3371. Enraged T-Rex initiates 5 Melee damage to Legacy.
  3372. Danger Sense made Legacy immune to damage.
  3373. Damage amount was 0, so no damage was dealt.
  3374. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  3375. Went from Ambuscade's Start phase to PlayCard phase.
  3376. GameController plays Snatch and Grab.
  3377. Ambuscade initiates 3 Melee damage to Legacy.
  3378. Twist the Ether changes the damage type to Sonic.
  3379. Next Evolution made Legacy immune to damage.
  3380. Damage amount was 0, so no damage was dealt.
  3381. Ambuscade initiates 4 Energy damage to Legacy.
  3382. Twist the Ether changes the damage type to Sonic.
  3383. Next Evolution made Legacy immune to damage.
  3384. Damage amount was 0, so no damage was dealt.
  3385. GameController moved Snatch and Grab to the villain trash.
  3386. Went from Ambuscade's PlayCard phase to End phase.
  3387. Ambuscade initiates 4 Energy damage to The Idealist.
  3388. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  3389. Twist the Ether changes the damage type to Sonic.
  3390. Next Evolution made Legacy immune to damage.
  3391. Damage amount was 0, so no damage was dealt.
  3392. Went from Ambuscade's End phase to Tachyon's Start phase.
  3393. HUD Goggles increased the action count of PlayCard by 1.
  3394. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  3395. Went from Tachyon's PlayCard phase to UsePower phase.
  3396. Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
  3397. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  3398. Went from Tachyon's DrawCard phase to End phase.
  3399. Went from Tachyon's End phase to Legacy's Start phase.
  3400. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  3401. Went from Legacy's Start phase to PlayCard phase.
  3402. The Legacy Ring increased the action count of UsePower by 1.
  3403. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  3404. Legacy uses the power on Next Evolution.
  3405. Applying ongoing effect: Legacy is immune to Sonic damage.
  3406. Went from Legacy's UsePower phase to DrawCard phase.
  3407. GameController moves 2 cards to the top of Legacy's Deck.
  3408. Legacy shuffles their Legacy's deck.
  3409. Legacy draws Bolster Allies.
  3410. Went from Legacy's DrawCard phase to End phase.
  3411. Legacy discards Danger Sense.
  3412. Obsidian Field moved Danger Sense from Legacy's hand to Legacy's trash.
  3413. Legacy discards Flying Smash.
  3414. Obsidian Field moved Flying Smash from Legacy's hand to Legacy's trash.
  3415. Obsidian Field destroys itself!
  3416. GameController moved Obsidian Field to the environment trash.
  3417. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  3418. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  3419. GameController plays Bored Now.
  3420. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  3421. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  3422. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  3423. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  3424. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  3425. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  3426. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  3427. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  3428. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  3429. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  3430. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  3431. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  3432. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  3433. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  3434. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  3435. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  3436. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  3437. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  3438. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  3439. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  3440. Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
  3441. Monster of Id puts Monster of Id into play.
  3442. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  3443. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  3444. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  3445. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  3446. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  3447. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  3448. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  3449. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  3450. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  3451. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  3452. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  3453. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  3454. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  3455. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  3456. Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
  3457. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  3458. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  3459. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  3460. The Idealist initiates 38 Psychic damage to Enraged T-Rex.
  3461. Inspiring Presence increases the damage dealt by The Idealist by 1.
  3462. Monster of Id increases the damage dealt by The Idealist by 1.
  3463. The Idealist deals Enraged T-Rex 40 Psychic damage.
  3464. Enraged T-Rex is now at -27 HP.
  3465. The Idealist's Wild Imagination destroys Enraged T-Rex!
  3466. GameController moved Enraged T-Rex to the environment trash.
  3467. GameController moved Bored Now to Void Guard The Idealist's trash.
  3468. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  3469. ***** LOADED UNDO FILE: undo-813-VoidGuardTheIdealist-PlayCard *****
  3470. Possible achievement: Base_CumulativeDamage, progress: 100
  3471. Possible achievement: Base_CumulativeHeal, progress: 1048.5
  3472. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  3473. Possible achievement: Base_LargeAttack
  3474. Possible achievement: Base_LastHeroStanding
  3475. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  3476. Possible achievement: Base_NoCards
  3477. Possible achievement: Base_NoPowers
  3478. Possible achievement: Base_RedirectMany
  3479. Possible achievement: Base_WinFullHP
  3480. Possible achievement: Base_WinGame
  3481. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  3482. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  3483. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  3484. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  3485. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  3486. Went from Void Guard The Idealist's DrawCard phase to End phase.
  3487. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  3488. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  3489. Went from The Visionary's Start phase to PlayCard phase.
  3490. Went from The Visionary's PlayCard phase to UsePower phase.
  3491. The Visionary uses the power on Mass Levitation.
  3492. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  3493. Went from The Visionary's UsePower phase to DrawCard phase.
  3494. The Visionary shuffles their The Visionary's deck.
  3495. Went from The Visionary's DrawCard phase to End phase.
  3496. Went from The Visionary's End phase to Tempest's Start phase.
  3497. Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
  3498. Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
  3499. Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
  3500. Went from Tempest's Start phase to PlayCard phase.
  3501. Went from Tempest's PlayCard phase to UsePower phase.
  3502. Tempest uses the power on Cleansing Downpour.
  3503. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  3504. Cleansing Downpour caused Legacy to regain 1 HP, up to their maximum HP. HP is now 32.
  3505. Cleansing Downpour caused The Idealist to regain 2 HP, up to their maximum HP. HP is now 24.
  3506. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  3507. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  3508. Went from Tempest's UsePower phase to DrawCard phase.
  3509. Tempest shuffles their Tempest's deck.
  3510. Went from Tempest's DrawCard phase to End phase.
  3511. Went from Tempest's End phase to Insula Primalis's Start phase.
  3512. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
  3513. Went from Insula Primalis's Start phase to PlayCard phase.
  3514. GameController plays Velociraptor Pack.
  3515. Went from Insula Primalis's PlayCard phase to End phase.
  3516. Enraged T-Rex initiates 5 Melee damage to Legacy.
  3517. Danger Sense made Legacy immune to damage.
  3518. Damage amount was 0, so no damage was dealt.
  3519. Velociraptor Pack initiates 2 Melee damage to Personal Cloaking Device.
  3520. Mass Levitation reduces the damage dealt to Personal Cloaking Device by Velociraptor Pack by 3.
  3521. Damage amount was 0, so no damage was dealt.
  3522. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  3523. Went from Ambuscade's Start phase to PlayCard phase.
  3524. GameController plays Quick Stim-Patch.
  3525. Quick Stim-Patch caused Ambuscade to regain 5 HP. HP is now 41.
  3526. Quick Stim-Patch moves 5 cards to the top of Ambuscade's Deck.
  3527. Ambuscade shuffles their the villain deck.
  3528. Quick Stim-Patch plays Automated Turret.
  3529. GameController moved Quick Stim-Patch to the villain trash.
  3530. Went from Ambuscade's PlayCard phase to End phase.
  3531. Ambuscade initiates 4 Energy damage to The Idealist.
  3532. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  3533. Twist the Ether changes the damage type to Sonic.
  3534. Next Evolution made Legacy immune to damage.
  3535. Damage amount was 0, so no damage was dealt.
  3536. Automated Turret initiates 2 Projectile damage to Legacy.
  3537. Fortitude reduces the damage dealt to Legacy by Automated Turret by 1.
  3538. Automated Turret deals Legacy 1 Projectile damage.
  3539. Legacy is now at 31 HP.
  3540. Went from Ambuscade's End phase to Tachyon's Start phase.
  3541. HUD Goggles increased the action count of PlayCard by 1.
  3542. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  3543. Went from Tachyon's PlayCard phase to UsePower phase.
  3544. Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
  3545. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  3546. Went from Tachyon's DrawCard phase to End phase.
  3547. Went from Tachyon's End phase to Legacy's Start phase.
  3548. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  3549. Went from Legacy's Start phase to PlayCard phase.
  3550. The Legacy Ring increased the action count of UsePower by 1.
  3551. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  3552. Legacy uses the power on Next Evolution.
  3553. Applying ongoing effect: Legacy is immune to Sonic damage.
  3554. Legacy uses the power on Motivational Charge.
  3555. Legacy initiates 2 Melee damage to Automated Turret.
  3556. Inspiring Presence increases the damage dealt by Legacy by 1.
  3557. Surge of Strength increases the damage dealt by Legacy by 1.
  3558. Legacy deals Automated Turret 4 Melee damage.
  3559. Automated Turret is now at 4 HP.
  3560. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  3561. Motivational Charge caused Legacy to regain 1 HP, up to their maximum HP. HP is now 32.
  3562. Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
  3563. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  3564. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  3565. Went from Legacy's UsePower phase to DrawCard phase.
  3566. Legacy draws Fortitude.
  3567. Went from Legacy's DrawCard phase to End phase.
  3568. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  3569. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  3570. GameController plays Bored Now.
  3571. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  3572. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  3573. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  3574. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  3575. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  3576. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  3577. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  3578. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  3579. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  3580. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  3581. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  3582. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  3583. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  3584. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  3585. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  3586. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  3587. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  3588. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  3589. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  3590. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  3591. Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
  3592. Monster of Id puts Monster of Id into play.
  3593. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  3594. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  3595. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  3596. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  3597. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  3598. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  3599. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  3600. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  3601. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  3602. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  3603. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  3604. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  3605. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  3606. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  3607. Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
  3608. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  3609. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  3610. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  3611. The Idealist initiates 38 Psychic damage to Enraged T-Rex.
  3612. Inspiring Presence increases the damage dealt by The Idealist by 1.
  3613. Monster of Id increases the damage dealt by The Idealist by 1.
  3614. The Idealist deals Enraged T-Rex 40 Psychic damage.
  3615. Enraged T-Rex is now at -27 HP.
  3616. The Idealist's Wild Imagination destroys Enraged T-Rex!
  3617. ***** LOADED UNDO FILE: undo-844-VoidGuardTheIdealist-PlayCard *****
  3618. Possible achievement: Base_CumulativeDamage, progress: 100
  3619. Possible achievement: Base_CumulativeHeal, progress: 1050.5
  3620. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  3621. Possible achievement: Base_LargeAttack
  3622. Possible achievement: Base_LastHeroStanding
  3623. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  3624. Possible achievement: Base_NoCards
  3625. Possible achievement: Base_NoPowers
  3626. Possible achievement: Base_RedirectMany
  3627. Possible achievement: Base_WinFullHP
  3628. Possible achievement: Base_WinGame
  3629. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  3630. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  3631. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  3632. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  3633. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  3634. Went from Void Guard The Idealist's DrawCard phase to End phase.
  3635. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  3636. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  3637. Went from The Visionary's Start phase to PlayCard phase.
  3638. GameController plays Decoy Projection.
  3639. Went from The Visionary's PlayCard phase to UsePower phase.
  3640. The Visionary uses the power on Mass Levitation.
  3641. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  3642. Went from The Visionary's UsePower phase to DrawCard phase.
  3643. The Visionary shuffles their The Visionary's deck.
  3644. Went from The Visionary's DrawCard phase to End phase.
  3645. Went from The Visionary's End phase to Tempest's Start phase.
  3646. Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
  3647. Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
  3648. Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
  3649. Went from Tempest's Start phase to PlayCard phase.
  3650. GameController plays Chain Lightning.
  3651. Tempest initiates 4 Lightning damage to Velociraptor Pack.
  3652. Elemental Subwave Inducer changes the damage type to Sonic.
  3653. Inspiring Presence increases the damage dealt by Tempest by 1.
  3654. Tempest deals Velociraptor Pack 5 Sonic damage.
  3655. Velociraptor Pack is now at 0 HP.
  3656. Tempest's Squall destroys Velociraptor Pack!
  3657. GameController moved Velociraptor Pack to the environment trash.
  3658. Tempest initiates 3 Lightning damage to Automated Turret.
  3659. Elemental Subwave Inducer changes the damage type to Sonic.
  3660. Inspiring Presence increases the damage dealt by Tempest by 1.
  3661. Tempest deals Automated Turret 4 Sonic damage.
  3662. Automated Turret is now at 0 HP.
  3663. Tempest's Squall destroys Automated Turret!
  3664. GameController moved Automated Turret to the villain trash.
  3665. GameController moved Chain Lightning to Tempest's trash.
  3666. Went from Tempest's PlayCard phase to UsePower phase.
  3667. Tempest uses the power on Cleansing Downpour.
  3668. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  3669. Cleansing Downpour tried to increase Legacy's HP, but they are already at their maximum HP.
  3670. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  3671. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  3672. Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  3673. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  3674. Went from Tempest's UsePower phase to DrawCard phase.
  3675. Went from Tempest's DrawCard phase to End phase.
  3676. Went from Tempest's End phase to Insula Primalis's Start phase.
  3677. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
  3678. Went from Insula Primalis's Start phase to PlayCard phase.
  3679. GameController plays Primordial Plant Life.
  3680. Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
  3681. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 3.
  3682. Primordial Plant Life deals Freedom Six Tachyon 1 Toxic damage.
  3683. Freedom Six Tachyon is now at 27 HP.
  3684. Primordial Plant Life initiates 4 Toxic damage to Legacy.
  3685. Danger Sense made Legacy immune to damage.
  3686. Damage amount was 0, so no damage was dealt.
  3687. Primordial Plant Life initiates 4 Toxic damage to The Idealist.
  3688. Mass Levitation reduces the damage dealt to The Idealist by Primordial Plant Life by 3.
  3689. Primordial Plant Life deals The Idealist 1 Toxic damage.
  3690. The Idealist is now at 23 HP.
  3691. Primordial Plant Life initiates 4 Toxic damage to The Visionary.
  3692. Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
  3693. Mass Levitation reduces the damage dealt to Decoy Projection by Primordial Plant Life by 3.
  3694. Primordial Plant Life deals Decoy Projection 1 Toxic damage.
  3695. Decoy Projection is now at 4 HP.
  3696. Primordial Plant Life initiates 4 Toxic damage to Tempest.
  3697. Mass Levitation reduces the damage dealt to Tempest by Primordial Plant Life by 3.
  3698. Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
  3699. Damage amount was 0, so no damage was dealt.
  3700. Went from Insula Primalis's PlayCard phase to End phase.
  3701. Enraged T-Rex initiates 5 Melee damage to Legacy.
  3702. Danger Sense made Legacy immune to damage.
  3703. Damage amount was 0, so no damage was dealt.
  3704. Primordial Plant Life destroys itself!
  3705. GameController moved Primordial Plant Life to the environment trash.
  3706. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  3707. Went from Ambuscade's Start phase to PlayCard phase.
  3708. GameController plays Explosive Launcher.
  3709. Went from Ambuscade's PlayCard phase to End phase.
  3710. Ambuscade initiates 4 Energy damage to Decoy Projection.
  3711. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  3712. Twist the Ether changes the damage type to Toxic.
  3713. Twist the Ether reduces the damage dealt to Legacy by Ambuscade by 1.
  3714. Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
  3715. Ambuscade deals Legacy 2 Toxic damage.
  3716. Legacy is now at 30 HP.
  3717. Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
  3718. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Legacy.
  3719. Twist the Ether changes the damage type to Sonic.
  3720. Next Evolution made Legacy immune to damage.
  3721. Damage amount was 0, so no damage was dealt.
  3722. Ambuscade initiates 3 Fire damage to Legacy.
  3723. Twist the Ether changes the damage type to Sonic.
  3724. Next Evolution made Legacy immune to damage.
  3725. Damage amount was 0, so no damage was dealt.
  3726. Ambuscade initiates 3 Fire damage to The Idealist.
  3727. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  3728. Twist the Ether changes the damage type to Sonic.
  3729. Next Evolution made Legacy immune to damage.
  3730. Damage amount was 0, so no damage was dealt.
  3731. Ambuscade initiates 3 Fire damage to The Visionary.
  3732. Lead from the Front redirects the damage dealt from The Visionary to Legacy.
  3733. Twist the Ether changes the damage type to Sonic.
  3734. Next Evolution made Legacy immune to damage.
  3735. Damage amount was 0, so no damage was dealt.
  3736. Ambuscade initiates 3 Fire damage to Decoy Projection.
  3737. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  3738. Twist the Ether changes the damage type to Sonic.
  3739. Next Evolution made Legacy immune to damage.
  3740. Damage amount was 0, so no damage was dealt.
  3741. Ambuscade initiates 3 Fire damage to Tempest.
  3742. Twist the Ether changes the damage type to Sonic.
  3743. Twist the Ether reduces the damage dealt to Tempest by Ambuscade by 1.
  3744. Otherworldly Resilience reduces the damage dealt to Tempest by Ambuscade by 1.
  3745. Elemental Subwave Inducer reduces the damage dealt to Tempest by Ambuscade by 1.
  3746. Damage amount was 0, so no damage was dealt.
  3747. Went from Ambuscade's End phase to Tachyon's Start phase.
  3748. HUD Goggles increased the action count of PlayCard by 1.
  3749. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  3750. Went from Tachyon's PlayCard phase to UsePower phase.
  3751. Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
  3752. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  3753. Went from Tachyon's DrawCard phase to End phase.
  3754. Went from Tachyon's End phase to Legacy's Start phase.
  3755. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  3756. Went from Legacy's Start phase to PlayCard phase.
  3757. The Legacy Ring increased the action count of UsePower by 1.
  3758. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  3759. Legacy uses the power on Next Evolution.
  3760. Applying ongoing effect: Legacy is immune to Sonic damage.
  3761. Legacy uses the power on Motivational Charge.
  3762. Legacy initiates 2 Melee damage to Explosive Launcher.
  3763. Inspiring Presence increases the damage dealt by Legacy by 1.
  3764. Surge of Strength increases the damage dealt by Legacy by 1.
  3765. Legacy deals Explosive Launcher 4 Melee damage.
  3766. Explosive Launcher is now at 2 HP.
  3767. Motivational Charge caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
  3768. Motivational Charge caused Legacy to regain 1 HP. HP is now 31.
  3769. Motivational Charge caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
  3770. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  3771. Motivational Charge caused Decoy Projection to regain 1 HP, up to their maximum HP. HP is now 5.
  3772. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  3773. Went from Legacy's UsePower phase to DrawCard phase.
  3774. GameController moves 2 cards to the top of Legacy's Deck.
  3775. Legacy shuffles their Legacy's deck.
  3776. Legacy draws Danger Sense.
  3777. Went from Legacy's DrawCard phase to End phase.
  3778. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  3779. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  3780. GameController plays Bored Now.
  3781. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  3782. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  3783. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  3784. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  3785. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  3786. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  3787. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  3788. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  3789. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  3790. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  3791. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  3792. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  3793. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  3794. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  3795. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  3796. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  3797. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  3798. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  3799. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  3800. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  3801. Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
  3802. Monster of Id puts Monster of Id into play.
  3803. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  3804. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  3805. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  3806. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  3807. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  3808. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  3809. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  3810. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  3811. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  3812. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  3813. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  3814. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  3815. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  3816. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  3817. Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
  3818. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  3819. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  3820. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  3821. The Idealist initiates 38 Psychic damage to Enraged T-Rex.
  3822. Inspiring Presence increases the damage dealt by The Idealist by 1.
  3823. Monster of Id increases the damage dealt by The Idealist by 1.
  3824. The Idealist deals Enraged T-Rex 40 Psychic damage.
  3825. Enraged T-Rex is now at -27 HP.
  3826. The Idealist's Wild Imagination destroys Enraged T-Rex!
  3827. GameController moved Enraged T-Rex to the environment trash.
  3828. GameController moved Bored Now to Void Guard The Idealist's trash.
  3829. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  3830. ***** LOADED UNDO FILE: undo-875-VoidGuardTheIdealist-PlayCard *****
  3831. Possible achievement: Base_CumulativeDamage, progress: 100
  3832. Possible achievement: Base_CumulativeHeal, progress: 1052.5
  3833. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  3834. Possible achievement: Base_LargeAttack
  3835. Possible achievement: Base_LastHeroStanding
  3836. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  3837. Possible achievement: Base_NoCards
  3838. Possible achievement: Base_NoPowers
  3839. Possible achievement: Base_RedirectMany
  3840. Possible achievement: Base_WinFullHP
  3841. Possible achievement: Base_WinGame
  3842. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  3843. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  3844. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  3845. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  3846. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  3847. Went from Void Guard The Idealist's DrawCard phase to End phase.
  3848. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  3849. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  3850. Went from The Visionary's Start phase to PlayCard phase.
  3851. Went from The Visionary's PlayCard phase to UsePower phase.
  3852. The Visionary uses the power on Mass Levitation.
  3853. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  3854. Went from The Visionary's UsePower phase to DrawCard phase.
  3855. The Visionary shuffles their The Visionary's deck.
  3856. Went from The Visionary's DrawCard phase to End phase.
  3857. Went from The Visionary's End phase to Tempest's Start phase.
  3858. Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
  3859. Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
  3860. Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
  3861. Went from Tempest's Start phase to PlayCard phase.
  3862. Went from Tempest's PlayCard phase to UsePower phase.
  3863. Tempest did not play a card or use a power this turn. Increasing draw count by 1.
  3864. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
  3865. GameController moves 1 cards to the top of Tempest's Deck.
  3866. Tempest shuffles their Tempest's deck.
  3867. Tempest draws Chain Lightning.
  3868. Tempest shuffles their Tempest's deck.
  3869. Went from Tempest's DrawCard phase to End phase.
  3870. Went from Tempest's End phase to Insula Primalis's Start phase.
  3871. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
  3872. Went from Insula Primalis's Start phase to PlayCard phase.
  3873. GameController plays Pterodactyl Thief.
  3874. Went from Insula Primalis's PlayCard phase to End phase.
  3875. Enraged T-Rex initiates 5 Melee damage to Legacy.
  3876. Danger Sense made Legacy immune to damage.
  3877. Damage amount was 0, so no damage was dealt.
  3878. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  3879. Went from Ambuscade's Start phase to PlayCard phase.
  3880. GameController plays Sonic Mine.
  3881. Went from Ambuscade's PlayCard phase to End phase.
  3882. Ambuscade initiates 4 Energy damage to Decoy Projection.
  3883. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  3884. Twist the Ether changes the damage type to Melee.
  3885. Twist the Ether reduces the damage dealt to Legacy by Ambuscade by 1.
  3886. Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
  3887. Ambuscade deals Legacy 2 Melee damage.
  3888. Legacy is now at 29 HP.
  3889. Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
  3890. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Legacy.
  3891. Twist the Ether changes the damage type to Sonic.
  3892. Next Evolution made Legacy immune to damage.
  3893. Damage amount was 0, so no damage was dealt.
  3894. Ambuscade initiates 3 Fire damage to Legacy.
  3895. Twist the Ether changes the damage type to Sonic.
  3896. Next Evolution made Legacy immune to damage.
  3897. Damage amount was 0, so no damage was dealt.
  3898. Ambuscade initiates 3 Fire damage to The Idealist.
  3899. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  3900. Twist the Ether changes the damage type to Sonic.
  3901. Next Evolution made Legacy immune to damage.
  3902. Damage amount was 0, so no damage was dealt.
  3903. Ambuscade initiates 3 Fire damage to The Visionary.
  3904. Lead from the Front redirects the damage dealt from The Visionary to Legacy.
  3905. Twist the Ether changes the damage type to Sonic.
  3906. Next Evolution made Legacy immune to damage.
  3907. Damage amount was 0, so no damage was dealt.
  3908. Ambuscade initiates 3 Fire damage to Decoy Projection.
  3909. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  3910. Twist the Ether changes the damage type to Sonic.
  3911. Next Evolution made Legacy immune to damage.
  3912. Damage amount was 0, so no damage was dealt.
  3913. Ambuscade initiates 3 Fire damage to Tempest.
  3914. Twist the Ether changes the damage type to Sonic.
  3915. Twist the Ether reduces the damage dealt to Tempest by Ambuscade by 1.
  3916. Otherworldly Resilience reduces the damage dealt to Tempest by Ambuscade by 1.
  3917. Elemental Subwave Inducer reduces the damage dealt to Tempest by Ambuscade by 1.
  3918. Damage amount was 0, so no damage was dealt.
  3919. Went from Ambuscade's End phase to Tachyon's Start phase.
  3920. HUD Goggles increased the action count of PlayCard by 1.
  3921. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  3922. GameController plays Sucker Punch.
  3923. Sucker Punch destroys Explosive Launcher!
  3924. GameController moved Explosive Launcher to the villain trash.
  3925. GameController moved Sucker Punch to Tachyon's trash.
  3926. GameController plays Synaptic Interruption.
  3927. Went from Tachyon's PlayCard phase to UsePower phase.
  3928. Went from Tachyon's UsePower phase to DrawCard phase.
  3929. Went from Tachyon's DrawCard phase to End phase.
  3930. Went from Tachyon's End phase to Legacy's Start phase.
  3931. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  3932. Went from Legacy's Start phase to PlayCard phase.
  3933. The Legacy Ring increased the action count of UsePower by 1.
  3934. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  3935. Legacy uses the power on Next Evolution.
  3936. Applying ongoing effect: Legacy is immune to Sonic damage.
  3937. Legacy uses the power on Motivational Charge.
  3938. Legacy initiates 2 Melee damage to Pterodactyl Thief.
  3939. Inspiring Presence increases the damage dealt by Legacy by 1.
  3940. Surge of Strength increases the damage dealt by Legacy by 1.
  3941. Legacy deals Pterodactyl Thief 4 Melee damage.
  3942. Pterodactyl Thief is now at 1 HP.
  3943. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  3944. Motivational Charge caused Legacy to regain 1 HP. HP is now 30.
  3945. Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
  3946. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  3947. Motivational Charge tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  3948. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  3949. Went from Legacy's UsePower phase to DrawCard phase.
  3950. Legacy draws Flying Smash.
  3951. Went from Legacy's DrawCard phase to End phase.
  3952. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  3953. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  3954. GameController plays Bored Now.
  3955. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  3956. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  3957. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  3958. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  3959. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  3960. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  3961. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  3962. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  3963. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  3964. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  3965. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  3966. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  3967. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  3968. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  3969. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  3970. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  3971. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  3972. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  3973. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  3974. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  3975. Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
  3976. Monster of Id puts Monster of Id into play.
  3977. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  3978. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  3979. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  3980. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  3981. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  3982. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  3983. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  3984. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  3985. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  3986. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  3987. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  3988. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  3989. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  3990. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  3991. Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
  3992. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  3993. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  3994. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  3995. The Idealist initiates 38 Psychic damage to Enraged T-Rex.
  3996. Inspiring Presence increases the damage dealt by The Idealist by 1.
  3997. Monster of Id increases the damage dealt by The Idealist by 1.
  3998. The Idealist deals Enraged T-Rex 40 Psychic damage.
  3999. Enraged T-Rex is now at -27 HP.
  4000. The Idealist's Wild Imagination destroys Enraged T-Rex!
  4001. ***** LOADED UNDO FILE: undo-906-VoidGuardTheIdealist-PlayCard *****
  4002. Possible achievement: Base_CumulativeDamage, progress: 100
  4003. Possible achievement: Base_CumulativeHeal, progress: 1053
  4004. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  4005. Possible achievement: Base_LargeAttack
  4006. Possible achievement: Base_LastHeroStanding
  4007. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  4008. Possible achievement: Base_NoCards
  4009. Possible achievement: Base_NoPowers
  4010. Possible achievement: Base_RedirectMany
  4011. Possible achievement: Base_WinFullHP
  4012. Possible achievement: Base_WinGame
  4013. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  4014. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  4015. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  4016. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  4017. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  4018. Went from Void Guard The Idealist's DrawCard phase to End phase.
  4019. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  4020. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  4021. Went from The Visionary's Start phase to PlayCard phase.
  4022. Went from The Visionary's PlayCard phase to UsePower phase.
  4023. The Visionary uses the power on Mass Levitation.
  4024. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  4025. Went from The Visionary's UsePower phase to DrawCard phase.
  4026. The Visionary shuffles their The Visionary's deck.
  4027. Went from The Visionary's DrawCard phase to End phase.
  4028. Went from The Visionary's End phase to Tempest's Start phase.
  4029. Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
  4030. Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
  4031. Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
  4032. Went from Tempest's Start phase to PlayCard phase.
  4033. GameController plays Chain Lightning.
  4034. Tempest initiates 4 Lightning damage to Pterodactyl Thief.
  4035. Elemental Subwave Inducer changes the damage type to Sonic.
  4036. Inspiring Presence increases the damage dealt by Tempest by 1.
  4037. Tempest deals Pterodactyl Thief 5 Sonic damage.
  4038. Pterodactyl Thief is now at -4 HP.
  4039. Tempest's Squall destroys Pterodactyl Thief!
  4040. GameController moved Pterodactyl Thief to the environment trash.
  4041. Tempest initiates 3 Lightning damage to Sonic Mine.
  4042. Elemental Subwave Inducer changes the damage type to Sonic.
  4043. Inspiring Presence increases the damage dealt by Tempest by 1.
  4044. Tempest deals Sonic Mine 4 Sonic damage.
  4045. Sonic Mine is now at -3 HP.
  4046. Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
  4047. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Legacy.
  4048. Next Evolution made Legacy immune to damage.
  4049. Damage amount was 0, so no damage was dealt.
  4050. Sonic Mine initiates 2 Sonic damage to Legacy.
  4051. Next Evolution made Legacy immune to damage.
  4052. Damage amount was 0, so no damage was dealt.
  4053. Sonic Mine initiates 2 Sonic damage to The Idealist.
  4054. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  4055. Next Evolution made Legacy immune to damage.
  4056. Damage amount was 0, so no damage was dealt.
  4057. Sonic Mine initiates 2 Sonic damage to The Visionary.
  4058. Lead from the Front redirects the damage dealt from The Visionary to Legacy.
  4059. Next Evolution made Legacy immune to damage.
  4060. Damage amount was 0, so no damage was dealt.
  4061. Sonic Mine initiates 2 Sonic damage to Decoy Projection.
  4062. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  4063. Next Evolution made Legacy immune to damage.
  4064. Damage amount was 0, so no damage was dealt.
  4065. Sonic Mine initiates 2 Sonic damage to Tempest.
  4066. Otherworldly Resilience reduces the damage dealt to Tempest by Sonic Mine by 1.
  4067. Elemental Subwave Inducer reduces the damage dealt to Tempest by Sonic Mine by 1.
  4068. Damage amount was 0, so no damage was dealt.
  4069. Tempest's Squall destroys Sonic Mine!
  4070. GameController moved Sonic Mine to the villain trash.
  4071. GameController moved Chain Lightning to Tempest's trash.
  4072. Went from Tempest's PlayCard phase to UsePower phase.
  4073. Went from Tempest's UsePower phase to DrawCard phase.
  4074. GameController moves 1 cards to the top of Tempest's Deck.
  4075. Tempest shuffles their Tempest's deck.
  4076. Tempest draws Chain Lightning.
  4077. Went from Tempest's DrawCard phase to End phase.
  4078. Went from Tempest's End phase to Insula Primalis's Start phase.
  4079. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
  4080. Went from Insula Primalis's Start phase to PlayCard phase.
  4081. GameController moves 14 cards to the top of Insula Primalis's Deck.
  4082. Insula Primalis shuffles their the environment deck.
  4083. GameController plays River of Lava.
  4084. Went from Insula Primalis's PlayCard phase to End phase.
  4085. Enraged T-Rex initiates 5 Melee damage to Legacy.
  4086. Danger Sense made Legacy immune to damage.
  4087. Damage amount was 0, so no damage was dealt.
  4088. River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
  4089. Shielding Winds reduces the damage dealt to Freedom Six Tachyon by River of Lava by 2.
  4090. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by River of Lava by 3.
  4091. Damage amount was 0, so no damage was dealt.
  4092. River of Lava initiates 5 Fire damage to Legacy.
  4093. Danger Sense made Legacy immune to damage.
  4094. Damage amount was 0, so no damage was dealt.
  4095. River of Lava initiates 5 Fire damage to The Idealist.
  4096. Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
  4097. Mass Levitation reduces the damage dealt to The Idealist by River of Lava by 3.
  4098. Damage amount was 0, so no damage was dealt.
  4099. River of Lava initiates 5 Fire damage to The Visionary.
  4100. Shielding Winds reduces the damage dealt to The Visionary by River of Lava by 2.
  4101. Mass Levitation reduces the damage dealt to The Visionary by River of Lava by 3.
  4102. Damage amount was 0, so no damage was dealt.
  4103. River of Lava initiates 5 Fire damage to Tempest.
  4104. Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
  4105. Otherworldly Resilience reduces the damage dealt to Tempest by River of Lava by 1.
  4106. Mass Levitation reduces the damage dealt to Tempest by River of Lava by 3.
  4107. Damage amount was 0, so no damage was dealt.
  4108. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  4109. Went from Ambuscade's Start phase to PlayCard phase.
  4110. GameController plays Vanish.
  4111. GameController moved Vanish to the villain trash.
  4112. Went from Ambuscade's PlayCard phase to End phase.
  4113. Ambuscade initiates 4 Energy damage to Decoy Projection.
  4114. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  4115. Twist the Ether changes the damage type to Radiant.
  4116. Twist the Ether reduces the damage dealt to Legacy by Ambuscade by 1.
  4117. Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
  4118. Ambuscade deals Legacy 2 Radiant damage.
  4119. Legacy is now at 28 HP.
  4120. Went from Ambuscade's End phase to Tachyon's Start phase.
  4121. HUD Goggles increased the action count of PlayCard by 1.
  4122. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  4123. Went from Tachyon's PlayCard phase to UsePower phase.
  4124. Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
  4125. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  4126. Went from Tachyon's DrawCard phase to End phase.
  4127. Went from Tachyon's End phase to Legacy's Start phase.
  4128. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  4129. Went from Legacy's Start phase to PlayCard phase.
  4130. The Legacy Ring increased the action count of UsePower by 1.
  4131. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  4132. Legacy uses the power on Next Evolution.
  4133. Applying ongoing effect: Legacy is immune to Sonic damage.
  4134. Went from Legacy's UsePower phase to DrawCard phase.
  4135. Legacy shuffles their Legacy's deck.
  4136. Went from Legacy's DrawCard phase to End phase.
  4137. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  4138. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  4139. GameController plays Bored Now.
  4140. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  4141. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  4142. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  4143. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  4144. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  4145. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  4146. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  4147. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  4148. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  4149. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  4150. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  4151. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  4152. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  4153. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  4154. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  4155. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  4156. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  4157. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  4158. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  4159. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  4160. Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
  4161. Monster of Id puts Monster of Id into play.
  4162. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  4163. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  4164. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  4165. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  4166. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  4167. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  4168. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  4169. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  4170. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  4171. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  4172. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  4173. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  4174. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  4175. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  4176. Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
  4177. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  4178. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  4179. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  4180. The Idealist initiates 38 Psychic damage to Enraged T-Rex.
  4181. Inspiring Presence increases the damage dealt by The Idealist by 1.
  4182. Monster of Id increases the damage dealt by The Idealist by 1.
  4183. The Idealist deals Enraged T-Rex 40 Psychic damage.
  4184. Enraged T-Rex is now at -27 HP.
  4185. The Idealist's Wild Imagination destroys Enraged T-Rex!
  4186. GameController moved Enraged T-Rex to the environment trash.
  4187. GameController moved Bored Now to Void Guard The Idealist's trash.
  4188. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  4189. ***** LOADED UNDO FILE: undo-937-VoidGuardTheIdealist-PlayCard *****
  4190. Possible achievement: Base_CumulativeDamage, progress: 100
  4191. Possible achievement: Base_CumulativeHeal, progress: 1053
  4192. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  4193. Possible achievement: Base_LargeAttack
  4194. Possible achievement: Base_LastHeroStanding
  4195. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  4196. Possible achievement: Base_NoCards
  4197. Possible achievement: Base_NoPowers
  4198. Possible achievement: Base_RedirectMany
  4199. Possible achievement: Base_WinFullHP
  4200. Possible achievement: Base_WinGame
  4201. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  4202. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  4203. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  4204. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  4205. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  4206. Went from Void Guard The Idealist's DrawCard phase to End phase.
  4207. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  4208. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  4209. Went from The Visionary's Start phase to PlayCard phase.
  4210. Went from The Visionary's PlayCard phase to UsePower phase.
  4211. The Visionary uses the power on Mass Levitation.
  4212. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  4213. Went from The Visionary's UsePower phase to DrawCard phase.
  4214. The Visionary shuffles their The Visionary's deck.
  4215. Went from The Visionary's DrawCard phase to End phase.
  4216. Went from The Visionary's End phase to Tempest's Start phase.
  4217. Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
  4218. Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
  4219. Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
  4220. Went from Tempest's Start phase to PlayCard phase.
  4221. GameController plays Flash Flood.
  4222. Flash Flood will destroy 2 environment cards.
  4223. Flash Flood destroys River of Lava!
  4224. GameController moved River of Lava to the environment trash.
  4225. GameController moved Flash Flood to Tempest's trash.
  4226. Went from Tempest's PlayCard phase to UsePower phase.
  4227. Tempest uses the power on Cleansing Downpour.
  4228. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  4229. Cleansing Downpour caused Legacy to regain 2 HP. HP is now 30.
  4230. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  4231. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  4232. Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  4233. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  4234. Went from Tempest's UsePower phase to DrawCard phase.
  4235. GameController moves 1 cards to the top of Tempest's Deck.
  4236. Tempest shuffles their Tempest's deck.
  4237. Tempest draws Flash Flood.
  4238. Went from Tempest's DrawCard phase to End phase.
  4239. Went from Tempest's End phase to Insula Primalis's Start phase.
  4240. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
  4241. Went from Insula Primalis's Start phase to PlayCard phase.
  4242. GameController plays Pterodactyl Thief.
  4243. Went from Insula Primalis's PlayCard phase to End phase.
  4244. Enraged T-Rex initiates 5 Melee damage to Legacy.
  4245. Danger Sense made Legacy immune to damage.
  4246. Damage amount was 0, so no damage was dealt.
  4247. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  4248. Went from Ambuscade's Start phase to PlayCard phase.
  4249. GameController plays Armed and Dangerous.
  4250. Revealed card: Run and Gun
  4251. Revealed matching card: Reactive Plating
  4252. Armed and Dangerous puts Reactive Plating into play.
  4253. Armed and Dangerous moves 1 cards to the top of Ambuscade's Deck.
  4254. Ambuscade shuffles their the villain deck.
  4255. Armed and Dangerous plays Custom Hand-Cannon.
  4256. GameController moved Armed and Dangerous to the villain trash.
  4257. Went from Ambuscade's PlayCard phase to End phase.
  4258. Ambuscade initiates 4 Energy damage to Decoy Projection.
  4259. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  4260. Twist the Ether changes the damage type to Sonic.
  4261. Next Evolution made Legacy immune to damage.
  4262. Damage amount was 0, so no damage was dealt.
  4263. Ambuscade initiates 2 Projectile damage to The Idealist.
  4264. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  4265. Twist the Ether changes the damage type to Sonic.
  4266. Next Evolution made Legacy immune to damage.
  4267. Damage amount was 0, so no damage was dealt.
  4268. Went from Ambuscade's End phase to Tachyon's Start phase.
  4269. HUD Goggles increased the action count of PlayCard by 1.
  4270. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  4271. Went from Tachyon's PlayCard phase to UsePower phase.
  4272. Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
  4273. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  4274. Went from Tachyon's DrawCard phase to End phase.
  4275. Went from Tachyon's End phase to Legacy's Start phase.
  4276. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  4277. Went from Legacy's Start phase to PlayCard phase.
  4278. The Legacy Ring increased the action count of UsePower by 1.
  4279. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  4280. Legacy uses the power on Next Evolution.
  4281. Applying ongoing effect: Legacy is immune to Sonic damage.
  4282. Legacy uses the power on Motivational Charge.
  4283. Legacy initiates 2 Melee damage to Pterodactyl Thief.
  4284. Inspiring Presence increases the damage dealt by Legacy by 1.
  4285. Surge of Strength increases the damage dealt by Legacy by 1.
  4286. Legacy deals Pterodactyl Thief 4 Melee damage.
  4287. Pterodactyl Thief is now at 1 HP.
  4288. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  4289. Motivational Charge caused Legacy to regain 1 HP. HP is now 31.
  4290. Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
  4291. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  4292. Motivational Charge tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  4293. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  4294. Went from Legacy's UsePower phase to DrawCard phase.
  4295. Legacy shuffles their Legacy's deck.
  4296. Went from Legacy's DrawCard phase to End phase.
  4297. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  4298. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  4299. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  4300. ***** LOADED UNDO FILE: undo-968-VoidGuardTheIdealist-PlayCard *****
  4301. Possible achievement: Base_CumulativeDamage, progress: 100
  4302. Possible achievement: Base_CumulativeHeal, progress: 1054.5
  4303. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  4304. Possible achievement: Base_LargeAttack
  4305. Possible achievement: Base_LastHeroStanding
  4306. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  4307. Possible achievement: Base_NoCards
  4308. Possible achievement: Base_NoPowers
  4309. Possible achievement: Base_RedirectMany
  4310. Possible achievement: Base_WinFullHP
  4311. Possible achievement: Base_WinGame
  4312. GameController plays Bored Now.
  4313. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  4314. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  4315. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  4316. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  4317. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  4318. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  4319. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  4320. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  4321. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  4322. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  4323. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  4324. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  4325. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  4326. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  4327. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  4328. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  4329. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  4330. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  4331. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  4332. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  4333. Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
  4334. Monster of Id puts Monster of Id into play.
  4335. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  4336. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  4337. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  4338. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  4339. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  4340. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  4341. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  4342. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  4343. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  4344. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  4345. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  4346. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  4347. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  4348. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  4349. Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
  4350. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  4351. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  4352. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  4353. The Idealist initiates 38 Psychic damage to Enraged T-Rex.
  4354. Inspiring Presence increases the damage dealt by The Idealist by 1.
  4355. Monster of Id increases the damage dealt by The Idealist by 1.
  4356. The Idealist deals Enraged T-Rex 40 Psychic damage.
  4357. Enraged T-Rex is now at -27 HP.
  4358. The Idealist's Wild Imagination destroys Enraged T-Rex!
  4359. GameController moved Enraged T-Rex to the environment trash.
  4360. GameController moved Bored Now to Void Guard The Idealist's trash.
  4361. ***** LOADED UNDO FILE: undo-968-VoidGuardTheIdealist-PlayCard *****
  4362. Possible achievement: Base_CumulativeDamage, progress: 100
  4363. Possible achievement: Base_CumulativeHeal, progress: 1054.5
  4364. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  4365. Possible achievement: Base_LargeAttack
  4366. Possible achievement: Base_LastHeroStanding
  4367. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  4368. Possible achievement: Base_NoCards
  4369. Possible achievement: Base_NoPowers
  4370. Possible achievement: Base_RedirectMany
  4371. Possible achievement: Base_WinFullHP
  4372. Possible achievement: Base_WinGame
  4373. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  4374. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  4375. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  4376. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  4377. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  4378. Went from Void Guard The Idealist's DrawCard phase to End phase.
  4379. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  4380. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  4381. Went from The Visionary's Start phase to PlayCard phase.
  4382. GameController plays Cerebral Hemorrhage.
  4383. The Visionary initiates 2 Psychic damage to Pterodactyl Thief.
  4384. Inspiring Presence increases the damage dealt by The Visionary by 1.
  4385. The Visionary deals Pterodactyl Thief 3 Psychic damage.
  4386. Pterodactyl Thief is now at -2 HP.
  4387. The Visionary's Enlighten destroys Pterodactyl Thief!
  4388. GameController moved Pterodactyl Thief to the environment trash.
  4389. The Visionary initiates 2 Psychic damage to Custom Hand-Cannon.
  4390. Inspiring Presence increases the damage dealt by The Visionary by 1.
  4391. The Visionary deals Custom Hand-Cannon 3 Psychic damage.
  4392. Custom Hand-Cannon is now at 2 HP.
  4393. The Visionary initiates 2 Psychic damage to Reactive Plating.
  4394. Inspiring Presence increases the damage dealt by The Visionary by 1.
  4395. Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary by 1.
  4396. The Visionary deals Reactive Plating 2 Psychic damage.
  4397. Reactive Plating is now at 8 HP.
  4398. GameController moved Cerebral Hemorrhage to The Visionary's trash.
  4399. Went from The Visionary's PlayCard phase to UsePower phase.
  4400. The Visionary uses the power on Mass Levitation.
  4401. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  4402. Went from The Visionary's UsePower phase to DrawCard phase.
  4403. GameController moves 1 cards to the top of The Visionary's Deck.
  4404. The Visionary shuffles their The Visionary's deck.
  4405. The Visionary draws Cerebral Hemorrhage.
  4406. Went from The Visionary's DrawCard phase to End phase.
  4407. Went from The Visionary's End phase to Tempest's Start phase.
  4408. Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
  4409. Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
  4410. Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
  4411. Went from Tempest's Start phase to PlayCard phase.
  4412. GameController plays Chain Lightning.
  4413. Tempest initiates 4 Lightning damage to Reactive Plating.
  4414. Elemental Subwave Inducer changes the damage type to Sonic.
  4415. Inspiring Presence increases the damage dealt by Tempest by 1.
  4416. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  4417. Tempest deals Reactive Plating 4 Sonic damage.
  4418. Reactive Plating is now at 4 HP.
  4419. Tempest initiates 3 Lightning damage to Custom Hand-Cannon.
  4420. Elemental Subwave Inducer changes the damage type to Sonic.
  4421. Inspiring Presence increases the damage dealt by Tempest by 1.
  4422. Tempest deals Custom Hand-Cannon 4 Sonic damage.
  4423. Custom Hand-Cannon is now at -2 HP.
  4424. Tempest's Squall destroys Custom Hand-Cannon!
  4425. GameController moved Custom Hand-Cannon to the villain trash.
  4426. GameController moved Chain Lightning to Tempest's trash.
  4427. Went from Tempest's PlayCard phase to UsePower phase.
  4428. Tempest uses the power on Cleansing Downpour.
  4429. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  4430. Cleansing Downpour caused Legacy to regain 1 HP, up to their maximum HP. HP is now 32.
  4431. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  4432. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  4433. Cleansing Downpour tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  4434. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  4435. Went from Tempest's UsePower phase to DrawCard phase.
  4436. GameController moves 1 cards to the top of Tempest's Deck.
  4437. Tempest shuffles their Tempest's deck.
  4438. Tempest draws Chain Lightning.
  4439. Went from Tempest's DrawCard phase to End phase.
  4440. Went from Tempest's End phase to Insula Primalis's Start phase.
  4441. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
  4442. Went from Insula Primalis's Start phase to PlayCard phase.
  4443. GameController plays Pterodactyl Thief.
  4444. Went from Insula Primalis's PlayCard phase to End phase.
  4445. Enraged T-Rex initiates 5 Melee damage to Legacy.
  4446. Danger Sense made Legacy immune to damage.
  4447. Damage amount was 0, so no damage was dealt.
  4448. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  4449. Went from Ambuscade's Start phase to PlayCard phase.
  4450. Ambuscade initiates 5 Energy damage to Legacy.
  4451. Twist the Ether changes the damage type to Sonic.
  4452. Next Evolution made Legacy immune to damage.
  4453. Damage amount was 0, so no damage was dealt.
  4454. Rigged to Detonate was moved from the villain deck to the villain trash.
  4455. GameController plays Charged Attacks.
  4456. Went from Ambuscade's PlayCard phase to End phase.
  4457. Ambuscade initiates 4 Energy damage to Decoy Projection.
  4458. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  4459. Twist the Ether changes the damage type to Sonic.
  4460. Next Evolution made Legacy immune to damage.
  4461. Damage amount was 0, so no damage was dealt.
  4462. Went from Ambuscade's End phase to Tachyon's Start phase.
  4463. HUD Goggles increased the action count of PlayCard by 1.
  4464. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  4465. GameController plays Blinding Speed.
  4466. Blinding Speed destroys Pterodactyl Thief!
  4467. GameController moved Pterodactyl Thief to the environment trash.
  4468. GameController moved Blinding Speed to Tachyon's trash.
  4469. Went from Tachyon's PlayCard phase to UsePower phase.
  4470. Went from Tachyon's UsePower phase to DrawCard phase.
  4471. Went from Tachyon's DrawCard phase to End phase.
  4472. Went from Tachyon's End phase to Legacy's Start phase.
  4473. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  4474. Went from Legacy's Start phase to PlayCard phase.
  4475. The Legacy Ring increased the action count of UsePower by 1.
  4476. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  4477. Legacy uses the power on Next Evolution.
  4478. Applying ongoing effect: Legacy is immune to Sonic damage.
  4479. Legacy uses the power on Motivational Charge.
  4480. Legacy initiates 2 Melee damage to Reactive Plating.
  4481. Inspiring Presence increases the damage dealt by Legacy by 1.
  4482. Surge of Strength increases the damage dealt by Legacy by 1.
  4483. Reactive Plating reduces the damage dealt to Reactive Plating by Legacy by 1.
  4484. Legacy deals Reactive Plating 3 Melee damage.
  4485. Reactive Plating is now at 1 HP.
  4486. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  4487. Motivational Charge tried to increase Legacy's HP, but they are already at their maximum HP.
  4488. Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
  4489. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  4490. Motivational Charge tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  4491. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  4492. Went from Legacy's UsePower phase to DrawCard phase.
  4493. Legacy shuffles their Legacy's deck.
  4494. Went from Legacy's DrawCard phase to End phase.
  4495. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  4496. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  4497. GameController plays Bored Now.
  4498. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  4499. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  4500. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  4501. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  4502. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  4503. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  4504. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  4505. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  4506. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  4507. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  4508. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  4509. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  4510. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  4511. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  4512. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  4513. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  4514. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  4515. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  4516. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  4517. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  4518. Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
  4519. Monster of Id puts Monster of Id into play.
  4520. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  4521. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  4522. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  4523. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  4524. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  4525. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  4526. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  4527. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  4528. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  4529. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  4530. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  4531. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  4532. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  4533. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  4534. Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
  4535. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  4536. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  4537. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  4538. The Idealist initiates 38 Psychic damage to Enraged T-Rex.
  4539. Inspiring Presence increases the damage dealt by The Idealist by 1.
  4540. Monster of Id increases the damage dealt by The Idealist by 1.
  4541. The Idealist deals Enraged T-Rex 40 Psychic damage.
  4542. Enraged T-Rex is now at -27 HP.
  4543. The Idealist's Wild Imagination destroys Enraged T-Rex!
  4544. GameController moved Enraged T-Rex to the environment trash.
  4545. GameController moved Bored Now to Void Guard The Idealist's trash.
  4546. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  4547. ***** LOADED UNDO FILE: undo-999-VoidGuardTheIdealist-PlayCard *****
  4548. Possible achievement: Base_CumulativeDamage, progress: 100
  4549. Possible achievement: Base_CumulativeHeal, progress: 1055
  4550. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  4551. Possible achievement: Base_LargeAttack
  4552. Possible achievement: Base_LastHeroStanding
  4553. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  4554. Possible achievement: Base_NoCards
  4555. Possible achievement: Base_NoPowers
  4556. Possible achievement: Base_RedirectMany
  4557. Possible achievement: Base_WinFullHP
  4558. Possible achievement: Base_WinGame
  4559. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  4560. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  4561. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  4562. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  4563. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  4564. Went from Void Guard The Idealist's DrawCard phase to End phase.
  4565. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  4566. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  4567. Went from The Visionary's Start phase to PlayCard phase.
  4568. GameController plays Mind Spike.
  4569. The Visionary initiates 3 Psychic damage to Reactive Plating.
  4570. Inspiring Presence increases the damage dealt by The Visionary by 1.
  4571. Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary by 1.
  4572. The Visionary deals Reactive Plating 3 Psychic damage.
  4573. Reactive Plating is now at -2 HP.
  4574. The Visionary's Enlighten destroys Reactive Plating!
  4575. Ambuscade initiates 2 Energy damage to Ambuscade.
  4576. Twist the Ether changes the damage type to Sonic.
  4577. Ambuscade made Ambuscade immune to damage.
  4578. Damage amount was 0, so no damage was dealt.
  4579. Ambuscade initiates 2 Energy damage to Personal Cloaking Device.
  4580. Twist the Ether changes the damage type to Sonic.
  4581. Charged Attacks increases the damage dealt by Ambuscade by 1.
  4582. Twist the Ether reduces the damage dealt to Personal Cloaking Device by Ambuscade by 1.
  4583. Ambuscade deals Personal Cloaking Device 2 Sonic damage.
  4584. Personal Cloaking Device is now at -1 HP.
  4585. Ambuscade destroys Personal Cloaking Device!
  4586. Ambuscade initiates 2 Energy damage to Ambuscade.
  4587. Twist the Ether changes the damage type to Sonic.
  4588. Ambuscade made Ambuscade immune to damage.
  4589. Damage amount was 0, so no damage was dealt.
  4590. Ambuscade initiates 2 Energy damage to Personal Cloaking Device.
  4591. ***** LOADED UNDO FILE: undo-1004-TheVisionary-PlayCard *****
  4592. Possible achievement: Base_CumulativeDamage, progress: 100
  4593. Possible achievement: Base_CumulativeHeal, progress: 1055
  4594. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  4595. Possible achievement: Base_LargeAttack
  4596. Possible achievement: Base_LastHeroStanding
  4597. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  4598. Possible achievement: Base_NoCards
  4599. Possible achievement: Base_NoPowers
  4600. Possible achievement: Base_RedirectMany
  4601. Possible achievement: Base_WinFullHP
  4602. Possible achievement: Base_WinGame
  4603. Went from The Visionary's PlayCard phase to UsePower phase.
  4604. The Visionary uses the power on Mental Divergence.
  4605. Mental Divergence will destroy 1 ongoing cards.
  4606. Mental Divergence destroys Charged Attacks!
  4607. GameController moved Charged Attacks to the villain trash.
  4608. Went from The Visionary's UsePower phase to DrawCard phase.
  4609. The Visionary shuffles their The Visionary's deck.
  4610. Went from The Visionary's DrawCard phase to End phase.
  4611. Went from The Visionary's End phase to Tempest's Start phase.
  4612. Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
  4613. Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
  4614. Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
  4615. Went from Tempest's Start phase to PlayCard phase.
  4616. GameController plays Ball Lightning.
  4617. Tempest initiates 4 Lightning damage to Reactive Plating.
  4618. Elemental Subwave Inducer changes the damage type to Sonic.
  4619. Inspiring Presence increases the damage dealt by Tempest by 1.
  4620. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  4621. Tempest deals Reactive Plating 4 Sonic damage.
  4622. Reactive Plating is now at -3 HP.
  4623. Tempest's Squall destroys Reactive Plating!
  4624. GameController moved Reactive Plating to the villain trash.
  4625. Ball Lightning will destroy 2 ongoing cards.
  4626. GameController moved Ball Lightning to Tempest's trash.
  4627. Went from Tempest's PlayCard phase to UsePower phase.
  4628. Went from Tempest's UsePower phase to DrawCard phase.
  4629. GameController moves 1 cards to the top of Tempest's Deck.
  4630. Tempest shuffles their Tempest's deck.
  4631. Tempest draws Ball Lightning.
  4632. Went from Tempest's DrawCard phase to End phase.
  4633. Went from Tempest's End phase to Insula Primalis's Start phase.
  4634. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
  4635. Went from Insula Primalis's Start phase to PlayCard phase.
  4636. GameController plays Primordial Plant Life.
  4637. Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
  4638. Primordial Plant Life deals Freedom Six Tachyon 4 Toxic damage.
  4639. Freedom Six Tachyon is now at 24 HP.
  4640. Primordial Plant Life initiates 4 Toxic damage to Legacy.
  4641. Danger Sense made Legacy immune to damage.
  4642. Damage amount was 0, so no damage was dealt.
  4643. Primordial Plant Life initiates 4 Toxic damage to The Idealist.
  4644. Primordial Plant Life deals The Idealist 4 Toxic damage.
  4645. The Idealist is now at 20 HP.
  4646. Primordial Plant Life initiates 4 Toxic damage to The Visionary.
  4647. Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
  4648. Primordial Plant Life deals Decoy Projection 4 Toxic damage.
  4649. Decoy Projection is now at 1 HP.
  4650. Primordial Plant Life initiates 4 Toxic damage to Tempest.
  4651. Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
  4652. Primordial Plant Life deals Tempest 3 Toxic damage.
  4653. Tempest is now at 23 HP.
  4654. Went from Insula Primalis's PlayCard phase to End phase.
  4655. Enraged T-Rex initiates 5 Melee damage to Legacy.
  4656. Danger Sense made Legacy immune to damage.
  4657. Damage amount was 0, so no damage was dealt.
  4658. Primordial Plant Life destroys itself!
  4659. GameController moved Primordial Plant Life to the environment trash.
  4660. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  4661. Went from Ambuscade's Start phase to PlayCard phase.
  4662. GameController plays Quick Stim-Patch.
  4663. Quick Stim-Patch caused Ambuscade to regain 5 HP. HP is now 46.
  4664. Quick Stim-Patch moves 10 cards to the top of Ambuscade's Deck.
  4665. Ambuscade shuffles their the villain deck.
  4666. Quick Stim-Patch plays Vanish.
  4667. GameController moved Vanish to the villain trash.
  4668. GameController moved Quick Stim-Patch to the villain trash.
  4669. Went from Ambuscade's PlayCard phase to End phase.
  4670. Ambuscade initiates 4 Energy damage to Decoy Projection.
  4671. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  4672. Twist the Ether changes the damage type to Sonic.
  4673. Next Evolution made Legacy immune to damage.
  4674. Damage amount was 0, so no damage was dealt.
  4675. Went from Ambuscade's End phase to Tachyon's Start phase.
  4676. HUD Goggles increased the action count of PlayCard by 1.
  4677. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  4678. Went from Tachyon's PlayCard phase to UsePower phase.
  4679. Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
  4680. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  4681. Went from Tachyon's DrawCard phase to End phase.
  4682. Went from Tachyon's End phase to Legacy's Start phase.
  4683. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  4684. Went from Legacy's Start phase to PlayCard phase.
  4685. The Legacy Ring increased the action count of UsePower by 1.
  4686. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  4687. Legacy uses the power on Next Evolution.
  4688. Applying ongoing effect: Legacy is immune to Sonic damage.
  4689. Went from Legacy's UsePower phase to DrawCard phase.
  4690. Legacy shuffles their Legacy's deck.
  4691. Went from Legacy's DrawCard phase to End phase.
  4692. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  4693. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  4694. GameController plays Bored Now.
  4695. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  4696. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  4697. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  4698. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  4699. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  4700. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  4701. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  4702. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  4703. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  4704. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  4705. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  4706. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  4707. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  4708. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  4709. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  4710. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  4711. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  4712. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  4713. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  4714. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  4715. Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
  4716. Monster of Id puts Monster of Id into play.
  4717. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  4718. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  4719. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  4720. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  4721. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  4722. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  4723. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  4724. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  4725. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  4726. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  4727. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  4728. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  4729. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  4730. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  4731. Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
  4732. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  4733. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  4734. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  4735. The Idealist initiates 38 Psychic damage to Enraged T-Rex.
  4736. Inspiring Presence increases the damage dealt by The Idealist by 1.
  4737. Monster of Id increases the damage dealt by The Idealist by 1.
  4738. The Idealist deals Enraged T-Rex 40 Psychic damage.
  4739. Enraged T-Rex is now at -27 HP.
  4740. The Idealist's Wild Imagination destroys Enraged T-Rex!
  4741. GameController moved Enraged T-Rex to the environment trash.
  4742. GameController moved Bored Now to Void Guard The Idealist's trash.
  4743. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  4744. ***** LOADED UNDO FILE: undo-1030-VoidGuardTheIdealist-PlayCard *****
  4745. Possible achievement: Base_CumulativeDamage, progress: 100
  4746. Possible achievement: Base_CumulativeHeal, progress: 1055
  4747. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  4748. Possible achievement: Base_LargeAttack
  4749. Possible achievement: Base_LastHeroStanding
  4750. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  4751. Possible achievement: Base_NoCards
  4752. Possible achievement: Base_NoPowers
  4753. Possible achievement: Base_RedirectMany
  4754. Possible achievement: Base_WinFullHP
  4755. Possible achievement: Base_WinGame
  4756. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  4757. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  4758. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  4759. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  4760. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  4761. Went from Void Guard The Idealist's DrawCard phase to End phase.
  4762. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  4763. Went from The Visionary's Start phase to PlayCard phase.
  4764. Went from The Visionary's PlayCard phase to UsePower phase.
  4765. The Visionary uses the power on Mass Levitation.
  4766. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  4767. Went from The Visionary's UsePower phase to DrawCard phase.
  4768. The Visionary shuffles their The Visionary's deck.
  4769. Went from The Visionary's DrawCard phase to End phase.
  4770. Went from The Visionary's End phase to Tempest's Start phase.
  4771. Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
  4772. Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
  4773. Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
  4774. Went from Tempest's Start phase to PlayCard phase.
  4775. Went from Tempest's PlayCard phase to UsePower phase.
  4776. Tempest uses the power on Cleansing Downpour.
  4777. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 26.
  4778. Cleansing Downpour tried to increase Legacy's HP, but they are already at their maximum HP.
  4779. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 22.
  4780. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  4781. Cleansing Downpour caused Decoy Projection to regain 2 HP. HP is now 3.
  4782. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 25.
  4783. Went from Tempest's UsePower phase to DrawCard phase.
  4784. Tempest shuffles their Tempest's deck.
  4785. Went from Tempest's DrawCard phase to End phase.
  4786. Went from Tempest's End phase to Insula Primalis's Start phase.
  4787. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
  4788. Went from Insula Primalis's Start phase to PlayCard phase.
  4789. GameController plays Volcanic Eruption.
  4790. Went from Insula Primalis's PlayCard phase to End phase.
  4791. Enraged T-Rex initiates 5 Melee damage to Legacy.
  4792. Danger Sense made Legacy immune to damage.
  4793. Damage amount was 0, so no damage was dealt.
  4794. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  4795. Went from Ambuscade's Start phase to PlayCard phase.
  4796. GameController plays Sonic Mine.
  4797. Went from Ambuscade's PlayCard phase to End phase.
  4798. Ambuscade initiates 4 Energy damage to Decoy Projection.
  4799. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  4800. Twist the Ether changes the damage type to Sonic.
  4801. Next Evolution made Legacy immune to damage.
  4802. Damage amount was 0, so no damage was dealt.
  4803. Went from Ambuscade's End phase to Tachyon's Start phase.
  4804. Volcanic Eruption tried to move a copy of Obsidian Field into play, but there were none in the environment trash.
  4805. Volcanic Eruption destroys itself!
  4806. GameController moved Volcanic Eruption to the environment trash.
  4807. Went from Tachyon's Start phase to Legacy's Start phase.
  4808. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  4809. Went from Legacy's Start phase to PlayCard phase.
  4810. The Legacy Ring increased the action count of UsePower by 1.
  4811. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  4812. Legacy uses the power on Next Evolution.
  4813. Applying ongoing effect: Legacy is immune to Sonic damage.
  4814. Legacy uses the power on Motivational Charge.
  4815. Legacy initiates 2 Melee damage to Sonic Mine.
  4816. Inspiring Presence increases the damage dealt by Legacy by 1.
  4817. Surge of Strength increases the damage dealt by Legacy by 1.
  4818. Legacy deals Sonic Mine 4 Melee damage.
  4819. Sonic Mine is now at -3 HP.
  4820. Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
  4821. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Legacy.
  4822. Next Evolution made Legacy immune to damage.
  4823. Damage amount was 0, so no damage was dealt.
  4824. Sonic Mine initiates 2 Sonic damage to Legacy.
  4825. Next Evolution made Legacy immune to damage.
  4826. Damage amount was 0, so no damage was dealt.
  4827. Sonic Mine initiates 2 Sonic damage to The Idealist.
  4828. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  4829. Next Evolution made Legacy immune to damage.
  4830. Damage amount was 0, so no damage was dealt.
  4831. Sonic Mine initiates 2 Sonic damage to The Visionary.
  4832. Lead from the Front redirects the damage dealt from The Visionary to Legacy.
  4833. Next Evolution made Legacy immune to damage.
  4834. Damage amount was 0, so no damage was dealt.
  4835. Sonic Mine initiates 2 Sonic damage to Decoy Projection.
  4836. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  4837. Next Evolution made Legacy immune to damage.
  4838. Damage amount was 0, so no damage was dealt.
  4839. Sonic Mine initiates 2 Sonic damage to Tempest.
  4840. Otherworldly Resilience reduces the damage dealt to Tempest by Sonic Mine by 1.
  4841. Elemental Subwave Inducer reduces the damage dealt to Tempest by Sonic Mine by 1.
  4842. Damage amount was 0, so no damage was dealt.
  4843. Legacy's Galvanize destroys Sonic Mine!
  4844. GameController moved Sonic Mine to the villain trash.
  4845. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 27.
  4846. Motivational Charge tried to increase Legacy's HP, but they are already at their maximum HP.
  4847. Motivational Charge caused The Idealist to regain 1 HP. HP is now 23.
  4848. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  4849. Motivational Charge caused Decoy Projection to regain 1 HP. HP is now 4.
  4850. Motivational Charge caused Tempest to regain 1 HP, up to their maximum HP. HP is now 26.
  4851. Went from Legacy's UsePower phase to DrawCard phase.
  4852. Legacy shuffles their Legacy's deck.
  4853. Went from Legacy's DrawCard phase to End phase.
  4854. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  4855. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  4856. GameController plays Bored Now.
  4857. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  4858. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  4859. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  4860. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  4861. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  4862. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  4863. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  4864. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  4865. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  4866. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  4867. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  4868. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  4869. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  4870. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  4871. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  4872. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  4873. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  4874. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  4875. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  4876. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  4877. Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
  4878. Monster of Id puts Monster of Id into play.
  4879. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  4880. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  4881. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  4882. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  4883. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  4884. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  4885. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  4886. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  4887. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  4888. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  4889. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  4890. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  4891. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  4892. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  4893. Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
  4894. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  4895. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  4896. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  4897. The Idealist initiates 38 Psychic damage to Enraged T-Rex.
  4898. Inspiring Presence increases the damage dealt by The Idealist by 1.
  4899. Monster of Id increases the damage dealt by The Idealist by 1.
  4900. The Idealist deals Enraged T-Rex 40 Psychic damage.
  4901. Enraged T-Rex is now at -27 HP.
  4902. The Idealist's Wild Imagination destroys Enraged T-Rex!
  4903. GameController moved Enraged T-Rex to the environment trash.
  4904. GameController moved Bored Now to Void Guard The Idealist's trash.
  4905. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  4906. ***** LOADED UNDO FILE: undo-1057-VoidGuardTheIdealist-PlayCard *****
  4907. Possible achievement: Base_CumulativeDamage, progress: 100
  4908. Possible achievement: Base_CumulativeHeal, progress: 1061
  4909. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  4910. Possible achievement: Base_LargeAttack
  4911. Possible achievement: Base_LastHeroStanding
  4912. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  4913. Possible achievement: Base_NoCards
  4914. Possible achievement: Base_NoPowers
  4915. Possible achievement: Base_RedirectMany
  4916. Possible achievement: Base_WinFullHP
  4917. Possible achievement: Base_WinGame
  4918. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  4919. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  4920. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  4921. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  4922. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  4923. Went from Void Guard The Idealist's DrawCard phase to End phase.
  4924. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  4925. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  4926. Went from The Visionary's Start phase to PlayCard phase.
  4927. GameController plays Twist the Ether.
  4928. GameController moved Twist the Ether from The Visionary's hand next to Legacy.
  4929. Went from The Visionary's PlayCard phase to UsePower phase.
  4930. The Visionary uses the power on Mass Levitation.
  4931. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  4932. Went from The Visionary's UsePower phase to DrawCard phase.
  4933. The Visionary shuffles their The Visionary's deck.
  4934. Went from The Visionary's DrawCard phase to End phase.
  4935. Went from The Visionary's End phase to Tempest's Start phase.
  4936. Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
  4937. Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
  4938. Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
  4939. Went from Tempest's Start phase to PlayCard phase.
  4940. Went from Tempest's PlayCard phase to UsePower phase.
  4941. Tempest did not play a card or use a power this turn. Increasing draw count by 1.
  4942. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
  4943. Tempest shuffles their Tempest's deck.
  4944. Tempest shuffles their Tempest's deck.
  4945. Went from Tempest's DrawCard phase to End phase.
  4946. Went from Tempest's End phase to Insula Primalis's Start phase.
  4947. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
  4948. Went from Insula Primalis's Start phase to PlayCard phase.
  4949. GameController plays Enraged T-Rex.
  4950. Went from Insula Primalis's PlayCard phase to End phase.
  4951. Enraged T-Rex initiates 5 Melee damage to Legacy.
  4952. Danger Sense made Legacy immune to damage.
  4953. Damage amount was 0, so no damage was dealt.
  4954. Enraged T-Rex initiates 5 Melee damage to Legacy.
  4955. Danger Sense made Legacy immune to damage.
  4956. Damage amount was 0, so no damage was dealt.
  4957. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  4958. Went from Ambuscade's Start phase to PlayCard phase.
  4959. GameController plays Armed and Dangerous.
  4960. Revealed card: Unavoidable Explosive
  4961. Revealed matching card: Sonic Mine
  4962. Armed and Dangerous puts Sonic Mine into play.
  4963. Armed and Dangerous moves 1 cards to the top of Ambuscade's Deck.
  4964. Ambuscade shuffles their the villain deck.
  4965. Armed and Dangerous plays Armed and Dangerous.
  4966. Revealed matching card: Custom Hand-Cannon
  4967. Armed and Dangerous puts Custom Hand-Cannon into play.
  4968. Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
  4969. Ambuscade shuffles their the villain deck.
  4970. Armed and Dangerous plays Snatch and Grab.
  4971. Ambuscade initiates 3 Melee damage to Legacy.
  4972. Twist the Ether changes the damage type to Sonic.
  4973. Next Evolution made Legacy immune to damage.
  4974. Damage amount was 0, so no damage was dealt.
  4975. Ambuscade initiates 4 Energy damage to Legacy.
  4976. Twist the Ether changes the damage type to Sonic.
  4977. Next Evolution made Legacy immune to damage.
  4978. Damage amount was 0, so no damage was dealt.
  4979. GameController moved Snatch and Grab to the villain trash.
  4980. GameController moved Armed and Dangerous to the villain trash.
  4981. GameController moved Armed and Dangerous to the villain trash.
  4982. Went from Ambuscade's PlayCard phase to End phase.
  4983. Ambuscade initiates 4 Energy damage to Decoy Projection.
  4984. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  4985. Twist the Ether changes the damage type to Sonic.
  4986. Next Evolution made Legacy immune to damage.
  4987. Damage amount was 0, so no damage was dealt.
  4988. Ambuscade initiates 2 Projectile damage to The Idealist.
  4989. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  4990. Twist the Ether changes the damage type to Sonic.
  4991. Next Evolution made Legacy immune to damage.
  4992. Damage amount was 0, so no damage was dealt.
  4993. Went from Ambuscade's End phase to Tachyon's Start phase.
  4994. HUD Goggles increased the action count of PlayCard by 1.
  4995. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  4996. Went from Tachyon's PlayCard phase to UsePower phase.
  4997. Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
  4998. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  4999. Went from Tachyon's DrawCard phase to End phase.
  5000. Went from Tachyon's End phase to Legacy's Start phase.
  5001. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  5002. Went from Legacy's Start phase to PlayCard phase.
  5003. The Legacy Ring increased the action count of UsePower by 1.
  5004. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  5005. Legacy uses the power on Next Evolution.
  5006. Applying ongoing effect: Legacy is immune to Sonic damage.
  5007. Legacy uses the power on Motivational Charge.
  5008. While in preview mode, a decision made the result unknowable.
  5009. While in preview mode, a decision made the result unknowable.
  5010. Legacy initiates 2 Melee damage to Sonic Mine.
  5011. Twist the Ether changes the damage type to Sonic.
  5012. Inspiring Presence increases the damage dealt by Legacy by 1.
  5013. Surge of Strength increases the damage dealt by Legacy by 1.
  5014. Twist the Ether increases the damage dealt by Legacy by 1.
  5015. Legacy deals Sonic Mine 5 Sonic damage.
  5016. Sonic Mine is now at -4 HP.
  5017. Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
  5018. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Legacy.
  5019. Next Evolution made Legacy immune to damage.
  5020. Damage amount was 0, so no damage was dealt.
  5021. Sonic Mine initiates 2 Sonic damage to Legacy.
  5022. Next Evolution made Legacy immune to damage.
  5023. Damage amount was 0, so no damage was dealt.
  5024. Sonic Mine initiates 2 Sonic damage to The Idealist.
  5025. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  5026. Next Evolution made Legacy immune to damage.
  5027. Damage amount was 0, so no damage was dealt.
  5028. Sonic Mine initiates 2 Sonic damage to The Visionary.
  5029. Lead from the Front redirects the damage dealt from The Visionary to Legacy.
  5030. Next Evolution made Legacy immune to damage.
  5031. Damage amount was 0, so no damage was dealt.
  5032. Sonic Mine initiates 2 Sonic damage to Decoy Projection.
  5033. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  5034. Next Evolution made Legacy immune to damage.
  5035. Damage amount was 0, so no damage was dealt.
  5036. Sonic Mine initiates 2 Sonic damage to Tempest.
  5037. Otherworldly Resilience reduces the damage dealt to Tempest by Sonic Mine by 1.
  5038. Elemental Subwave Inducer reduces the damage dealt to Tempest by Sonic Mine by 1.
  5039. Damage amount was 0, so no damage was dealt.
  5040. Legacy's Galvanize destroys Sonic Mine!
  5041. GameController moved Sonic Mine to the villain trash.
  5042. Motivational Charge caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
  5043. Motivational Charge tried to increase Legacy's HP, but they are already at their maximum HP.
  5044. Motivational Charge caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
  5045. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  5046. Motivational Charge caused Decoy Projection to regain 1 HP, up to their maximum HP. HP is now 5.
  5047. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  5048. Went from Legacy's UsePower phase to DrawCard phase.
  5049. Legacy shuffles their Legacy's deck.
  5050. Went from Legacy's DrawCard phase to End phase.
  5051. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  5052. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  5053. GameController plays Bored Now.
  5054. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  5055. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  5056. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  5057. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  5058. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  5059. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  5060. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  5061. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  5062. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  5063. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  5064. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  5065. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  5066. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  5067. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  5068. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  5069. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  5070. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  5071. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  5072. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  5073. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  5074. Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
  5075. Monster of Id puts Monster of Id into play.
  5076. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  5077. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  5078. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  5079. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  5080. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  5081. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  5082. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  5083. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  5084. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  5085. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  5086. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  5087. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  5088. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  5089. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  5090. Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
  5091. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  5092. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  5093. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  5094. The Idealist initiates 38 Psychic damage to Enraged T-Rex.
  5095. Inspiring Presence increases the damage dealt by The Idealist by 1.
  5096. Monster of Id increases the damage dealt by The Idealist by 1.
  5097. The Idealist deals Enraged T-Rex 40 Psychic damage.
  5098. Enraged T-Rex is now at -25 HP.
  5099. The Idealist's Wild Imagination destroys Enraged T-Rex!
  5100. GameController moved Enraged T-Rex to the environment trash.
  5101. GameController moved Bored Now to Void Guard The Idealist's trash.
  5102. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  5103. ***** LOADED UNDO FILE: undo-1088-VoidGuardTheIdealist-PlayCard *****
  5104. Possible achievement: Base_CumulativeDamage, progress: 100
  5105. Possible achievement: Base_CumulativeHeal, progress: 1062.5
  5106. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  5107. Possible achievement: Base_LargeAttack
  5108. Possible achievement: Base_LastHeroStanding
  5109. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  5110. Possible achievement: Base_NoCards
  5111. Possible achievement: Base_NoPowers
  5112. Possible achievement: Base_RedirectMany
  5113. Possible achievement: Base_WinFullHP
  5114. Possible achievement: Base_WinGame
  5115. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  5116. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  5117. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  5118. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  5119. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  5120. Went from Void Guard The Idealist's DrawCard phase to End phase.
  5121. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  5122. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  5123. Went from The Visionary's Start phase to PlayCard phase.
  5124. GameController plays Mind Spike.
  5125. The Visionary initiates 3 Psychic damage to Custom Hand-Cannon.
  5126. Inspiring Presence increases the damage dealt by The Visionary by 1.
  5127. The Visionary deals Custom Hand-Cannon 4 Psychic damage.
  5128. Custom Hand-Cannon is now at 1 HP.
  5129. GameController moved Mind Spike to The Visionary's trash.
  5130. Went from The Visionary's PlayCard phase to UsePower phase.
  5131. The Visionary uses the power on Mass Levitation.
  5132. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  5133. Went from The Visionary's UsePower phase to DrawCard phase.
  5134. GameController moves 1 cards to the top of The Visionary's Deck.
  5135. The Visionary shuffles their The Visionary's deck.
  5136. The Visionary draws Mind Spike.
  5137. Went from The Visionary's DrawCard phase to End phase.
  5138. Went from The Visionary's End phase to Tempest's Start phase.
  5139. Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
  5140. Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
  5141. Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
  5142. Went from Tempest's Start phase to PlayCard phase.
  5143. GameController plays Chain Lightning.
  5144. Tempest initiates 4 Lightning damage to Enraged T-Rex.
  5145. Elemental Subwave Inducer changes the damage type to Sonic.
  5146. Inspiring Presence increases the damage dealt by Tempest by 1.
  5147. Tempest deals Enraged T-Rex 5 Sonic damage.
  5148. Enraged T-Rex is now at 8 HP.
  5149. Tempest initiates 3 Lightning damage to Custom Hand-Cannon.
  5150. Elemental Subwave Inducer changes the damage type to Sonic.
  5151. Inspiring Presence increases the damage dealt by Tempest by 1.
  5152. Tempest deals Custom Hand-Cannon 4 Sonic damage.
  5153. Custom Hand-Cannon is now at -3 HP.
  5154. Tempest's Squall destroys Custom Hand-Cannon!
  5155. GameController moved Custom Hand-Cannon to the villain trash.
  5156. GameController moved Chain Lightning to Tempest's trash.
  5157. Went from Tempest's PlayCard phase to UsePower phase.
  5158. Went from Tempest's UsePower phase to DrawCard phase.
  5159. GameController moves 1 cards to the top of Tempest's Deck.
  5160. Tempest shuffles their Tempest's deck.
  5161. Tempest draws Chain Lightning.
  5162. Went from Tempest's DrawCard phase to End phase.
  5163. Went from Tempest's End phase to Insula Primalis's Start phase.
  5164. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
  5165. Went from Insula Primalis's Start phase to PlayCard phase.
  5166. GameController plays Velociraptor Pack.
  5167. Went from Insula Primalis's PlayCard phase to End phase.
  5168. Enraged T-Rex initiates 5 Melee damage to Legacy.
  5169. Danger Sense made Legacy immune to damage.
  5170. Damage amount was 0, so no damage was dealt.
  5171. Enraged T-Rex initiates 5 Melee damage to Legacy.
  5172. Danger Sense made Legacy immune to damage.
  5173. Damage amount was 0, so no damage was dealt.
  5174. Velociraptor Pack initiates 2 Melee damage to Personal Cloaking Device.
  5175. Mass Levitation reduces the damage dealt to Personal Cloaking Device by Velociraptor Pack by 3.
  5176. Damage amount was 0, so no damage was dealt.
  5177. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  5178. Went from Ambuscade's Start phase to PlayCard phase.
  5179. GameController plays Reactive Plating.
  5180. Went from Ambuscade's PlayCard phase to End phase.
  5181. Ambuscade initiates 4 Energy damage to Decoy Projection.
  5182. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  5183. Twist the Ether changes the damage type to Sonic.
  5184. Next Evolution made Legacy immune to damage.
  5185. Damage amount was 0, so no damage was dealt.
  5186. Went from Ambuscade's End phase to Tachyon's Start phase.
  5187. HUD Goggles increased the action count of PlayCard by 1.
  5188. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  5189. Went from Tachyon's PlayCard phase to UsePower phase.
  5190. Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
  5191. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  5192. Went from Tachyon's DrawCard phase to End phase.
  5193. Went from Tachyon's End phase to Legacy's Start phase.
  5194. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  5195. Went from Legacy's Start phase to PlayCard phase.
  5196. GameController plays Flying Smash.
  5197. While in preview mode, a decision made the result unknowable.
  5198. While in preview mode, a decision made the result unknowable.
  5199. Legacy initiates 3 Melee damage to Velociraptor Pack.
  5200. Twist the Ether changes the damage type to Sonic.
  5201. Inspiring Presence increases the damage dealt by Legacy by 1.
  5202. Surge of Strength increases the damage dealt by Legacy by 1.
  5203. Twist the Ether increases the damage dealt by Legacy by 1.
  5204. Legacy deals Velociraptor Pack 6 Sonic damage.
  5205. Velociraptor Pack is now at -1 HP.
  5206. Legacy's Galvanize destroys Velociraptor Pack!
  5207. GameController moved Velociraptor Pack to the environment trash.
  5208. While in preview mode, a decision made the result unknowable.
  5209. While in preview mode, a decision made the result unknowable.
  5210. While in preview mode, a decision made the result unknowable.
  5211. Legacy initiates 3 Melee damage to Reactive Plating.
  5212. Twist the Ether changes the damage type to Sonic.
  5213. Inspiring Presence increases the damage dealt by Legacy by 1.
  5214. Surge of Strength increases the damage dealt by Legacy by 1.
  5215. Twist the Ether increases the damage dealt by Legacy by 1.
  5216. Reactive Plating reduces the damage dealt to Reactive Plating by Legacy by 1.
  5217. Legacy deals Reactive Plating 5 Sonic damage.
  5218. Reactive Plating is now at 5 HP.
  5219. While in preview mode, a decision made the result unknowable.
  5220. While in preview mode, a decision made the result unknowable.
  5221. Legacy initiates 3 Melee damage to Enraged T-Rex.
  5222. Twist the Ether changes the damage type to Sonic.
  5223. Inspiring Presence increases the damage dealt by Legacy by 1.
  5224. Surge of Strength increases the damage dealt by Legacy by 1.
  5225. Twist the Ether increases the damage dealt by Legacy by 1.
  5226. Legacy deals Enraged T-Rex 6 Sonic damage.
  5227. Enraged T-Rex is now at 2 HP.
  5228. GameController moved Flying Smash to Legacy's trash.
  5229. The Legacy Ring increased the action count of UsePower by 1.
  5230. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  5231. Legacy uses the power on Next Evolution.
  5232. Applying ongoing effect: Legacy is immune to Sonic damage.
  5233. Legacy uses the power on Motivational Charge.
  5234. While in preview mode, a decision made the result unknowable.
  5235. While in preview mode, a decision made the result unknowable.
  5236. Legacy initiates 2 Melee damage to Enraged T-Rex.
  5237. Twist the Ether changes the damage type to Sonic.
  5238. Inspiring Presence increases the damage dealt by Legacy by 1.
  5239. Surge of Strength increases the damage dealt by Legacy by 1.
  5240. Twist the Ether increases the damage dealt by Legacy by 1.
  5241. Legacy deals Enraged T-Rex 5 Sonic damage.
  5242. Enraged T-Rex is now at -3 HP.
  5243. Legacy's Galvanize destroys Enraged T-Rex!
  5244. GameController moved Enraged T-Rex to the environment trash.
  5245. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  5246. Motivational Charge tried to increase Legacy's HP, but they are already at their maximum HP.
  5247. Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
  5248. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  5249. Motivational Charge tried to increase Decoy Projection's HP, but they are already at their maximum HP.
  5250. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  5251. Went from Legacy's UsePower phase to DrawCard phase.
  5252. GameController moves 1 cards to the top of Legacy's Deck.
  5253. Legacy shuffles their Legacy's deck.
  5254. Legacy draws Flying Smash.
  5255. Went from Legacy's DrawCard phase to End phase.
  5256. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  5257. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  5258. GameController plays Bored Now.
  5259. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  5260. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  5261. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  5262. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  5263. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  5264. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  5265. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  5266. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  5267. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  5268. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  5269. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  5270. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  5271. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  5272. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  5273. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  5274. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  5275. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  5276. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  5277. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  5278. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  5279. Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
  5280. Monster of Id puts Monster of Id into play.
  5281. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  5282. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  5283. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  5284. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  5285. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  5286. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  5287. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  5288. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  5289. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  5290. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  5291. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  5292. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  5293. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  5294. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  5295. Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
  5296. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  5297. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  5298. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  5299. The Idealist initiates 38 Psychic damage to Enraged T-Rex.
  5300. Inspiring Presence increases the damage dealt by The Idealist by 1.
  5301. Monster of Id increases the damage dealt by The Idealist by 1.
  5302. The Idealist deals Enraged T-Rex 40 Psychic damage.
  5303. Enraged T-Rex is now at -25 HP.
  5304. The Idealist's Wild Imagination destroys Enraged T-Rex!
  5305. GameController moved Enraged T-Rex to the environment trash.
  5306. GameController moved Bored Now to Void Guard The Idealist's trash.
  5307. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  5308. ***** LOADED UNDO FILE: undo-1119-VoidGuardTheIdealist-PlayCard *****
  5309. Possible achievement: Base_CumulativeDamage, progress: 100
  5310. Possible achievement: Base_CumulativeHeal, progress: 1062.5
  5311. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  5312. Possible achievement: Base_LargeAttack
  5313. Possible achievement: Base_LastHeroStanding
  5314. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  5315. Possible achievement: Base_NoCards
  5316. Possible achievement: Base_NoPowers
  5317. Possible achievement: Base_RedirectMany
  5318. Possible achievement: Base_WinFullHP
  5319. Possible achievement: Base_WinGame
  5320. GameController plays Bored Now.
  5321. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  5322. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  5323. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  5324. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  5325. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  5326. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  5327. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  5328. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  5329. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  5330. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  5331. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  5332. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  5333. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  5334. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  5335. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  5336. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  5337. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  5338. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  5339. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  5340. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  5341. Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
  5342. Monster of Id puts Monster of Id into play.
  5343. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  5344. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  5345. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  5346. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  5347. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  5348. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  5349. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  5350. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  5351. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  5352. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  5353. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  5354. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  5355. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  5356. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  5357. Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
  5358. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  5359. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  5360. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  5361. The Idealist initiates 38 Psychic damage to Ambuscade.
  5362. Ambuscade made Ambuscade immune to damage.
  5363. Damage amount was 0, so no damage was dealt.
  5364. GameController moved Bored Now to Void Guard The Idealist's trash.
  5365. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  5366. ***** LOADED UNDO FILE: undo-1119-VoidGuardTheIdealist-PlayCard *****
  5367. Possible achievement: Base_CumulativeDamage, progress: 100
  5368. Possible achievement: Base_CumulativeHeal, progress: 1062.5
  5369. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  5370. Possible achievement: Base_LargeAttack
  5371. Possible achievement: Base_LastHeroStanding
  5372. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  5373. Possible achievement: Base_NoCards
  5374. Possible achievement: Base_NoPowers
  5375. Possible achievement: Base_RedirectMany
  5376. Possible achievement: Base_WinFullHP
  5377. Possible achievement: Base_WinGame
  5378. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  5379. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  5380. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  5381. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  5382. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  5383. Went from Void Guard The Idealist's DrawCard phase to End phase.
  5384. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  5385. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  5386. Went from The Visionary's Start phase to PlayCard phase.
  5387. Went from The Visionary's PlayCard phase to UsePower phase.
  5388. The Visionary uses the power on Mass Levitation.
  5389. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  5390. Went from The Visionary's UsePower phase to DrawCard phase.
  5391. The Visionary shuffles their The Visionary's deck.
  5392. Went from The Visionary's DrawCard phase to End phase.
  5393. Went from The Visionary's End phase to Tempest's Start phase.
  5394. Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
  5395. Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
  5396. Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
  5397. Went from Tempest's Start phase to PlayCard phase.
  5398. GameController plays Chain Lightning.
  5399. Tempest initiates 4 Lightning damage to Reactive Plating.
  5400. Elemental Subwave Inducer changes the damage type to Sonic.
  5401. Inspiring Presence increases the damage dealt by Tempest by 1.
  5402. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  5403. Tempest deals Reactive Plating 4 Sonic damage.
  5404. Reactive Plating is now at 1 HP.
  5405. Tempest initiates 3 Lightning damage to Enraged T-Rex.
  5406. Elemental Subwave Inducer changes the damage type to Sonic.
  5407. Inspiring Presence increases the damage dealt by Tempest by 1.
  5408. Tempest deals Enraged T-Rex 4 Sonic damage.
  5409. Enraged T-Rex is now at 11 HP.
  5410. Tempest initiates 2 Lightning damage to Personal Cloaking Device.
  5411. Elemental Subwave Inducer changes the damage type to Sonic.
  5412. Inspiring Presence increases the damage dealt by Tempest by 1.
  5413. Tempest deals Personal Cloaking Device 3 Sonic damage.
  5414. Personal Cloaking Device is now at -2 HP.
  5415. Tempest's Squall destroys Personal Cloaking Device!
  5416. GameController moved Personal Cloaking Device to the villain trash.
  5417. GameController moved Chain Lightning to Tempest's trash.
  5418. Went from Tempest's PlayCard phase to UsePower phase.
  5419. Went from Tempest's UsePower phase to DrawCard phase.
  5420. GameController moves 1 cards to the top of Tempest's Deck.
  5421. Tempest shuffles their Tempest's deck.
  5422. Tempest draws Chain Lightning.
  5423. Went from Tempest's DrawCard phase to End phase.
  5424. Went from Tempest's End phase to Insula Primalis's Start phase.
  5425. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
  5426. Went from Insula Primalis's Start phase to PlayCard phase.
  5427. GameController plays Obsidian Field.
  5428. Went from Insula Primalis's PlayCard phase to End phase.
  5429. Enraged T-Rex initiates 5 Melee damage to Legacy.
  5430. Danger Sense made Legacy immune to damage.
  5431. Damage amount was 0, so no damage was dealt.
  5432. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  5433. Ambuscade was flipped to its front side.
  5434. Went from Ambuscade's Start phase to PlayCard phase.
  5435. Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
  5436. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Legacy.
  5437. Twist the Ether changes the damage type to Sonic.
  5438. Next Evolution made Legacy immune to damage.
  5439. Damage amount was 0, so no damage was dealt.
  5440. Ambuscade initiates 4 Energy damage to Legacy.
  5441. Twist the Ether changes the damage type to Sonic.
  5442. Next Evolution made Legacy immune to damage.
  5443. Damage amount was 0, so no damage was dealt.
  5444. Ambuscade initiates 4 Energy damage to The Idealist.
  5445. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  5446. Twist the Ether changes the damage type to Sonic.
  5447. Next Evolution made Legacy immune to damage.
  5448. Damage amount was 0, so no damage was dealt.
  5449. Ambuscade initiates 4 Energy damage to The Visionary.
  5450. Lead from the Front redirects the damage dealt from The Visionary to Legacy.
  5451. Twist the Ether changes the damage type to Sonic.
  5452. Next Evolution made Legacy immune to damage.
  5453. Damage amount was 0, so no damage was dealt.
  5454. Ambuscade initiates 4 Energy damage to Decoy Projection.
  5455. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  5456. Twist the Ether changes the damage type to Sonic.
  5457. Next Evolution made Legacy immune to damage.
  5458. Damage amount was 0, so no damage was dealt.
  5459. Ambuscade initiates 4 Energy damage to Tempest.
  5460. Lead from the Front redirects the damage dealt from Tempest to Legacy.
  5461. Twist the Ether changes the damage type to Sonic.
  5462. Next Evolution made Legacy immune to damage.
  5463. Damage amount was 0, so no damage was dealt.
  5464. Unavoidable Explosive was moved from the villain deck to the villain trash.
  5465. GameController plays Run and Gun.
  5466. Ambuscade initiates 2 Projectile damage to Legacy.
  5467. Twist the Ether changes the damage type to Sonic.
  5468. Next Evolution made Legacy immune to damage.
  5469. Damage amount was 0, so no damage was dealt.
  5470. Run and Gun moves 10 cards to the top of Ambuscade's Deck.
  5471. Ambuscade shuffles their the villain deck.
  5472. Run and Gun plays Armed and Dangerous.
  5473. Revealed card: Unavoidable Explosive
  5474. Revealed matching card: Personal Cloaking Device
  5475. Armed and Dangerous puts Personal Cloaking Device into play.
  5476. Ambuscade was flipped to its back side.
  5477. Armed and Dangerous moves 1 cards to the top of Ambuscade's Deck.
  5478. Ambuscade shuffles their the villain deck.
  5479. Armed and Dangerous plays Automated Turret.
  5480. GameController moved Armed and Dangerous to the villain trash.
  5481. GameController moved Run and Gun to the villain trash.
  5482. Went from Ambuscade's PlayCard phase to End phase.
  5483. Ambuscade initiates 4 Energy damage to Decoy Projection.
  5484. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  5485. Twist the Ether changes the damage type to Sonic.
  5486. Next Evolution made Legacy immune to damage.
  5487. Damage amount was 0, so no damage was dealt.
  5488. Automated Turret initiates 2 Projectile damage to Legacy.
  5489. Obsidian Field increases the damage dealt by Automated Turret by 1.
  5490. Fortitude reduces the damage dealt to Legacy by Automated Turret by 1.
  5491. Automated Turret deals Legacy 2 Projectile damage.
  5492. Legacy is now at 30 HP.
  5493. Went from Ambuscade's End phase to Tachyon's Start phase.
  5494. HUD Goggles increased the action count of PlayCard by 1.
  5495. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  5496. GameController plays Sonic Vortex.
  5497. Tachyon may select up to 14 targets.
  5498. Freedom Six Tachyon initiates 3 Sonic damage to Personal Cloaking Device.
  5499. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  5500. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  5501. Freedom Six Tachyon deals Personal Cloaking Device 5 Sonic damage.
  5502. Personal Cloaking Device is now at 4 HP.
  5503. Freedom Six Tachyon initiates 3 Sonic damage to Automated Turret.
  5504. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  5505. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  5506. Freedom Six Tachyon deals Automated Turret 5 Sonic damage.
  5507. Automated Turret is now at 3 HP.
  5508. Freedom Six Tachyon initiates 3 Sonic damage to Reactive Plating.
  5509. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  5510. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  5511. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  5512. Freedom Six Tachyon deals Reactive Plating 4 Sonic damage.
  5513. Reactive Plating is now at -3 HP.
  5514. Freedom Six Tachyon's Team Leader destroys Reactive Plating!
  5515. GameController moved Reactive Plating to the villain trash.
  5516. Freedom Six Tachyon initiates 3 Sonic damage to Enraged T-Rex.
  5517. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  5518. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  5519. Freedom Six Tachyon deals Enraged T-Rex 5 Sonic damage.
  5520. Enraged T-Rex is now at 6 HP.
  5521. GameController moved Sonic Vortex to Tachyon's trash.
  5522. GameController plays Sonic Vortex.
  5523. Tachyon may select up to 14 targets.
  5524. Freedom Six Tachyon initiates 3 Sonic damage to Personal Cloaking Device.
  5525. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  5526. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  5527. Freedom Six Tachyon deals Personal Cloaking Device 5 Sonic damage.
  5528. Personal Cloaking Device is now at -1 HP.
  5529. Freedom Six Tachyon's Team Leader destroys Personal Cloaking Device!
  5530. GameController moved Personal Cloaking Device to the villain trash.
  5531. Freedom Six Tachyon initiates 3 Sonic damage to Automated Turret.
  5532. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  5533. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  5534. Freedom Six Tachyon deals Automated Turret 5 Sonic damage.
  5535. Automated Turret is now at -2 HP.
  5536. Freedom Six Tachyon's Team Leader destroys Automated Turret!
  5537. GameController moved Automated Turret to the villain trash.
  5538. Freedom Six Tachyon initiates 3 Sonic damage to Enraged T-Rex.
  5539. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  5540. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  5541. Freedom Six Tachyon deals Enraged T-Rex 5 Sonic damage.
  5542. Enraged T-Rex is now at 1 HP.
  5543. GameController moved Sonic Vortex to Tachyon's trash.
  5544. Went from Tachyon's PlayCard phase to UsePower phase.
  5545. Went from Tachyon's UsePower phase to DrawCard phase.
  5546. Went from Tachyon's DrawCard phase to End phase.
  5547. Went from Tachyon's End phase to Legacy's Start phase.
  5548. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  5549. Went from Legacy's Start phase to PlayCard phase.
  5550. The Legacy Ring increased the action count of UsePower by 1.
  5551. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  5552. Legacy uses the power on Next Evolution.
  5553. Applying ongoing effect: Legacy is immune to Sonic damage.
  5554. Went from Legacy's UsePower phase to DrawCard phase.
  5555. Legacy shuffles their Legacy's deck.
  5556. Went from Legacy's DrawCard phase to End phase.
  5557. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  5558. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  5559. GameController plays Bored Now.
  5560. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  5561. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  5562. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  5563. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  5564. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  5565. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  5566. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  5567. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  5568. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  5569. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  5570. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  5571. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  5572. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  5573. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  5574. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  5575. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  5576. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  5577. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  5578. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  5579. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  5580. Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
  5581. Monster of Id puts Monster of Id into play.
  5582. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  5583. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  5584. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  5585. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  5586. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  5587. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  5588. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  5589. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  5590. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  5591. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  5592. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  5593. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  5594. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  5595. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  5596. Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
  5597. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  5598. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  5599. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  5600. The Idealist initiates 38 Psychic damage to Enraged T-Rex.
  5601. Inspiring Presence increases the damage dealt by The Idealist by 1.
  5602. Obsidian Field increases the damage dealt by The Idealist by 1.
  5603. Monster of Id increases the damage dealt by The Idealist by 1.
  5604. The Idealist deals Enraged T-Rex 41 Psychic damage.
  5605. Enraged T-Rex is now at -40 HP.
  5606. The Idealist's Wild Imagination destroys Enraged T-Rex!
  5607. GameController moved Enraged T-Rex to the environment trash.
  5608. GameController moved Bored Now to Void Guard The Idealist's trash.
  5609. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  5610. Void Guard The Idealist uses the power on The Idealist.
  5611. Void Guard The Idealist draws Karate Robot.
  5612. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Monster of Id.
  5613. Focusing Tiara moved Bored Now from Void Guard The Idealist's trash under Monster of Id.
  5614. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  5615. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  5616. Went from Void Guard The Idealist's DrawCard phase to End phase.
  5617. The Idealist initiates 3 Psychic damage to The Idealist.
  5618. Inspiring Presence increases the damage dealt by The Idealist by 1.
  5619. Obsidian Field increases the damage dealt by The Idealist by 1.
  5620. Monster of Id increases the damage dealt by The Idealist by 1.
  5621. Shielding Winds reduces the damage dealt to The Idealist by The Idealist by 2.
  5622. The Idealist deals The Idealist 4 Psychic damage.
  5623. The Idealist is now at 20 HP.
  5624. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  5625. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  5626. Went from The Visionary's Start phase to PlayCard phase.
  5627. Went from The Visionary's PlayCard phase to UsePower phase.
  5628. ***** LOADED UNDO FILE: undo-1150-VoidGuardTheIdealist-PlayCard *****
  5629. Possible achievement: Base_CumulativeDamage, progress: 100
  5630. Possible achievement: Base_CumulativeHeal, progress: 1062.5
  5631. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  5632. Possible achievement: Base_LargeAttack
  5633. Possible achievement: Base_LastHeroStanding
  5634. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  5635. Possible achievement: Base_NoCards
  5636. Possible achievement: Base_NoPowers
  5637. Possible achievement: Base_RedirectMany
  5638. Possible achievement: Base_WinFullHP
  5639. Possible achievement: Base_WinGame
  5640. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  5641. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  5642. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  5643. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  5644. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  5645. Went from Void Guard The Idealist's DrawCard phase to End phase.
  5646. Went from Void Guard The Idealist's End phase to The Visionary's Start phase.
  5647. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  5648. Went from The Visionary's Start phase to PlayCard phase.
  5649. GameController plays Mind Spike.
  5650. The Visionary initiates 3 Psychic damage to Enraged T-Rex.
  5651. Inspiring Presence increases the damage dealt by The Visionary by 1.
  5652. Obsidian Field increases the damage dealt by The Visionary by 1.
  5653. The Visionary deals Enraged T-Rex 5 Psychic damage.
  5654. Enraged T-Rex is now at -4 HP.
  5655. The Visionary's Enlighten destroys Enraged T-Rex!
  5656. GameController moved Enraged T-Rex to the environment trash.
  5657. GameController moved Mind Spike to The Visionary's trash.
  5658. Went from The Visionary's PlayCard phase to UsePower phase.
  5659. The Visionary uses the power on Mass Levitation.
  5660. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  5661. Went from The Visionary's UsePower phase to DrawCard phase.
  5662. GameController moves 1 cards to the top of The Visionary's Deck.
  5663. The Visionary shuffles their The Visionary's deck.
  5664. The Visionary draws Mind Spike.
  5665. Went from The Visionary's DrawCard phase to End phase.
  5666. Went from The Visionary's End phase to Tempest's Start phase.
  5667. Notice: an ongoing effect just expired: Reduce Sonic damage dealt to Tempest by 1.
  5668. Applying ongoing effect: damage dealt by Tempest is changed to Sonic.
  5669. Applying ongoing effect: Reduce Sonic damage dealt to Tempest by 1.
  5670. Went from Tempest's Start phase to PlayCard phase.
  5671. Went from Tempest's PlayCard phase to UsePower phase.
  5672. Tempest did not play a card or use a power this turn. Increasing draw count by 1.
  5673. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
  5674. Tempest shuffles their Tempest's deck.
  5675. Tempest shuffles their Tempest's deck.
  5676. Went from Tempest's DrawCard phase to End phase.
  5677. Went from Tempest's End phase to Insula Primalis's Start phase.
  5678. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Sonic.
  5679. Went from Insula Primalis's Start phase to PlayCard phase.
  5680. GameController plays River of Lava.
  5681. Went from Insula Primalis's PlayCard phase to End phase.
  5682. River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
  5683. Obsidian Field increases the damage dealt by River of Lava by 1.
  5684. Shielding Winds reduces the damage dealt to Freedom Six Tachyon by River of Lava by 2.
  5685. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by River of Lava by 3.
  5686. River of Lava deals Freedom Six Tachyon 1 Fire damage.
  5687. Freedom Six Tachyon is now at 27 HP.
  5688. River of Lava initiates 5 Fire damage to Legacy.
  5689. Danger Sense made Legacy immune to damage.
  5690. Damage amount was 0, so no damage was dealt.
  5691. River of Lava initiates 5 Fire damage to The Idealist.
  5692. Obsidian Field increases the damage dealt by River of Lava by 1.
  5693. Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
  5694. Mass Levitation reduces the damage dealt to The Idealist by River of Lava by 3.
  5695. River of Lava deals The Idealist 1 Fire damage.
  5696. The Idealist is now at 23 HP.
  5697. River of Lava initiates 5 Fire damage to The Visionary.
  5698. Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
  5699. Obsidian Field increases the damage dealt by River of Lava by 1.
  5700. Shielding Winds reduces the damage dealt to Decoy Projection by River of Lava by 2.
  5701. Mass Levitation reduces the damage dealt to Decoy Projection by River of Lava by 3.
  5702. River of Lava deals Decoy Projection 1 Fire damage.
  5703. Decoy Projection is now at 4 HP.
  5704. River of Lava initiates 5 Fire damage to Tempest.
  5705. Obsidian Field increases the damage dealt by River of Lava by 1.
  5706. Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
  5707. Otherworldly Resilience reduces the damage dealt to Tempest by River of Lava by 1.
  5708. Mass Levitation reduces the damage dealt to Tempest by River of Lava by 3.
  5709. Damage amount was 0, so no damage was dealt.
  5710. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  5711. Ambuscade was flipped to its front side.
  5712. Went from Ambuscade's Start phase to PlayCard phase.
  5713. GameController plays Automated Turret.
  5714. Went from Ambuscade's PlayCard phase to End phase.
  5715. Ambuscade initiates 4 Projectile damage to Legacy.
  5716. Twist the Ether changes the damage type to Sonic.
  5717. Next Evolution made Legacy immune to damage.
  5718. Damage amount was 0, so no damage was dealt.
  5719. Automated Turret initiates 2 Projectile damage to Legacy.
  5720. Obsidian Field increases the damage dealt by Automated Turret by 1.
  5721. Fortitude reduces the damage dealt to Legacy by Automated Turret by 1.
  5722. Automated Turret deals Legacy 2 Projectile damage.
  5723. Legacy is now at 28 HP.
  5724. Went from Ambuscade's End phase to Tachyon's Start phase.
  5725. HUD Goggles increased the action count of PlayCard by 1.
  5726. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  5727. Went from Tachyon's PlayCard phase to UsePower phase.
  5728. Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
  5729. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  5730. Went from Tachyon's DrawCard phase to End phase.
  5731. Went from Tachyon's End phase to Legacy's Start phase.
  5732. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  5733. Went from Legacy's Start phase to PlayCard phase.
  5734. The Legacy Ring increased the action count of UsePower by 1.
  5735. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  5736. Legacy uses the power on Legacy.
  5737. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  5738. Legacy uses the power on Motivational Charge.
  5739. While in preview mode, a decision made the result unknowable.
  5740. While in preview mode, a decision made the result unknowable.
  5741. While in preview mode, a decision made the result unknowable.
  5742. While in preview mode, a decision made the result unknowable.
  5743. Legacy initiates 2 Melee damage to Ambuscade.
  5744. Legacy's Galvanize increases the damage dealt by Legacy by 1.
  5745. Inspiring Presence increases the damage dealt by Legacy by 1.
  5746. Surge of Strength increases the damage dealt by Legacy by 1.
  5747. Obsidian Field increases the damage dealt by Legacy by 1.
  5748. Twist the Ether increases the damage dealt by Legacy by 1.
  5749. Legacy deals Ambuscade 7 Melee damage.
  5750. Ambuscade is now at 39 HP.
  5751. Motivational Charge caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
  5752. Motivational Charge caused Legacy to regain 1 HP. HP is now 29.
  5753. Motivational Charge caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
  5754. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  5755. Motivational Charge caused Decoy Projection to regain 1 HP, up to their maximum HP. HP is now 5.
  5756. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  5757. Went from Legacy's UsePower phase to DrawCard phase.
  5758. Legacy shuffles their Legacy's deck.
  5759. Went from Legacy's DrawCard phase to End phase.
  5760. Went from Legacy's End phase to Void Guard The Idealist's Start phase.
  5761. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  5762. GameController plays Bored Now.
  5763. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  5764. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  5765. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  5766. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  5767. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  5768. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  5769. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  5770. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  5771. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  5772. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  5773. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  5774. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  5775. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  5776. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  5777. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  5778. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  5779. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  5780. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  5781. Bored Now moved Bored Now from under Karate Robot to Void Guard The Idealist's hand.
  5782. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  5783. Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
  5784. Monster of Id puts Monster of Id into play.
  5785. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  5786. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  5787. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  5788. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  5789. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  5790. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  5791. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  5792. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  5793. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  5794. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  5795. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  5796. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  5797. Bored Now moved Giant Floaty Head from under Karate Robot to Void Guard The Idealist's hand.
  5798. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  5799. Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
  5800. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  5801. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  5802. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  5803. The Idealist initiates 38 Psychic damage to Ambuscade.
  5804. Legacy's Galvanize increases the damage dealt by The Idealist by 1.
  5805. Inspiring Presence increases the damage dealt by The Idealist by 1.
  5806. Obsidian Field increases the damage dealt by The Idealist by 1.
  5807. Monster of Id increases the damage dealt by The Idealist by 1.
  5808. The Idealist deals Ambuscade 42 Psychic damage.
  5809. Ambuscade is now at -3 HP.
  5810. Freedom Six Tachyon, Legacy, The Idealist, The Visionary and Tempest all defeated Ambuscade! Congratulations!
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top