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- Hello Developers!
- We are the members of SSF2 Sora Discord, a server where lots of Sora mains belong.
- We had a little debate about Sora's moves and in this post we want to focus on one move that is in our and also non-Sora-mains opinion a giant problem.
- This one move is Fire from Command Deck.
- We put Fire into giant analyse, we got also help from member of Back Room named Dark Ermac that told us the active and inactive frames of move.
- What is Fire? Well... It should be one of the best kill option for Sora but meanwhile It is one of the worst because of lots of startlag and endlag, low active frames number, poor range with tons of shortcomings.
- Let's focus on range right now.
- We don't complain about the fact that graphics and horizontal range should be increased. We actually want VERTICAL range to be increased. It's vertical range is a pure joke... Even neutral aerials can hit Sora and will make fire just useless...
- You think we are joking? Well... Here are photos of confirmation...
- Image 1: http://i.imgur.com/0jifTai.png
- Image 2: http://i.imgur.com/KNZIzHm.png
- As you see on these photos, characters are in Fire but they didn't get hit...
- Let's focus on speed of the move
- As group of Sora mains we are really surprised that Sora prepares his animation of Fire casting but Fire lights up in stance where the Fire should be lit on it's fullest and the fact that fireballs vanish before beginning of endlag. That makes endlag just unnecessary and has no purpose to actually be.
- Fire is actually very hard to perform move due to It's small range It should be used in melee combat... However, It can't even be useful in it because the startlag is too big, punishing with that move is almost impossible and making combos with it is also purely painful.
- Back Room member Dark Ermac said that the move contains 24 frames which only 7 are active attack. That means Sora contains 17 frames of pure nothing.
- We also want to mention that ending lag is unfair for Sora because It actually begins when fireballs are already vanished...
- For example, Blizzard circle aera begins to vanish DURNING ENDLAG and begins DURNING STARTLAG
- Blizzard and Thunder appears faster than Fire too
- What do we want then?
- We don't want Sora's animation to be longer, we want fireballs animation to exist longer and that means... The attack will be longer itself, however Sora won't have more frames. And move will still be as fast as it is now and contain the same power as now.
- We think that...
- Appearance of Fire should activate durning startlag (with that star shine at startlag).
- Fireballs should vanish durning endlag.
- Fireballs should be active in the middle of appearance and vanishment of fireballs.
- But... Why?
- Fire is... to be honest, one of the most dangerous moves in his set... It can be broken with every attack, every projectile expect Foxes blaster. Sora has small range of that move and Sora can't do anything durning Fire. However, we want to be fair, we know that there are some other moves and Fire is not our saviour but yet, this move was put into the game to have it's own good role in Soras playstyle.
- N-Air issues...
- Sora got fix with N-Air saying that it interpolates better... However It's terribly hard to hit correctly with these 2 hits because first and second hit have problems to be synced as it should be and opponent can leave second hit without trying to DI. That makes move kinda shameful and also leaves Sora opened for punishes.
- Animation Issues...
- We really want fireballs to vanish when Sora gets hit or (surprisingly) grabbed durning the move, because seeing opponent in moving fireballs just looks dumb.
- You did this thing with Blizzard so Fire can have this too.
- One more thing...
- Sora contains graphical bug at the last frames of Ledge Attack. The "lose" animation overlayers Ledge Attack.
- Photo: http://i.imgur.com/Q41pXzJ.png
- Please take this seriously, Sora has massive problems with this move. Sora mains prefers to skip this move to come back to more useful spells like Blizzard and Thunder because Fire is right now... well... "Useless".
- We can actually say that this move brings more troubles to Sora than help.
- It's important because Tier List isn't completed yet and when It's finished once the next edit can be submited like 6-10 months later. We can't wait that long. BR members are saying that Sora's moves still look kinda unfinished and that they should be fixed.
- Please repair these issues.
- From: SSF2 Sora Discord | To: McLeodGaming the SSF2 Developers
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