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- while true do
- local Blood = Instance.new("Part",workspace)
- local Timer = Instance.new("NumberValue",Blood)
- local Size = 2
- local CanTouch = true
- Blood.CanCollide = false
- Blood.Shape = Enum.PartType.Ball
- Blood.Size = Vector3.new(0.2,0.2,0.2)
- Blood.BrickColor = BrickColor.new("Maroon")
- Blood.Material = Enum.Material.Glass
- Blood.Position = game.Players.DalekAndrew99.Character.Torso.Position
- Blood.Name = "Blood"
- Timer.Name = "Timer"
- Blood.Touched:Connect(function(Touch)
- if Touch.Anchored == true then
- if Touch.CanCollide == true then
- if Touch.Orientation == Vector3.new(0,0,0) then
- if Touch.Shape == Enum.PartType.Block then
- if CanTouch == false then return end
- CanTouch = false
- Blood.Anchored = true
- Blood.Shape = Enum.PartType.Cylinder
- Blood.Position = Vector3.new(Blood.Position.X+(math.random(-10,10)/10),Touch.Position.Y + (Touch.Size.Y/2),Blood.Position.Z+(math.random(-10,10)/10))
- Blood.Orientation = Vector3.new(0,0,-90)
- Blood.Size = Vector3.new(0.1,0.1,0.1)
- game:GetService("TweenService"):Create(Blood,TweenInfo.new(Size/6,Enum.EasingStyle.Quart),{Size = Vector3.new(0.1,Size,Size)}):Play()
- end
- end
- end
- end
- end)
- wait(1)
- end
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