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Jan 22nd, 2019
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  1. {
  2. 103,
  3. group=20,
  4. features=LAUNCHER,
  5. name="Singularity Missile Launcher",
  6. blurb="Launches missiles.",
  7. shape=RECT_LAUNCHER,
  8. scale=1,
  9. fillColor=0x00ffff,
  10. fillColor1=0x00bbbb,
  11. lineColor=0x008080,
  12. growRate=5,
  13. bindingId=2,
  14. replicateBlock={
  15. group=0,
  16. features=CANNON|EXPLODE|COMMAND|FREERES|THRUSTER|TORQUER|NOCLIP_ALLY|GENERATOR|NEVERFIRE,
  17. name="Singularity Missile",
  18. blurb="FRAG",
  19. shape=MISSILE,
  20. scale=1,
  21. fillColor=0x00aa80,
  22. fillColor1=0x00eebb,
  23. lineColor=0x00ff80,
  24. command={
  25. faction=20,
  26. },
  27. lifetime=30,
  28. -- capacity=0,
  29. generatorCapacityPerSec=10,
  30. powerCapacity=20,
  31. thrusterForce=4000,
  32. thrusterColor=0x8f00aa80,
  33. thrusterColor1=0x8f00aa80,
  34. torquerTorque=4000,
  35. deathFeatures=CANNON|EXPLODE,
  36. explodeDamage=25,
  37. explodeRadius=10,
  38. cannon={
  39. damage=.0000001,
  40. power=.001,
  41. roundsPerSec=1,
  42. roundsPerBurst=50,
  43. burstyness=1,
  44. muzzleVel=100,
  45. range=0,
  46. spread=3.11,
  47. pattern=SPIRAL,
  48. color=0x00ff80,
  49.  
  50. fragment={
  51. damage=.0000001, muzzleVel=4500, range=9, pattern=ABSOLUTE, roundsPerBurst=1, projectileSize=1, color=0x00000000,
  52. fragment={
  53. damage=.0000001, muzzleVel=4500, range=9, pattern=ABSOLUTE, roundsPerBurst=1, projectileSize=1, color=0x00000000,
  54. fragment={
  55. damage=.0000001, muzzleVel=4500, range=9, pattern=ABSOLUTE, roundsPerBurst=1, projectileSize=1, color=0x00000000,
  56. fragment={
  57. damage=.0000001, muzzleVel=4500, range=9, pattern=ABSOLUTE, roundsPerBurst=1, projectileSize=1, color=0x00000000,
  58. fragment={
  59. damage=.0000001, muzzleVel=4500, range=9, pattern=ABSOLUTE, roundsPerBurst=1, projectileSize=1, color=0x00000000,
  60.  
  61. fragment={
  62. damage=.0000001, muzzleVel=-900, range=9, pattern=ABSOLUTE, roundsPerBurst=1, projectileSize=6, color=0x004000,
  63. fragment={
  64. damage=.0000001, muzzleVel=900, range=9, pattern=ABSOLUTE, roundsPerBurst=1, projectileSize=6, color=0x004000,
  65. fragment={
  66. damage=.0000001, muzzleVel=900, range=9, pattern=ABSOLUTE, roundsPerBurst=1, projectileSize=6, color=0x004000,
  67. fragment={
  68. damage=.0000001, muzzleVel=900, range=9, pattern=ABSOLUTE, roundsPerBurst=1, projectileSize=6, color=0x004000,
  69. fragment={
  70. damage=.0000001, muzzleVel=900, range=9, pattern=ABSOLUTE, roundsPerBurst=1, projectileSize=6, color=0x004000,
  71. fragment={
  72. damage=.0000001, muzzleVel=900, range=9, pattern=ABSOLUTE, roundsPerBurst=1, projectileSize=6, color=0x004000,
  73. fragment={
  74. damage=.0000001, muzzleVel=900, range=9, pattern=ABSOLUTE, roundsPerBurst=1, projectileSize=6, color=0x004000,
  75. fragment={
  76. damage=.0000001, muzzleVel=900, range=9, pattern=ABSOLUTE, roundsPerBurst=1, projectileSize=6, color=0x004000,
  77. fragment={
  78. damage=.0000001, muzzleVel=900, range=9, pattern=ABSOLUTE, roundsPerBurst=1, projectileSize=6, color=0x004000,
  79. fragment={
  80. damage=.0000001, muzzleVel=900, range=9, pattern=ABSOLUTE, roundsPerBurst=1, projectileSize=6, color=0x004000,
  81. },},},},},
  82. },},},},},},},},},}, --10
  83. },
  84. },
  85. replicateTime=.5,
  86. launcherPower=25,
  87. launcherOutSpeed=50,
  88. },
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