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- new Float:gpVehicleArmour[MAX_PLAYERS];
- new gpVehicleWeapons[MAX_PLAYERS][13][2];
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- if(GetVehicleModel(vehicleid) == 427 && !ispassenger)
- {
- for(new i = 0; i < 13; ++i)
- {
- GetPlayerWeaponData(playerid, i, gpVehicleWeapons[playerid][i][0], gpVehicleWeapons[playerid][i][1]);
- }
- GetPlayerArmour(playerid, gpVehicleArmour[playerid]);
- }
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- if(newstate == PLAYER_STATE_DRIVER)
- {
- if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 427)
- {
- ResetPlayerWeapons(playerid);
- for(new i = 0; i < 13; ++i)
- {
- GivePlayerWeapon(playerid, gpVehicleWeapons[playerid][i][0], gpVehicleWeapons[playerid][i][1]);
- }
- SetPlayerArmour(playerid, gpVehicleArmour[playerid]);
- }
- }
- return 1;
- }
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