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- mob
- icon = 'person.dmi'
- bug
- icon = 'bug.dmi'
- Del()
- var/obj/gold/G = new(loc)
- G.amount = rand(1,100)
- ..()
- Login()
- icon_state = gender
- ..()
- world << "[usr] has joined the game"
- proc
- DeathCheck()
- if (HP <= 0)
- world << "[src] dies!"
- world << "[usr] has killed a bug!"
- del(src)
- var
- HP = 30
- wealth
- tree
- verb
- attack(mob/M as mob in oview(1))
- if (M.HP <= 0)
- usr << "[M] is already dead!"
- else
- usr << "You attack [M]!"
- oview() << "[usr] attacks [M]!"
- var/damage = rand(1,10)
- world << "[damage] damage!"
- M.HP -= damage
- M.DeathCheck()
- say(msg as text)
- world << "[usr]: [msg]"
- check()
- usr << "You have [usr.wealth] of gold!"
- obj
- gold
- icon = 'gold.dmi'
- var
- amount
- verb
- get()
- set src in view(1)
- usr << "You pick up [amount] gold"
- usr.wealth += amount
- del(src)
- tree
- icon = 'tree.dmi'
- density = 1
- turf
- grass
- icon = 'grass.dmi'
- world
- turf = /turf/grass
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