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- ## Skeleton config file for RetroArch
- # If set to a directory, the content history playlist will be saved
- # to this directory.
- # content_history_dir =
- # Automatically saves a savestate at the end of RetroArch's lifetime.
- # The path is $SRAM_PATH.auto.
- # RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
- # savestate_auto_save = false
- # savestate_auto_load = true
- # Load libretro from a dynamic location for dynamically built RetroArch.
- # This option is mandatory.
- # Path to a libretro implementation.
- # libretro_path = "/path/to/libretro.so"
- # Sets log level for libretro cores (GET_LOG_INTERFACE).
- # If a log level issued by a libretro core is below libretro_log_level, it is ignored.
- # DEBUG logs are always ignored unless verbose mode is activated (--verbose).
- # DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3.
- # libretro_log_level = 0
- # Enable or disable verbosity level of frontend.
- # log_verbosity = false
- # If this option is enabled, every content file loaded in RetroArch will be
- # automatically added to a history list.
- # history_list_enable = true
- # Enable performance counters
- # perfcnt_enable = false
- # Path to core options config file.
- # This config file is used to expose core-specific options.
- # It will be written to by RetroArch.
- # A default path will be assigned if not set.
- core_options_path = "/opt/retropie/configs/all/retroarch-core-options.cfg"
- # Path to content history file.
- # RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading.
- # A default path will be assigned if not set.
- # content_history_path =
- # Path to music content history file (optional).
- # RetroArch keeps track of all music content loaded in the menu and from CLI directly for convenient quick loading.
- # A default path will be assigned if not set.
- # content_music_history_path =
- # Path to image content history file (optional).
- # RetroArch keeps track of all image content loaded in the menu and from CLI directly for convenient quick loading.
- # A default path will be assigned if not set.
- # content_image_history_path =
- # Path to video content history file (optional).
- # RetroArch keeps track of all video content loaded in the menu and from CLI directly for convenient quick loading.
- # A default path will be assigned if not set.
- # content_video_history_path =
- # Number of entries that will be kept in content history file.
- # content_history_size = 100
- # Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY.
- # Usually set by developers who bundle libretro/RetroArch apps to point to assets.
- # content_directory =
- # Sets start directory for menu config browser.
- # rgui_config_directory =
- # Show startup screen in menu.
- # Is automatically set to false when seen for the first time.
- # This is only updated in config if config_save_on_exit is set to true, however.
- rgui_show_start_screen = "false"
- # Flushes config to disk on exit. Useful for menu as settings can be modified.
- # Overwrites the config. #include's and comments are not preserved.
- config_save_on_exit = "false"
- # Shows hidden files and folders in directory listings.
- # show_hidden_files = false
- #### Driver
- # Input driver. Depending on video driver, it might force a different input driver.
- # input_driver = sdl
- # Joypad driver. ("udev", "linuxraw", "paraport", "sdl2", "hid", "dinput")
- input_joypad_driver = "udev"
- # Video driver to use. "gl", "xvideo", "sdl", "d3d"
- # video_driver = "gl"
- # Which context implementation to use.
- # Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl.
- # By default, tries to use first suitable driver.
- # video_context_driver =
- # Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.
- # audio_driver =
- # Audio resampler driver backend. Which audio resampler to use.
- # Default will use "sinc".
- # audio_resampler =
- # Camera driver.
- # camera_driver =
- # Location driver.
- # location_driver =
- # Menu driver to use. ("rgui", "xmb", "glui")
- menu_driver = "rgui"
- # Record driver. Used when recording video.
- # record_driver =
- #### Video
- # Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored
- # by video driver.
- # suspend_screensaver_enable = true
- # Display framerate.
- # fps_show = false
- # Display memory.
- # memory_show = false
- # Display total number of frames rendered. (only displays if fps_show is enabled)
- # framecount_show =
- # Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor),
- # suggests RetroArch to use that particular monitor.
- # video_monitor_index = 0
- # Start in fullscreen. Can be changed at runtime.
- # video_fullscreen = false
- # If fullscreen, prefer using a windowed fullscreen mode.
- # video_windowed_fullscreen = true
- # Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.
- # video_fullscreen_x = 0
- # video_fullscreen_y = 0
- # Video refresh rate of your CRT monitor.
- # Used to calculate a suitable audio input rate.
- # crt_video_refresh_rate = 59.94
- # Video refresh rate of your monitor.
- # Used to calculate a suitable audio input rate.
- # video_refresh_rate = 59.94
- # Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows
- # have video problems with sRGB FBO support enabled.
- # video_force_srgb_disable = false
- # If this is true and video_aspect_ratio is not set,
- # aspect ratio is decided by libretro implementation.
- # If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
- video_aspect_ratio_auto = "true"
- # A floating point value for video aspect ratio (width / height).
- # If this is not set, aspect ratio is assumed to be automatic.
- # Behavior then is defined by video_aspect_ratio_auto.
- # video_aspect_ratio =
- # Windowed x resolution scale and y resolution scale
- # (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale)
- # video_scale = 3.0
- # Percentage of opacity to use for the window (100 is completely opaque).
- # video_window_opacity = 100
- # Whether to enable the default window decorations like border, titlebar etc.
- # video_window_show_decorations = true
- # Forcibly disable composition. Only works in Windows Vista/7 for now.
- # video_disable_composition = false
- # Video vsync.
- # video_vsync = true
- # Interval at which a Vsync swap is performed.
- # 1 is normal, 2 is doubled frames, 3 is tripled frames, etc.
- # video_swap_interval = 1
- # Max amount of swapchain images.
- # Single buffering = 1, Double buffering = 2, 3 = Triple buffering
- # video_max_swapchain_images = 3
- # Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.
- # video_hard_sync = false
- # Sets how many frames CPU can run ahead of GPU when using video_hard_sync.
- # Maximum is 3.
- # video_hard_sync_frames = 0
- # Sets how many milliseconds to delay after VSync before running the core.
- # Can reduce latency at cost of higher risk of stuttering.
- # Maximum is 15.
- # video_frame_delay = 0
- # Inserts a black frame inbetween frames.
- # Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting.
- # video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
- # video_black_frame_insertion = false
- # Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering.
- video_threaded = "true"
- # Use a shared context for HW rendered libretro cores.
- # Avoids having to assume HW state changes inbetween frames.
- # video_shared_context = false
- # Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
- video_smooth = "false"
- # Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio.
- # video_force_aspect = true
- # Only scales video in integer steps.
- # The base size depends on system-reported geometry and aspect ratio.
- # If video_force_aspect is not set, X/Y will be integer scaled independently.
- # video_scale_integer = false
- # Index of the aspect ratio selection in the menu.
- # 19 = Config, 20 = 1:1 PAR, 21 = Core Provided, 22 = Custom Aspect Ratio
- # aspect_ratio_index = 19
- # Forces cropping of overscanned frames.
- # Exact behavior of this option is implementation specific.
- # video_crop_overscan = true
- # Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset)
- # video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}"
- # Load video_shader on startup.
- # Other shaders can still be loaded later in runtime.
- # video_shader_enable = false
- # CPU-based video filter. Path to a dynamic library.
- # video_filter =
- # Path to a font used for rendering messages. This path must be defined to enable fonts.
- # Do note that the _full_ path of the font is necessary!
- # video_font_path =
- # Size of the font rendered in points.
- video_font_size = "12"
- # Enable usage of OSD messages.
- # video_font_enable = true
- # Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
- # [0.0, 0.0] maps to the lower left corner of the screen.
- # video_message_pos_x = 0.05
- # video_message_pos_y = 0.05
- # Color for message. The value is treated as a hexadecimal value.
- # It is a regular RGB hex number, i.e. red is "ff0000".
- # video_message_color = ffffff
- # Background color for OSD messages. Red/Green/Blue values are from 0 to 255 and opacity is 0.0 to 1.0.
- # video_message_bgcolor_enable = false
- # video_message_bgcolor_red = 0
- # video_message_bgcolor_green = 0
- # video_message_bgcolor_blue = 0
- # video_message_bgcolor_opacity = 1.0
- # Allows libretro cores to set rotation modes.
- # Setting this to false will honor, but ignore this request.
- # This is useful for vertically oriented content where one manually rotates the monitor.
- # video_allow_rotate = true
- # Forces a certain rotation of the screen.
- # The rotation is added to rotations which the libretro core sets (see video_allow_rotate).
- # The angle is <value> * 90 degrees counter-clockwise.
- # video_rotation = 0
- #### Audio
- # Enable audio.
- # audio_enable = true
- # Enable menu audio sounds.
- # audio_enable_menu = false
- # audio_enable_menu_ok = false
- # audio_enable_menu_cancel = false
- # audio_enable_menu_notice = false
- # audio_enable_menu_bgm = false
- # Mutes audio.
- # audio_mute_enable = false
- # Mutes audio mixer volume globally.
- # audio_mixer_mute_enable = false
- # Audio output samplerate.
- # audio_out_rate = 48000
- # Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
- # audio_device =
- # Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library.
- # audio_dsp_plugin =
- # Will sync (block) on audio. Recommended.
- # audio_sync = true
- # Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
- # audio_latency = 64
- # Enable audio rate control.
- # audio_rate_control = true
- # Controls audio rate control delta. Defines how much input rate can be adjusted dynamically.
- # Input rate = in_rate * (1.0 +/- audio_rate_control_delta)
- # audio_rate_control_delta = 0.005
- # Controls maximum audio timing skew. Defines the maximum change in input rate.
- # Input rate = in_rate * (1.0 +/- max_timing_skew)
- # audio_max_timing_skew = 0.05
- # Audio volume. Volume is expressed in dB.
- # 0 dB is normal volume. No gain will be applied.
- # Gain can be controlled in runtime with input_volume_up/input_volume_down.
- # audio_volume = 0.0
- # Audio mixer volume. Volume is expressed in dB.
- # 0 dB is normal volume. No gain will be applied.
- # audio_mixer_volume = 0.0
- #### Overlay
- # Enable the overlay.
- # input_overlay_enable = true
- # Hide the current overlay from appearing inside the menu.
- # input_overlay_hide_in_menu = true
- # Path to input overlay.
- # input_overlay =
- # Opacity of all the UI elements of the overlay.
- # input_overlay_opacity = 1.0
- # Scale of all UI elements of the overlay.
- # input_overlay_scale = 1.0
- #### Input
- # Path to input remapping file.
- # input_remapping_path =
- # Input bind timer timeout.
- # Amount of seconds to wait until proceeding to the next bind. Default: 5, minimum: 1
- # input_bind_timeout = 1
- # If enabled, overrides the input binds with the remapped binds set for the current core.
- # input_remap_binds_enable = true
- # Maximum amount of users supported by RetroArch.
- # input_max_users = 16
- # Keyboard layout for input driver if applicable (udev/evdev for now).
- # Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys").
- # input_keyboard_layout =
- # Defines axis threshold. Possible values are [0.0, 1.0]
- # input_axis_threshold = 0.5
- # Enable input auto-detection. Will attempt to autoconfigure
- # joypads, Plug-and-Play style.
- input_autodetect_enable = "true"
- # Show the input descriptors set by the core instead of the
- # default ones.
- # input_descriptor_label_show = true
- # Hide input descriptors that were not set by the core.
- # input_descriptor_hide_unbound = false
- # Influence how input polling is done inside RetroArch.
- # 0 : Early - Input polling is performed before call to retro_run.
- # 1 : Normal - Input polling is performed when retro_input_poll is
- # requested.
- # 2 : Late - Input polling is performed on first call to retro_input_state
- # per frame
- #
- # Setting it to 0 or 2 can result in less latency depending on
- # your configuration.
- #
- # When netplay is enabled, the default polling behavior (1) will
- # be used regardless of the value set here.
- # input_poll_type_behavior = 1
- # Sets which libretro device is used for a user.
- # Devices are indentified with a number.
- # This is normally saved by the menu.
- # Device IDs are found in libretro.h.
- # These settings are overridden by explicit command-line arguments which refer to input devices.
- # None: 0
- # Joypad (RetroPad): 1
- # Mouse: 2
- # Keyboard: 3
- # Generic Lightgun: 4
- # Joypad w/ Analog (RetroPad + Analog sticks): 5
- # Multitap (SNES specific): 257
- # Super Scope (SNES specific): 260
- # Justifier (SNES specific): 516
- # Justifiers (SNES specific): 772
- # input_libretro_device_p1 =
- # input_libretro_device_p2 =
- # input_libretro_device_p3 =
- # input_libretro_device_p4 =
- # input_libretro_device_p5 =
- # input_libretro_device_p6 =
- # input_libretro_device_p7 =
- # input_libretro_device_p8 =
- # Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_"
- # is for keypad keys):
- #
- # left, right, up, down, enter, kp_enter, tab, insert, del, end, home,
- # rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,
- # f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,
- # num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,
- # keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,
- # period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,
- # tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,
- # backslash, rightbracket, kp_period, kp_equals, rctrl, ralt
- #
- # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
- # rather than relying on a default.
- input_player1_a = "x"
- input_player1_b = "z"
- input_player1_y = "a"
- input_player1_x = "s"
- input_player1_start = "enter"
- input_player1_select = "rshift"
- input_player1_l = "q"
- input_player1_r = "w"
- input_player1_left = "left"
- input_player1_right = "right"
- input_player1_up = "up"
- input_player1_down = "down"
- # input_player1_l2 =
- # input_player1_r2 =
- # input_player1_l3 =
- # input_player1_r3 =
- # Two analog sticks (DualShock-esque).
- # Bound as usual, however, if a real analog axis is bound,
- # it can be read as a true analog.
- # Positive X axis is right, Positive Y axis is down.
- # input_player1_l_x_plus =
- # input_player1_l_x_minus =
- # input_player1_l_y_plus =
- # input_player1_l_y_minus =
- # input_player1_r_x_plus =
- # input_player1_r_x_minus =
- # input_player1_r_y_plus =
- # input_player1_r_y_minus =
- # If desired, it is possible to override which joypads are being used for user 1 through 8.
- # First joypad available is 0.
- # input_player1_joypad_index = 0
- # input_player2_joypad_index = 1
- # input_player3_joypad_index = 2
- # input_player4_joypad_index = 3
- # input_player5_joypad_index = 4
- # input_player6_joypad_index = 5
- # input_player7_joypad_index = 6
- # input_player8_joypad_index = 7
- # Input device buttons.
- # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
- # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
- # E.g. "h0up"
- # input_player1_a_btn =
- # input_player1_b_btn =
- # input_player1_y_btn =
- # input_player1_x_btn =
- # input_player1_start_btn =
- # input_player1_select_btn =
- # input_player1_l_btn =
- # input_player1_r_btn =
- # input_player1_left_btn =
- # input_player1_right_btn =
- # input_player1_up_btn =
- # input_player1_down_btn =
- # input_player1_l2_btn =
- # input_player1_r2_btn =
- # input_player1_l3_btn =
- # input_player1_r3_btn =
- # Menu buttons.
- # menu_search_btn =
- # menu_info_btn =
- # menu_default_btn =
- # menu_scroll_down_btn =
- # menu_scroll_up_btn =
- # Swap buttons for OK/Cancel
- menu_swap_ok_cancel_buttons = "false"
- # Axis for RetroArch D-Pad.
- # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
- # Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
- # input_player1_left_axis =
- # input_player1_right_axis =
- # input_player1_up_axis =
- # input_player1_down_axis =
- # Holding the turbo while pressing another button will let the button enter a turbo mode
- # where the button state is modulated with a periodic signal.
- # The modulation stops when the button itself (not turbo button) is released.
- # input_player1_turbo =
- # Describes the period and how long of that period a turbo-enabled button should behave.
- # Numbers are described in frames.
- # input_turbo_period = 6
- # input_turbo_duty_cycle = 3
- # This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity.
- # All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well.
- # Toggles fullscreen.
- # input_toggle_fullscreen = f
- # Saves state.
- # input_save_state = f2
- # Loads state.
- # input_load_state = f4
- # State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline).
- # When slot is != 0, path will be $path%d, where %d is slot number.
- # input_state_slot_increase = f7
- # input_state_slot_decrease = f6
- # Toggles between fast-forwarding and normal speed.
- # input_toggle_fast_forward = space
- # Hold for fast-forward. Releasing button disables fast-forward.
- # input_hold_fast_forward = l
- # Key to exit RetroArch cleanly.
- # Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc.
- # On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization.
- input_exit_emulator = "escape"
- # Applies next and previous shader in directory.
- input_shader_next = "m"
- input_shader_prev = "n"
- # Hold button down to rewind. Rewinding must be enabled.
- input_rewind = "r"
- # Toggle between recording and not.
- # input_movie_record_toggle = o
- # Toggle between paused and non-paused state
- # input_pause_toggle = p
- # Frame advance when content is paused
- # input_frame_advance = k
- # Reset the content.
- # input_reset = h
- # Cheats.
- # input_cheat_index_plus = y
- # input_cheat_index_minus = t
- # input_cheat_toggle = u
- # Mute/unmute audio
- # input_audio_mute = f9
- # Take screenshot
- # input_screenshot = f8
- # Netplay flip users.
- # input_netplay_flip_players = i
- # Hold for slowmotion.
- # input_slowmotion = e
- # Enable other hotkeys.
- # If this hotkey is bound to either keyboard, joybutton or joyaxis,
- # all other hotkeys will be disabled unless this hotkey is also held at the same time.
- # This is useful for RETRO_KEYBOARD centric implementations
- # which query a large area of the keyboard, where it is not desirable
- # that hotkeys get in the way.
- # Alternatively, all hotkeys for keyboard could be disabled by the user.
- # input_enable_hotkey_btn =
- # Increases audio volume.
- input_volume_up = kp_plus
- # Decreases audio volume.
- input_volume_down = kp_minus
- # Toggles to next overlay. Wraps around.
- # input_overlay_next =
- # Toggles eject for disks. Used for multiple-disk content.
- # input_disk_eject_toggle =
- # Cycles through disk images. Use after ejecting.
- # Complete by toggling eject again.
- # input_disk_next =
- # Toggles menu.
- # input_menu_toggle = f1
- # RetroPad button combination to toggle menu
- # 0 = none, 1 = L + R + Y + D-Pad Down, 2 = L3 + R3, 3 = Start + Select
- # input_menu_toggle_gamepad_combo = 0
- # allow any RetroPad to control the menu
- all_users_control_menu = "true"
- # Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse,
- # and keeps the mouse pointer inside the window to allow relative mouse input
- # to work better.
- # input_grab_mouse_toggle = f11
- #### Menu
- # If disabled, will hide 'Online Updater' inside the menu.
- menu_show_online_updater = "false"
- # If disabled, will hide the ability to update cores (and core info files) inside the menu.
- menu_show_core_updater = "false"
- # If disabled, the libretro core will keep running in the background when we
- # are in the menu.
- # menu_pause_libretro = false
- # If disabled, we use separate controls for menu operation.
- # menu_unified_controls = false
- # Enable mouse controls inside the menu.
- # menu_mouse_enable = false
- # Enable touch controls inside the menu.
- # menu_pointer_enable = false
- # Shows current date and/or time inside menu.
- # menu_timedate_enable = true
- # Shows current battery level inside menu.
- # menu_battery_level_enable = true
- # Shows current core inside menu.
- # menu_core_enable = true
- # Path to an image to set as menu wallpaper.
- # menu_wallpaper =
- # Dynamically load a new wallpaper depending on context.
- # menu_dynamic_wallpaper_enable = false
- # Type of thumbnail to display. 0 = none, 1 = snaps, 2 = titles, 3 = boxarts
- # menu_thumbnails = 0
- # menu_left_thumbnails = 0
- # Wrap-around to beginning and/or end if boundary of list is reached horizontally or vertically.
- # menu_navigation_wraparound_enable = false
- # Filter files being shown in filebrowser by supported extensions.
- # menu_navigation_browser_filter_supported_extensions_enable = true
- # Collapse subgroup settings into main group to create one big listing of settings
- # per category.
- # menu_collapse_subgroups_enable = false
- #### Core
- #
- # Prevent libretro cores from closing RetroArch on exit by loading a dummy core.
- # load_dummy_on_core_shutdown = "true"
- # Check for firmware requirement(s) before loading a content.
- # check_firmware_before_loading = "false"
- #### User Interface
- # Start UI companion driver's interface on boot (if available).
- # ui_companion_start_on_boot = true
- # Toggle companion UI on startup (currently only used to show the WIMP UI)
- # ui_companion_toggle = false
- # Only init the WIMP UI for this session if this is enabled
- # desktop_menu_enable = true
- #### Camera
- # Override the default camera device the camera driver uses. This is driver dependant.
- # camera_device =
- # Override the default privacy permission for cores that want to access camera services. Is "false" by default.
- # camera_allow = false
- #### Location
- # Override the default privacy permission for cores that want to access location services. Is "false" by default.
- # location_allow = false
- #### Core Updater
- # URL to core update directory on buildbot.
- # core_updater_buildbot_url = "http://buildbot.libretro.com"
- # URL to assets update directory on buildbot.
- # core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/"
- # After downloading, automatically extract archives that the downloads are contained inside.
- # core_updater_auto_extract_archive = true
- #### Network
- # When being client over netplay, use keybinds for user 1.
- # netplay_client_swap_input = false
- # The username of the person running RetroArch. This will be used for playing online, for instance.
- # netplay_nickname =
- # The amount of delay frames to use for netplay. Increasing this value will increase
- # performance, but introduce more latency.
- # netplay_delay_frames = 0
- # Netplay mode for the current user.
- # false is Server, true is Client.
- # netplay_mode = false
- # Enable or disable spectator mode for the user during netplay.
- # netplay_spectator_mode_enable = false
- # The IP Address of the host to connect to.
- # netplay_ip_address =
- # The port of the host IP Address. Can be either a TCP or UDP port.
- # netplay_ip_port = 55435
- # Force game hosting to go through a man-in-the-middle server to get around firewalls and NAT/UPnP problems.
- # netplay_use_mitm_server = false
- # The requested MITM server to use.
- # netplay_mitm_server = "nyc"
- #### Directory
- # Sets the System/BIOS directory.
- # Implementations can query for this directory to load BIOSes, system-specific configs, etc.
- system_directory = "/home/pi/RetroPie/BIOS"
- # Save all downloaded files to this directory.
- # core_assets_directory =
- # Assets directory. This location is queried by default when menu interfaces try to look for
- # loadable assets, etc.
- # assets_directory =
- # Dynamic wallpapers directory. The place to store the wallpapers dynamically
- # loaded by the menu depending on context.
- # dynamic_wallpapers_directory =
- # Thumbnails directory. To store thumbnail files.
- # thumbnails_directory =
- # File browser directory. Sets start directory for menu file browser.
- # rgui_browser_directory =
- # Core directory for libretro core implementations.
- # libretro_directory =
- # Core info directory for libretro core information.
- # libretro_info_path =
- # Path to content database directory.
- # content_database_path =
- # Saved queries are stored to this directory.
- # cursor_directory =
- # Path to cheat database directory.
- # cheat_database_path =
- # Defines a directory where CPU-based video filters are kept.
- # video_filter_dir =
- # Directory where DSP plugins are kept.
- # audio_filter_dir =
- # Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.
- # video_shader_dir =
- # Recording output directory. Where recordings are saved.
- # recording_output_directory =
- # Recording config directory. Where recording settings are kept.
- # recording_config_directory =
- # Overlay directory. Where overlays are kept for easy access.
- # overlay_directory =
- # Directory to dump screenshots to.
- # screenshot_directory =
- # Directory for joypad autoconfigs.
- # If a joypad is plugged in, that joypad will be autoconfigured if a config file
- # corresponding to that joypad is present in joypad_autoconfig_dir.
- # Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs.
- # Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend.
- # Requires input_autodetect_enable to be enabled.
- # joypad_autoconfig_dir =
- # Save all remapped controls to this directory.
- # input_remapping_directory =
- # Save all playlists/collections to this directory.
- # playlist_directory =
- # Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
- # This will be overridden by explicit command line options.
- # savefile_directory =
- # Save all save states (*.state) to this directory.
- # This will be overridden by explicit command line options.
- # savestate_directory =
- # If set to a directory, content which is temporarily extracted
- # will be extracted to this directory.
- cache_directory = "/tmp/retroarch"
- #### Misc
- # Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
- rewind_enable = "false"
- # Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
- # The buffer should be approx. 20MB per minute of buffer time.
- rewind_buffer_size = "10"
- # Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
- rewind_granularity = "2"
- # Pause gameplay when window focus is lost.
- # pause_nonactive = true
- # Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
- # The interval is measured in seconds. A value of 0 disables autosave.
- # autosave_interval =
- # Records video after CPU video filter.
- # video_post_filter_record = false
- # Records output of GPU shaded material if available.
- # video_gpu_record = false
- # Screenshots output of GPU shaded material if available.
- video_gpu_screenshot = "true"
- # Watch content shader files for changes and auto-apply as necessary.
- # video_shader_watch_files = false
- # Block SRAM from being overwritten when loading save states.
- # Might potentially lead to buggy games.
- # block_sram_overwrite = false
- # When saving a savestate, save state index is automatically increased before
- # it is saved.
- # Also, when loading content, the index will be set to the highest existing index.
- # There is no upper bound on the index.
- # savestate_auto_index = false
- # Slowmotion ratio. When slowmotion, content will slow down by factor.
- # slowmotion_ratio = 3.0
- # The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap).
- # RetroArch will go to sleep to ensure that the maximum rate will not be exceeded.
- # Do not rely on this cap to be perfectly accurate.
- # If this is set at 0, then fastforward ratio is unlimited (no FPS cap)
- # fastforward_ratio = 0.0
- # Enable stdin/network command interface.
- # network_cmd_enable = false
- # network_cmd_port = 55355
- # stdin_cmd_enable = false
- # Enable Sustained Performance Mode in Android 7.0+
- # sustained_performance_mode = true
- # File format to use when writing playlists to disk
- # playlist_use_old_format = false
- input_enable_hotkey = "nul"
- auto_remaps_enable = "true"
- xmb_show_add = "false"
- xmb_show_history = "false"
- xmb_show_images = "false"
- xmb_show_music = "false"
- xmb_shadows_enable = "false"
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