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  1. 000000.000| ALWAYS| Logging started at 2018-07-20T14:44:59.350
  2. 000000.004| ALWAYS| Begin command line toggles...
  3. 000000.004| ALWAYS| -UseNewX3D = 1
  4. 000000.005| ALWAYS| -UseNewX3DFramebuffers = 1
  5. 000000.005| ALWAYS| End command line toggles.
  6. 000000.009| OKAY| Riot::RADS::Reader::RadsMain::Initialize: RADS library initializing with specified working directory "D:\Spiele\PBE\RADS\solutions\lol_game_client_sln\releases\0.0.6.50\deploy".
  7. 000000.009| OKAY| Riot::RADS::Reader::RuntimeEnvironment::Create: Creating RADS runtime environment: RADS root directory = "D:/Spiele/PBE/RADS"
  8. 000000.011| OKAY| Riot::RADS::Reader::SolutionManifest::Load: ("D:/Spiele/PBE/RADS/solutions/lol_game_client_sln/releases/0.0.6.50/solutionmanifest")
  9. 000000.014| OKAY| Riot::RADS::Reader::ConfigurationManifest::Load: ("D:/Spiele/PBE/RADS/solutions/lol_game_client_sln/releases/0.0.6.50/configurationmanifest")
  10. 000000.015| OKAY| Riot::RADS::Reader::ReleaseManifest::LoadInternal: ("D:/Spiele/PBE/RADS/projects/lol_game_client_en_us/releases/0.0.6.82/releasemanifest")
  11. 000000.109| OKAY| Riot::RADS::Reader::ReleaseManifest::LoadInternal: ("D:/Spiele/PBE/RADS/projects/lol_game_client/releases/0.0.6.59/releasemanifest")
  12. 000010.437| OKAY| Unable to process data overlay file ./ToolsConfig.xml, defaulting to overlay now
  13. 000010.437| ALWAYS| Data overlay start folder initialized to DATA, Content/Src
  14. 000010.507| ALWAYS| CFG| Command Line: "104.160.129.248 5305 qx0VlkhfWkvBJJk5r2wBqQ== 2174833144" "-PlayerID=2174833144" "-GameID=109750399" "-UseRads" "-EnableLNP=2-104019170-114019170" "-RiotClientPort=50146" "-RiotClientAuthToken=hZmp6JRadNvvpSS6gPWtPA"
  15. 000010.508| ALWAYS| GameStartData::GameID=109750399
  16. 000010.516| ALWAYS| CFG| MultiplayerSettings EnableLNP=false Encryption=true Compression=true Logging=false Wireless=false Redundancy=false Threshold=0 Capacity=1000 Resends=20
  17. 000010.520| ALWAYS| Build Version: Version 8.15.238.6700 (Jul 19 2018/04:14:51) [PUBLIC] <__MAIN__> ChangeList: 2386700
  18. 000010.525| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
  19. 000011.626| ALWAYS| CFG| OS Version: 10 Education, x64 CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz, 3191Mhz (4 cores) Instruction Set Level 7Physical memory: 8589934592Display info: NVIDIA GeForce GTX 1050 Ti 4293918720 23.21.13.8813 Driver: UNKNOWN
  20. 000011.630| ALWAYS| Started System Init
  21. 000011.632| ALWAYS| LCURemotingClient: Initializing on port 50146
  22. 000011.674| ALWAYS| LCURemotingClient: Connected to app process.
  23. 000011.691| ALWAYS| CONN| Connecting to address (104.160.129.248) port (5305)
  24. 000011.699| ALWAYS| Waiting for response from server...
  25. 000012.184| ALWAYS| InitRenderer() enter
  26. 000012.187| ALWAYS| r3dRenderLayer::Init(0x00070062) enter
  27. 000012.187| ALWAYS| r3dRenderLayer::Init() exit successfully
  28. 000012.517| ALWAYS| Loaded locale en_us via fontconfig
  29. 000012.547| ALWAYS| IME file, 'D:/Spiele/PBE/RADS/solutions/lol_game_client_sln/releases/0.0.6.50/deploy/Data/Menu/IMEConfig.xml', is optional. The following error is expected.
  30. 000012.553| ERROR| Missing file on r3dGFile open :D:/Spiele/PBE/RADS/solutions/lol_game_client_sln/releases/0.0.6.50/deploy/Data/Menu/IMEConfig.xml
  31. 000012.553| ERROR| Missing file on r3dGFile open :\Bin\Data\D:/Spiele/PBE/RADS/solutions/lol_game_client_sln/releases/0.0.6.50/deploy/Data/Menu/IMEConfig.xml
  32. 000012.577| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1920, YRes = 1080, BPP = 32) enter
  33. 000012.577| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
  34. 000012.904| ALWAYS| r3dRenderLayer::RecreateOwnedResources
  35. 000013.000| ALWAYS| r3dRenderLayer::InitResources exit successfully
  36. 000013.756| ALWAYS| Waiting for client ID
  37. 000043.826| ERROR| Timeout waiting for server response.
  38. 000063.745| ERROR| User cancelled after timeout while waiting for client ID
  39. 000063.749| ALWAYS| {"messageType":"riot__game_client__connection_info","message_body":"Game exited","exit_code":"EXITCODE_NONE"}
  40. 000063.770| ALWAYS| r3dRenderLayer::Close() enter
  41. 000063.773| ALWAYS| r3dRenderLayer::Close() exit
  42. 000063.773| ALWAYS| Destroying the Renderer (1)
  43. 000063.773| ALWAYS| FLOW| ALE-8SDFH23F
  44. 000063.793| ALWAYS| Updating LCU GAMEFLOW_EVENT.GAME_EXIT_EARLY with game status 200: SUCCESS
  45. 000063.794| ALWAYS| Bugsplat disabled
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