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22020322_20_39_dxgi

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  1. 03/22/2022 20:38:54.514: dxgi.log created
  2. -------------------------------------------------------------------------------------------
  3. 03/22/2022 20:38:54.631: >> (FFX.exe) [dxgi.dll] <<
  4. 03/22/2022 20:38:54.631: Loading user preferences from dxgi.ini... done!
  5. -------------------------------------------------------------------------------------------
  6. 03/22/2022 20:38:54.665: Working Directory: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY FFX&FFX-2 HD Remaster
  7. 03/22/2022 20:38:54.665: System Directory: C:\windows\SysWOW64
  8. 03/22/2022 20:38:54.665: Loading default dxgi.dll: (C:\windows\SysWOW64\dxgi.dll)
  9. -------------------------------------------------------------------------------------------
  10. 03/22/2022 20:38:54.674: [ Input ] Game uses DirectInput, installing input hooks...
  11. 03/22/2022 20:38:54.696: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
  12. 03/22/2022 20:38:54.696: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
  13. 03/22/2022 20:38:56.185: [DLL Loader] ( dxgi.dll ) loaded ' C:\windows\system32\Setupapi.dll' <LoadLibraryExW> { ' nvGetDriverRegkeyW' }
  14. 03/22/2022 20:38:56.185: [DLL Loader] ( steam_api.dll ) loaded ' C:\Program Files (x86)\Steam\steamclient.dll' <LoadLibraryExW> { 'SteamAPI_SetTryCatchCallbacks' }
  15. 03/22/2022 20:38:56.185: [ NvAPI ] NvAPI Init { Failed }
  16. 03/22/2022 20:38:56.185: [DisplayLib] Initializing AMD Display Library (ADL)...
  17. 03/22/2022 20:38:56.185: [DisplayLib] ADL Init { Failed }
  18. 03/22/2022 20:38:56.185: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
  19. 03/22/2022 20:38:56.185: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
  20. 03/22/2022 20:38:56.185: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
  21. 03/22/2022 20:38:56.185: [ DXGI ] Importing CreateDXGIFactory{1|2}
  22. 03/22/2022 20:38:56.185: [ DXGI ] ================================
  23. 03/22/2022 20:38:56.185: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\windows\System32\dxgi.dll ) + 2eaf0h
  24. 03/22/2022 20:38:56.185: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\windows\System32\dxgi.dll ) + 2c930h
  25. 03/22/2022 20:38:56.185: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\windows\System32\dxgi.dll ) + 301f0h
  26. 03/22/2022 20:38:56.185: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
  27. 03/22/2022 20:38:56.185: [ D3D 11 ] =========================================
  28. 03/22/2022 20:38:56.216: [ D3D 11 ] D3D11CreateDevice: ( C:\windows\SYSTEM32\d3d11.dll ) + 31510h { Hooked }
  29. 03/22/2022 20:38:56.216: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\windows\SYSTEM32\d3d11.dll ) + 31590h { Hooked }
  30. 03/22/2022 20:38:56.216: [ DXGI ] Installing DXGI Hooks
  31. 03/22/2022 20:38:56.216: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
  32. 03/22/2022 20:38:56.216: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
  33. 03/22/2022 20:38:56.216: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0545F848h) -- [ d3d11.dll < D3D11CoreCreateLayeredDevice>, tid=0x026c ]
  34. 03/22/2022 20:38:56.234: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
  35. 03/22/2022 20:38:56.249: [DLL Loader] ( igd10iumd32.dll ) loaded ' C:\windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_e2e84a5bea6773d5\igdgmm32.dll' <LoadLibraryExA> { ' OpenAdapter10_2' }
  36. 03/22/2022 20:38:56.249: [DLL Loader] ( igd10iumd32.dll ) loaded ' C:\windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_e2e84a5bea6773d5\igc32.dll' <LoadLibraryExA> { ' OpenAdapter10_2' }
  37. 03/22/2022 20:38:56.282: [DLL Loader] ( steam_api.dll ) loaded ' C:\Program Files (x86)\Steam\steam.dll' <LoadLibraryExW> { 'SteamAPI_SetTryCatchCallbacks' }
  38. 03/22/2022 20:38:56.282: [DLL Loader] ( steam.dll ) loaded ' C:\Program Files (x86)\Steam\CSERHelper.dll' <LoadLibraryA> { ' SteamWriteFile' }
  39. 03/22/2022 20:38:56.282: [DLL Loader] ( steam_api.dll ) loaded ' C:\Program Files (x86)\Steam\gameoverlayrenderer.dll' <LoadLibraryExW> { 'SteamAPI_SetTryCatchCallbacks' }
  40. 03/22/2022 20:38:56.300: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
  41. 03/22/2022 20:38:56.330: [Input Mgr.] [!] > First Call: GetKeyboardState_Detour
  42. 03/22/2022 20:38:56.352: [ D3D 11 ] Hooking D3D11
  43. 03/22/2022 20:38:56.352: [Window Mgr] [!] > First Call: SetWindowPos_Detour
  44. 03/22/2022 20:38:56.352: [Window Mgr] [!] > First Call: SetWindowLongA_Detour
  45. 03/22/2022 20:38:56.352: [XInput_Hot] [!] > First Call: RegisterDeviceNotificationA_Detour
  46. 03/22/2022 20:38:56.355: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ FFX.exe , tid=0x76d0 ]
  47. 03/22/2022 20:38:56.367: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll < D3D11CreateDevice_Detour>, tid=0x76d0 ]
  48. 03/22/2022 20:38:56.367: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A
  49. 03/22/2022 20:38:56.367: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 02AFED54h) -- [ d3d11.dll < D3D11CoreCreateLayeredDevice>, tid=0x76d0 ]
  50. 03/22/2022 20:38:56.370: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
  51. 03/22/2022 20:38:56.400: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
  52. 03/22/2022 20:38:56.400: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ FFX.exe , tid=0x76d0 ]
  53. 03/22/2022 20:38:56.400: [ D3D 11 ] <~> Preferred Feature Level(s): <3> - 11_0 10_1 10_0
  54. 03/22/2022 20:38:56.400: [ DXGI ] SwapChain: (1920x1050@60.0 Hz - Scaling: Unspecified) - [1 Buffers] :: Flags=0x0002, SwapEffect: Discard
  55. 03/22/2022 20:38:56.400: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 02AFEDA4h) -- [ d3d11.dll < D3D11CoreCreateLayeredDevice>, tid=0x76d0 ]
  56. 03/22/2022 20:38:56.400: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
  57. 03/22/2022 20:38:56.430: [ SpecialK ] * Loading Special K Plug-In ReShade32.dll... 03/22/2022 20:38:56.438: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
  58. 03/22/2022 20:38:56.438: [Window Mgr] Hooking the Window Procedure for ANSI Window Class ('PhyreFrameworkClass') :: (ClassProc: 005B52F0, WndProc: 005B52F0)
  59. 03/22/2022 20:38:56.438: [Window Mgr] >> Hooked ClassProc.
  60. 03/22/2022 20:38:56.496: [ D3D 11 ] >> Device = 4B420C84h (Feature Level: 11_0)
  61. 03/22/2022 20:38:56.496: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: success!
  62. 03/22/2022 20:38:56.536: [ SpecialK ] * Loading Special K Plug-In unx.dll... success!
  63. 03/22/2022 20:38:56.541: [ SpecialK ] [*] Initializing Plug-In: unx.dll...
  64. 03/22/2022 20:38:56.541: [DX11TexMgr] Enumerating injectable... 0 files (0.0 MiB)
  65. 03/22/2022 20:38:56.541: [DX11TexMgr] Enumerating FFX inject... 0 files (0.0 MiB)
  66. tid=0x6ee0
  67. 03/22/2022 20:38:56.601: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00000658, cookie=1
  68. 03/22/2022 20:38:56.601: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Graphics Primitive)
  69. 03/22/2022 20:38:56.601: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 3835 MiB - Budget: 6 / 7415 MiB)
  70. 03/22/2022 20:38:56.601: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 0 MiB - Budget: 0 / 0 MiB)
  71. 03/22/2022 20:38:56.860: [ DInput 8 ] [!] DirectInput8Create (00390000h, 2048, {...}, ppvOut=02AFF604, 00000000) - [ gameoverlayrenderer.dll < OverlayHookD3D3>, tid=0x76d0 ]
  72. 03/22/2022 20:38:56.865: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' HID.DLL' <LoadLibraryW> { ' OverlayHookD3D3' }
  73. 03/22/2022 20:38:56.865: [ Input ] Game uses HID, installing input hooks...
  74. 03/22/2022 20:38:56.990: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
  75. 03/22/2022 20:38:57.015: [ SpecialK ] [*] Plug-In Init Success (unx.dll)!
  76. 03/22/2022 20:38:57.140: [ Timing ] Kernel resolution.: 5.000000 ms
  77. 03/22/2022 20:38:57.142: [ Timing ] New resolution....: 0.496600 ms
  78. 03/22/2022 20:38:57.142: [ SpecialK ] === Initialization Finished! ===
  79. 03/22/2022 20:38:57.148: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
  80. 03/22/2022 20:38:57.155: [ Input ] Game uses XInput, installing input hooks...
  81. 03/22/2022 20:38:57.155: [ Input ] >> Hooking XInput9_1_0
  82. 03/22/2022 20:38:57.272: [ Input ][!] IDirectInput8A::CreateDevice (0B02D6BCh, Default System Mouse, 02AFEA20h, 00000000h)
  83. 03/22/2022 20:38:57.272: [ Input ] Calling original function: (ret=S_OK)
  84. 03/22/2022 20:38:57.304: [Input Mgr.] [!] > First Call: GetAsyncKeyState_Detour
  85. 03/22/2022 20:38:57.308: [Input Mgr.] [!] > First Call: RegisterRawInputDevices_Detour
  86. 03/22/2022 20:38:57.308: [Window Mgr] [!] > First Call: PeekMessageW_Detour
  87. 03/22/2022 20:38:57.308: [Window Mgr] [!] > First Call: DispatchMessageW_Detour
  88. 03/22/2022 20:38:57.309: [ Input ][!] IDirectInput8A::CreateDevice (0B02D6BCh, Default System Keyboard, 02AFEA2Ch, 00000000h)
  89. 03/22/2022 20:38:57.309: [ Input ] Calling original function: (ret=S_OK)
  90. 03/22/2022 20:38:57.664: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' DSOUND.DLL' <LoadLibraryA> { ' OverlayHookD3D3' }
  91. 03/22/2022 20:38:57.893: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' avrt.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
  92. 03/22/2022 20:38:57.918: [Input Mgr.] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour
  93. 03/22/2022 20:38:57.918: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
  94. 03/22/2022 20:38:57.922: [ CEGUI ] Enabling CEGUI: (C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\Win32\CEGUIBase-0.dll)
  95. 03/22/2022 20:38:57.929: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
  96. 03/22/2022 20:38:57.953: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
  97. 03/22/2022 20:38:58.005: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' XInput1_4.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  98. 03/22/2022 20:38:58.005: [ Input ] >> Hooking XInput 1.4
  99. 03/22/2022 20:38:58.030: [Input Mgr.] [!] > First Call: XInputGetState1_4_Detour
  100. 03/22/2022 20:38:58.040: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 5850B9E0h) -- [ dxgi.dll < CreateDXGIFactory>, tid=0x8628 ]
  101. 03/22/2022 20:38:58.067: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
  102. 03/22/2022 20:38:58.099: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\Win32\CEGUIRapidXMLParser.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
  103. 03/22/2022 20:38:58.103: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\Win32\CEGUISTBImageCodec.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
  104. 03/22/2022 20:38:58.118: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\Win32\CEGUICoreWindowRendererSet.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
  105. 03/22/2022 20:38:58.242: [Input Mgr.] [!] > First Call: D3D11_DrawIndexed_Override
  106. 03/22/2022 20:38:58.251: [Input Mgr.] [!] > First Call: D3D11_Draw_Override
  107. 03/22/2022 20:38:58.619: [Window Mgr] [!] > First Call: ClipCursor_Detour
  108. 03/22/2022 20:39:00.582: [Input Mgr.] [!] > First Call: GetRawInputData_Detour
  109. 03/22/2022 20:39:05.253: [Input Mgr.] [!] > First Call: GetKeyState_Detour
  110. 03/22/2022 20:39:06.814: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (648CA018h, 28, 00, NumModes=66, 13C7B5E0h)) -- [ FFX.exe , tid=0x76d0 ]
  111. 03/22/2022 20:39:06.814: [ DXGI ] >> 66 modes (0 removed)
  112. 03/22/2022 20:39:06.952: [Window Mgr] [!] > First Call: PeekMessageA_Detour
  113. 03/22/2022 20:39:06.952: [Window Mgr] [!] > First Call: DispatchMessageA_Detour
  114. 03/22/2022 20:39:06.953: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (1,1920,1080,fmt=28,0x00000002) -- [ gameoverlayrenderer.dll < OverlayHookD3D3>, tid=0x76d0 ]
  115. 03/22/2022 20:39:06.970: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (1,1920,1080,fmt=28,0x00000002) -- [ gameoverlayrenderer.dll < OverlayHookD3D3>, tid=0x76d0 ]
  116. 03/22/2022 20:39:23.700: [Perf Stats] At shutdown: 0.27 seconds and 6.53 MiB of CPU->GPU I/O avoided by 145 texture cache hits.
  117. 03/22/2022 20:39:23.700: [ SpecialK ] *** Initiating DLL Shutdown ***
  118. 03/22/2022 20:39:23.700: [Window Mgr] [!] > First Call: ChangeDisplaySettingsExA_Detour
  119. 03/22/2022 20:39:23.704: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
  120. 03/22/2022 20:39:23.709: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 1 ms)
  121. 03/22/2022 20:39:23.710: [ WMI Perf ] Shutting down Process Monitor... done! ( 0 ms)
  122. 03/22/2022 20:39:23.710: [ WMI Perf ] Shutting down CPU Monitor... done! ( 0 ms)
  123. 03/22/2022 20:39:23.710: [ WMI Perf ] Shutting down Disk Monitor... done! ( 0 ms)
  124. 03/22/2022 20:39:23.710: [ WMI Perf ] Shutting down Pagefile Monitor... done! ( 0 ms)
  125. 03/22/2022 20:39:23.710: [ SpecialK ] Saving user preferences to dxgi.ini... done! ( 2 ms)
  126. 03/22/2022 20:39:23.712: [ SpecialK ] Unloading Custom Import unx.dll...
  127. -------------------------[ Free Lib ] success! ( 1 ms)
  128. 03/22/2022 20:39:23.714: [ SpecialK ] Unloading Custom Import ReShade32.dll...
  129. -------------------------[ Free Lib ] success! ( 1 ms)
  130. 03/22/2022 20:39:23.745: [ SpecialK ] Shutting down MinHook... done! ( 26 ms)
  131. 03/22/2022 20:39:23.770: [ WMI Perf ] Shutting down WMI WbemLocator... done! ( 0 ms)
  132. 03/22/2022 20:39:23.770: [ SpecialK ] Custom dxgi.dll Detached (pid=0x6b3c)
  133.  
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