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- //The Infection FGD for the Valve Hammer Map Editor
- @PointClass color( 255 255 0 ) = infect_control :
- "The Infection gamemode controller. Only allow one of these per map!" +
- "This will allow you to use inputs/outputs to change things in the map" +
- "based on the stage."
- [
- output OnStageEscape(void) : "Fires when the escape stage starts"
- output OnRestartRound(void) : "Fires when the round restarts"
- ]
- @PointClass color( 255 255 0 ) = infect_needsspawn :
- "The Infection Needs system spawnpoint. Place ABOVE the ground"
- [
- ]
- @PointClass color( 255 255 0 ) = infect_waterspawn :
- "The Infection Water Needs system spawnpoint. Place ABOVE the ground"
- [
- ]
- @PointClass color( 255 255 0 ) = infect_foodspawn :
- "The Infection Food Needs system spawnpoint. Place ABOVE the ground"
- [
- ]
- @PointClass color( 255 255 0 ) = infect_propspawn :
- "The Infection Prop spawnpoint. Place ABOVE the ground"
- [
- ]
- @SolidClass color( 255 255 0 ) = infect_trigger_goal :
- "The Stage Four Goal. Use like you would a trigger, and place" +
- "it in the safe area."
- [
- ]
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