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Jun 22nd, 2017
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  1. //The Infection FGD for the Valve Hammer Map Editor
  2.  
  3. @PointClass color( 255 255 0 ) = infect_control :
  4. "The Infection gamemode controller. Only allow one of these per map!" +
  5. "This will allow you to use inputs/outputs to change things in the map" +
  6. "based on the stage."
  7. [
  8. output OnStageEscape(void) : "Fires when the escape stage starts"
  9. output OnRestartRound(void) : "Fires when the round restarts"
  10. ]
  11.  
  12. @PointClass color( 255 255 0 ) = infect_needsspawn :
  13. "The Infection Needs system spawnpoint. Place ABOVE the ground"
  14. [
  15. ]
  16.  
  17. @PointClass color( 255 255 0 ) = infect_waterspawn :
  18. "The Infection Water Needs system spawnpoint. Place ABOVE the ground"
  19. [
  20. ]
  21.  
  22. @PointClass color( 255 255 0 ) = infect_foodspawn :
  23. "The Infection Food Needs system spawnpoint. Place ABOVE the ground"
  24. [
  25. ]
  26.  
  27. @PointClass color( 255 255 0 ) = infect_propspawn :
  28. "The Infection Prop spawnpoint. Place ABOVE the ground"
  29. [
  30. ]
  31.  
  32. @SolidClass color( 255 255 0 ) = infect_trigger_goal :
  33. "The Stage Four Goal. Use like you would a trigger, and place" +
  34. "it in the safe area."
  35. [
  36. ]
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