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- #01 - Boots of Ananse
- Movement 4 (Wall-Crawling 2, Trackless, Safe Fall)
- Enhanced Agility 6
- -Gleaming black boots with pointed toes, they allow their user to walk on walls
- #02 - Springheels
- Leaping 8
- Movement 4 (Sure-Footed 2, Safe Fall, Swinging)
- Enhanced Agility 2
- -Boots of thick brown leather with a small spring between the heel and the sole
- #03 - Shield of Lydda
- Sustained Immunity 10 (Fire)
- Sustained Protection 6
- Strike 4
- -A small round shield with a red cross on its face, though it is wooden it is wholly resistant to fire
- #04 - Gorgonslayer
- Sustained Immunity 5 (Visual)
- Reflect
- Sustained Protection 10
- -An immaculately polished mirror mounted onto shield frame which can reflect lasers and other visual effects
- #05 - Fairy Bow
- Enhanced Dexterity 5
- Blast 5
- -A bow of gleaming oak, with daisies and buttercups perpetually twirling around its frame, it grants the user incredible prowess
- #06 - Jade Cat
- Luck Control 9
- Fading and Resistable (Will)
- Luck 11
- -A pendant bearing the device of a cat's face, it gives nine uses of it's luck-manipulating power, which recharge when it changes hands
- #07 - Eros Chain
- Cumulative Affliction (Entranced, Defenseless, Controlled, Will Resists) 10
- -A locket in the shape of a heart on a white gold chain, it draws the attracted gaze of men and women alike
- #08 - Mantle of the Strongman
- Enhanced Strength 20 (Limited to lifting)
- -A leopard-skin fashioned into a sort of one-shouldered tunic, it grants incredible strength
- #09 - The Umbrella of the Prompt Gentleman
- Accurate Teleportation 10
- Medium: Puddles
- -A dark blue umbrella with a fine ashen handle, it allows teleportation between any rain-formed body of water
- #10 - Hunter's Helm
- Senses (Smell) 6 (Acute, Accurate, Tracking 2, Extended)
- Senses (Hearing) 12 (Accurate, Analytical, Extended, Ultra-Hearing, Counters Concealment (All))
- Protection 3
- Quirk: Blindness -1
- -An iron helmet that covers the top half of the head, it has a stylised wolf nose and ears, but no eye-holes, causing blindness
- #11 - Amulet of Ra
- Blast 10 (Linked to Dazzle, Limited to In Daylight or Bright Light)
- Dazzle 10 (Linked to Blast, Limited to In Daylight or Bright Light)
- -A ruby prism set in gold that fires bolts of sunlight
- #12 - Teach's Flintlock
- Blast 23
- Unreliable
- Innaccurate 3
- -A fierce pirate's pistol, capable of dealing major damage when it finds its mark
- #13 - Ravenstaff
- Leaping 3
- Mid-Air Leap (As a free action, at the height of a leap, you may leap again. If you trade your standard action for a move action, you can leap again from the heigh of this leap)
- Winged Flight 3
- Enhanced Awareness 2
- Enhanced Inelligence 2
- -A black wooden staff which sprouts great feathered wings from it's top to grant huge leaps or limited flight.
- #14 - Gyspy's Pipe
- Summon 2 (See: Ratte von Hameln: http://pastebin.com/DhtFqL2Z)
- Multiple Minions 3
- Controlled
- Horde
- -A common pipe painted in yellow and red, it summons rats when played
- #15 - Crab-Plate
- Protection 4
- Immunity 1 (Drowning)
- Enhanced Strength 2
- Reaction Damage 3 (Triggered on melee attacks against wearer)
- Quirk: Clingy (Can only be removed with a Strength check of DC 10 plus the Time rank you have worn the armour for, rounded down)
- -What appeears to be a cuirrass formed from crabshells, when it is worn the crabs come to life and spread across the whole torso and arms.
- #16 - Meerkat Claws
- Burrowing 10
- Enhanced Agility 1
- Strike 4
- Multiattack
- -A pair of clawed gloves that allow the user to burrow through the ground, and can also be used offensively
- #17 - Crown of Suns
- Environment 2 (Light 2, Heat 2)
- Blast 9
- Quirk: Supernova (After it is worn for Time rank 20, the crown deals Damage 30 to its wearer)
- -A golden crown with great horns that curve inward. Once it is worn by a living being, the tips hold between them a tiny sun.
- #18 - Stingbelt
- Damage 9 (Linked to Affliction)
- Affliction 9 (Dazed, Disabled, Incapacitated, Fort resists)
- Reach 2
- -A belt made of large metal beads, when it is worn it grows several feet of slack ending in a stinger that can be used to attack
- #19 - Giant's Ring
- Precise Visual Concealment 4
- Affect Others
- Protection 1
- Enhances Presence 3
- -A bronze ring made for a giant's thumb, on a human it is the size of a belt. When it is turned, its wearer becomes invisible.
- #20 - Tender Hand
- Damage 16
- Multiattack
- Limited: Only on Evil
- Enhanced Parry 4
- -A fine katana crafted by Masamune himself, its blade is dull to the innocent
- #21 - Blackguard's Meteor Blade
- Damage 13
- Reach 3
- Enhanced Parry 5
- Quirk: With every attack, make a DC 20 Will check to maintain control. If you fail, your mind is overtaken by the weapon, and you will seek only to kill the nearest potential targets. Every attack grants you a DC 25 Will check to regain control. If you fail by one degree, you may drop the weapon and regain control regardless.
- -A heavy axe blade at the end of a long chain, it belonged to a cruel knight
- #22 - Dagger of the Betrayer
- Partially Limited Damage 12 (Acts as Damage 6 against unfriendly opponents)
- Subtle (DC 20 Perception check to notice damage)
- Enhanced Fighting 5 (Limited to attacks from behind)
- -A wicked curving dagger of steel that always seems to have a fresh bloodstain
- #23 - Yin Ring
- Teleport 22
- Medium: Yang Ring
- Quirk: Activates whenever the Yang Ring teleports
- -An ebony ring with a pearl inset
- #24 - Yang Ring
- Teleport 22
- Medium: Yin Ring
- Quirk: Activates whenever the Yin Ring teleports
- -An ivory ring with a black onyx sphere inset
- #25 - Mask of the Golden Dragon
- Damage 10
- Area (60ft Cone)
- -A mask of chinese origin bearing the face of a dragon, it allows its wearer to breathe fire
- #26 - Spectacles of Immaculate Sight
- Senses 20 (Counters Concealment (Invisibility), Darkvision, Penetrates Concealment, Ultravision, Infravision, Counters Illusion, Extended 2, Microscopic Vision 1, Rapid Vision 2)
- -A pair of circle-rimmed glasses that grant superhuman vision to anyone wearing them
- #27 - Headband of the Warrior
- Enhanced Fighting 8
- Enhanced Strength 2
- -A simple red headband with ragged ends
- #28 - Coat of Arms
- Sustained Extra Limbs 10
- Projection
- -What appears to be an ordinary brown trenchcoat, its wearer can will the growth of up to ten sleeves, each ending in a leather glove, that can be fully manipulated
- #29 - Staff of Sun Wukong
- Enhanced Strength 2
- Enhanced Agility 2
- Extra Limb 1 (Monkey tail)
- Leaping 3
- Movement 1 (Swinging)
- Strike 6
- -A short, heavy staff topped with a crouching monkey, its wielder grows monkeylike in appearance and ability
- #30 - Detective's Deerstalker
- Enhanced Awareness 5
- Enhanced Intellect 5
- -A tartan deerstalker hat that greatly boosts detective abilities
- #31 - The Scarlet Star
- Damage 10
- Area (30-foot burst)
- -A many-pointed ruby amulet, it creates an explosion of red shards at the wearer's command
- #32 - Cap of Diminished Size
- Shrinking 16
- Increased Action (Move)
- Speed 4
- -A simple green hat that reduces its wearer to a few inches in height, and grants exceptional speed
- #33 - The Fallen Sword
- Damage 16
- Secondary Effect
- Limited: Only on Good
- Enhanced Fighting 2
- -A longsword of a pure, silvery metal, when wielded bright flames crawl up and down the blade
- #34 - Aces and Eights
- Blast 9
- Homing 2
- -A single-action revolver with an ivory handle, adorned with a spade icon on one side and a club on the other
- #35 - Nexus Belt
- Insubstantial 4
- -A leather belt with a golden buckle inlad with lines of steel, it allows the user to phase through solid objects
- #36 - Thunderhammer
- Damage 9 (Linked to Affliction and Leaping)
- Affliction 9 (Vulnerable, Immbile, Paralysed, Fort resists)
- Attack Leaping 2
- -A heavy Norse warhammer that can send its targets flying and shock them with lightning
- #37 - Carpet of Housain
- Flight 5
- Continuous
- Platform
- Affects Others
- -A fine azure rug threaded with purple, red, and gold, it allows those standing atop it to fly
- #38 - Scroll of Truth
- Summon 4 (See: Golem: http://pastebin.com/5K5hCx29)
- Controlled
- Heroic
- -A scroll scribed with a holy word which summons from the clay a golem to fight for its master
- #39 - Denying Rod
- Nullify 40 (Artifacts)
- Reduced Range (Close)
- -A gnarled walking stick with the ability to halt the powers of another artifact upon contact
- #40 - Earthshifter Puzzlebox
- Move Object 14
- Continuous
- Limited (Ground and walls)
- Check Required 8 (DC 18 Int Check)
- -A wooden puzzlebox, when its pieces are moved, pieces of the surrounding environment move with them
- #41 - Breaker Fist
- Damage 40
- Limited to Inanimate Objects
- -A bronze gauntlet, a single punch from it is enough to shatter most walls
- #42 - Mask of Babel
- Comprehend 8 (Languages 4, Animals 2, Objects 2)
- Enhanced Presence 2
- -A red clay mask that covers most of the head, it allows the wearer to speak all languages, and communicate with animals and objects
- #43 - Exemplar Boon Doll
- Enhanced Strength 6 (Pin in upper arm)
- Alt: Enhanced Stamina 6 (Pin in back)
- Alt: Enhanced Agility 6 (Pin in feet)
- Alt: Enhanced Dexterity 6 (Pin in hands)
- Alt: Enhanced Fighting 6 (Pin in forearm)
- Alt: Enhanced Intellect 6 (Pin in crown of head)
- Alt: Enhanced Awareness 6 (Pin in ears)
- Alt: Enhanced Presence 6 (Pin in face)
- Feature: Pin cannot be separated from doll by more than a foot
- -A plain white voodoo doll which takes the form of its owner. It comes with a single red pin, which grants the user a boon to their abilities based on its placement
- #44 - Ring of Fire
- Blast 9
- Homing 1
- Alt: Area Damage 9 (30ft Line)
- Incurable
- -A gold ring set with a fire opal that allows the user to project fire
- #45 - Million Man Mask
- Morph 3 (All humanoids)
- Feature 1 (Mimicry)
- Enhanced Awareness 1
- Enhanced Presence 1
- -A kabuki mask that, when worn, morphs the user to give them the features of any human they desire
- #46 - Lightning Lash
- Area Damage 10 (Shapeable)
- -A whip handle that grows a crackling line of electricty when wielded
- #47 - Ground Boots
- Sustained Immunity 5 (Attempts to move you)
- Immunity 10 (Electricity)
- Movement 2 (Sure Footed 2)
- Protection 3
- -Earthen boots that can fuse with the ground beneath them
- #48 - Gloves of Samedi
- Summon 1 (See: Skeletal Reveler: http://pastebin.com/fTkdvmFL)
- Multiple Minions 4
- Horde
- Controlled
- Environment 1 (Cold)
- Enhanced Presence 4
- -Fingerless purple dress gloves, they allow their wearer to raise skeletons from the ground
- #49 - Freezer Coat
- Transform 5 (Water to Ice)
- Move Object 5
- Limited to Ice
- Damaging
- -A fur-lined white coat that allows its user to freeze water and manipulate the resulting ice
- #50 - Windrider Greaves
- Flight 10
- Gliding
- Movement 1 (Safe Fall)
- Speed 1
- Leaping 2
- Enhanced Agility 4
- Protection 2
- -Lightweight steel greaves that allow their wearer to skate on air
- #51 - Nosferatu Gloves
- Weaken 10 (Resisted by fort)
- Broad (affects all physical ability scores)
- Simultaneous (affects all possible traits at once)
- Grab Based
- -White gloves that end in long claws, with a firm grip they drain the subject's essence
- #52 - Seven League Boots
- Speed 13
- Enhanced Initiative 7
- -Boots that allow the wearer to walk seven leagues in a single step
- #53 - Danaan Fleece
- Deflect 10
- Reflect
- Redirect
- Unreliable
- -A mantle of fine golden ramskin that allows its wearer to defend its allies from attack
- #54 - Crown Of Thorns
- Holy Energy Aura 5
- Limited: Only harms the sinful
- Healing 6
- Quirk: Supresses Sinful Acts (Will check when commiting sins, DC 10 for minor, 15 for major, 20 for Deadly)
- -The crown worn by Jesus of Nazareth, it holds a piece of the Son in it that inhabits the wearer
- #55 - Ifrit Tunic
- Evironment 1 (Heat)
- Reduced Action (Free)
- Immunity 1 (Hot Environments)
- Immunity 10 (Fire effects)
- Energy Absorption 2 (Fire to Stamina)
- Innate
- -A tunic adorned with rubies and fire opals that trap the spirit of an ifrit
- #56 - Mantle of the Bat
- Flight 2
- Gliding
- Affliction 11 (Impaired, Stunned, Paralysed, Will resists)
- Enhanced Presence 2
- Enhanced Awareness 2
- -A black cape and cowl, its wearer can strike paralysing fear into the hearts of their enemies
- #57 - Cloak of Mirror
- Illusion (Visual and Auditory) 5 (This translates to six illusory clones)
- Increased Duration (Continuous)
- Limited to Illusions of Yourself
- Teleport 4 (Linked to Illusion)
- Change Direction
- Medium (Your illusions)
- -A blue hooded cloak that allows its user to hide among illusory duplicates
- #58 - Stone Giant Sword
- Damage 80
- Check Required 20 (STR check, DC 30 to lift sword)
- Distracting
- -A sword the height and width of a man, hewn from grey stone, it is extraordinarily difficult to wield
- #59 - Eye of Horus
- Healing 20
- Resurrection
- Empathic
- Limited to others
- -What appears to be a portion of a broken golden mask, it depicts a wedjat and fits over the left eye, granting the wearer the power to heal others
- #60 - Locksley Hood
- Enhanced Dexterity 8
- Enhanced Agility 2
- - A green hood which grants impeccable aiming skills
- #61 - Crystal Skull
- Senses 4 (Precognition)
- Blast 4
- Insidious
- Activation (Move)
- Illusion 4 (Visual)
- -A white quartz skull crafted in 19th Century Europe, when held it can conjure illusions and cause harm, and looking through its eyes reveals premonitions
- #62 - Lagoon Creature Skin
- Swimming 4
- Immunity 1 (Drowning)
- Enhanced Strength 5 (Limited to Underwater)
- Enhanced Stamina 5 (Limited to Underwater)
- Enhanced Agility 5 (Limited to Underwater)
- -The back-hide of an aquatic creature, when worn the skin stretches over the limbs of the wearer and forms webbing between their digits
- #63 - Ivory Hand
- Summon 2 (See: Ivory Pawn: http://pastebin.com/YAwNex0T)
- Multiple Minions 3
- Horde
- Controlled
- Active
- Quirk (Pawns cannot be summoned without King summoned)
- Summon 0 (See Ivory King: http://pastebin.com/uaEqXLDh)
- Quirk (Death of the King results in death of all Pawns)
- -A left-handed gauntlet of polished ivory over white silk
- #64 - Ebony Hand
- Summon 3 (See: Ebony Knight: http://pastebin.com/1LXJazaU)
- Multiple Minions 1
- Heroic
- Horde
- Sacrifice
- Quirk (Knights cannot be summoned without King summoned)
- Summon 0 (See Ivory King: http://pastebin.com/uaEqXLDh)
- Quirk (Death of the King results in death of all Knights)
- -A right-handed gauntley of polished ebony over black silk
- #65 - Locket of Soul Severing
- Summon Duplicate 5
- Heroic
- Feedback
- Controlled
- Mental Link
- Check Required: Will (dc 11)
- -A golden locket, when opened it splits and forms a duplicate around the severed half
- #66 - Mask of Whispers
- Danger Sense: Auditory
- Accurate
- Radius
- Enhanced Initiative 15
- Enhanced Perception 4
- Quirk: Paranoia (DC 15 Will Check every 10 minutes. Failure causes Compelled for 5 minutes)
- -An Aztec mask, the voices of the dead speak to its wearer
- #67 - Mask of Comedy
- -Affliction 9 (Dazed, Stunned, Perception Range, Limited Degree, Resisted by Will)
- -Immunity (Pain)
- -Immunity (Effects of Mask of Tragedy)
- -A white smiling mask capable of inducing immense happiness in others, which when worn allows the wearer to completely ignore pain.
- #68 - Mask of Tragedy
- -Affliction 9 (Fatigued, Exhausted, Perception Range, Limited Degree, Resisted by Will)
- -Senses (Mental) 1 (Counters Illusion, Limited to Pain)
- -Immunity (Effects of Mask of Comedy)
- -A white frowning mask capable of inflicting great distress upon others, which when worn grants the wearer the ability to distinguish between "real" pain and "fake" pain.
- #69 - Webspinner Bracers
- Snare 5
- Movement 2 (Swinging, Wall Crawling)
- Senses 1 (Mental Danger Sense)
- -Steel bracers, painted with red spider icons, they allow the user to spin webs
- #70 - Neptune's Beard
- Insubstantial 1: Water
- Element Control 5: Water
- Environment 5: Impede movement with wetness yes
- -A remnant of some forgotten suit of exquisite armour, it is bronze jawguard styled to resemble the beard of Neptune
- #71 - The Long Arm of the Law
- Elongation 4
- Limited: One Arm
- Enhanced Fighting 3
- Enhanced Strength 2
- Enhanced Stamina 4
- -An arm-guard made from copper and rubber, it originally belonged to Robert Peel
- #72 - Belladonna Stem
- Weaken 6 (Fort resists, affects STA)
- Contagious
- Secondary Effect
- Immunity 2 (Poison, Starvation and thirst)
- -A single purple flower, when picked up its stem twists around the forearm and grows leaves, the flower coming to rest on the back of the palm
- #73 - Sandman's Dust
- Ranged Affliction 12 (Fatigued, Exhausted, Asleep, Fort resists)
- Diminished Range 2
- Inaccurate 2
- -A dark blue bag of unspillable sand which, when thrown into their eyes, compells someone to sleep
- #74 - Mayhem Cap
- Ranged Area Damage 7 (30ft burst)
- Quirk: Deranged Glee (-2 to INT, AWE, and PRE and incapable of using interaction skills for five turns after a bomb is thrown)
- -A single-pointed blue jester hat with white trim and bobble, it allow the wearer to create bombs from thin air
- #75 - Tutamen Coin
- Protection 12
- Enhanced Parry 5
- Enhanced Presence 2
- Activation 1 (Move Action to activate all)
- -A golden coin, its obverse depicts a shield and its reverse a lion. When flipped and caught, it covers the user in shimmering golden knight's armour
- #76 - Darts of the Bull's Eye
- Blast 10 (Linked to Affliction)
- Affliction 15 (Impaired [Checks involving vision], Disabled [Checks involving vision], Unaware [Visually], Linked to Blast))
- Check Required (DC20 Ranged attack [Darts])
- -A set of three returning darts that hit their target with the force of a bull
- #77 - Gloves Of Ozymandias
- Sustained Immunity 5: Bullets
- Sustained Immunity 5: Arrows
- Enhanced Agi 3
- Enhanced Dex 2
- -Though as supple as leather, the surface of these gloves feel hard as sandstone, and they grant the wearer the swiftness to catch projectiles
- #78 - Grasp of Midas
- Transform (anything to gold) 2
- Limited: Can only transform things to gold
- Affliction 6 (resisted initially by dodge, then fort to remove it, 1dof Vulnerable, 2dof Immobile, 3dof Transformed)
- Alternate Resistance: Dodge
- Cumulative
- -Hand that was supposedly cut from the king himself, it is frozen in a longing reach and flecked with gold
- #79 - Gorgonface Mask
- Affliction 5 (Vulnerable, Immobile, Transformed)
- Ranged
- Perception
- Sense Dependant
- Progressive
- -A completely accurate wooden mask of Medusa, carved by a blind man, a portion of its serpentine hair is fashioned into a veil to protect its owner and those the owner does not seek to petrify
- #80 - Call of the Grave
- Damage 16 (Linked to Weaken)
- Alternate resistance: Dodge
- Incurable
- Uncontrolled (Always active)
- Weaken 13 (Stamina)
- Incurable
- Quirk: Flesh on the hand used
- -A beckoning skeletal hand, worn as an amulet, it causes the touch of the wearer to become deadly
- #81 - Cerberus Crossbow
- Blast 6
- Multiattack
- Split 3
- Quirk: Crossbow barks at random moments (roll d6 every shot, 6 gives a -5 to the attack roll)
- -a crossbow adorned with three bronze dog heads, a skilled user can fire off three bolts at once.
- #82 - Shield Of Blade's Bane
- Move Object 7
- Limited Direction: Repulsion only
- Limited to metal objects
- Limited to objects within 5ft
- Reaction
- Perception
- Quirk: User can't use anything made of metal while using the shield.
- -A wooden tower shield that repels any blade that comes near it.
- #83 - Fiddle of Johnny
- Enhanced Expertise (Fiddles) 5
- Enhanced Presence 2
- Sustained Immunity 30 (Will Effects)
- Limited (Playing Fiddle)
- Check Required (Expertise (Fiddles) DC 15)
- Sustained Immunity 5 (Sound effects)
- Limited (Playing Fiddle)
- Check Required (Experise (Fiddles) DC 11)
- -A fiddle made of holy gold, after it was won by mortal hands it became unique and magical
- #84 - Crown of the North
- Blast 4 (Linked to Affliction)
- Affliction 8 (Impaired, Immbile, Paralysed, Fort Resists)
- Environment 1 (Extreme Cold)
- Create 2 (Ice)
- Quirk 2 (Monarch Spirit) (DC 15 Will check every round, failure causes the wearer to be Controlled for two rounds)
- -A three-pointed golden crown set with three cut rubies, it allows the wearer mastery over ice and snow
- #85 - Foeseeker Chakram
- Blast 5
- Multiattack
- Ricochet 3
- Homing 3
- Quirk: Can't use whilst Homing
- -An ancient iron chakram with radial grooves on its faces and edges that never dull
- #86 - Adamant Armour
- Sustained Protection 42
- Limited to While Stationary
- Activation (Move)
- Quirk: Reduced Speed 1
- -When unactivated, it appears to be a simple teal tunic, but it becomes a heavy adamantine breastplate upon activation
- #87 - Snakebite Bow
- Progressive Ranged Affliction 5 (Impaired, Disabled, Incapacitated, Fort Resists)
- -A gold-leafed longbow with a stylised cobra's head carving that fires poisoned arrows
- #88 - Nemean Hide
- Protection 10
- Impervious
- -A lion's hide capable of withstanding all weapons
- #89 - Fragarach
- Mind Reading 8
- Effortless
- Cumulative
- Reduced Range (Close)
- Limited to surface thoughts
- Grab-based
- Damage 10
- Elemental Control (Wind) 3
- -An iron sword, no man can tell a lie with its blade on their throat and it allows the wielder power over the winds
- #90 - Atlas Belt
- Growth 7
- Increased Duration: Continuous
- Innate
- Activation: Standard action
- -A simple thick hempen belt that causes the wearer to grow in size
- #91 - Quatermain's Rifle
- Blast 8 (Linked to Weaken)
- Ranged Weaken 3 (Speed)
- -An elephant gun with an ivory handle
- #92 - Lucky Silver Dollar
- Luck Control 4
- Unreliable (1-10 heads, 11-20 tails)
- Luck 6
- Enhanced Presence 3
- -An early American silver dollar that can bring its user fortune when flipped and called successfully
- #93 - Miracle Mallet
- Shrinking 5
- Attack
- Growth 5
- Attack
- -A miniature golden hammer that lets the user change the height of others
- #94 - Ring of Verdand Light
- Create 10
- Proprtional
- Fades (Recharged by reciting an oath for four full rounds while remaining stationary)
- Movable
- Damaging
- Precise
- Quirk: Ineffective on Wood and Plant Matter
- -A ring of pure emerald, it allows the user to create constructs of green energy
- #95 - Dirk of the Daredevil
- Damage 21
- Quirk: For every 1 toughness the user has, reduce the damage rank by 2.
- -An iron dirk of swashbuckling heroism
- #96 - Vajra
- Damage 8 (Blunt, linked to electric)
- Damage 5 (Electric, linked to blunt)
- Area (30ft line)
- Feature: Bolts can pierce through anything in range
- Quirk: Bolts can't damage objects
- Enhanced Close combat 4: Maces
- -A mace from the East that can conjure unstoppable bolts of lightning when swung.
- #97 - Sling Of Rifts
- Damage 7
- Ranged
- Indirect 4
- Extended Range 2
- -Sling that can create rifts in space to hit its targets
- #98 - Ring Of The Formtaker
- Morph 3
- Attack
- Limited to your current appearance
- Quirk: The user cannot end the morph at will; It ends when they fall asleep, get ko'd, get killed, or lose the artifact.
- Morph 3
- Limited to shapeshifting to people hit by your morph attack
- Feature: Once per day, the user can "recall" a form used by a previous user.
- Activation: Standard
- Check Required 2: Deception
- -A changeling's copper ring, sometimes a thousand faces can be seen in its reflection.
- #99 - Crown Of The Forest King
- Enhanced Dodge 5
- Area (shapeable)
- Selective
- Distracting
- Feature: Distracting flaw doesn't affect allies, only the user.
- Environment 2 (heavy impedement)
- -The wearer of this leaf-covered crown can force plants to grow and shield their allies.
- #100 - The Orb of Magnificence
- Remote Sensing 8 (Visual)
- Senses 4 (Visual) (Precognition)
- -The crystal ball of Merlin
- #?? - Deck of Many Things
- Mimics another artifact at random. Cannot mimic the same artifact twice for the same person.
- -An ornate tarot deck depicting many magical artifacts
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