Wyrmknave

Artifacts

Mar 29th, 2013
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  1. #01 - Boots of Ananse
  2. Movement 4 (Wall-Crawling 2, Trackless, Safe Fall)
  3. Enhanced Agility 6
  4. -Gleaming black boots with pointed toes, they allow their user to walk on walls
  5.  
  6. #02 - Springheels
  7. Leaping 8
  8. Movement 4 (Sure-Footed 2, Safe Fall, Swinging)
  9. Enhanced Agility 2
  10. -Boots of thick brown leather with a small spring between the heel and the sole
  11.  
  12. #03 - Shield of Lydda
  13. Sustained Immunity 10 (Fire)
  14. Sustained Protection 6
  15. Strike 4
  16. -A small round shield with a red cross on its face, though it is wooden it is wholly resistant to fire
  17.  
  18. #04 - Gorgonslayer
  19. Sustained Immunity 5 (Visual)
  20. Reflect
  21. Sustained Protection 10
  22. -An immaculately polished mirror mounted onto shield frame which can reflect lasers and other visual effects
  23.  
  24. #05 - Fairy Bow
  25. Enhanced Dexterity 5
  26. Blast 5
  27. -A bow of gleaming oak, with daisies and buttercups perpetually twirling around its frame, it grants the user incredible prowess
  28.  
  29. #06 - Jade Cat
  30. Luck Control 9
  31. Fading and Resistable (Will)
  32. Luck 11
  33. -A pendant bearing the device of a cat's face, it gives nine uses of it's luck-manipulating power, which recharge when it changes hands
  34.  
  35. #07 - Eros Chain
  36. Cumulative Affliction (Entranced, Defenseless, Controlled, Will Resists) 10
  37. -A locket in the shape of a heart on a white gold chain, it draws the attracted gaze of men and women alike
  38.  
  39. #08 - Mantle of the Strongman
  40. Enhanced Strength 20 (Limited to lifting)
  41. -A leopard-skin fashioned into a sort of one-shouldered tunic, it grants incredible strength
  42.  
  43. #09 - The Umbrella of the Prompt Gentleman
  44. Accurate Teleportation 10
  45. Medium: Puddles
  46. -A dark blue umbrella with a fine ashen handle, it allows teleportation between any rain-formed body of water
  47.  
  48. #10 - Hunter's Helm
  49. Senses (Smell) 6 (Acute, Accurate, Tracking 2, Extended)
  50. Senses (Hearing) 12 (Accurate, Analytical, Extended, Ultra-Hearing, Counters Concealment (All))
  51. Protection 3
  52. Quirk: Blindness -1
  53. -An iron helmet that covers the top half of the head, it has a stylised wolf nose and ears, but no eye-holes, causing blindness
  54.  
  55. #11 - Amulet of Ra
  56. Blast 10 (Linked to Dazzle, Limited to In Daylight or Bright Light)
  57. Dazzle 10 (Linked to Blast, Limited to In Daylight or Bright Light)
  58. -A ruby prism set in gold that fires bolts of sunlight
  59.  
  60. #12 - Teach's Flintlock
  61. Blast 23
  62. Unreliable
  63. Innaccurate 3
  64. -A fierce pirate's pistol, capable of dealing major damage when it finds its mark
  65.  
  66. #13 - Ravenstaff
  67. Leaping 3
  68. Mid-Air Leap (As a free action, at the height of a leap, you may leap again. If you trade your standard action for a move action, you can leap again from the heigh of this leap)
  69. Winged Flight 3
  70. Enhanced Awareness 2
  71. Enhanced Inelligence 2
  72. -A black wooden staff which sprouts great feathered wings from it's top to grant huge leaps or limited flight.
  73.  
  74. #14 - Gyspy's Pipe
  75. Summon 2 (See: Ratte von Hameln: http://pastebin.com/DhtFqL2Z)
  76. Multiple Minions 3
  77. Controlled
  78. Horde
  79. -A common pipe painted in yellow and red, it summons rats when played
  80.  
  81. #15 - Crab-Plate
  82. Protection 4
  83. Immunity 1 (Drowning)
  84. Enhanced Strength 2
  85. Reaction Damage 3 (Triggered on melee attacks against wearer)
  86. Quirk: Clingy (Can only be removed with a Strength check of DC 10 plus the Time rank you have worn the armour for, rounded down)
  87. -What appeears to be a cuirrass formed from crabshells, when it is worn the crabs come to life and spread across the whole torso and arms.
  88.  
  89. #16 - Meerkat Claws
  90. Burrowing 10
  91. Enhanced Agility 1
  92. Strike 4
  93. Multiattack
  94. -A pair of clawed gloves that allow the user to burrow through the ground, and can also be used offensively
  95.  
  96. #17 - Crown of Suns
  97. Environment 2 (Light 2, Heat 2)
  98. Blast 9
  99. Quirk: Supernova (After it is worn for Time rank 20, the crown deals Damage 30 to its wearer)
  100. -A golden crown with great horns that curve inward. Once it is worn by a living being, the tips hold between them a tiny sun.
  101.  
  102. #18 - Stingbelt
  103. Damage 9 (Linked to Affliction)
  104. Affliction 9 (Dazed, Disabled, Incapacitated, Fort resists)
  105. Reach 2
  106. -A belt made of large metal beads, when it is worn it grows several feet of slack ending in a stinger that can be used to attack
  107.  
  108. #19 - Giant's Ring
  109. Precise Visual Concealment 4
  110. Affect Others
  111. Protection 1
  112. Enhances Presence 3
  113. -A bronze ring made for a giant's thumb, on a human it is the size of a belt. When it is turned, its wearer becomes invisible.
  114.  
  115. #20 - Tender Hand
  116. Damage 16
  117. Multiattack
  118. Limited: Only on Evil
  119. Enhanced Parry 4
  120. -A fine katana crafted by Masamune himself, its blade is dull to the innocent
  121.  
  122. #21 - Blackguard's Meteor Blade
  123. Damage 13
  124. Reach 3
  125. Enhanced Parry 5
  126. Quirk: With every attack, make a DC 20 Will check to maintain control. If you fail, your mind is overtaken by the weapon, and you will seek only to kill the nearest potential targets. Every attack grants you a DC 25 Will check to regain control. If you fail by one degree, you may drop the weapon and regain control regardless.
  127. -A heavy axe blade at the end of a long chain, it belonged to a cruel knight
  128.  
  129. #22 - Dagger of the Betrayer
  130. Partially Limited Damage 12 (Acts as Damage 6 against unfriendly opponents)
  131. Subtle (DC 20 Perception check to notice damage)
  132. Enhanced Fighting 5 (Limited to attacks from behind)
  133. -A wicked curving dagger of steel that always seems to have a fresh bloodstain
  134.  
  135. #23 - Yin Ring
  136. Teleport 22
  137. Medium: Yang Ring
  138. Quirk: Activates whenever the Yang Ring teleports
  139. -An ebony ring with a pearl inset
  140.  
  141. #24 - Yang Ring
  142. Teleport 22
  143. Medium: Yin Ring
  144. Quirk: Activates whenever the Yin Ring teleports
  145. -An ivory ring with a black onyx sphere inset
  146.  
  147. #25 - Mask of the Golden Dragon
  148. Damage 10
  149. Area (60ft Cone)
  150. -A mask of chinese origin bearing the face of a dragon, it allows its wearer to breathe fire
  151.  
  152. #26 - Spectacles of Immaculate Sight
  153. Senses 20 (Counters Concealment (Invisibility), Darkvision, Penetrates Concealment, Ultravision, Infravision, Counters Illusion, Extended 2, Microscopic Vision 1, Rapid Vision 2)
  154. -A pair of circle-rimmed glasses that grant superhuman vision to anyone wearing them
  155.  
  156. #27 - Headband of the Warrior
  157. Enhanced Fighting 8
  158. Enhanced Strength 2
  159. -A simple red headband with ragged ends
  160.  
  161. #28 - Coat of Arms
  162. Sustained Extra Limbs 10
  163. Projection
  164. -What appears to be an ordinary brown trenchcoat, its wearer can will the growth of up to ten sleeves, each ending in a leather glove, that can be fully manipulated
  165.  
  166. #29 - Staff of Sun Wukong
  167. Enhanced Strength 2
  168. Enhanced Agility 2
  169. Extra Limb 1 (Monkey tail)
  170. Leaping 3
  171. Movement 1 (Swinging)
  172. Strike 6
  173. -A short, heavy staff topped with a crouching monkey, its wielder grows monkeylike in appearance and ability
  174.  
  175. #30 - Detective's Deerstalker
  176. Enhanced Awareness 5
  177. Enhanced Intellect 5
  178. -A tartan deerstalker hat that greatly boosts detective abilities
  179.  
  180. #31 - The Scarlet Star
  181. Damage 10
  182. Area (30-foot burst)
  183. -A many-pointed ruby amulet, it creates an explosion of red shards at the wearer's command
  184.  
  185. #32 - Cap of Diminished Size
  186. Shrinking 16
  187. Increased Action (Move)
  188. Speed 4
  189. -A simple green hat that reduces its wearer to a few inches in height, and grants exceptional speed
  190.  
  191. #33 - The Fallen Sword
  192. Damage 16
  193. Secondary Effect
  194. Limited: Only on Good
  195. Enhanced Fighting 2
  196. -A longsword of a pure, silvery metal, when wielded bright flames crawl up and down the blade
  197.  
  198. #34 - Aces and Eights
  199. Blast 9
  200. Homing 2
  201. -A single-action revolver with an ivory handle, adorned with a spade icon on one side and a club on the other
  202.  
  203. #35 - Nexus Belt
  204. Insubstantial 4
  205. -A leather belt with a golden buckle inlad with lines of steel, it allows the user to phase through solid objects
  206.  
  207. #36 - Thunderhammer
  208. Damage 9 (Linked to Affliction and Leaping)
  209. Affliction 9 (Vulnerable, Immbile, Paralysed, Fort resists)
  210. Attack Leaping 2
  211. -A heavy Norse warhammer that can send its targets flying and shock them with lightning
  212.  
  213. #37 - Carpet of Housain
  214. Flight 5
  215. Continuous
  216. Platform
  217. Affects Others
  218. -A fine azure rug threaded with purple, red, and gold, it allows those standing atop it to fly
  219.  
  220. #38 - Scroll of Truth
  221. Summon 4 (See: Golem: http://pastebin.com/5K5hCx29)
  222. Controlled
  223. Heroic
  224. -A scroll scribed with a holy word which summons from the clay a golem to fight for its master
  225.  
  226. #39 - Denying Rod
  227. Nullify 40 (Artifacts)
  228. Reduced Range (Close)
  229. -A gnarled walking stick with the ability to halt the powers of another artifact upon contact
  230.  
  231. #40 - Earthshifter Puzzlebox
  232. Move Object 14
  233. Continuous
  234. Limited (Ground and walls)
  235. Check Required 8 (DC 18 Int Check)
  236. -A wooden puzzlebox, when its pieces are moved, pieces of the surrounding environment move with them
  237.  
  238. #41 - Breaker Fist
  239. Damage 40
  240. Limited to Inanimate Objects
  241. -A bronze gauntlet, a single punch from it is enough to shatter most walls
  242.  
  243. #42 - Mask of Babel
  244. Comprehend 8 (Languages 4, Animals 2, Objects 2)
  245. Enhanced Presence 2
  246. -A red clay mask that covers most of the head, it allows the wearer to speak all languages, and communicate with animals and objects
  247.  
  248. #43 - Exemplar Boon Doll
  249. Enhanced Strength 6 (Pin in upper arm)
  250. Alt: Enhanced Stamina 6 (Pin in back)
  251. Alt: Enhanced Agility 6 (Pin in feet)
  252. Alt: Enhanced Dexterity 6 (Pin in hands)
  253. Alt: Enhanced Fighting 6 (Pin in forearm)
  254. Alt: Enhanced Intellect 6 (Pin in crown of head)
  255. Alt: Enhanced Awareness 6 (Pin in ears)
  256. Alt: Enhanced Presence 6 (Pin in face)
  257. Feature: Pin cannot be separated from doll by more than a foot
  258. -A plain white voodoo doll which takes the form of its owner. It comes with a single red pin, which grants the user a boon to their abilities based on its placement
  259.  
  260. #44 - Ring of Fire
  261. Blast 9
  262. Homing 1
  263. Alt: Area Damage 9 (30ft Line)
  264. Incurable
  265. -A gold ring set with a fire opal that allows the user to project fire
  266.  
  267. #45 - Million Man Mask
  268. Morph 3 (All humanoids)
  269. Feature 1 (Mimicry)
  270. Enhanced Awareness 1
  271. Enhanced Presence 1
  272. -A kabuki mask that, when worn, morphs the user to give them the features of any human they desire
  273.  
  274. #46 - Lightning Lash
  275. Area Damage 10 (Shapeable)
  276. -A whip handle that grows a crackling line of electricty when wielded
  277.  
  278. #47 - Ground Boots
  279. Sustained Immunity 5 (Attempts to move you)
  280. Immunity 10 (Electricity)
  281. Movement 2 (Sure Footed 2)
  282. Protection 3
  283. -Earthen boots that can fuse with the ground beneath them
  284.  
  285. #48 - Gloves of Samedi
  286. Summon 1 (See: Skeletal Reveler: http://pastebin.com/fTkdvmFL)
  287. Multiple Minions 4
  288. Horde
  289. Controlled
  290. Environment 1 (Cold)
  291. Enhanced Presence 4
  292. -Fingerless purple dress gloves, they allow their wearer to raise skeletons from the ground
  293.  
  294. #49 - Freezer Coat
  295. Transform 5 (Water to Ice)
  296. Move Object 5
  297. Limited to Ice
  298. Damaging
  299. -A fur-lined white coat that allows its user to freeze water and manipulate the resulting ice
  300.  
  301. #50 - Windrider Greaves
  302. Flight 10
  303. Gliding
  304. Movement 1 (Safe Fall)
  305. Speed 1
  306. Leaping 2
  307. Enhanced Agility 4
  308. Protection 2
  309. -Lightweight steel greaves that allow their wearer to skate on air
  310.  
  311. #51 - Nosferatu Gloves
  312. Weaken 10 (Resisted by fort)
  313. Broad (affects all physical ability scores)
  314. Simultaneous (affects all possible traits at once)
  315. Grab Based
  316. -White gloves that end in long claws, with a firm grip they drain the subject's essence
  317.  
  318. #52 - Seven League Boots
  319. Speed 13
  320. Enhanced Initiative 7
  321. -Boots that allow the wearer to walk seven leagues in a single step
  322.  
  323. #53 - Danaan Fleece
  324. Deflect 10
  325. Reflect
  326. Redirect
  327. Unreliable
  328. -A mantle of fine golden ramskin that allows its wearer to defend its allies from attack
  329.  
  330. #54 - Crown Of Thorns
  331. Holy Energy Aura 5
  332. Limited: Only harms the sinful
  333. Healing 6
  334. Quirk: Supresses Sinful Acts (Will check when commiting sins, DC 10 for minor, 15 for major, 20 for Deadly)
  335. -The crown worn by Jesus of Nazareth, it holds a piece of the Son in it that inhabits the wearer
  336.  
  337. #55 - Ifrit Tunic
  338. Evironment 1 (Heat)
  339. Reduced Action (Free)
  340. Immunity 1 (Hot Environments)
  341. Immunity 10 (Fire effects)
  342. Energy Absorption 2 (Fire to Stamina)
  343. Innate
  344. -A tunic adorned with rubies and fire opals that trap the spirit of an ifrit
  345.  
  346. #56 - Mantle of the Bat
  347. Flight 2
  348. Gliding
  349. Affliction 11 (Impaired, Stunned, Paralysed, Will resists)
  350. Enhanced Presence 2
  351. Enhanced Awareness 2
  352. -A black cape and cowl, its wearer can strike paralysing fear into the hearts of their enemies
  353.  
  354. #57 - Cloak of Mirror
  355. Illusion (Visual and Auditory) 5 (This translates to six illusory clones)
  356. Increased Duration (Continuous)
  357. Limited to Illusions of Yourself
  358. Teleport 4 (Linked to Illusion)
  359. Change Direction
  360. Medium (Your illusions)
  361. -A blue hooded cloak that allows its user to hide among illusory duplicates
  362.  
  363. #58 - Stone Giant Sword
  364. Damage 80
  365. Check Required 20 (STR check, DC 30 to lift sword)
  366. Distracting
  367. -A sword the height and width of a man, hewn from grey stone, it is extraordinarily difficult to wield
  368.  
  369. #59 - Eye of Horus
  370. Healing 20
  371. Resurrection
  372. Empathic
  373. Limited to others
  374. -What appears to be a portion of a broken golden mask, it depicts a wedjat and fits over the left eye, granting the wearer the power to heal others
  375.  
  376. #60 - Locksley Hood
  377. Enhanced Dexterity 8
  378. Enhanced Agility 2
  379. - A green hood which grants impeccable aiming skills
  380.  
  381. #61 - Crystal Skull
  382. Senses 4 (Precognition)
  383. Blast 4
  384. Insidious
  385. Activation (Move)
  386. Illusion 4 (Visual)
  387. -A white quartz skull crafted in 19th Century Europe, when held it can conjure illusions and cause harm, and looking through its eyes reveals premonitions
  388.  
  389. #62 - Lagoon Creature Skin
  390. Swimming 4
  391. Immunity 1 (Drowning)
  392. Enhanced Strength 5 (Limited to Underwater)
  393. Enhanced Stamina 5 (Limited to Underwater)
  394. Enhanced Agility 5 (Limited to Underwater)
  395. -The back-hide of an aquatic creature, when worn the skin stretches over the limbs of the wearer and forms webbing between their digits
  396.  
  397. #63 - Ivory Hand
  398. Summon 2 (See: Ivory Pawn: http://pastebin.com/YAwNex0T)
  399. Multiple Minions 3
  400. Horde
  401. Controlled
  402. Active
  403. Quirk (Pawns cannot be summoned without King summoned)
  404. Summon 0 (See Ivory King: http://pastebin.com/uaEqXLDh)
  405. Quirk (Death of the King results in death of all Pawns)
  406. -A left-handed gauntlet of polished ivory over white silk
  407.  
  408. #64 - Ebony Hand
  409. Summon 3 (See: Ebony Knight: http://pastebin.com/1LXJazaU)
  410. Multiple Minions 1
  411. Heroic
  412. Horde
  413. Sacrifice
  414. Quirk (Knights cannot be summoned without King summoned)
  415. Summon 0 (See Ivory King: http://pastebin.com/uaEqXLDh)
  416. Quirk (Death of the King results in death of all Knights)
  417. -A right-handed gauntley of polished ebony over black silk
  418.  
  419. #65 - Locket of Soul Severing
  420. Summon Duplicate 5
  421. Heroic
  422. Feedback
  423. Controlled
  424. Mental Link
  425. Check Required: Will (dc 11)
  426. -A golden locket, when opened it splits and forms a duplicate around the severed half
  427.  
  428. #66 - Mask of Whispers
  429. Danger Sense: Auditory
  430. Accurate
  431. Radius
  432. Enhanced Initiative 15
  433. Enhanced Perception 4
  434. Quirk: Paranoia (DC 15 Will Check every 10 minutes. Failure causes Compelled for 5 minutes)
  435. -An Aztec mask, the voices of the dead speak to its wearer
  436.  
  437. #67 - Mask of Comedy
  438. -Affliction 9 (Dazed, Stunned, Perception Range, Limited Degree, Resisted by Will)
  439. -Immunity (Pain)
  440. -Immunity (Effects of Mask of Tragedy)
  441. -A white smiling mask capable of inducing immense happiness in others, which when worn allows the wearer to completely ignore pain.
  442.  
  443. #68 - Mask of Tragedy
  444. -Affliction 9 (Fatigued, Exhausted, Perception Range, Limited Degree, Resisted by Will)
  445. -Senses (Mental) 1 (Counters Illusion, Limited to Pain)
  446. -Immunity (Effects of Mask of Comedy)
  447. -A white frowning mask capable of inflicting great distress upon others, which when worn grants the wearer the ability to distinguish between "real" pain and "fake" pain.
  448.  
  449. #69 - Webspinner Bracers
  450. Snare 5
  451. Movement 2 (Swinging, Wall Crawling)
  452. Senses 1 (Mental Danger Sense)
  453. -Steel bracers, painted with red spider icons, they allow the user to spin webs
  454.  
  455. #70 - Neptune's Beard
  456. Insubstantial 1: Water
  457. Element Control 5: Water
  458. Environment 5: Impede movement with wetness yes
  459. -A remnant of some forgotten suit of exquisite armour, it is bronze jawguard styled to resemble the beard of Neptune
  460.  
  461. #71 - The Long Arm of the Law
  462. Elongation 4
  463. Limited: One Arm
  464. Enhanced Fighting 3
  465. Enhanced Strength 2
  466. Enhanced Stamina 4
  467. -An arm-guard made from copper and rubber, it originally belonged to Robert Peel
  468.  
  469. #72 - Belladonna Stem
  470. Weaken 6 (Fort resists, affects STA)
  471. Contagious
  472. Secondary Effect
  473. Immunity 2 (Poison, Starvation and thirst)
  474. -A single purple flower, when picked up its stem twists around the forearm and grows leaves, the flower coming to rest on the back of the palm
  475.  
  476. #73 - Sandman's Dust
  477. Ranged Affliction 12 (Fatigued, Exhausted, Asleep, Fort resists)
  478. Diminished Range 2
  479. Inaccurate 2
  480. -A dark blue bag of unspillable sand which, when thrown into their eyes, compells someone to sleep
  481.  
  482. #74 - Mayhem Cap
  483. Ranged Area Damage 7 (30ft burst)
  484. Quirk: Deranged Glee (-2 to INT, AWE, and PRE and incapable of using interaction skills for five turns after a bomb is thrown)
  485. -A single-pointed blue jester hat with white trim and bobble, it allow the wearer to create bombs from thin air
  486.  
  487. #75 - Tutamen Coin
  488. Protection 12
  489. Enhanced Parry 5
  490. Enhanced Presence 2
  491. Activation 1 (Move Action to activate all)
  492. -A golden coin, its obverse depicts a shield and its reverse a lion. When flipped and caught, it covers the user in shimmering golden knight's armour
  493.  
  494. #76 - Darts of the Bull's Eye
  495. Blast 10 (Linked to Affliction)
  496. Affliction 15 (Impaired [Checks involving vision], Disabled [Checks involving vision], Unaware [Visually], Linked to Blast))
  497. Check Required (DC20 Ranged attack [Darts])
  498. -A set of three returning darts that hit their target with the force of a bull
  499.  
  500. #77 - Gloves Of Ozymandias
  501. Sustained Immunity 5: Bullets
  502. Sustained Immunity 5: Arrows
  503. Enhanced Agi 3
  504. Enhanced Dex 2
  505. -Though as supple as leather, the surface of these gloves feel hard as sandstone, and they grant the wearer the swiftness to catch projectiles
  506.  
  507. #78 - Grasp of Midas
  508. Transform (anything to gold) 2
  509. Limited: Can only transform things to gold
  510. Affliction 6 (resisted initially by dodge, then fort to remove it, 1dof Vulnerable, 2dof Immobile, 3dof Transformed)
  511. Alternate Resistance: Dodge
  512. Cumulative
  513. -Hand that was supposedly cut from the king himself, it is frozen in a longing reach and flecked with gold
  514.  
  515. #79 - Gorgonface Mask
  516. Affliction 5 (Vulnerable, Immobile, Transformed)
  517. Ranged
  518. Perception
  519. Sense Dependant
  520. Progressive
  521. -A completely accurate wooden mask of Medusa, carved by a blind man, a portion of its serpentine hair is fashioned into a veil to protect its owner and those the owner does not seek to petrify
  522.  
  523. #80 - Call of the Grave
  524. Damage 16 (Linked to Weaken)
  525. Alternate resistance: Dodge
  526. Incurable
  527. Uncontrolled (Always active)
  528. Weaken 13 (Stamina)
  529. Incurable
  530. Quirk: Flesh on the hand used
  531. -A beckoning skeletal hand, worn as an amulet, it causes the touch of the wearer to become deadly
  532.  
  533. #81 - Cerberus Crossbow
  534. Blast 6
  535. Multiattack
  536. Split 3
  537. Quirk: Crossbow barks at random moments (roll d6 every shot, 6 gives a -5 to the attack roll)
  538. -a crossbow adorned with three bronze dog heads, a skilled user can fire off three bolts at once.
  539.  
  540. #82 - Shield Of Blade's Bane
  541. Move Object 7
  542. Limited Direction: Repulsion only
  543. Limited to metal objects
  544. Limited to objects within 5ft
  545. Reaction
  546. Perception
  547. Quirk: User can't use anything made of metal while using the shield.
  548. -A wooden tower shield that repels any blade that comes near it.
  549.  
  550. #83 - Fiddle of Johnny
  551. Enhanced Expertise (Fiddles) 5
  552. Enhanced Presence 2
  553. Sustained Immunity 30 (Will Effects)
  554. Limited (Playing Fiddle)
  555. Check Required (Expertise (Fiddles) DC 15)
  556. Sustained Immunity 5 (Sound effects)
  557. Limited (Playing Fiddle)
  558. Check Required (Experise (Fiddles) DC 11)
  559. -A fiddle made of holy gold, after it was won by mortal hands it became unique and magical
  560.  
  561. #84 - Crown of the North
  562. Blast 4 (Linked to Affliction)
  563. Affliction 8 (Impaired, Immbile, Paralysed, Fort Resists)
  564. Environment 1 (Extreme Cold)
  565. Create 2 (Ice)
  566. Quirk 2 (Monarch Spirit) (DC 15 Will check every round, failure causes the wearer to be Controlled for two rounds)
  567. -A three-pointed golden crown set with three cut rubies, it allows the wearer mastery over ice and snow
  568.  
  569. #85 - Foeseeker Chakram
  570. Blast 5
  571. Multiattack
  572. Ricochet 3
  573. Homing 3
  574. Quirk: Can't use whilst Homing
  575. -An ancient iron chakram with radial grooves on its faces and edges that never dull
  576.  
  577. #86 - Adamant Armour
  578. Sustained Protection 42
  579. Limited to While Stationary
  580. Activation (Move)
  581. Quirk: Reduced Speed 1
  582. -When unactivated, it appears to be a simple teal tunic, but it becomes a heavy adamantine breastplate upon activation
  583.  
  584. #87 - Snakebite Bow
  585. Progressive Ranged Affliction 5 (Impaired, Disabled, Incapacitated, Fort Resists)
  586. -A gold-leafed longbow with a stylised cobra's head carving that fires poisoned arrows
  587.  
  588. #88 - Nemean Hide
  589. Protection 10
  590. Impervious
  591. -A lion's hide capable of withstanding all weapons
  592.  
  593. #89 - Fragarach
  594. Mind Reading 8
  595. Effortless
  596. Cumulative
  597. Reduced Range (Close)
  598. Limited to surface thoughts
  599. Grab-based
  600. Damage 10
  601. Elemental Control (Wind) 3
  602. -An iron sword, no man can tell a lie with its blade on their throat and it allows the wielder power over the winds
  603.  
  604. #90 - Atlas Belt
  605. Growth 7
  606. Increased Duration: Continuous
  607. Innate
  608. Activation: Standard action
  609. -A simple thick hempen belt that causes the wearer to grow in size
  610.  
  611. #91 - Quatermain's Rifle
  612. Blast 8 (Linked to Weaken)
  613. Ranged Weaken 3 (Speed)
  614. -An elephant gun with an ivory handle
  615.  
  616. #92 - Lucky Silver Dollar
  617. Luck Control 4
  618. Unreliable (1-10 heads, 11-20 tails)
  619. Luck 6
  620. Enhanced Presence 3
  621. -An early American silver dollar that can bring its user fortune when flipped and called successfully
  622.  
  623. #93 - Miracle Mallet
  624. Shrinking 5
  625. Attack
  626. Growth 5
  627. Attack
  628. -A miniature golden hammer that lets the user change the height of others
  629.  
  630. #94 - Ring of Verdand Light
  631. Create 10
  632. Proprtional
  633. Fades (Recharged by reciting an oath for four full rounds while remaining stationary)
  634. Movable
  635. Damaging
  636. Precise
  637. Quirk: Ineffective on Wood and Plant Matter
  638. -A ring of pure emerald, it allows the user to create constructs of green energy
  639.  
  640. #95 - Dirk of the Daredevil
  641. Damage 21
  642. Quirk: For every 1 toughness the user has, reduce the damage rank by 2.
  643. -An iron dirk of swashbuckling heroism
  644.  
  645. #96 - Vajra
  646. Damage 8 (Blunt, linked to electric)
  647. Damage 5 (Electric, linked to blunt)
  648. Area (30ft line)
  649. Feature: Bolts can pierce through anything in range
  650. Quirk: Bolts can't damage objects
  651. Enhanced Close combat 4: Maces
  652. -A mace from the East that can conjure unstoppable bolts of lightning when swung.
  653.  
  654. #97 - Sling Of Rifts
  655. Damage 7
  656. Ranged
  657. Indirect 4
  658. Extended Range 2
  659. -Sling that can create rifts in space to hit its targets
  660.  
  661. #98 - Ring Of The Formtaker
  662. Morph 3
  663. Attack
  664. Limited to your current appearance
  665. Quirk: The user cannot end the morph at will; It ends when they fall asleep, get ko'd, get killed, or lose the artifact.
  666. Morph 3
  667. Limited to shapeshifting to people hit by your morph attack
  668. Feature: Once per day, the user can "recall" a form used by a previous user.
  669. Activation: Standard
  670. Check Required 2: Deception
  671. -A changeling's copper ring, sometimes a thousand faces can be seen in its reflection.
  672.  
  673. #99 - Crown Of The Forest King
  674. Enhanced Dodge 5
  675. Area (shapeable)
  676. Selective
  677. Distracting
  678. Feature: Distracting flaw doesn't affect allies, only the user.
  679. Environment 2 (heavy impedement)
  680. -The wearer of this leaf-covered crown can force plants to grow and shield their allies.
  681.  
  682. #100 - The Orb of Magnificence
  683. Remote Sensing 8 (Visual)
  684. Senses 4 (Visual) (Precognition)
  685. -The crystal ball of Merlin
  686.  
  687. #?? - Deck of Many Things
  688. Mimics another artifact at random. Cannot mimic the same artifact twice for the same person.
  689. -An ornate tarot deck depicting many magical artifacts
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