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Jul 5th, 2018
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  1. --//====================================================\\--
  2. --|| This dibshit was created/edited by XDavodioX l-o-l
  3. --\\====================================================//--
  4.  
  5. --Fuck me, this is the weirdest thing i have done yet.--
  6.  
  7.  
  8.  
  9. wait(0.2)
  10.  
  11.  
  12.  
  13. Player = game:GetService("Players").LocalPlayer
  14. PlayerGui = Player.PlayerGui
  15. Cam = workspace.CurrentCamera
  16. Backpack = Player.Backpack
  17. Character = Player.Character
  18. Humanoid = Character.Humanoid
  19. Mouse = Player:GetMouse()
  20. RootPart = Character["HumanoidRootPart"]
  21. Torso = Character["Torso"]
  22. Head = Character["Head"]
  23. RightArm = Character["Right Arm"]
  24. LeftArm = Character["Left Arm"]
  25. RightLeg = Character["Right Leg"]
  26. LeftLeg = Character["Left Leg"]
  27. RootJoint = RootPart["RootJoint"]
  28. Neck = Torso["Neck"]
  29. RightShoulder = Torso["Right Shoulder"]
  30. LeftShoulder = Torso["Left Shoulder"]
  31. RightHip = Torso["Right Hip"]
  32. LeftHip = Torso["Left Hip"]
  33. local sick = Instance.new("Sound",Character)
  34. sick.SoundId = "rbxassetid://744281932"
  35. sick.Looped = true
  36. sick.Pitch = 1.01
  37. sick.Volume = 4
  38. sick:Play()
  39.  
  40. local rekkt = Instance.new("Sound",Character)
  41. rekkt.SoundId = "rbxassetid://363466175"
  42. rekkt.Looped = false
  43. rekkt.Pitch = 1
  44. rekkt.Volume = 10
  45. rekkt:Play()
  46.  
  47. IT = Instance.new
  48. CF = CFrame.new
  49. VT = Vector3.new
  50. RAD = math.rad
  51. C3 = Color3.new
  52. UD2 = UDim2.new
  53. BRICKC = BrickColor.new
  54. ANGLES = CFrame.Angles
  55. EULER = CFrame.fromEulerAnglesXYZ
  56. COS = math.cos
  57. ACOS = math.acos
  58. SIN = math.sin
  59. ASIN = math.asin
  60. ABS = math.abs
  61. MRANDOM = math.random
  62. FLOOR = math.floor
  63.  
  64. warn"YETT!"
  65.  
  66. print"Dibshit was edited by XDavodioX. Please e-n-d me."
  67.  
  68. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  69. local NEWMESH = IT(MESH)
  70. if MESH == "SpecialMesh" then
  71. NEWMESH.MeshType = MESHTYPE
  72. if MESHID ~= "nil" and MESHID ~= "" then
  73. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  74. end
  75. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  76. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  77. end
  78. end
  79. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  80. NEWMESH.Scale = SCALE
  81. NEWMESH.Parent = PARENT
  82. return NEWMESH
  83. end
  84.  
  85. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  86. local NEWPART = IT("Part")
  87. NEWPART.formFactor = FORMFACTOR
  88. NEWPART.Reflectance = REFLECTANCE
  89. NEWPART.Transparency = TRANSPARENCY
  90. NEWPART.CanCollide = false
  91. NEWPART.Locked = true
  92. NEWPART.Anchored = true
  93. if ANCHOR == false then
  94. NEWPART.Anchored = false
  95. end
  96. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  97. NEWPART.Name = NAME
  98. NEWPART.Size = SIZE
  99. NEWPART.Position = Torso.Position
  100. NEWPART.Material = MATERIAL
  101. NEWPART:BreakJoints()
  102. NEWPART.Parent = PARENT
  103. return NEWPART
  104. end
  105.  
  106. --//=================================\\
  107. --|| CUSTOMIZATION
  108. --\\=================================//
  109.  
  110. Player_Size = 1 --Size of the player.
  111. Animation_Speed = 1.6
  112. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  113.  
  114. local Speed = 100
  115. local Effects2 = {}
  116.  
  117. local yett = IT("BillboardGui",Character)
  118. yett.AlwaysOnTop = true
  119. yett.Size = UDim2.new(5,35,2,15)
  120. yett.StudsOffset = Vector3.new(0,2,0)
  121. yett.MaxDistance = 75
  122. yett.Adornee = Head
  123. yett.Name = "Insertanameherepls"
  124. local namos = Instance.new("TextLabel",yett)
  125. namos.BackgroundTransparency = 1
  126. namos.TextScaled = true
  127. namos.BorderSizePixel = 0
  128. namos.Text = "sKiD wItH bAN hAMmer"
  129. namos.Font = "Code"
  130. namos.TextSize = 30
  131. namos.TextStrokeTransparency = 0
  132. namos.TextColor3 = Color3.new(255,178,0)
  133. namos.TextStrokeColor3 = Color3.fromRGB(105,221,94)
  134. namos.Size = UDim2.new(1,0,0.5,0)
  135. namos.Parent = yett
  136.  
  137. --//=================================\\
  138. --|| END OF CUSTOMIZATION
  139. --\\=================================//
  140.  
  141. local function weldBetween(a, b)
  142. local weldd = Instance.new("ManualWeld")
  143. weldd.Part0 = a
  144. weldd.Part1 = b
  145. weldd.C0 = CFrame.new()
  146. weldd.C1 = b.CFrame:inverse() * a.CFrame
  147. weldd.Parent = a
  148. return weldd
  149. end
  150.  
  151. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  152. local acs = Instance.new("Part")
  153. acs.CanCollide = false
  154. acs.Anchored = false
  155. acs.Size = Vector3.new(0,0,0)
  156. acs.CFrame = attachmentpart.CFrame
  157. acs.Parent = Character
  158. acs.BrickColor = color
  159. local meshs = Instance.new("SpecialMesh")
  160. meshs.MeshId = mesh
  161. meshs.TextureId = texture
  162. meshs.Parent = acs
  163. meshs.Scale = scale
  164. meshs.Offset = offset
  165. weldBetween(attachmentpart,acs)
  166. end
  167.  
  168. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  169. if TYPE == "Gem" then
  170. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  171. acs.Anchored = false
  172. acs.CanCollide = false
  173. acs.CFrame = PART.CFrame
  174. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  175. weldBetween(PART,acs)
  176. elseif TYPE == "Skull" then
  177. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  178. acs.Anchored = false
  179. acs.CanCollide = false
  180. acs.CFrame = PART.CFrame
  181. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  182. weldBetween(PART,acs)
  183. elseif TYPE == "Eye" then
  184. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  185. acs.Anchored = false
  186. acs.CanCollide = false
  187. acs.CFrame = PART.CFrame
  188. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  189. weldBetween(PART,acs)
  190. end
  191. end
  192.  
  193. --//=================================\\
  194. --|| USEFUL VALUES
  195. --\\=================================//
  196.  
  197. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  198. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  199. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  200. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  201. local CHANGEDEFENSE = 0
  202. local CHANGEDAMAGE = 0
  203. local CHANGEMOVEMENT = 0
  204. local ANIM = "Idle"
  205. local ATTACK = false
  206. local EQUIPPED = false
  207. local HOLD = false
  208. local COMBO = 1
  209. local Rooted = false
  210. local SINE = 0
  211. local KEYHOLD = false
  212. local CHANGE = 2 / Animation_Speed
  213. local WALKINGANIM = false
  214. local WALK = 0
  215. local VALUE1 = false
  216. local HITFLOOR = nil
  217. local VALUE2 = false
  218. local ROBLOXIDLEANIMATION = IT("Animation")
  219. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  220. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  221. --ROBLOXIDLEANIMATION.Parent = Humanoid
  222. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  223. WEAPONGUI.Name = "Weapon GUI"
  224. local Weapon = IT("Model")
  225. Weapon.Name = "Adds"
  226. local Delete = IT("Model",Character)
  227. Delete.Name = "Banlist"
  228. local Effects = IT("Folder", Weapon)
  229. Effects.Name = "Effects"
  230. local ANIMATOR = Humanoid.Animator
  231. local ANIMATE = Character.Animate
  232. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  233. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  234. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  235. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  236. local UNANCHOR = true
  237.  
  238. local SKILLTEXTCOLOR = C3(0,0,0)
  239.  
  240. --//=================================\\
  241. --\\=================================//
  242.  
  243.  
  244. --//=================================\\
  245. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  246. --\\=================================//
  247.  
  248. ArtificialHB = Instance.new("BindableEvent", script)
  249. ArtificialHB.Name = "ArtificialHB"
  250.  
  251. script:WaitForChild("ArtificialHB")
  252.  
  253. frame = Frame_Speed
  254. tf = 0
  255. allowframeloss = false
  256. tossremainder = false
  257. lastframe = tick()
  258. script.ArtificialHB:Fire()
  259.  
  260. game:GetService("RunService").Heartbeat:connect(function(s, p)
  261. tf = tf + s
  262. if tf >= frame then
  263. if allowframeloss then
  264. script.ArtificialHB:Fire()
  265. lastframe = tick()
  266. else
  267. for i = 1, math.floor(tf / frame) do
  268. script.ArtificialHB:Fire()
  269. end
  270. lastframe = tick()
  271. end
  272. if tossremainder then
  273. tf = 0
  274. else
  275. tf = tf - frame * math.floor(tf / frame)
  276. end
  277. end
  278. end)
  279.  
  280. --//=================================\\
  281. --\\=================================//
  282.  
  283.  
  284.  
  285.  
  286.  
  287. --//=================================\\
  288. --|| SOME FUNCTIONS
  289. --\\=================================//
  290.  
  291. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  292. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  293. end
  294.  
  295. function PositiveAngle(NUMBER)
  296. if NUMBER >= 0 then
  297. NUMBER = 0
  298. end
  299. return NUMBER
  300. end
  301.  
  302. function NegativeAngle(NUMBER)
  303. if NUMBER <= 0 then
  304. NUMBER = 0
  305. end
  306. return NUMBER
  307. end
  308.  
  309. function Swait(NUMBER)
  310. if NUMBER == 0 or NUMBER == nil then
  311. ArtificialHB.Event:wait()
  312. else
  313. for i = 1, NUMBER do
  314. ArtificialHB.Event:wait()
  315. end
  316. end
  317. end
  318.  
  319. function QuaternionFromCFrame(cf)
  320. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  321. local trace = m00 + m11 + m22
  322. if trace > 0 then
  323. local s = math.sqrt(1 + trace)
  324. local recip = 0.5 / s
  325. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  326. else
  327. local i = 0
  328. if m11 > m00 then
  329. i = 1
  330. end
  331. if m22 > (i == 0 and m00 or m11) then
  332. i = 2
  333. end
  334. if i == 0 then
  335. local s = math.sqrt(m00 - m11 - m22 + 1)
  336. local recip = 0.5 / s
  337. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  338. elseif i == 1 then
  339. local s = math.sqrt(m11 - m22 - m00 + 1)
  340. local recip = 0.5 / s
  341. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  342. elseif i == 2 then
  343. local s = math.sqrt(m22 - m00 - m11 + 1)
  344. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  345. end
  346. end
  347. end
  348.  
  349. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  350. local xs, ys, zs = x + x, y + y, z + z
  351. local wx, wy, wz = w * xs, w * ys, w * zs
  352. local xx = x * xs
  353. local xy = x * ys
  354. local xz = x * zs
  355. local yy = y * ys
  356. local yz = y * zs
  357. local zz = z * zs
  358. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  359. end
  360.  
  361. function QuaternionSlerp(a, b, t)
  362. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  363. local startInterp, finishInterp;
  364. if cosTheta >= 0.0001 then
  365. if (1 - cosTheta) > 0.0001 then
  366. local theta = ACOS(cosTheta)
  367. local invSinTheta = 1 / SIN(theta)
  368. startInterp = SIN((1 - t) * theta) * invSinTheta
  369. finishInterp = SIN(t * theta) * invSinTheta
  370. else
  371. startInterp = 1 - t
  372. finishInterp = t
  373. end
  374. else
  375. if (1 + cosTheta) > 0.0001 then
  376. local theta = ACOS(-cosTheta)
  377. local invSinTheta = 1 / SIN(theta)
  378. startInterp = SIN((t - 1) * theta) * invSinTheta
  379. finishInterp = SIN(t * theta) * invSinTheta
  380. else
  381. startInterp = t - 1
  382. finishInterp = t
  383. end
  384. end
  385. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  386. end
  387.  
  388. function Clerp(a, b, t)
  389. local qa = {QuaternionFromCFrame(a)}
  390. local qb = {QuaternionFromCFrame(b)}
  391. local ax, ay, az = a.x, a.y, a.z
  392. local bx, by, bz = b.x, b.y, b.z
  393. local _t = 1 - t
  394. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  395. end
  396.  
  397. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  398. local frame = IT("Frame")
  399. frame.BackgroundTransparency = TRANSPARENCY
  400. frame.BorderSizePixel = BORDERSIZEPIXEL
  401. frame.Position = POSITION
  402. frame.Size = SIZE
  403. frame.BackgroundColor3 = COLOR
  404. frame.BorderColor3 = BORDERCOLOR
  405. frame.Name = NAME
  406. frame.Parent = PARENT
  407. return frame
  408. end
  409.  
  410. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  411. local label = IT("TextLabel")
  412. label.BackgroundTransparency = 1
  413. label.Size = UD2(1, 0, 1, 0)
  414. label.Position = UD2(0, 0, 0, 0)
  415. label.TextColor3 = TEXTCOLOR
  416. label.TextStrokeTransparency = STROKETRANSPARENCY
  417. label.TextTransparency = TRANSPARENCY
  418. label.FontSize = TEXTFONTSIZE
  419. label.Font = TEXTFONT
  420. label.BorderSizePixel = BORDERSIZEPIXEL
  421. label.TextScaled = false
  422. label.Text = TEXT
  423. label.Name = NAME
  424. label.Parent = PARENT
  425. return label
  426. end
  427.  
  428. function NoOutlines(PART)
  429. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  430. end
  431.  
  432.  
  433. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  434. local NEWWELD = IT(TYPE)
  435. NEWWELD.Part0 = PART0
  436. NEWWELD.Part1 = PART1
  437. NEWWELD.C0 = C0
  438. NEWWELD.C1 = C1
  439. NEWWELD.Parent = PARENT
  440. return NEWWELD
  441. end
  442.  
  443. local SOUND = IT("Sound",nil)
  444.  
  445. function CreateSound(ID, PARENT, VOLUME, PITCH)
  446. local NEWSOUND = nil
  447. coroutine.resume(coroutine.create(function()
  448. NEWSOUND = SOUND:Clone()
  449. NEWSOUND.Parent = PARENT
  450. NEWSOUND.Volume = VOLUME
  451. NEWSOUND.Pitch = PITCH
  452. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  453. Swait()
  454. NEWSOUND:play()
  455. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  456. end))
  457. return NEWSOUND
  458. end
  459.  
  460. function CFrameFromTopBack(at, top, back)
  461. local right = top:Cross(back)
  462. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  463. end
  464.  
  465. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  466. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  467. local mesh = IT("SpecialMesh",wave)
  468. mesh.MeshType = "FileMesh"
  469. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  470. mesh.Scale = SIZE
  471. mesh.Offset = VT(0,0,-SIZE.X/8)
  472. wave.CFrame = CFRAME
  473. coroutine.resume(coroutine.create(function(PART)
  474. for i = 1, WAIT do
  475. Swait()
  476. mesh.Scale = mesh.Scale + GROW
  477. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  478. if DOESROT == true then
  479. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  480. end
  481. wave.Transparency = wave.Transparency + (0.5/WAIT)
  482. if wave.Transparency > 0.99 then
  483. wave:remove()
  484. end
  485. end
  486. end))
  487. end
  488.  
  489. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  490. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  491. local mesh = IT("SpecialMesh",wave)
  492. mesh.MeshType = "Sphere"
  493. mesh.Scale = SIZE
  494. mesh.Offset = VT(0,0,0)
  495. wave.CFrame = CFRAME
  496. coroutine.resume(coroutine.create(function(PART)
  497. for i = 1, WAIT do
  498. Swait()
  499. mesh.Scale = mesh.Scale + GROW
  500. wave.Transparency = wave.Transparency + (1/WAIT)
  501. if wave.Transparency > 0.99 then
  502. wave:remove()
  503. end
  504. end
  505. end))
  506. end
  507.  
  508. function MakeForm(PART,TYPE)
  509. if TYPE == "Cyl" then
  510. local MSH = IT("CylinderMesh",PART)
  511. elseif TYPE == "Ball" then
  512. local MSH = IT("SpecialMesh",PART)
  513. MSH.MeshType = "Sphere"
  514. elseif TYPE == "Wedge" then
  515. local MSH = IT("SpecialMesh",PART)
  516. MSH.MeshType = "Wedge"
  517. end
  518. end
  519.  
  520. function CheckTableForString(Table, String)
  521. for i, v in pairs(Table) do
  522. if string.find(string.lower(String), string.lower(v)) then
  523. return true
  524. end
  525. end
  526. return false
  527. end
  528.  
  529. function CheckIntangible(Hit)
  530. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  531. if Hit and Hit.Parent then
  532. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  533. return true
  534. end
  535. end
  536. return false
  537. end
  538.  
  539. Debris = game:GetService("Debris")
  540.  
  541. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  542. local Direction = CFrame.new(StartPos, Vec).lookVector
  543. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  544. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  545. if RayHit and CheckIntangible(RayHit) then
  546. if DelayIfHit then
  547. wait()
  548. end
  549. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  550. end
  551. return RayHit, RayPos, RayNormal
  552. end
  553.  
  554. function turnto(position)
  555. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  556. end
  557.  
  558. --//=================================\\
  559. --|| WEAPON CREATION
  560. --\\=================================//
  561.  
  562. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  563. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(1,1,1), VT(0, 2.7, 0))
  564. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  565.  
  566. for _, c in pairs(Weapon:GetChildren()) do
  567. if c.ClassName == "Part" then
  568. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  569. end
  570. end
  571.  
  572. Weapon.Parent = Character
  573.  
  574. Humanoid.Died:connect(function()
  575. ATTACK = true
  576. end)
  577.  
  578. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  579. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  580.  
  581. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK+HOLD] Ban Slam", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  582. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Teleport", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  583.  
  584. --//=================================\\
  585. --|| DAMAGING
  586. --\\=================================//
  587.  
  588. function BAN(CHARACTER)
  589. local BANFOLDER = IT("Folder",Effects)
  590. local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
  591. naeeym2.AlwaysOnTop = false
  592. naeeym2.Size = UDim2.new(5,35,2,35)
  593. naeeym2.StudsOffset = Vector3.new(0,1,0)
  594. naeeym2.Name = "AAAA"
  595. local tecks2 = Instance.new("TextLabel",naeeym2)
  596. tecks2.BackgroundTransparency = 1
  597. tecks2.TextScaled = true
  598. tecks2.BorderSizePixel = 0
  599. tecks2.Text = "Get rekt"
  600. tecks2.Font = "Cartoon"
  601. tecks2.TextSize = 30
  602. tecks2.TextStrokeTransparency = 1
  603. tecks2.TextColor3 = Color3.new(1,0,0)
  604. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  605. tecks2.Size = UDim2.new(1,0,0.5,0)
  606. tecks2.Parent = naeeym2
  607. for i,v in ipairs(CHARACTER:GetChildren()) do
  608. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  609. if v.Name ~= "HumanoidRootPart" then
  610. local BOD = v:Clone()
  611. BOD.CanCollide = false
  612. BOD.Anchored = true
  613. BOD.CFrame = v.CFrame
  614. BOD.Parent = BANFOLDER
  615. BOD.Material = "Neon"
  616. BOD.Color = C3(1,0,0)
  617. if BOD:FindFirstChildOfClass("Decal") then
  618. BOD:FindFirstChildOfClass("Decal"):remove()
  619. end
  620. if BOD.Name == "Head" then
  621. naeeym2.Adornee = BOD
  622. end
  623. if BOD.ClassName == "MeshPart" then
  624. BOD.TextureID = ""
  625. end
  626. end
  627. end
  628. end
  629. CHARACTER:remove()
  630. coroutine.resume(coroutine.create(function()
  631. for i = 1, 50 do
  632. Swait()
  633. for i,v in ipairs(BANFOLDER:GetChildren()) do
  634. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  635. v.Transparency = 1
  636. end
  637. naeeym2.Enabled = false
  638. end
  639. Swait()
  640. for i,v in ipairs(BANFOLDER:GetChildren()) do
  641. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  642. v.Transparency = 0
  643. end
  644. naeeym2.Enabled = true
  645. end
  646. end
  647. BANFOLDER:remove()
  648. end))
  649. end
  650.  
  651. function BANNEAREST(POS,RANGE)
  652. for i,v in ipairs(workspace:GetChildren()) do
  653. local body = v:GetChildren()
  654. for part = 1, #body do
  655. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  656. if(body[part].Position - POS).Magnitude < 1500 then
  657. if v:FindFirstChildOfClass("Humanoid") then
  658. BAN(v)
  659. if game.Players:FindFirstChild(v.Name) then
  660. local Value = IT("BoolValue",Delete)
  661. Value.Name = v.Name
  662. end
  663. end
  664. end
  665. end
  666. end
  667. end
  668. end
  669.  
  670. --//=================================\\
  671. --|| ATTACK FUNCTIONS AND STUFF
  672. --\\=================================//
  673.  
  674. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  675. if FLOOR ~= nil then
  676. coroutine.resume(coroutine.create(function()
  677. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  678. PART.CFrame = CF(POSITION)
  679. for i = 1, 45 do
  680. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  681. RingPiece.Material = FLOOR.Material
  682. RingPiece.Color = FLOOR.Color
  683. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  684. Debris:AddItem(RingPiece,SWAIT/100)
  685. end
  686. PART:remove()
  687. end))
  688. end
  689. end
  690.  
  691. function BANSLAM()
  692. ATTACK = true
  693. Rooted = false
  694. repeat
  695. for i=0, 0.2, 0.1 / 1.5 do
  696. Swait()
  697. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / 1.5)
  698. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / 1.5)
  699. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / 1.5)
  700. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / 1.5)
  701. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / 1.5)
  702. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / 1.5)
  703. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / 1.5)
  704. end
  705. for i=0, 0.08, 0.1 / 1.5 do
  706. Swait()
  707. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / 1.5)
  708. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / 1.5)
  709. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / 1.5)
  710. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / 1.5)
  711. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / 1.5)
  712. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / 1.5)
  713. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / 1.5)
  714. end
  715. for i=0, 0.08, 0.1 / 1.5 do
  716. Swait()
  717. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / 1.5)
  718. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / 1.5)
  719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / 1.5)
  720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / 1.5)
  721. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / 1.5)
  722. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / 1.5)
  723. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / 1.5)
  724. end
  725. CreateSound("1033126937", Effects, 10, 1)
  726. BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25)
  727. if HITFLOOR ~= nil then
  728. CreateSound("1033126937", HandlePart, 10, 1)
  729. CreateSound("1033126937", HandlePart, 10, 1)
  730. CreateSound("1033126937", HandlePart, 10, 1)
  731. CreateSound("1033126937", HandlePart, 10, 1)
  732. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35)
  733. end
  734. CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"New Yeller",VT(92,92,92))
  735. CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Lapis",VT(99,99,99))
  736. for i=0, 0.1, 0.1 / 1.5 do
  737. Swait()
  738. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / 1.5)
  739. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / 1.5)
  740. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / 1.5)
  741. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / 1.5)
  742. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / 1.5)
  743. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / 1.5)
  744. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / 1.5)
  745. end
  746. if HOLD == true then
  747. for i=0, 0.08, 0.1 / 1.5 do
  748. Swait()
  749. if HOLD == false then
  750. break
  751. end
  752. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / 1.5)
  753. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / 1.5)
  754. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / 1.5)
  755. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / 1.5)
  756. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / 1.5)
  757. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / 1.5)
  758. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / 1.5)
  759. end
  760. end
  761. until HOLD == false
  762. for i=0, 1, 0.1 / 1.5 do
  763. Swait()
  764. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / 1.5)
  765. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / 1.5)
  766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / 1.5)
  767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / 1.5)
  768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / 1.5)
  769. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / 1.5)
  770. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / 1.5)
  771. end
  772. for i=0, 5, 0.1 / 1.5 do
  773. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / 1.5)
  774. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / 1.5)
  775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / 1.5)
  776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / 1.5)
  777. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / 1.5)
  778. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 1.5)
  779. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 1.5)
  780. end
  781. ATTACK = false
  782. Rooted = false
  783. end
  784.  
  785. --//=================================\\
  786. --|| ASSIGN THINGS TO KEYS
  787. --\\=================================//
  788.  
  789. function MouseDown(Mouse)
  790. HOLD = true
  791. if ATTACK == false then
  792. BANSLAM()
  793. end
  794. end
  795.  
  796. function MouseUp(Mouse)
  797. HOLD = false
  798. end
  799.  
  800. function KeyDown(Key)
  801. KEYHOLD = true
  802. if Key == "b" and ATTACK == false then
  803. local pos = RootPart.Position
  804. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  805. CreateSound("142926718", Torso, 10, 1)
  806. end
  807.  
  808. if Key == "t" then
  809. CreateSound("1162260927", Head, 10, 1)
  810. end
  811. end
  812.  
  813. function KeyUp(Key)
  814. KEYHOLD = false
  815. end
  816.  
  817. Mouse.Button1Down:connect(function(NEWKEY)
  818. MouseDown(NEWKEY)
  819. end)
  820. Mouse.Button1Up:connect(function(NEWKEY)
  821. MouseUp(NEWKEY)
  822. end)
  823. Mouse.KeyDown:connect(function(NEWKEY)
  824. KeyDown(NEWKEY)
  825. end)
  826. Mouse.KeyUp:connect(function(NEWKEY)
  827. KeyUp(NEWKEY)
  828. end)
  829.  
  830. --//=================================\\
  831. --\\=================================//
  832.  
  833.  
  834. function unanchor()
  835. if UNANCHOR == true then
  836. g = Character:GetChildren()
  837. for i = 1, #g do
  838. if g[i].ClassName == "Part" then
  839. g[i].Anchored = false
  840. end
  841. end
  842. end
  843. end
  844.  
  845.  
  846. --//=================================\\
  847. --|| WRAP THE WHOLE SCRIPT UP
  848. --\\=================================//
  849.  
  850. Humanoid.Changed:connect(function(Jump)
  851. if Jump == "Jump" and (Disable_Jump == true) then
  852. Humanoid.Jump = false
  853. end
  854. end)
  855.  
  856. Speed = 23
  857.  
  858. while true do
  859. Swait()
  860. ANIMATE.Parent = nil
  861. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  862. IDLEANIMATION:Play()
  863. SINE = SINE + CHANGE
  864. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  865. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  866. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  867. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  868. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  869. if ATTACK == false then
  870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  871. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  872. end
  873. if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then
  874. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  875. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  876. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  877. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  878. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then
  879. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  880. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  881. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  882. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  883. end
  884. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  885. ANIM = "Jump"
  886. if ATTACK == false then
  887. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  888. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  890. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  892. end
  893. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  894. ANIM = "Fall"
  895. if ATTACK == false then
  896. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  898. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  899. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  900. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  901. end
  902. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  903. ANIM = "Idle"
  904. if ATTACK == false then
  905. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  906. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  910. end
  911. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  912. ANIM = "Walk"
  913. WALK = WALK + 1 / Animation_Speed
  914. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  915. WALK = 0
  916. if WALKINGANIM == true then
  917. WALKINGANIM = false
  918. elseif WALKINGANIM == false then
  919. WALKINGANIM = true
  920. end
  921. end
  922. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  923. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  924. if ATTACK == false then
  925. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  928. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  930. end
  931. end
  932. unanchor()
  933. Humanoid.MaxHealth = "inf"
  934. Humanoid.Health = "inf"
  935. if Rooted == false then
  936. Disable_Jump = false
  937. Humanoid.WalkSpeed = Speed
  938. elseif Rooted == true then
  939. Disable_Jump = true
  940. Humanoid.WalkSpeed = 0
  941. end
  942. local MATHS = {"0","1"}
  943. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  944. Humanoid.PlatformStand = false
  945. local GAME = game.Players:GetChildren()
  946. for PLAYER = 1, #GAME do
  947. local PLAY = GAME[PLAYER]
  948. if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
  949. PLAY.Character:remove()
  950. end
  951. end
  952. end
  953.  
  954. --//=================================\\
  955. --\\=================================//
  956.  
  957.  
  958.  
  959.  
  960.  
  961. --//====================================================\\--
  962. --|| END OF SCRIPT
  963. --\\====================================================//--
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