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- Captain Richard Swallows and his drunken band of seamen.
- Names that might pop up from time to time:
- Lookout: Seaman Stains
- Quartermaster: Ship Master Bates
- Cabin Boy: Roger the cabin boy
- Found a girl named Pauline in a palm tree. Ship wench.
- Short back story on how he got here:
- Travelled through a time portal because his ship got Hrar'd and on his way through the vortex his ship and equipment were magically upgraded because Hrar wanted to see lots and lots and lots and lots of dildo shooting.
- Money: $3 mill
- Ship(house) $2.4 mill to spend:
- 49500 – Is a ghost shop
- 9900 – Air Elementals are summon-able from the sails
- 1402500 – Fly speed of 490 metres per second
- 49500 – Can have ghostly fly alongs
- 33000 – Gate drive
- 330000 – Internal atmosphere and gravity
- 280000 – Times eighty speed when in space
- Attributes:
- 10p/level Strength (ST): 10 (12)
- 20p/level Dexterity (DX): 10 (12)
- 20p/level Intelligence (IQ): 10 (8)
- 10p/level Health (HT): 10 (12)
- Tech Level: 4 +25 points + $2,000
- 200 points +25
- Advantages:
- Wealth (Filthy Rich) (100 times more starting wealth) : 50 points
- Naval Rank 6 (Limited to my boat only): 10 points
- Absolute Direction +3 to Body Sense and Navigation (Air, Land or Sea): 5 points
- Absolute Timing You always know what the time is: 2 points
- Ambidexterity No -4 DX penalty for using off hand: 5 points
- Combat Reflexes +1 to all active defense rolls, +1 to Fast-Draw skill and +2 to Fright Checks. +6 on all IQ rolls to wake up or recover from surprise or mental stun. Your Side gets +1 on initiative rolls to avoid a surprise attack - +2 if you are the leader: 15 points
- Danger Sense you get told of impending disaster, danger or hazard: 15 points
- Daredevil +1 to all skill rolls in unnecessary risk situations, reroll any critical failure during high-risk behaviour: 15 points
- Extra Attack 25p/attack 1
- Fearlessness add level of fearlessness to your will whenever you make a fright check or must resist the intimidation skill: 2p/level (5)
- Gunslinger: 25 points
- Higher Purpose (Secure Currency) 5 points
- Perfect Balance +4 to DX and DX=based skill rolls to keep your feet or avoid being knocked down, also +1 to acrobatics, climbing and piloting: 15 points
- Weapon Master Cutlass: 20 points
- 217 advantages
- Disadvantages:
- Acoholism -10points
- Bad Temper -10 points* (20)
- Fanaticism (Captain Swallows's crew) -15 points
- Greed -15 points* (30)
- Impulsiveness -10 points*
- Overconfidence: -5 points* (10)
- Reputation for plundering, stealing and murdering.
- Stubbornness -5 points
- 100 disadvantages
- Skills:
- Brawling DX/Easy (10)
- Cartography/TL4 IQ/Average (7)
- Carousing HT/Easy (5)
- Seamanship/TL 4 IQ/Easy (8)
- Criminology/TL 4 IQ/Average (8)
- Fast-Draw DX/Easy (10)
- Forced Entry DX/Easy (8)
- Knot-Tying EX/Easy (8)
- Leadership IQ/Average (10)
- Short sword DX/Average (8)
- Navigation/TL 4 IQ/Average (8)
- Scrounging Per/Easy (10)
- Shiphandling/TL 4 IQ/Hard (8) (Ship)
- 108 points
- Equipment
- Weapons:
- Cutlass (sword cut thrust impale reach 1 parry 0 weight 1- ST 8)$300
- Flintlock Pistol, .51 (damage 2d-1 pi+ Acc 1 Range 75/450 Weight 3/0.01 RoF 1 Shots 1(30) ST 10 Bulk -3 Rcl 2 LC 3) $200
- Flintlock Musket, .75 (damage 4d p++ Acc 2 Range 100/1,500 Weight 13/0.05 RoF 1 Shots 1(15) ST 10 Bulk -6 Rcl 4 LC 4) $200
- Armour:
- Leather Jacket (arms,torso DR 1* weight 4 LC -) $50
- Leather Leggings (legs DR 1* weight 2 LC -) $40
- Cloth Cap (skull DR 1* Weight neg. LC -) $5
- Tricorne hat (leather cap) (skull DR 1* Weight neg. LC 4) $32
- Leather Gloves (hands DR 2* weight neg. LC -) $30
- Boots (feet DR 2* weight 3 LC - ) $80
- Misc:
- Lantern (24hrs/1 point of oil) $20 2lbs.
- Oil for lantern x5 $10 5lbs.
- Crowbar 3' (small mace in combat -1 skill) $20 3lbs.
- $987
- • Where was he born and where
- did he grow up? Where does he live
- now?
- He was born in Bristol to a sailor and a tavern wench, his father he never met and his mother died during birth, he was a street urchin until stowing away on a ship, becoming the cabin boy and rising through the ranks from there.
- • Who were his parents? (Does he
- know?) Are they still alive? If not,
- what became of them? If so, does he
- get along with them?
- His parents are non-existent as they abandoned him in his time frame but are long dead in the settings time frame.
- • What training does he have? Was
- he an apprentice? A student? Or is he
- self-taught?
- Self-taught sailor of all aspects, self-taught sufficient wielder of a cutlass and flintlock pistol, expert in plundering and stealing, as he has had a life time doing it, not very sneaky, likes to be blunt and to the point.
- • What is his current occupation?
- What other jobs has he held?
- Anything related to working on a ship on the age of sail.
- • What social class does he belong
- to? How wealthy is he?
- Lower/criminal class, his wealth is in the form of doubloons (pieces of eight), he owns a chest full.
- • Who are his friends? His enemies?
- His closest professional associates?
- His officers on his ship are his trusted friends. His enemies are any bounty hunters, anyone working for the British, French of Spanish empires.
- • What were the most important
- moments of his life?
- Pillaging, raiding, drinking alcohol, acquiring currency.
- • What are his likes and dislikes?
- Hobbies and interests? Morals and
- beliefs?
- His hobbies and interests are pillaging and stealing, looting and dislikes bounty hunters and authority, he is non-religious and his morals are ambiguous.
- • What are his motivations? Plans
- for the future?
- Him and his crew being the riches and most powerful men and women in the world, achieving this by plundering, murdering, stealing and any other nefarious means to achieve their goals.
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