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- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\wutangchan@hotmail.com\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\wutangchan@hotmail.com\counter-strike source\cstrike" "C:\Users\Joe\Desktop\ttt_bbb.vmf"
- Valve Software - vbsp.exe (Jul 7 2010)
- 2 threads
- materialPath: c:\program files (x86)\steam\steamapps\wutangchan@hotmail.com\counter-strike source\cstrike\materials
- Loading C:\Users\Joe\Desktop\ttt_bbb.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\wutangchan@hotmail.com\counter-strike source\cstrike\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 818 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Joe\Desktop\ttt_bbb.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (348502 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 2395 texinfos to 1193
- Reduced 158 texdatas to 142 (3847 bytes to 3424)
- Writing C:\Users\Joe\Desktop\ttt_bbb.bsp
- 12 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\wutangchan@hotmail.com\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\wutangchan@hotmail.com\counter-strike source\cstrike" "C:\Users\Joe\Desktop\ttt_bbb"
- Valve Software - vvis.exe (Jul 7 2010)
- 2 threads
- reading c:\users\joe\desktop\ttt_bbb.bsp
- reading c:\users\joe\desktop\ttt_bbb.prt
- 251 portalclusters
- 519 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 35 visible clusters (0.00%)
- Total clusters visible: 8577
- Average clusters visible: 34
- Building PAS...
- Average clusters audible: 71
- visdatasize:12116 compressed from 16064
- writing c:\users\joe\desktop\ttt_bbb.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\wutangchan@hotmail.com\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\wutangchan@hotmail.com\counter-strike source\cstrike" "C:\Users\Joe\Desktop\ttt_bbb"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [1 texlights parsed from 'lights.rad']
- Loading c:\users\joe\desktop\ttt_bbb.bsp
- Setting up ray-trace acceleration structure... Done (2.16 seconds)
- 3085 faces
- 3 degenerate faces
- 328050 square feet [47239200.00 square inches]
- 31 Displacements
- 35599 Square Feet [5126386.00 Square Inches]
- 3082 patches before subdivision
- 44374 patches after subdivision
- 49 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6)
- transfers 3761752, max 397
- transfer lists: 28.7 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(112995, 65050, 41006)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(23966, 19596, 11188)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(6773, 7924, 3780)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(2134, 3803, 1461)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(709, 2030, 624)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(242, 1150, 284)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(84, 672, 134)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(30, 398, 65)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(11, 238, 32)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(4, 143, 16)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(1, 86, 8)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #12 added RGB(0, 52, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(0, 31, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(0, 19, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(0, 11, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #16 added RGB(0, 7, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(0, 4, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #18 added RGB(0, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #19 added RGB(0, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #20 added RGB(0, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0208 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 57/1024 2736/49152 ( 5.6%)
- brushes 860/8192 10320/98304 (10.5%)
- brushsides 6520/65536 52160/524288 ( 9.9%)
- planes 5710/65536 114200/1310720 ( 8.7%)
- vertexes 6482/65536 77784/786432 ( 9.9%)
- nodes 1067/65536 34144/2097152 ( 1.6%)
- texinfos 1193/12288 85896/884736 ( 9.7%)
- texdata 142/2048 4544/65536 ( 6.9%)
- dispinfos 31/0 5456/0 ( 0.0%)
- disp_verts 8959/0 179180/0 ( 0.0%)
- disp_tris 15872/0 31744/0 ( 0.0%)
- disp_lmsamples 102282/0 102282/0 ( 0.0%)
- faces 3085/65536 172760/3670016 ( 4.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2235/65536 125160/3670016 ( 3.4%)
- leaves 1125/65536 36000/2097152 ( 1.7%)
- leaffaces 3789/65536 7578/131072 ( 5.8%)
- leafbrushes 1512/65536 3024/131072 ( 2.3%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 24148/512000 96592/2048000 ( 4.7%)
- edges 15893/256000 63572/1024000 ( 6.2%)
- LDR worldlights 49/8192 4312/720896 ( 0.6%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 292/32768 2920/327680 ( 0.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 5379/65536 10758/131072 ( 8.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 12/512 4224/180224 ( 2.3%)
- LDR lightdata [variable] 1216440/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 12116/16777216 ( 0.1%)
- entdata [variable] 125446/393216 (31.9%)
- LDR ambient table 1125/65536 4500/262144 ( 1.7%)
- HDR ambient table 1125/65536 4500/262144 ( 1.7%)
- LDR leaf ambient 3312/65536 92736/1835008 ( 5.1%)
- HDR leaf ambient 1125/65536 31500/1835008 ( 1.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12608 ( 0.0%)
- pakfile [variable] 212140/0 ( 0.0%)
- physics [variable] 348502/4194304 ( 8.3%)
- physics terrain [variable] 23822/1048576 ( 2.3%)
- Level flags = 0
- Total triangle count: 8827
- Writing c:\users\joe\desktop\ttt_bbb.bsp
- 23 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Joe\Desktop\ttt_bbb.bsp" "c:\program files (x86)\steam\steamapps\wutangchan@hotmail.com\garrysmod\garrysmod\maps\ttt_bbb.bsp"
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