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- //-----------------------------------------------------------------//
- Trigger("Player 8"){
- Conditions:
- Bring("Player 8", "Zerg Flag Beacon", "Anywhere", Exactly, 0);
- Bring("Player 8", "Zerg Beacon", "Anywhere", At least, 3);
- Actions:
- Preserve Trigger();
- Set Switch("Switch1", randomize);
- }
- //-----------------------------------------------------------------//
- Trigger("Player 8"){
- Conditions:
- Bring("Player 8", "Zerg Flag Beacon", "Anywhere", Exactly, 0);
- Bring("Player 8", "Zerg Beacon", "Anywhere", At least, 3);
- Switch("Switch1", set);
- Actions:
- Preserve Trigger();
- Remove Unit At Location("Player 8", "Zerg Beacon", 1, "Anywhere");
- }
- //-----------------------------------------------------------------//
- Trigger("Player 8"){
- Conditions:
- Bring("Player 8", "Zerg Flag Beacon", "Anywhere", Exactly, 0);
- Bring("Player 8", "Zerg Beacon", "Anywhere", At least, 3);
- Switch("Switch1", set);
- Actions:
- Preserve Trigger();
- Remove Unit At Location("Player 8", "Zerg Beacon", 1, "Anywhere");
- }
- //-----------------------------------------------------------------//
- Trigger("Player 8"){
- Conditions:
- Bring("Player 8", "Zerg Flag Beacon", "Anywhere", Exactly, 0);
- Bring("Player 8", "Zerg Beacon", "Anywhere", At least, 3);
- Switch("Switch1", not set);
- Actions:
- Preserve Trigger();
- Give Units to Player("Player 8", "Player 7", "Zerg Beacon", 1, "Anywhere");
- }
- //-----------------------------------------------------------------//
- Trigger("Player 8"){
- Conditions:
- Bring("Player 8", "Zerg Flag Beacon", "Anywhere", Exactly, 0);
- Bring("Player 8", "Zerg Beacon", "Anywhere", At most, 2);
- Bring("Player 7", "Zerg Beacon", "Anywhere", At least, 1);
- Actions:
- Preserve Trigger();
- Give Units to Player("Player 7", "Player 8", "Zerg Beacon", All, "Anywhere");
- }
- //-----------------------------------------------------------------//
- then here it makes one of the two remaining into a flag beacon, thereby disabling all these triggers and allowing the triggers to proceed. That works like a charm and 100% as intended. It's just these triggers that need to give me a proper totally random 2 beacons out of the 50 or so that are preplaced.
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