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- Differences from AGS:
- - Missing small frame windows is not nearly as costly (except on good runs in sets 5-6), so it's reasonable to go for 3-4 framers
- - Fast first battles are more valuable
- - Glass cannon sweepers such as Sharpedo and Starmie are more valuable
- - Tanky safety Pokemon such as Kingdra2 are not as valuable since their prolonged victories are likely to cause a reset anyway
- SET 1
- 1710-1713: Charmeleon, Elekid, Aron (trade Aron for Ivysaur)
- STRATEGY: Swords Dance x2-3 and sweep, only switch if you can safely OHKO with Elekid/Ivysaur
- SET 2
- 1831-1834: Hitmonlee, Sharpedo, Plusle/Sandslash (same as AGS, but aim earlier)
- STRATEGY: Not much, just brute force with Hitmonlee/Sharpedo and occasional pivot with Plusle/Sandslash
- SET 3
- 1734-1737: Scyther, Absol/Furret, Lairon
- STRATEGY: Swords Dance x1-2; Lairon is a pivot whenever Scyther can't safely set up; typically several YOLO opportunities here to make up time
- SET 4
- TBD (Kingdra/Heracross/Jolteon is good, but long wait hurts)
- SET 5
- 2068-2072: Aerodactyl, Heracross, Gyarados/Walrein
- STRATEGY: Not much; Aerodactyl and Heracross beat nearly everything
- SET 6
- TBD (Starmie/x/x; 2913-2915 is possible but likely too slow)
- -----
- AGS run times
- Round 1 14:43
- Round 2 15:57
- Round 3 14:00
- Round 4 13:52
- Round 5 13:46
- Round 6 12:29
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