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[PF] /v/RP Pathfinder Houserules

May 3rd, 2014 (edited)
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  1. Race Changes
  2. • Aasimar ability score changes: http://pastebin.com/n6U3xGba
  3. • Brohellan race added: http://pastebin.com/AkEUR8B2
  4. • Brokyrie race added: http://pastebin.com/Ft7KmNdd
  5. • Choronian Orc race added: https://pastebin.com/CHQKqcAy
  6. • Cimique Elf racial subtype added: http://pastebin.com/G9LyJv38
  7. • Drow race changed: https://pastebin.com/jxsScp5p
  8. • Fagian Human racial subtype added: Weapon-Trained (Fagians are trained from birth in weapon usage and as a result are automatically
  9. proficient with one weapon set, chosen at 1st level, as listed here: http://pastebin.com/NQaqgMPn) replaces Bonus Feat
  10. • Mechandrian Worker race added: http://pastebin.com/k3K3Tc7v
  11. • Metzalli race added: https://pastebin.com/mc0DKDig
  12. • Minotaur race added: https://pastebin.com/M6dTQux6
  13. • Thik'Reen race added: https://pastebin.com/aTYeW4GF
  14.  
  15. • Race Aging: https://pastebin.com/nsb2LQuJ
  16. ---------------------------------------------------------------------------------------------------------------------------------------
  17. Class Changes
  18.  
  19. Multiple Classes
  20. • Evasion changed: If you make a successful Reflex saving throw against an attack that normally deals half damage on a successful save,
  21. you instead take one-quarter damage.
  22.  
  23. Alchemist
  24. • Fast Bomb discovery changed: https://pastebin.com/Hv4p7JEb
  25. • Infusion changed: any spell which effects a number of allies instead allows those allies to use a standard action within 1 round of
  26. the infusion's use to gain the benefit of the spell
  27.  
  28. Antipaladin
  29. • Lord of Tyranny lawful evil archetype added: https://pastebin.com/GLMff6bW
  30.  
  31. Armiger [3PP]
  32. • Bulwark now only applies to ranged attacks
  33.  
  34. Astrologian
  35. • Class added: https://pastebin.com/gdiQwVxf
  36.  
  37. Bard
  38. • Archaeologist archetype: add 'At each level after 1st an Archaeologist can use Archaeologist's Luck for 1 additional round per day.'
  39.  
  40. Bloodrager
  41. • The Black Blood bloodline's Abnormal Reach ability now only grants 10 ft. reach on the Bloodrager's turn
  42.  
  43. Brawler
  44. • Class progression and abilities have been altered: http://pastebin.com/G0knJ6NM
  45.  
  46. Commander
  47. • Class added: https://pastebin.com/J3GMmTLj
  48.  
  49. Dark Knight
  50. • Prestige Class added: https://pastebin.com/Gg3XZCgt
  51.  
  52. Druid
  53. • Cloth-Clad [3PP] unarmored archetype added: https://pastebin.com/5Hu6cgqQ
  54. • Lycanthropic Druid [3PP] archetype added: https://pastebin.com/m0XP3cJF
  55.  
  56. Fighter
  57. • Skill ranks per level now 4 + Int modifier
  58. • New save progression: http://pastebin.com/JdZ1b7WV
  59. • Lore Warden archetype: Expertise instead grants a bonus feat of the Lore Warden's choice that has Combat Expertise as a prerequisite
  60. - the Lore Warden must qualify for all of this feat's prerequisites, but counts their Intelligence as 13 if it is otherwise lower
  61. • Deed (Braggart/Bravo/Gloriosus) [3PP] archetypes added: https://pastebin.com/UiDLJKpu
  62.  
  63. Heavensworn Paladin
  64. • Class added: https://pastebin.com/GcN7G6DX
  65.  
  66. Inquisitor
  67. • Spell Warden [3PP] archetype added: https://pastebin.com/6wRzX3zf
  68.  
  69. Machinist
  70. • Class added: https://pastebin.com/TjfUpCHu
  71.  
  72. Magus
  73. • Spell Combat now gained at 2nd level instead of 1st
  74. • Spellstrike removed
  75. • New Spellstrike archetype - Arcane Juggernaut: http://pastebin.com/y2bd2Zu6
  76. • Eldritch Archer changes: http://pastebin.com/Nv4jpu1N
  77. • Extempresario [3PP] archetype now has 4 + Int skill ranks per level
  78. • War Warder changes: http://pastebin.com/tJSTYdCp
  79.  
  80. Martial Artist (Tripod Machine) [3PP]
  81. • Class progression and abilities has been altered: http://pastebin.com/UTPLTint
  82.  
  83. Monk
  84. • Monks are additionally proficient with any weapon with the Monk special weapon quality
  85. • A Monk using Flurry of Blows with a two-handed weapon treats it as one-handed for the purposes of Power Attack
  86. • New Vow of Poverty archetype - Mendicant Ascetic: http://pastebin.com/866dzLrB
  87. • Stunning Fist replaced by Dazing Fist (as per 'Feat Changes' section)
  88.  
  89. Paladin
  90. • Skill ranks per level now 4 + Int modifier
  91. • Smite Evil damage bonus reduced from Paladin level to 1/2 Paladin level
  92. • Aura of Courage now only grants a +4 morale bonus on saving throws against fear effects (to both the Paladin and allies within 10
  93. ft.) Instead, it will now provide the Paladin immunity to fear effects at level 11.
  94. • Holy Servitor (Neutral Good) archetype added: https://pastebin.com/JSjz0NmV
  95.  
  96. Samurai
  97. • Street Samurai [3PP] archetype added: http://pastebin.com/2ykv8v0k
  98. • Greater Resolve changes: the number of uses of Resolve expended when negating a critical hit is equal to the critical multiplier of
  99. the attack
  100.  
  101. Shaman
  102. • Spirit Hunter [3PP] archetype added: https://pastebin.com/nUgzqc7h
  103.  
  104. Shifter
  105. • Ironwood Armorist archetype added: https://pastebin.com/zJsTrAW0
  106.  
  107. Sorcerer
  108. • Fagian Scion archetype added: http://pastebin.com/EHFZt33h
  109.  
  110. Swashbuckler (ACG)
  111. • Some class abilities have been altered: http://pastebin.com/bWkWjd4k (default) or https://pastebin.com/SHqQwnj1
  112.  
  113. Warpriest
  114. • Fervor changes: When expending a use of his Fervor ability to cast a spell as a swift action, the Warpriest becomes staggered at the
  115. end of his turn. The staggered condition caused by this ability lasts until the end of the Warpriest's next turn, and cannot be
  116. removed in any way.
  117. • Sacred Fists are additionally proficient with any weapon with the Monk special weapon quality
  118.  
  119. Warrior
  120. • New martial class added: http://pastebin.com/pT2XvEpy
  121.  
  122. Wizard
  123. • True Specialist [3PP] archetype added: http://tinyurl.com/nbqp52a
  124.  
  125. Super Genius Games Archetype Packages [3PP]
  126. • Some class packages have been altered: http://pastebin.com/5RXkbzr6
  127. ---------------------------------------------------------------------------------------------------------------------------------------
  128. Feat Changes
  129. • All characters automatically have the Combat Expertise, Power Attack, Deadly Aim and Martial Mastery* feats even if they do not meet
  130. the prerequisites
  131. • Bodyguard: add 'You do not need to threaten the attacker to use this action; you need only be adjacent to the target. The bonus
  132. to AC applies before the triggering attack is resolved.'
  133. • Crossbow Mastery: http://pastebin.com/2xVfh1fC
  134. • Diehard: add 'In addition, when you are targeted by a spell or spell-like ability that causes fatigue or exhaustion you may make a
  135. Fortitude saving throw to resist the effect if the spell has no save. You do not gain the +4 Fortitude save bonus from Endurance
  136. when making this save.'
  137. • Double Slice: If a character also possesses Agile Strikes, they may instead apply half of their Dexterity modifier to damage rolls
  138. made with an off-hand weapon, and using an off-hand weapon with the Agile weapon enchant allows their full Dexterity bonus to damage
  139. • Eldritch Heritage (Fagian Scion): http://pastebin.com/idc7w5ng
  140. • Endurance: add 'and Fortitude saves made to resist fatigue or exhaustion effects' at end of first paragraph
  141. • Improved Critical: threat range instead increased by 1
  142. • Furious Focus: feat now works with one-handed weapons, but still not with light weapons
  143. • Greater Grapple: remove the ability to Pin or Tie Up an opponent when making a grapple check as a move action
  144. • Manyshot: https://pastebin.com/xa63TFe6
  145. • Mobility: this feat is no longer a pre-requisite for any other feats, instead requiring Dodge in its place
  146. • Piranha Strike: feat removed, does not exist as a pre-requisite for other feats, any relevant modifications instead apply to Power
  147. Attack
  148. • Power Attack: removed light weapon exception
  149. • Precise Shot: Point-Blank Shot is no longer a pre-requisite for Precise Shot
  150. • Shield Master [Official Errata]: ignores the Two-Weapon Fighting penalties on attack rolls with the shield while wielding another
  151. weapon, but not any other penalties
  152. • Slashing Grace: http://pastebin.com/tDbt1Bzr
  153. • Stunning Fist: all instances of this feat are instead replaced by Dazing Fist
  154.  
  155. *some feats are an exception to Martial Mastery's effect, such as the weapon proficiency feats - consult your DM about other exceptions
  156.  
  157. New Feats
  158. • Affix Bayonets (Combat): https://pastebin.com/Su1pDYW0
  159. • Agile Strikes (Combat): http://pastebin.com/RPJCPvMX
  160. • Balanced Blade (Combat): https://pastebin.com/rXtLyTyV
  161. • Blackblood feat chain: https://pastebin.com/SEqTd64n
  162. • Draw Strike (Combat) [3PP]: http://pastebin.com/QMfFydPK
  163. • Einhander (Combat) [3PP]: https://pastebin.com/adzRWiNT
  164. • Master of Movement (Combat): http://pastebin.com/cDGVVmA1
  165. • Mystical Healer [3PP]: http://pastebin.com/YBZwZQkg
  166. • Power Throw (Combat): You may add your Strength modifier instead of your Dexterity modifier to attack rolls with any thrown weapon,
  167. including improvised thrown weapons.
  168. • Sheltered Assault (Combat): http://pastebin.com/mRkiZ2d9
  169. • Unarmored Specialist [3PP]: http://pastebin.com/JwwJRfJR
  170.  
  171. Banned Feats
  172. • Agile Defense (classes that gain this feat as a feature still do, using their class' level in place of BAB)
  173. • Signature Weapon (classes that gain this feats as a feature still do, using their class' level in place of BAB)
  174. • Improved Unarmored Specialist
  175. ---------------------------------------------------------------------------------------------------------------------------------------
  176. Armor Changes
  177. • Armor* statistics have been altered: http://pastebin.com/ai3Y5pnd
  178. *consult your DM about specific armors not on the list
  179.  
  180. Melee Weapon Changes
  181. • All weapons in the Mace weapon group have their damage die increased by one
  182.  
  183. New Weapons
  184. • Double Spear added: Exotic 2h | 50 gp | 1d8/1d8 | x3 | 12 lbs. | P | brace, double, reach (if not in use as a double weapon)
  185. • Grand Scythe added: Exotic 2h | 40 gp | 2d6 | x4 | 15 lbs. | S | trip
  186. • Bar Mace added: Martial light | X gp | 1d6 | x3 | 4 lbs. | B
  187. • Gunblade added: https://pastebin.com/gGniZfHi
  188.  
  189. Ranged Weapon Changes
  190. • Assault fire rule for firearms: https://pastebin.com/8vh34cSx
  191. • Characters using ranged weapons acquire an infinite amount of the most basic ammunition type appropriate for that weapon, including
  192. paper cartridges. None of this free ammunition may be sold or traded.
  193. • Firearm AC reduction mechanics have been changed: http://pastebin.com/DE9nVpkM
  194. • Rifled Barrel modification for firearms: https://pastebin.com/pkK3Aycf
  195. ---------------------------------------------------------------------------------------------------------------------------------------
  196. Magic Item Changes
  197. • Blood Reservoir of Physical Prowess: item is now a free action to activate
  198. • Gloves of Dueling: Weapon Training bonus reduced to +1, price reduced to 10,000 gp
  199. • Mookball Glove added: https://pastebin.com/86jpqmgh
  200. • Twilight [3PP] armor property added: +1 equivalent bonus, reduces Arcane Spell Failure by 10%
  201. • Quick Runner's Shirt
  202. • Boots of Jaunting
  203. • Jingasa of the Fortunate Soldier
  204. ---------------------------------------------------------------------------------------------------------------------------------------
  205. Magic Spell Changes
  206. • Animate Sacred Dead added: http://pastebin.com/pcTZDhkA
  207. • Battlemind Link: https://pastebin.com/JbtLsm3b
  208. • Fractions of Heal and Harm: HP healed is 25% of initial spell damage, multiplied by number of targets affected; healing cannot exceed
  209. 75% of initial spell damage
  210. • Frigid Touch: a successful Fortitude save prevents becoming staggered
  211. • Heal: the Harm spell now deals 1d8+2 damage per caster level (no CL maximum), instead of 10 damage per caster level
  212. • Heal: the cure function of the Heal spell now heals 1d8+2 HP per caster level (no CL maximum), instead of 10 HP per caster level
  213. • Hold Person/Monster: You can not deliver a coup de grace on a foe affected by Hold Person or Hold Monster.
  214. • Reincarnation: https://pastebin.com/iGgfqVc0
  215. • Shield: http://pastebin.com/FNNw1NUu
  216. • Sirocco: the fatigue inflicted by this spell cannot stack to inflict exhausted (though it does stack with other sources of fatigue)
  217. ---------------------------------------------------------------------------------------------------------------------------------------
  218. Material Changes
  219. • Azurite added: https://pastebin.com/ExTNCBvV
  220. • Hybrid Azurite added: https://pastebin.com/Ymed43AX
  221. ---------------------------------------------------------------------------------------------------------------------------------------
  222. Mechanics Changes/Clarifications
  223.  
  224. Combat
  225. • Charging creatures do not need to move to the closest space from which they can attack their opponent
  226. • Corpses are treated as difficult terrain unless otherwise stated by the DM
  227. • Effects that double a weapon's critical threat range instead increase the threat range by 1
  228. • All effects that grant an additional attack similarly to, and do not stack with, Haste no longer grant an additional attack -
  229. including Haste itself
  230. • Fast Healing reduces the amount of Bleed suffered as opposed to curing it - i.e. a character suffering 5 Bleed but has Fast Healing 3
  231. will instead take 2 Bleed damage
  232. • Living creatures do not provide cover against attacks unless otherwise stated by the DM
  233. • Performing a combat maneuver without having the Improved feat no longer provokes attacks of opportunity if it is successful
  234. • Massive Damage's Fortitude save is DC 15 + 1 for every 5 points of damage above 50 - i.e. an attack that dealt 72 damage has a
  235. Fortitude DC of 19
  236. • Performing a Grapple combat maneuver to maintain a grapple no longer confers a +5 circumstance bonus to the check
  237. • Readied actions that are triggered do not change the readied character's initiative
  238. • Tumbling (the function of the Acrobatics skill) provokes an attack of opportunity whenever the check fails; additionally, the
  239. movement is stopped at the square where the check fails and the action is completed
  240. • You may add your Strength modifier instead of your Dexterity modifier to attack rolls with simple ranged thrown weapons, martial
  241. ranged thrown weapons, and all exotic thrown weapons. This does not extend to improvised thrown weapons unless you possess the Throw
  242. Anything feat.
  243.  
  244. Health
  245. • Characters gain the full HD for their class at character level 1
  246. • Crescendo: characters gain the full HD for their main track class at every character level
  247. • Characters gain their average (rounded up) HD for their class at levels beyond character level 1: d6 = 4 health, d8 = 5 health,
  248. d10 = 6 health, d12 = 7 health
  249. • Wound tier descriptions: https://pastebin.com/z0tJknR7
  250.  
  251. Skills
  252. • Craft skill usage changed: http://pastebin.com/JQHpvXSB
  253. • Driving rules updated: https://pastebin.com/bZxZAYcq
  254. • Effects that boost a character's saves against fear effects likewise increase the DC to intimidate that character by the same
  255. amount.
  256. • Effects that grant fear immunity likewise grant immunity to the demoralise use of Intimidate, with the exception of the Aura of
  257. Courage class feature.
  258.  
  259. Other
  260. • Glimmer (Speran) optional rules: https://pastebin.com/ayqhLnj7
  261. • Glimmer (Nevian) optional rules: https://pastebin.com/e0WcGCRc
  262. • Roll20 status effect legend: http://i.imgur.com/9c2YMgh.png
  263. • Support Class System optional rules: http://pastebin.com/uupP7f1p
  264. • Wrath of the Righteous - Fate system: http://pastebin.com/jZRhavF2
  265. ---------------------------------------------------------------------------------------------------------------------------------------
  266. Trait Changes
  267. • Fate’s Favored: Whenever you are under the effect of a luck bonus from a class feature or feat, that bonus increases by 1.
  268. ---------------------------------------------------------------------------------------------------------------------------------------
  269. Lore Links
  270. • Currency Conversion: https://pastebin.com/A32UqNCg
  271. • Deity List: http://pastebin.com/00qaZgcZ
  272. • Ether: https://pastebin.com/kb7ZFVLu
  273. • Languages: https://pastebin.com/xg5hK7eQ
  274. • Technology: https://pastebin.com/zf54AsuL
  275. • World Map: http://img1.wikia.nocookie.net/__cb20121207065048/vrp/images/b/b2/VearpianMaps.png
  276. • World Timeline: http://pastebin.com/KYPxQM6e
  277. https://docs.google.com/spreadsheets/d/1aKbtWnJj3yfpXVlBPgsbXEm8aV9_-NLWtpwzp9X9KIk/edit#gid=35397506
  278.  
  279. • Brokyries: https://pastebin.com/bVwiAmeJ
  280.  
  281. • Catfolk Zodiac: http://pastebin.com/pLejfdKX
  282. • Catfolk Zodiac II: https://pastebin.com/RV5kQaPy
  283. • Estierra: https://pastebin.com/jvCFzbVZ
  284.  
  285. • Choronian Deities: http://pastebin.com/WnvRJKe9
  286.  
  287. • Cimique: http://pastebin.com/VbtC8ZQD
  288.  
  289. • Draakonische Dominion: https://pastebin.com/uwzX9Np9
  290.  
  291. • Drow Great Houses: https://pastebin.com/p79i7gHv
  292. • Drow Society and Snykyl: http://pastebin.com/5nPP1aHC
  293. • Snykyl: https://pastebin.com/5nPP1aHC
  294.  
  295. • Fagian Culture: http://pastebin.com/Z59nj2rP
  296. • Fagian Duelling: https://pastebin.com/xUEPgbBG
  297. • Fagian Governance: https://pastebin.com/Dns59GQY
  298. • Fagia Map: http://img1.wikia.nocookie.net/__cb20130623190218/vrp/images/5/5e/Fagia.jpg
  299. • Fagian Saints: http://pastebin.com/hzTaVDFm
  300. • Fagia States and Saints: https://pastebin.com/NPUq2Skh
  301.  
  302. • Khagans of Sin: https://pastebin.com/QWEf59R1
  303.  
  304. • Martial Arts: https://pastebin.com/2jBrPyEF
  305. • Mookball: https://pastebin.com/UGK9bsNW
  306.  
  307. • Mechandria: http://pastebin.com/ypVRUqu9
  308.  
  309. • Vearpi Length: 1,075 miles; Vearpi Height: 475 miles
  310. • Vearpi Map: http://vignette2.wikia.nocookie.net/vrp/images/4/43/Map.png/revision/latest?cb=20130203061644
  311. • Vearpi Regions: https://pastebin.com/9vNARJdM
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