Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- import java.util.Random;
- import org.bukkit.Location;
- import org.bukkit.World;
- import org.bukkit.entity.Entity;
- import org.bukkit.entity.EntityType;
- import org.bukkit.entity.Player;
- public class Skeleton {
- public int leben;
- public int level;
- public Player spieler;
- public Location gegnerSpawn;
- public Skeleton() {
- }
- //Eigenschaften
- public Skeleton(int leben, Player spieler, int level) {
- this.leben = leben;
- this.spieler = spieler;
- this.level = level;
- }
- public Entity summonSkeleton() {
- Random zufallsgenerator = new Random();
- World welt = spieler.getServer().getWorld("Empires");
- Location [] gegner = new Location [5];
- // 5 Orte wo Gegner spawnen können
- gegner [0] = new Location(welt,414,90,201);
- gegner [1] = new Location(welt,415,90,221);
- gegner [2] = new Location(welt,426,88,225);
- gegner [3] = new Location(welt,435,85,218);
- gegner [4] = new Location(welt,424,88,205);
- gegnerSpawn = gegner[zufallsgenerator.nextInt(gegner.length)]; // Ein Ort wird zufällig ausgewählt
- Entity entity = welt.spawnEntity(gegnerSpawn, EntityType.SKELETON);
- entity.setCustomName("§eLevel: §c" + level);
- return entity;
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement