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Nov 28th, 2020
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  1. --https://www.roblox.com/catalog/5154115297/Type-40-Juggernauts-Chain-Gun
  2. --Keybinds
  3. _G.UnReanimateKey = "q" --The keybind for unreanimating.
  4. _G.ReanimateKey = "e" --The keybind for reanimating.
  5. _G.R6ToggleKey = "r" --The keybind for toggling R15 to R6.
  6. _G.GodmodeToggleKey = "t" --The keybind for toggling godmode.
  7. --Options
  8. _G.CharacterBug = false --Set to true if your uppertorso floats when you use godmode with R15.
  9. _G.GodMode = true --Set to true if you want godmode.
  10. _G.R6 = false --Set to true if you wanna enable R15 to R6 when your R15.
  11. _G.FastLoading = true --Set to true if you want godmode to load faster.
  12. _G.AutoReanimate = true --Set to true if you want to auto reanimate and disable keybinds after executing.
  13.  
  14. loadstring(game:HttpGet("https://paste.ee/r/e4oZ2/0"))()
  15.  
  16. repeat wait() until _G.MSG.Text == ""
  17. wait(0.5)
  18. Player = game:GetService("Players").LocalPlayer
  19. PlayerGui = Player.PlayerGui
  20. Cam = workspace.CurrentCamera
  21. Backpack = Player.Backpack
  22. Character = game:GetService("Players").LocalPlayer.Character["NullwareReanim"]
  23. Humanoid = Character.Humanoid
  24. Mouse = Player:GetMouse()
  25. RootPart = Character.HumanoidRootPart
  26. Torso = Character.Torso
  27. Head = Character.Head
  28. RightArm = Character["Right Arm"]
  29. LeftArm = Character["Left Arm"]
  30. RightLeg = Character["Right Leg"]
  31. LeftLeg = Character["Left Leg"]
  32. RootJoint = RootPart.RootJoint
  33. Neck = Torso.Neck
  34. RightShoulder = Torso["Right Shoulder"]
  35. LeftShoulder = Torso["Left Shoulder"]
  36. RightHip = Torso["Right Hip"]
  37. LeftHip = Torso["Left Hip"]
  38. Equipped = false
  39. local running = false
  40. local MOUSEPOS = RootPart.Position
  41. local TIME = 0
  42. local gun = false
  43. local shooting = false
  44. local sniper = false
  45. local hammer = false
  46.  
  47. local mouseup = false
  48. local plrs = game:GetService("Players")
  49. local plr = plrs.LocalPlayer
  50. local char = plr.Character
  51. local hrp = char.HumanoidRootPart
  52. local hrp2 = hrp:Clone()
  53.  
  54. hrp2.Parent = char
  55. hrp.Name = "hi"
  56. hrp.Transparency = 0
  57. hrp.Anchored = false
  58. if hrp:FindFirstChildOfClass("AlignPosition") then
  59. hrp:FindFirstChildOfClass("AlignPosition"):Destroy()
  60. end
  61. if hrp:FindFirstChildOfClass("AlignOrientation") then
  62. hrp:FindFirstChildOfClass("AlignOrientation"):Destroy()
  63. end
  64. local bp = Instance.new("BodyPosition", hrp)
  65. bp.Position = hrp.Position
  66. bp.D = 9999999
  67. bp.P = 999999999999999
  68. bp.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  69. flinger = Instance.new("BodyAngularVelocity",hrp)
  70. flinger.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
  71. flinger.P = 1000000000000000000000000000
  72. flinger.AngularVelocity = Vector3.new(10000,10000,10000)
  73.  
  74. spawn(function()
  75. while wait() do
  76. if shooting == false then
  77. bp.Position = game:GetService("Players").LocalPlayer.Character["NullwareReanim"].HumanoidRootPart.Position
  78. end
  79. end
  80. end)
  81.  
  82. plr:GetMouse().Button1Down:Connect(function()
  83. repeat wait() until shooting == true
  84. repeat
  85. wait()
  86. bp.Position = game:GetService("Players").LocalPlayer:GetMouse().Hit.p
  87. until shooting == false
  88. end)
  89.  
  90. coroutine.wrap(function()
  91. while true do
  92. wait()
  93. if not Character or not Character:FindFirstChild("Humanoid") or Character:FindFirstChild("Humanoid").Health <= 0 then
  94. HumanoidIsDead = true
  95. break
  96. end
  97. end
  98. end)()
  99.  
  100. Theme = Instance.new("Sound", Character)
  101. Theme.Volume = 10
  102. Theme.Looped = true
  103. Theme.TimePosition = 0
  104. Theme.PlaybackSpeed = 1
  105. Theme.Pitch = 1
  106. Theme.SoundId = "rbxassetid://130761235"
  107. Theme.Name = "cooltheme"
  108. Theme:Play()
  109.  
  110. weld = function(parent, part0, part1, c0)
  111. local weld = it("Weld")
  112. weld.Parent = parent
  113. weld.Part0 = part0
  114. weld.Part1 = part1
  115. weld.C0 = c0
  116. return weld
  117. end
  118.  
  119. function unanchor()
  120. if UNANCHOR == true then
  121. g = CharacterA:GetChildren()
  122. for i = 1, #g do
  123. if g[i].ClassName == "Part" then
  124. g[i].Anchored = false
  125. end
  126. end
  127. end
  128. end
  129.  
  130. IT = Instance.new
  131. CF = CFrame.new
  132. VT = Vector3.new
  133. RAD = math.rad
  134. C3 = Color3.new
  135. UD2 = UDim2.new
  136. BRICKC = BrickColor.new
  137. ANGLES = CFrame.Angles
  138. EULER = CFrame.fromEulerAnglesXYZ
  139. COS = math.cos
  140. ACOS = math.acos
  141. SIN = math.sin
  142. ASIN = math.asin
  143. ABS = math.abs
  144. MRANDOM = math.random
  145. FLOOR = math.floor
  146. --//=================================\\
  147. --|| USEFUL VALUES
  148. --\\=================================//
  149.  
  150. Animation_Speed = 2
  151. Frame_Speed = 0.016666666666666666
  152. local FORCERESET = false
  153. local MODE = 1
  154. Frame_Speed = 1 / 80 -- (1 / 60) OR (1 / 80)
  155. local Speed = 25
  156. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  157. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  158. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  159. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  160. local DAMAGEMULTIPLIER = 1
  161. local ANIM = "Idle"
  162. local ATTACK = false
  163. local HOLD = false
  164. local Rooted = false
  165. local SINE = 0
  166. local SIZE = 1
  167. local UserInputService = game:GetService("UserInputService")
  168. local KEYHOLD = false
  169. local CHANGE = 2 / Animation_Speed
  170. local WALKINGANIM = false
  171. local VALUE1 = false
  172. local VALUE2 = false
  173. local ROBLOXIDLEANIMATION = IT("Animation")
  174. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  175. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  176. local ANIMATOR = Humanoid.Animator
  177. local ANIMATE = Character:FindFirstChild("Animate")
  178. local UNANCHOR = true
  179.  
  180. function Swait(NUMBER)
  181. if NUMBER == 0 or NUMBER == nil then
  182. game:GetService("RunService").RenderStepped:wait()
  183. else
  184. for i = 1, NUMBER do
  185. game:GetService("RunService").RenderStepped:wait()
  186. end
  187. end
  188. end
  189.  
  190. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  191. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  192. end
  193.  
  194. function QuaternionFromCFrame(cf)
  195. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  196. local trace = m00 + m11 + m22
  197. if trace > 0 then
  198. local s = math.sqrt(1 + trace)
  199. local recip = 0.5 / s
  200. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  201. else
  202. local i = 0
  203. if m11 > m00 then
  204. i = 1
  205. end
  206. if m22 > (i == 0 and m00 or m11) then
  207. i = 2
  208. end
  209. if i == 0 then
  210. local s = math.sqrt(m00 - m11 - m22 + 1)
  211. local recip = 0.5 / s
  212. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  213. elseif i == 1 then
  214. local s = math.sqrt(m11 - m22 - m00 + 1)
  215. local recip = 0.5 / s
  216. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  217. elseif i == 2 then
  218. local s = math.sqrt(m22 - m00 - m11 + 1)
  219. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  220. end
  221. end
  222. end
  223.  
  224. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  225. local xs, ys, zs = x + x, y + y, z + z
  226. local wx, wy, wz = w * xs, w * ys, w * zs
  227. local xx = x * xs
  228. local xy = x * ys
  229. local xz = x * zs
  230. local yy = y * ys
  231. local yz = y * zs
  232. local zz = z * zs
  233. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  234. end
  235.  
  236. function QuaternionSlerp(a, b, t)
  237. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  238. local startInterp, finishInterp;
  239. if cosTheta >= 0.0001 then
  240. if (1 - cosTheta) > 0.0001 then
  241. local theta = ACOS(cosTheta)
  242. local invSinTheta = 1 / SIN(theta)
  243. startInterp = SIN((1 - t) * theta) * invSinTheta
  244. finishInterp = SIN(t * theta) * invSinTheta
  245. else
  246. startInterp = 1 - t
  247. finishInterp = t
  248. end
  249. else
  250. if (1 + cosTheta) > 0.0001 then
  251. local theta = ACOS(-cosTheta)
  252. local invSinTheta = 1 / SIN(theta)
  253. startInterp = SIN((t - 1) * theta) * invSinTheta
  254. finishInterp = SIN(t * theta) * invSinTheta
  255. else
  256. startInterp = t - 1
  257. finishInterp = t
  258. end
  259. end
  260. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  261. end
  262.  
  263. function Clerp(a, b, t)
  264. local qa = {QuaternionFromCFrame(a)}
  265. local qb = {QuaternionFromCFrame(b)}
  266. local ax, ay, az = a.x, a.y, a.z
  267. local bx, by, bz = b.x, b.y, b.z
  268. local _t = 1 - t
  269. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  270. end
  271.  
  272. function weld(parent,part1,part0,c0,c1)
  273. local weld = Instance.new("Weld")
  274. weld.Parent=parent
  275. weld.Part1=part1
  276. weld.Part0=part0
  277. weld.C0=c0
  278. weld.C1=c1
  279. return weld
  280. end
  281.  
  282.  
  283. function theme(ID, timepos, pitch, vol)
  284. local kanz = kan
  285. kanz.PlaybackSpeed = pitch
  286. kanz.Pitch = pitch
  287. kanz.SoundId = ID
  288. kanz.Name = "wrecked"
  289. kanz.Looped = true
  290. end
  291.  
  292. --weld
  293.  
  294. local chr = game:GetService("Players").LocalPlayer.Character["NullwareReanim"]
  295. local yes = chr["Juggernaut's Chaingun"]
  296.  
  297. yes.Handle:FindFirstChild("AccessoryWeld"):Remove()
  298.  
  299. function weld(parent,part1,part0,c0,c1)
  300. local weld = Instance.new("Weld")
  301. weld.Parent=parent
  302. weld.Part1=part1
  303. weld.Part0=part0
  304. weld.C0=c0
  305. weld.C1=c1
  306. return weld
  307. end
  308.  
  309. local handleweld = yes.Handle
  310. handleweld = weld(handleweld,chr["Right Arm"],handleweld,CFrame.new(0, 0, 0), CFrame.new(-2, -1, -.7) * CFrame.Angles(math.rad(-30), math.rad(70), math.rad(10)))
  311.  
  312. -- sprint
  313.  
  314. Humanoid.WalkSpeed = 10
  315.  
  316. Mouse.KeyDown:connect(function(key)
  317. if string.byte(key) == 50 then
  318. Humanoid.WalkSpeed = 58.82
  319. end
  320. end)
  321. Mouse.KeyUp:connect(function(key)
  322. if string.byte(key) == 50 then
  323. Humanoid.WalkSpeed = 10
  324. end
  325. end)
  326.  
  327. function turnto(position)
  328. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, Vector3.new(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  329. end
  330.  
  331. function Shoot()
  332. HOLD = true
  333. kan = Instance.new("Sound", Character)
  334. kan.Volume = 10
  335. kan.Looped = true
  336. kan.TimePosition = 0
  337. kan.PlaybackSpeed = 1
  338. kan.Pitch = 1
  339. kan.SoundId = "rbxassetid://3145784977"
  340. kan.Name = "bang"
  341. kan:Play()
  342. while HOLD == true do
  343. wait()
  344. turnto(Mouse.Hit.p)
  345. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , 0.2 + 0.1 * COS(SINE / 35)) * ANGLES(RAD(8), RAD(0), RAD(-75)), 0.15 / Animation_Speed)
  346. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4+ 0.1 * SIN(SINE / 35), -.5) * ANGLES(RAD(20), RAD(10), RAD(-25 + 1 * COS(SINE / 35)))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  347. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4 + 0.1 * SIN(SINE / 35), 0) * ANGLES(RAD(110), RAD(-10), RAD(45 + -1 * COS(SINE / 35))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  348. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.1 * COS(SINE / 35), 0) * ANGLES(RAD(0), RAD(86), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  349. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.1 * COS(SINE / 35) , 0) * ANGLES(RAD(0), RAD(-86), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  350. wait()
  351. turnto(Mouse.Hit.p)
  352. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , 0.2 + 0.1 * COS(SINE / 35)) * ANGLES(RAD(8), RAD(0), RAD(-75)), 0.15 / Animation_Speed)
  353. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(3, 0.4+ 0.1 * SIN(SINE / 35), -.5) * ANGLES(RAD(20), RAD(10), RAD(-25 + 1 * COS(SINE / 35)))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-3, 0.4 + 0.1 * SIN(SINE / 35), 0) * ANGLES(RAD(110), RAD(-10), RAD(45 + -1 * COS(SINE / 35))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  355. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.1 * COS(SINE / 35), 0) * ANGLES(RAD(0), RAD(86), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.1 * COS(SINE / 35) , 0) * ANGLES(RAD(0), RAD(-86), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  357. end
  358. end
  359.  
  360. function ShootReady()
  361. ATTACK = true
  362. Humanoid.WalkSpeed = 3
  363. while ATTACK == true do
  364. Swait()
  365. turnto(Mouse.Hit.p)
  366. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , 0.2 + 0.1 * COS(SINE / 35)) * ANGLES(RAD(8), RAD(0), RAD(-75)), 0.15 / Animation_Speed)
  367. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4+ 0.1 * SIN(SINE / 35), -.5) * ANGLES(RAD(20), RAD(10), RAD(-25 + 1 * COS(SINE / 35)))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  368. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4 + 0.1 * SIN(SINE / 35), 0) * ANGLES(RAD(110), RAD(-10), RAD(45 + -1 * COS(SINE / 35))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  369. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.1 * COS(SINE / 35), 0) * ANGLES(RAD(0), RAD(86), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.1 * COS(SINE / 35) , 0) * ANGLES(RAD(0), RAD(-86), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  371. end
  372. end
  373.  
  374. Mouse.KeyDown:connect(function(k)
  375. if k == "e" and ATTACK == false then
  376. ATTACK = true
  377. ShootReady()
  378. elseif k == "e" and ATTACK == true then
  379. Humanoid.WalkSpeed = 10
  380. ATTACK = false
  381. shooting = false
  382. end
  383. end)
  384.  
  385. Mouse.Button1Down:connect(function()
  386. if ATTACK == true then
  387. shooting = true
  388. Shoot()
  389. end
  390. end)
  391.  
  392. Mouse.Button1Up:connect(function()
  393. if ATTACK == true then
  394. kan:Destroy()
  395. HOLD = false
  396. shooting = false
  397. end
  398. end)
  399.  
  400. --animations
  401. while true do
  402. Swait()
  403. if Character:FindFirstChildOfClass("Humanoid") == nil then
  404. Humanoid = IT("Humanoid",Character)
  405. end
  406. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  407. v:Stop();
  408. end
  409.  
  410. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  411. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  412. local NameClan = 0
  413. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  414. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  415. SINE = SINE + CHANGE
  416. if TORSOVELOCITY < 1 and ATTACK == false and Equipped == false and HITFLOOR ~= nil then
  417. ANIM = "Idle"
  418. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , 0.2 + 0.1 * COS(SINE / 35)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  419. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4+ 0.1 * SIN(SINE / 35), -.5) * ANGLES(RAD(10), RAD(-10), RAD(-25 + 1 * COS(SINE / 35)))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  420. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4 + 0.1 * SIN(SINE / 35), 0) * ANGLES(RAD(90), RAD(-10), RAD(15 + -1 * COS(SINE / 35))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  421. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.1 * COS(SINE / 35), 0) * ANGLES(RAD(-10), RAD(86), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  422. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.1 * COS(SINE / 35) , 0) * ANGLES(RAD(-10), RAD(-86), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  423. elseif TORSOVELOCITY < 25 and ATTACK == false and Equipped == false and HITFLOOR ~= nil then
  424. ANIM = "Walk"
  425. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.175 + 0.025 * COS(SINE / 3.5) + -SIN(SINE / 3.5) / 7) * ANGLES(RAD(9-2.5 * COS(SINE / 3.5)), RAD(0), RAD(10 * COS(SINE / 7))), 0.15)
  426. Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3)
  427. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.925 - 0.5 * COS(SINE / 7) / 2, 0.5 * COS(SINE / 7) / 2) * ANGLES(RAD(-.2 - .5 * COS(SINE / 24)) + -SIN(SINE / 7) / 2.5, RAD(90 - 2 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 + 2.5 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
  428. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.925 + 0.5 * COS(SINE / 7) / 2, -0.5 * COS(SINE / 7) / 2) * ANGLES(RAD(-.2 + .5 * COS(SINE / 24)) + SIN(SINE / 7) / 2.5, RAD(-90 - 2 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
  429. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4+ 0.1 * SIN(SINE / 35), -.5) * ANGLES(RAD(10), RAD(-10), RAD(-25 + 1 * COS(SINE / 35)))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  430. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4 + 0.1 * SIN(SINE / 35), 0) * ANGLES(RAD(90), RAD(-10), RAD(15 + -1 * COS(SINE / 35))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  431. elseif TORSOVELOCITY > 25 and ATTACK == false and Equipped == false and HITFLOOR ~= nil then
  432. ANIM = "Sprint"
  433. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0* 1, 0* 1, -0.175 + 0.025 * COS(SINE / 3.5) + -SIN(SINE / 3.5) / 7* 1) * ANGLES(RAD(26 - 4.5 * COS(SINE / 3.5)), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(15 * COS(SINE / 7))), 0.15)
  434. RightHip.C0 = Clerp(RightHip.C0, CF(1* 1, -0.925 - 0.5 * COS(SINE / 7) / 2* 1, 0.7 * COS(SINE / 7) / 2* 1) * ANGLES(RAD(-15 - 55 * COS(SINE / 7)) - RightLeg.RotVelocity.Y / 75 + -SIN(SINE / 7) / 2.5, RAD(90 - 0.1 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 + 0.1 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
  435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1* 1, -0.925 + 0.5 * COS(SINE / 7) / 2* 1, -0.7 * COS(SINE / 7) / 2* 1) * ANGLES(RAD(-15 + 55 * COS(SINE / 7)) + LeftLeg.RotVelocity.Y / 75 + SIN(SINE / 7) / 2.5, RAD(-90 - 0.1 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 - 0.1 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
  436. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4+ 0.1 * SIN(SINE / 35), -.5) * ANGLES(RAD(10), RAD(-10), RAD(-25 + 1 * COS(SINE / 35)))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  437. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4 + 0.1 * SIN(SINE / 35), 0) * ANGLES(RAD(90), RAD(-10), RAD(15 + -1 * COS(SINE / 35))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  438. end
  439. end
  440. unanchor()
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