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davinci fusion glitter frame

Mar 2nd, 2025
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  1. {
  2. Tools = ordered() {
  3. Rectangle1 = RectangleMask {
  4. Inputs = {
  5. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  6. BorderWidth = Input { Value = 0.016, },
  7. Solid = Input { Value = 0, },
  8. MaskWidth = Input { Value = 1920, },
  9. MaskHeight = Input { Value = 1080, },
  10. PixelAspect = Input { Value = { 1, 1 }, },
  11. UseFrameFormatSettings = Input { Value = 1, },
  12. ClippingMode = Input { Value = FuID { "None" }, }
  13. },
  14. ViewInfo = OperatorInfo { Pos = { 275, 49.5 } },
  15. },
  16. FastNoise1 = FastNoise {
  17. Inputs = {
  18. GlobalOut = Input { Value = 149, },
  19. Width = Input { Value = 1920, },
  20. Height = Input { Value = 1080, },
  21. UseFrameFormatSettings = Input { Value = 1, },
  22. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  23. Detail = Input { Value = 3.46, },
  24. Contrast = Input { Value = 0.78, },
  25. XScale = Input { Value = 20, },
  26. SeetheRate = Input { Value = 0.551, },
  27. Discontinuous = Input { Value = 1, }
  28. },
  29. ViewInfo = OperatorInfo { Pos = { 385, 16.5 } },
  30. },
  31. Displace1 = Displace {
  32. Inputs = {
  33. Input = Input {
  34. SourceOp = "Rectangle1",
  35. Source = "Mask",
  36. },
  37. Foreground = Input {
  38. SourceOp = "FastNoise1",
  39. Source = "Output",
  40. }
  41. },
  42. ViewInfo = OperatorInfo { Pos = { 385, 49.5 } },
  43. },
  44. Merge1 = Merge {
  45. Inputs = {
  46. Background = Input {
  47. SourceOp = "Displace1",
  48. Source = "Output",
  49. },
  50. Foreground = Input {
  51. SourceOp = "Renderer3D1",
  52. Source = "Output",
  53. },
  54. Size = Input { Value = 3.086, },
  55. PerformDepthMerge = Input { Value = 0, }
  56. },
  57. ViewInfo = OperatorInfo { Pos = { 550, 49.5 } },
  58. },
  59. Renderer3D1 = Renderer3D {
  60. CustomData = {
  61. ToolVersion = 2,
  62. },
  63. Inputs = {
  64. GlobalOut = Input { Value = 149, },
  65. Width = Input { Value = 1920, },
  66. Height = Input { Value = 1080, },
  67. UseFrameFormatSettings = Input { Value = 1, },
  68. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  69. SceneInput = Input {
  70. SourceOp = "pRender1",
  71. Source = "Output",
  72. }
  73. },
  74. ViewInfo = OperatorInfo { Pos = { 550, 16.5 } },
  75. },
  76. pRender1 = pRender {
  77. Inputs = {
  78. _MotionBlurWarning = Input { Disabled = true, },
  79. GlobalOut = Input { Value = 149, },
  80. Width = Input { Value = 1920, },
  81. Height = Input { Value = 1080, },
  82. UseFrameFormatSettings = Input { Value = 1, },
  83. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  84. OutputMode = Input { Disabled = true, },
  85. PreGenerateFrames = Input { Value = 100, },
  86. ["MaterialID.MaterialID"] = Input { Value = 1, },
  87. ["ObjectID.ObjectID"] = Input { Value = 1, },
  88. Input = Input {
  89. SourceOp = "pEmitter1",
  90. Source = "Output",
  91. }
  92. },
  93. ViewInfo = OperatorInfo { Pos = { 550, -16.5 } },
  94. },
  95. pEmitter1 = pEmitter {
  96. ID = 5,
  97. Inputs = {
  98. Number = Input { Value = 100, },
  99. Lifespan = Input { Value = 10, },
  100. LifespanVariance = Input { Value = 5, },
  101. Style = Input { Value = FuID { "ParticleStyleBlob" }, },
  102. ["ParticleStyleBlob.Noise"] = Input { Value = 1, },
  103. Region = Input { Value = FuID { "BitmapRgn" }, },
  104. ["BitmapRgn.Bitmap"] = Input {
  105. SourceOp = "Displace1",
  106. Source = "Output",
  107. },
  108. ["ParticleStyle.SizeControls"] = Input { Value = 1, },
  109. ["ParticleStyle.Size"] = Input { Value = 0.008, },
  110. ["ParticleStyle.SizeVariance"] = Input { Value = 0.001, },
  111. ["ParticleStyle.SizeOverLife"] = Input {
  112. SourceOp = "pEmitter1SizeOverLife",
  113. Source = "Value",
  114. },
  115. ["ParticleStyle.BlurOverLife"] = Input {
  116. SourceOp = "pEmitter1BlurOverLife2D",
  117. Source = "Value",
  118. }
  119. },
  120. ViewInfo = OperatorInfo { Pos = { 550, -49.5 } },
  121. },
  122. pEmitter1SizeOverLife = LUTBezier {
  123. KeyColorSplines = {
  124. [0] = {
  125. [0] = { 0.5, RH = { 0.485319516407599, 0.524822695035461 }, Flags = { Linear = true } },
  126. [1.08290155440415] = { 0, LH = { 0.79447322970639, 0.549645390070922 } }
  127. }
  128. },
  129. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  130. },
  131. pEmitter1BlurOverLife2D = LUTBezier {
  132. KeyColorSplines = {
  133. [0] = {
  134. [0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
  135. [1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
  136. }
  137. },
  138. SplineColor = { Red = 0, Green = 0, Blue = 0 },
  139. CtrlWZoom = false,
  140. NameSet = true,
  141. },
  142. SoftGlow1 = SoftGlow {
  143. CtrlWZoom = false,
  144. Inputs = {
  145. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  146. Gain = Input { Value = 5, },
  147. XGlowSize = Input { Value = 11, },
  148. Input = Input {
  149. SourceOp = "Merge1",
  150. Source = "Output",
  151. }
  152. },
  153. ViewInfo = OperatorInfo { Pos = { 715, 49.5 } },
  154. }
  155. },
  156. ActiveTool = "SoftGlow1"
  157. }
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