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SmashLies

MapManager Config

Jun 24th, 2016
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  1. # If vanilla maps should be allowed to be sent to the players (less efficient, since we need to check the id of every sent map)
  2. allowVanilla: true
  3.  
  4. # If the plugin checks for duplicate images before creating a new one (Less efficient when first creating a image, but more efficient overall)
  5. checkDuplicates: true
  6.  
  7. # Cache the packet data in the image object (less CPU intensive for a lot of players, but probably a bit more memory intensive depending on the image size)
  8. cacheData: true
  9.  
  10. sender:
  11. # Delay between map packets (ticks)
  12. delay: 2
  13.  
  14. # Maximum amount of map packets sent at once
  15. amount: 10
  16.  
  17. # Allow immediate sending of map data
  18. allowQueueBypass: true
  19.  
  20. # Enable this if you are using PaperSpigot (and/or you get this error: http://paste.inventivetalent.org/damuhonebu)
  21. paperSpigot: false
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