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- # If vanilla maps should be allowed to be sent to the players (less efficient, since we need to check the id of every sent map)
- allowVanilla: true
- # If the plugin checks for duplicate images before creating a new one (Less efficient when first creating a image, but more efficient overall)
- checkDuplicates: true
- # Cache the packet data in the image object (less CPU intensive for a lot of players, but probably a bit more memory intensive depending on the image size)
- cacheData: true
- sender:
- # Delay between map packets (ticks)
- delay: 2
- # Maximum amount of map packets sent at once
- amount: 10
- # Allow immediate sending of map data
- allowQueueBypass: true
- # Enable this if you are using PaperSpigot (and/or you get this error: http://paste.inventivetalent.org/damuhonebu)
- paperSpigot: false
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