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- Client side:
- function onClick ()
- selected = guiGridListGetItemText(playersgrid, guiGridListGetSelectedItem(playersgrid), 1)
- if source == addbarrier then
- triggerServerEvent("onBarrierClick", getLocalPlayer(), selected)
- end
- end
- addEventHandler('onClientGUIClick', barrierbut, onClick)
- Server side:
- function counter (resource)
- c=0
- m=1000
- end
- function createBarrierCounter (client)
- thePlayer = getPlayerFromName(client)
- if (thePlayer) and (c<m) then
- local x, y, z = getElementPosition(thePlayer)
- local barrier1 = createObject (2896, x, y, z)
- c=c+1
- end
- if (barrier1) then
- outputChatBox ("Barrier has been successfully placed")
- else
- outputChatBox ("Failed to create barrier")
- end
- end
- addEventHandler ( "onResourceStart", getRootElement(), counter )
- addEvent("onBarrierClick", true)
- addEventHandler("onBarrierClick", getRootElement(), createBarrierCounter)
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