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- // TextDraw developed using Zamaroht's Textdraw Editor 1.0
- // On top of script:
- new Text:Textdraw0;
- new Text:Textdraw2;
- // In OnGameModeInit prefferably, we procced to create our textdraws:
- Textdraw0 = TextDrawCreate(575.000000, 359.000000, "~r~Vida: ~w~100 ~n~~r~colete: ~w~100");
- TextDrawAlignment(Textdraw0, 2);
- TextDrawBackgroundColor(Textdraw0, 255);
- TextDrawFont(Textdraw0, 2);
- TextDrawLetterSize(Textdraw0, 0.180000, 1.100000);
- TextDrawColor(Textdraw0, -16776961);
- TextDrawSetOutline(Textdraw0, 1);
- TextDrawSetProportional(Textdraw0, 1);
- TextDrawUseBox(Textdraw0, 1);
- TextDrawBoxColor(Textdraw0, 102);
- TextDrawTextSize(Textdraw0, 0.000000, 79.000000);
- TextDrawSetSelectable(Textdraw0, 0);
- Textdraw2 = TextDrawCreate(575.000000, 384.000000, "~r~Ping: ~w~101");
- TextDrawAlignment(Textdraw2, 2);
- TextDrawBackgroundColor(Textdraw2, 255);
- TextDrawFont(Textdraw2, 2);
- TextDrawLetterSize(Textdraw2, 0.180000, 1.100000);
- TextDrawColor(Textdraw2, -16776961);
- TextDrawSetOutline(Textdraw2, 1);
- TextDrawSetProportional(Textdraw2, 1);
- TextDrawUseBox(Textdraw2, 1);
- TextDrawBoxColor(Textdraw2, 102);
- TextDrawTextSize(Textdraw2, 0.000000, 79.000000);
- TextDrawSetSelectable(Textdraw2, 0);
- // You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(-ForAll) and
- // TextDrawDestroy functions to show, hide, and destroy the textdraw.
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