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Hybrid 64 ver. 2.2 Patch Notes

Oct 21st, 2019
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  1. Hybrid 64 ver. 2.2 Patch Notes:
  2.  
  3. Patch Focus:
  4. - Aesthetics!
  5.  
  6. Aesthetic Changes:
  7. - Replaced Melee's system font with Kabel Font.
  8. - Most of the menus and UI has been changed to resemble Smash 64, featuring Connor Rentz's Melee64 CSS Icons!*
  9. *Match Settings menu is unaffected due to a console crash whenever trying to access the "Additional Rules" menu after editing.
  10. - Brand-new CSS and SSS animations!
  11. - In-game timer has been moved to the top-right corner and only shows minutes and seconds.
  12. - New "Ready", "Sudden Death", "Failure", and "Complete" signs created from Smash 64's in-game letters.
  13. - Updated Hybrid 64's logo and banner.
  14. - Updated Sound Effects to resemble Smash 64 more accurately.
  15. - Added CSS Sound Effects for selecting a character.
  16.  
  17. Misc. Changes:
  18. - Adjusted game name so it shows up properly in Nintendon't and other loaders.
  19.  
  20. Character Changes:
  21. - Ganondorf:
  22. - Dash Init. Vel: 1.42 -> 1.38
  23. - Shorthop V Init. Vel: 1.9 -> 2.0
  24. - Jumpsquat Frames: 5 -> 6
  25. - Jump H Max. Vel: 1.45 -> 1.33
  26. - Jump H Init. Vel: 1.33 -> 1.26
  27. - Dash Attack:
  28. - Early hit:
  29. - Angle: 100 -> 61
  30. - BKB: 55 -> 80
  31. - KBG: 58 -> 30
  32. - Late hit:
  33. - Hitbox size now matches with early hit.
  34. - N-air:
  35. - First Hit:
  36. - BKB: 35 -> 13
  37. - D-tilt:
  38. - Angle: 80/70/60 -> 85/75/70 (Opponents closer to Ganondorf will be launched at a higher angle)
  39. - Shield Damage increased.
  40. - Mario:
  41. - Terminal Velocity: 1.7 -> 1.75
  42. - Shorthop Init. V. Vel.: 1.62 -> 1.66
  43. - Down Tilt:
  44. - Damage: 8/9 -> 9
  45. - D-air:
  46. - Startup reverted to vMelee default (Increased by 2 frames)
  47. - Damage: 3 -> 2
  48. - WDSK: 23 -> 17
  49. - D-air (Landing):
  50. - WDSK: 60 -> 50
  51. - N-air:
  52. - Startup increased by 1 frame.
  53. - Down-B:
  54. - Vertical height gain decreased.
  55. - Kirby:
  56. - F-air:
  57. - Angles adjusted to connect more reliably.
  58. - N-air:
  59. - BKB: 27 -> 50
  60. - KBG: 90 -> 45
  61. - Dash Attack:
  62. - Early Hitbox:
  63. - BKB: 60 -> 73
  64. - Angle: 60 -> 55
  65. - KBG: 50 -> 38
  66. - Down Throw:
  67. - Throw Damage: 2 -> 3
  68. - BKB: 45 -> 55
  69. - KBG: 65 -> 30
  70. - Angle: 65 -> 33
  71. - Luigi:
  72. - D-air:
  73. - Hitbox IDs adjusted. Meteor hitbox now has highest priority.
  74. - Meteor Hitbox:
  75. - BKB: 20 -> 28
  76. - KBG: 100 -> 93
  77. - Down Throw:
  78. - BKB: 70 -> 76
  79. - Down-B:
  80. - Vertical height gain increased.
  81. - Fox:
  82. - Down-B [Shine]:
  83. - Angle: 8 -> 0
  84. - D-air Landing:
  85. - Hitbox removed.
  86. - F-air:
  87. - First Hit:
  88. - BKB: 10 -> 0
  89. - WDSK: 35 -> 10
  90. - Angle: 80 -> 67
  91. - Second Hit:
  92. - Angle: 50 -> 67
  93. - Marth:
  94. - Dash Init. Vel.: 1.5 -> 1.4
  95. - Friction: 0.06 -> 0.0685
  96. - Dash Terminal Vel.: 1.8 -> 1.65
  97. - Side-B (Step 3 Forward):
  98. - Changed SFX
  99. - F-Smash
  100. - Changed SFX
  101. - Up Smash:
  102. - Changed SFX
  103. - D-air:
  104. - Changed SFX
  105. - Normal Hitboxes:
  106. - BKB: 40 -> 20
  107. - KBG: 70 -> 60
  108. - Damage: 10/9 -> 9
  109. - (Ground) Tipper Hitbox:
  110. - Has higher priority.
  111. - Reach slightly increased.
  112. - Angle: 361 -> 290
  113. - Damage: 9 -> 12
  114. - Etc.
  115. - Dash Dance window slightly shortened.
  116. - Bowser:
  117. - Side-B Back Throw (Ground):
  118. - BKB: 36 -> 42
  119. - KBG: 145 -> 122
  120. - Side-B Forward Throw (Air):
  121. - Bowser now drags the opponent down with him.
  122. - Bowser is KO'd first if dragged off-stage.
  123. - Up Tilt:
  124. - KBG: 52 -> 49
  125. - F-air:
  126. - Damage: 14 -> 16
  127. - KBG: 62 -> 58
  128. - B-air:
  129. - Early Hitbox:
  130. - Damage: 15 -> 18
  131. - KBG: 80 -> 70
  132. - Late Hitbox:
  133. - Damage: 11 -> 12
  134. - Young Link:
  135. - Side-B (Boomerang):
  136. - Early Hit:
  137. - Damage: 19 -> 14
  138. - BKB: 55 -> 62
  139. - B-air:
  140. - Adjusted 1st hit WDSK and Angle for better consistency.
  141. - Up-B (Air):
  142. - Early Hitbox:
  143. - Damage: 16 -> 14
  144. - KBG: 75 -> 82
  145. - Middle Hitbox:
  146. - KBG: 85 -> 80
  147. - Samus:
  148. - Up Air:
  149. - IASA: 36 -> 39 (vMelee Default)
  150. - Roy:
  151. - D-tilt:
  152. - BKB: 70 -> 80
  153. - Angle: 70 -> 65
  154. - IASA: 26 -> 22
  155. - D-air:
  156. - Sourspot Hitbox:
  157. - Angle: 361 -> 70
  158. - F-Throw:
  159. - Angle: 65 -> 50
  160. - BKB: 82 -> 68
  161. - Up Air:
  162. - KBG: 145 -> 100
  163. - Angle: 85 -> 80
  164. - Neutral-B [Flare Blade]
  165. - Base Uncharged Damage: 6 -> 7
  166. - Cpt. Falcon:
  167. - N-air:
  168. - Initial Hit:
  169. - WDSK: 35 -> 17
  170. - Yoshi:
  171. - Up Tilt:
  172. - Animation changed to resemble Smash 64 Up Tilt (Startup unaffected.)
  173. - Yoshi's head is now invincible while hitboxes are active.
  174. - BKB: 92 -> 80
  175. - KBG: 50 -> 55
  176. - Up Air:
  177. - BKB: 25 -> 32
  178. - KBG: 89 -> 80
  179. - Angle: 78 -> 80
  180. - B-air:
  181. - Adjusted Multi-hit angles to connect better.
  182. - Zelda:
  183. - Up-B:
  184. - Delayed the time when Zelda has air control after performing her Up-B.
  185. - Pikachu:
  186. - Up-B:
  187. - Delayed the time when Pikachu has air control after performing its Up-B.
  188. - Pichu:
  189. - Up-B:
  190. - Delayed the time when Pichu has air control after performing its Up-B.
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