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- Hybrid 64 ver. 2.2 Patch Notes:
- Patch Focus:
- - Aesthetics!
- Aesthetic Changes:
- - Replaced Melee's system font with Kabel Font.
- - Most of the menus and UI has been changed to resemble Smash 64, featuring Connor Rentz's Melee64 CSS Icons!*
- *Match Settings menu is unaffected due to a console crash whenever trying to access the "Additional Rules" menu after editing.
- - Brand-new CSS and SSS animations!
- - In-game timer has been moved to the top-right corner and only shows minutes and seconds.
- - New "Ready", "Sudden Death", "Failure", and "Complete" signs created from Smash 64's in-game letters.
- - Updated Hybrid 64's logo and banner.
- - Updated Sound Effects to resemble Smash 64 more accurately.
- - Added CSS Sound Effects for selecting a character.
- Misc. Changes:
- - Adjusted game name so it shows up properly in Nintendon't and other loaders.
- Character Changes:
- - Ganondorf:
- - Dash Init. Vel: 1.42 -> 1.38
- - Shorthop V Init. Vel: 1.9 -> 2.0
- - Jumpsquat Frames: 5 -> 6
- - Jump H Max. Vel: 1.45 -> 1.33
- - Jump H Init. Vel: 1.33 -> 1.26
- - Dash Attack:
- - Early hit:
- - Angle: 100 -> 61
- - BKB: 55 -> 80
- - KBG: 58 -> 30
- - Late hit:
- - Hitbox size now matches with early hit.
- - N-air:
- - First Hit:
- - BKB: 35 -> 13
- - D-tilt:
- - Angle: 80/70/60 -> 85/75/70 (Opponents closer to Ganondorf will be launched at a higher angle)
- - Shield Damage increased.
- - Mario:
- - Terminal Velocity: 1.7 -> 1.75
- - Shorthop Init. V. Vel.: 1.62 -> 1.66
- - Down Tilt:
- - Damage: 8/9 -> 9
- - D-air:
- - Startup reverted to vMelee default (Increased by 2 frames)
- - Damage: 3 -> 2
- - WDSK: 23 -> 17
- - D-air (Landing):
- - WDSK: 60 -> 50
- - N-air:
- - Startup increased by 1 frame.
- - Down-B:
- - Vertical height gain decreased.
- - Kirby:
- - F-air:
- - Angles adjusted to connect more reliably.
- - N-air:
- - BKB: 27 -> 50
- - KBG: 90 -> 45
- - Dash Attack:
- - Early Hitbox:
- - BKB: 60 -> 73
- - Angle: 60 -> 55
- - KBG: 50 -> 38
- - Down Throw:
- - Throw Damage: 2 -> 3
- - BKB: 45 -> 55
- - KBG: 65 -> 30
- - Angle: 65 -> 33
- - Luigi:
- - D-air:
- - Hitbox IDs adjusted. Meteor hitbox now has highest priority.
- - Meteor Hitbox:
- - BKB: 20 -> 28
- - KBG: 100 -> 93
- - Down Throw:
- - BKB: 70 -> 76
- - Down-B:
- - Vertical height gain increased.
- - Fox:
- - Down-B [Shine]:
- - Angle: 8 -> 0
- - D-air Landing:
- - Hitbox removed.
- - F-air:
- - First Hit:
- - BKB: 10 -> 0
- - WDSK: 35 -> 10
- - Angle: 80 -> 67
- - Second Hit:
- - Angle: 50 -> 67
- - Marth:
- - Dash Init. Vel.: 1.5 -> 1.4
- - Friction: 0.06 -> 0.0685
- - Dash Terminal Vel.: 1.8 -> 1.65
- - Side-B (Step 3 Forward):
- - Changed SFX
- - F-Smash
- - Changed SFX
- - Up Smash:
- - Changed SFX
- - D-air:
- - Changed SFX
- - Normal Hitboxes:
- - BKB: 40 -> 20
- - KBG: 70 -> 60
- - Damage: 10/9 -> 9
- - (Ground) Tipper Hitbox:
- - Has higher priority.
- - Reach slightly increased.
- - Angle: 361 -> 290
- - Damage: 9 -> 12
- - Etc.
- - Dash Dance window slightly shortened.
- - Bowser:
- - Side-B Back Throw (Ground):
- - BKB: 36 -> 42
- - KBG: 145 -> 122
- - Side-B Forward Throw (Air):
- - Bowser now drags the opponent down with him.
- - Bowser is KO'd first if dragged off-stage.
- - Up Tilt:
- - KBG: 52 -> 49
- - F-air:
- - Damage: 14 -> 16
- - KBG: 62 -> 58
- - B-air:
- - Early Hitbox:
- - Damage: 15 -> 18
- - KBG: 80 -> 70
- - Late Hitbox:
- - Damage: 11 -> 12
- - Young Link:
- - Side-B (Boomerang):
- - Early Hit:
- - Damage: 19 -> 14
- - BKB: 55 -> 62
- - B-air:
- - Adjusted 1st hit WDSK and Angle for better consistency.
- - Up-B (Air):
- - Early Hitbox:
- - Damage: 16 -> 14
- - KBG: 75 -> 82
- - Middle Hitbox:
- - KBG: 85 -> 80
- - Samus:
- - Up Air:
- - IASA: 36 -> 39 (vMelee Default)
- - Roy:
- - D-tilt:
- - BKB: 70 -> 80
- - Angle: 70 -> 65
- - IASA: 26 -> 22
- - D-air:
- - Sourspot Hitbox:
- - Angle: 361 -> 70
- - F-Throw:
- - Angle: 65 -> 50
- - BKB: 82 -> 68
- - Up Air:
- - KBG: 145 -> 100
- - Angle: 85 -> 80
- - Neutral-B [Flare Blade]
- - Base Uncharged Damage: 6 -> 7
- - Cpt. Falcon:
- - N-air:
- - Initial Hit:
- - WDSK: 35 -> 17
- - Yoshi:
- - Up Tilt:
- - Animation changed to resemble Smash 64 Up Tilt (Startup unaffected.)
- - Yoshi's head is now invincible while hitboxes are active.
- - BKB: 92 -> 80
- - KBG: 50 -> 55
- - Up Air:
- - BKB: 25 -> 32
- - KBG: 89 -> 80
- - Angle: 78 -> 80
- - B-air:
- - Adjusted Multi-hit angles to connect better.
- - Zelda:
- - Up-B:
- - Delayed the time when Zelda has air control after performing her Up-B.
- - Pikachu:
- - Up-B:
- - Delayed the time when Pikachu has air control after performing its Up-B.
- - Pichu:
- - Up-B:
- - Delayed the time when Pichu has air control after performing its Up-B.
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