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Apr 26th, 2017
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  1. Log file open, 04/26/17 16:35:06
  2. LogInit:Display: Running engine for game: TesteAssets
  3. LogPlatformFile: Not using cached read wrapper
  4. LogInit:Display: RandInit(219491858) SRandInit(219491858).
  5. LogTaskGraph: Started task graph with 5 named threads and 6 total threads with 1 sets of task threads.
  6. LogStats: Stats thread started at 0.097292
  7. LogInit: Using libcurl 7.47.1
  8. LogInit: - built for x86_64-pc-win32
  9. LogInit: - supports SSL with OpenSSL/1.0.2g
  10. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  11. LogInit: - other features:
  12. LogInit: CURL_VERSION_SSL
  13. LogInit: CURL_VERSION_LIBZ
  14. LogInit: CURL_VERSION_IPV6
  15. LogInit: CURL_VERSION_ASYNCHDNS
  16. LogInit: CURL_VERSION_LARGEFILE
  17. LogInit: CURL_VERSION_IDN
  18. LogInit: CurlRequestOptions (configurable via config and command line):
  19. LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
  20. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  21. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  22. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  23. LogInit: Build: ++UE4+Release-4.15-CL-3348071
  24. LogInit: Engine Version: 4.15.1-3348071+++UE4+Release-4.15
  25. LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
  26. LogInit: Net CL: 3299760
  27. LogDevObjectVersion: Number of dev versions registered: 14
  28. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
  29. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  30. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  31. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
  32. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
  33. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
  34. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  35. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  36. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  37. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  38. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
  39. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
  40. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
  41. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  42. LogInit: Compiled (64-bit): Mar 15 2017 16:52:47
  43. LogInit: Compiled with Visual C++: 19.00.23026.00
  44. LogInit: Build Configuration: Development
  45. LogInit: Branch Name: ++UE4+Release-4.15
  46. LogInit: Command line:
  47. LogInit: Base directory: C:/Program Files/Epic Games/UE_4.15/Engine/Binaries/Win64/
  48. LogInit: Installed Engine Build: 1
  49. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  50. LogInit: Object subsystem initialized
  51. [2017.04.26-19.35.09:184][ 0]LogInit: Selected Device Profile: [Windows]
  52. [2017.04.26-19.35.09:184][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  53. [2017.04.26-19.35.09:617][ 0]LogInit: Computer: ACER
  54. [2017.04.26-19.35.09:617][ 0]LogInit: User: Rômulo
  55. [2017.04.26-19.35.09:617][ 0]LogInit: CPU Page size=65536, Cores=2
  56. [2017.04.26-19.35.09:617][ 0]LogInit: High frequency timer resolution =1.656337 MHz
  57. [2017.04.26-19.35.09:617][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx)
  58. [2017.04.26-19.35.09:617][ 0]LogMemory: Platform Memory Stats for Windows
  59. [2017.04.26-19.35.09:617][ 0]LogMemory: Process Physical Memory: 261.40 MB used, 261.40 MB peak
  60. [2017.04.26-19.35.09:617][ 0]LogMemory: Process Virtual Memory: 264.30 MB used, 264.30 MB peak
  61. [2017.04.26-19.35.09:617][ 0]LogMemory: Physical Memory: 3310.51 MB used, 712.85 MB free, 4023.36 MB total
  62. [2017.04.26-19.35.09:617][ 0]LogMemory: Virtual Memory: 626.12 MB used, 712.85 MB free, 8388608.00 MB total
  63. [2017.04.26-19.35.12:123][ 0]LogD3D11RHI: D3D11 adapters:
  64. [2017.04.26-19.35.12:467][ 0]LogD3D11RHI: 0. 'Intel(R) HD Graphics Family' (Feature Level 11_0)
  65. [2017.04.26-19.35.12:467][ 0]LogD3D11RHI: 64/0/1632 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
  66. [2017.04.26-19.35.12:467][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  67. [2017.04.26-19.35.12:693][ 0]LogD3D11RHI: Creating new Direct3DDevice
  68. [2017.04.26-19.35.12:823][ 0]LogD3D11RHI: GPU DeviceId: 0xa16 (for the marketing name, search the web for "GPU Device Id")
  69. [2017.04.26-19.35.12:823][ 0]LogWindows: EnumDisplayDevices:
  70. [2017.04.26-19.35.12:823][ 0]LogWindows: 0. 'Intel(R) HD Graphics Family' (P:1 D:1)
  71. [2017.04.26-19.35.12:823][ 0]LogWindows: 1. 'Intel(R) HD Graphics Family' (P:0 D:0)
  72. [2017.04.26-19.35.12:824][ 0]LogWindows: 2. 'Intel(R) HD Graphics Family' (P:0 D:0)
  73. [2017.04.26-19.35.12:824][ 0]LogWindows: 3. 'RDPDD Chained DD' (P:0 D:0)
  74. [2017.04.26-19.35.12:824][ 0]LogWindows: 4. 'RDP Encoder Mirror Driver' (P:0 D:0)
  75. [2017.04.26-19.35.12:824][ 0]LogWindows: 5. 'RDP Reflector Display Driver' (P:0 D:0)
  76. [2017.04.26-19.35.12:824][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:3
  77. [2017.04.26-19.35.12:824][ 0]LogD3D11RHI: Adapter Name: Intel(R) HD Graphics Family
  78. [2017.04.26-19.35.12:824][ 0]LogD3D11RHI: Driver Version: 10.18.10.3383 (internal:10.18.10.3383, unified:10.18.10.3383)
  79. [2017.04.26-19.35.12:824][ 0]LogD3D11RHI: Driver Date: 1-6-2013
  80. [2017.04.26-19.35.12:824][ 0]LogRHI: Texture pool is 616 MB (70% of 880 MB)
  81. [2017.04.26-19.35.12:834][ 0]LogD3D11RHI: Async texture creation enabled
  82. [2017.04.26-19.35.12:845][ 0]LogD3D11RHI: GPU Timing Frequency: 12.500000 (Debug: 2 0)
  83. [2017.04.26-19.35.12:846][ 0]LogShaderCompilers: Guid format shader working directory is -21 characters bigger than the processId version (../../../../../../Users/Rômulo/Documents/Unreal Projects/TesteAssets/Intermediate/Shaders/WorkingDirectory/4936/).
  84. [2017.04.26-19.35.12:846][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Rômulo/AppData/Local/Temp/UnrealShaderWorkingDir/DDDD14494050F0AC166AA5AC8283AFDD/'.
  85. [2017.04.26-19.35.12:846][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
  86. [2017.04.26-19.35.16:086][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  87. [2017.04.26-19.35.16:179][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
  88. [2017.04.26-19.35.16:288][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
  89. [2017.04.26-19.35.16:391][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
  90. [2017.04.26-19.35.16:489][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
  91. [2017.04.26-19.35.16:591][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  92. [2017.04.26-19.35.16:690][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  93. [2017.04.26-19.35.16:788][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  94. [2017.04.26-19.35.16:868][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
  95. [2017.04.26-19.35.16:965][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
  96. [2017.04.26-19.35.17:064][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  97. [2017.04.26-19.35.17:165][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  98. [2017.04.26-19.35.17:258][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  99. [2017.04.26-19.35.17:363][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  100. [2017.04.26-19.35.17:460][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  101. [2017.04.26-19.35.17:666][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  102. [2017.04.26-19.35.17:666][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  103. [2017.04.26-19.35.17:729][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
  104. [2017.04.26-19.35.17:888][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
  105. [2017.04.26-19.35.17:951][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
  106. [2017.04.26-19.35.18:056][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
  107. [2017.04.26-19.35.18:185][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  108. [2017.04.26-19.35.18:366][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  109. [2017.04.26-19.35.19:260][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
  110. [2017.04.26-19.35.19:260][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  111. [2017.04.26-19.35.20:062][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  112. [2017.04.26-19.35.20:173][ 0]LogDerivedDataCache: Loaded boot cache 0.11s 50MB C:/Users/Rômulo/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
  113. [2017.04.26-19.35.20:173][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Rômulo/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
  114. [2017.04.26-19.35.20:173][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Rômulo/Documents/Unreal Projects/TesteAssets/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  115. [2017.04.26-19.35.20:173][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  116. [2017.04.26-19.35.20:173][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Rômulo/Documents/Unreal Projects/TesteAssets/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  117. [2017.04.26-19.35.20:173][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  118. [2017.04.26-19.35.20:218][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  119. [2017.04.26-19.35.20:229][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Rômulo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  120. [2017.04.26-19.35.20:254][ 0]LogSlate: Using Freetype 2.6.0
  121. [2017.04.26-19.35.20:255][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  122. [2017.04.26-19.35.20:255][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  123. [2017.04.26-19.35.21:054][ 0]LogInit: Selected Device Profile: [Windows]
  124. [2017.04.26-19.35.21:061][ 0]LogContentStreaming: Texture pool size is 0.00 MB
  125. [2017.04.26-19.35.21:524][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
  126. [2017.04.26-19.35.21:594][ 0]LogSimplygon: Simplygon DLL not present - disabling.
  127. [2017.04.26-19.35.21:670][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
  128. [2017.04.26-19.35.21:670][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
  129. [2017.04.26-19.35.21:671][ 0]LogMeshUtilities: No automatic mesh merging module available
  130. [2017.04.26-19.35.26:328][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: testeassets, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 3020313555
  131. [2017.04.26-19.35.26:387][ 0]LogAssetRegistry: FAssetRegistry took 0.0207 seconds to start up
  132. [2017.04.26-19.35.26:592][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.163871 seconds
  133. [2017.04.26-19.35.26:602][ 0]LogUObjectArray: 32493 objects as part of root set at end of initial load.
  134. [2017.04.26-19.35.26:602][ 0]LogUObjectAllocator: 7077032 out of 0 bytes used by permanent object pool.
  135. [2017.04.26-19.35.26:602][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  136. [2017.04.26-19.35.26:697][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  137. [2017.04.26-19.35.31:093][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  138. [2017.04.26-19.35.31:143][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  139. [2017.04.26-19.35.31:870][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
  140. [2017.04.26-19.35.32:487][ 0]SourceControl: Informações Controle de origem desativado
  141. [2017.04.26-19.35.32:488][ 0]SourceControl: Informações Controle de origem desativado
  142. [2017.04.26-19.35.32:558][ 0]SourceControl: Informações Controle de origem desativado
  143. [2017.04.26-19.35.32:631][ 0]SourceControl: Informações Controle de origem desativado
  144. [2017.04.26-19.35.33:225][ 0]LogLinker:Warning: Não é possível encontrar o arquivo “/Game/FirstPersonBP/FirstPersonOverview”
  145. [2017.04.26-19.35.33:225][ 0]LogLinker:Warning: Não é possível encontrar o arquivo “/Game/FirstPersonBP/FirstPersonOverview”
  146. [2017.04.26-19.35.33:226][ 0]LogUObjectGlobals:Warning: Falha ao encontrar objeto “Class /Game/FirstPersonBP/FirstPersonOverview.FirstPersonOverview_C”
  147. [2017.04.26-19.35.34:622][ 0]LogEngine: Initializing Engine...
  148. [2017.04.26-19.35.34:622][ 0]LogHMD: Failed to initialize OpenVR with code 110
  149. [2017.04.26-19.35.35:107][ 0]LogAIModule: Creating AISystem for world Untitled
  150. [2017.04.26-19.35.35:201][ 0]LogInit: XAudio2 using 'DFX Speakers (DFX Audio Enhancer 11.1)' : 2 channels at 48 kHz using 24 bits per sample (channel mask 0x3)
  151. [2017.04.26-19.35.35:208][ 0]LogInit: FAudioDevice initialized.
  152. [2017.04.26-19.35.35:318][ 0]LogDerivedDataCache: Saved boot cache 0.11s 50MB C:/Users/Rômulo/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
  153. [2017.04.26-19.35.35:330][ 0]LogInit: Texture streaming: Enabled
  154. [2017.04.26-19.35.35:469][ 0]LogEngineSessionManager: EngineSessionManager initialized
  155. [2017.04.26-19.35.35:625][ 0]LogInit: Transaction tracking system initialized
  156. [2017.04.26-19.35.36:188][ 0]BlueprintLog: New page: Carregar Editor
  157. [2017.04.26-19.35.37:995][ 0]LocalizationService: Informações Localization service is disabled
  158. [2017.04.26-19.35.39:484][ 0]LogConsoleResponse:Display:
  159. [2017.04.26-19.35.40:118][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
  160. [2017.04.26-19.35.40:118][ 0]LogCook:Display: Mobile HDR setting 1
  161. [2017.04.26-19.35.40:601][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Rômulo/Documents/Unreal Projects/TesteAssets/Content/' took 0.01s
  162. [2017.04.26-19.35.41:779][ 0]SourceControl: Informações Controle de origem desativado
  163. [2017.04.26-19.35.41:780][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
  164. [2017.04.26-19.35.41:780][ 0]LightingResults: New page: Compilação de Iluminação
  165. [2017.04.26-19.35.41:843][ 0]MapCheck: New page: Verificação de Mapa
  166. [2017.04.26-19.35.41:843][ 0]LightingResults: New page: Compilação de Iluminação
  167. [2017.04.26-19.35.42:180][ 0]LogAIModule: Creating AISystem for world Untitled_1
  168. [2017.04.26-19.35.42:222][ 0]LogActorComponent: RegisterComponentWithWorld: (/Temp/Untitled_1.Untitled_1:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsPendingKill() == true. Aborting.
  169. [2017.04.26-19.35.42:230][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  170. [2017.04.26-19.35.42:254][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  171. [2017.04.26-19.35.42:308][ 0]MapCheck: Informações Map check complete: 0 Error(s), 0 Warning(s), took 54,35ms to complete.
  172. [2017.04.26-19.35.42:308][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.529
  173. [2017.04.26-19.35.52:737][ 0]LogCollectionManager: Loaded 0 collections in 0.006859 seconds
  174. [2017.04.26-19.35.56:339][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Rômulo/Documents/Unreal Projects/TesteAssets/Saved/Collections/' took 0.02s
  175. [2017.04.26-19.35.56:340][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Rômulo/Documents/Unreal Projects/TesteAssets/Content/Developers/Rômulo/Collections/' took 0.02s
  176. [2017.04.26-19.35.56:340][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Rômulo/Documents/Unreal Projects/TesteAssets/Content/Collections/' took 0.00s
  177. [2017.04.26-19.35.56:340][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000004 seconds
  178. [2017.04.26-19.35.57:017][ 0]LogContentBrowser: Native class hierarchy populated in 0.1798 seconds. Added 2245 classes and 453 folders.
  179. [2017.04.26-19.35.57:450][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  180. [2017.04.26-19.35.57:549][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.055 s
  181. [2017.04.26-19.35.57:919][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0008 seconds. Added 0 classes and 0 folders.
  182. [2017.04.26-19.36.02:812][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0009 seconds. Added 0 classes and 0 folders.
  183. [2017.04.26-19.36.04:395][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0020 seconds. Added 1 classes and 2 folders.
  184. [2017.04.26-19.36.22:076][ 0]LogCrashTracker: Crashtracker disabled due to settings.
  185. [2017.04.26-19.36.23:275][ 0]LogUObjectGlobals:Warning: Falha ao encontrar objeto “Class Nenhum.”
  186. [2017.04.26-19.36.23:532][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0013 seconds. Added 1 classes and 2 folders.
  187. [2017.04.26-19.36.23:532][ 0]LogLoad: (Engine Initialization) Total time: 81.72 seconds
  188. [2017.04.26-19.36.23:532][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 1.32 seconds
  189. [2017.04.26-19.36.23:532][ 0]LogExternalProfiler: Found external profiler: VSPerf
  190. [2017.04.26-19.36.23:532][ 0]LogExternalProfiler: Using external profiler: VSPerf
  191. [2017.04.26-19.36.23:875][ 0]LogOcInput: OculusInput pre-init called
  192. [2017.04.26-19.36.25:868][ 0]LogContentStreaming: Texture pool size now 400 MB
  193. [2017.04.26-19.36.25:870][ 0]LogSlate: Took 0.000281 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  194. [2017.04.26-19.36.25:878][ 0]LogSlate: Took 0.000353 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  195. [2017.04.26-19.36.26:237][ 0]LogSlate: Took 0.094547 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  196. [2017.04.26-19.36.31:813][ 0]LogRenderer: Reallocating scene render targets to support 748x292 NumSamples 1 (Frame:2).
  197. [2017.04.26-19.36.39:609][ 4]LogAssetRegistry: Asset discovery search completed in 73.2438 seconds
  198. [2017.04.26-19.36.39:609][ 4]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000008 seconds (found 0 objects)
  199. [2017.04.26-19.36.39:609][ 4]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000051 seconds (updated 0 objects)
  200. [2017.04.26-19.37.45:405][692]LogSlate: Took 0.141804 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
  201. [2017.04.26-19.37.46:147][692]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/Rômulo/Desktop/OwnGameAssets/Construções/WatchTower/WatchTower.FBX)
  202. [2017.04.26-19.37.47:204][692]LogFbx: ItemName: GlobalSettings, ItemCount : 1
  203. [2017.04.26-19.37.47:204][692]LogFbx: ItemName: AnimationStack, ItemCount : 1
  204. [2017.04.26-19.37.47:204][692]LogFbx: ItemName: AnimationLayer, ItemCount : 1
  205. [2017.04.26-19.37.47:204][692]LogFbx: ItemName: Model, ItemCount : 1
  206. [2017.04.26-19.37.47:204][692]LogFbx: ItemName: Geometry, ItemCount : 1
  207. [2017.04.26-19.37.47:204][692]LogFbx: ItemName: Material, ItemCount : 2
  208. [2017.04.26-19.37.47:321][692]LogFbx: Loading FBX Scene from ../../../../../../Users/Rômulo/Desktop/OwnGameAssets/Construções/WatchTower/WatchTower.FBX
  209. [2017.04.26-19.37.47:462][692]LogFbx: FBX Scene Loaded Succesfully
  210. [2017.04.26-19.37.53:381][692]LogFbx: Loading FBX Scene from ../../../../../../Users/Rômulo/Desktop/OwnGameAssets/Construções/WatchTower/WatchTower.FBX
  211. [2017.04.26-19.37.53:393][692]LogFbx: FBX Scene Loaded Succesfully
  212. [2017.04.26-19.37.53:768][692]LogFbx:Warning: Triangulating static mesh Tower
  213. [2017.04.26-19.37.54:325][692]LogStaticMesh: Criando malha estática WatchTower...
  214. [2017.04.26-19.37.54:588][692]LogStaticMesh: Built static mesh [0.38s] /Game/WatchTower.WatchTower
  215. [2017.04.26-19.37.54:879][692]LogSlate: Took 0.000185 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  216. [2017.04.26-19.37.55:154][692]FBXImport:Warning: Advertência No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
  217. [2017.04.26-19.37.55:518][692]LogSlate: Took 0.000207 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
  218. [2017.04.26-19.38.22:308][ 72]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/Rômulo/Desktop/OwnGameAssets/Construções/WatchTower/WatchTower2.fbx)
  219. [2017.04.26-19.38.22:314][ 72]LogFbx:Error: Call to FbxImporter::Initialize() failed.
  220. [2017.04.26-19.38.22:314][ 72]LogFbx:Warning: Error returned: Unexpected file type
  221. [2017.04.26-19.38.22:314][ 72]FBXImport:Warning: Advertência Can't detect import type. No mesh is found or animation track.
  222. [2017.04.26-19.38.23:985][ 72]LogAssetTools:Warning: Failed to import '../../../../../../Users/Rômulo/Desktop/OwnGameAssets/Construções/WatchTower/WatchTower2.fbx'. Failed to create asset '/Game/WatchTower2'.
  223. Please see Output Log for details.
  224. [2017.04.26-19.38.30:073][184]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/Rômulo/Desktop/OwnGameAssets/Construções/WatchTower/WatchTower.FBX)
  225. [2017.04.26-19.38.30:081][184]LogFbx: ItemName: GlobalSettings, ItemCount : 1
  226. [2017.04.26-19.38.30:081][184]LogFbx: ItemName: AnimationStack, ItemCount : 1
  227. [2017.04.26-19.38.30:081][184]LogFbx: ItemName: AnimationLayer, ItemCount : 1
  228. [2017.04.26-19.38.30:081][184]LogFbx: ItemName: Model, ItemCount : 1
  229. [2017.04.26-19.38.30:081][184]LogFbx: ItemName: Geometry, ItemCount : 1
  230. [2017.04.26-19.38.30:081][184]LogFbx: ItemName: Material, ItemCount : 2
  231. [2017.04.26-19.38.30:090][184]LogFbx: Loading FBX Scene from ../../../../../../Users/Rômulo/Desktop/OwnGameAssets/Construções/WatchTower/WatchTower.FBX
  232. [2017.04.26-19.38.30:105][184]LogFbx: FBX Scene Loaded Succesfully
  233. [2017.04.26-19.38.32:923][184]LogFbx: Loading FBX Scene from ../../../../../../Users/Rômulo/Desktop/OwnGameAssets/Construções/WatchTower/WatchTower.FBX
  234. [2017.04.26-19.38.32:937][184]LogFbx: FBX Scene Loaded Succesfully
  235. [2017.04.26-19.38.32:941][184]LogFbx:Warning: Triangulating static mesh Tower
  236. [2017.04.26-19.38.33:165][184]LogStaticMesh: Criando malha estática WatchTower...
  237. [2017.04.26-19.38.33:380][184]LogStaticMesh: Built static mesh [0.25s] /Game/WatchTower.WatchTower
  238. [2017.04.26-19.38.33:515][184]FBXImport:Warning: Advertência No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
  239. [2017.04.26-19.38.38:176][292]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/Rômulo/Desktop/OwnGameAssets/Construções/WatchTower/WatchTower_UV_WT_color.png)
  240. [2017.04.26-19.38.38:525][292]LogTexture:Display: Building textures: WatchTower_UV_WT_color (AutoDXT, 1024X1024) - 69 MB total VRAM
  241. [2017.04.26-19.39.46:272][244]LogMaterial: Missing cached shader map for material Mat_WatchTower, compiling.
  242. [2017.04.26-19.39.46:287][244]LogTemp:Display: Added material ShaderMap 0x0000000042CFE400 with Material 0x0000000049E36E80 to ShaderMapsBeingCompiled
  243. [2017.04.26-19.39.46:381][244]LogTemp:Display: Kicking off shader compilation for Mat_WatchTower, GameThreadShaderMap 0x0000000042CFE400
  244. [2017.04.26-19.39.48:248][244]LogMaterial: Missing cached shader map for material Mat_WatchTower, compiling.
  245. [2017.04.26-19.39.48:249][244]LogTemp:Display: Added material ShaderMap 0x0000000033CCC800 with Material 0x0000000049E36E80 to ShaderMapsBeingCompiled
  246. [2017.04.26-19.39.48:268][244]LogTemp:Display: Kicking off shader compilation for Mat_WatchTower, GameThreadShaderMap 0x0000000033CCC800
  247. [2017.04.26-19.39.48:280][244]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
  248. [2017.04.26-19.39.48:400][244]LogSlate: Took 0.019471 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
  249. [2017.04.26-19.39.49:416][245]LogTemp:Display: Finished compile of shader map 0x0000000042CFE400
  250. [2017.04.26-19.39.49:416][245]LogTemp:Display: Shader map Mat_WatchTower complete, GameThreadShaderMap 0x0000000042CFE400, marking material Mat_WatchTower as finished
  251. [2017.04.26-19.39.49:416][245]LogTemp:Display: Marking material as finished 0x0000000049E36E80
  252. [2017.04.26-19.39.54:691][380]LogTemp:Display: Finished compile of shader map 0x0000000033CCC800
  253. [2017.04.26-19.39.54:692][380]LogTemp:Display: Shader map Mat_WatchTower complete, GameThreadShaderMap 0x0000000033CCC800, marking material Mat_WatchTower as finished
  254. [2017.04.26-19.39.54:692][380]LogTemp:Display: Marking material as finished 0x0000000049E36E80
  255. [2017.04.26-19.39.54:755][381]MaterialEditorStats: Informações Base pass shader with only dynamic lighting: 80 instructions
  256. [2017.04.26-19.39.54:755][381]MaterialEditorStats: Informações Vertex shader: 29 instructions
  257. [2017.04.26-19.39.54:756][381]MaterialEditorStats: Informações Texture samplers: 1/16
  258. [2017.04.26-19.40.55:605][888]LogMaterial: Missing cached shader map for material Mat_WatchTower, compiling.
  259. [2017.04.26-19.40.55:607][888]LogTemp:Display: Added material ShaderMap 0x00000000422ED980 with Material 0x0000000049E36E80 to ShaderMapsBeingCompiled
  260. [2017.04.26-19.40.55:628][888]LogTemp:Display: Kicking off shader compilation for Mat_WatchTower, GameThreadShaderMap 0x00000000422ED980
  261. [2017.04.26-19.40.55:628][888]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
  262. [2017.04.26-19.40.55:708][888]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling.
  263. [2017.04.26-19.40.55:729][888]LogTemp:Display: Added material ShaderMap 0x0000000044E29600 with Material 0x0000000044BECA00 to ShaderMapsBeingCompiled
  264. [2017.04.26-19.40.55:737][888]LogTemp:Display: Kicking off shader compilation for FMatExpressionPreview MaterialExpressionTextureSample_0, GameThreadShaderMap 0x0000000044E29600
  265. [2017.04.26-19.40.55:739][888]LogTemp:Display: Removed shader map 0x0000000044E29600 from material 0x0000000044BECA00
  266. [2017.04.26-19.40.55:815][888]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling.
  267. [2017.04.26-19.40.55:817][888]LogTemp:Display: Added material ShaderMap 0x000000004A2B3C80 with Material 0x0000000044BECA00 to ShaderMapsBeingCompiled
  268. [2017.04.26-19.40.55:826][888]LogTemp:Display: Kicking off shader compilation for FMatExpressionPreview MaterialExpressionTextureSample_0, GameThreadShaderMap 0x000000004A2B3C80
  269. [2017.04.26-19.41.11:150][237]LogTemp:Display: Finished compile of shader map 0x000000004A2B3C80
  270. [2017.04.26-19.41.11:150][237]LogTemp:Display: Shader map FMatExpressionPreview MaterialExpressionTextureSample_0 complete, GameThreadShaderMap 0x000000004A2B3C80, marking material FMatExpressionPreview MaterialExpressionTextureSample_0 as finished
  271. [2017.04.26-19.41.11:150][237]LogTemp:Display: Marking material as finished 0x0000000044BECA00
  272. [2017.04.26-19.41.11:164][237]LogTemp:Display: Finished compile of shader map 0x00000000422ED980
  273. [2017.04.26-19.41.11:164][237]LogTemp:Display: Shader map Mat_WatchTower complete, GameThreadShaderMap 0x00000000422ED980, marking material Mat_WatchTower as finished
  274. [2017.04.26-19.41.11:165][237]LogTemp:Display: Marking material as finished 0x0000000049E36E80
  275. [2017.04.26-19.41.11:188][238]MaterialEditorStats: Informações Base pass shader with only dynamic lighting: 80 instructions
  276. [2017.04.26-19.41.11:188][238]MaterialEditorStats: Informações Vertex shader: 29 instructions
  277. [2017.04.26-19.41.11:188][238]MaterialEditorStats: Informações Texture samplers: 1/16
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