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- hApY.eNd Private Cheats #UPDATE LIST !
- 18/07/2019
- Aimbot - aim assistance
- Triggerbot - automatically fires when crosshair is on enemy
- Backtrack - abuse lag compensation to move players back in time
- Glow - render glow effect on entities
- Chams - color player models to improve visibility
- Esp - show information about players
- Visuals - miscellaneous visual options
- Skin changer - change weapon skins, knives and stickers
- Sound - modify volume of certain sound effects
- Misc - miscellaneous features
- Config - JSON-based configuration system
- Aimbot - aim assistance
- Enabled - on / off master switch
- On key [ key ] - aimbot works only when chosen key is being held
- Silent - aimbot is not visible on your screen (client-sided only)
- Friendly fire - treat allies as enemies
- Visible only - aim only on visible players
- Scoped only - aimbot works only when using scope (applies only to sniper rifles)
- Ignore flash - ignore flashbang i.e. aim when local player is flashed
- Ignore smoke - ignore smoke i.e. aim when target is in smoke
- Auto shot - shoot automatically when target found
- Recoil-based fov - aimbot uses recoil as fov origin
- Bone - bone which aimbot aims at
- Fov - field-of-view which aimbot operates [0-255]
- Max angle delta - maximum viewangles change per tick
- Smooth - smooth aimbot movement in order to seem more human-like
- Recoil control x - horizontal recoil control factor
- Recoil control y - vertical recoil control factor
- Triggerbot - automatically fires when crosshair is on enemy
- Enabled - on / off master switch
- On key [ key ] - triggerbot works only when chosen key is being held
- Friendly fire - treat allies as enemies
- Scoped only - triggerbot works only when using scope (applies only to sniper rifles)
- Ignore flash - ignore flashbang i.e. shoot when local player is flashed
- Ignore smoke - ignore smoke i.e. shoot when target is in smoke
- Hitgroup - body parts on which triggerbot works
- Shot delay - delay time in ms (milliseconds)
- Backtrack - abuse lag compensation in order to move players back in time
- Enabled - on / off master switch
- Ignore smoke - ignore smoke i.e. backtrack when target is in smoke
- Time limit - limit the backtracking window [1-200ms]
- Glow - render glow effect on entities
- Allies, Enemies, Planting (player planting bomb), Defusing (player defusing bomb), Local player, Weapons (dropped weapons), C4, Planted C4, Chickens / All, Visible, Occluded
- Enabled - on / off master switch
- Health based - color is based on player's hp
- Thickness - outline thickness
- Alpha - outline alpha
- Style - glow style [0-3]
- Chams - color player models to improve visibility
- Allies, Enemies, Planting (player planting bomb), Defusing (player defusing bomb), Local player, Weapons (dropped weapons), Hands (view model hands), Backtrack (requires backtrack to be enabled) / All, Visible, Occluded
- Enabled - on / off master switch
- Health based - color is based on player's hp
- Rainbow - change color frequently
- Blinking - change transparency frequently
- Material - material applied to model (Normal, Flat, Animated, Platinum,Glass, Chrome, Crystal, Silver, Gold, Plastic)
- Wireframe - render triangle mesh instead of solid material
- Alpha - maximum material transparency
- Esp - show information about players
- Allies, Enemies / All, Visible, Occluded
- Enabled - on / off master switch
- Font - esp text font number (from vgui_spew_fonts command)
- Snaplines - draw snapline to player
- Eye traces - draw player eye traces (shows where player looks)
- Box - draw 2D box over player model
- Name - draw player name
- Health - draw player health
- Health bar - draw rectangle indicating player health
- Armor - draw player armor
- Armor bar - draw rectangle indicating player armor
- Money - draw player money
- Head dot - draw dot on player's head
- Visuals - miscellaneous visual options
- Disable post-processing - disable post-processing effects in order to increase FPS
- Inverse ragdoll gravity - inverse gravitational acceleration on falling player ragdoll corpse (during death sequence)
- No fog - remove fog from map for better visibility
- No 3d sky - remove 3d skybox from map - increases FPS
- No visual recoil - remove visual recoil punch effect
- No hands - remove arms / hands model from first-person view
- No sleeves - remove sleeves model from first-person view
- No weapons - remove weapons model from first-person view
- No smoke - remove smoke grenade effect
- No blur - remove blur
- No scope overlay - remove black overlay while scoping
- No grass - remove grass from map in Danger Zone mode (dz_blacksite and dz_sirocco maps)
- No shadows - disable dynamic shadows
- Wireframe smoke - render smoke skeleton instead of particle effect
- Zoom [ key ] - enable zoom on unzoomable weapons
- Thirdperson - thirdperson view
- Thirdperson distance - camera distance in thirdperson view
- View model FOV - change view model FOV [-60-0-60] (0 - actual view model, negative values - decreased view model, positive values - increased view model)
- FOV - change view FOV [-60-0-60] (0 - actual view fov, negative values - decreased, positive values - increased)
- Far Z - far clipping range, useful after disabling fog on large maps (e.g dz_sirocco) to render distant buildings
- Flash reduction - reduces flashbang grenade effect [0-100%] (0 - full flash, 100 - no flash)
- Brightness - control game brightness [0.0-1.0]
- Skybox - change sky(box)
- World color - set world material ambient light color
- Deagle spinner - play "spinning" inspect animation when holding Deagle
- Skin changer - change weapon skins, knives and stickers
- Sound - modify volume of certain sound effects
- Chicken volume - volume of chicken sounds
- Local player, Allies, Enemies
- Master volume - overall volume of sounds emitted by player
- Headshot volume - volume of headshot sound (when player gets headshoted)
- Weapon volume - volume of player weapon shots
- Footstep volume - volume of player footsteps
- Misc - miscellaneous features
- Menu key [ key ] -
- Menu style - menu style toggle (Classic / One window)
- Menu colors - menu color theme (Dark / Light / Classic)
- Anti AFK kick - avoid auto-kick by server for inactivity
- Auto strafe - automatically strafe in air following mouse movement
- Bunny hop - automatically simulate space bar press / release while jump button is being held; increases movement speed
- Clan tag - set custom clan tag
- Animated clan tag - animate clan tag
- Fast duck - remove crouch delay
- Sniper crosshair - draw crosshair while holding sniper rifle
- Recoil crosshair - crosshair follows recoil pattern
- Auto pistol - fire pistols like automatic rifles
- Auto reload - automatically reload if weapon has empty clip
- Auto accept - automatically accept competitive match
- Radar hack - show enemies positions on radar
- Reveal ranks - show player ranks in scoreboard in competitive modes
- Spectator list - show nicknames of players spectating you
- Watermark - show cheat name in upper-left screen corner and fps & ping in upper right corner.
- Fix animation LOD - fix aimbot inaccuracy for players behind local player
- Fix bone matrix - correct client bone matrix to be closer to server one
- Disable model occlusion - draw player models even if they are behind thick walls
- Kill message - print message to chat after killing an enemy
- Fast plant - plants bomb on bombsite border, when holding LMB or E key
- Prepare revolver [ key ] - keep revolver cocked, optionally on key
- Hit Sound - sound emitted when hurting enemy
- Chocked packets - length of sequence of chocked ticks
- Unhook - unload cheat
- Config - JSON-based configuration system
- Create config - create new configuration file
- Reset config - restore default configuration settings (does not touch saved configuration)
- Load selected - load selected configuration file
- Save selected - save selected configuration file
- Delete selected - delete selected configuration file
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