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- ==BEGIN==
- Amdran
- Amdran is gonna pick up that skull.
- DM_TZIVOS
- You pick up the skull and nothing happens
- Amdran
- Amdran loks around, a bit confused
- He guesses he'll take it.
- He capthcalogues it, and then heads back to the room with all of the skull doors.
- DM_TZIVOS
- there's the western door with one skull indent and the northern door with two skull indents
- Amdran
- Does the skull indent look like he could insert the skull he just picked up?
- DM_TZIVOS
- it looks exactly like that
- Amdran
- He does that on the western door.
- DM_TZIVOS
- the skull clicks into place and the door opens, revealing a short hallway. Once the door finishes opening, the skull pops out of the indentation
- Amdran
- He re-capthcalogues the skull and walks down the hallway.
- DM_TZIVOS
- you walk for a few seconds before coming across a simple stone door
- Amdran
- He opens it.
- DM_TZIVOS
- you're greeted by a room with three pedestals in a triangular alignment and a foam basilisk in the center of the pedestals
- roll initiative
- Amdran
- !roll 1d20+0
- Kaiserbot[Dice]
- rolled 1d20+0 --> [ 1d20=3 ] | {3}
- DM_TZIVOS
- !roll 1d20+5
- Kaiserbot[Dice]
- rolled 1d20+5 --> [ 1d20=16 ] | {21}
- DM_TZIVOS
- foam-gloves basilisk > you
- the basilisk makes a weird hissing and sound before crawling past the pedestals 25 feet toward you to get into melee range and tries biting you
- !roll 1d20+2
- Kaiserbot[Dice]
- rolled 1d20+2 --> [ 1d20=16 ] | {18}
- DM_TZIVOS
- hit
- !roll 2d4+2
- Kaiserbot[Dice]
- rolled 2d4+2 --> [ 2d4=4 ] | {6}
- DM_TZIVOS
- it leaves a soft bite-mark on your arm
- your turn
- Amdran
- Amdran does a combo all up in this basilisk's face.
- !roll 1d20+5
- Kaiserbot[Dice]
- rolled 1d20+5 --> [ 1d20=5 ] | {10}
- DM_TZIVOS
- miss
- Amdran
- !roll 1d20+5
- Kaiserbot[Dice]
- rolled 1d20+5 --> [ 1d20=10 ] | {15}
- DM_TZIVOS
- ties to player, hit
- Amdran
- !roll 2d6+2
- Kaiserbot[Dice]
- rolled 2d6+2 --> [ 2d6=5 ] | {7}
- DM_TZIVOS
- you punch it real good and it looks hurt
- Amdran
- End Turn.
- DM_TZIVOS
- the basilisk rears back from the attack and raises its upper torso into the air, revealing two gloved lizard hands before trying to give you a 1-2 combo
- !roll 2#1d20+2
- Kaiserbot[Dice]
- rolled 2#1d20+2 --> | [ 1d20=1 ]{3}, [ 1d20=6 ]{8}
- DM_TZIVOS
- !roll 2d4+2
- Kaiserbot[Dice]
- rolled 2d4+2 --> [ 2d4=4 ] | {6}
- DM_TZIVOS
- but it fails so fucking hard and manages to trip and punch itself
- your turn
- Amdran
- Seeing another chance to attack, Amdran goes in.
- !roll 2#1d20+5
- Kaiserbot[Dice]
- rolled 2#1d20+5 --> | [ 1d20=2 ]{7}, [ 1d20=19 ]{24}
- DM_TZIVOS
- second punch hits
- Amdran
- !roll 2d6+2
- Kaiserbot[Dice]
- rolled 2d6+2 --> [ 2d6=11 ] | {13}
- DM_TZIVOS
- you slice the basilisk's face off with your claws and it explodes into grist
- gain 75 exp
- gain 170 build, 55 T1, 12 T2, and 6 T3 grist
- Amdran
- Amdran looks closer at the three pedestals.
- DM_TZIVOS
- there's a western, southern, and northern pedestal
- there's a fourth pedestal next to the door that you failed to initially notice with a crystal skull on it
- Amdran
- Amdran moves the skull already on the pedestal to the southern one.
- DM_TZIVOS
- the top of the pedestal depresses under the weight and you hear the sound of stone moving and shifting before a hole in the wall opens to reveal 3 bitter bundles
- GOT X3 BITTER BUNDLES
- Amdran
- sweet.
- or, rather, not sweet.
- he moves it to the western pedestal.
- DM_TZIVOS
- the pedestal top depresses under the weight and stones shift and move around to reveal a door on the southern wall of the room
- gain 25 exp for solving the simple puzzle
- Amdran
- well, before he goes into that, he puts the skull on the northern pedestal.
- DM_TZIVOS
- the pedestal doesn't react to the skull
- Amdran
- Alright
- He moves it back to the western pedestal and goes through the southern door.
- DM_TZIVOS
- you enter a long room with eight empty pedestals arranged in an octagonal alignment and four additional pedestals with skulls on them next to the door to the room
- there are two south-western, south-eastern, north-western, and north-eastern pedestals in total
- one west-most SW pedestal, one south-most SW pedestal, one west-most NW pedestal, one north-most NW pedestal,
- Amdran
- Amdran takes all four skulls and puts them on the western pedestals.
- DM_TZIVOS
- you place the skulls on both west-most NW and SW pedestals, the south-most SW pedestal, and the north-most NW pedestal, and the tops of all the pedestals except the south-most SW pedestal depresses under the skulls' weight
- a stone hole in the wall is revealed, containing 1 bitter bundle
- GOT X1 BITTER BUNDLE
- continuing, there are one south-most and east-most SE pedestals and one north-most and east-most NE pedestals
- Amdran
- Amdran takes the skull from his inventory and places it on the south-most SW pedestal along with the other one.
- DM_TZIVOS
- the pedestal doesn't react to the two skulls that are now placed on top of it
- Amdran
- How heavy are the skulls?
- DM_TZIVOS
- each skull in the room weighs 1 unspecified weight unit
- Amdran
- Amdran pushes down on the south-most SW pedestal himself.
- DM_TZIVOS
- it still doesn't react to the weight pressing down on it
- Amdran
- okay.
- he moves one skull from the south-most SW to the south-most SE
- DM_TZIVOS
- the pedestal top depresses under the weight of the skull, but nothing happens
- Amdran
- He moves the other skull on the south-most SW to the east-most SE
- DM_TZIVOS
- the pedestal top depresses and another hole in the wall open, revealing another bitter bundle
- GOT X1 BITTER BUNDLE
- nothing else happens
- Amdran
- okay, he's starting to get it.
- he moves the north-most and west-most NW skulls to the east-most and north-most NE pedestals.
- DM_TZIVOS
- the north-most NW pedestal top raises as the weight is lifted and the east-most NE pedestal top depresses under the weight of the skull
- Amdran
- oh, okay.
- he picks up the east-most NE skull. does the pedestal stay depressed?
- DM_TZIVOS
- it raises as the weight is lifted
- Amdran
- he puts that skull back down.
- DM_TZIVOS
- the pedestal top depresses under the weight
- Amdran
- he moves the north-most NE skull to the north-most NW pedestal
- DM_TZIVOS
- the pedestal top depresses under the weight of the skull and you hear stone moving and shifting before a door on the southern wall of the room is revealed
- gain 50 exp for solving the puzzle
- Amdran
- Amdran takes the skull on the east-most SE pedestal and captchalogues it, then heads through the southern door.
- DM_TZIVOS
- you enter another small room containing a simple pedestal with a plain crystal skull on top
- Amdran
- alright.
- He takes it, and heads back to the room with the skull indentations
- DM_TZIVOS
- all that's left is the northern door
- Amdran
- He puts both skulls he has in the northern door's indentations
- DM_TZIVOS
- the skulls lock into place with a click and the stone door opens
- the skulls remain locked in place after the door opens
- Amdran
- alright, Amdran goes through the door.
- DM_TZIVOS
- you end up in a room with five stone paths winding and turning along the ceiling until reaching a platform across a large chasm
- on the platform at the end of the room there are four pedestals
- one blue, one green, one red, and one plain
- and on four pedestals next to the western wall next to you are four pedestals
- blue, green, red, and plain
- respectively colored skulls in ball containers rest on each of the pedestals next to you
- Far-right path - winds left, left, left, right, and left
- Mid-right path - winds right, left, left, right, and right
- Middle path - winds left, left, right, right, and right
- Mid-left path - winds left, right, right, left, and right
- Far-left path - winds right, right, left, straight, and left
- the blue pedestal is on the mid-left of the distant platform
- the red pedestal is on the mid-right
- the green pedestal is on the far-right
- the plain pedestal is in the middle
- Amdran
- okay.
- Plain to mid left, red to middle, green to mid right, blue to far right.
- DM_TZIVOS
- the balls roll along the pathways and each drop onto their corresponding pedestals
- the blue, green, and red pedestals sink into the ground as a bridge extends from the distant platform to yours
- and a hidden door in the eastern wall opens up at the same time
- Amdran
- Amdran walks across and into the eastern door.
- DM_TZIVOS
- you enter a small room decorated from floor to ceiling in intricate stone carvings depicting the same hero figure as before, and in the center lies a pedestal with a crystalline armband sitting atop
- Amdran
- Amdran goes over and equips it.
- DM_TZIVOS
- you got...
- THE BAND OF THE BEARDED DRAGON
- * The Dragon's Fury: major action - add an additional damage die to melee attacks made next turn
- Amdran
- Amdran walks back to the entrance and goes through the northern door.
- DM_TZIVOS
- gain 70 exp for clearing the puzzle
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