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- RISE OF THE EAST MULTIPLAYER BETA 2.0 CHANGELOG
- BALANCE CHANGES & FIXES
- GENERAL
- • Streamlined countries, there is no longer an immense difference between same side factions
- • Enabled bounty on all kills once a Battle Lab is built
- • Reduced all structure HP by 25%
- • Defense structures can no longer be promoted (stalled games too much)
- • Infantry garrison weapon range increased to 6 from 5, reduced damage and garrison hold to compensate
- • Added an additional promotion rank for units and changed bonuses:-
- o Reduced rank up requirements to 1.5x from 2x, all up 12% more exp required per rank
- o Veteran
- o Damage increased by 25%
- o HP increased by 20%
- o Increased sight
- o 25% self-healing/repair
- o Elite
- o Rate of Fire increased by 25%
- o HP increased by 20%
- o 50% self-healing/repair
- o Heroic
- o Speed increased by 15%
- o Damage increased by 20%
- o Rate of Fire increased by 20%
- o Range increased by 20%
- o 100% self-healing/repair
- o Infantry gain the ability to scatter automatically and stealth detection
- o Vehicles and aircraft become immune to EMP weapons
- o Aircraft become radar invisible
- • Soviets have been made available:-
- o Iraq uses nuclear based weapons and can upgrade normal weapons to nuclear
- o Russia employs advanced Tesla based weaponry
- • New game mode option, Reduced Durability:-
- o Rise of the East doubles the HP of everything, this option reduces it down to normal RA2 levels
- o This mode will be default in campaign
- o Siege and aircraft damage is reduced by 30% in this mode
- • Updated a few sidebar images that did not match the depicted unit
- • All anti-air weapons have received a range boost
- o Infantry & vehicle default range is 10 -> 13
- o Defensive structures default range is 13 -> 16
- • Rocket infantry damage vs infantry and structures doubled
- • Attack Dogs deal less damage against well armored infantry (20-40% less depending on armor)
- • All harvesters have been made crush resistant
- • Reduced aircraft damage vs vehicles depending on armor (from light to heavy):-
- o 155/175/195% -> 160%,130%,190%
- • Reduced anti-tank shells vs vehicles depending on armor (from light to heavy):-
- o 100/110/120% -> 60/80/100%
- ALLIES
- CHRONO LEGIONNAIRE
- • Damage reduced by 25%
- • New art
- AURORA
- • Allied staple, no longer America exclusive
- • Increased impact damage vs vehicles by 100% & infantry by 50%
- • Removed damage over time effect from infantry
- PILOT
- • Certain allied units will eject a pilot depending on veteran level, pilots can hijack enemy vehicles
- AIRSTRIKE
- • Is now for all Allied factions
- • Reduced bomb damage to 37 from 50
- A10
- • Increased HP to 1400 from 700
- COMANCHE
- • Allied staple and no longer tied to America
- • Reduced damage by 30% to compensate usage
- PRISM TROOPER
- • New Tier 2 infantry, weaker version of Germany’s Prism Defender and cannot deploy
- ASIA
- TROOPCRAWLER
- • Increased HP to 500 from 480
- • No longer can get promoted
- NUCLEAR PLANT
- • Doubled radiation duration when destroyed
- AA GUN
- • Gave it gatling capabilities
- o Damage reduced by 30% to compensate
- HACK CENTER
- • Reworked as a Standard Tier 3 Resource Structure, see below for details:-
- o When Superweapons is unchecked:-
- o Provides $64 every 14 seconds
- o Buildable from the Structures Tab
- o ECM Tanks and Hackers are built as Veteran in rank
- o When Superweapons is checked:-
- o Provides $64 every 14 seconds
- o Buildable from the Defenses Tab
- o ECM Tanks and Hackers are built as Veteran in rank
- o EMP Bomb Superweapon becomes available
- RADAR TOWER
- • No longer gives cash when a Hacker is nearby
- ASIA (CONTINUED)
- RADAR JAMMER
- • Now also acts as a Radar (counts towards prerequisites)
- HACKER
- • Weapon is now a direct hack, no longer a projectile and cannot miss
- • Can now be promoted
- o Weapon does not deal damage and thus cannot be promoted normally
- INFERNO CANNON
- • Increased damage vs vehicles by 15%
- COMMANDO YUMI
- • Explosive Arrow ROF reduced to match normal attack intervals
- • Explosive Arrow area of effect increased by 33%
- • Increased damage of both ammunition types against base defenses
- o Normal – 75% -> 100%
- o Explosive – 100% -> 260%
- SOVIETS
- DESOLATOR
- • Reworked completely and is available to Iraq only:-
- o Cost reduced to 400 from 600
- o Can no longer deploy rad fields, instead once deployed his weapon radiates nearby enemies through the ground and leaves small rad fields
- TESLA TROOPER
- • Reworked slightly and is available to Russia only:-
- o Carries Shock Grenades that short-circuit enemy vehicles, disabling their weapon systems for 2 seconds.
- INDUSTRIAL PLANT
- • Vehicle cost bonus reduced to 15% from 25%
- o All other production cost penalties reduced to 50% from 100%
- KIROV AIRSHIP
- • Hover speed increased to 6 from 5
- • Crash explosion damage increased to 66% from 33%
- • Reduced armor from medium to light
- MAMMOTH TANK
- • Cost increased to 2000 from 1750
- • HP reduced to 1600 from 2000
- • Rate of turn reduced to 3 from 5
- o Turret ROT reduced to 2 from 5
- • Missiles now target ground units initially before switching to cannon (e.g. TD Mammoth Tank)
- • Cannon damage reduced to 200 from 240
- TERRORIST (INCLUDING BIKE TERRORIST)
- • Moved over to Yuri faction
- DEMO TRUCK
- • Reduced area of effect by 30%
- • Now deals singular cell damage (not based on building size)
- SIDE SPECIFICS
- ALLIED
- AMERICA
- F22 RAPTOR
- • Raptors start as veteran and no longer need the Armor Upgrade to do so
- • Fixed a bug where it was doing 20% more damage than it should
- SHATTERER
- • Fixed Elite weapon doing 50% of damage to infantry and base defenses, now deals 100% as it should
- • No longer able to fire uphill through cliffs
- • Reduced damage vs structures from 60/90/30% to 40/60/20% (normal, base defense, fortified)
- NIGHTHAWK
- • Tripled missile speed
- HUMVEE
- • TOW Upgrade available at Tier 1
- o Allows the Humvee to fire a TOW missile every few seconds
- GERMANY
- B2-B SPECTER
- • New Tier 3 bomber unit that replaces Aurora:-
- o Exclusive to Germany
- o Drops prism shards that explode into prism fragments
- o Costs 2200
- o Slower than the Aurora but has more armor and becomes stealth when Heroic
- PRISM DEFENDER
- • Rate of fire increased by 10%
- BURST TANK
- • Cost reduced to 600 from 700
- • Damage vs vehicles reduced by 10%
- PRISM TANK
- • Rate of fire decreased by 22%
- • Damage vs vehicles increased by 15/10/5% (from light to heavy)
- • Damage vs base defenses increased by 10%
- • Range increased to 10 from 9.5
- ASIA
- CHINA
- MIG
- • Napalm Upgrade removed, now standard with the MIG.
- • Napalm effect doubled in duration
- HELIX
- • Deals 10% less damage vs all structures
- • Increased rate of fire by 30%
- CHINA (CONTINUED)
- INFERNO CANNON
- • Damage reduced by 13%
- • Range reduced to 9 from 10
- • Cost increased to 1000 from 900
- NORTH KOREA
- MLRS 270
- • Now North Korea exclusive
- ICBM
- • Damage vs defenses increased by 20%
- • Missile pitch reduced to 45 degrees from 60
- • Missile speed reduced to 17 from 21
- • Missile HP increased to 175 from 150
- • Armor type changed to light from heavy
- • Increased HP to 480 from 450
- SOVIETS
- IRAQ
- RUSSIA
- YURI
- YURI HQ
- TERRORIST
- • No longer explodes if killed before suiciding
- PSI-CORP
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