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Rise of the East 2.0 WIP

a guest Aug 18th, 2019 100 Never
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  1. RISE OF THE EAST MULTIPLAYER BETA 2.0 CHANGELOG
  2.  
  3.  
  4. BALANCE CHANGES & FIXES
  5. GENERAL
  6. • Streamlined countries, there is no longer an immense difference between same side factions
  7. • Enabled bounty on all kills once a Battle Lab is built
  8. • Reduced all structure HP by 25%
  9. • Defense structures can no longer be promoted (stalled games too much)
  10. • Infantry garrison weapon range increased to 6 from 5, reduced damage and garrison hold to compensate
  11. • Added an additional promotion rank for units and changed bonuses:-
  12.  o   Reduced rank up requirements to 1.5x from 2x, all up 12% more exp required per rank
  13.  o   Veteran
  14.  o   Damage increased by 25%
  15.  o   HP increased by 20%
  16.  o   Increased sight
  17.  o   25% self-healing/repair
  18.  o   Elite
  19.  o   Rate of Fire increased by 25%
  20.  o   HP increased by 20%
  21.  o   50% self-healing/repair
  22.  o   Heroic
  23.  o   Speed increased by 15%
  24.  o   Damage increased by 20%
  25.  o   Rate of Fire increased by 20%
  26.  o   Range increased by 20%
  27.  o   100% self-healing/repair
  28.  o   Infantry gain the ability to scatter automatically and stealth detection
  29.  o   Vehicles and aircraft become immune to EMP weapons
  30.  o   Aircraft become radar invisible
  31.  
  32. • Soviets have been made available:-
  33.  o   Iraq uses nuclear based weapons and can upgrade normal weapons to nuclear
  34.  o   Russia employs advanced Tesla based weaponry
  35. • New game mode option, Reduced Durability:-
  36.  o   Rise of the East doubles the HP of everything, this option reduces it down to normal RA2 levels
  37.  o   This mode will be default in campaign
  38.  o   Siege and aircraft damage is reduced by 30% in this mode
  39. • Updated a few sidebar images that did not match the depicted unit
  40. • All anti-air weapons have received a range boost
  41.  o   Infantry & vehicle default range is 10 -> 13
  42.  o   Defensive structures default range is 13 -> 16
  43. • Rocket infantry damage vs infantry and structures doubled
  44. • Attack Dogs deal less damage against well armored infantry (20-40% less depending on armor)
  45. • All harvesters have been made crush resistant
  46. • Reduced aircraft damage vs vehicles depending on armor (from light to heavy):-
  47.  o   155/175/195% -> 160%,130%,190%
  48. • Reduced anti-tank shells vs vehicles depending on armor (from light to heavy):-
  49.  o   100/110/120% -> 60/80/100%
  50.  
  51.  
  52.  
  53. ALLIES
  54. CHRONO LEGIONNAIRE
  55. • Damage reduced by 25%
  56. • New art
  57.  
  58. AURORA
  59. • Allied staple, no longer America exclusive
  60. • Increased impact damage vs vehicles by 100% & infantry by 50%
  61. • Removed damage over time effect from infantry
  62.  
  63. PILOT
  64. • Certain allied units will eject a pilot depending on veteran level, pilots can hijack enemy vehicles
  65.  
  66. AIRSTRIKE
  67. • Is now for all Allied factions
  68. • Reduced bomb damage to 37 from 50
  69.  
  70. A10
  71. • Increased HP to 1400 from 700
  72.  
  73. COMANCHE
  74. • Allied staple and no longer tied to America
  75. • Reduced damage by 30% to compensate usage
  76.  
  77. PRISM TROOPER
  78. • New Tier 2 infantry, weaker version of Germany’s Prism Defender and cannot deploy
  79.  
  80.  
  81. ASIA
  82. TROOPCRAWLER
  83. • Increased HP to 500 from 480
  84. • No longer can get promoted
  85.  
  86. NUCLEAR PLANT
  87. • Doubled radiation duration when destroyed
  88.  
  89. AA GUN
  90. • Gave it gatling capabilities
  91.  o  Damage reduced by 30% to compensate
  92.  
  93. HACK CENTER
  94. • Reworked as a Standard Tier 3 Resource Structure, see below for details:-
  95.  o   When Superweapons is unchecked:-
  96.  o   Provides $64 every 14 seconds
  97.  o   Buildable from the Structures Tab
  98.  o   ECM Tanks and Hackers are built as Veteran in rank
  99.  o   When Superweapons is checked:-
  100.  o   Provides $64 every 14 seconds
  101.  o   Buildable from the Defenses Tab
  102.  o   ECM Tanks and Hackers are built as Veteran in rank
  103.  o   EMP Bomb Superweapon becomes available
  104.  
  105. RADAR TOWER
  106. • No longer gives cash when a Hacker is nearby
  107. ASIA (CONTINUED)
  108. RADAR JAMMER
  109. • Now also acts as a Radar (counts towards prerequisites)
  110.  
  111. HACKER
  112. • Weapon is now a direct hack, no longer a projectile and cannot miss
  113. • Can now be promoted
  114.  o   Weapon does not deal damage and thus cannot be promoted normally
  115.  
  116. INFERNO CANNON
  117. • Increased damage vs vehicles by 15%
  118.  
  119. COMMANDO YUMI
  120. • Explosive Arrow ROF reduced to match normal attack intervals
  121. • Explosive Arrow area of effect increased by 33%
  122. • Increased damage of both ammunition types against base defenses
  123.  o   Normal – 75% -> 100%
  124.  o   Explosive – 100% -> 260%
  125. SOVIETS
  126. DESOLATOR
  127. • Reworked completely and is available to Iraq only:-
  128.  o   Cost reduced to 400 from 600
  129.  o   Can no longer deploy rad fields, instead once deployed his weapon radiates nearby enemies through the ground and leaves small rad fields
  130.  
  131. TESLA TROOPER
  132. • Reworked slightly and is available to Russia only:-
  133.  o   Carries Shock Grenades that short-circuit enemy vehicles, disabling their weapon systems for 2 seconds.
  134.  
  135. INDUSTRIAL PLANT
  136. • Vehicle cost bonus reduced to 15% from 25%
  137.  o   All other production cost penalties reduced to 50% from 100%
  138.  
  139. KIROV AIRSHIP
  140. • Hover speed increased to 6 from 5
  141. • Crash explosion damage increased to 66% from 33%
  142. • Reduced armor from medium to light
  143.  
  144. MAMMOTH TANK
  145. • Cost increased to 2000 from 1750
  146. • HP reduced to 1600 from 2000
  147. • Rate of turn reduced to 3 from 5
  148.  o   Turret ROT reduced to 2 from 5
  149. • Missiles now target ground units initially before switching to cannon (e.g. TD Mammoth Tank)
  150. • Cannon damage reduced to 200 from 240
  151.  
  152. TERRORIST (INCLUDING BIKE TERRORIST)
  153. • Moved over to Yuri faction
  154.  
  155. DEMO TRUCK
  156. • Reduced area of effect by 30%
  157. • Now deals singular cell damage (not based on building size)
  158.  
  159. SIDE SPECIFICS
  160. ALLIED
  161.  
  162. AMERICA
  163. F22 RAPTOR
  164. • Raptors start as veteran and no longer need the Armor Upgrade to do so
  165. • Fixed a bug where it was doing 20% more damage than it should
  166.  
  167. SHATTERER
  168. • Fixed Elite weapon doing 50% of damage to infantry and base defenses, now deals 100% as it should
  169. • No longer able to fire uphill through cliffs
  170. • Reduced damage vs structures from 60/90/30% to 40/60/20% (normal, base defense, fortified)
  171.  
  172. NIGHTHAWK
  173. • Tripled missile speed
  174.  
  175. HUMVEE
  176. • TOW Upgrade available at Tier 1
  177.  o   Allows the Humvee to fire a TOW missile every few seconds
  178.  
  179. GERMANY
  180. B2-B SPECTER
  181. • New Tier 3 bomber unit that replaces Aurora:-
  182.  o   Exclusive to Germany
  183.  o   Drops prism shards that explode into prism fragments
  184.  o   Costs 2200
  185.  o   Slower than the Aurora but has more armor and becomes stealth when Heroic
  186.  
  187. PRISM DEFENDER
  188. • Rate of fire increased by 10%
  189.  
  190. BURST TANK
  191. • Cost reduced to 600 from 700
  192. • Damage vs vehicles reduced by 10%
  193.  
  194. PRISM TANK
  195. • Rate of fire decreased by 22%
  196. • Damage vs vehicles increased by 15/10/5% (from light to heavy)
  197. • Damage vs base defenses increased by 10%
  198. • Range increased to 10 from 9.5
  199.  
  200. ASIA
  201.  
  202. CHINA
  203. MIG
  204. • Napalm Upgrade removed, now standard with the MIG.
  205. • Napalm effect doubled in duration
  206.  
  207. HELIX
  208. • Deals 10% less damage vs all structures
  209. • Increased rate of fire by 30%
  210.  
  211.  
  212. CHINA (CONTINUED)
  213. INFERNO CANNON
  214. • Damage reduced by 13%
  215. • Range reduced to 9 from 10
  216. • Cost increased to 1000 from 900
  217.  
  218. NORTH KOREA
  219. MLRS 270
  220. • Now North Korea exclusive
  221.  
  222. ICBM
  223. • Damage vs defenses increased by 20%
  224. • Missile pitch reduced to 45 degrees from 60
  225. • Missile speed reduced to 17 from 21
  226. • Missile HP increased to 175 from 150
  227. • Armor type changed to light from heavy
  228. • Increased HP to 480 from 450
  229.  
  230.  
  231. SOVIETS
  232.  
  233. IRAQ
  234.  
  235.  
  236. RUSSIA
  237.  
  238.  
  239. YURI
  240.  
  241. YURI HQ
  242. TERRORIST
  243. • No longer explodes if killed before suiciding
  244.  
  245. PSI-CORP
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