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- local hat_name = "HatNameHere"
- local plr = game.Players.LocalPlayer.Name
- if _G.bypassed == false then
- _G.bypassed = true
- spawn(function() -- Stans net bypass
- while true do game:GetService("RunService").Heartbeat:wait()
- settings().Physics.AllowSleep = false
- settings().Physics.ThrottleAdjustTime = math.huge - math.huge
- setsimulationradius(1e9, 1e9)
- game:GetService("RunService").Stepped:wait()
- end
- end)
- end
- game:GetService("Workspace")[plr][hat_name].Handle.OriginalSize:Destroy()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if (v:IsA("Accessory") and v.Name == hat_name) then
- v.Parent = workspace
- wait()
- v.Parent = game:GetService("Workspace")[plr]
- end
- end
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