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LucianDevran

config

Apr 14th, 2019
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  1. # These are all the configurable messages that can be configured (Set the message "" to disable).
  2. messages:
  3. usage: "&cUsage: /ptg <reload>"
  4. reloaded: "&aAll configurations have been reloaded for PhysicsToGo."
  5. no-permission: "&cYou don't have permission to use this."
  6.  
  7. hooks-options:
  8. # Here is where you can customize all options about the WorldGuard hook.
  9. world-guard:
  10. # This toggles the WorldGuard hook.
  11. use-hook: false
  12. # Regions within this list will allow PTG to perform its magic inside each of them.
  13. region-whitelist:
  14. - "allowed_zone"
  15. feudal:
  16. # If this is enabled, physics to go features will not work within claimed land.
  17. use-hook: false
  18. factions:
  19. # If this is enabled, physics to go features will not work within claimed land.
  20. use-factions: false
  21. # If this is enabled, the hook will use Factions UUID over Massive Core.
  22. factions-uuid: false
  23. grief-preventation:
  24. # If this is enabled, physics to go features will not work within claimed land.
  25. use-grief-preventation: false
  26. askyblock:
  27. # If this is enabled, physics to go features will not work on islands.
  28. use-askyblock: false
  29. kingdoms:
  30. # If this is enabled, physics to go features will not work within kingdom claimed land.
  31. use-kingdoms: false
  32. residence:
  33. # If this is enabled, physics to go features will not work within residence land.
  34. use-residence: false
  35. towny:
  36. # If this is enabled, physics to go features will not work within town blocks.
  37. use-towny: false
  38. lands:
  39. # If this is enabled, physics to go features will not work within land claims.
  40. use-lands: false
  41.  
  42. explosive-options:
  43. # If this is enabled blocks will not be effected by explosions.
  44. block-damage: true
  45. # When blocks are damaged from explosions, should all effected blocks be tossed in different directions?
  46. block-physics: true
  47. # When blocks are damaged from explosions, should they be effected by PTG's regeneration effects?
  48. block-regeneration: true
  49. # If this is enabled falling blocks will form upon contact.
  50. block-physics-form: false
  51. # Here is where you can customize options that effect the block regeneration.
  52. block-regeneration-options:
  53. # This option is how fast each block is regenerated in ticks. (Note: 20 ticks equals 1 second.)
  54. speed: 20
  55. # This option is how long before the regeneration process takes place in ticks. (Note: 20 ticks equals 1 second.)
  56. delay: 20
  57. # This is the delay after the general regeneration for containers to be re-checked to ensure every item is restored.
  58. container-fix-rate: 40
  59. # Materials inside the list below will be avoided by any regeneration or physic effects involved with explosions.
  60. # (Note: Set the durability to -1 to ignore durability)
  61. effected-material-blacklist:
  62. - "MOB_SPAWNER:-1"
  63. - "BEDROCK:-1"
  64. # If a material is placed in this list the block directly under the material will be saved as well to prevent damage from default physics.
  65. # (Note: Set the durability to -1 to ignore durability)
  66. help-needed-material:
  67. - "WOODEN_DOOR:-1"
  68. - "ACACIA_DOOR:-1"
  69. - "BIRCH_DOOR:-1"
  70. - "DARK_OAK_DOOR:-1"
  71. - "IRON_DOOR:-1"
  72. - "JUNGLE_DOOR:-1"
  73. - "SPRUCE_DOOR:-1"
  74. # When blocks are damaged from explosions, should the effected blocks drop their relative items?
  75. block-drops: false
  76. # Drop watch is a list of materials that are double checked during explosions to ensure blocks don't drop items.
  77. drop-watch:
  78. - "BEETROOT_SEEDS:-1"
  79. - "WHEAT_SEEDS:-1"
  80. - "CROPS:-1"
  81. - "CARROT:-1"
  82. - "CARROTS:-1"
  83. - "POTATO:-1"
  84. - "POTATOES:-1"
  85. - "BEETROOT_BLOCK:-1"
  86. - "BEETROOTS:-1"
  87. - "BEETROOT:-1"
  88. - "WHEAT:-1"
  89. # If this option is enabled, previously destroyed container and sign contents will be restored to regenerated blocks.
  90. block-restoration-memory: true
  91. # Should destroyed containers drop their items?
  92. # (Note: The items will be restored inside the container if the above option is enabled.)
  93. container-drops: false
  94. # The worlds inside the list below will not be effected by any explosive modification made by PTG.
  95. blacklisted-worlds:
  96. - "world_the_end"
  97. # Entity types inside the list bellow will be effected by any explosive modification made by PTG.
  98. entity-explosion-blacklist:
  99. -
  100. # This tells PTG to regenerate block only if they are below the defined Y-axis below.
  101. regeneration-height: -1
  102.  
  103. block-break-options:
  104. # If this is enabled PTG will listen when a player breaks a block and perform effects.
  105. block-break-event: false
  106. # When blocks are damaged by players, should the blocks be regenerated?
  107. block-regeneration: true
  108. # Here is where you can customize options that effect the block regeneration.
  109. block-regeneration-options:
  110. # This option is how long before the regeneration process takes place in ticks. (Note: 20 ticks equals 1 second.)
  111. delay: 20
  112. # Materials inside the list below will be avoided by any regeneration or physics effects involved with block breaking.
  113. effected-material-blacklist:
  114. - "OBSIDIAN:0"
  115. - "BEDROCK:0"
  116. # When blocks are damaged from players, should the effected blocks drop their relative items?
  117. block-drops: false
  118. # If this option is enabled, previously destroyed container and sign contents will be restored to regenerated blocks.
  119. block-restoration-memory: true
  120. # Should destroyed containers drop their items?
  121. # (Note: The items will be restored inside the container if the above option is enabled.)
  122. container-drops: false
  123. # The worlds inside the list below will not be effected by any player block damage modified by PTG.
  124. blacklisted-worlds:
  125. - "world_the_end"
  126. # This tells PTG to regenerate block only if they are below the defined Y-axis below.
  127. regeneration-height: -1
  128.  
  129. block-place-options:
  130. # If this is enabled PTG will listen when a player places a block and perform effects.
  131. block-place-event: false
  132. # If this is enabled block placing will be cancelled. (Note: This will avoid the 'block-reversion' feature.)
  133. block-place-cancel: false
  134. # When blocks are damaged by players, should the blocks be regenerated?
  135. block-reversion: true
  136. # Here is where you can customize options that effect the block regeneration.
  137. block-reversion-options:
  138. # This option is how long before the regeneration process takes place in ticks. (Note: 20 ticks equals 1 second.)
  139. delay: 20
  140. # Materials inside the list below will be avoided by any reversion or physics effects involved with block placing.
  141. effected-material-blacklist:
  142. - "OBSIDIAN:0"
  143. - "BEDROCK:0"
  144. # The worlds inside the list below will not be effected by any player placement modifications by PTG.
  145. blacklisted-worlds:
  146. - "world_the_end"
  147. # This tells PTG to regenerate block only if they are below the defined Y-axis below.
  148. # (Note: For block placing blocks will not be 'reverted' unless below/equal to the defined height below.)
  149. reversion-height: -1
  150.  
  151. tree-physic-options:
  152. # If this is enabled, tree physics will be enabled.
  153. tree-physics: false
  154. # For performance, tree physics goes from current location to max height and around the broken block with radius below.
  155. # This being said, note that blocks attached to other trees within this radius will be effected (Recommended value is 5).
  156. tree-physics-radius: 5
  157. # If this is enabled, falling tree blocks will form on the ground.
  158. physics-form: false
  159. # If this is enabled, falling tree blocks will drop their correct material drops (Natural drops).
  160. physics-drops: false
  161. # If this enabled, formed falling blocks will be removed after the duration defined below.
  162. physics-removal: false
  163. # This is the formed falling block removal delay in ticks (20 ticks = 1 second).
  164. physics-removal-delay: 20
  165. # Here is where tree regeneration can be configured.
  166. tree-regeneration:
  167. # If this is enabled, tree physics will be regenerated.
  168. regeneration: true
  169. # This option is how fast each block is regenerated in ticks (Note: 20 ticks equals 1 second.)
  170. speed: 5
  171. # This option is how long before the regeneration process takes place in ticks (Note: 20 ticks equals 1 second.)
  172. delay: 20
  173. # When an effected break material is destroyed the materials in this list will be effected by physics and dropped to
  174. # the ground if attached to the broken block (Format: <Material>:<Durability>). Use -1 for all durabilities.
  175. effected-physic-materials:
  176. - "ACACIA_LEAVES:-1"
  177. - "BIRCH_LEAVES:-1"
  178. - "DARK_OAK_LEAVES:-1"
  179. - "JUNGLE_LEAVES:-1"
  180. - "OAK_LEAVES:-1"
  181. - "SPRUCE_LEAVES:-1"
  182. - "LEAVES:-1"
  183. - "LEAVES_2:-1"
  184. - "ACACIA_LOG:-1"
  185. - "BIRCH_LOG:-1"
  186. - "DARK_OAK_LOG:-1"
  187. - "JUNGLE_LOG:-1"
  188. - "OAK_LOG:-1"
  189. - "SPRUCE_LOG:-1"
  190. - "STRIPPED_ACACIA_LOG:-1"
  191. - "STRIPPED_BIRCH_LOG:-1"
  192. - "STRIPPED_DARK_OAK_LOG:-1"
  193. - "STRIPPED_JUNGLE_LOG:-1"
  194. - "STRIPPED_OAK_LOG:-1"
  195. - "STRIPPED_SPRUCE_LOG:-1"
  196. - "LOG:-1"
  197. - "LOG_2:-1"
  198. # These are the materials that will begin tree physics when broken. (Format: <Material>:<Durability>). Use -1 for all durabilities.
  199. effected-break-materials:
  200. - "ACACIA_LOG:-1"
  201. - "BIRCH_LOG:-1"
  202. - "DARK_OAK_LOG:-1"
  203. - "JUNGLE_LOG:-1"
  204. - "OAK_LOG:-1"
  205. - "SPRUCE_LOG:-1"
  206. - "STRIPPED_ACACIA_LOG:-1"
  207. - "STRIPPED_BIRCH_LOG:-1"
  208. - "STRIPPED_DARK_OAK_LOG:-1"
  209. - "STRIPPED_JUNGLE_LOG:-1"
  210. - "STRIPPED_OAK_LOG:-1"
  211. - "STRIPPED_SPRUCE_LOG:-1"
  212. - "LOG:-1"
  213. - "LOG_2:-1"
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