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VClasses PB2 Changelog

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Jul 25th, 2020
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  1. NEW CLASSES: Cut Man, Time Man, Bubble Man, Flash Man, Heat Man, Hard Man, Pharaoh Man, Ring Man, Gyro Man, Wind Man, Turbo Man, Astro Man, Grenade Man, Cold Man, Burner Man, Galaxy Man, Pump Man, Sheep Man, Blast Man, Acid Man, Terra, Enker, Punk, Ballade
  2.  
  3. =UNIVERSAL=
  4.  
  5. -All classes now start with full bars of ammo, bars that need to be manually built up are excluded from this (such as Crash Man)
  6. -All classes can now freely hold the attack buttons with no regeneration delay
  7. -Health amount is now always displayed near the health bar
  8. -Classes now have unique health pickup sounds based on the games they came from
  9. -Ult name text now appears onscreen when the move is used
  10.  
  11. =HEROES=
  12.  
  13. Mega Man:
  14. -New thirdfire: Activate Power Gear for increased shot potency (very WIP, some weapons are missing)
  15. -Mega Upper is now synthfire (press altfire while mainfire is at full charge)
  16. -Mid-charge shot damage decreased: 15 > 13
  17.  
  18.  
  19. =MM1=
  20.  
  21. Elec Man:
  22. -Ammo now regenerates faster
  23.  
  24. Ice Man:
  25. -Ammo now regenerates faster
  26.  
  27. Fire Man:
  28. -Can now shoot mainfire on the ground for a floorhugging storm which leaves ground flames behind
  29.  
  30.  
  31. =MM2=
  32.  
  33. Quick Man:
  34. -Mainfire now uses more ammo, projectile speed increased (30 > 40), damage increased (6 > 9), now fires single boomerangs at a faster rate when out of ammo
  35. -Altfire now bounces Quick Man off walls on contact
  36. -Ult charge time increased: tier 3 > tier 4, Ult mainfire now takes less time to track down enemies
  37.  
  38. Wood Man:
  39. -Can now thirdfire while shielded: Lauch a barrage of leaves in a very similar manner to copywep Leaf Shield
  40. -Leaf Rain now runs on a yellow overlay bar
  41. -Wood Rush now grants armor instead of invincibility
  42.  
  43. Metal Man:
  44. -Jump height increased: 12 > 14
  45. -Mainfire now has additional cooldown when two or more blades are thrown, damage decreased: 9 > 8
  46. -Uncharged altfire damage decreased: 11 > 8, is no longer a floorhugger
  47. -Charged altfire damage decreased: 14 > 9, no longer gets opponents stuck inside on initial throw, holds Metal Man on top easier
  48. -Ult charge time increased: tier 5 > tier 6, Ult mainfire now runs on a cooldown like the normal mainfire
  49.  
  50. Crash Man:
  51. -Altfire rate of fire increased
  52. -Thirdfire now grants secondary ammo much faster
  53.  
  54. Air Man:
  55. -New thirdfire: Take to the sky inside a tornado, carrying opponents with you as you go
  56. -New synthfire: Hit altfire when mainfire is fully charged for a double helix floorhugging tornado which launches opponents into the air
  57. -Mainfire rate of fire increased
  58. -Mainfire now charges faster
  59.  
  60.  
  61. =MM3=
  62.  
  63. Spark Man:
  64. -Charging mechanic changed to only drain ammo after first mainfire post-charge
  65. -Altfire rate of fire increased
  66.  
  67. Top Man:
  68. -Mainfire now bounces on surfaces before tracking down targets
  69. -Altfire now deals single-hit damage
  70. -New thirdfire: Throw a big top from his stage which weaves back and forth and can be kicked by touching it; spins opponents around and knocks them back on hit
  71.  
  72. Needle Man:
  73. -Ammo now regenerates faster
  74. -Altfire tether now gives Needle Man a hitbox on his body when grappling
  75.  
  76.  
  77. =MM4=
  78.  
  79. Bright Man:
  80. -Mainfire rate of fire increased, now regains ammo during it
  81. -Uncharged altfire rate of fire increased
  82. -Charged altfire now shoots a single firework forward
  83.  
  84.  
  85. =MM5=
  86.  
  87. Napalm Man:
  88. -Movement speed lowered: 0.79 > 0.74
  89. -Mainfire direct damage decreased: 6 > 3
  90. -Ult initial missile damage decreased: 20 > 10 (direct), 30 > 15 (explosion)
  91.  
  92. Star Man:
  93. -Mainfire no longer grants AOE immunity
  94. -Both shield shots no longer have hitstun
  95. -Ammo now regenerates while charging altfire
  96. -Ult now gives free flight and increased speed while it's active
  97.  
  98.  
  99. =MM6=
  100.  
  101. Flame Man:
  102. -Mainfire projectile speed increased: 25 > 33
  103. -Altfire waves 2 and 3 now come out faster, wave 3 is automatically released at the end without any need to hold it down
  104.  
  105.  
  106. =MM7=
  107.  
  108. Freeze Man:
  109. -Mainfire projectile speed increased: 25 > 40
  110. -Grounded altfire now freezes for longer: 30 tics > 36 tics (0.83s > 1.02s)
  111. -Aerial altfire now automatically goes off after 1s in the air, icicle fall speed scales with distance to the floor
  112. -Grounded Ult now grants freeze immunity for a short time on hit
  113.  
  114.  
  115. =MM9=
  116.  
  117. Plug Man:
  118. -Mainfire rate of fire increased, speed increased: 25 > 50
  119. -Altfire rate of fire increased, ammo cost decreased: 7 > 5, no longer has gravity, speed increased: 50 > 75, now stuns opponents in the air and drops them to the ground, now gives slight protection on hit
  120.  
  121.  
  122. =MMV=
  123.  
  124. Mars:
  125. -Movement speed decreased: 0.83 > 0.78
  126. -Mainfire rate of fire increased, damage decreased: 4 > 2
  127. -Thirdfire no longer grants invincibility on use
  128. -Ult charge time increased: tier 3 > tier 4
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