BluntBunny

Mickey Mousecapade 2023 Notes

Jan 26th, 2024
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  1. +-------------------------------+
  2. | Mickey Mousecapade 2023 Notes |
  3. +-------------------------------+
  4.  
  5. - Earliest frame to start game is appears to be frame 63 from power on (tested in BizHawk)
  6.  
  7. [Fun House]
  8.  
  9. Fancy ASCII map of the Fun House. True GameFAQs fans remember.
  10.  
  11. S - Start E - End
  12. # - Ladder * - Star Chest
  13. ' - Open Door : - Locked Door $ - Key
  14.  
  15. +--------+--------+--------+--------+
  16. | ' 04B ' 05B : |
  17. |---03-#-|--------|--------|---06-#-|
  18. | ' 04A ' 05A $| |
  19. +#-------+--------+--------+#-------+
  20. | |* 11A ' 08B ' |
  21. |---02-#-|--------|--------|---07-#-|
  22. | ' 11B *| 08A ' |
  23. +#-------+--------+#-------+--------+
  24. | | | |$ |
  25. |---01-#-| 12 |---09-#-|---10-#-|
  26. |S : E | ' |
  27. +--------+--------+--------+--------+
  28.  
  29. Room 01
  30. - Good Snakes vs Bad Snakes (~1.8s on average)
  31.  
  32. Room 10
  33. - 0 Hit Wizard Skip (Fastest)
  34. > Jump at (68,58)
  35. - 1 Hit Wizard Skip (about 1 second slower than No Hit)
  36. > Get off ladder (earliest ladder exit is Y-coord 5B)
  37. > Jump at wall panel line left of 2nd lamp
  38. > Jump should be held about 8-11 frames
  39. > Turn left before apex of jump; hold right again before apex (about 3f)
  40. - 2 Hit Wizard Skip (about 50f slower than 1 Hit, nearly 2 seconds on No Hit)
  41. > Standing against the left wall, wait for the wizard to jump before moving right.
  42.  
  43. [The Ocean]
  44.  
  45. TAS Wave Jump
  46. - This saves roughly 30 frames
  47. Poop Skip Window
  48. - 3 frames to jump
  49. Post Poop Shooting
  50. - Jump at center of platform to kill fish and bird as descending
  51. - Full Jump at sharp point in platform > Kill high fish with Minnie
  52.  
  53. [The Woods]
  54.  
  55. Fast Spring Door
  56. - Saves about 20 frames
  57. > 4 shots must land on door after clearing pit
  58.  
  59. Clearing vs Walking through Bears
  60. - Bears 1
  61. > Always kill
  62. - Bears 2
  63. > Shoot at edge of pit,
  64. > Do not shoot while descending; getting hit by boulder is important
  65. - Bears 3
  66. > Start shooting when left pit leaves the screen
  67. - Bears 4
  68. > Walking by seems way too risky
  69. > There might be one-off cases worth considering here
  70.  
  71. [Pirate Ship]
  72.  
  73. Room 01
  74. - Frame Counter C determines Pirate position
  75. > Pirate position can cause about a 1 second variance
  76. - Minnie-sync not worth on 1st screen
  77.  
  78. Room 02
  79. - Retested big Pirate skip here. The TL;DR is, it's not really worth it based on this test run.
  80. > 276 Kill (getting hit)
  81. > 241 kill (not getting hit)
  82. > 232 skip (jumping into projectile to walk past)
  83.  
  84. Room 03
  85. - Avoiding Pirate projectile can save about 10 frames at the risk of desyncing Minnie
  86.  
  87. Room 04 (Boss)
  88. 345 - 1 Jump
  89. 370 - Delayed Knife hit
  90.  
  91. [The Castle]
  92.  
  93. Room 03
  94. - Corner clipping to next room does seem to save about 10-12 frames
  95. > Mickey's X position carries to the next vertical transition
  96. > Hitting corner exits room 4 frames later, but places you about a "tile" right of the pit
  97.  
  98. Room 04A
  99. - Not syncing saves 10-15 frames lag
  100.  
  101. Room 05A
  102. - Syncing does not matter here
  103.  
  104. Room 06
  105. - 99% of the time, it's worth taking damage from the dragonflies to knock them out
  106.  
  107. Room 04A (Backtrack)
  108. - Syncing is better here overall because of the descent
  109.  
  110. Room 03 (Backtrack)
  111. - Best to sync Minnie here if possible
  112.  
  113. Room 02 (Backtrack)
  114. - It's best to have Mickey & Minnie both facing right entering this room
  115. > Move/Fall right at least 1 frame then hold left to avoid both from falling
  116.  
  117. Room 1B
  118.  
  119. Boss Room
  120. - In order for Minnie to turn around, she has to still be moving when you tap left.
  121.  
  122. [Misc]
  123.  
  124. Fairy manipulation info (credit goes to spandaism):
  125.  
  126. T = thousands place
  127. H = hundreds place
  128.  
  129. Exact game calculation:
  130. (T ^ (H mod 4)) mod 4
  131.  
  132. Simplified:
  133. (T ^ H) mod 4
  134.  
  135. or just look at the bottom 2 digits in binary of each number and exclusive OR them:
  136.  
  137. fairies are 00
  138.  
  139. 0 1 2 3 4 5 6 7 8 9
  140. 00 01 10 11 00 01 10 11 00 01
  141.  
  142.  
  143. Jump height is determined by how long the button is held. Some of the tighter strats require a specific jump height in order to execute (specifically the Wizard Skips).
  144.  
  145. *Minnie will NOT jump if the Jump Button is held for 4 frames or less.
  146.  
  147. +-----------------------+
  148. | Jumps Heights |
  149. +-----------------------+
  150. | 1f press* | 30 pixels |
  151. | 2f press* | 31 pixels |
  152. | 3f press* | 34 pixels |
  153. | 4f press* | 36 pixels |
  154. | 5f press | 38 pixels |
  155. | 6f press | 40 pixels |
  156. | 7f press | 41 pixels |
  157. | 8f press | 44 pixels |
  158. | 9f press | 44 pixels |
  159. | 10f press | 47 pixels |
  160. | 11f press | 47 pixels |
  161. | 12f press | 49 pixels |
  162. | 13f press | 49 pixels |
  163. | 14f press | 51 pixels |
  164. | 15f press | 51 pixels |
  165. | 16f press | 53 pixels |
  166. | 17f press | 54 pixels |
  167. | 18f press | 55 pixels |
  168. | 19f press | 56 pixels |
  169. | 20f press | 56 pixels |
  170. | 21f+/hold | 58 pixels |
  171. +-----------------------+
  172.  
  173. Some useful memory addresses spandaism provided to me.
  174.  
  175. +----------------------------+
  176. | Memory Addresses |
  177. +----------------------------+
  178. | 005D | Frame Counter A |
  179. | 0075 | Frame Counter B |
  180. | 0078 | Frame Counter C |
  181. +----------------------------+
  182. | 007D | Mickey X Coordinate |
  183. | 007F | Mickey Y Coordinate |
  184. | 007E | Minnie X Coordinate |
  185. | 0080 | Minnie Y Coordinate |
  186. +----------------------------+
  187. | 00C2 | Mickey Life Bar |
  188. | 0792 | Boss Life Bar |
  189. +----------------------------+
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