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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Poitato\Documents\Surf\dream.vmf"
- Valve Software - vbsp.exe (Dec 15 2016)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Poitato\Documents\Surf\dream.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 4160 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- Too many t-junctions to fix up! (2842 prims, max 32768 :: 65538 indices, max 65536)
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Poitato\Documents\Surf\dream"
- Valve Software - vvis.exe (Dec 15 2016)
- 8 threads
- reading c:\users\poitato\documents\surf\dream.bsp
- reading c:\users\poitato\documents\surf\dream.prt
- LoadPortals: couldn't read c:\users\poitato\documents\surf\dream.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Poitato\Documents\Surf\dream"
- Valve Software - vrad.exe SSE (Dec 15 2016)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\poitato\documents\surf\dream.bsp
- Setting up ray-trace acceleration structure... Done (1.27 seconds)
- 4555 faces
- 79 degenerate faces
- 5956886 square feet [857791680.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4476 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- 137268 patches after subdivision
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (19)
- transfers 28610326, max 1150
- transfer lists: 218.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.1200 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 1087/8192 13044/98304 (13.3%)
- brushsides 30275/65536 242200/524288 (46.2%)
- planes 43550/65536 871000/1310720 (66.5%)
- vertexes 12839/65536 154068/786432 (19.6%)
- nodes 997/65536 31904/2097152 ( 1.5%)
- texinfos 28/12288 2016/884736 ( 0.2%)
- texdata 11/2048 352/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 4555/65536 255080/3670016 ( 7.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1346/65536 75376/3670016 ( 2.1%)
- leaves 999/65536 31968/2097152 ( 1.5%)
- leaffaces 5715/65536 11430/131072 ( 8.7%)
- leafbrushes 1838/65536 3676/131072 ( 2.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 35633/512000 142532/2048000 ( 7.0%)
- edges 23629/256000 94516/1024000 ( 9.2%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2733/32768 27330/327680 ( 8.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62271/65536 124542/131072 (95.0%) VERY FULL!
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 14595176/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 54655/16777216 ( 0.3%)
- entdata [variable] 384/393216 ( 0.1%)
- LDR ambient table 999/65536 3996/262144 ( 1.5%)
- HDR ambient table 999/65536 3996/262144 ( 1.5%)
- LDR leaf ambient 454/65536 12712/1835008 ( 0.7%)
- HDR leaf ambient 999/65536 27972/1835008 ( 1.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 212365/0 ( 0.0%)
- physics [variable] 296177/4194304 ( 7.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 21158
- Writing c:\users\poitato\documents\surf\dream.bsp
- 26 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Poitato\Documents\Surf\dream.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\dream.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -toconsole -dev - console +sv_lan 1 +map "dream" -steam
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