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- Let's make a game!
- name:Cookie Clicker?
- by:Estrumbilo
- desc:?
- created:14/04/2020
- version:0.1
- Settings
- stylesheet:https://pastebin.com/68BPwLSr
- background:http://orteil.dashnet.org/cookieclicker/img/bgBlue.jpg
- spritesheet:icons, 48 by 48, http://orteil.dashnet.org/cookieclicker/img/icons.png
- building cost increase:120%
- Buttons
- *cookieButton
- on click:yield (1 * (cursorBoost + 1) * (globalBoost + 1) * heavenlyChips) cookie
- on tick:do checkmile
- on checkmile:
- if (mile1 = 0 and cookies >= 1)
- mile1 is 1
- yield 1 exp
- toast You gained <b>1 EXP</b> for reaching <b>1</b> cookie in bank.
- end
- if (mile2 = 0 and cookies >= 10)
- mile2 is 1
- yield 1 exp
- toast You gained <b>1 EXP</b> for reaching <b>10</b> cookies in bank.
- end
- if (mile3 = 0 and cookies >= 100)
- mile3 is 1
- yield 1 exp
- toast You gained <b>1 EXP</b> for reaching <b>100</b> cookies in bank.
- end
- if (mile4 = 0 and cookies >= (pow(1*10,3)))
- mile4 is 1
- yield 2 exp
- toast You gained <b>2 EXP</b> for reaching <b>1,000</b> cookies in bank.
- end
- if (mile5 = 0 and cookies >= (pow(1*10,4)))
- mile5 is 1
- yield 2 exp
- toast You gained <b>2 EXP</b> for reaching <b>10,000</b> cookies in bank.
- end
- if (mile6 = 0 and cookies >= (pow(1*10,5)))
- mile6 is 1
- yield 2 exp
- toast You gained <b>2 EXP</b> for reaching <b>100,000</b> cookies in bank.
- end
- if (mile7 = 0 and cookies >= (pow(1*10,6)))
- mile7 is 1
- yield 3 exp
- toast You gained <b>3 EXP</b> for reaching <b>1 Million</b> cookies in bank.
- end
- if (mile8 = 0 and cookies >= (pow(1*10,7)))
- mile8 is 1
- yield 3 exp
- toast You gained <b>3 EXP</b> for reaching<b>10 Million</b> cookies in bank.
- end
- if (mile9 = 0 and cookies >= (pow(1*10,8)))
- mile9 is 1
- yield 3 exp
- toast You gained <b>3 EXP</b> for reaching <b>100 Million</b> cookies in bank.
- end
- if (mile10 = 0 and cookies >= (pow(1*10,9)))
- mile10 is 1
- yield 4 exp
- toast You gained <b>4 EXP</b> for reaching <b>1 Billion</b> cookies in bank.
- end
- if (mile11 = 0 and cookies >= (pow(1*10,10)))
- mile11 is 1
- yield 4 exp
- toast You gained <b>4 EXP</b> for reaching <b>10 Billion</b> cookies in bank.
- end
- if (mile12 = 0 and cookies >= (pow(1*10,11)))
- mile12 is 1
- yield 4 exp
- toast You gained <b>4 EXP</b> for reaching <b>100 Billion</b> cookies in bank.
- end
- if (mile13 = 0 and cookies >= (pow(1*10,12)))
- mile13 is 1
- yield 4 exp
- toast You gained <b>4 EXP</b> for reaching <b>1 Trillion</b> cookies in bank.
- end
- if (mile14 = 0 and cookies >= (pow(1*10,13)))
- mile14 is 1
- yield 5 exp
- toast You gained <b>5 EXP</b> for reaching <b>10 Trillion</b> cookies in bank.
- end
- if (mile15 = 0 and cookies >= (pow(1*10,14)))
- mile15 is 1
- yield 5 exp
- toast You gained <b>5 EXP</b> for reaching <b>100 Trillion</b> cookies in bank.
- end
- if (mile16 = 0 and cookies >= (pow(1*10,15)))
- mile16 is 1
- yield 6 exp
- toast You gained <b>6 EXP</b> for reaching <b>1 Quadrillion</b> cookies in bank.
- end
- if (mile17 = 0 and cookies >= (pow(1*10,16)))
- mile17 is 1
- yield 6 exp
- toast You gained <b>6 EXP</b> for reaching <b>10 Quadrillion</b> cookies in bank.
- end
- if (mile18 = 0 and cookies >= (pow(1*10,17)))
- mile18 is 1
- yield 6 exp
- toast You gained <b>6 EXP</b> for reaching <b>100 Quadrillion</b> cookies in bank.
- end
- if (mile19 = 0 and cookies >= (pow(1*10,18)))
- mile19 is 1
- yield 7 exp
- toast You gained <b>7 EXP</b> for reaching <b>1 Quintillion</b> cookies in bank.
- end
- if (mile20 = 0 and cookies >= (pow(1*10,19)))
- mile20 is 1
- yield 7 exp
- toast You gained <b>7 EXP</b> for reaching <b>10 Quintillion</b> cookies in bank.
- end
- if (mile21 = 0 and cookies >= (pow(1*10,20)))
- mile21 is 1
- yield 7 exp
- toast You gained <b>7 EXP</b> for reaching <b>100 Quintillion</b> cookies in bank.
- end
- if (mile22 = 0 and cookies >= (pow(1*10,21)))
- mile22 is 1
- yield 8 exp
- toast You gained <b>8 EXP</b> for reaching <b>1 Sextillion</b> cookies in bank.
- end
- if (mile23 = 0 and cookies >= (pow(1*10,22)))
- mile23 is 1
- yield 8 exp
- toast You gained <b>8 EXP</b> for reaching <b>10 Sextillion</b> cookies in bank.
- end
- if (mile24 = 0 and cookies >= (pow(1*10,23)))
- mile24 is 1
- yield 8 exp
- toast You gained <b>8 EXP</b> for reaching <b>100 Sextillion</b> cookies in bank.
- end
- end
- on tick:yield 1 timeTotal
- on tick:yield 1 timeCurrent
- no tooltip
- no text
- class:bigButton hasFlares
- icon:https://i.imgur.com/MMuzLA7.png
- Resources
- *cookie|cookies
- name:Cookies
- no tooltip
- class:noBackground
- icon:icons[10,0]
- *gold
- name:Gold
- no tooltip
- class:noBackground
- icon:icons[25,11]
- req:20 mines
- *TEMPLATE
- hidden
- *exp
- name:EXP
- no tooltip
- class:noBackground
- *cursorP
- start with:0.2
- *cursorT
- *grandmaP
- start with:1
- *grandmaT
- *farmP
- start with:4
- *farmT
- *mineP
- start with:10
- *mineT
- *factoryP
- start with:20
- *factoryT
- *bankP
- start with:50
- *bankT
- *templeP
- start with:200
- *templeT
- *wtowerP
- start with:720
- *wtowerT
- *shipP
- start with:2650
- *shipT
- *labP
- start with:14000
- *labT
- *TEMPLATE
- tag:milestone
- hidden
- *mile1
- *mile2
- *mile3
- *mile4
- *mile5
- *mile6
- *mile7
- *mile8
- *mile9
- *mile10
- *mile11
- *mile12
- *mile13
- *mile14
- *mile15
- *mile16
- *mile17
- *mile18
- *mile19
- *mile20
- *mile21
- *mile22
- *mile23
- *mile24
- *TEMPLATE
- hidden
- *globalBoost
- *cursorBoost
- *grandmaBoost
- *farmBoost
- *mineBoost
- *factoryBoost
- *bankBoost
- *templeBoost
- *wtowerBoost
- *shipBoost
- *labBoost
- *timeTotal
- *timeCurrent
- *timeBonus
- *buildingBonus
- *milestoneBonus
- *heavenlyChips
- start with:1
- Buildings
- /*
- *ewiwewe
- on earn:cookies is (cookies * 10)
- on earn:yield 1 exp
- */
- *TEMPLATE
- tag:building
- *cursor|cursors
- name:Cursor
- desc:Autoclicks every 5 seconds.<//><b>Info:</b><.>Each cursor produces <b>[cursorP]</b> cookies per second.<.>[cursors] cursors producing <b>[cursorT:ps]</b> cookies per second.
- on tick:yield (0.2 * (cursorBoost + 1) * (globalBoost + 1) * heavenlyChips) cookies
- on tick:yield (0.2 * (cursorBoost + 1) * (globalBoost + 1) * heavenlyChips) cursorT
- cost:15 cookies
- icon:icons[0,0]
- *grandma|grandmas
- name:Grandma
- desc:A nice grandma to bake more cookies.<//><b>Info:</b><.>Each grandmas produces <b>[grandmaP]</b> cookies per second.<.>[grandma] grandmas producing <b>[grandmaT:ps]</b> cookies per second.
- on tick:yield (1 * (grandmaBoost + 1) * (globalBoost + 1) * heavenlyChips) cookies
- on tick:yield (1 * (grandmaBoost + 1) * (globalBoost + 1) * heavenlyChips) grandmaT
- cost:100 cookies
- icon:icons[1,0]
- req:1 cursor
- *farm|farms
- name:Farm
- desc:Grows cookie plants from cookie seeds.<//><b>Info:</b><.>Each farm produces <b>[farmP]</b> cookies per second.<.>[farm] farms producing <b>[farmT:ps]</b> cookies per second.
- on tick:yield (4 * (farmBoost + 1) * (globalBoost + 1) * heavenlyChips) cookies
- on tick:yield (4 * (farmBoost + 1) * (globalBoost + 1) * heavenlyChips) farmT
- cost:660 cookies
- icon:icons[2,0]
- req:1 grandma
- on click:if (this = 1) show rebirthmenu
- *mine|mines
- name:Mine
- desc:Mines out cookie dough and chocolate chips.<//><b>Info:</b><.>Each mine produces <b>[mineP]</b> cookies per second.<.>[mine] mimes producing <b>[mineT:ps]</b> cookies per second.
- on tick:yield (10 * (mineBoost + 1) * (globalBoost + 1) * heavenlyChips) cookies
- on tick:yield (10 * (mineBoost + 1) * (globalBoost + 1) * heavenlyChips) mineT
- cost:3000 cookies
- icon:icons[3,0]
- req:1 farm
- on click:if (this = 20) show minemenu
- *factory|factories
- name:Factory
- desc:Produces large quantities of cookies.<//><b>Info:</b><.>Each factory produces <b>[factoryP]</b> cookies per second.<.>[factory] factories producing <b>[factoryT:ps]</b> cookies per second.
- on tick:yield (20 * (factoryBoost + 1) * (globalBoost + 1) * heavenlyChips) cookies
- on tick:yield (20 * (factoryBoost + 1) * (globalBoost + 1) * heavenlyChips) factoryT
- cost:10400 cookies
- icon:icons[4,0]
- req:1 mine
- *bank|banks
- name:Bank
- desc:Generates cookies from interest.<//><b>Info:</b><.>Each alchemy bank produces <b>[bankP]</b> cookies per second.<.>[bank] alchemy banks producing <b>[bankT:ps]</b> cookies per second.
- on tick:yield (50 * (bankBoost + 1) * (globalBoost + 1) * heavenlyChips) cookies
- on tick:yield (50 * (bankBoost + 1) * (globalBoost + 1) * heavenlyChips) bankT
- cost:42000 cookies
- icon:icons[15,0]
- req:1 factory
- *temple|temples
- name:Temple
- desc:Full of precious, ancient chocolate.<//><b>Info:</b><.>Each temple produces <b>[templeP]</b> cookies per second.<.>[temple] temples producing <b>[templeT:ps]</b> cookies per second.
- on tick:yield (200 * (templeBoost + 1) * (globalBoost + 1) * heavenlyChips) cookies
- on tick:yield (200 * (templeBoost + 1) * (globalBoost + 1) * heavenlyChips) templeT
- cost:270000 cookies
- icon:icons[16,0]
- req:1 bank
- *wtower|wtowers
- name:Wizard Tower
- desc:Summons cookies with magic spells.<//><b>Info:</b><.>Each wizard tower produces <b>[wtowerP]</b> cookies per second.<.>[wtower] wizard towers producing <b>[wtowerT:ps]</b> cookies per second.
- on tick:yield (720 * (wtowerBoost + 1) * (globalBoost + 1) * heavenlyChips) cookies
- on tick:yield (720 * (wtowerBoost + 1) * (globalBoost + 1) * heavenlyChips) wtowerT
- cost:1440000 cookies
- icon:icons[17,0]
- req:1 temple
- *ship|ships
- name:Shipment
- desc:Brings in fresh cookies from the cookie planet.<//><b>Info:</b><.>Each shipment produces <b>[shipP]</b> cookies per second.<.>[ship] shipments producing <b>[shipT:ps]</b> cookies per second.
- on tick:yield (2650 * (shipBoost + 1) * (globalBoost + 1) * heavenlyChips) cookies
- on tick:yield (2650 * (shipBoost + 1) * (globalBoost + 1) * heavenlyChips) shipT
- cost:9010000 cookies
- icon:icons[5,0]
- req:1 wtower
- *lab|labs
- name:Alchemy Lab
- desc:Turns gold into cookies!<//><b>Info:</b><.>Each lab produces <b>[labP]</b> cookies per second.<.>[lab] labs producing <b>[labT:ps]</b> cookies per second.
- on tick:yield (14000 * (labBoost + 1) * (globalBoost + 1) * heavenlyChips) cookies
- on tick:yield (14000 * (labBoost + 1) * (globalBoost + 1) * heavenlyChips) labT
- cost:75600000 cookies
- icon:icons[6,0]
- req:1 ship
- *TEMPLATE
- *pickUp
- name:Better Pickaxes
- text:Better Pickaxes | Level [this]
- desc:Get your miners better pickaxes.<//><b>Info:</b><.> Upgrades bought: <b>[this]</b><.>GPS Multiplier: <b>[((pickUp + 1) * 100)]%</b>
- cost:1000000 cookies
- cost increase:200%
- tag:mineStuff
- tooltip origin:bottom
- hidden
- req:20 mines
- *TEMPLATE
- tag:expUps
- class:expUps
- hidden
- *expShow
- text:You have <#00FF00>[exp] EXP</#>
- no tooltip
- no buy
- start with:1
- *expUp1
- name:CPS Boost
- text:CPS Boost [((globalBoost + 1) * 100)]%<//><#00FF00><b>1 EXP</b></#>
- desc:Each upgrade boosts your global cookie production by <b>1%</b>.
- cost:1 exp
- cost increase:100%
- on earn:yield (0.01/this) globalBoost
- on earn:cursorP is (0.2 * (1 + globalBoost) * (1 + cursorBoost) * heavenlyChips)
- on earn:grandmaP is (1 * (1 + globalBoost) * (1 + grandmaBoost) * heavenlyChips)
- on earn:farmP is (4 * (1 + globalBoost) * (1 + farmBoost) * heavenlyChips)
- on earn:mineP is (10 * (1 + globalBoost) * (1 + mineBoost) * heavenlyChips)
- on earn:factoryP is (20 * (1 + globalBoost) * (1 + factoryBoost) * heavenlyChips)
- on earn:bankP is (50 * (1 + globalBoost) * (1 + bankBoost) * heavenlyChips)
- on earn:templeP is (200 * (1 + globalBoost) * (1 + templeBoost) * heavenlyChips)
- on earn:wtowerP is (720 * (1 + globalBoost) * (1 + wtowerBoost) * heavenlyChips)
- *expCursor
- name:Cursor Boost
- text:Cursor Boost [((cursorBoost + 1) * 100)]%<//><#00FF00><b>1 EXP</b></#>
- desc:Each upgrade boosts your cursors and your clicks's production by <b>2.5%</b>
- cost:1 exp
- cost increase:100%
- on earn:yield (0.025/this) cursorBoost
- on earn:cursorP is (0.2 * (1 + globalBoost) * (1 + cursorBoost) * heavenlyChips)
- req:1 cursor
- *expGrandma
- name:Grandma Boost
- text:Grandma Boost [((grandmaBoost + 1) * 100)]%<//><#00FF00><b>2 EXP</b></#>
- desc:Each upgrade boosts your grandmas's production by <b>2.5%</b>
- cost:2 exp
- cost increase:100%
- on earn:yield (0.025/this) grandmaBoost
- on earn:grandmaP is (1 * (1 + globalBoost) * (1 + grandmaBoost) * heavenlyChips)
- req:1 grandma
- *expFarm
- name:Farm Boost
- text:Farm Boost [((farmBoost + 1) * 100)]%<//><#00FF00><b>5 EXP</b></#>
- desc:Each upgrade boosts your farms's production by <b>2.5%</b>
- cost:4 exp
- cost increase:100%
- on earn:yield (0.025/this) farmBoost
- on earn:farmP is (4 * (1 + globalBoost) * (1 + farmBoost) * heavenlyChips)
- req:1 farm
- *expMine
- name:Mine Boost
- text:Mine Boost [((mineBoost + 1) * 100)]%<//><#00FF00><b>7 EXP</b></#>
- desc:Each upgrade boosts your mines's production by <b>2.5%</b>
- cost:7 exp
- cost increase:100%
- on earn:yield (0.025/this) mineBoost
- on earn:mineP is (10 * (1 + globalBoost) * (1 + mineBoost) * heavenlyChips)
- req:1 mine
- *expFactory
- name:Factory Boost
- text:Factory Boost [((factoryBoost + 1) * 100)]%<//><#00FF00><b>10 EXP</b></#>
- desc:Each upgrade boosts your factories's production by <b>2.5%</b>
- cost:10 exp
- cost increase:100%
- on earn:yield (0.025/this) factoryBoost
- on earn:factoryP is (20 * (1 + globalBoost) * (1 + factoryBoost) * heavenlyChips)
- req:1 factory
- *expBank
- name:Bank Boost
- text:Bank Boost [((bankBoost + 1) * 100)]%<//><#00FF00><b>15 EXP</b></#>
- desc:Each upgrade boosts your banks's production by <b>2.5%</b>
- cost:15 exp
- cost increase:100%
- on earn:yield (0.025/this) bankBoost
- on earn:bankP is (50 * (1 + globalBoost) * (1 + bankBoost) * heavenlyChips)
- req:1 bank
- *expTemple
- name:Temple Boost
- text:Temple Boost [((templeBoost + 1) * 100)]%<//><#00FF00><b>25 EXP</b></#>
- desc:Each upgrade boosts your temples's production by <b>2.5%</b>
- cost:25 exp
- cost increase:100%
- on earn:yield (0.025/this) templeBoost
- on earn:templeP is (200 * (1 + globalBoost) * (1 + templeBoost) * heavenlyChips)
- req:1 temple
- *expwtower
- name:Wizard Tower Boost
- text:Wizard Tower Boost [((wtowerBoost + 1) * 100)]%<//><#00FF00><b>40 EXP</b></#>
- desc:Each upgrade boosts your wizard towers's production by <b>2.5%</b>
- cost:40 exp
- cost increase:100%
- on earn:yield (0.025/this) wtowerBoost
- on earn:wtowerP is (720 * (1 + globalBoost) * (1 + wtowerBoost) * heavenlyChips)
- req:1 wtower
- *expShip
- name:Shipment Boost
- text:Shipment Boost [((shipBoost + 1) * 100)]%<//><#00FF00><b>60 EXP</b></#>
- desc:Each upgrade boosts your shipments's production by <b>2.5%</b>
- cost:60 exp
- cost increase:100%
- on earn:yield (0.025/this) shipBoost
- on earn:shipP is (720 * (1 + globalBoost) * (1 + shipBoost) * heavenlyChips)
- req:1 ship
- *expLab
- name:Alchemy Lab Boost
- text:Alchemy Lab Boost [((labBoost + 1) * 100)]%<//><#00FF00><b>95 EXP</b></#>
- desc:Each upgrade boosts your labs's production by <b>2.5%</b>
- cost:95 exp
- cost increase:100%
- on earn:yield (0.025/this) labBoost
- on earn:labP is (720 * (1 + globalBoost) * (1 + labBoost) * heavenlyChips)
- req:1 wtower
- *TEMPLATE
- *rebirth
- name:Rebirth
- text:Rebirth
- desc:When you rebirth you lose all progress you made but in exchange you gain Heavenly Chips which boost your cookie production. You have <b>[heavenlyChips]</b> Heavenly Chips. On rebirth you will have <b>[(1 * milestoneBonus * buildingBonus * (timeBonus))]</b> Heavenly Chips.<//><b>Factors:</b><.>Milestone Bonus: <b>[milestoneBonus]</b><.>Building Bonus: <b>[buildingBonus]</b><.>Time Bonus: <b>[(timeBonus)]</b>
- start with:1
- on tick:
- milestoneBonus is (pow(1.5,mile1+mile2+mile3+mile4+mile5+mile6+mile7+mile8+mile9+mile10+mile11+mile12))
- buildingBonus is (pow((cursors + (grandmas * 1.1) + (farms * 1.2) + (mines * 1.3) + (factories * 1.4) + (banks * 1.5) + (temples * 1.6) + (wtowers * 1.7) + (ship * 1.8) + (lab * 1.9)),0.5))
- if (timeCurrent < 180)
- timeBonus is ((timeCurrent / 60) / 971520)
- end
- if (timeCurrent >= 180 and timeCurrent < 240)
- timeBonus is ((timeCurrent / 60) / 122880)
- end
- if (timeCurrent >= 240 and timeCurrent < 300)
- timeBonus is ((timeCurrent / 60) / 30720)
- end
- if (timeCurrent >= 300 and timeCurrent < 420)
- timeBonus is ((timeCurrent / 60) / 7680)
- end
- if (timeCurrent >= 420 and timeCurrent < 600)
- timeBonus is ((timeCurrent / 60) / 1920)
- end
- if (timeCurrent >= 600 and timeCurrent < 720)
- timeBonus is ((timeCurrent / 60) / 480)
- end
- if (timeCurrent >= 720 and timeCurrent < 900)
- timeBonus is ((timeCurrent / 60) / 240)
- end
- if (timeCurrent >= 900 and timeCurrent < 1800)
- timeBonus is ((timeCurrent / 60) / 120)
- end
- if (timeCurrent >= 1800 and timeCurrent < 3600)
- timeBonus is ((timeCurrent / 60) / 60)
- end
- if (timeCurrent >= 3600)
- timeBonus is (1 + 0,5 * ((timeCurrent / 3600) / 24))
- end
- end
- on click:
- if (timeCurrent >= 180 and (1 * milestoneBonus * buildingBonus * (timeBonus)) >= 1)
- cookies is 0
- mile1 is 0
- mile2 is 0
- mile3 is 0
- mile4 is 0
- mile5 is 0
- mile6 is 0
- mile7 is 0
- mile8 is 0
- mile9 is 0
- mile10 is 0
- mile11 is 0
- mile12 is 0
- cursors is 0
- grandmas is 0
- farms is 0
- mines is 0
- factories is 0
- banks is 0
- temples is 0
- wtowers is 0
- ship is 0
- lab is 0
- heavenlyChips is (1 * milestoneBonus * buildingBonus * (timeBonus))
- milestoneBonus is 0
- buildingBonus is 0
- timeBonus is 0
- timeCurrent is 0
- cursorP is (0.2 * (1 + globalBoost) * (1 + cursorBoost) * heavenlyChips)
- grandmaP is (1 * (1 + globalBoost) * (1 + grandmaBoost) * heavenlyChips)
- farmP is (4 * (1 + globalBoost) * (1 + farmBoost) * heavenlyChips)
- mineP is (10 * (1 + globalBoost) * (1 + mineBoost) * heavenlyChips)
- factoryP is (20 * (1 + globalBoost) * (1 + factoryBoost) * heavenlyChips)
- bankP is (50 * (1 + globalBoost) * (1 + bankBoost) * heavenlyChips)
- templeP is (200 * (1 + globalBoost) * (1 + templeBoost) * heavenlyChips)
- wtowerP is (720 * (1 + globalBoost) * (1 + wtowerBoost) * heavenlyChips)
- shipP is (720 * (1 + globalBoost) * (1 + shipBoost) * heavenlyChips)
- labP is (720 * (1 + globalBoost) * (1 + labBoost) * heavenlyChips)
- pickUp is 0
- gold is 0
- else
- toast You can only rebirth if you played for 3 minutes in this run and your Heavenly Chips on rebirth are bigger than 0.
- end
- end
- start with:1
- no buy
- tag:rebirthStuff
- hidden
- *TEMPLATE
- *GPS
- name:Gold per second
- text:GPS: [gold:ps]
- desc:You are gaining <b><#ffff00>[gold:ps]</#></b> gold per second. You base production increases by <b><#ffff00>0.1</#></b> for every mine you own.<//><b>Info:</b><.>Base production: [(mine / 10)]<.>Pickaxe Upgrade Multiplier: [((pickUp + 1) * 100)]%
- on tick:
- if (mines >= 20)
- yield ((mines / 10) * (pickUp + 1)) gold
- end
- end
- no buy
- start with:1
- tag:mineStuff
- tag:mineStuff1
- tooltip origin:bottom
- Upgrades
- *goback
- name:Go back
- no tooltip
- on click:hide tag:expUps
- on click:hide tag:rebirthStuff
- on click:hide tag:mineStuff
- on click:hide tag:mineStuff1
- on click:show expmenu
- on click:if (farm >= 1) show rebirthmenu
- on click:if (mines >= 20) show minemenu
- on clicK:hide this
- hidden
- class:menu goback
- *TEMPLATE
- on click:show goback
- on click:hide tag:menu
- class:menu
- tag:menu
- tooltip origin:bottom
- *expmenu
- name:Experience Shop
- desc:Spend your <b>Experience</b> here.<//>You have <b>[exp] Experience</b>.
- on click:show tag:expUps
- req:1 exp:earned
- *rebirthmenu
- name:Rebirth Stuff
- desc:You played in this run for <b>[timeCurrent]s</b><//>You have <b>[heavenlyChips]</b> Heavenly Chips.<//>On rebirth you will have <b>[(1 * milestoneBonus * buildingBonus * (timeBonus))]</b> Heavenly Chips.<//><b>Factors:</b><.>Milestone Bonus: <b>[milestoneBonus]</b><.>Building Bonus: <b>[buildingBonus]</b><.>Time Bonus: <b>[(timeBonus)]</b>
- on click:show tag:rebirthStuff
- req:1 farm
- *minemenu
- name:Gold Mines
- desc:In the gold mines you can spend your time mining instead of baking. Here you will earn gold. Gold can be spent to buy upgrades for your buildings, but first you need to unlock the Augment Factory.
- on click:show tag:mineStuff
- on click:show tag:mineStuff1
- req:mines >= 20
- Layout
- *main
- contains:res, buttons
- *res
- contains:Resources
- class:fullWidth
- *buttons
- contains:Buttons
- *store
- contains:buildings, upgrades
- *buildings
- contains:Buildings
- header:Buildings
- tooltip origin:left
- *upgrades
- contains:Upgrades, tag:expUps, tag:rebirthStuff, tag:mineStuff1, tag:mineStuff
- header:Upgrades
- costs:hide
- names:hide
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