thetwistedpanda

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Sep 13th, 2013
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  1. // This file was auto-generated by SourceMod (v1.5.0-dev+3890)
  2. // ConVars for plugin "zr_freezebomb.smx"
  3.  
  4.  
  5. // Optional [SM] override that can be used to restrict access to the Freeze Bomb. ("" = No Restriction)
  6. // -
  7. // Default: ""
  8. zr_freezebomb_access ""
  9.  
  10. // Enables/disables all features of this plugin. (0 = Disabled, 1 = Enabled, 2 = Debug)
  11. // -
  12. // Default: "1"
  13. // Minimum: "0.000000"
  14. // Maximum: "2.000000"
  15. zr_freezebomb_enabled "2"
  16.  
  17. // Grenade classname that will create the Freeze Bomb effect on detonation. (*_projectile)
  18. // -
  19. // Default: "smokegrenade_projectile"
  20. zr_freezebomb_entity "smokegrenade_projectile"
  21.  
  22. // The amount of bounce to apply to zr_freezebomb_entity. The lower the bounce, the faster movement stops. (-1.0 = Disabled, 0.0 = No Bounce, 1.0 = Excessive Bounce)
  23. // -
  24. // Default: "0.25"
  25. // Minimum: "-1.000000"
  26. // Maximum: "1.000000"
  27. zr_freezebomb_entity_bounce "0.25"
  28.  
  29. // The number of seconds after zr_freezebomb_entity is thrown that it detonates. (-1.0 = On Grenade Event (Retains Grenade Effect), 0.0 = Stops Moving, #.# = Seconds)
  30. // -
  31. // Default: "0.0"
  32. // Minimum: "-1.000000"
  33. zr_freezebomb_entity_fuse "2.0"
  34.  
  35. // The color to apply to Zombies during zr_freezebomb_effect_duration and zr_freezebomb_effect_recovery.
  36. // -
  37. // Default: "0 0 255 255"
  38. zr_freezebomb_freeze_color "0 0 255 255"
  39.  
  40. // The minimum number of seconds that Zombies affected by the Freeze Bomb are frozen for.
  41. // -
  42. // Default: "2.0"
  43. // Minimum: "1.000000"
  44. zr_freezebomb_freeze_duration "2.0"
  45.  
  46. // The radius from point of detonation of the Freeze Bomb to check for Zombies.
  47. // -
  48. // Default: "500.0"
  49. // Minimum: "0.000000"
  50. zr_freezebomb_freeze_radius "500.0"
  51.  
  52. // If enabled, an additional Freeze Bomb will reset the zombie's counter, re-freezing them.
  53. // -
  54. // Default: "0"
  55. // Minimum: "0.000000"
  56. // Maximum: "1.000000"
  57. zr_freezebomb_freeze_reapply "0"
  58.  
  59. // The number of seconds after zr_freezebomb_freeze_duration that it takes Zombies to regain their original speed. (0.0 = Disabled)
  60. // -
  61. // Default: "3.0"
  62. // Minimum: "0.000000"
  63. zr_freezebomb_freeze_recovery "3.0"
  64.  
  65. // The sound to play to frozen zombies.
  66. // -
  67. // Default: "physics/glass/glass_impact_bullet4.wav"
  68. zr_freezebomb_freeze_sound "physics/glass/glass_impact_bullet4.wav"
  69.  
  70. // The sound to play at the location of the explosion.
  71. // -
  72. // Default: "ui/freeze_cam.wav"
  73. zr_freezebomb_freeze_sound_detonate "ui/freeze_cam.wav"
  74.  
  75. // The amount of speed to assign to frozen Zombies during zr_freezebomb_effect_duration. (-1.0 = Disabled)
  76. // -
  77. // Default: "0.001"
  78. // Minimum: "-1.000000"
  79. zr_freezebomb_freeze_speed "0.001"
  80.  
  81. // The number of seconds that newly infected Zombies are protected from the Freeze Bomb. (0 = Disabled)
  82. // -
  83. // Default: "0"
  84. // Minimum: "0.000000"
  85. zr_freezebomb_immunity_infected "0"
  86.  
  87. // The number of seconds that newly spawned Mother Zombies are protected from the Freeze Bomb. (0 = Disabled)
  88. // -
  89. // Default: "10"
  90. // Minimum: "0.000000"
  91. zr_freezebomb_immunity_mother "10"
  92.  
  93. // The particle effect that's emitted from the Gravity Bomb when it detonates. Multiple particles separated with ","; results in random particle being created.
  94. // -
  95. // Default: "firework_crate_explosion_01"
  96. zr_freezebomb_particle "water_foam_01c"
  97.  
  98. // If enabled, a glow trail will be attached to thrown zr_freezebomb_classname grenades.
  99. // -
  100. // Default: "1"
  101. // Minimum: "0.000000"
  102. // Maximum: "1.000000"
  103. zr_freezebomb_trail "1"
  104.  
  105. // The color of the glow trail that gets attached.
  106. // -
  107. // Default: "255 0 0 255"
  108. zr_freezebomb_trail_color "255 0 0 255"
  109.  
  110. // The material used for the glow trail being attached. Multiple materials separated with ","; results in random material being used.
  111. // -
  112. // Default: "materials/sprites/laserbeam.vmt"
  113. zr_freezebomb_trail_material "materials/sprites/laserbeam.vmt"
  114.  
  115. // The width of the glow trail that gets attached.
  116. // -
  117. // Default: "8.0"
  118. // Minimum: "0.000000"
  119. zr_freezebomb_trail_width "8.0"
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