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- // This file was auto-generated by SourceMod (v1.5.0-dev+3890)
- // ConVars for plugin "zr_freezebomb.smx"
- // Optional [SM] override that can be used to restrict access to the Freeze Bomb. ("" = No Restriction)
- // -
- // Default: ""
- zr_freezebomb_access ""
- // Enables/disables all features of this plugin. (0 = Disabled, 1 = Enabled, 2 = Debug)
- // -
- // Default: "1"
- // Minimum: "0.000000"
- // Maximum: "2.000000"
- zr_freezebomb_enabled "2"
- // Grenade classname that will create the Freeze Bomb effect on detonation. (*_projectile)
- // -
- // Default: "smokegrenade_projectile"
- zr_freezebomb_entity "smokegrenade_projectile"
- // The amount of bounce to apply to zr_freezebomb_entity. The lower the bounce, the faster movement stops. (-1.0 = Disabled, 0.0 = No Bounce, 1.0 = Excessive Bounce)
- // -
- // Default: "0.25"
- // Minimum: "-1.000000"
- // Maximum: "1.000000"
- zr_freezebomb_entity_bounce "0.25"
- // The number of seconds after zr_freezebomb_entity is thrown that it detonates. (-1.0 = On Grenade Event (Retains Grenade Effect), 0.0 = Stops Moving, #.# = Seconds)
- // -
- // Default: "0.0"
- // Minimum: "-1.000000"
- zr_freezebomb_entity_fuse "2.0"
- // The color to apply to Zombies during zr_freezebomb_effect_duration and zr_freezebomb_effect_recovery.
- // -
- // Default: "0 0 255 255"
- zr_freezebomb_freeze_color "0 0 255 255"
- // The minimum number of seconds that Zombies affected by the Freeze Bomb are frozen for.
- // -
- // Default: "2.0"
- // Minimum: "1.000000"
- zr_freezebomb_freeze_duration "2.0"
- // The radius from point of detonation of the Freeze Bomb to check for Zombies.
- // -
- // Default: "500.0"
- // Minimum: "0.000000"
- zr_freezebomb_freeze_radius "500.0"
- // If enabled, an additional Freeze Bomb will reset the zombie's counter, re-freezing them.
- // -
- // Default: "0"
- // Minimum: "0.000000"
- // Maximum: "1.000000"
- zr_freezebomb_freeze_reapply "0"
- // The number of seconds after zr_freezebomb_freeze_duration that it takes Zombies to regain their original speed. (0.0 = Disabled)
- // -
- // Default: "3.0"
- // Minimum: "0.000000"
- zr_freezebomb_freeze_recovery "3.0"
- // The sound to play to frozen zombies.
- // -
- // Default: "physics/glass/glass_impact_bullet4.wav"
- zr_freezebomb_freeze_sound "physics/glass/glass_impact_bullet4.wav"
- // The sound to play at the location of the explosion.
- // -
- // Default: "ui/freeze_cam.wav"
- zr_freezebomb_freeze_sound_detonate "ui/freeze_cam.wav"
- // The amount of speed to assign to frozen Zombies during zr_freezebomb_effect_duration. (-1.0 = Disabled)
- // -
- // Default: "0.001"
- // Minimum: "-1.000000"
- zr_freezebomb_freeze_speed "0.001"
- // The number of seconds that newly infected Zombies are protected from the Freeze Bomb. (0 = Disabled)
- // -
- // Default: "0"
- // Minimum: "0.000000"
- zr_freezebomb_immunity_infected "0"
- // The number of seconds that newly spawned Mother Zombies are protected from the Freeze Bomb. (0 = Disabled)
- // -
- // Default: "10"
- // Minimum: "0.000000"
- zr_freezebomb_immunity_mother "10"
- // The particle effect that's emitted from the Gravity Bomb when it detonates. Multiple particles separated with ","; results in random particle being created.
- // -
- // Default: "firework_crate_explosion_01"
- zr_freezebomb_particle "water_foam_01c"
- // If enabled, a glow trail will be attached to thrown zr_freezebomb_classname grenades.
- // -
- // Default: "1"
- // Minimum: "0.000000"
- // Maximum: "1.000000"
- zr_freezebomb_trail "1"
- // The color of the glow trail that gets attached.
- // -
- // Default: "255 0 0 255"
- zr_freezebomb_trail_color "255 0 0 255"
- // The material used for the glow trail being attached. Multiple materials separated with ","; results in random material being used.
- // -
- // Default: "materials/sprites/laserbeam.vmt"
- zr_freezebomb_trail_material "materials/sprites/laserbeam.vmt"
- // The width of the glow trail that gets attached.
- // -
- // Default: "8.0"
- // Minimum: "0.000000"
- zr_freezebomb_trail_width "8.0"
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