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- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- it = Instance.new
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- attack = false
- attackdebounce = false
- MMouse = nil
- combo = 0
- if Character:findFirstChild("Shirt Graphic") then
- tshirt = Character:findFirstChild("Shirt Graphic"):Clone()
- else
- tshirt = nil
- end
- local tshirt2 = Torso:findFirstChild("roblox"):Clone()
- local idle = 0
- local Anim = "Idle"
- local Effects = {}
- local Weapon = {}
- local Welds = {}
- local ghostmode = false
- local clone = nil
- local testpart = (it("Part"))
- local cRootJoint, cNeck, cRW, cLW, cRH, cLH = nil, nil, nil, nil, nil, nil
- local bodycolors = Character:findFirstChild("Body Colors")
- local shirt = Character:findFirstChild("Shirt")
- local pants = Character:findFirstChild("Pants")
- local face = Head:findFirstChild("face")
- local drainmana = false
- local bladetype = "None"
- local oldCFrames = {}
- local ominField = nil
- local ominup = false
- local orblimit = 0
- local dtatkfour = false
- local doing4 = false
- local decreaseatk = 0
- local decreasedef = 0
- local decreasemvmt = 0
- local move1 = "(Z)\nGhastly Grip"
- local move2 = "(X)\nOminous Matter"
- local move3 = "(C)\nSpirit Orbs"
- local move4 = "(V)\nPhantom\'s Mark"
- local cooldowns = {}
- local cooldown1 = 0
- table.insert(cooldowns, cooldown1)
- local cooldown2 = 0
- table.insert(cooldowns, cooldown2)
- local cooldown3 = 0
- table.insert(cooldowns, cooldown3)
- local cooldown4 = 0
- table.insert(cooldowns, cooldown4)
- local cooldownsadd = {}
- local cooldownadd1 = 0.33
- table.insert(cooldownsadd, cooldownadd1)
- local cooldownadd2 = 0.2
- table.insert(cooldownsadd, cooldownadd2)
- local cooldownadd3 = 0.2
- table.insert(cooldownsadd, cooldownadd3)
- local cooldownadd4 = 0.12
- table.insert(cooldownsadd, cooldownadd4)
- local cooldownmax = 100
- local manualguardend = false
- player = nil
- RSH = nil
- LSH = nil
- RW = Instance.new("Motor")
- LW = Instance.new("Motor")
- RW.Name = "Right Shoulder"
- LW.Name = "Left Shoulder"
- LH = Torso["Left Hip"]
- RH = Torso["Right Hip"]
- TorsoColor = Torso.BrickColor
- TorsoRed = TorsoColor.Color.r
- TorsoGreen = TorsoColor.Color.g
- TorsoBlue = TorsoColor.Color.b
- NewCol = BrickColor.new("Eggplant").Color
- NewCol2 = BrickColor.new("Medium blue").Color
- NewCol3 = BrickColor.new("Steel blue").Color
- if Player:findFirstChild("Color1") ~= nil then
- NewCol = Player.Color1.Value
- end
- print(BrickColor.new(NewCol))
- local mdec = Instance.new("NumberValue", Decrease)
- mdec.Name = "DecreaseDef"
- mdec.Value = 0.4
- local mdec2 = Instance.new("NumberValue", Decrease)
- mdec2.Name = "DecreaseMvmt"
- mdec2.Value = 0.1
- if Character:findFirstChild("Effects", true) ~= nil then
- Character:findFirstChild("Effects", true).Parent = nil
- end
- local effects = it("Model", Character)
- effects.Name = "Effects"
- local Animate = Humanoid.Animator
- local canjump = true
- removeControl = function()
- canjump = false
- end
- resumeControl = function()
- canjump = true
- end
- Player.Character.Humanoid.Changed:connect(function()
- if canjump == false then
- Player.Character.Humanoid.Jump = false
- end
- end
- )
- local ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- local frame = 1 / 60
- local tf = 0
- local allowframeloss = false
- local tossremainder = false
- local lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- local function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- if Character:findFirstChild("Ghostwalker", true) ~= nil then
- Character:findFirstChild("Ghostwalker", true).Parent = nil
- end
- if Character:findFirstChild("Ghost Claws", true) ~= nil then
- Character:findFirstChild("Ghost Claws", true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
- Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
- end
- if Character:findFirstChild("Alignment", true) ~= nil then
- Character:findFirstChild("Alignment", true).Parent = nil
- end
- if Character:findFirstChild("Stats", true) ~= nil then
- Character:findFirstChild("Stats", true).Parent = nil
- end
- local Stats = Instance.new("BoolValue")
- Stats.Name = "Stats"
- Stats.Parent = Character
- local Atk = Instance.new("NumberValue")
- Atk.Name = "Damage"
- Atk.Parent = Stats
- Atk.Value = 1
- local Def = Instance.new("NumberValue")
- Def.Name = "Defense"
- Def.Parent = Stats
- Def.Value = 1
- local Mvmt = Instance.new("NumberValue")
- Mvmt.Name = "Movement"
- Mvmt.Parent = Stats
- Mvmt.Value = 1
- local Block = Instance.new("BoolValue")
- Block.Name = "Block"
- Block.Parent = Stats
- Block.Value = false
- local Stun = Instance.new("NumberValue")
- Stun.Name = "Stun"
- Stun.Parent = Stats
- Stun.Value = 0
- local StunT = Instance.new("NumberValue")
- StunT.Name = "StunThreshold"
- StunT.Parent = Stats
- StunT.Value = 100
- local Rooted = Instance.new("BoolValue")
- Rooted.Name = "Rooted"
- Rooted.Parent = Stats
- Rooted.Value = false
- local Decrease = Instance.new("BoolValue")
- Decrease.Name = "Decrease"
- Decrease.Parent = Stats
- Decrease.Value = false
- local Stunned = Instance.new("BoolValue")
- Stunned.Name = "Stunned"
- Stunned.Parent = Stats
- Stunned.Value = false
- local Stagger = Instance.new("BoolValue")
- Stagger.Name = "Stagger"
- Stagger.Parent = Stats
- Stagger.Value = false
- local StaggerHit = Instance.new("BoolValue")
- StaggerHit.Name = "StaggerHit"
- StaggerHit.Parent = Stats
- StaggerHit.Value = false
- local RecentEnemy = Instance.new("ObjectValue")
- RecentEnemy.Name = "RecentEnemy"
- RecentEnemy.Parent = Stats
- RecentEnemy.Value = nil
- local PhantomEnemy = Instance.new("ObjectValue")
- PhantomEnemy.Name = "PhantomEnemy"
- PhantomEnemy.Parent = Stats
- PhantomEnemy.Value = nil
- local PhantomPos = nil
- local mana = Instance.new("NumberValue")
- mana.Name = "Mana"
- mana.Parent = Stats
- mana.Value = 0
- local Alignment = Instance.new("Color3Value")
- Alignment.Name = "Alignment"
- Alignment.Parent = Character
- Alignment.Value = Player.TeamColor.Color
- local passive1 = Instance.new("NumberValue", nil)
- passive1.Name = "DecreaseDef"
- passive1.Value = 0.5
- local passive2 = Instance.new("NumberValue", nil)
- passive2.Name = "DecreaseMvmt"
- passive2.Value = -0.4
- NoOutline = function(Part)
- Part.TopSurface = 10
- end
- part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- NoOutline(fp)
- fp.Material = "SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- if meshid ~= "nil" then
- mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
- end
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- weld = function(parent, part0, part1, c0)
- local weld = it("Motor")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
- local gui = it(GuiType)
- gui.Parent = parent
- gui.Text = text
- gui.BackgroundTransparency = backtrans
- gui.BackgroundColor3 = backcol
- gui.SizeConstraint = "RelativeXY"
- gui.TextXAlignment = "Center"
- gui.TextYAlignment = "Center"
- gui.Position = pos
- gui.Size = size
- gui.Font = "SourceSans"
- gui.FontSize = "Size14"
- gui.TextWrapped = false
- gui.TextStrokeTransparency = 0
- gui.TextColor = BrickColor.new("White")
- return gui
- end
- local Color1 = Torso.BrickColor
- local fengui = it("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "WeaponGUI"
- local fenframe = it("Frame")
- fenframe.Parent = fengui
- fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe.BackgroundTransparency = 1
- fenframe.BorderColor3 = Color3.new(17, 17, 17)
- fenframe.Size = UDim2.new(0.1, 0, 0.1, 0)
- fenframe.Position = UDim2.new(0.95, 0, 0.7, 0)
- local fenframe2 = it("Frame")
- fenframe2.Parent = fengui
- fenframe2.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe2.BackgroundTransparency = 1
- fenframe2.BorderColor3 = Color3.new(17, 17, 17)
- fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0)
- fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0)
- local fenframe3 = it("Frame")
- fenframe3.Parent = fengui
- fenframe3.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe3.BackgroundTransparency = 1
- fenframe3.BorderColor3 = Color3.new(17, 17, 17)
- fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0)
- fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0)
- fenframe3.Name = "MoveFrame"
- local fenframe4 = it("Frame")
- fenframe4.Parent = fengui
- fenframe4.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe4.BackgroundTransparency = 1
- fenframe4.BorderColor3 = Color3.new(17, 17, 17)
- fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0)
- fenframe4.Position = UDim2.new(0, 0, 0.7, 0)
- local pressedf = false
- local fenframe5 = it("Frame")
- fenframe5.Parent = fengui
- fenframe5.BackgroundColor3 = Color3.new(0, 0, 0)
- fenframe5.BackgroundTransparency = 1
- fenframe5.BorderColor3 = Color3.new(0, 0, 0)
- fenframe5.Size = UDim2.new(1, 0, 1, 0)
- fenframe5.Position = UDim2.new(0, 0, 0, 0)
- fenframe5.ZIndex = 2
- local tellbar = gui("TextLabel", fenframe5, "Press \'F\' to equip your weapon.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
- tellbar.Font = "Arial"
- tellbar.TextScaled = true
- tellbar.TextTransparency = 1
- tellbar.TextStrokeTransparency = 1
- tellbar.ZIndex = 2
- local fnumb = 0
- local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
- local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
- local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
- local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
- local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
- local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
- local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
- local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
- local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove1.ZIndex = 2
- local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove2.ZIndex = 2
- local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove3.ZIndex = 2
- local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove4.ZIndex = 2
- local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- Character.Archivable = true
- local spectral = Character:Clone()
- spectral.Name = ""
- for _,c in pairs(spectral:children()) do
- if c.className == "Model" or c.className == "Script" or c.className == "BodyColors" or c.className == "Hat" or c.Name == "Stats" then
- c.Parent = nil
- end
- if c.className == "Part" then
- NoOutline(c)
- c.CanCollide = false
- c.Transparency = 0.8
- if c.Name == "HumanoidRootPart" then
- c.Transparency = 1
- end
- c.BrickColor = BrickColor.new(NewCol)
- for _,d in pairs(c:children()) do
- if d.className == "Weld" or d.className == "Motor" or d.className == "Motor6D" or d.className == "Decal" then
- d.Parent = nil
- end
- end
- end
- do
- do
- if c.className == "Humanoid" then
- c.Parent = nil
- end
- -- DECOMPILER ERROR at PC1457: LeaveBlock: unexpected jumping out DO_STMT
- end
- end
- end
- spectral.Parent = Character
- if spectral:findFirstChild("HumanoidRootPart") ~= nil then
- spectral.HumanoidRootPart.Anchored = true
- end
- sHead = spectral.Head
- sTorso = spectral.Torso
- sRootPart = spectral.HumanoidRootPart
- sLeftArm = spectral["Left Arm"]
- sRightArm = spectral["Right Arm"]
- sLeftLeg = spectral["Left Leg"]
- sRightLeg = spectral["Right Leg"]
- sRootJoint,sRW,sLW,sNeck,sRH,sLH = it("Motor", sRootPart),it("Motor", sTorso),it("Motor", sTorso),it("Motor", sTorso),it("Motor", sTorso),it("Motor", sTorso)
- sRootJoint.Part0 = sRootPart
- sRootJoint.Part1 = sTorso
- sRootJoint.C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- sNeck.Part0 = sTorso
- sNeck.Part1 = sHead
- sNeck.C1 = necko2
- sRW.Part0 = sTorso
- sRW.Part1 = sRightArm
- sRW.C1 = cf(0, 0.5, 0) * euler(0, 0, 0)
- sLW.Part0 = sTorso
- sLW.Part1 = sLeftArm
- sLW.C1 = cf(0, 0.5, 0) * euler(0, 0, 0)
- sRH.Part0 = sTorso
- sRH.Part1 = sRightLeg
- sLH.Part0 = sTorso
- sLH.Part1 = sLeftLeg
- Character.Archivable = false
- local modelzorz = Instance.new("Model")
- modelzorz.Parent = Character
- modelzorz.Name = "Ghostwalker"
- local modelzorz2 = Instance.new("Model")
- modelzorz2.Parent = Character
- modelzorz2.Name = "Ghost Claws"
- local handle = part(3, modelzorz, 0, 0, TorsoColor, "Handle", vt())
- local prt1 = part(3, modelzorz, 0, 0, TorsoColor, "Part01", vt())
- prt1.Material = "Fabric"
- local prt3 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part03", vt())
- local prt4 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part04", vt())
- local prt9 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol2), "Part09", vt())
- local prt12 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part12", vt())
- local prt13 = part(3, modelzorz, 0.3, 0, BrickColor.new(NewCol3), "Part13", vt())
- local prt16 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part16", vt())
- local prt17 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part17", vt())
- local prt18 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part18", vt())
- local prt19 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part19", vt())
- local prt20 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part20", vt())
- local prt21 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part21", vt())
- local prt22 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part22", vt())
- local prt23 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part23", vt())
- local prt24 = part(3, modelzorz, 0.2, 0.4, BrickColor.new(NewCol), "Part24", vt())
- prt24.Material = "Neon"
- local prt25 = part(3, modelzorz, 0.2, 0.4, BrickColor.new(NewCol), "Part25", vt())
- prt25.Material = "Neon"
- local prt26 = part(3, modelzorz, 0.2, 0.4, BrickColor.new(NewCol), "Part26", vt())
- prt26.Material = "Neon"
- hmsh = mesh("BlockMesh", handle, "", "", vt(0, 0, 0), vt(1, 1, 1))
- msh1 = mesh("CylinderMesh", prt1, "", "", vt(0, 0, 0), vt(1.8, 8, 1.8))
- msh3 = mesh("SpecialMesh", prt3, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.6, 0.5))
- msh4 = mesh("BlockMesh", prt4, "", "", vt(0, 0, 0), vt(4.8, 1.033, 1.83))
- msh9 = mesh("BlockMesh", prt9, "", "", vt(0, 0, 0), vt(1.82, 2.5, 1.33))
- msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(4.355, 15.85, 0.5))
- msh13 = mesh("BlockMesh", prt13, "", "", vt(0, 0, 0), vt(0.2, 15.075, 0.52))
- msh16 = mesh("BlockMesh", prt16, "", "", vt(0, 0, 0), vt(2.285, 1, 0.5))
- msh17 = mesh("BlockMesh", prt17, "", "", vt(0, 0, 0), vt(1, 1, 0.5))
- msh18 = mesh("BlockMesh", prt18, "", "", vt(0, 0, 0), vt(1.4, 1, 0.5))
- msh19 = mesh("BlockMesh", prt19, "", "", vt(0, 0, 0), vt(1, 4.99, 0.5))
- msh20 = mesh("BlockMesh", prt20, "", "", vt(0, 0, 0), vt(1, 2.98, 0.5))
- msh21 = mesh("BlockMesh", prt21, "", "", vt(0, 0, 0), vt(1, 4.915, 0.5))
- msh22 = mesh("SpecialMesh", prt22, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.89, 1.61))
- msh23 = mesh("SpecialMesh", prt23, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.835, 1))
- msh24 = mesh("BlockMesh", prt24, "", "", vt(0, 0, 0), vt(4.335, 9.77, 0.49))
- msh25 = mesh("SpecialMesh", prt25, "Wedge", "nil", vt(0, 0, 0), vt(0.49, 4.335, 2.16))
- msh26 = mesh("SpecialMesh", prt26, "Wedge", "nil", vt(0, 0, 0), vt(0.49, 4.335, 2.16))
- local hwld = weld(handle, handle, Torso, euler(0, 0, -2.5) * cf(-1.4, -2.3, -0.5))
- local wld1 = weld(prt1, prt1, handle, euler(0, 0, 0) * cf(0, 0, 0))
- local wld3 = weld(prt1, prt3, prt1, euler(0, 0, 0) * cf(0, 0.9, 0))
- local wld4 = weld(prt1, prt4, prt1, euler(0, 0, 0) * cf(0, -0.9, 0))
- local wld9 = weld(prt1, prt9, prt4, euler(0, 0, 0) * cf(0, -0.345, 0))
- local wld12 = weld(prt1, prt12, prt4, euler(0, 0, 0) * cf(0, -1.659, 0))
- local wld13 = weld(prt1, prt13, prt4, euler(0, 0, 0) * cf(0, -1.931, 0))
- local wld16 = weld(prt1, prt16, prt4, euler(0, 0, 0) * cf(0.205, -3.189, 0))
- local wld17 = weld(prt1, prt17, prt4, euler(0, 0, 0) * cf(0.333, -3.338, 0))
- local wld18 = weld(prt1, prt18, prt4, euler(0, 0, 0.515) * cf(0.1649, -3.284, 0))
- local wld19 = weld(prt1, prt19, prt4, euler(0, 0, 0) * cf(-0.338, -3.627, 0))
- local wld20 = weld(prt1, prt20, prt4, euler(0, 0, 0) * cf(-0.203, -3.268, 0))
- local wld21 = weld(prt1, prt21, prt4, euler(0, 0, 0.4347) * cf(-0.135, -3.519, 0))
- local wld22 = weld(prt1, prt22, prt4, euler(1.105, -1.57, 0) * cf(0.016, -3.746, 0))
- local wld23 = weld(prt1, prt23, prt4, euler(0, 1.57, 0) * cf(-0.337, -4.307, 0))
- local wld24 = weld(prt1, prt24, prt4, euler(0, 0, 0) * cf(0, -4.136, 0))
- local wld25 = weld(prt1, prt25, prt4, euler(0, 1.57, 0) * cf(-0.216, -5.546, 0))
- local wld26 = weld(prt1, prt26, prt4, euler(0, -1.57, 0) * cf(0.216, -5.546, 0))
- for i = 0.6, -0.65, -0.3 do
- local prt2 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part02", vt())
- prt2.Material = "Fabric"
- msh2 = mesh("CylinderMesh", prt2, "", "", vt(0, 0, 0), vt(2, 0.5, 2))
- local wld2 = weld(prt1, prt2, prt1, euler(math.random(-10, 10) / 100, 0, math.random(-10, 10) / 100) * cf(0, i, 0))
- end
- local dd = 1
- for i = 1, 2 do
- if i == 2 then
- dd = -1
- end
- local prt5 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part05", vt())
- msh5 = mesh("BlockMesh", prt5, "", "", vt(0, 0, 0), vt(2.45, 1, 1.84))
- local wld5 = weld(prt1, prt5, prt4, euler(0, 0, 0.765 * dd) * cf(-0.6 * dd, 0.142, 0))
- local prt6 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part06", vt())
- msh6 = mesh("BlockMesh", prt6, "", "", vt(0, 0, 0), vt(1.01, 1.01, 1.82))
- local wld6 = weld(prt1, prt6, prt4, euler(0, 0, 0.134 * dd) * cf(-0.81 * dd, 0.298, 0))
- local prt7 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part07", vt())
- msh7 = mesh("BlockMesh", prt7, "", "", vt(0, 0, 0), vt(1, 1, 1.85))
- local wld7 = weld(prt1, prt7, prt4, euler(0, 0, -0.56 * dd) * cf(-0.923 * dd, 0.273, 0))
- local prt8 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part08", vt())
- msh8 = mesh("SpecialMesh", prt8, "Wedge", "nil", vt(0, 0, 0), vt(1.85, 1, 1))
- if i == 1 then
- local wld8 = weld(prt1, prt8, prt4, euler(-1.01, -1.57, 1.57) * cf(-1.092, 0.167, 0))
- else
- do
- do
- local wld8 = weld(prt1, prt8, prt4, euler(-1.01, -1.57, 1.57) * euler(3.14, 0, 3.14) * cf(1.092, 0.167, 0))
- -- DECOMPILER ERROR at PC2726: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC2726: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC2726: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- for i = 1, 2 do
- dul = 1
- if i == 2 then
- dul = -1
- end
- local prt10 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol2), "Part10", vt())
- msh10 = mesh("SpecialMesh", prt10, "Wedge", "nil", vt(0, 0, 0), vt(1.33, 2.5, 1))
- local wld10 = weld(prt1, prt10, prt4, euler(0, 1.57 * dul, 0) * cf(-0.284 * dul, -0.345, 0))
- local prt11 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol3), "Part11", vt())
- msh11 = mesh("SpecialMesh", prt11, "Wedge", "nil", vt(0, 0, 0), vt(1.345, 1.265, 1))
- local wld11 = weld(prt1, prt11, prt4, euler(0.507, 1.57 * dul, 0) * cf(-0.176 * dul, -0.303, 0))
- local prt14 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol3), "Part14", vt())
- msh14 = mesh("SpecialMesh", prt14, "Wedge", "nil", vt(0, 0, 0), vt(0.51, 4.63, 1))
- local wld14 = weld(prt1, prt14, prt4, euler(0, 1.57 * dul, 0) * cf(-0.19 * dul, -1.01, 0))
- local prt15 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol3), "Part15", vt())
- msh15 = mesh("SpecialMesh", prt15, "Wedge", "nil", vt(0, 0, 0), vt(0.51, 9.26, 1.25))
- local wld15 = weld(prt1, prt15, prt4, euler(0, 1.57 * dul, 0) * cf(-0.305 * dul, -1.0007, 0))
- for d = 1, 2 do
- tehprt = LeftArm
- bab = 1
- if d == 2 then
- tehprt = RightArm
- bab = -1
- end
- local prt27 = part(3, modelzorz2, 0, 0.2, BrickColor.new(NewCol), "Part27", vt())
- prt27.Material = "Neon"
- msh27 = mesh("BlockMesh", prt27, "", "", vt(0, 0, 0), vt(1.24, 3.03, 1))
- local wld27 = weld(prt1, prt27, tehprt, euler(0, 0, 0.063 * bab) * cf(0.436 * bab, 0.785, 0.278 * dul))
- local prt28 = part(3, modelzorz2, 0, 0.2, BrickColor.new(NewCol), "Part28", vt())
- prt28.Material = "Neon"
- msh28 = mesh("BlockMesh", prt28, "", "", vt(0, 0, 0), vt(1.24, 2.795, 1))
- local wld28 = weld(prt1, prt28, tehprt, euler(0, 0, 0.319 * bab) * cf(0.533 * bab, 1.311, 0.278 * dul))
- local prt29 = part(3, modelzorz2, 0, 0.2, BrickColor.new(NewCol), "Part29", vt())
- prt29.Material = "Neon"
- msh29 = mesh("BlockMesh", prt29, "", "", vt(0, 0, 0), vt(1.24, 3.275, 1))
- local wld29 = weld(prt1, prt29, tehprt, euler(0, 0, 0.0621 * bab) * cf(0.636 * bab, 1.876, 0.278 * dul))
- local prt30 = part(3, modelzorz2, 0, 0.2, BrickColor.new(NewCol), "Part30", vt())
- prt30.Material = "Neon"
- msh30 = mesh("SpecialMesh", prt30, "Wedge", "nil", vt(0, 0, 0), vt(1.25, 2.12, 1))
- local wld30 = weld(prt1, prt30, tehprt, euler(3.14, 1.57 * bab, 0.0621 * bab) * cf(0.669 * bab, 2.413, 0.278 * dul))
- end
- end
- for _,c in pairs(modelzorz:children()) do
- table.insert(Weapon, c)
- end
- for _,c in pairs(prt1:children()) do
- if c.className == "Motor" then
- table.insert(Welds, c)
- end
- end
- local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox", vt())
- hitbox.Anchored = false
- local hitboxCF = cf(0, 0, 0)
- hboxpos = Instance.new("BodyPosition", nil)
- hboxpos.P = 2000
- hboxpos.D = 100
- hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
- local bodvel = Instance.new("BodyVelocity")
- local bg = Instance.new("BodyGyro")
- so = function(id, par, vol, pit)
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
- coroutine.resume(coroutine.create(function(Sound)
- swait()
- Sound:play()
- end
- ), sou)
- game:GetService("Debris"):AddItem(sou, 6)
- end
- local function clerp(a,b,t)
- return a:lerp(b,t)
- end
- hideanim = function()
- equipped = false
- bladetype = "None"
- for i = 0, 1, 0.1 do
- swait()
- if i <= 0.2 then
- hwld.C0 = clerp(hwld.C0, euler(0.3, 0, -0.8) * cf(0, 1.3, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, 3.14, 0) * cf(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 1, -0.1) * euler(2.7, 0, 0.6) * euler(0, 0, 0), 0.3)
- else
- hwld.C0 = clerp(hwld.C0, euler(0.3, 0, -0.8) * cf(0, 1.3, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, 3.14, 0) * cf(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.6, 0) * euler(-2.7, 0, -0.2), 0.2)
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, -0.5), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.6), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
- end
- hwld.Part1 = Torso
- hwld.C0 = euler(0, 0, -2.5) * cf(-1.4, -2.3, -0.5)
- wld1.C0 = euler(0, 0, 0) * cf(0, 0, 0)
- mdec2.Parent = nil
- mdec.Parent = Decrease
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0), 0.2)
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
- end
- spectral.Parent = nil
- end
- mdec.Parent = Decrease
- equipanim = function()
- equipped = true
- spectral.Parent = Character
- mdec.Parent = nil
- mdec2.Parent = Decrease
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, -0.2), 0.4)
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0) * euler(0, 0, -0.4), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.4), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.6, 0) * euler(-2.7, 0, -0.2), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.5, 0, -0.2), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0.1, 0), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0) * euler(0, 0.4, 0.2), 0.4)
- end
- hwld.Part1 = RightArm
- hwld.C0 = euler(0.3, 0, -0.8) * cf(0, 1.3, 0)
- wld1.C0 = euler(0, 3.14, 0) * cf(0, 0, 0)
- for i = 0, 1, 0.05 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0.5), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.4)
- if i <= 0.2 then
- RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0), 0.4)
- hwld.C0 = clerp(hwld.C0, euler(0.2, 0, -0.3) * cf(0, 1.3, 0.2), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 1, -0.1) * euler(2.7, 0, 0.6) * euler(0, 0, 0), 0.4)
- else
- bladetype = "Stable"
- RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.1, 0.3, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.3)
- hwld.C0 = clerp(hwld.C0, euler(2.5, 0, 0) * cf(0, 1, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.4, 0) * euler(0.2, 0, 0.6) * euler(0, -1.1, 0), 0.4)
- end
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.6), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0) * euler(0, 0.6, 0.2), 0.4)
- end
- bladetype = "Mana"
- end
- StaggerAnim = function()
- attack = true
- removeControl()
- hitbox.CFrame = prt12.CFrame * cf(0, 1, 0)
- for i = 1, math.random(2, 4) do
- ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
- end
- for i = 0, 1, 0.35 do
- swait()
- if Rooted.Value == false then
- Torso.Velocity = RootPart.CFrame.lookVector * -40
- end
- hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.5)
- wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.5)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
- end
- for i = 0, 1, 0.2 do
- swait()
- if Rooted.Value == false then
- Torso.Velocity = RootPart.CFrame.lookVector * -40
- end
- hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.5)
- wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.5)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4)
- end
- for i = 0, 1, 0.1 do
- swait()
- hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.5)
- wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.5)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
- end
- for i = 1, 50 do
- swait()
- if StunT.Value <= Stun.Value then
- break
- end
- end
- do
- resumeControl()
- combo = 0
- attack = false
- end
- end
- StaggerHitt = function()
- attack = true
- hitbox.CFrame = prt12.CFrame * cf(0, 1, 0)
- for i = 1, math.random(2, 4) do
- ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
- end
- for i = 0, 1, 0.1 do
- swait()
- hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.5)
- wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.5)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9) * euler(0, -0.7, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
- end
- attack = false
- end
- StunAnim = function()
- attack = true
- removeControl()
- Stunned.Value = true
- showDamage(Character, "Stunned", "Interrupt")
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- for i = 0, 1, 0.3 do
- swait()
- hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.5)
- wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.5)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
- end
- for i = 0, 1, 0.3 do
- swait()
- hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.5)
- wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.5)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25)
- end
- for i = 0, 1, 0.3 do
- swait()
- hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.5)
- wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.5)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25)
- end
- local gairost = Instance.new("BodyGyro")
- gairost.Parent = RootPart
- gairost.maxTorque = Vector3.new(40, 0, 40)
- gairost.P = 20
- gairost.cframe = cf(0, 0, 0)
- for i = 0, 1, 0.1 do
- swait()
- if hitfloor ~= nil then
- Torso.Velocity = vt(0, 0, 0)
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3)
- end
- for i = 1, 70 do
- swait()
- gairost.cframe = RootPart.CFrame
- if hitfloor ~= nil then
- Torso.Velocity = vt(0, 0, 0)
- end
- end
- for i = 0, 1, 0.2 do
- swait()
- Stun.Value = 0
- gairost.cframe = RootPart.CFrame
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3)
- end
- resumeControl()
- gairost.Parent = nil
- dec.Parent = nil
- Stun.Value = 0
- combo = 0
- Stunned.Value = false
- attack = false
- for i = 1, 10 do
- swait()
- Stun.Value = 0
- end
- end
- attackone = function()
- attack = true
- if ghostmode == false then
- for i = 0, 1, 0.15 do
- swait()
- hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, -0.6), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.8), 0.3)
- RW.C0 = clerp(RW.C0, cf(0.5, 0.5, -0.3) * euler(1.6, 0, -1) * euler(0, 1.4, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.3, 0.3, -0.1) * euler(1.6, 0, 0.6) * euler(0, 1.4, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, -0.1), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1.1, -0.8, 0) * euler(0, -1.57, 0) * euler(0, -0.2, 0) * euler(0, 0, 0.2), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC210: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC210: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- so("203691447", prt12, 1, 1.2)
- hitbox.Parent = modelzorz
- hitbox.Anchored = true
- hitbox.Size = vt(1, 1, 1)
- hitbox.CFrame = prt12.CFrame * cf(0, 1, 0)
- for i = 0, 1, 0.1 do
- swait()
- hitbox.CFrame = prt12.CFrame * cf(0, 1.5, 0)
- MagniDamage(hitbox, 3, 5, 7, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(4, 8)), nil, true)
- hwld.C0 = clerp(hwld.C0, euler(2.3, 0, 0) * cf(0, 0.8, 0), 0.45)
- wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, -0.3, 0), 0.45)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 1), 0.45)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.45)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, 0.3) * euler(1.1, 0, 0.8) * euler(0, 1, 0), 0.45)
- LW.C0 = clerp(LW.C0, cf(0.6, 0.5, -0.5) * euler(1.2, 0, 1) * euler(0, 1.4, 0), 0.45)
- RH.C0 = clerp(RH.C0, cf(0.9, -0.9, -0.2) * euler(0, 1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.2), 0.45)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0, 0.6, 0) * euler(0, 0, 0.1), 0.45)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC476: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC476: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- hitbox.Parent = nil
- else
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0) * euler(0, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1) * euler(-0.2, 0, 0), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3.5, 0, 0.2) * euler(0, 1.4, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.5, 0, -0.2) * euler(0, -1.4, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(0.9, -0.6, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.3, 0, -0.2), 0.5)
- LH.C0 = clerp(LH.C0, cf(-0.9, -0.6, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.3, 0, 0.2), 0.5)
- end
- so("28144425", LeftArm, 0.6, 1.2)
- so("92597369", LeftArm, 0.6, 1.2)
- so("28144425", RightArm, 0.6, 1.2)
- so("92597369", RightArm, 0.6, 1.2)
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- game:GetService("Debris"):AddItem(ref, 1)
- for i = 0, 1, 0.2 do
- swait()
- ref.CFrame = LeftArm.CFrame * cf(0, -1.5, 0)
- MagniDamage(ref, 3, 5, 8, 0, "Normal", RootPart, 0.3, 1, (math.random(2, 5)), nil, true)
- ref.CFrame = RightArm.CFrame * cf(0, -1.5, 0)
- MagniDamage(ref, 3, 5, 8, 0, "Normal", RootPart, 0.3, 1, (math.random(2, 5)), nil, true)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.8) * euler(0.1, 0, 0), 0.5)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.3) * euler(0.4, 0, -0.6) * euler(0, 1.4, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.3) * euler(0.4, 0, 0.6) * euler(0, -1.4, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -0.2, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.1), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -0.2, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.1), 0.5)
- end
- ref.Parent = nil
- end
- attack = false
- end
- attacktwo = function()
- attack = true
- if ghostmode == false then
- for i = 0, 1, 0.15 do
- swait()
- hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, -0.77, 0) * cf(0, 0.2, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1, 1, -0.5) * euler(2.8, 0, -0.8) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1, 1, -0.5) * euler(2.8, 0, 0.8), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC180: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC180: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- so("203691492", prt12, 1, 1.2)
- hitbox.Parent = modelzorz
- hitbox.Anchored = true
- hitbox.Size = vt(1, 1, 1)
- hitbox.CFrame = prt12.CFrame * cf(0, 1, 0)
- for i = 0, 1, 0.1 do
- swait()
- hitbox.CFrame = prt12.CFrame * cf(0, 1.5, 0)
- MagniDamage(hitbox, 3, 5, 7, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(4, 8)), nil, true)
- hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.45)
- wld1.C0 = clerp(wld1.C0, euler(0, -0.77, 0) * euler(0.5, 0, 0.5) * cf(0, 0.2, 0), 0.45)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.45)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.45)
- RW.C0 = clerp(RW.C0, cf(1, 0.1, -0.5) * euler(0.2, 0, -0.8) * euler(0, 0, 0), 0.45)
- LW.C0 = clerp(LW.C0, cf(-1, 0.1, -0.5) * euler(0.2, 0, 0.8), 0.45)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.45)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.45)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC422: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC422: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- hitbox.Parent = nil
- else
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, -0.5), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.5) * euler(0.2, 0, 0) * euler(0, 0, 0.5), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.4, 0.4, 0.2) * euler(1, 0, 0.2) * euler(0, 0.6, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.2) * euler(2, 0, -0.6) * euler(0, -0.8, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -0.2, -0.4) * euler(0, 1.57, 0) * euler(0, -0.5, 0) * euler(-0.1, 0, 0.1), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, 0.5), 0.5)
- end
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- game:GetService("Debris"):AddItem(ref, 1)
- so("28144425", LeftArm, 0.6, 1.4)
- so("92597369", LeftArm, 0.6, 1.4)
- for i = 0, 1, 0.2 do
- swait()
- ref.CFrame = LeftArm.CFrame * cf(0, -1.5, 0)
- MagniDamage(ref, 3, 5, 8, 0, "Normal", RootPart, 0.3, 1, (math.random(2, 5)), nil, true)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0.2), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(-0.6, -1, -0.4) * euler(0.4, 0, 0) * euler(0, 0, -0.6), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.4, 0.3, 0.2) * euler(1.2, 0, 0.3) * euler(0, 0.6, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-0.8, 0.5, -0.4) * euler(1, 0, 1) * euler(0, -1, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.6) * euler(0, 1.57, 0) * euler(0, 0.2, 0) * euler(0, 0, 0.3), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, 0.6), 0.5)
- end
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0.5), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.5) * euler(0.2, 0, 0) * euler(0, 0, -0.5), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.2) * euler(2, 0, 0.6) * euler(0, 0.8, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, 0.2) * euler(1, 0, -0.2) * euler(0, -0.6, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.5), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -0.2, -0.4) * euler(0, -1.57, 0) * euler(0, 0.5, 0) * euler(-0.1, 0, 0.1), 0.5)
- end
- so("28144425", RightArm, 0.6, 1.4)
- so("92597369", RightArm, 0.6, 1.4)
- for i = 0, 1, 0.2 do
- swait()
- ref.CFrame = RightArm.CFrame * cf(0, -1.5, 0)
- MagniDamage(ref, 3, 5, 8, 0, "Normal", RootPart, 0.3, 1, (math.random(2, 5)), nil, true)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, -0.2), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0.6, -1, -0.4) * euler(0.4, 0, 0) * euler(0, 0, 0.6), 0.5)
- RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.4) * euler(1, 0, -1) * euler(0, 1, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.4, 0.3, 0.2) * euler(1.2, 0, -0.3) * euler(0, -0.6, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.6), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.6) * euler(0, -1.57, 0) * euler(0, 0.2, 0) * euler(0, 0, 0.3), 0.5)
- end
- ref.Parent = nil
- end
- attack = false
- end
- attackthree = function()
- attack = true
- if ghostmode == false then
- for i = 0, 1, 0.15 do
- swait()
- hwld.C0 = clerp(hwld.C0, euler(1.2, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0.3, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.3)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.3) * euler(0.8, 0, -0.3) * euler(0, -2, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-0.4, 0.5, -0.5) * euler(0.8, 0, 0.4) * euler(0, -2, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.1), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(-0.2, 0, 0.1), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC210: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC210: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- so("203691467", prt12, 0.8, 1.4)
- hitbox.Parent = modelzorz
- hitbox.Anchored = true
- hitbox.Size = vt(1, 1, 1)
- hitbox.CFrame = prt12.CFrame * cf(0, 1, 0)
- for i = 0, 1, 0.1 do
- swait()
- hitbox.CFrame = prt12.CFrame * cf(0, 1.5, 0)
- MagniDamage(hitbox, 3, 5, 7, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(4, 8)), nil, true)
- hwld.C0 = clerp(hwld.C0, euler(2.5, 0, 0) * cf(0, 0.8, 0), 0.45)
- wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0.3, 0), 0.45)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0, 0, 0), 0.45)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.6), 0.45)
- RW.C0 = clerp(RW.C0, cf(0.4, 0.5, -0.4) * euler(2.3, 0, -0.6) * euler(0, -1.8, 0), 0.45)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.3) * euler(2.2, 0, 0.4) * euler(0, -2, 0), 0.45)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.1) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(-0.1, 0, -0.1), 0.45)
- LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0.1) * euler(0, -1.57, 0) * euler(0, -0.2, 0) * euler(0, 0, -0.1), 0.45)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC476: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC476: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- hitbox.Parent = nil
- else
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.6) * euler(0.25, 0, 0), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.2) * euler(0.8, 0, 0.2) * euler(0, -1.5, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.2) * euler(0.8, 0, -0.2) * euler(0, 1.5, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -0.3, -0.6) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.3), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(0, 0, 0.6), 0.5)
- end
- so("28144425", LeftArm, 0.6, 1.4)
- so("92597369", LeftArm, 0.6, 1.4)
- so("28144425", RightArm, 0.6, 1.1)
- so("92597369", RightArm, 0.6, 1.1)
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- game:GetService("Debris"):AddItem(ref, 1)
- for i = 0, 1, 0.07 do
- swait()
- if i > 0.3 then
- Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0) * euler(0, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2.6) * euler(-0.2, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.4, 0.6, -0.1) * euler(3.2, 0, -0.1) * euler(0, 1.5, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.4, 0.6, -0.1) * euler(3.2, 0, 0.1) * euler(0, -1.5, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.3) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.3), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.3) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.3), 0.5)
- else
- ref.CFrame = LeftArm.CFrame * cf(0, -1.5, 0)
- MagniDamage(ref, 3, 5, 8, 0, "Normal", RootPart, 0.3, 1, (math.random(2, 5)), nil, true)
- ref.CFrame = RightArm.CFrame * cf(0, -1.5, 0)
- MagniDamage(ref, 3, 5, 8, 0, "Normal", RootPart, 0.3, 1, (math.random(2, 5)), nil, true)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2.6) * euler(-0.1, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.4, 0.6, -0.1) * euler(2.6, 0, -0.1) * euler(0, -1.5, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.4, 0.6, -0.1) * euler(2.6, 0, 0.1) * euler(0, 1.5, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.5) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.4), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.5) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.4), 0.5)
- end
- end
- so("28144425", LeftArm, 0.6, 1.2)
- so("92597369", LeftArm, 0.6, 1.2)
- so("28144425", RightArm, 0.6, 1.1)
- so("92597369", RightArm, 0.6, 1.1)
- for i = 0, 1, 0.15 do
- swait()
- ref.CFrame = LeftArm.CFrame * cf(0, -1.5, 0)
- MagniDamage(ref, 3, 5, 8, 0, "Normal", RootPart, 0.3, 1, (math.random(2, 5)), nil, true)
- ref.CFrame = RightArm.CFrame * cf(0, -1.5, 0)
- MagniDamage(ref, 3, 5, 8, 0, "Normal", RootPart, 0.3, 1, (math.random(2, 5)), nil, true)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0) * euler(0, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, -0.8) * euler(0.2, 0, 0), 0.6)
- RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.1) * euler(0.8, 0, -0.1) * euler(0, 1.5, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, -0.1) * euler(0.8, 0, 0.1) * euler(0, -1.5, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -0.3, -0.6) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, 0.1), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -0.3, -0.6) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.1), 0.5)
- end
- ref.Parent = nil
- end
- attack = false
- end
- attackfour = function()
- attack = true
- if ghostmode == false then
- dtatkfour = true
- local decde = Instance.new("NumberValue", Decrease)
- decde.Name = "DecreaseDef"
- decde.Value = -0.4
- Spectre()
- if clone ~= nil and clone:findFirstChild("Humanoid") ~= nil then
- workspace.CurrentCamera.CameraSubject = clone.Humanoid
- end
- Torso.Velocity = RootPart.CFrame.lookVector * 100
- for i = 0, 1, 0.12 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0) * euler(0, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1) * euler(-0.2, 0, 0), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3.5, 0, 0.2) * euler(0, 1.4, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.5, 0, -0.2) * euler(0, -1.4, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(0.9, -0.6, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.3, 0, -0.2), 0.5)
- LH.C0 = clerp(LH.C0, cf(-0.9, -0.6, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.3, 0, 0.2), 0.5)
- end
- so("28144425", LeftArm, 0.6, 1.2)
- so("92597369", LeftArm, 0.6, 1.2)
- so("28144425", RightArm, 0.6, 1.2)
- so("92597369", RightArm, 0.6, 1.2)
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- game:GetService("Debris"):AddItem(ref, 1)
- for i = 0, 1, 0.1 do
- swait()
- ref.CFrame = LeftArm.CFrame * cf(0, -1.5, 0)
- MagniDamage(ref, 3, 6, 8, 0, "Normal", RootPart, 0.5, 1, (math.random(2, 10)), nil, true)
- ref.CFrame = RightArm.CFrame * cf(0, -1.5, 0)
- MagniDamage(ref, 3, 6, 8, 0, "Normal", RootPart, 0.5, 1, (math.random(2, 10)), nil, true)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.8) * euler(0.1, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.3) * euler(0.4, 0, -0.6) * euler(0, 1.4, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.3) * euler(0.4, 0, 0.6) * euler(0, -1.4, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -0.2, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.1), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -0.2, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.1), 0.4)
- end
- ref.Parent = nil
- Spectre()
- dtatkfour = false
- decde.Parent = nil
- workspace.CurrentCamera.CameraSubject = Humanoid
- else
- do
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, -0.5), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.2, 0, 0) * euler(0, 0, 0.8), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.2) * euler(2, 0, 1.4) * euler(0, 0.8, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.3) * euler(1.4, 0, 0.4) * euler(0, -3, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1.2, -0.4, -0.4) * euler(0, 1.57, 0) * euler(0, -0.8, 0) * euler(-0.1, 0, 0.25), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.6) * euler(0, -1.57, 0) * euler(0, -0.8, 0) * euler(0, 0, 0.5), 0.5)
- end
- so("28144425", LeftArm, 0.6, 1.2)
- so("92597369", LeftArm, 0.6, 1.2)
- so("28144425", RightArm, 0.6, 1)
- so("92597369", RightArm, 0.6, 1)
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- game:GetService("Debris"):AddItem(ref, 1)
- cul = 0
- for i = 0, 1, 0.1 do
- swait()
- cul = cul + 0.8
- if i > 0.5 then
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, -0.5), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0, 0, 0) * euler(0, 0, 0), 0.5)
- RootJoint.C1 = clerp(RootJoint.C1, cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(-0.2, 0, -0.8), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1, 0.4, -0.4) * euler(1.57, 0, -1.57) * euler(0, -3.14, 0) * euler(0.4, 0, 0.4), 0.5)
- RH.C0 = clerp(RH.C0, cf(1.1, -0.6, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.2), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1.1, -0.6, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.2), 0.5)
- else
- ref.CFrame = LeftArm.CFrame * cf(0, -1.5, 0)
- MagniDamage(ref, 3, 5, 8, 0, "Normal", RootPart, 0.3, 1, (math.random(2, 5)), nil, true)
- ref.CFrame = RightArm.CFrame * cf(0, -1.5, 0)
- MagniDamage(ref, 3, 5, 8, 0, "Normal", RootPart, 0.3, 1, (math.random(2, 5)), nil, true)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, -0.5), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0, 0, 0) * euler(0, 0, 0), 0.5)
- RootJoint.C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * euler(0, 0, -cul)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, -3.14, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1.1, -0.6, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.2), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1.1, -0.6, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.2), 0.5)
- end
- end
- end
- ref.Parent = nil
- RootJoint.C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- end
- attack = false
- end
- Spectre = function()
- if ghostmode == false then
- so("315746833", RootPart, 0.6, 0.8)
- passive1.Parent = Decrease
- passive2.Parent = Decrease
- ghostmode = true
- bladetype = "None"
- Character.Archivable = true
- clone = Character:Clone()
- clone.Parent = workspace
- d = it("BoolValue", clone)
- d.Name = "Clean"
- if clone:findFirstChild("Health") ~= nil then
- clone.Health.Parent = nil
- end
- if clone:findFirstChild("Ghostwalker") ~= nil then
- clone.Ghostwalker.Parent = nil
- end
- if clone:findFirstChild("Ghost Claws") ~= nil then
- clone["Ghost Claws"].Parent = nil
- end
- if clone:findFirstChild("Effects") ~= nil then
- clone.Effects.Parent = nil
- end
- if clone:findFirstChild("") ~= nil then
- clone[""].Parent = nil
- end
- if clone:findFirstChild("Torso") ~= nil then
- for _,c in pairs(clone:children()) do
- for _,v in pairs(c:children()) do
- if v.className == "BodyGyro" or v.className == "BodyPosition" or v.className == "BodyVelocity" or v.className == "BodyAngularVelocity" then
- v.Parent = nil
- end
- end
- end
- cNeck = clone.Torso:findFirstChild("Neck")
- cRW = clone.Torso:findFirstChild("Right Shoulder")
- cLW = clone.Torso:findFirstChild("Left Shoulder")
- cRH = clone.Torso:findFirstChild("Right Hip")
- cLH = clone.Torso:findFirstChild("Left Hip")
- end
- if clone:findFirstChild("HumanoidRootPart") ~= nil then
- cRootJoint = clone.HumanoidRootPart:findFirstChild("RootJoint")
- end
- cRightArm = clone:findFirstChild("Right Arm")
- if cRightArm ~= nil then
- hwld.Part1 = cRightArm
- hwld.C0 = euler(1.57, 0, 0) * cf(0, 1, 0)
- wld1.C0 = euler(0, -1.57, 0) * cf(0, 0, 0)
- end
- if clone:findFirstChild("HumanoidRootPart") ~= nil then
- RootPart.CFrame = clone.HumanoidRootPart.CFrame * cf(0, 0, -2)
- if ominField ~= nil and dtatkfour == false then
- DecreaseStat(clone, "Damage", -0.4, 200)
- RootPart.CFrame = cf(ominField) * cf(0, 4, 0)
- newpos = vt(RootPart.Position.X, clone.HumanoidRootPart.Position.Y, RootPart.Position.Z)
- RootPart.CFrame = cf(newpos, clone.HumanoidRootPart.Position) * euler(0, 3.14, 0)
- end
- end
- Character.Archivable = false
- Humanoid.JumpPower = 70
- Humanoid.Name = "Spirit"
- oHeadCol = Character["Body Colors"].HeadColor
- oTorsoCol = Character["Body Colors"].TorsoColor
- oLeftArmCol = Character["Body Colors"].LeftArmColor
- oRightArmCol = Character["Body Colors"].RightArmColor
- oLeftLegCol = Character["Body Colors"].LeftLegColor
- oRightLegCol = Character["Body Colors"].RightLegColor
- if face ~= nil then
- face.Parent = nil
- end
- if Character:FindFirstChild("Shirt Graphic") then
- Character:FindFirstChild("Shirt Graphic").Parent = nil
- end
- if Torso:FindFirstChild("roblox") then
- Torso:FindFirstChild("roblox").Parent = nil
- end
- if shirt ~= nil then
- shirt.Parent = nil
- end
- if pants ~= nil then
- pants.Parent = nil
- end
- Character["Body Colors"].HeadColor = BrickColor.new(NewCol)
- Character["Body Colors"].TorsoColor = BrickColor.new(NewCol)
- Character["Body Colors"].LeftArmColor = BrickColor.new(NewCol)
- Character["Body Colors"].RightArmColor = BrickColor.new(NewCol)
- Character["Body Colors"].LeftLegColor = BrickColor.new(NewCol)
- Character["Body Colors"].RightLegColor = BrickColor.new(NewCol)
- for _,c in pairs(Character:children()) do
- if c.className == "Part" and c.Name ~= "HumanoidRootPart" then
- c.BrickColor = BrickColor.new(NewCol)
- c.Transparency = 0.4
- end
- if c.className == "Hat" and c:findFirstChild("Handle") ~= nil then
- c.Handle.Transparency = 1
- end
- end
- else
- do
- Humanoid.JumpPower = 50
- Humanoid.Name = "Humanoid"
- passive1.Parent = nil
- passive2.Parent = nil
- ghostmode = false
- bladetype = "Mana"
- oldpos = nil
- if clone ~= nil then
- if clone:findFirstChild("HumanoidRootPart") ~= nil then
- oldpos = clone.HumanoidRootPart.CFrame
- end
- cRootJoint = nil
- hwld.Parent = handle
- hwld.Part1 = RightArm
- hwld.C0 = euler(1.57, 0, 0) * cf(0, 1, 0)
- wld1.C0 = euler(0, -1.57, 0) * cf(0, 0, 0)
- clone.Parent = nil
- clone = nil
- end
- if oldpos ~= nil then
- RootPart.CFrame = oldpos
- end
- if face ~= nil then
- face.Parent = Head
- end
- if shirt ~= nil then
- shirt.Parent = Character
- end
- if pants ~= nil then
- pants.Parent = Character
- end
- if tshirt then
- tshirt.Parent = Character
- end
- tshirt2.Parent = Torso
- Character["Body Colors"].HeadColor = oHeadCol
- Character["Body Colors"].TorsoColor = oTorsoCol
- Character["Body Colors"].LeftArmColor = oLeftArmCol
- Character["Body Colors"].RightArmColor = oRightArmCol
- Character["Body Colors"].LeftLegColor = oLeftLegCol
- Character["Body Colors"].RightLegColor = oRightLegCol
- for _,c in pairs(Character:children()) do
- if c.className == "Part" and c.Name ~= "HumanoidRootPart" then
- c.Transparency = 0
- end
- if c.className == "Hat" and c:findFirstChild("Handle") ~= nil then
- c.Handle.Transparency = 0
- end
- end
- Neck.C0 = necko * euler(0.3, 0, 0) * euler(0, 0, 0)
- RootJoint.C0 = RootCF * cf(0, 0, -1.4) * euler(0, 0, 0)
- RW.C0 = cf(1, 0.8, -0.5) * euler(2, 0, -0.8) * euler(0, 3.14, 0)
- LW.C0 = cf(-1, 0.8, -0.5) * euler(2, 0, 0.8) * euler(0, 3.14, 0)
- RH.C0 = cf(1, -0.8, -0.8) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(0, 0, -1.4)
- LH.C0 = cf(-1, 0.2, -0.8) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(0, 0, 0.2)
- RH.C1 = RHC1 * cf(0, 0, 0) * euler(0, 0, 0)
- LH.C1 = LHC1 * cf(0, 0, 0) * euler(0, 0, 0)
- end
- end
- end
- do1 = function()
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[1] and mana.Value >= 30 and ghostmode == false then
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.1, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.4, 0.5, -0.1) * euler(0.2, 0, 0.4) * euler(0, 1, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.1), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(-0.2, 0, 0.1), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC238: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC238: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- RecentEnemy.Value = nil
- cooldowns[1] = 0
- local dec = Instance.new("NumberValue", Decrease)
- mana.Value = mana.Value - 30
- RecentEnemy.Value = nil
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- local num = 50
- local ceef = LeftArm.Position
- local look = MMouse.Hit.p
- local MouseLook = (cf((ceef + look) / 2, look))
- local hit = nil
- local Parts = {}
- local deb = 0
- local thing = 0
- repeat
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- if StaggerHit.Value == true then
- break
- end
- local hit,pos = rayCast(ceef, MouseLook.lookVector, 4, Character)
- if hit ~= nil or RecentEnemy.Value ~= nil then
- num = 1
- end
- local ref = part(3, workspace, 0, 1, BrickColor.new(NewCol), "Effect", vt())
- local mag = (ceef - pos).magnitude
- ceef = ceef + MouseLook.lookVector * 4.1
- local rmsh = mesh("BlockMesh", ref, "", "", vt(0, 0, 0), vt(1, mag * 5, 1))
- ref.Anchored = true
- ref.CFrame = CFrame.new((ceef + pos) / 2, pos) * angles(1.57, 0, 0)
- MagniDamage(ref, 3, 6, 8, 0, "Normal", RootPart, 0.2, 1, 0, nil, nil, true)
- table.insert(Parts, ref)
- so("315743298", ref, 0.5, 2)
- da = 0
- for i = 1, #Parts do
- da = da + 1
- thing = thing + 1
- if (thing) % 14 == 0 then
- MagicCircle2(BrickColor.new(NewCol), Parts[i].CFrame * cf(math.random(-100, 100) / 100, 0, math.random(-100, 100) / 100), 1, 8, 1, -0.04, 8, -0.04, 0.1, -0.2)
- end
- end
- for i = 1, 2 do
- MagicCircle2(BrickColor.new(NewCol), Parts[da].CFrame * cf(math.random(-200, 200) / 100, 0, math.random(-200, 200) / 100), 1, 8, 1, -0.04, 8, -0.04, 0.1, -0.2)
- MagicCircle2(BrickColor.new(NewCol), Parts[da].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 2, 5, 2, -0.1, 1, -0.1, 0.08, 1)
- end
- game:GetService("Debris"):AddItem(ref, 5)
- num = num - 1
- deb = deb + 1
- if deb >= 2 then
- swait()
- deb = 0
- end
- end
- until num <= 0
- do
- if Stagger.Value == true or ((StaggerHit.Value ~= true or hit ~= nil)) then
- local grabpos = Instance.new("BodyPosition")
- if RecentEnemy.Value ~= nil then
- last = 0
- for i = 1, #Parts do
- last = last + 1
- end
- grabpos.position = Parts[last].Position
- if RecentEnemy.Value:findFirstChild("Torso") ~= nil then
- grabpos.Parent = RecentEnemy.Value
- hit = RecentEnemy.Value.Torso
- end
- local damd = 1
- for i = #Parts, 1, -1 do
- swait()
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- if hit ~= nil then
- damd = damd * 0.95
- Damagefunc(hit, 4 * (damd), 5 * (damd), 0, "Normal", RootPart, 0.1, 1, 0, nil, nil, true)
- end
- last = 0
- for i = 1, #Parts do
- last = last + 1
- thing = thing + 1
- if (thing) % 10 == 0 then
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = Parts[i].CFrame
- game:GetService("Debris"):AddItem(ref, 1)
- so("315743331", ref, 0.2, 2)
- so("315743298", ref, 0.1, 1.5)
- MagicCircle2(BrickColor.new(NewCol), Parts[i].CFrame * cf(math.random(-100, 100) / 100, 0, math.random(-100, 100) / 100), 1, 8, 1, -0.04, 8, -0.04, 0.1, -0.2)
- end
- end
- for i = 1, 2 do
- MagicCircle2(BrickColor.new(NewCol), Parts[last].CFrame * cf(math.random(-200, 200) / 100, 0, math.random(-200, 200) / 100), 1, 8, 1, -0.04, 8, -0.04, 0.2, -0.2)
- MagicCircle(BrickColor.new(NewCol), Parts[last].CFrame, 1, 1, 1, 1, 1, 1, 0.1, 1, effects)
- end
- grabpos.position = Parts[i].Position
- if RecentEnemy.Value:findFirstChild("HumanoidRootPart") ~= nil then
- RecentEnemy.Value.HumanoidRootPart.CFrame = cf(Parts[i].Position)
- end
- Parts[i].Parent = nil
- table.remove(Parts, i)
- -- DECOMPILER ERROR at PC770: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC770: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- else
- do
- cooldowns[1] = 40
- for i = 1, #Parts do
- Parts[1].Parent = nil
- table.remove(Parts, 1)
- end
- grabpos.Parent = nil
- end
- end
- end
- end
- dec.Parent = nil
- attack = false
- end
- end
- do2 = function()
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[2] and mana.Value >= 35 and ghostmode == false then
- attack = true
- cooldowns[2] = 0
- mana.Value = mana.Value - 35
- local MouseLook = cf((RootPart.Position + MMouse.Hit.p) / 2, MMouse.Hit.p)
- local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 200, Character)
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(pos) * cf(0, 3, 0)
- game:GetService("Debris"):AddItem(ref, 10)
- hitfloor,posfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
- ominField = posfloor
- ref.CFrame = cf(ominField)
- so("315743331", ref, 1, 0.8)
- ominup = true
- for i = 0, 1, 0.1 do
- swait()
- MagicBlock(BrickColor.new(NewCol), LeftArm.CFrame * cf(0, -1, 0), 1, 1, 1, 1, 1, 1, 0.1, 1, effects)
- hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.4, 0.5, -0.1) * euler(0.2, 0, 0.4) * euler(0, 1, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2, 0, -0.6) * euler(0, 1.4, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.1), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(-0.2, 0, 0.1), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC360: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC360: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- MagicCircle(BrickColor.new(NewCol), LeftArm.CFrame * cf(0, -1, 0), 1, 1, 1, 2, 2, 2, 0.1, 1, effects)
- hwld.C0 = clerp(hwld.C0, euler(0.8, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.2) * euler(0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0.2, 0, 0) * euler(0, 0, -1), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.4, 0.5, -0.1) * euler(0.2, 0, 0.4) * euler(0, 1, 0) * euler(-0.5, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.4, 0) * euler(2, 0, -1) * euler(0, 1.4, 0) * euler(0, 0, -1.2), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.8, -0.3, -0.6) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.3), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, 0.2, 0.1) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(-0.2, 0, -0.1), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC607: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC607: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref2.Anchored = true
- ref2.CFrame = ref.CFrame
- game:GetService("Debris"):AddItem(ref2, 1)
- so("315743355", ref2, 1, 0.4)
- so("228343343", ref2, 1, 0.8)
- ref.CFrame = cf(ominField)
- MagicCircle3(BrickColor.new(NewCol), cf(ref.Position), 150, 40, 150, -4, 10, -4, 0.04, 1, effects)
- MagniDamage(ref, 15, 8, 10, math.random(30, 50), "Knockdown2", ref, 0, 1, 8, nil, nil, true, "Defense", 0.2, 200)
- ominup = false
- swait(10)
- ref.Parent = nil
- attack = false
- end
- end
- end
- do3 = function()
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldowns[3] >= 20 and mana.Value >= 4 and ghostmode == false and orblimit < 4 then
- attack = true
- bladetype = "Stable"
- for i = 0, 1, 0.1 do
- swait()
- hwld.C0 = clerp(hwld.C0, euler(2, -0.2, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0.3, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(-0.4, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.8), 0.3)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.3) * euler(2, 0, 0.4) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(0.2, 0.5, -0.5) * euler(1.7, 0, 1) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, -0.1), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1.1, -0.8, 0) * euler(0, -1.57, 0) * euler(0, -0.2, 0) * euler(0, 0, 0.2), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC242: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC242: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- cooldowns[3] = cooldowns[3] - 20
- mana.Value = mana.Value - 4
- eul = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- MagicCircle(BrickColor.new(NewCol2), prt24.CFrame * cf(0, 1, 0) * eul, 1, 1, 1, -0.01, 10, -0.01, 0.09, 1, effects)
- MagicCircle(BrickColor.new(NewCol2), prt24.CFrame * cf(0, 1, 0) * eul * euler(1.57, 0, 0), 1, 1, 1, -0.01, 10, -0.01, 0.09, 1, effects)
- MagicCircle(BrickColor.new(NewCol2), prt24.CFrame * cf(0, 1, 0) * eul * euler(0, 0, 1.57), 1, 1, 1, -0.01, 10, -0.01, 0.09, 1, effects)
- orb1 = part(3, effects, 0, 1, BrickColor.new("Black"), "Orb", vt())
- owld1 = weld(orb1, orb1, RootPart, euler(0, 0, 0))
- orb2 = part(3, orb1, 0, 0.6, BrickColor.new(NewCol), "Orb", vt())
- orb2.Material = "Neon"
- omsh = mesh("SpecialMesh", orb2, "Sphere", "nil", vt(0, 0, 0), vt(5, 5, 5))
- owld2 = weld(orb2, orb2, orb1, cf(0, 0, 0))
- val = it("BoolValue", orb1)
- val.Value = false
- orblimit = orblimit + 1
- table.insert(Effects, {orb1, "Orb", orb2, owld1, owld2, 400, 0, cf(0, math.random(400, 1200) / 100, 0), 0, euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, math.random(2, 5) / 100, math.random(10, 15) / 100, math.random(2, 5) / 100, val})
- so("183763498", orb1, 0.4, 1)
- bladetype = "Mana"
- end
- attack = false
- end
- end
- do4 = function()
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[4] and mana.Value >= 50 and ghostmode == false then
- attack = true
- cooldowns[4] = 0
- mana.Value = mana.Value - 50
- doing4 = true
- local decenem = Instance.new("NumberValue", nil)
- decenem.Name = "DecreaseMvmt"
- decenem.Value = 10
- game:GetService("Debris"):AddItem(decenem, 1)
- if PhantomEnemy.Value ~= nil and PhantomEnemy.Value:findFirstChild("Stats") ~= nil and PhantomEnemy.Value.Stats:findFirstChild("Decrease") ~= nil then
- decenem.Parent = PhantomEnemy.Value.Stats.Decrease
- end
- for i = 0, 1, 0.1 do
- swait()
- PhantomPos = RootPart.CFrame
- if PhantomEnemy.Value ~= nil and PhantomEnemy.Value:findFirstChild("HumanoidRootPart") ~= nil then
- PhantomPos = PhantomEnemy.Value.HumanoidRootPart.CFrame
- end
- hwld.C0 = clerp(hwld.C0, euler(2.4, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, -0.3, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0.2, 0, 0) * euler(0, 0, -1), 0.3)
- RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.3) * euler(0.1, 0, 0.4) * euler(0, 1.2, 0) * euler(1.2, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.4, -0.2) * euler(0.8, 0, 0.6) * euler(0, 1, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.8, -0.3, -0.6) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.3), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, 0.2, 0.1) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(-0.2, 0, -0.1), 0.3)
- end
- mov = 0
- Portal1 = {}
- Portal2 = {}
- for i = 0, 1, 0.1 do
- swait()
- mov = mov - 0.5709
- for i = 1, #Portal1 do
- MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects)
- end
- for i = 1, #Portal2 do
- MagicCircle(BrickColor.new(NewCol2), sRootPart.CFrame * Portal2[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects)
- end
- hwld.C0 = clerp(hwld.C0, euler(2.4, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, -0.3, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0, 0, mov) * euler(0, 0, 0.4) * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.3) * euler(0.1, 0, 0.4) * euler(0, -1.2, 0) * euler(0.4, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4, 0, -0.6) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.8, -0.3, -0.6) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.3), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.8, -0.3, -0.6) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, 0.3), 0.3)
- CF = RootPart.CFrame * euler(0, mov, 0) * cf(0, 0, -8)
- MagicCircle(BrickColor.new(NewCol2), CF, 1, 1, 1, 5, 5, 5, 0.1, 1, effects)
- table.insert(Portal1, {CF, euler(0, mov, 0) * cf(0, 0, -8)})
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = CF
- game:GetService("Debris"):AddItem(ref, 1)
- so("183763493", ref, 0.2, 0.8)
- PhantomPos = RootPart.CFrame
- if PhantomEnemy.Value ~= nil and PhantomEnemy.Value:findFirstChild("HumanoidRootPart") ~= nil then
- PhantomPos = PhantomEnemy.Value.HumanoidRootPart.CFrame
- CF2 = sRootPart.CFrame * euler(0, mov, 0) * cf(0, 0, -8)
- MagicCircle(BrickColor.new(NewCol2), CF2, 1, 1, 1, 5, 5, 5, 0.1, 1, effects)
- table.insert(Portal2, {CF2, euler(0, mov, 0) * cf(0, 0, -8)})
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = CF2
- game:GetService("Debris"):AddItem(ref, 1)
- so("183763493", ref, 0.2, 0.8)
- end
- end
- bladetype = "Stable"
- mov = 0
- for i = 0, 1, 0.1 do
- swait()
- for i = 1, #Portal1 do
- MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects)
- end
- for i = 1, #Portal2 do
- MagicCircle(BrickColor.new(NewCol2), sRootPart.CFrame * Portal2[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects)
- end
- hwld.C0 = clerp(hwld.C0, euler(2.4, 0, 0) * cf(0, 0.8, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0.3, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.4) * euler(0, 0, 0) * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 1.57) * euler(0, 0, 0) * euler(-0.6, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4, 0, -1) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.1), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.1), 0.3)
- end
- for i = 0, 1, 0.1 do
- swait()
- for i = 1, #Portal1 do
- MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects)
- end
- for i = 1, #Portal2 do
- MagicCircle(BrickColor.new(NewCol2), sRootPart.CFrame * Portal2[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects)
- end
- hwld.C0 = clerp(hwld.C0, euler(1.7, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0.3, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.4, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0) * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.6, 0) * euler(2.8, 0, 0.2) * euler(0, 1, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -1) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.1), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.1), 0.3)
- end
- MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame, 80, 6, 80, 3, -0.3, 3, 0.08, 1, effects)
- so("315743350", RootPart, 1, 0.8)
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = RootPart.CFrame
- game:GetService("Debris"):AddItem(ref, 1)
- so("315743350", ref, 1, 0.8)
- local whichportal = false
- if doing4 == true then
- whichportal = true
- MagicCircle(BrickColor.new(NewCol2), sRootPart.CFrame, 80, 6, 80, 3, -0.3, 3, 0.08, 1, effects)
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- game:GetService("Debris"):AddItem(ref, 1)
- for i = 1, #Portal1 do
- ref.CFrame = RootPart.CFrame * Portal1[i][2]
- MagniDamage(ref, 5, 6, 8, 0, "Normal", RootPart, 0.1, 1, (math.random(3, 5)), nil, nil, true)
- MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[i][2] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 10, 1, 0.1, 1, effects)
- end
- ref.Parent = nil
- for i = 1, #Portal1 do
- table.remove(Portal1, 1)
- end
- end
- do
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 0
- bladetype = "None"
- if Rooted.Value == false then
- RootPart.CFrame = sRootPart.CFrame * cf(math.random(-200, 200) / 100, 0, math.random(-200, 200) / 100)
- end
- doing4 = false
- for i = 0, 1, 0.05 do
- swait()
- for i = 1, #Portal1 do
- if Portal1[i][2] ~= nil then
- Portal1[i][2] = Portal1[i][2] * cf(0, 0, 1) * euler(0, 0.2, 0)
- end
- MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects)
- end
- for i = 1, #Portal2 do
- if Portal2[i][2] ~= nil then
- Portal2[i][2] = Portal2[i][2] * cf(0, 0, 1) * euler(0, 0.2, 0)
- end
- MagicCircle(BrickColor.new(NewCol2), sRootPart.CFrame * Portal2[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects)
- end
- if i <= 0.5 then
- hwld.C0 = clerp(hwld.C0, euler(1.7, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * euler(20 * i, 0, 0) * cf(0, 0, 0), 0.3)
- else
- hwld.C0 = clerp(hwld.C0, euler(-1.57, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.3)
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(-0.3, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.4) * euler(0, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.6, 0) * euler(3.3, 0, 0.4) * euler(0, 0.4, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.6) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1.2, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, -0.4, 0) * euler(-0.1, 0, 0.1), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.1), 0.2)
- end
- bladetype = "Stable"
- for i = 0, 1, 0.3 do
- swait()
- for i = 1, #Portal1 do
- if Portal1[i][2] ~= nil then
- if whichportal == true then
- Portal1[i][2] = Portal1[i][2] * cf(0, 0, 2) * euler(0, 0.8, 0)
- else
- Portal1[i][2] = Portal1[i][2] * cf(0, 0, 2) * euler(0, 0.4, 0)
- end
- end
- MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects)
- end
- for i = 1, #Portal2 do
- if Portal2[i][2] ~= nil then
- if whichportal == true then
- Portal2[i][2] = Portal2[i][2] * cf(0, 0, 2) * euler(0, 0.8, 0)
- else
- Portal2[i][2] = Portal2[i][2] * cf(0, 0, 2) * euler(0, 0.4, 0)
- end
- end
- MagicCircle(BrickColor.new(NewCol2), sRootPart.CFrame * Portal2[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects)
- end
- hwld.C0 = clerp(hwld.C0, euler(-1.6, 0, 0) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(0.1, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.6) * euler(0, 0, 0.4) * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 0.4) * euler(0, 0, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.2) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1.2, -0.6, -0.3) * euler(0, 1.57, 0) * euler(0, -0.4, 0) * euler(-0.1, 0, 0), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.2), 0.4)
- end
- numbr = 0
- if whichportal == true then
- numbr = #Portal2
- else
- numbr = #Portal1
- end
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- game:GetService("Debris"):AddItem(ref, 1)
- for i = 1, numbr do
- swait()
- if whichportal == true then
- for i = 1, 3 do
- MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal2[1][2] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.2, 1, 0.2, 0.6, 20, 0.6, 0.1, 1, effects)
- end
- ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref2.Anchored = true
- ref2.CFrame = ref.CFrame
- game:GetService("Debris"):AddItem(ref2, 1)
- so("315748999", ref2, 0.6, 0.6)
- so("315748949", ref2, 0.6, 0.8)
- ref.CFrame = RootPart.CFrame * Portal2[1][2]
- MagniDamage(ref, 10, 5, 7, 0, "Normal", RootPart, 0.05, 1, (math.random(3, 5)), nil, nil, true, "Defense", 0.03, 300)
- MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal2[1][2] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 8, 8, 8, 0.1, 1, effects)
- table.remove(Portal2, 1)
- else
- for i = 1, 3 do
- MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[1][2] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.2, 1, 0.2, 0.6, 20, 0.6, 0.1, 1, effects)
- end
- ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref2.Anchored = true
- ref2.CFrame = ref.CFrame
- game:GetService("Debris"):AddItem(ref2, 1)
- so("315748999", ref2, 0.6, 0.6)
- so("315748949", ref2, 0.6, 0.8)
- ref.CFrame = RootPart.CFrame * Portal1[1][2]
- MagniDamage(ref, 8, 5, 7, 0, "Normal", RootPart, 0.01, 1, (math.random(3, 5)), nil, nil, true, "Defense", 0.05, 300)
- MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[1][2] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 8, 8, 8, 0.1, 1, effects)
- table.remove(Portal1, 1)
- end
- for i = 1, #Portal1 do
- MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects)
- end
- for i = 1, #Portal2 do
- MagicCircle(BrickColor.new(NewCol2), sRootPart.CFrame * Portal2[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects)
- end
- hwld.C0 = clerp(hwld.C0, euler(-1.6, 0, 0) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(0.1, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.6) * euler(0, 0, 0.4) * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 0.4) * euler(0, 0, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.2) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1.2, -0.6, -0.3) * euler(0, 1.57, 0) * euler(0, -0.4, 0) * euler(-0.1, 0, 0), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.2), 0.4)
- end
- decenem.Parent = nil
- ref.Parent = nil
- bladetype = "Mana"
- dec.Parent = nil
- end
- attack = false
- end
- end
- DecreaseStat = function(Model, Stat, Amount, Duration)
- if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
- Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount
- d = Instance.new("NumberValue", Model.Stats.Decrease)
- dur = Instance.new("NumberValue", d)
- dur.Name = "Duration"
- dur.Value = Duration
- game:GetService("Debris"):AddItem(d, 20)
- if Stat == "Damage" then
- d.Name = "DecreaseAtk"
- else
- if Stat == "Defense" then
- d.Name = "DecreaseDef"
- else
- if Stat == "Movement" then
- d.Name = "DecreaseMvmt"
- end
- end
- end
- if Model:findFirstChild("Torso") ~= nil then
- display = ""
- if Stat == "Damage" then
- if Amount > 0 then
- display = "-Damage"
- else
- display = "+Damage"
- end
- else
- if Stat == "Defense" then
- if Amount > 0 then
- display = "-Defense"
- else
- display = "+Defense"
- end
- else
- if Stat == "Movement" then
- if Amount > 0 then
- display = "-Movement"
- else
- display = "+Movement"
- end
- end
- end
- end
- showDamage(Model, display, "Debuff")
- end
- d.Value = Amount
- end
- end
- GetDist = function(Part1, Part2, magni)
- local targ = Part1.Position - Part2.Position
- local mag = targ.magnitude
- if mag <= magni then
- return true
- else
- return false
- end
- end
- MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration, hitted)
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if c:findFirstChild("Spirit") ~= nil then
- hum = c.Spirit
- end
- if hum ~= nil then
- local head = nil
- for _,d in pairs(c:children()) do
- if d.className == "Model" and ranged ~= true then
- head = d:findFirstChild("Hitbox")
- if d.Parent == Character then
- break
- end
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(head.Position)
- game:GetService("Debris"):AddItem(ref, 1)
- hitnum = math.random(1, 5)
- if hitnum == 1 then
- so("199148971", ref, 1, 1)
- else
- if hitnum == 2 then
- so("199149025", ref, 1, 1)
- else
- if hitnum == 3 then
- so("199149072", ref, 1, 1)
- else
- if hitnum == 4 then
- so("199149109", ref, 1, 1)
- else
- if hitnum == 5 then
- so("199149119", ref, 1, 1)
- end
- end
- end
- end
- end
- StaggerHit.Value = true
- end
- end
- end
- do
- if d.className == "Part" then
- head = d
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- if stun == nil then
- stun = math.random(5, 10)
- end
- local Rang = nil
- if Ranged == false then
- Rang = true
- end
- local stag = nil
- if shbash == true then
- stag = true
- end
- Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration, nil, hitted)
- end
- end
- end
- do
- -- DECOMPILER ERROR at PC191: LeaveBlock: unexpected jumping out DO_STMT
- end
- end
- end
- end
- end
- end
- MagniBuff = function(Part, magni, Dec, DecAm, Dur)
- if Player.Neutral == true then
- DecreaseStat(Character, Dec, DecAm, Dur)
- end
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- cando = true
- if mag <= magni then
- if Player.Neutral == false then
- if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then
- if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
- cando = true
- else
- cando = false
- end
- else
- cando = false
- end
- if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then
- cando = true
- end
- else
- cando = false
- end
- if cando == true then
- DecreaseStat(head.Parent, Dec, DecAm, Dur)
- end
- end
- end
- end
- end
- end
- rayCast = function(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
- LastPoint = Point
- effect = function(Color, Ref, LP, P1, returnn)
- if LP == nil or P1 == nil then
- return
- end
- local effectsmsh = Instance.new("CylinderMesh")
- effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- NoOutline(effectsg)
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.5, 1, 0.5)
- effectsg.Parent = workspace
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new(Color)
- effectsg.Reflectance = Ref
- local point1 = P1
- local mg = (LP.p - point1.p).magnitude
- effectsg.Size = Vector3.new(0.5, mg, 0.5)
- effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
- effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
- game:GetService("Debris"):AddItem(effectsg, 2)
- if returnn then
- return effectsg
- end
- if not returnn then
- table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
- end
- end
- local CFrameFromTopBack = function(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- Triangle = function(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new("WedgePart", m)
- game:GetService("Debris"):AddItem(w1, 5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = "Custom"
- w1.BrickColor = BrickColor.new("Medium blue")
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh", w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects, {w1, "Disappear", 0.05})
- w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
- table.insert(list, w1)
- end
- do
- if len2 > 0.01 then
- local w2 = Instance.new("WedgePart", m)
- game:GetService("Debris"):AddItem(w2, 5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = "Custom"
- w2.BrickColor = BrickColor.new("Medium blue")
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh", w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects, {w2, "Disappear", 0.05})
- w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
- table.insert(list, w2)
- end
- do
- return unpack(list)
- end
- end
- end
- MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent, prt2)
- local prt = (part(3, parent, 0, 0, brickcolor, "Effect", vt()))
- local wld = nil
- prt.CFrame = cframe
- prt.Anchored = true
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
- else
- if Type == 2 then
- table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
- end
- end
- end
- MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent, prt2)
- local prt = (part(3, parent, 0, 0, brickcolor, "Effect", vt()))
- local wld = nil
- prt.CFrame = cframe
- prt.Anchored = true
- local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push)
- local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
- prt.Material = "Neon"
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push})
- end
- MagicCircle3 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent, prt2)
- local prt = (part(3, parent, 0, 0, brickcolor, "Effect", vt()))
- local wld = nil
- prt.CFrame = cframe
- prt.Anchored = true
- local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh})
- end
- MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * cf(x2, y2, z2)
- local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicFire = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay, rise)
- local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Fire", delay, x2, y2, z2, msh, rise})
- end
- MagicBlockC = function(brickcolor, cframe, cf2, x1, y1, z1, x3, y3, z3, delay, move, rise, inside)
- local prt = part(3, effects, 0, 0.5, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, cframe, cf2, euler(0, math.random(-50, 50), 0), math.random(1, 2), move, rise, inside})
- end
- ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
- local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
- end
- MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicSpecial = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "24388358", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- BreakEffect = function(brickcolor, cframe, x1, y1, z1)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
- end
- Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration, Sound, hittedd)
- if hit.Parent == nil then
- return
- end
- if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(hit.Position)
- game:GetService("Debris"):AddItem(ref, 1)
- hitnum = math.random(1, 5)
- if hitnum == 1 then
- so("199148971", ref, 1, 1)
- else
- if hitnum == 2 then
- so("199149025", ref, 1, 1)
- else
- if hitnum == 3 then
- so("199149072", ref, 1, 1)
- else
- if hitnum == 4 then
- so("199149109", ref, 1, 1)
- else
- if hitnum == 5 then
- so("199149119", ref, 1, 1)
- end
- end
- end
- end
- end
- StaggerHit.Value = true
- end
- h = hit.Parent:FindFirstChild("Humanoid")
- if hit.Parent:findFirstChild("Spirit") ~= nil then
- h = hit.Parent.Spirit
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- if Sound == "Impact" then
- so("200632875", hit, 1, 1)
- end
- hitted = true
- if Sound == "Shatter" then
- so("199146069", hit, 1, 1)
- end
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game:service("Players").LocalPlayer
- c.Parent = h
- if hittedd == nil then
- RecentEnemy.Value = hit.Parent
- end
- if ghostmode == true then
- PhantomEnemy.Value = hit.Parent
- end
- game:GetService("Debris"):AddItem(c, 0.5)
- minim = minim * Atk.Value
- maxim = maxim * Atk.Value
- Damage = 0
- if minim == maxim then
- Damage = maxim
- else
- Damage = math.random(minim, maxim)
- end
- if hittedd ~= nil then
- hittedd.Value = true
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = hit.CFrame
- game:GetService("Debris"):AddItem(ref, 1)
- so("315748970", ref, 0.8, 1)
- end
- blocked = false
- enblock = nil
- if Stats ~= nil then
- if cataclysm == true then
- dec = Stats:findFirstChild("Decrease")
- if dec ~= nil then
- for _,c in pairs(dec:children()) do
- if c.className == "NumberValue" and c.Value < 0 and c:findFirstChild("Duration") ~= nil then
- c.Parent = nil
- end
- end
- end
- end
- end
- invis = Stats:findFirstChild("Invisibility")
- isinvis = Stats:findFirstChild("IsInvisible")
- if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then
- invis.Value = 0
- end
- enblock = Stats:findFirstChild("Block")
- if enblock ~= nil and enblock.Value == true then
- blocked = true
- end
- if Stats:findFirstChild("Defense") ~= nil then
- local ignoredef = false
- if ghostmode == true then
- ignoredef = true
- end
- if Stats:findFirstChild("Boss") ~= nil and Stats.Boss.Value == true then
- ignoredef = false
- end
- if ignoredef == false then
- Damage = Damage / Stats.Defense.Value
- end
- if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then
- hitnum = math.random(1, 5)
- if hitnum == 1 then
- so("199149321", hit, 1, 1)
- elseif hitnum == 2 then
- so("199149338", hit, 1, 1)
- else if hitnum == 3 then
- so("199149367", hit, 1, 1)
- elseif hitnum == 4 then
- so("199149409", hit, 1, 1)
- elseif hitnum == 5 then
- so("199149452", hit, 1, 1)
- end
- end
- elseif ranged == false or ranged == nil and blocked ~= true then
- hitnum = math.random(1, 6)
- if hitnum == 1 then
- so("199149137", hit, 1, 1)
- elseif hitnum == 2 then
- so("199149186", hit, 1, 1)
- elseif hitnum == 3 then
- so("199149221", hit, 1, 1)
- elseif hitnum == 4 then
- so("199149235", hit, 1, 1)
- elseif hitnum == 5 then
- so("199149269", hit, 1, 1)
- elseif hitnum == 6 then
- so("199149297", hit, 1, 1)
- end
- end
- if Damage <= 3 and staghit == true then
- StaggerHit.Value = true
- end
- end
- if Stats:findFirstChild("Stun") ~= nil then
- if blocked == true then
- incstun = incstun / 2
- end
- if Stats.Stun.Value < Stats.StunThreshold.Value then
- Stats.Stun.Value = Stats.Stun.Value + incstun
- end
- end
- if Stats:findFirstChild("Stagger") ~= nil and stagger == true then
- Stats.Stagger.Value = true
- end
- if blocked == true then
- showDamage(hit.Parent, "Block", "Damage")
- if ranged ~= true then
- enblock.Value = false
- Stagger.Value = true
- hitnum = math.random(1, 2)
- if hitnum == 1 then
- so("199148933", hit, 1, 1)
- elseif hitnum == 2 then
- so("199148947", hit, 1, 1)
- end
- end
- else
- Damage = math.floor(Damage)
- coroutine.resume(coroutine.create(function(Hum, Dam)
- CurrentHealth = Hum.Health
- end
- ), h, Damage)
- if hittedd ~= nil then
- hittedd.Value = true
- if h ~= nil and ghostmode == true then
- h.Jump = true
- end
- end
- if ghostmode == false and (ranged == false or ranged == nil) then
- mana.Value = math.floor(mana.Value + Damage / 2)
- end
- h:TakeDamage(Damage)
- showDamage(hit.Parent, Damage, "Damage")
- if DecreaseState ~= nil then
- if DecreaseState == "Shatter" then
- DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration)
- DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
- else
- DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration)
- end
- end
- if Type == "Knockdown" then
- hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end
- ), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 5000
- bodvol.maxForce = Vector3.new(8000, 8000, 8000)
- bodvol.Parent = hit
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- elseif Type == "Shatter" then
- for i = 1, 10 do
- BreakEffect(BrickColor.new("Cyan"), hit.CFrame, math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100)
- end
- elseif Type == "Knockdown2" then
- hum = h
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 5000
- bodvol.maxForce = Vector3.new(8000, 8000, 8000)
- bodvol.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- elseif Type == "Normal" then
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- elseif KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- end
- debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- if painbring == true and painboom >= 10 then
- painboom = 0
- MagicBlock(BrickColor.new("Medium stone grey"), cf(prt6.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 5, 5, 5, 0.05, 1, workspace)
- MagicBlock(BrickColor.new("Medium stone grey"), cf(prt6.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 3, 3, 3, 0.05, 1, workspace)
- MagniDamage(prt6, 10, 4, 6, math.random(5, 10), "Knockdown2", RootPart, 0, 1, (math.random(8, 10)), nil, nil, true)
- end
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- CRIT = false
- end
- end
- end
- showDamage = function(Char, Dealt, Type)
- m = Instance.new("Model")
- m.Name = "Effect"
- c = Instance.new("Part")
- c.Transparency = 1
- c.Name = "Head"
- c.TopSurface = 0
- c.BottomSurface = 0
- c.formFactor = "Plate"
- c.Size = Vector3.new(1, 0.4, 1)
- b = Instance.new("BillboardGui", c)
- b.Size = UDim2.new(5, 0, 5, 0)
- b.AlwaysOnTop = true
- damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
- if Type == "Damage" then
- damgui.Font = "SourceSans"
- if Dealt == "Block" then
- damgui.TextColor3 = BrickColor.new("Bright blue").Color
- else
- if Dealt < 3 then
- damgui.TextColor3 = BrickColor.new("White").Color
- else
- if Dealt >= 3 and Dealt < 20 then
- damgui.TextColor3 = BrickColor.new("Bright yellow").Color
- else
- damgui.TextColor3 = BrickColor.new("Really red").Color
- damgui.Font = "SourceSansBold"
- end
- end
- end
- else
- if Type == "Debuff" then
- damgui.TextColor3 = BrickColor.new("White").Color
- else
- if Type == "Interrupt" then
- damgui.TextColor3 = BrickColor.new("New Yeller").Color
- else
- if Type == "Heal" then
- damgui.TextColor3 = BrickColor.new("Bright green").Color
- end
- end
- end
- end
- damgui.TextScaled = true
- ms = Instance.new("CylinderMesh")
- ms.Scale = Vector3.new(0.8, 0.8, 0.8)
- ms.Parent = c
- c.Reflectance = 0
- Instance.new("BodyGyro").Parent = c
- c.Parent = m
- if Char:findFirstChild("Head") ~= nil then
- c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
- else
- if Char.Parent:findFirstChild("Head") ~= nil then
- c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
- end
- end
- f = Instance.new("BodyPosition")
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(545000, 545000, 545000)
- if Type == "Damage" or Type == "Heal" then
- f.position = c.Position + Vector3.new(0, 3, 0)
- else
- if Type == "Debuff" or Type == "Interrupt" then
- f.position = c.Position + Vector3.new(0, 5, 0)
- end
- end
- f.Parent = c
- game:GetService("Debris"):AddItem(m, 5)
- table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
- c.CanCollide = false
- m.Parent = workspace
- c.CanCollide = false
- end
- combo = 0
- ob1d = function(mouse)
- if attack == true or equipped == false then
- return
- end
- hold = true
- if combo == 0 then
- combo = 1
- attackone()
- else
- if combo == 1 then
- combo = 2
- attacktwo()
- else
- if combo == 2 then
- combo = 3
- attackthree()
- else
- if combo == 3 then
- combo = 0
- attackfour()
- end
- end
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- if attack == false then
- swait()
- end
- end
- if attack == false then
- combo = 0
- end
- end
- ))
- end
- ob1u = function(mouse)
- hold = false
- end
- buttonhold = false
- fenbarmove1.MouseButton1Click:connect(do1)
- fenbarmove2.MouseButton1Click:connect(do2)
- fenbarmove3.MouseButton1Click:connect(do3)
- fenbarmove4.MouseButton1Click:connect(do4)
- eul = 0
- equipped = false
- key = function(key)
- if attack == true then
- return
- end
- if key == "f" and ghostmode == false then
- pressedf = true
- fnumb = 0
- attack = true
- if equipped == false then
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "Right Shoulder"
- RW.Part0 = ch.Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- LW.Name = "Left Shoulder"
- LW.Part0 = ch.Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- Animate.Parent = nil
- equipanim()
- else
- equipped = false
- hideanim()
- LH.C1 = LHC1
- RH.C1 = RHC1
- Animate.Parent = Humanoid
- swait(0)
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- attack = false
- end
- if equipped == false then
- return
- end
- cane = true
- maxmana = 50
- if ominField ~= nil then
- maxmana = 30
- end
- if ghostmode == false and mana.Value <= maxmana then
- cane = false
- end
- if key == "e" and cane == true then
- if ghostmode == true then
- attack = true
- local dec = Instance.new("NumberValue")
- if clone:findFirstChild("Stats") ~= nil and clone.Stats:findFirstChild("Decrease") ~= nil then
- dec.Parent = clone.Stats.Decrease
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- end
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.4, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0) * euler(0.6, 0, 0.1), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0) * euler(0.6, 0, -0.1), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, -0.8) * euler(-0.2, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, 0.4, -0.5) * euler(0, -1.57, -0.2), 0.3)
- end
- dec.Parent = nil
- attack = false
- end
- Spectre()
- if ghostmode == true then
- drainmana = true
- else
- drainmana = false
- end
- if ghostmode == true and ominField == nil then
- Torso.Velocity = RootPart.CFrame.lookVector * 80
- end
- end
- if key == "z" then
- do1()
- end
- if key == "x" then
- do2()
- end
- if key == "c" then
- do3()
- end
- if key == "v" then
- do4()
- end
- end
- key2 = function(key)
- end
- Player:GetMouse().Button1Down:connect(function()
- ob1d(Player:GetMouse())
- end
- )
- Player:GetMouse().Button1Up:connect(function()
- ob1u(Player:GetMouse())
- end
- )
- Player:GetMouse().KeyDown:connect(key)
- Player:GetMouse().KeyUp:connect(key2)
- player = Player
- ch = Character
- MMouse = Player:GetMouse()
- print("Spectre loaded.")
- local mananum = 0
- local blocknum2 = 0
- local donum = 0
- local stunnum = 0
- local staggeranim = false
- local stunanim = false
- local Point, LastPoint = nil, nil
- local floornum = 0
- local idleheal = 0
- local walk = 0
- local walkforw = true
- local copymove = 0
- local sRJCF = it("Weld", spectral)
- local sLWCF = it("Weld", spectral)
- local sRWCF = it("Weld", spectral)
- local sRHCF = it("Weld", spectral)
- local sLHCF = it("Weld", spectral)
- local ominef = 0
- local drainmana2 = 0
- local spectreef = 0
- while 1 do
- swait()
- effects.Parent = Character
- drainmana2 = drainmana2 + 1
- if drainmana == true then
- drainmax = 5
- if ominField ~= nil then
- drainmax = 7
- end
- if (drainmana2) % drainmax == 0 then
- mana.Value = mana.Value - 1
- if mana.Value <= 0 and ghostmode == true and attack == false then
- drainmana = false
- Spectre()
- DecreaseStat(Character, "Movement", 0.2, 100)
- end
- end
- end
- if Humanoid.Health <= 0 then
- spectral.Parent = nil
- if clone ~= nil then
- game:GetService("Debris"):AddItem(clone, 5)
- end
- spectral.Parent = nil
- attack = true
- resumeControl()
- modelzorz.Parent = workspace
- game:GetService("Debris"):AddItem(modelzorz, 30)
- for i = 1, #Weapon do
- Weapon[i].Parent = modelzorz
- Weapon[i].CanCollide = true
- end
- for i = 1, #Welds do
- if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then
- Welds[i].Parent = nil
- else
- Welds[i].Parent = prt1
- end
- end
- end
- ominef = ominef + 1
- if ominField ~= nil then
- hitfloor,posfloor = rayCast(ominField + vt(0, 1, 0), CFrame.new(ominField + vt(0, 1, 0), ominField - Vector3.new(0, 1, 0)).lookVector, 100, effects)
- ominField = posfloor
- if ominup == false then
- MagicBlockC(BrickColor.new(NewCol), cf(ominField), cf(math.random(1500, 2000) / 100, 0, 0), 10, 10, 10, -0.8, -0.8, -0.8, 0.05, math.random(2, 20) / 100, math.random(60, 140) / 100, -math.random(100, 200) / 100)
- else
- MagicBlockC(BrickColor.new(NewCol), cf(ominField), cf(math.random(1500, 2000) / 100, 0, 0), 20, 20, 20, -3, -3, -3, 0.1, math.random(4, 25) / 100, math.random(300, 400) / 100, -2)
- end
- if (ominef) % 2 == 0 then
- MagicCircle(BrickColor.new(NewCol), cf(ominField) * euler(0, math.random(-50, 50), 0), 100, 20, 80, 10, -1, 5, 0.05, 1, effects)
- end
- if (ominef) % 50 == 0 then
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(ominField)
- game:GetService("Debris"):AddItem(ref, 1)
- MagniBuff(ref, 20, "Damage", -0.2, 100)
- ref.Parent = nil
- end
- if 80 <= cooldowns[2] then
- ominField = nil
- end
- end
- if bladetype == "None" then
- for _,c in pairs(modelzorz:children()) do
- if c.className == "Part" and (c.Name == "Part24" or c.Name == "Part25" or c.Name == "Part26") and c.Transparency < 1 then
- c.Transparency = c.Transparency + 0.05
- end
- end
- elseif bladetype == "Stable" then
- for _,c in pairs(modelzorz:children()) do
- if c.className == "Part" and (c.Name == "Part24" or c.Name == "Part25" or c.Name == "Part26") and 0.4 < c.Transparency then
- c.Transparency = c.Transparency - 0.05
- end
- end
- elseif bladetype == "Mana" then
- for _,c in pairs(modelzorz:children()) do
- if c.className == "Part" and (c.Name == "Part24" or c.Name == "Part25" or c.Name == "Part26") then
- val = 20 / mana.Value
- if val <= 0.4 then
- val = 0.4
- end
- if val < c.Transparency then
- c.Transparency = c.Transparency - 0.02
- elseif c.Transparency < val then
- c.Transparency = c.Transparency + 0.02
- end
- end
- end
- end
- if ghostmode == false then
- for _,c in pairs(modelzorz2:children()) do
- if c.className == "Part" and c.Transparency < 1 then
- c.Transparency = c.Transparency + 0.1
- end
- end
- else
- if clone ~= nil and (clone:findFirstChild("Humanoid")) ~= nil then
- if Humanoid.Health <= clone.Humanoid.Health then
- clone.Humanoid.Health = Humanoid.Health
- end
- Humanoid.Health = clone.Humanoid.Health
- end
- hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, -0.77, 0) * euler(-0.2, 0, 0.2) * cf(0, 0, 0), 0.3)
- if cNeck ~= nil then
- cNeck.C0 = clerp(cNeck.C0, necko * euler(0.3, 0, 0) * euler(0, 0, 0), 0.3)
- end
- if cRootJoint ~= nil then
- cRootJoint.C0 = clerp(cRootJoint.C0, RootCF * cf(0, 0, -1.4) * euler(0, 0, 0), 0.3)
- end
- if cRW ~= nil then
- cRW.C0 = clerp(cRW.C0, cf(1, 0.8, -0.5) * euler(2, 0, -0.8) * euler(0, 3.14, 0), 0.3)
- end
- if cLW ~= nil then
- cLW.C0 = clerp(cLW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 0.8) * euler(0, 3.14, 0), 0.3)
- end
- if cRH ~= nil then
- cRH.C0 = clerp(cRH.C0, cf(1, -0.8, -0.8) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(0, 0, -1.4), 0.3)
- cRH.C1 = clerp(cRH.C1, RHC1 * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
- end
- if cLH ~= nil then
- cLH.C0 = clerp(cLH.C0, cf(-1, 0.2, -0.8) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(0, 0, 0.2), 0.3)
- cLH.C1 = clerp(cLH.C1, LHC1 * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
- end
- for _,c in pairs(modelzorz2:children()) do
- if c.className == "Part" and 0.2 < c.Transparency then
- c.Transparency = c.Transparency - 0.05
- end
- end
- end
- if equipped == false then
- for _,c in pairs(spectral:children()) do
- if c.className == "Part" and c.Transparency < 1 then
- c.Transparency = c.Transparency + 0.05
- end
- end
- end
- if ghostmode == true then
- copymove = 0
- spectreef = spectreef + 1
- if (clone:findFirstChild("HumanoidRootPart")) ~= nil and (spectreef) % 3 == 0 then
- MagicBlockC(BrickColor.new(NewCol), cf(clone.HumanoidRootPart.Position) * cf(0, -2, 0), cf(math.random(200, 700) / 100, 0, 0), 3, 3, 3, -0.2, -0.2, -0.2, 0.05, 0.02, math.random(30, 90) / 100, -math.random(20, 50) / 100)
- MagicBlockC(BrickColor.new(NewCol), cf(RootPart.Position) * cf(0, -3, 0), cf(math.random(50, 100) / 100, 0, 0), 2, 2, 2, -0.05, -0.05, -0.05, 0.05, 0.2, math.random(50, 120) / 100, math.random(40, 70) / 100)
- end
- for i = 1, #oldCFrames do
- table.remove(oldCFrames, 1)
- end
- end
- copymove = copymove + 1
- if 10 <= copymove then
- sRootPart.CFrame = oldCFrames[1][1]
- sNeck.C0 = oldCFrames[1][2]
- sRootJoint.C0 = oldCFrames[1][3]
- sLW.C0 = oldCFrames[1][4]
- sRW.C0 = oldCFrames[1][5]
- sLH.C0 = oldCFrames[1][6]
- sRH.C0 = oldCFrames[1][7]
- sLH.C1 = oldCFrames[1][8]
- sRH.C1 = oldCFrames[1][9]
- table.remove(oldCFrames, 1)
- end
- if PhantomEnemy.Value == nil then
- doing4 = false
- end
- -- DECOMPILER ERROR at PC4673: Unhandled construct in 'MakeBoolean' P1
- if doing4 == true and PhantomEnemy.Value ~= nil then
- if (PhantomEnemy.Value:findFirstChild("HumanoidRootPart")) ~= nil then
- table.insert(oldCFrames, {PhantomPos, Neck.C0, sRJCF.C0, sLWCF.C0, sRWCF.C0, sLHCF.C0, sRHCF.C0, sLHCF.C1, sRHCF.C1})
- else
- table.insert(oldCFrames, {RootPart.CFrame, Neck.C0, sRJCF.C0, sLWCF.C0, sRWCF.C0, sLHCF.C0, sRHCF.C0, sLHCF.C1, sRHCF.C1})
- end
- end
- table.insert(oldCFrames, {RootPart.CFrame, Neck.C0, sRJCF.C0, sLWCF.C0, sRWCF.C0, sLHCF.C0, sRHCF.C0, sLHCF.C1, sRHCF.C1})
- if fnumb < 21 then
- fnumb = fnumb + 1
- if pressedf == false then
- fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025
- tellbar.TextTransparency = tellbar.TextTransparency - 0.05
- tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05
- else
- if fnumb == 20 then
- fenframe5.Parent = nil
- print("daigui")
- end
- fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025
- tellbar.TextTransparency = tellbar.TextTransparency + 0.05
- tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05
- end
- end
- if ghostmode == true then
- Stagger.Value = false
- StaggerHit.Value = false
- if StunT.Value <= Stun.Value then
- Stun.Value = 99
- end
- end
- if Stagger.Value == true and staggeranim == false then
- coroutine.resume(coroutine.create(function()
- staggeranim = true
- while attack == true do
- swait()
- end
- StaggerAnim()
- StaggerHit.Value = false
- Stagger.Value = false
- staggeranim = false
- end
- ))
- end
- if StaggerHit.Value == true and staggeranim == false then
- coroutine.resume(coroutine.create(function()
- staggeranim = true
- while attack == true do
- swait()
- end
- StaggerHitt()
- StaggerHit.Value = false
- Stagger.Value = false
- staggeranim = false
- end
- ))
- end
- if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then
- Humanoid.WalkSpeed = 0
- else
- Humanoid.WalkSpeed = 16 * Mvmt.Value
- end
- if StunT.Value <= Stun.Value and stunanim == false then
- coroutine.resume(coroutine.create(function()
- stunanim = true
- while attack == true do
- swait()
- end
- StunAnim()
- Stun.Value = 0
- stunanim = false
- end
- ))
- end
- local stunnum2 = 20
- if stunnum2 <= stunnum then
- if 0 < Stun.Value then
- Stun.Value = Stun.Value - 1
- end
- stunnum = 0
- end
- stunnum = stunnum + 1
- if 0.5 <= donum then
- handidle = true
- else
- if donum <= 0 then
- handidle = false
- end
- end
- if handidle == false then
- donum = donum + 0.006
- else
- donum = donum - 0.006
- end
- torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(cf(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped == true then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if Anim == "Walk" then
- if walkforw == true then
- RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
- LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
- sRWCF.C0 = clerp(sRWCF.C0, cf(1.5, 0.5, 0) * euler(1, 0, 0), Mvmt.Value * 10 / 50)
- sLWCF.C0 = clerp(sLWCF.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, 0), Mvmt.Value * 10 / 50)
- else
- sRWCF.C0 = clerp(sRWCF.C0, cf(1.5, 0.5, 0) * euler(-1, 0, 0), Mvmt.Value * 10 / 50)
- sLWCF.C0 = clerp(sLWCF.C0, cf(-1.5, 0.5, 0) * euler(1, 0, 0), Mvmt.Value * 10 / 50)
- RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
- LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
- end
- else
- RH.C1 = clerp(RH.C1, RHC1, 0.2)
- LH.C1 = clerp(LH.C1, LHC1, 0.2)
- end
- -- DECOMPILER ERROR at PC5169: Unhandled construct in 'MakeBoolean' P1
- if ghostmode == true and equipped == true then
- for _,c in pairs(spectral:children()) do
- if c.className == "Part" and c.Name ~= "HumanoidRootPart" and c.Transparency < 1 then
- c.Transparency = c.Transparency + 0.05
- end
- end
- end
- if (Anim == "Idle" or attack == true) and equipped == true then
- for _,c in pairs(spectral:children()) do
- if c.className == "Part" and c.Name ~= "HumanoidRootPart" then
- nums = 0.9
- if doing4 == true then
- nums = 0.5
- end
- if c.Transparency < nums then
- c.Transparency = c.Transparency + 0.02
- else
- if nums < c.Transparency then
- c.Transparency = c.Transparency - 0.02
- end
- end
- end
- end
- end
- if equipped == true then
- for _,c in pairs(spectral:children()) do
- if c.className == "Part" and c.Name ~= "HumanoidRootPart" then
- if c.Transparency < 0.8 then
- c.Transparency = c.Transparency + 0.05
- else
- if 0.8 < c.Transparency then
- c.Transparency = c.Transparency - 0.05
- end
- end
- end
- end
- end
- if 1 < RootPart.Velocity.y and hitfloor == nil then
- Anim = "Jump"
- sRJCF.C0 = clerp(sRJCF.C0, RootJoint.C0, 0.3)
- sRWCF.C0 = clerp(sRWCF.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1), 0.3)
- sLWCF.C0 = clerp(sLWCF.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1), 0.3)
- sRHCF.C0 = clerp(sRHCF.C0, RH.C0, 0.3)
- sLHCF.C0 = clerp(sLHCF.C0, LH.C0, 0.3)
- sRHCF.C1 = clerp(sRHCF.C1, RH.C1, 0.3)
- sLHCF.C1 = clerp(sLHCF.C1, LH.C1, 0.3)
- if attack == false then
- if ghostmode == false then
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2)
- Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(0.3, 0, 0.1) * euler(0, 0.8, 0), 0.3)
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-0.4, 0.4, -0.5) * euler(0.6, 0, 0.8) * euler(0, -1.8, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
- else
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2)
- Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.1) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.4, 0) * euler(-0.6, 0, -0.1) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
- end
- end
- elseif RootPart.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- sRJCF.C0 = clerp(sRJCF.C0, RootJoint.C0, 0.3)
- sRWCF.C0 = clerp(sRWCF.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1), 0.3)
- sLWCF.C0 = clerp(sLWCF.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1), 0.3)
- sRHCF.C0 = clerp(sRHCF.C0, RH.C0, 0.3)
- sLHCF.C0 = clerp(sLHCF.C0, LH.C0, 0.3)
- sRHCF.C1 = clerp(sRHCF.C1, RH.C1, 0.3)
- sLHCF.C1 = clerp(sLHCF.C1, LH.C1, 0.3)
- if attack == false then
- if ghostmode == false then
- Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
- Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(0.3, 0, 0.1) * euler(0, 0.8, 0), 0.3)
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-0.4, 0.4, -0.5) * euler(0.6, 0, 0.8) * euler(0, -1.8, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
- else
- Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
- Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.2, 0, 1) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.4, 0) * euler(0.2, 0, -1) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
- end
- end
- elseif torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- sRJCF.C0 = clerp(sRJCF.C0, RootJoint.C0, 0.2)
- sRWCF.C0 = clerp(sRWCF.C0, RW.C0, 0.2)
- sLWCF.C0 = clerp(sLWCF.C0, LW.C0, 0.2)
- sRHCF.C0 = clerp(sRHCF.C0, RH.C0, 0.3)
- sLHCF.C0 = clerp(sLHCF.C0, LH.C0, 0.3)
- sRHCF.C1 = clerp(sRHCF.C1, RH.C1, 0.3)
- sLHCF.C1 = clerp(sLHCF.C1, LH.C1, 0.3)
- if attack == false then
- if ghostmode == false then
- hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, -0.3, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0.5), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.5), 0.2)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.3) * euler(1 + (donum) / 4, 0, -0.1 - (donum) / 4) * euler(0, 0.4, 0), 0.2)
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-0.4, 0.5, -0.5) * euler(1.4 + (donum) / 4, 0, 0.6 - (donum) / 4) * euler(0, 0.2, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.9, 0) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.2), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1.1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.5, 0) * euler(0, 0, 0.1), 0.2)
- else
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.2, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.2) * euler(1.4 + (donum) / 4, 0, 0.2 + (donum) / 4) * euler(0, 1, 0), 0.2)
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.2) * euler(1.4 + (donum) / 4, 0, -0.2 - (donum) / 4) * euler(0, -1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.4, -0.6) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.25), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(0, 0, 0.5), 0.2)
- end
- end
- elseif 2 < torvel and torvel < 30 and hitfloor ~= nil then
- Anim = "Walk"
- walk = walk + 1
- if 15 - 5 * Mvmt.Value <= walk then
- walk = 0
- if walkforw == true then
- walkforw = false
- else
- if walkforw == false then
- walkforw = true
- end
- end
- end
- testpart.Anchored = true
- testpart.CFrame = cf(RootPart.Position - RootPart.Velocity) * cf(0, 0, 0)
- newpos = vt(RootPart.Position.X + math.random(-500, 500) / 100, sRootPart.Position.Y, RootPart.Position.Z + math.random(-500, 500) / 100)
- MoveCF = cf(testpart.Position, newpos)
- local mpos = testpart.CFrame * euler(0, 0, 0)
- local cff = CFrame.new(mpos.p, newpos) * CFrame.Angles(math.pi / 2, 0, 0)
- local x, y, z = sRootPart.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
- sRJCF.C0 = clerp(sRJCF.C0, CFrame.Angles(x, y, z) * euler(0, 3.14, 0) * euler(0, 0, 0), 0.3)
- sRHCF.C0 = clerp(sRHCF.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3)
- sLHCF.C0 = clerp(sLHCF.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3)
- sRHCF.C1 = clerp(sRHCF.C1, RH.C1, 0.3)
- sLHCF.C1 = clerp(sLHCF.C1, LH.C1, 0.3)
- if attack == false then
- if ghostmode == false then
- hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.3)
- end
- if ghostmode == false then
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0.3), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.3), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(0.3, 0, 0.1) * euler(0, 0.8, 0), 0.3)
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-0.4, 0.4, -0.5) * euler(0.6, 0, 0.8) * euler(0, -1.8, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.9, 0) * euler(0, 1.57, 0) * euler(0, 0.3, 0) * euler(0, 0, -0.1), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1.1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.3, 0) * euler(0, 0, 0.1), 0.3)
- else
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.3, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0) * euler(-0.4, 0, 0.8) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0) * euler(-0.4, 0, -0.8) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.25), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.3), 0.3)
- end
- end
- elseif 30 <= torvel and hitfloor ~= nil then
- Anim = "Run"
- if equipped == true then
- for _,c in pairs(spectral:children()) do
- if c.className == "Part" and c.Name ~= "HumanoidRootPart" then
- if c.Transparency < 0.8 then
- c.Transparency = c.Transparency + 0.05
- else
- if 0.8 < c.Transparency then
- c.Transparency = c.Transparency - 0.05
- end
- end
- end
- end
- end
- do
- sRJCF.C0 = clerp(sRJCF.C0, RootCF, 0.3)
- sRWCF.C0 = clerp(sRWCF.C0, RW.C0, 0.2)
- sLWCF.C0 = clerp(sLWCF.C0, LW.C0, 0.2)
- sRHCF.C0 = clerp(sRHCF.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3)
- sLHCF.C0 = clerp(sLHCF.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3)
- sRHCF.C1 = clerp(sRHCF.C1, RH.C1, 0.3)
- sLHCF.C1 = clerp(sLHCF.C1, LH.C1, 0.3)
- if attack == false then
- if ghostmode == false then
- hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(0, -0.77, 0) * euler(-0.2, 0, 0.2) * cf(0, 0, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0) * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.4) * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.8, -0.5) * euler(2, 0, -0.8) * euler(0, 3.14, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 0.8) * euler(0, 3.14, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.8) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(0, 0, -1.4), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, 0.2, -0.8) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(0, 0, 0.2), 0.4)
- else
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.3, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0) * euler(-0.4, 0, 0.8) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0) * euler(-0.4, 0, -0.8) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.25), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.3), 0.3)
- end
- end
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[2] == "CylinderClang" then
- if Thing[3] <= 1 then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[7] = Thing[1].CFrame
- effect("New Yeller", 0, Thing[8], Thing[7])
- Thing[8] = Thing[7]
- Thing[3] = Thing[3] + Thing[4]
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- if Thing[2] == "showDamage" then
- if Thing[6] < Thing[5] then
- Thing[6] = Thing[6] + 1
- else
- if Thing[6] < Thing[7] then
- Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
- Thing[6] = Thing[6] + 1
- else
- if Thing[6] < Thing[8] then
- Thing[6] = Thing[6] + 1
- else
- if Thing[6] < Thing[9] then
- Thing[6] = Thing[6] + 1
- Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
- Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
- Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
- else
- Thing[1].Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- if Thing[2] == "Orb" then
- Thing[6] = Thing[6] - 1
- Thing[7] = Thing[7] + Thing[12]
- Thing[9] = Thing[9] + Thing[13]
- Thing[11] = Thing[11] + Thing[14]
- Thing[4].C0 = Thing[10] * euler(0, 0, 0)
- Thing[5].C0 = Thing[8] * euler(Thing[9], Thing[7], Thing[11]) * euler(0, 0, 0)
- Thing[4].Parent = Thing[1]
- Thing[4].Part0 = Thing[1]
- -- DECOMPILER ERROR at PC8181: Unhandled construct in 'MakeBoolean' P1
- if ghostmode == true and clone ~= nil and (clone:findFirstChild("HumanoidRootPart")) ~= nil then
- Thing[4].Part1 = clone.HumanoidRootPart
- end
- Thing[4].Part1 = RootPart
- if Thing[6] % 2 == 0 then
- if ghostmode == true then
- MagniDamage(Thing[3], 3, 6, 8, math.random(40, 60), "Knockdown2", RootPart, 0, 1, (math.random(4, 6)), nil, nil, true, nil, nil, nil, Thing[15])
- else
- MagniDamage(Thing[3], 3, 6, 8, math.random(10, 20), "Knockdown2", RootPart, 0, 1, (math.random(4, 6)), nil, nil, true, nil, nil, nil, Thing[15])
- end
- end
- if Thing[15].Value == true then
- Thing[6] = 0
- MagicCircle(BrickColor.new(NewCol), cf(Thing[3].Position), 3, 3, 3, 5, 5, 5, 0.1, 1, effects)
- end
- if Thing[6] <= 0 then
- Thing[1].Parent = nil
- orblimit = orblimit - 1
- table.remove(Effects, e)
- end
- end
- if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Orb" then
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Ice" then
- if Thing[6] <= Thing[5] then
- Thing[6] = Thing[6] + 0.3
- Thing[1].CFrame = Thing[1].CFrame * cf(0, 1, 0)
- else
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- else
- if Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Block3" then
- Thing[9] = Thing[9] * cf(Thing[14], 0, 0)
- Thing[1].CFrame = Thing[8] * Thing[10] * Thing[9]
- if Thing[11] == 1 then
- Thing[10] = Thing[10] * cf(0, Thing[13], 0) * euler(0, Thing[12], 0)
- else
- Thing[10] = Thing[10] * cf(0, Thing[13], 0) * euler(0, -Thing[12], 0)
- end
- Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Fire" then
- Thing[1].CFrame = cf(Thing[1].Position) + vt(0, Thing[8], 0)
- Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Thing[7].Scale = Thing[7].Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder2" then
- Mesh = Thing[7]
- if Thing[1].Transparency <= 0.5 then
- Mesh.Scale = Mesh.Scale + vt(Thing[4] * 2, Thing[5] * 2, Thing[6] * 2)
- else
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- end
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0)
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Elec" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true)
- fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
- fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0)
- fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
- fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarmove2.Text = move2
- fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- -- DECOMPILER ERROR at PC9024: Unhandled construct in 'MakeBoolean' P1
- if ghostmode == true and clone ~= nil and (clone:findFirstChild("Stats")) ~= nil and (clone.Stats:findFirstChild("Decrease")) ~= nil then
- for _,c in pairs(clone.Stats.Decrease:children()) do
- if (c:findFirstChild("Duration")) ~= nil then
- c.Duration.Value = c.Duration.Value - 1
- if c.Duration.Value <= 0 then
- c.Parent = nil
- end
- end
- if c.Name == "DecreaseAtk" then
- decreaseatk = decreaseatk + c.Value
- else
- if c.Name == "DecreaseDef" then
- decreasedef = decreasedef + c.Value
- else
- if c.Name == "DecreaseMvmt" then
- decreasemvmt = decreasemvmt + c.Value
- end
- end
- end
- end
- end
- for _,c in pairs(Decrease:children()) do
- if (c:findFirstChild("Duration")) ~= nil then
- c.Duration.Value = c.Duration.Value - 1
- if c.Duration.Value <= 0 then
- c.Parent = nil
- end
- end
- if c.Name == "DecreaseAtk" then
- decreaseatk = decreaseatk + c.Value
- else
- if c.Name == "DecreaseDef" then
- decreasedef = decreasedef + c.Value
- else
- if c.Name == "DecreaseMvmt" then
- decreasemvmt = decreasemvmt + c.Value
- end
- end
- end
- end
- Atk.Value = 1 - (decreaseatk)
- if Atk.Value <= 0 then
- Atk.Value = 0
- end
- Def.Value = 1 - (decreasedef)
- if Def.Value <= 0 then
- Def.Value = 0.01
- end
- Mvmt.Value = 1 - (decreasemvmt)
- if Mvmt.Value <= 0 then
- Mvmt.Value = 0
- end
- decreaseatk = 0
- decreasedef = 0
- decreasemvmt = 0
- AtkVal = Atk.Value * 100
- AtkVal = math.floor(AtkVal)
- AtkVal = AtkVal / 100
- fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
- DefVal = Def.Value * 100
- DefVal = math.floor(DefVal)
- DefVal = DefVal / 100
- fenbardef.Text = "Defense\n(" .. DefVal .. ")"
- MvmtVal = Mvmt.Value * 100
- MvmtVal = math.floor(MvmtVal)
- MvmtVal = MvmtVal / 100
- if Rooted.Value == true then
- MvmtVal = 0
- end
- fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
- if StunT.Value <= Stun.Value then
- fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true)
- else
- fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true)
- end
- fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
- if 100 <= mana.Value then
- mana.Value = 100
- else
- if mananum <= 9 then
- mananum = mananum + 1
- else
- if 8 <= mananum then
- mananum = 0
- if drainmana == false then
- mana.Value = mana.Value + 1
- end
- end
- end
- end
- for i = 1, #cooldowns do
- if cooldownmax <= cooldowns[i] then
- cooldowns[i] = cooldownmax
- else
- cooldowns[i] = cooldowns[i] + cooldownsadd[i]
- end
- end
- end
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