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Nov 26th, 2017
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  1.  
  2. Player = game:GetService("Players").LocalPlayer
  3. Character = Player.Character
  4. PlayerGui = Player.PlayerGui
  5. Backpack = Player.Backpack
  6. Torso = Character.Torso
  7. Head = Character.Head
  8. Humanoid = Character.Humanoid
  9. LeftArm = Character["Left Arm"]
  10. LeftLeg = Character["Left Leg"]
  11. RightArm = Character["Right Arm"]
  12. RightLeg = Character["Right Leg"]
  13. LS = Torso["Left Shoulder"]
  14. LH = Torso["Left Hip"]
  15. RS = Torso["Right Shoulder"]
  16. RH = Torso["Right Hip"]
  17. Neck = Torso.Neck
  18. it = Instance.new
  19. vt = Vector3.new
  20. cf = CFrame.new
  21. euler = CFrame.fromEulerAnglesXYZ
  22. angles = CFrame.Angles
  23. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  24. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  25. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  26. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  27. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  28. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  29. RootPart = Character.HumanoidRootPart
  30. RootJoint = RootPart.RootJoint
  31. RootCF = euler(-1.57, 0, 3.14)
  32. attack = false
  33. attackdebounce = false
  34. MMouse = nil
  35. combo = 0
  36. if Character:findFirstChild("Shirt Graphic") then
  37. tshirt = Character:findFirstChild("Shirt Graphic"):Clone()
  38. else
  39. tshirt = nil
  40. end
  41. local tshirt2 = Torso:findFirstChild("roblox"):Clone()
  42. local idle = 0
  43. local Anim = "Idle"
  44. local Effects = {}
  45. local Weapon = {}
  46. local Welds = {}
  47. local ghostmode = false
  48. local clone = nil
  49. local testpart = (it("Part"))
  50. local cRootJoint, cNeck, cRW, cLW, cRH, cLH = nil, nil, nil, nil, nil, nil
  51. local bodycolors = Character:findFirstChild("Body Colors")
  52. local shirt = Character:findFirstChild("Shirt")
  53. local pants = Character:findFirstChild("Pants")
  54. local face = Head:findFirstChild("face")
  55. local drainmana = false
  56. local bladetype = "None"
  57. local oldCFrames = {}
  58. local ominField = nil
  59. local ominup = false
  60. local orblimit = 0
  61. local dtatkfour = false
  62. local doing4 = false
  63. local decreaseatk = 0
  64. local decreasedef = 0
  65. local decreasemvmt = 0
  66. local move1 = "(Z)\nGhastly Grip"
  67. local move2 = "(X)\nOminous Matter"
  68. local move3 = "(C)\nSpirit Orbs"
  69. local move4 = "(V)\nPhantom\'s Mark"
  70. local cooldowns = {}
  71. local cooldown1 = 0
  72. table.insert(cooldowns, cooldown1)
  73. local cooldown2 = 0
  74. table.insert(cooldowns, cooldown2)
  75. local cooldown3 = 0
  76. table.insert(cooldowns, cooldown3)
  77. local cooldown4 = 0
  78. table.insert(cooldowns, cooldown4)
  79. local cooldownsadd = {}
  80. local cooldownadd1 = 0.33
  81. table.insert(cooldownsadd, cooldownadd1)
  82. local cooldownadd2 = 0.2
  83. table.insert(cooldownsadd, cooldownadd2)
  84. local cooldownadd3 = 0.2
  85. table.insert(cooldownsadd, cooldownadd3)
  86. local cooldownadd4 = 0.12
  87. table.insert(cooldownsadd, cooldownadd4)
  88. local cooldownmax = 100
  89. local manualguardend = false
  90. player = nil
  91. RSH = nil
  92. LSH = nil
  93. RW = Instance.new("Motor")
  94. LW = Instance.new("Motor")
  95. RW.Name = "Right Shoulder"
  96. LW.Name = "Left Shoulder"
  97. LH = Torso["Left Hip"]
  98. RH = Torso["Right Hip"]
  99. TorsoColor = Torso.BrickColor
  100. TorsoRed = TorsoColor.Color.r
  101. TorsoGreen = TorsoColor.Color.g
  102. TorsoBlue = TorsoColor.Color.b
  103. NewCol = BrickColor.new("Eggplant").Color
  104. NewCol2 = BrickColor.new("Medium blue").Color
  105. NewCol3 = BrickColor.new("Steel blue").Color
  106. if Player:findFirstChild("Color1") ~= nil then
  107. NewCol = Player.Color1.Value
  108. end
  109. print(BrickColor.new(NewCol))
  110. local mdec = Instance.new("NumberValue", Decrease)
  111. mdec.Name = "DecreaseDef"
  112. mdec.Value = 0.4
  113. local mdec2 = Instance.new("NumberValue", Decrease)
  114. mdec2.Name = "DecreaseMvmt"
  115. mdec2.Value = 0.1
  116. if Character:findFirstChild("Effects", true) ~= nil then
  117. Character:findFirstChild("Effects", true).Parent = nil
  118. end
  119. local effects = it("Model", Character)
  120. effects.Name = "Effects"
  121. local Animate = Humanoid.Animator
  122. local canjump = true
  123. removeControl = function()
  124. canjump = false
  125. end
  126.  
  127. resumeControl = function()
  128. canjump = true
  129. end
  130.  
  131. Player.Character.Humanoid.Changed:connect(function()
  132. if canjump == false then
  133. Player.Character.Humanoid.Jump = false
  134. end
  135. end
  136. )
  137.  
  138. local ArtificialHB = Instance.new("BindableEvent", script)
  139. ArtificialHB.Name = "Heartbeat"
  140.  
  141. script:WaitForChild("Heartbeat")
  142.  
  143. local frame = 1 / 60
  144. local tf = 0
  145. local allowframeloss = false
  146. local tossremainder = false
  147. local lastframe = tick()
  148. script.Heartbeat:Fire()
  149.  
  150. game:GetService("RunService").Heartbeat:connect(function(s, p)
  151. tf = tf + s
  152. if tf >= frame then
  153. if allowframeloss then
  154. script.Heartbeat:Fire()
  155. lastframe = tick()
  156. else
  157. for i = 1, math.floor(tf / frame) do
  158. script.Heartbeat:Fire()
  159. end
  160. lastframe = tick()
  161. end
  162. if tossremainder then
  163. tf = 0
  164. else
  165. tf = tf - frame * math.floor(tf / frame)
  166. end
  167. end
  168. end)
  169.  
  170. local function swait(num)
  171. if num == 0 or num == nil then
  172. ArtificialHB.Event:wait()
  173. else
  174. for i = 0, num do
  175. ArtificialHB.Event:wait()
  176. end
  177. end
  178. end
  179.  
  180. if Character:findFirstChild("Ghostwalker", true) ~= nil then
  181. Character:findFirstChild("Ghostwalker", true).Parent = nil
  182. end
  183. if Character:findFirstChild("Ghost Claws", true) ~= nil then
  184. Character:findFirstChild("Ghost Claws", true).Parent = nil
  185. end
  186. if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
  187. Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
  188. end
  189. if Character:findFirstChild("Alignment", true) ~= nil then
  190. Character:findFirstChild("Alignment", true).Parent = nil
  191. end
  192. if Character:findFirstChild("Stats", true) ~= nil then
  193. Character:findFirstChild("Stats", true).Parent = nil
  194. end
  195. local Stats = Instance.new("BoolValue")
  196. Stats.Name = "Stats"
  197. Stats.Parent = Character
  198. local Atk = Instance.new("NumberValue")
  199. Atk.Name = "Damage"
  200. Atk.Parent = Stats
  201. Atk.Value = 1
  202. local Def = Instance.new("NumberValue")
  203. Def.Name = "Defense"
  204. Def.Parent = Stats
  205. Def.Value = 1
  206. local Mvmt = Instance.new("NumberValue")
  207. Mvmt.Name = "Movement"
  208. Mvmt.Parent = Stats
  209. Mvmt.Value = 1
  210. local Block = Instance.new("BoolValue")
  211. Block.Name = "Block"
  212. Block.Parent = Stats
  213. Block.Value = false
  214. local Stun = Instance.new("NumberValue")
  215. Stun.Name = "Stun"
  216. Stun.Parent = Stats
  217. Stun.Value = 0
  218. local StunT = Instance.new("NumberValue")
  219. StunT.Name = "StunThreshold"
  220. StunT.Parent = Stats
  221. StunT.Value = 100
  222. local Rooted = Instance.new("BoolValue")
  223. Rooted.Name = "Rooted"
  224. Rooted.Parent = Stats
  225. Rooted.Value = false
  226. local Decrease = Instance.new("BoolValue")
  227. Decrease.Name = "Decrease"
  228. Decrease.Parent = Stats
  229. Decrease.Value = false
  230. local Stunned = Instance.new("BoolValue")
  231. Stunned.Name = "Stunned"
  232. Stunned.Parent = Stats
  233. Stunned.Value = false
  234. local Stagger = Instance.new("BoolValue")
  235. Stagger.Name = "Stagger"
  236. Stagger.Parent = Stats
  237. Stagger.Value = false
  238. local StaggerHit = Instance.new("BoolValue")
  239. StaggerHit.Name = "StaggerHit"
  240. StaggerHit.Parent = Stats
  241. StaggerHit.Value = false
  242. local RecentEnemy = Instance.new("ObjectValue")
  243. RecentEnemy.Name = "RecentEnemy"
  244. RecentEnemy.Parent = Stats
  245. RecentEnemy.Value = nil
  246. local PhantomEnemy = Instance.new("ObjectValue")
  247. PhantomEnemy.Name = "PhantomEnemy"
  248. PhantomEnemy.Parent = Stats
  249. PhantomEnemy.Value = nil
  250. local PhantomPos = nil
  251. local mana = Instance.new("NumberValue")
  252. mana.Name = "Mana"
  253. mana.Parent = Stats
  254. mana.Value = 0
  255. local Alignment = Instance.new("Color3Value")
  256. Alignment.Name = "Alignment"
  257. Alignment.Parent = Character
  258. Alignment.Value = Player.TeamColor.Color
  259. local passive1 = Instance.new("NumberValue", nil)
  260. passive1.Name = "DecreaseDef"
  261. passive1.Value = 0.5
  262. local passive2 = Instance.new("NumberValue", nil)
  263. passive2.Name = "DecreaseMvmt"
  264. passive2.Value = -0.4
  265. NoOutline = function(Part)
  266. Part.TopSurface = 10
  267. end
  268.  
  269. part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  270. local fp = it("Part")
  271. fp.formFactor = formfactor
  272. fp.Parent = parent
  273. fp.Reflectance = reflectance
  274. fp.Transparency = transparency
  275. fp.CanCollide = false
  276. fp.Locked = true
  277. fp.BrickColor = brickcolor
  278. fp.Name = name
  279. fp.Size = size
  280. fp.Position = Torso.Position
  281. NoOutline(fp)
  282. fp.Material = "SmoothPlastic"
  283. fp:BreakJoints()
  284. return fp
  285. end
  286.  
  287. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  288. local mesh = it(Mesh)
  289. mesh.Parent = part
  290. if Mesh == "SpecialMesh" then
  291. mesh.MeshType = meshtype
  292. if meshid ~= "nil" then
  293. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  294. end
  295. end
  296. mesh.Offset = offset
  297. mesh.Scale = scale
  298. return mesh
  299. end
  300.  
  301. weld = function(parent, part0, part1, c0)
  302. local weld = it("Motor")
  303. weld.Parent = parent
  304. weld.Part0 = part0
  305. weld.Part1 = part1
  306. weld.C0 = c0
  307. return weld
  308. end
  309.  
  310. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  311. local gui = it(GuiType)
  312. gui.Parent = parent
  313. gui.Text = text
  314. gui.BackgroundTransparency = backtrans
  315. gui.BackgroundColor3 = backcol
  316. gui.SizeConstraint = "RelativeXY"
  317. gui.TextXAlignment = "Center"
  318. gui.TextYAlignment = "Center"
  319. gui.Position = pos
  320. gui.Size = size
  321. gui.Font = "SourceSans"
  322. gui.FontSize = "Size14"
  323. gui.TextWrapped = false
  324. gui.TextStrokeTransparency = 0
  325. gui.TextColor = BrickColor.new("White")
  326. return gui
  327. end
  328.  
  329. local Color1 = Torso.BrickColor
  330. local fengui = it("GuiMain")
  331. fengui.Parent = Player.PlayerGui
  332. fengui.Name = "WeaponGUI"
  333. local fenframe = it("Frame")
  334. fenframe.Parent = fengui
  335. fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
  336. fenframe.BackgroundTransparency = 1
  337. fenframe.BorderColor3 = Color3.new(17, 17, 17)
  338. fenframe.Size = UDim2.new(0.1, 0, 0.1, 0)
  339. fenframe.Position = UDim2.new(0.95, 0, 0.7, 0)
  340. local fenframe2 = it("Frame")
  341. fenframe2.Parent = fengui
  342. fenframe2.BackgroundColor3 = Color3.new(255, 255, 255)
  343. fenframe2.BackgroundTransparency = 1
  344. fenframe2.BorderColor3 = Color3.new(17, 17, 17)
  345. fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0)
  346. fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0)
  347. local fenframe3 = it("Frame")
  348. fenframe3.Parent = fengui
  349. fenframe3.BackgroundColor3 = Color3.new(255, 255, 255)
  350. fenframe3.BackgroundTransparency = 1
  351. fenframe3.BorderColor3 = Color3.new(17, 17, 17)
  352. fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0)
  353. fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0)
  354. fenframe3.Name = "MoveFrame"
  355. local fenframe4 = it("Frame")
  356. fenframe4.Parent = fengui
  357. fenframe4.BackgroundColor3 = Color3.new(255, 255, 255)
  358. fenframe4.BackgroundTransparency = 1
  359. fenframe4.BorderColor3 = Color3.new(17, 17, 17)
  360. fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0)
  361. fenframe4.Position = UDim2.new(0, 0, 0.7, 0)
  362. local pressedf = false
  363. local fenframe5 = it("Frame")
  364. fenframe5.Parent = fengui
  365. fenframe5.BackgroundColor3 = Color3.new(0, 0, 0)
  366. fenframe5.BackgroundTransparency = 1
  367. fenframe5.BorderColor3 = Color3.new(0, 0, 0)
  368. fenframe5.Size = UDim2.new(1, 0, 1, 0)
  369. fenframe5.Position = UDim2.new(0, 0, 0, 0)
  370. fenframe5.ZIndex = 2
  371. local tellbar = gui("TextLabel", fenframe5, "Press \'F\' to equip your weapon.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
  372. tellbar.Font = "Arial"
  373. tellbar.TextScaled = true
  374. tellbar.TextTransparency = 1
  375. tellbar.TextStrokeTransparency = 1
  376. tellbar.ZIndex = 2
  377. local fnumb = 0
  378. local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  379. local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  380. local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  381. local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  382. local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  383. local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  384. local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
  385. local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  386. local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  387. local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  388. local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  389. local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  390. local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  391. fenbarmove1.ZIndex = 2
  392. local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  393. local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  394. fenbarmove2.ZIndex = 2
  395. local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  396. local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  397. fenbarmove3.ZIndex = 2
  398. local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  399. local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  400. fenbarmove4.ZIndex = 2
  401. local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  402. Character.Archivable = true
  403. local spectral = Character:Clone()
  404. spectral.Name = ""
  405. for _,c in pairs(spectral:children()) do
  406. if c.className == "Model" or c.className == "Script" or c.className == "BodyColors" or c.className == "Hat" or c.Name == "Stats" then
  407. c.Parent = nil
  408. end
  409. if c.className == "Part" then
  410. NoOutline(c)
  411. c.CanCollide = false
  412. c.Transparency = 0.8
  413. if c.Name == "HumanoidRootPart" then
  414. c.Transparency = 1
  415. end
  416. c.BrickColor = BrickColor.new(NewCol)
  417. for _,d in pairs(c:children()) do
  418. if d.className == "Weld" or d.className == "Motor" or d.className == "Motor6D" or d.className == "Decal" then
  419. d.Parent = nil
  420. end
  421. end
  422. end
  423. do
  424. do
  425. if c.className == "Humanoid" then
  426. c.Parent = nil
  427. end
  428. -- DECOMPILER ERROR at PC1457: LeaveBlock: unexpected jumping out DO_STMT
  429.  
  430. end
  431. end
  432. end
  433. spectral.Parent = Character
  434. if spectral:findFirstChild("HumanoidRootPart") ~= nil then
  435. spectral.HumanoidRootPart.Anchored = true
  436. end
  437. sHead = spectral.Head
  438. sTorso = spectral.Torso
  439. sRootPart = spectral.HumanoidRootPart
  440. sLeftArm = spectral["Left Arm"]
  441. sRightArm = spectral["Right Arm"]
  442. sLeftLeg = spectral["Left Leg"]
  443. sRightLeg = spectral["Right Leg"]
  444. sRootJoint,sRW,sLW,sNeck,sRH,sLH = it("Motor", sRootPart),it("Motor", sTorso),it("Motor", sTorso),it("Motor", sTorso),it("Motor", sTorso),it("Motor", sTorso)
  445. sRootJoint.Part0 = sRootPart
  446. sRootJoint.Part1 = sTorso
  447. sRootJoint.C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  448. sNeck.Part0 = sTorso
  449. sNeck.Part1 = sHead
  450. sNeck.C1 = necko2
  451. sRW.Part0 = sTorso
  452. sRW.Part1 = sRightArm
  453. sRW.C1 = cf(0, 0.5, 0) * euler(0, 0, 0)
  454. sLW.Part0 = sTorso
  455. sLW.Part1 = sLeftArm
  456. sLW.C1 = cf(0, 0.5, 0) * euler(0, 0, 0)
  457. sRH.Part0 = sTorso
  458. sRH.Part1 = sRightLeg
  459. sLH.Part0 = sTorso
  460. sLH.Part1 = sLeftLeg
  461. Character.Archivable = false
  462. local modelzorz = Instance.new("Model")
  463. modelzorz.Parent = Character
  464. modelzorz.Name = "Ghostwalker"
  465. local modelzorz2 = Instance.new("Model")
  466. modelzorz2.Parent = Character
  467. modelzorz2.Name = "Ghost Claws"
  468. local handle = part(3, modelzorz, 0, 0, TorsoColor, "Handle", vt())
  469. local prt1 = part(3, modelzorz, 0, 0, TorsoColor, "Part01", vt())
  470. prt1.Material = "Fabric"
  471. local prt3 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part03", vt())
  472. local prt4 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part04", vt())
  473. local prt9 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol2), "Part09", vt())
  474. local prt12 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part12", vt())
  475. local prt13 = part(3, modelzorz, 0.3, 0, BrickColor.new(NewCol3), "Part13", vt())
  476. local prt16 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part16", vt())
  477. local prt17 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part17", vt())
  478. local prt18 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part18", vt())
  479. local prt19 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part19", vt())
  480. local prt20 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part20", vt())
  481. local prt21 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part21", vt())
  482. local prt22 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part22", vt())
  483. local prt23 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part23", vt())
  484. local prt24 = part(3, modelzorz, 0.2, 0.4, BrickColor.new(NewCol), "Part24", vt())
  485. prt24.Material = "Neon"
  486. local prt25 = part(3, modelzorz, 0.2, 0.4, BrickColor.new(NewCol), "Part25", vt())
  487. prt25.Material = "Neon"
  488. local prt26 = part(3, modelzorz, 0.2, 0.4, BrickColor.new(NewCol), "Part26", vt())
  489. prt26.Material = "Neon"
  490. hmsh = mesh("BlockMesh", handle, "", "", vt(0, 0, 0), vt(1, 1, 1))
  491. msh1 = mesh("CylinderMesh", prt1, "", "", vt(0, 0, 0), vt(1.8, 8, 1.8))
  492. msh3 = mesh("SpecialMesh", prt3, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.6, 0.5))
  493. msh4 = mesh("BlockMesh", prt4, "", "", vt(0, 0, 0), vt(4.8, 1.033, 1.83))
  494. msh9 = mesh("BlockMesh", prt9, "", "", vt(0, 0, 0), vt(1.82, 2.5, 1.33))
  495. msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(4.355, 15.85, 0.5))
  496. msh13 = mesh("BlockMesh", prt13, "", "", vt(0, 0, 0), vt(0.2, 15.075, 0.52))
  497. msh16 = mesh("BlockMesh", prt16, "", "", vt(0, 0, 0), vt(2.285, 1, 0.5))
  498. msh17 = mesh("BlockMesh", prt17, "", "", vt(0, 0, 0), vt(1, 1, 0.5))
  499. msh18 = mesh("BlockMesh", prt18, "", "", vt(0, 0, 0), vt(1.4, 1, 0.5))
  500. msh19 = mesh("BlockMesh", prt19, "", "", vt(0, 0, 0), vt(1, 4.99, 0.5))
  501. msh20 = mesh("BlockMesh", prt20, "", "", vt(0, 0, 0), vt(1, 2.98, 0.5))
  502. msh21 = mesh("BlockMesh", prt21, "", "", vt(0, 0, 0), vt(1, 4.915, 0.5))
  503. msh22 = mesh("SpecialMesh", prt22, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.89, 1.61))
  504. msh23 = mesh("SpecialMesh", prt23, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.835, 1))
  505. msh24 = mesh("BlockMesh", prt24, "", "", vt(0, 0, 0), vt(4.335, 9.77, 0.49))
  506. msh25 = mesh("SpecialMesh", prt25, "Wedge", "nil", vt(0, 0, 0), vt(0.49, 4.335, 2.16))
  507. msh26 = mesh("SpecialMesh", prt26, "Wedge", "nil", vt(0, 0, 0), vt(0.49, 4.335, 2.16))
  508. local hwld = weld(handle, handle, Torso, euler(0, 0, -2.5) * cf(-1.4, -2.3, -0.5))
  509. local wld1 = weld(prt1, prt1, handle, euler(0, 0, 0) * cf(0, 0, 0))
  510. local wld3 = weld(prt1, prt3, prt1, euler(0, 0, 0) * cf(0, 0.9, 0))
  511. local wld4 = weld(prt1, prt4, prt1, euler(0, 0, 0) * cf(0, -0.9, 0))
  512. local wld9 = weld(prt1, prt9, prt4, euler(0, 0, 0) * cf(0, -0.345, 0))
  513. local wld12 = weld(prt1, prt12, prt4, euler(0, 0, 0) * cf(0, -1.659, 0))
  514. local wld13 = weld(prt1, prt13, prt4, euler(0, 0, 0) * cf(0, -1.931, 0))
  515. local wld16 = weld(prt1, prt16, prt4, euler(0, 0, 0) * cf(0.205, -3.189, 0))
  516. local wld17 = weld(prt1, prt17, prt4, euler(0, 0, 0) * cf(0.333, -3.338, 0))
  517. local wld18 = weld(prt1, prt18, prt4, euler(0, 0, 0.515) * cf(0.1649, -3.284, 0))
  518. local wld19 = weld(prt1, prt19, prt4, euler(0, 0, 0) * cf(-0.338, -3.627, 0))
  519. local wld20 = weld(prt1, prt20, prt4, euler(0, 0, 0) * cf(-0.203, -3.268, 0))
  520. local wld21 = weld(prt1, prt21, prt4, euler(0, 0, 0.4347) * cf(-0.135, -3.519, 0))
  521. local wld22 = weld(prt1, prt22, prt4, euler(1.105, -1.57, 0) * cf(0.016, -3.746, 0))
  522. local wld23 = weld(prt1, prt23, prt4, euler(0, 1.57, 0) * cf(-0.337, -4.307, 0))
  523. local wld24 = weld(prt1, prt24, prt4, euler(0, 0, 0) * cf(0, -4.136, 0))
  524. local wld25 = weld(prt1, prt25, prt4, euler(0, 1.57, 0) * cf(-0.216, -5.546, 0))
  525. local wld26 = weld(prt1, prt26, prt4, euler(0, -1.57, 0) * cf(0.216, -5.546, 0))
  526. for i = 0.6, -0.65, -0.3 do
  527. local prt2 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part02", vt())
  528. prt2.Material = "Fabric"
  529. msh2 = mesh("CylinderMesh", prt2, "", "", vt(0, 0, 0), vt(2, 0.5, 2))
  530. local wld2 = weld(prt1, prt2, prt1, euler(math.random(-10, 10) / 100, 0, math.random(-10, 10) / 100) * cf(0, i, 0))
  531. end
  532. local dd = 1
  533. for i = 1, 2 do
  534. if i == 2 then
  535. dd = -1
  536. end
  537. local prt5 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part05", vt())
  538. msh5 = mesh("BlockMesh", prt5, "", "", vt(0, 0, 0), vt(2.45, 1, 1.84))
  539. local wld5 = weld(prt1, prt5, prt4, euler(0, 0, 0.765 * dd) * cf(-0.6 * dd, 0.142, 0))
  540. local prt6 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part06", vt())
  541. msh6 = mesh("BlockMesh", prt6, "", "", vt(0, 0, 0), vt(1.01, 1.01, 1.82))
  542. local wld6 = weld(prt1, prt6, prt4, euler(0, 0, 0.134 * dd) * cf(-0.81 * dd, 0.298, 0))
  543. local prt7 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part07", vt())
  544. msh7 = mesh("BlockMesh", prt7, "", "", vt(0, 0, 0), vt(1, 1, 1.85))
  545. local wld7 = weld(prt1, prt7, prt4, euler(0, 0, -0.56 * dd) * cf(-0.923 * dd, 0.273, 0))
  546. local prt8 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part08", vt())
  547. msh8 = mesh("SpecialMesh", prt8, "Wedge", "nil", vt(0, 0, 0), vt(1.85, 1, 1))
  548. if i == 1 then
  549. local wld8 = weld(prt1, prt8, prt4, euler(-1.01, -1.57, 1.57) * cf(-1.092, 0.167, 0))
  550. else
  551. do
  552. do
  553. local wld8 = weld(prt1, prt8, prt4, euler(-1.01, -1.57, 1.57) * euler(3.14, 0, 3.14) * cf(1.092, 0.167, 0))
  554. -- DECOMPILER ERROR at PC2726: LeaveBlock: unexpected jumping out DO_STMT
  555.  
  556. -- DECOMPILER ERROR at PC2726: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  557.  
  558. -- DECOMPILER ERROR at PC2726: LeaveBlock: unexpected jumping out IF_STMT
  559.  
  560. end
  561. end
  562. end
  563. end
  564. for i = 1, 2 do
  565. dul = 1
  566. if i == 2 then
  567. dul = -1
  568. end
  569. local prt10 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol2), "Part10", vt())
  570. msh10 = mesh("SpecialMesh", prt10, "Wedge", "nil", vt(0, 0, 0), vt(1.33, 2.5, 1))
  571. local wld10 = weld(prt1, prt10, prt4, euler(0, 1.57 * dul, 0) * cf(-0.284 * dul, -0.345, 0))
  572. local prt11 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol3), "Part11", vt())
  573. msh11 = mesh("SpecialMesh", prt11, "Wedge", "nil", vt(0, 0, 0), vt(1.345, 1.265, 1))
  574. local wld11 = weld(prt1, prt11, prt4, euler(0.507, 1.57 * dul, 0) * cf(-0.176 * dul, -0.303, 0))
  575. local prt14 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol3), "Part14", vt())
  576. msh14 = mesh("SpecialMesh", prt14, "Wedge", "nil", vt(0, 0, 0), vt(0.51, 4.63, 1))
  577. local wld14 = weld(prt1, prt14, prt4, euler(0, 1.57 * dul, 0) * cf(-0.19 * dul, -1.01, 0))
  578. local prt15 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol3), "Part15", vt())
  579. msh15 = mesh("SpecialMesh", prt15, "Wedge", "nil", vt(0, 0, 0), vt(0.51, 9.26, 1.25))
  580. local wld15 = weld(prt1, prt15, prt4, euler(0, 1.57 * dul, 0) * cf(-0.305 * dul, -1.0007, 0))
  581. for d = 1, 2 do
  582. tehprt = LeftArm
  583. bab = 1
  584. if d == 2 then
  585. tehprt = RightArm
  586. bab = -1
  587. end
  588. local prt27 = part(3, modelzorz2, 0, 0.2, BrickColor.new(NewCol), "Part27", vt())
  589. prt27.Material = "Neon"
  590. msh27 = mesh("BlockMesh", prt27, "", "", vt(0, 0, 0), vt(1.24, 3.03, 1))
  591. local wld27 = weld(prt1, prt27, tehprt, euler(0, 0, 0.063 * bab) * cf(0.436 * bab, 0.785, 0.278 * dul))
  592. local prt28 = part(3, modelzorz2, 0, 0.2, BrickColor.new(NewCol), "Part28", vt())
  593. prt28.Material = "Neon"
  594. msh28 = mesh("BlockMesh", prt28, "", "", vt(0, 0, 0), vt(1.24, 2.795, 1))
  595. local wld28 = weld(prt1, prt28, tehprt, euler(0, 0, 0.319 * bab) * cf(0.533 * bab, 1.311, 0.278 * dul))
  596. local prt29 = part(3, modelzorz2, 0, 0.2, BrickColor.new(NewCol), "Part29", vt())
  597. prt29.Material = "Neon"
  598. msh29 = mesh("BlockMesh", prt29, "", "", vt(0, 0, 0), vt(1.24, 3.275, 1))
  599. local wld29 = weld(prt1, prt29, tehprt, euler(0, 0, 0.0621 * bab) * cf(0.636 * bab, 1.876, 0.278 * dul))
  600. local prt30 = part(3, modelzorz2, 0, 0.2, BrickColor.new(NewCol), "Part30", vt())
  601. prt30.Material = "Neon"
  602. msh30 = mesh("SpecialMesh", prt30, "Wedge", "nil", vt(0, 0, 0), vt(1.25, 2.12, 1))
  603. local wld30 = weld(prt1, prt30, tehprt, euler(3.14, 1.57 * bab, 0.0621 * bab) * cf(0.669 * bab, 2.413, 0.278 * dul))
  604. end
  605. end
  606. for _,c in pairs(modelzorz:children()) do
  607. table.insert(Weapon, c)
  608. end
  609. for _,c in pairs(prt1:children()) do
  610. if c.className == "Motor" then
  611. table.insert(Welds, c)
  612. end
  613. end
  614. local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox", vt())
  615. hitbox.Anchored = false
  616. local hitboxCF = cf(0, 0, 0)
  617. hboxpos = Instance.new("BodyPosition", nil)
  618. hboxpos.P = 2000
  619. hboxpos.D = 100
  620. hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
  621.  
  622. local bodvel = Instance.new("BodyVelocity")
  623. local bg = Instance.new("BodyGyro")
  624. so = function(id, par, vol, pit)
  625. local sou = Instance.new("Sound", par or workspace)
  626. sou.Volume = vol
  627. sou.Pitch = pit or 1
  628. sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
  629. coroutine.resume(coroutine.create(function(Sound)
  630. swait()
  631. Sound:play()
  632. end
  633. ), sou)
  634. game:GetService("Debris"):AddItem(sou, 6)
  635. end
  636.  
  637. local function clerp(a,b,t)
  638. return a:lerp(b,t)
  639. end
  640.  
  641. hideanim = function()
  642. equipped = false
  643. bladetype = "None"
  644. for i = 0, 1, 0.1 do
  645. swait()
  646. if i <= 0.2 then
  647. hwld.C0 = clerp(hwld.C0, euler(0.3, 0, -0.8) * cf(0, 1.3, 0), 0.3)
  648. wld1.C0 = clerp(wld1.C0, euler(0, 3.14, 0) * cf(0, 0, 0), 0.3)
  649. RW.C0 = clerp(RW.C0, cf(1.5, 1, -0.1) * euler(2.7, 0, 0.6) * euler(0, 0, 0), 0.3)
  650. else
  651. hwld.C0 = clerp(hwld.C0, euler(0.3, 0, -0.8) * cf(0, 1.3, 0), 0.3)
  652. wld1.C0 = clerp(wld1.C0, euler(0, 3.14, 0) * cf(0, 0, 0), 0.3)
  653. RW.C0 = clerp(RW.C0, cf(1.5, 0.6, 0) * euler(-2.7, 0, -0.2), 0.2)
  654. end
  655. Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, -0.5), 0.3)
  656. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
  657. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  658. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.6), 0.3)
  659. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  660. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
  661. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
  662. end
  663. hwld.Part1 = Torso
  664. hwld.C0 = euler(0, 0, -2.5) * cf(-1.4, -2.3, -0.5)
  665. wld1.C0 = euler(0, 0, 0) * cf(0, 0, 0)
  666. mdec2.Parent = nil
  667. mdec.Parent = Decrease
  668. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0), 0.2)
  669. for i = 0, 1, 0.1 do
  670. swait()
  671. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 0), 0.3)
  672. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
  673. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.3)
  674. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  675. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.3)
  676. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  677. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
  678. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
  679. end
  680. spectral.Parent = nil
  681. end
  682.  
  683. mdec.Parent = Decrease
  684. equipanim = function()
  685. equipped = true
  686. spectral.Parent = Character
  687. mdec.Parent = nil
  688. mdec2.Parent = Decrease
  689. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, -0.2), 0.4)
  690. for i = 0, 1, 0.2 do
  691. swait()
  692. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0) * euler(0, 0, -0.4), 0.4)
  693. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.4), 0.4)
  694. RW.C0 = clerp(RW.C0, cf(1.5, 0.6, 0) * euler(-2.7, 0, -0.2), 0.4)
  695. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  696. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.5, 0, -0.2), 0.4)
  697. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  698. RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0.1, 0), 0.4)
  699. LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0) * euler(0, 0.4, 0.2), 0.4)
  700. end
  701. hwld.Part1 = RightArm
  702. hwld.C0 = euler(0.3, 0, -0.8) * cf(0, 1.3, 0)
  703. wld1.C0 = euler(0, 3.14, 0) * cf(0, 0, 0)
  704. for i = 0, 1, 0.05 do
  705. swait()
  706. Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0.5), 0.4)
  707. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.4)
  708. if i <= 0.2 then
  709. RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0), 0.4)
  710. hwld.C0 = clerp(hwld.C0, euler(0.2, 0, -0.3) * cf(0, 1.3, 0.2), 0.3)
  711. RW.C0 = clerp(RW.C0, cf(1.5, 1, -0.1) * euler(2.7, 0, 0.6) * euler(0, 0, 0), 0.4)
  712. else
  713. bladetype = "Stable"
  714. RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.1, 0.3, 0), 0.4)
  715. wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.3)
  716. hwld.C0 = clerp(hwld.C0, euler(2.5, 0, 0) * cf(0, 1, 0), 0.3)
  717. RW.C0 = clerp(RW.C0, cf(1.5, 0.4, 0) * euler(0.2, 0, 0.6) * euler(0, -1.1, 0), 0.4)
  718. end
  719. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  720. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.6), 0.4)
  721. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  722. LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0) * euler(0, 0.6, 0.2), 0.4)
  723. end
  724. bladetype = "Mana"
  725. end
  726.  
  727. StaggerAnim = function()
  728. attack = true
  729. removeControl()
  730. hitbox.CFrame = prt12.CFrame * cf(0, 1, 0)
  731. for i = 1, math.random(2, 4) do
  732. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  733. end
  734. for i = 0, 1, 0.35 do
  735. swait()
  736. if Rooted.Value == false then
  737. Torso.Velocity = RootPart.CFrame.lookVector * -40
  738. end
  739. hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.5)
  740. wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.5)
  741. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3)
  742. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3)
  743. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3)
  744. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  745. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
  746. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  747. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3)
  748. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  749. end
  750. for i = 0, 1, 0.2 do
  751. swait()
  752. if Rooted.Value == false then
  753. Torso.Velocity = RootPart.CFrame.lookVector * -40
  754. end
  755. hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.5)
  756. wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.5)
  757. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4)
  758. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4)
  759. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4)
  760. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  761. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4)
  762. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  763. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4)
  764. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4)
  765. end
  766. for i = 0, 1, 0.1 do
  767. swait()
  768. hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.5)
  769. wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.5)
  770. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3)
  771. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3)
  772. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3)
  773. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  774. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3)
  775. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  776. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3)
  777. LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  778. end
  779. for i = 1, 50 do
  780. swait()
  781. if StunT.Value <= Stun.Value then
  782. break
  783. end
  784. end
  785. do
  786. resumeControl()
  787. combo = 0
  788. attack = false
  789. end
  790. end
  791.  
  792. StaggerHitt = function()
  793. attack = true
  794. hitbox.CFrame = prt12.CFrame * cf(0, 1, 0)
  795. for i = 1, math.random(2, 4) do
  796. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  797. end
  798. for i = 0, 1, 0.1 do
  799. swait()
  800. hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.5)
  801. wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.5)
  802. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3)
  803. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3)
  804. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9) * euler(0, -0.7, 0), 0.3)
  805. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  806. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
  807. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  808. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3)
  809. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  810. end
  811. attack = false
  812. end
  813.  
  814. StunAnim = function()
  815. attack = true
  816. removeControl()
  817. Stunned.Value = true
  818. showDamage(Character, "Stunned", "Interrupt")
  819. local dec = Instance.new("NumberValue", Decrease)
  820. dec.Name = "DecreaseMvmt"
  821. dec.Value = 10
  822. for i = 0, 1, 0.3 do
  823. swait()
  824. hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.5)
  825. wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.5)
  826. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2)
  827. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2)
  828. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2)
  829. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  830. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2)
  831. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  832. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25)
  833. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
  834. end
  835. for i = 0, 1, 0.3 do
  836. swait()
  837. hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.5)
  838. wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.5)
  839. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2)
  840. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2)
  841. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  842. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  843. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2)
  844. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  845. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25)
  846. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25)
  847. end
  848. for i = 0, 1, 0.3 do
  849. swait()
  850. hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.5)
  851. wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.5)
  852. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2)
  853. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2)
  854. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  855. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  856. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2)
  857. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  858. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25)
  859. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25)
  860. end
  861. local gairost = Instance.new("BodyGyro")
  862. gairost.Parent = RootPart
  863. gairost.maxTorque = Vector3.new(40, 0, 40)
  864. gairost.P = 20
  865. gairost.cframe = cf(0, 0, 0)
  866. for i = 0, 1, 0.1 do
  867. swait()
  868. if hitfloor ~= nil then
  869. Torso.Velocity = vt(0, 0, 0)
  870. end
  871. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3)
  872. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3)
  873. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3)
  874. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  875. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3)
  876. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  877. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3)
  878. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3)
  879. end
  880. for i = 1, 70 do
  881. swait()
  882. gairost.cframe = RootPart.CFrame
  883. if hitfloor ~= nil then
  884. Torso.Velocity = vt(0, 0, 0)
  885. end
  886. end
  887. for i = 0, 1, 0.2 do
  888. swait()
  889. Stun.Value = 0
  890. gairost.cframe = RootPart.CFrame
  891. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  892. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3)
  893. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3)
  894. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  895. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3)
  896. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  897. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3)
  898. LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3)
  899. end
  900. resumeControl()
  901. gairost.Parent = nil
  902. dec.Parent = nil
  903. Stun.Value = 0
  904. combo = 0
  905. Stunned.Value = false
  906. attack = false
  907. for i = 1, 10 do
  908. swait()
  909. Stun.Value = 0
  910. end
  911. end
  912.  
  913. attackone = function()
  914. attack = true
  915. if ghostmode == false then
  916. for i = 0, 1, 0.15 do
  917. swait()
  918. hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  919. wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.3)
  920. Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, -0.6), 0.3)
  921. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.8), 0.3)
  922. RW.C0 = clerp(RW.C0, cf(0.5, 0.5, -0.3) * euler(1.6, 0, -1) * euler(0, 1.4, 0), 0.3)
  923. LW.C0 = clerp(LW.C0, cf(-1.3, 0.3, -0.1) * euler(1.6, 0, 0.6) * euler(0, 1.4, 0), 0.3)
  924. RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, -0.1), 0.3)
  925. LH.C0 = clerp(LH.C0, cf(-1.1, -0.8, 0) * euler(0, -1.57, 0) * euler(0, -0.2, 0) * euler(0, 0, 0.2), 0.3)
  926. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  927. do
  928. if StaggerHit.Value == true then
  929. break
  930. end
  931. -- DECOMPILER ERROR at PC210: LeaveBlock: unexpected jumping out IF_THEN_STMT
  932.  
  933. -- DECOMPILER ERROR at PC210: LeaveBlock: unexpected jumping out IF_STMT
  934.  
  935. end
  936. end
  937. end
  938. so("203691447", prt12, 1, 1.2)
  939. hitbox.Parent = modelzorz
  940. hitbox.Anchored = true
  941. hitbox.Size = vt(1, 1, 1)
  942. hitbox.CFrame = prt12.CFrame * cf(0, 1, 0)
  943. for i = 0, 1, 0.1 do
  944. swait()
  945. hitbox.CFrame = prt12.CFrame * cf(0, 1.5, 0)
  946. MagniDamage(hitbox, 3, 5, 7, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(4, 8)), nil, true)
  947. hwld.C0 = clerp(hwld.C0, euler(2.3, 0, 0) * cf(0, 0.8, 0), 0.45)
  948. wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, -0.3, 0), 0.45)
  949. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 1), 0.45)
  950. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.45)
  951. RW.C0 = clerp(RW.C0, cf(1, 0.5, 0.3) * euler(1.1, 0, 0.8) * euler(0, 1, 0), 0.45)
  952. LW.C0 = clerp(LW.C0, cf(0.6, 0.5, -0.5) * euler(1.2, 0, 1) * euler(0, 1.4, 0), 0.45)
  953. RH.C0 = clerp(RH.C0, cf(0.9, -0.9, -0.2) * euler(0, 1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.2), 0.45)
  954. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0, 0.6, 0) * euler(0, 0, 0.1), 0.45)
  955. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  956. do
  957. if StaggerHit.Value == true then
  958. break
  959. end
  960. -- DECOMPILER ERROR at PC476: LeaveBlock: unexpected jumping out IF_THEN_STMT
  961.  
  962. -- DECOMPILER ERROR at PC476: LeaveBlock: unexpected jumping out IF_STMT
  963.  
  964. end
  965. end
  966. end
  967. hitbox.Parent = nil
  968. else
  969. for i = 0, 1, 0.2 do
  970. swait()
  971. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0) * euler(0, 0, 0), 0.5)
  972. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1) * euler(-0.2, 0, 0), 0.5)
  973. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3.5, 0, 0.2) * euler(0, 1.4, 0), 0.5)
  974. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.5, 0, -0.2) * euler(0, -1.4, 0), 0.5)
  975. RH.C0 = clerp(RH.C0, cf(0.9, -0.6, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.3, 0, -0.2), 0.5)
  976. LH.C0 = clerp(LH.C0, cf(-0.9, -0.6, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.3, 0, 0.2), 0.5)
  977. end
  978. so("28144425", LeftArm, 0.6, 1.2)
  979. so("92597369", LeftArm, 0.6, 1.2)
  980. so("28144425", RightArm, 0.6, 1.2)
  981. so("92597369", RightArm, 0.6, 1.2)
  982. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  983. ref.Anchored = true
  984. game:GetService("Debris"):AddItem(ref, 1)
  985. for i = 0, 1, 0.2 do
  986. swait()
  987. ref.CFrame = LeftArm.CFrame * cf(0, -1.5, 0)
  988. MagniDamage(ref, 3, 5, 8, 0, "Normal", RootPart, 0.3, 1, (math.random(2, 5)), nil, true)
  989. ref.CFrame = RightArm.CFrame * cf(0, -1.5, 0)
  990. MagniDamage(ref, 3, 5, 8, 0, "Normal", RootPart, 0.3, 1, (math.random(2, 5)), nil, true)
  991. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0), 0.5)
  992. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.8) * euler(0.1, 0, 0), 0.5)
  993. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.3) * euler(0.4, 0, -0.6) * euler(0, 1.4, 0), 0.5)
  994. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.3) * euler(0.4, 0, 0.6) * euler(0, -1.4, 0), 0.5)
  995. RH.C0 = clerp(RH.C0, cf(1, -0.2, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.1), 0.5)
  996. LH.C0 = clerp(LH.C0, cf(-1, -0.2, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.1), 0.5)
  997. end
  998. ref.Parent = nil
  999. end
  1000. attack = false
  1001. end
  1002.  
  1003. attacktwo = function()
  1004. attack = true
  1005. if ghostmode == false then
  1006. for i = 0, 1, 0.15 do
  1007. swait()
  1008. hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  1009. wld1.C0 = clerp(wld1.C0, euler(0, -0.77, 0) * cf(0, 0.2, 0), 0.3)
  1010. Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, 0), 0.3)
  1011. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  1012. RW.C0 = clerp(RW.C0, cf(1, 1, -0.5) * euler(2.8, 0, -0.8) * euler(0, 0, 0), 0.3)
  1013. LW.C0 = clerp(LW.C0, cf(-1, 1, -0.5) * euler(2.8, 0, 0.8), 0.3)
  1014. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
  1015. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
  1016. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1017. do
  1018. if StaggerHit.Value == true then
  1019. break
  1020. end
  1021. -- DECOMPILER ERROR at PC180: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1022.  
  1023. -- DECOMPILER ERROR at PC180: LeaveBlock: unexpected jumping out IF_STMT
  1024.  
  1025. end
  1026. end
  1027. end
  1028. so("203691492", prt12, 1, 1.2)
  1029. hitbox.Parent = modelzorz
  1030. hitbox.Anchored = true
  1031. hitbox.Size = vt(1, 1, 1)
  1032. hitbox.CFrame = prt12.CFrame * cf(0, 1, 0)
  1033. for i = 0, 1, 0.1 do
  1034. swait()
  1035. hitbox.CFrame = prt12.CFrame * cf(0, 1.5, 0)
  1036. MagniDamage(hitbox, 3, 5, 7, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(4, 8)), nil, true)
  1037. hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.45)
  1038. wld1.C0 = clerp(wld1.C0, euler(0, -0.77, 0) * euler(0.5, 0, 0.5) * cf(0, 0.2, 0), 0.45)
  1039. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.45)
  1040. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.45)
  1041. RW.C0 = clerp(RW.C0, cf(1, 0.1, -0.5) * euler(0.2, 0, -0.8) * euler(0, 0, 0), 0.45)
  1042. LW.C0 = clerp(LW.C0, cf(-1, 0.1, -0.5) * euler(0.2, 0, 0.8), 0.45)
  1043. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.45)
  1044. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.45)
  1045. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1046. do
  1047. if StaggerHit.Value == true then
  1048. break
  1049. end
  1050. -- DECOMPILER ERROR at PC422: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1051.  
  1052. -- DECOMPILER ERROR at PC422: LeaveBlock: unexpected jumping out IF_STMT
  1053.  
  1054. end
  1055. end
  1056. end
  1057. hitbox.Parent = nil
  1058. else
  1059. for i = 0, 1, 0.2 do
  1060. swait()
  1061. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, -0.5), 0.5)
  1062. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.5) * euler(0.2, 0, 0) * euler(0, 0, 0.5), 0.5)
  1063. RW.C0 = clerp(RW.C0, cf(1.4, 0.4, 0.2) * euler(1, 0, 0.2) * euler(0, 0.6, 0), 0.5)
  1064. LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.2) * euler(2, 0, -0.6) * euler(0, -0.8, 0), 0.5)
  1065. RH.C0 = clerp(RH.C0, cf(1, -0.2, -0.4) * euler(0, 1.57, 0) * euler(0, -0.5, 0) * euler(-0.1, 0, 0.1), 0.5)
  1066. LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, 0.5), 0.5)
  1067. end
  1068. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1069. ref.Anchored = true
  1070. game:GetService("Debris"):AddItem(ref, 1)
  1071. so("28144425", LeftArm, 0.6, 1.4)
  1072. so("92597369", LeftArm, 0.6, 1.4)
  1073. for i = 0, 1, 0.2 do
  1074. swait()
  1075. ref.CFrame = LeftArm.CFrame * cf(0, -1.5, 0)
  1076. MagniDamage(ref, 3, 5, 8, 0, "Normal", RootPart, 0.3, 1, (math.random(2, 5)), nil, true)
  1077. Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0.2), 0.5)
  1078. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(-0.6, -1, -0.4) * euler(0.4, 0, 0) * euler(0, 0, -0.6), 0.5)
  1079. RW.C0 = clerp(RW.C0, cf(1.4, 0.3, 0.2) * euler(1.2, 0, 0.3) * euler(0, 0.6, 0), 0.5)
  1080. LW.C0 = clerp(LW.C0, cf(-0.8, 0.5, -0.4) * euler(1, 0, 1) * euler(0, -1, 0), 0.5)
  1081. RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.6) * euler(0, 1.57, 0) * euler(0, 0.2, 0) * euler(0, 0, 0.3), 0.5)
  1082. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, 0.6), 0.5)
  1083. end
  1084. for i = 0, 1, 0.2 do
  1085. swait()
  1086. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0.5), 0.5)
  1087. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.5) * euler(0.2, 0, 0) * euler(0, 0, -0.5), 0.5)
  1088. RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.2) * euler(2, 0, 0.6) * euler(0, 0.8, 0), 0.5)
  1089. LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, 0.2) * euler(1, 0, -0.2) * euler(0, -0.6, 0), 0.5)
  1090. RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.5), 0.5)
  1091. LH.C0 = clerp(LH.C0, cf(-1, -0.2, -0.4) * euler(0, -1.57, 0) * euler(0, 0.5, 0) * euler(-0.1, 0, 0.1), 0.5)
  1092. end
  1093. so("28144425", RightArm, 0.6, 1.4)
  1094. so("92597369", RightArm, 0.6, 1.4)
  1095. for i = 0, 1, 0.2 do
  1096. swait()
  1097. ref.CFrame = RightArm.CFrame * cf(0, -1.5, 0)
  1098. MagniDamage(ref, 3, 5, 8, 0, "Normal", RootPart, 0.3, 1, (math.random(2, 5)), nil, true)
  1099. Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, -0.2), 0.5)
  1100. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0.6, -1, -0.4) * euler(0.4, 0, 0) * euler(0, 0, 0.6), 0.5)
  1101. RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.4) * euler(1, 0, -1) * euler(0, 1, 0), 0.5)
  1102. LW.C0 = clerp(LW.C0, cf(-1.4, 0.3, 0.2) * euler(1.2, 0, -0.3) * euler(0, -0.6, 0), 0.5)
  1103. RH.C0 = clerp(RH.C0, cf(1, -1, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.6), 0.5)
  1104. LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.6) * euler(0, -1.57, 0) * euler(0, 0.2, 0) * euler(0, 0, 0.3), 0.5)
  1105. end
  1106. ref.Parent = nil
  1107. end
  1108. attack = false
  1109. end
  1110.  
  1111. attackthree = function()
  1112. attack = true
  1113. if ghostmode == false then
  1114. for i = 0, 1, 0.15 do
  1115. swait()
  1116. hwld.C0 = clerp(hwld.C0, euler(1.2, 0, 0) * cf(0, 1, 0), 0.3)
  1117. wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0.3, 0), 0.3)
  1118. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.3)
  1119. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.3)
  1120. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.3) * euler(0.8, 0, -0.3) * euler(0, -2, 0), 0.3)
  1121. LW.C0 = clerp(LW.C0, cf(-0.4, 0.5, -0.5) * euler(0.8, 0, 0.4) * euler(0, -2, 0), 0.3)
  1122. RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.1), 0.3)
  1123. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(-0.2, 0, 0.1), 0.3)
  1124. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1125. do
  1126. if StaggerHit.Value == true then
  1127. break
  1128. end
  1129. -- DECOMPILER ERROR at PC210: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1130.  
  1131. -- DECOMPILER ERROR at PC210: LeaveBlock: unexpected jumping out IF_STMT
  1132.  
  1133. end
  1134. end
  1135. end
  1136. so("203691467", prt12, 0.8, 1.4)
  1137. hitbox.Parent = modelzorz
  1138. hitbox.Anchored = true
  1139. hitbox.Size = vt(1, 1, 1)
  1140. hitbox.CFrame = prt12.CFrame * cf(0, 1, 0)
  1141. for i = 0, 1, 0.1 do
  1142. swait()
  1143. hitbox.CFrame = prt12.CFrame * cf(0, 1.5, 0)
  1144. MagniDamage(hitbox, 3, 5, 7, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(4, 8)), nil, true)
  1145. hwld.C0 = clerp(hwld.C0, euler(2.5, 0, 0) * cf(0, 0.8, 0), 0.45)
  1146. wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0.3, 0), 0.45)
  1147. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0, 0, 0), 0.45)
  1148. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.6), 0.45)
  1149. RW.C0 = clerp(RW.C0, cf(0.4, 0.5, -0.4) * euler(2.3, 0, -0.6) * euler(0, -1.8, 0), 0.45)
  1150. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.3) * euler(2.2, 0, 0.4) * euler(0, -2, 0), 0.45)
  1151. RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.1) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(-0.1, 0, -0.1), 0.45)
  1152. LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0.1) * euler(0, -1.57, 0) * euler(0, -0.2, 0) * euler(0, 0, -0.1), 0.45)
  1153. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1154. do
  1155. if StaggerHit.Value == true then
  1156. break
  1157. end
  1158. -- DECOMPILER ERROR at PC476: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1159.  
  1160. -- DECOMPILER ERROR at PC476: LeaveBlock: unexpected jumping out IF_STMT
  1161.  
  1162. end
  1163. end
  1164. end
  1165. hitbox.Parent = nil
  1166. else
  1167. for i = 0, 1, 0.2 do
  1168. swait()
  1169. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0), 0.5)
  1170. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.6) * euler(0.25, 0, 0), 0.5)
  1171. RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.2) * euler(0.8, 0, 0.2) * euler(0, -1.5, 0), 0.5)
  1172. LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.2) * euler(0.8, 0, -0.2) * euler(0, 1.5, 0), 0.5)
  1173. RH.C0 = clerp(RH.C0, cf(1, -0.3, -0.6) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.3), 0.5)
  1174. LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(0, 0, 0.6), 0.5)
  1175. end
  1176. so("28144425", LeftArm, 0.6, 1.4)
  1177. so("92597369", LeftArm, 0.6, 1.4)
  1178. so("28144425", RightArm, 0.6, 1.1)
  1179. so("92597369", RightArm, 0.6, 1.1)
  1180. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1181. ref.Anchored = true
  1182. game:GetService("Debris"):AddItem(ref, 1)
  1183. for i = 0, 1, 0.07 do
  1184. swait()
  1185. if i > 0.3 then
  1186. Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0) * euler(0, 0, 0), 0.5)
  1187. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2.6) * euler(-0.2, 0, 0), 0.3)
  1188. RW.C0 = clerp(RW.C0, cf(1.4, 0.6, -0.1) * euler(3.2, 0, -0.1) * euler(0, 1.5, 0), 0.5)
  1189. LW.C0 = clerp(LW.C0, cf(-1.4, 0.6, -0.1) * euler(3.2, 0, 0.1) * euler(0, -1.5, 0), 0.5)
  1190. RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.3) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.3), 0.5)
  1191. LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.3) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.3), 0.5)
  1192. else
  1193. ref.CFrame = LeftArm.CFrame * cf(0, -1.5, 0)
  1194. MagniDamage(ref, 3, 5, 8, 0, "Normal", RootPart, 0.3, 1, (math.random(2, 5)), nil, true)
  1195. ref.CFrame = RightArm.CFrame * cf(0, -1.5, 0)
  1196. MagniDamage(ref, 3, 5, 8, 0, "Normal", RootPart, 0.3, 1, (math.random(2, 5)), nil, true)
  1197. Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0), 0.5)
  1198. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2.6) * euler(-0.1, 0, 0), 0.3)
  1199. RW.C0 = clerp(RW.C0, cf(1.4, 0.6, -0.1) * euler(2.6, 0, -0.1) * euler(0, -1.5, 0), 0.5)
  1200. LW.C0 = clerp(LW.C0, cf(-1.4, 0.6, -0.1) * euler(2.6, 0, 0.1) * euler(0, 1.5, 0), 0.5)
  1201. RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.5) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.4), 0.5)
  1202. LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.5) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.4), 0.5)
  1203. end
  1204. end
  1205. so("28144425", LeftArm, 0.6, 1.2)
  1206. so("92597369", LeftArm, 0.6, 1.2)
  1207. so("28144425", RightArm, 0.6, 1.1)
  1208. so("92597369", RightArm, 0.6, 1.1)
  1209. for i = 0, 1, 0.15 do
  1210. swait()
  1211. ref.CFrame = LeftArm.CFrame * cf(0, -1.5, 0)
  1212. MagniDamage(ref, 3, 5, 8, 0, "Normal", RootPart, 0.3, 1, (math.random(2, 5)), nil, true)
  1213. ref.CFrame = RightArm.CFrame * cf(0, -1.5, 0)
  1214. MagniDamage(ref, 3, 5, 8, 0, "Normal", RootPart, 0.3, 1, (math.random(2, 5)), nil, true)
  1215. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0) * euler(0, 0, 0), 0.5)
  1216. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, -0.8) * euler(0.2, 0, 0), 0.6)
  1217. RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.1) * euler(0.8, 0, -0.1) * euler(0, 1.5, 0), 0.5)
  1218. LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, -0.1) * euler(0.8, 0, 0.1) * euler(0, -1.5, 0), 0.5)
  1219. RH.C0 = clerp(RH.C0, cf(1, -0.3, -0.6) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, 0.1), 0.5)
  1220. LH.C0 = clerp(LH.C0, cf(-1, -0.3, -0.6) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.1), 0.5)
  1221. end
  1222. ref.Parent = nil
  1223. end
  1224. attack = false
  1225. end
  1226.  
  1227. attackfour = function()
  1228. attack = true
  1229. if ghostmode == false then
  1230. dtatkfour = true
  1231. local decde = Instance.new("NumberValue", Decrease)
  1232. decde.Name = "DecreaseDef"
  1233. decde.Value = -0.4
  1234. Spectre()
  1235. if clone ~= nil and clone:findFirstChild("Humanoid") ~= nil then
  1236. workspace.CurrentCamera.CameraSubject = clone.Humanoid
  1237. end
  1238. Torso.Velocity = RootPart.CFrame.lookVector * 100
  1239. for i = 0, 1, 0.12 do
  1240. swait()
  1241. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0) * euler(0, 0, 0), 0.5)
  1242. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1) * euler(-0.2, 0, 0), 0.5)
  1243. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3.5, 0, 0.2) * euler(0, 1.4, 0), 0.5)
  1244. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.5, 0, -0.2) * euler(0, -1.4, 0), 0.5)
  1245. RH.C0 = clerp(RH.C0, cf(0.9, -0.6, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.3, 0, -0.2), 0.5)
  1246. LH.C0 = clerp(LH.C0, cf(-0.9, -0.6, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.3, 0, 0.2), 0.5)
  1247. end
  1248. so("28144425", LeftArm, 0.6, 1.2)
  1249. so("92597369", LeftArm, 0.6, 1.2)
  1250. so("28144425", RightArm, 0.6, 1.2)
  1251. so("92597369", RightArm, 0.6, 1.2)
  1252. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1253. ref.Anchored = true
  1254. game:GetService("Debris"):AddItem(ref, 1)
  1255. for i = 0, 1, 0.1 do
  1256. swait()
  1257. ref.CFrame = LeftArm.CFrame * cf(0, -1.5, 0)
  1258. MagniDamage(ref, 3, 6, 8, 0, "Normal", RootPart, 0.5, 1, (math.random(2, 10)), nil, true)
  1259. ref.CFrame = RightArm.CFrame * cf(0, -1.5, 0)
  1260. MagniDamage(ref, 3, 6, 8, 0, "Normal", RootPart, 0.5, 1, (math.random(2, 10)), nil, true)
  1261. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0), 0.4)
  1262. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.8) * euler(0.1, 0, 0), 0.4)
  1263. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.3) * euler(0.4, 0, -0.6) * euler(0, 1.4, 0), 0.4)
  1264. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.3) * euler(0.4, 0, 0.6) * euler(0, -1.4, 0), 0.4)
  1265. RH.C0 = clerp(RH.C0, cf(1, -0.2, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.1), 0.4)
  1266. LH.C0 = clerp(LH.C0, cf(-1, -0.2, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.1), 0.4)
  1267. end
  1268. ref.Parent = nil
  1269. Spectre()
  1270. dtatkfour = false
  1271. decde.Parent = nil
  1272. workspace.CurrentCamera.CameraSubject = Humanoid
  1273. else
  1274. do
  1275. for i = 0, 1, 0.2 do
  1276. swait()
  1277. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, -0.5), 0.5)
  1278. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.2, 0, 0) * euler(0, 0, 0.8), 0.5)
  1279. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.2) * euler(2, 0, 1.4) * euler(0, 0.8, 0), 0.5)
  1280. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.3) * euler(1.4, 0, 0.4) * euler(0, -3, 0), 0.5)
  1281. RH.C0 = clerp(RH.C0, cf(1.2, -0.4, -0.4) * euler(0, 1.57, 0) * euler(0, -0.8, 0) * euler(-0.1, 0, 0.25), 0.5)
  1282. LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.6) * euler(0, -1.57, 0) * euler(0, -0.8, 0) * euler(0, 0, 0.5), 0.5)
  1283. end
  1284. so("28144425", LeftArm, 0.6, 1.2)
  1285. so("92597369", LeftArm, 0.6, 1.2)
  1286. so("28144425", RightArm, 0.6, 1)
  1287. so("92597369", RightArm, 0.6, 1)
  1288. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1289. ref.Anchored = true
  1290. game:GetService("Debris"):AddItem(ref, 1)
  1291. cul = 0
  1292. for i = 0, 1, 0.1 do
  1293. swait()
  1294. cul = cul + 0.8
  1295. if i > 0.5 then
  1296. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, -0.5), 0.5)
  1297. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0, 0, 0) * euler(0, 0, 0), 0.5)
  1298. RootJoint.C1 = clerp(RootJoint.C1, cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.5)
  1299. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(-0.2, 0, -0.8), 0.5)
  1300. LW.C0 = clerp(LW.C0, cf(-1, 0.4, -0.4) * euler(1.57, 0, -1.57) * euler(0, -3.14, 0) * euler(0.4, 0, 0.4), 0.5)
  1301. RH.C0 = clerp(RH.C0, cf(1.1, -0.6, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.2), 0.5)
  1302. LH.C0 = clerp(LH.C0, cf(-1.1, -0.6, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.2), 0.5)
  1303. else
  1304. ref.CFrame = LeftArm.CFrame * cf(0, -1.5, 0)
  1305. MagniDamage(ref, 3, 5, 8, 0, "Normal", RootPart, 0.3, 1, (math.random(2, 5)), nil, true)
  1306. ref.CFrame = RightArm.CFrame * cf(0, -1.5, 0)
  1307. MagniDamage(ref, 3, 5, 8, 0, "Normal", RootPart, 0.3, 1, (math.random(2, 5)), nil, true)
  1308. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, -0.5), 0.5)
  1309. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0, 0, 0) * euler(0, 0, 0), 0.5)
  1310. RootJoint.C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * euler(0, 0, -cul)
  1311. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, 0, 0), 0.5)
  1312. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, -3.14, 0), 0.5)
  1313. RH.C0 = clerp(RH.C0, cf(1.1, -0.6, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.2), 0.5)
  1314. LH.C0 = clerp(LH.C0, cf(-1.1, -0.6, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.2), 0.5)
  1315. end
  1316. end
  1317. end
  1318. ref.Parent = nil
  1319. RootJoint.C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1320. end
  1321. attack = false
  1322. end
  1323.  
  1324. Spectre = function()
  1325. if ghostmode == false then
  1326. so("315746833", RootPart, 0.6, 0.8)
  1327. passive1.Parent = Decrease
  1328. passive2.Parent = Decrease
  1329. ghostmode = true
  1330. bladetype = "None"
  1331. Character.Archivable = true
  1332. clone = Character:Clone()
  1333. clone.Parent = workspace
  1334. d = it("BoolValue", clone)
  1335. d.Name = "Clean"
  1336. if clone:findFirstChild("Health") ~= nil then
  1337. clone.Health.Parent = nil
  1338. end
  1339. if clone:findFirstChild("Ghostwalker") ~= nil then
  1340. clone.Ghostwalker.Parent = nil
  1341. end
  1342. if clone:findFirstChild("Ghost Claws") ~= nil then
  1343. clone["Ghost Claws"].Parent = nil
  1344. end
  1345. if clone:findFirstChild("Effects") ~= nil then
  1346. clone.Effects.Parent = nil
  1347. end
  1348. if clone:findFirstChild("") ~= nil then
  1349. clone[""].Parent = nil
  1350. end
  1351. if clone:findFirstChild("Torso") ~= nil then
  1352. for _,c in pairs(clone:children()) do
  1353. for _,v in pairs(c:children()) do
  1354. if v.className == "BodyGyro" or v.className == "BodyPosition" or v.className == "BodyVelocity" or v.className == "BodyAngularVelocity" then
  1355. v.Parent = nil
  1356. end
  1357. end
  1358. end
  1359. cNeck = clone.Torso:findFirstChild("Neck")
  1360. cRW = clone.Torso:findFirstChild("Right Shoulder")
  1361. cLW = clone.Torso:findFirstChild("Left Shoulder")
  1362. cRH = clone.Torso:findFirstChild("Right Hip")
  1363. cLH = clone.Torso:findFirstChild("Left Hip")
  1364. end
  1365. if clone:findFirstChild("HumanoidRootPart") ~= nil then
  1366. cRootJoint = clone.HumanoidRootPart:findFirstChild("RootJoint")
  1367. end
  1368. cRightArm = clone:findFirstChild("Right Arm")
  1369. if cRightArm ~= nil then
  1370. hwld.Part1 = cRightArm
  1371. hwld.C0 = euler(1.57, 0, 0) * cf(0, 1, 0)
  1372. wld1.C0 = euler(0, -1.57, 0) * cf(0, 0, 0)
  1373. end
  1374. if clone:findFirstChild("HumanoidRootPart") ~= nil then
  1375. RootPart.CFrame = clone.HumanoidRootPart.CFrame * cf(0, 0, -2)
  1376. if ominField ~= nil and dtatkfour == false then
  1377. DecreaseStat(clone, "Damage", -0.4, 200)
  1378. RootPart.CFrame = cf(ominField) * cf(0, 4, 0)
  1379. newpos = vt(RootPart.Position.X, clone.HumanoidRootPart.Position.Y, RootPart.Position.Z)
  1380. RootPart.CFrame = cf(newpos, clone.HumanoidRootPart.Position) * euler(0, 3.14, 0)
  1381. end
  1382. end
  1383. Character.Archivable = false
  1384. Humanoid.JumpPower = 70
  1385. Humanoid.Name = "Spirit"
  1386. oHeadCol = Character["Body Colors"].HeadColor
  1387. oTorsoCol = Character["Body Colors"].TorsoColor
  1388. oLeftArmCol = Character["Body Colors"].LeftArmColor
  1389. oRightArmCol = Character["Body Colors"].RightArmColor
  1390. oLeftLegCol = Character["Body Colors"].LeftLegColor
  1391. oRightLegCol = Character["Body Colors"].RightLegColor
  1392. if face ~= nil then
  1393. face.Parent = nil
  1394. end
  1395. if Character:FindFirstChild("Shirt Graphic") then
  1396. Character:FindFirstChild("Shirt Graphic").Parent = nil
  1397. end
  1398. if Torso:FindFirstChild("roblox") then
  1399. Torso:FindFirstChild("roblox").Parent = nil
  1400. end
  1401. if shirt ~= nil then
  1402. shirt.Parent = nil
  1403. end
  1404. if pants ~= nil then
  1405. pants.Parent = nil
  1406. end
  1407. Character["Body Colors"].HeadColor = BrickColor.new(NewCol)
  1408. Character["Body Colors"].TorsoColor = BrickColor.new(NewCol)
  1409. Character["Body Colors"].LeftArmColor = BrickColor.new(NewCol)
  1410. Character["Body Colors"].RightArmColor = BrickColor.new(NewCol)
  1411. Character["Body Colors"].LeftLegColor = BrickColor.new(NewCol)
  1412. Character["Body Colors"].RightLegColor = BrickColor.new(NewCol)
  1413. for _,c in pairs(Character:children()) do
  1414. if c.className == "Part" and c.Name ~= "HumanoidRootPart" then
  1415. c.BrickColor = BrickColor.new(NewCol)
  1416. c.Transparency = 0.4
  1417. end
  1418. if c.className == "Hat" and c:findFirstChild("Handle") ~= nil then
  1419. c.Handle.Transparency = 1
  1420. end
  1421. end
  1422. else
  1423. do
  1424. Humanoid.JumpPower = 50
  1425. Humanoid.Name = "Humanoid"
  1426. passive1.Parent = nil
  1427. passive2.Parent = nil
  1428. ghostmode = false
  1429. bladetype = "Mana"
  1430. oldpos = nil
  1431. if clone ~= nil then
  1432. if clone:findFirstChild("HumanoidRootPart") ~= nil then
  1433. oldpos = clone.HumanoidRootPart.CFrame
  1434. end
  1435. cRootJoint = nil
  1436. hwld.Parent = handle
  1437. hwld.Part1 = RightArm
  1438. hwld.C0 = euler(1.57, 0, 0) * cf(0, 1, 0)
  1439. wld1.C0 = euler(0, -1.57, 0) * cf(0, 0, 0)
  1440. clone.Parent = nil
  1441. clone = nil
  1442. end
  1443. if oldpos ~= nil then
  1444. RootPart.CFrame = oldpos
  1445. end
  1446. if face ~= nil then
  1447. face.Parent = Head
  1448. end
  1449. if shirt ~= nil then
  1450. shirt.Parent = Character
  1451. end
  1452. if pants ~= nil then
  1453. pants.Parent = Character
  1454. end
  1455. if tshirt then
  1456. tshirt.Parent = Character
  1457. end
  1458. tshirt2.Parent = Torso
  1459. Character["Body Colors"].HeadColor = oHeadCol
  1460. Character["Body Colors"].TorsoColor = oTorsoCol
  1461. Character["Body Colors"].LeftArmColor = oLeftArmCol
  1462. Character["Body Colors"].RightArmColor = oRightArmCol
  1463. Character["Body Colors"].LeftLegColor = oLeftLegCol
  1464. Character["Body Colors"].RightLegColor = oRightLegCol
  1465. for _,c in pairs(Character:children()) do
  1466. if c.className == "Part" and c.Name ~= "HumanoidRootPart" then
  1467. c.Transparency = 0
  1468. end
  1469. if c.className == "Hat" and c:findFirstChild("Handle") ~= nil then
  1470. c.Handle.Transparency = 0
  1471. end
  1472. end
  1473. Neck.C0 = necko * euler(0.3, 0, 0) * euler(0, 0, 0)
  1474. RootJoint.C0 = RootCF * cf(0, 0, -1.4) * euler(0, 0, 0)
  1475. RW.C0 = cf(1, 0.8, -0.5) * euler(2, 0, -0.8) * euler(0, 3.14, 0)
  1476. LW.C0 = cf(-1, 0.8, -0.5) * euler(2, 0, 0.8) * euler(0, 3.14, 0)
  1477. RH.C0 = cf(1, -0.8, -0.8) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(0, 0, -1.4)
  1478. LH.C0 = cf(-1, 0.2, -0.8) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(0, 0, 0.2)
  1479. RH.C1 = RHC1 * cf(0, 0, 0) * euler(0, 0, 0)
  1480. LH.C1 = LHC1 * cf(0, 0, 0) * euler(0, 0, 0)
  1481. end
  1482. end
  1483. end
  1484.  
  1485. do1 = function()
  1486. if attack == true then
  1487. return
  1488. end
  1489. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1490. return
  1491. end
  1492. if cooldownmax <= cooldowns[1] and mana.Value >= 30 and ghostmode == false then
  1493. attack = true
  1494. for i = 0, 1, 0.1 do
  1495. swait()
  1496. hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.4)
  1497. wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.4)
  1498. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.1, 0, 0), 0.4)
  1499. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.4)
  1500. RW.C0 = clerp(RW.C0, cf(1.4, 0.5, -0.1) * euler(0.2, 0, 0.4) * euler(0, 1, 0), 0.4)
  1501. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1) * euler(0, 0, 0), 0.4)
  1502. RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.1), 0.4)
  1503. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(-0.2, 0, 0.1), 0.4)
  1504. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1505. do
  1506. if StaggerHit.Value == true then
  1507. break
  1508. end
  1509. -- DECOMPILER ERROR at PC238: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1510.  
  1511. -- DECOMPILER ERROR at PC238: LeaveBlock: unexpected jumping out IF_STMT
  1512.  
  1513. end
  1514. end
  1515. end
  1516. RecentEnemy.Value = nil
  1517. cooldowns[1] = 0
  1518. local dec = Instance.new("NumberValue", Decrease)
  1519. mana.Value = mana.Value - 30
  1520. RecentEnemy.Value = nil
  1521. dec.Name = "DecreaseMvmt"
  1522. dec.Value = 10
  1523. local num = 50
  1524. local ceef = LeftArm.Position
  1525. local look = MMouse.Hit.p
  1526. local MouseLook = (cf((ceef + look) / 2, look))
  1527. local hit = nil
  1528. local Parts = {}
  1529. local deb = 0
  1530. local thing = 0
  1531. repeat
  1532. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1533. if StaggerHit.Value == true then
  1534. break
  1535. end
  1536. local hit,pos = rayCast(ceef, MouseLook.lookVector, 4, Character)
  1537. if hit ~= nil or RecentEnemy.Value ~= nil then
  1538. num = 1
  1539. end
  1540. local ref = part(3, workspace, 0, 1, BrickColor.new(NewCol), "Effect", vt())
  1541. local mag = (ceef - pos).magnitude
  1542. ceef = ceef + MouseLook.lookVector * 4.1
  1543. local rmsh = mesh("BlockMesh", ref, "", "", vt(0, 0, 0), vt(1, mag * 5, 1))
  1544. ref.Anchored = true
  1545. ref.CFrame = CFrame.new((ceef + pos) / 2, pos) * angles(1.57, 0, 0)
  1546. MagniDamage(ref, 3, 6, 8, 0, "Normal", RootPart, 0.2, 1, 0, nil, nil, true)
  1547. table.insert(Parts, ref)
  1548. so("315743298", ref, 0.5, 2)
  1549. da = 0
  1550. for i = 1, #Parts do
  1551. da = da + 1
  1552. thing = thing + 1
  1553. if (thing) % 14 == 0 then
  1554. MagicCircle2(BrickColor.new(NewCol), Parts[i].CFrame * cf(math.random(-100, 100) / 100, 0, math.random(-100, 100) / 100), 1, 8, 1, -0.04, 8, -0.04, 0.1, -0.2)
  1555. end
  1556. end
  1557. for i = 1, 2 do
  1558. MagicCircle2(BrickColor.new(NewCol), Parts[da].CFrame * cf(math.random(-200, 200) / 100, 0, math.random(-200, 200) / 100), 1, 8, 1, -0.04, 8, -0.04, 0.1, -0.2)
  1559. MagicCircle2(BrickColor.new(NewCol), Parts[da].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 2, 5, 2, -0.1, 1, -0.1, 0.08, 1)
  1560. end
  1561. game:GetService("Debris"):AddItem(ref, 5)
  1562. num = num - 1
  1563. deb = deb + 1
  1564. if deb >= 2 then
  1565. swait()
  1566. deb = 0
  1567. end
  1568. end
  1569. until num <= 0
  1570. do
  1571. if Stagger.Value == true or ((StaggerHit.Value ~= true or hit ~= nil)) then
  1572. local grabpos = Instance.new("BodyPosition")
  1573. if RecentEnemy.Value ~= nil then
  1574. last = 0
  1575. for i = 1, #Parts do
  1576. last = last + 1
  1577. end
  1578. grabpos.position = Parts[last].Position
  1579. if RecentEnemy.Value:findFirstChild("Torso") ~= nil then
  1580. grabpos.Parent = RecentEnemy.Value
  1581. hit = RecentEnemy.Value.Torso
  1582. end
  1583. local damd = 1
  1584. for i = #Parts, 1, -1 do
  1585. swait()
  1586. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1587. do
  1588. if StaggerHit.Value == true then
  1589. break
  1590. end
  1591. if hit ~= nil then
  1592. damd = damd * 0.95
  1593. Damagefunc(hit, 4 * (damd), 5 * (damd), 0, "Normal", RootPart, 0.1, 1, 0, nil, nil, true)
  1594. end
  1595. last = 0
  1596. for i = 1, #Parts do
  1597. last = last + 1
  1598. thing = thing + 1
  1599. if (thing) % 10 == 0 then
  1600. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1601. ref.Anchored = true
  1602. ref.CFrame = Parts[i].CFrame
  1603. game:GetService("Debris"):AddItem(ref, 1)
  1604. so("315743331", ref, 0.2, 2)
  1605. so("315743298", ref, 0.1, 1.5)
  1606. MagicCircle2(BrickColor.new(NewCol), Parts[i].CFrame * cf(math.random(-100, 100) / 100, 0, math.random(-100, 100) / 100), 1, 8, 1, -0.04, 8, -0.04, 0.1, -0.2)
  1607. end
  1608. end
  1609. for i = 1, 2 do
  1610. MagicCircle2(BrickColor.new(NewCol), Parts[last].CFrame * cf(math.random(-200, 200) / 100, 0, math.random(-200, 200) / 100), 1, 8, 1, -0.04, 8, -0.04, 0.2, -0.2)
  1611. MagicCircle(BrickColor.new(NewCol), Parts[last].CFrame, 1, 1, 1, 1, 1, 1, 0.1, 1, effects)
  1612. end
  1613. grabpos.position = Parts[i].Position
  1614. if RecentEnemy.Value:findFirstChild("HumanoidRootPart") ~= nil then
  1615. RecentEnemy.Value.HumanoidRootPart.CFrame = cf(Parts[i].Position)
  1616. end
  1617. Parts[i].Parent = nil
  1618. table.remove(Parts, i)
  1619. -- DECOMPILER ERROR at PC770: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1620.  
  1621. -- DECOMPILER ERROR at PC770: LeaveBlock: unexpected jumping out IF_STMT
  1622.  
  1623. end
  1624. end
  1625. end
  1626. else
  1627. do
  1628. cooldowns[1] = 40
  1629. for i = 1, #Parts do
  1630. Parts[1].Parent = nil
  1631. table.remove(Parts, 1)
  1632. end
  1633. grabpos.Parent = nil
  1634. end
  1635. end
  1636. end
  1637. end
  1638. dec.Parent = nil
  1639. attack = false
  1640. end
  1641. end
  1642.  
  1643. do2 = function()
  1644. if attack == true then
  1645. return
  1646. end
  1647. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1648. return
  1649. end
  1650. if cooldownmax <= cooldowns[2] and mana.Value >= 35 and ghostmode == false then
  1651. attack = true
  1652. cooldowns[2] = 0
  1653. mana.Value = mana.Value - 35
  1654. local MouseLook = cf((RootPart.Position + MMouse.Hit.p) / 2, MMouse.Hit.p)
  1655. local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 200, Character)
  1656. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1657. ref.Anchored = true
  1658. ref.CFrame = cf(pos) * cf(0, 3, 0)
  1659. game:GetService("Debris"):AddItem(ref, 10)
  1660. hitfloor,posfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1661. ominField = posfloor
  1662. ref.CFrame = cf(ominField)
  1663. so("315743331", ref, 1, 0.8)
  1664. ominup = true
  1665. for i = 0, 1, 0.1 do
  1666. swait()
  1667. MagicBlock(BrickColor.new(NewCol), LeftArm.CFrame * cf(0, -1, 0), 1, 1, 1, 1, 1, 1, 0.1, 1, effects)
  1668. hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  1669. wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.3)
  1670. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.1, 0, 0), 0.3)
  1671. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.3)
  1672. RW.C0 = clerp(RW.C0, cf(1.4, 0.5, -0.1) * euler(0.2, 0, 0.4) * euler(0, 1, 0), 0.3)
  1673. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2, 0, -0.6) * euler(0, 1.4, 0), 0.3)
  1674. RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.1), 0.3)
  1675. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(-0.2, 0, 0.1), 0.3)
  1676. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1677. do
  1678. if StaggerHit.Value == true then
  1679. break
  1680. end
  1681. -- DECOMPILER ERROR at PC360: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1682.  
  1683. -- DECOMPILER ERROR at PC360: LeaveBlock: unexpected jumping out IF_STMT
  1684.  
  1685. end
  1686. end
  1687. end
  1688. for i = 0, 1, 0.1 do
  1689. swait()
  1690. MagicCircle(BrickColor.new(NewCol), LeftArm.CFrame * cf(0, -1, 0), 1, 1, 1, 2, 2, 2, 0.1, 1, effects)
  1691. hwld.C0 = clerp(hwld.C0, euler(0.8, 0, 0) * cf(0, 1, 0), 0.3)
  1692. wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.3)
  1693. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.2) * euler(0.1, 0, 0), 0.3)
  1694. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0.2, 0, 0) * euler(0, 0, -1), 0.3)
  1695. RW.C0 = clerp(RW.C0, cf(1.4, 0.5, -0.1) * euler(0.2, 0, 0.4) * euler(0, 1, 0) * euler(-0.5, 0, 0), 0.3)
  1696. LW.C0 = clerp(LW.C0, cf(-1.5, 0.4, 0) * euler(2, 0, -1) * euler(0, 1.4, 0) * euler(0, 0, -1.2), 0.3)
  1697. RH.C0 = clerp(RH.C0, cf(0.8, -0.3, -0.6) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.3), 0.3)
  1698. LH.C0 = clerp(LH.C0, cf(-1, 0.2, 0.1) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(-0.2, 0, -0.1), 0.3)
  1699. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1700. do
  1701. if StaggerHit.Value == true then
  1702. break
  1703. end
  1704. -- DECOMPILER ERROR at PC607: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1705.  
  1706. -- DECOMPILER ERROR at PC607: LeaveBlock: unexpected jumping out IF_STMT
  1707.  
  1708. end
  1709. end
  1710. end
  1711. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1712. ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1713. ref2.Anchored = true
  1714. ref2.CFrame = ref.CFrame
  1715. game:GetService("Debris"):AddItem(ref2, 1)
  1716. so("315743355", ref2, 1, 0.4)
  1717. so("228343343", ref2, 1, 0.8)
  1718. ref.CFrame = cf(ominField)
  1719. MagicCircle3(BrickColor.new(NewCol), cf(ref.Position), 150, 40, 150, -4, 10, -4, 0.04, 1, effects)
  1720. MagniDamage(ref, 15, 8, 10, math.random(30, 50), "Knockdown2", ref, 0, 1, 8, nil, nil, true, "Defense", 0.2, 200)
  1721. ominup = false
  1722. swait(10)
  1723. ref.Parent = nil
  1724. attack = false
  1725. end
  1726. end
  1727. end
  1728.  
  1729. do3 = function()
  1730. if attack == true then
  1731. return
  1732. end
  1733. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1734. return
  1735. end
  1736. if cooldowns[3] >= 20 and mana.Value >= 4 and ghostmode == false and orblimit < 4 then
  1737. attack = true
  1738. bladetype = "Stable"
  1739. for i = 0, 1, 0.1 do
  1740. swait()
  1741. hwld.C0 = clerp(hwld.C0, euler(2, -0.2, 0) * cf(0, 1, 0), 0.3)
  1742. wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0.3, 0), 0.3)
  1743. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(-0.4, 0, 0), 0.3)
  1744. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.8), 0.3)
  1745. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.3) * euler(2, 0, 0.4) * euler(0, 0, 0), 0.3)
  1746. LW.C0 = clerp(LW.C0, cf(0.2, 0.5, -0.5) * euler(1.7, 0, 1) * euler(0, 0, 0), 0.3)
  1747. RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, -0.1), 0.3)
  1748. LH.C0 = clerp(LH.C0, cf(-1.1, -0.8, 0) * euler(0, -1.57, 0) * euler(0, -0.2, 0) * euler(0, 0, 0.2), 0.3)
  1749. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1750. do
  1751. if StaggerHit.Value == true then
  1752. break
  1753. end
  1754. -- DECOMPILER ERROR at PC242: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1755.  
  1756. -- DECOMPILER ERROR at PC242: LeaveBlock: unexpected jumping out IF_STMT
  1757.  
  1758. end
  1759. end
  1760. end
  1761. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1762. cooldowns[3] = cooldowns[3] - 20
  1763. mana.Value = mana.Value - 4
  1764. eul = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1765. MagicCircle(BrickColor.new(NewCol2), prt24.CFrame * cf(0, 1, 0) * eul, 1, 1, 1, -0.01, 10, -0.01, 0.09, 1, effects)
  1766. MagicCircle(BrickColor.new(NewCol2), prt24.CFrame * cf(0, 1, 0) * eul * euler(1.57, 0, 0), 1, 1, 1, -0.01, 10, -0.01, 0.09, 1, effects)
  1767. MagicCircle(BrickColor.new(NewCol2), prt24.CFrame * cf(0, 1, 0) * eul * euler(0, 0, 1.57), 1, 1, 1, -0.01, 10, -0.01, 0.09, 1, effects)
  1768. orb1 = part(3, effects, 0, 1, BrickColor.new("Black"), "Orb", vt())
  1769. owld1 = weld(orb1, orb1, RootPart, euler(0, 0, 0))
  1770. orb2 = part(3, orb1, 0, 0.6, BrickColor.new(NewCol), "Orb", vt())
  1771. orb2.Material = "Neon"
  1772. omsh = mesh("SpecialMesh", orb2, "Sphere", "nil", vt(0, 0, 0), vt(5, 5, 5))
  1773. owld2 = weld(orb2, orb2, orb1, cf(0, 0, 0))
  1774. val = it("BoolValue", orb1)
  1775. val.Value = false
  1776. orblimit = orblimit + 1
  1777. table.insert(Effects, {orb1, "Orb", orb2, owld1, owld2, 400, 0, cf(0, math.random(400, 1200) / 100, 0), 0, euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, math.random(2, 5) / 100, math.random(10, 15) / 100, math.random(2, 5) / 100, val})
  1778. so("183763498", orb1, 0.4, 1)
  1779. bladetype = "Mana"
  1780. end
  1781. attack = false
  1782. end
  1783. end
  1784.  
  1785. do4 = function()
  1786. if attack == true then
  1787. return
  1788. end
  1789. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1790. return
  1791. end
  1792. if cooldownmax <= cooldowns[4] and mana.Value >= 50 and ghostmode == false then
  1793. attack = true
  1794. cooldowns[4] = 0
  1795. mana.Value = mana.Value - 50
  1796. doing4 = true
  1797. local decenem = Instance.new("NumberValue", nil)
  1798. decenem.Name = "DecreaseMvmt"
  1799. decenem.Value = 10
  1800. game:GetService("Debris"):AddItem(decenem, 1)
  1801. if PhantomEnemy.Value ~= nil and PhantomEnemy.Value:findFirstChild("Stats") ~= nil and PhantomEnemy.Value.Stats:findFirstChild("Decrease") ~= nil then
  1802. decenem.Parent = PhantomEnemy.Value.Stats.Decrease
  1803. end
  1804. for i = 0, 1, 0.1 do
  1805. swait()
  1806. PhantomPos = RootPart.CFrame
  1807. if PhantomEnemy.Value ~= nil and PhantomEnemy.Value:findFirstChild("HumanoidRootPart") ~= nil then
  1808. PhantomPos = PhantomEnemy.Value.HumanoidRootPart.CFrame
  1809. end
  1810. hwld.C0 = clerp(hwld.C0, euler(2.4, 0, 0) * cf(0, 1, 0), 0.3)
  1811. wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, -0.3, 0), 0.3)
  1812. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.2, 0, 0), 0.3)
  1813. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0.2, 0, 0) * euler(0, 0, -1), 0.3)
  1814. RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.3) * euler(0.1, 0, 0.4) * euler(0, 1.2, 0) * euler(1.2, 0, 0), 0.3)
  1815. LW.C0 = clerp(LW.C0, cf(-1.2, 0.4, -0.2) * euler(0.8, 0, 0.6) * euler(0, 1, 0), 0.3)
  1816. RH.C0 = clerp(RH.C0, cf(0.8, -0.3, -0.6) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.3), 0.3)
  1817. LH.C0 = clerp(LH.C0, cf(-1, 0.2, 0.1) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(-0.2, 0, -0.1), 0.3)
  1818. end
  1819. mov = 0
  1820. Portal1 = {}
  1821. Portal2 = {}
  1822. for i = 0, 1, 0.1 do
  1823. swait()
  1824. mov = mov - 0.5709
  1825. for i = 1, #Portal1 do
  1826. MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects)
  1827. end
  1828. for i = 1, #Portal2 do
  1829. MagicCircle(BrickColor.new(NewCol2), sRootPart.CFrame * Portal2[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects)
  1830. end
  1831. hwld.C0 = clerp(hwld.C0, euler(2.4, 0, 0) * cf(0, 1, 0), 0.3)
  1832. wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, -0.3, 0), 0.3)
  1833. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(0.2, 0, 0), 0.3)
  1834. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0, 0, mov) * euler(0, 0, 0.4) * euler(0, 0, 0), 0.3)
  1835. RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.3) * euler(0.1, 0, 0.4) * euler(0, -1.2, 0) * euler(0.4, 0, 0), 0.3)
  1836. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4, 0, -0.6) * euler(0, 0, 0), 0.3)
  1837. RH.C0 = clerp(RH.C0, cf(0.8, -0.3, -0.6) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.3), 0.3)
  1838. LH.C0 = clerp(LH.C0, cf(-0.8, -0.3, -0.6) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, 0.3), 0.3)
  1839. CF = RootPart.CFrame * euler(0, mov, 0) * cf(0, 0, -8)
  1840. MagicCircle(BrickColor.new(NewCol2), CF, 1, 1, 1, 5, 5, 5, 0.1, 1, effects)
  1841. table.insert(Portal1, {CF, euler(0, mov, 0) * cf(0, 0, -8)})
  1842. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1843. ref.Anchored = true
  1844. ref.CFrame = CF
  1845. game:GetService("Debris"):AddItem(ref, 1)
  1846. so("183763493", ref, 0.2, 0.8)
  1847. PhantomPos = RootPart.CFrame
  1848. if PhantomEnemy.Value ~= nil and PhantomEnemy.Value:findFirstChild("HumanoidRootPart") ~= nil then
  1849. PhantomPos = PhantomEnemy.Value.HumanoidRootPart.CFrame
  1850. CF2 = sRootPart.CFrame * euler(0, mov, 0) * cf(0, 0, -8)
  1851. MagicCircle(BrickColor.new(NewCol2), CF2, 1, 1, 1, 5, 5, 5, 0.1, 1, effects)
  1852. table.insert(Portal2, {CF2, euler(0, mov, 0) * cf(0, 0, -8)})
  1853. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1854. ref.Anchored = true
  1855. ref.CFrame = CF2
  1856. game:GetService("Debris"):AddItem(ref, 1)
  1857. so("183763493", ref, 0.2, 0.8)
  1858. end
  1859. end
  1860. bladetype = "Stable"
  1861. mov = 0
  1862. for i = 0, 1, 0.1 do
  1863. swait()
  1864. for i = 1, #Portal1 do
  1865. MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects)
  1866. end
  1867. for i = 1, #Portal2 do
  1868. MagicCircle(BrickColor.new(NewCol2), sRootPart.CFrame * Portal2[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects)
  1869. end
  1870. hwld.C0 = clerp(hwld.C0, euler(2.4, 0, 0) * cf(0, 0.8, 0), 0.3)
  1871. wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0.3, 0), 0.3)
  1872. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.3)
  1873. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.4) * euler(0, 0, 0) * euler(0, 0, 0), 0.3)
  1874. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 1.57) * euler(0, 0, 0) * euler(-0.6, 0, 0), 0.3)
  1875. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4, 0, -1) * euler(0, 0, 0), 0.3)
  1876. RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.1), 0.3)
  1877. LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.1), 0.3)
  1878. end
  1879. for i = 0, 1, 0.1 do
  1880. swait()
  1881. for i = 1, #Portal1 do
  1882. MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects)
  1883. end
  1884. for i = 1, #Portal2 do
  1885. MagicCircle(BrickColor.new(NewCol2), sRootPart.CFrame * Portal2[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects)
  1886. end
  1887. hwld.C0 = clerp(hwld.C0, euler(1.7, 0, 0) * cf(0, 1, 0), 0.3)
  1888. wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0.3, 0), 0.3)
  1889. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.4, 0, 0), 0.3)
  1890. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0) * euler(0, 0, 0), 0.3)
  1891. RW.C0 = clerp(RW.C0, cf(1.5, 0.6, 0) * euler(2.8, 0, 0.2) * euler(0, 1, 0) * euler(0, 0, 0), 0.3)
  1892. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -1) * euler(0, 0, 0), 0.3)
  1893. RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.1), 0.3)
  1894. LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.1), 0.3)
  1895. end
  1896. MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame, 80, 6, 80, 3, -0.3, 3, 0.08, 1, effects)
  1897. so("315743350", RootPart, 1, 0.8)
  1898. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1899. ref.Anchored = true
  1900. ref.CFrame = RootPart.CFrame
  1901. game:GetService("Debris"):AddItem(ref, 1)
  1902. so("315743350", ref, 1, 0.8)
  1903. local whichportal = false
  1904. if doing4 == true then
  1905. whichportal = true
  1906. MagicCircle(BrickColor.new(NewCol2), sRootPart.CFrame, 80, 6, 80, 3, -0.3, 3, 0.08, 1, effects)
  1907. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1908. ref.Anchored = true
  1909. game:GetService("Debris"):AddItem(ref, 1)
  1910. for i = 1, #Portal1 do
  1911. ref.CFrame = RootPart.CFrame * Portal1[i][2]
  1912. MagniDamage(ref, 5, 6, 8, 0, "Normal", RootPart, 0.1, 1, (math.random(3, 5)), nil, nil, true)
  1913. MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[i][2] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 10, 1, 0.1, 1, effects)
  1914. end
  1915. ref.Parent = nil
  1916. for i = 1, #Portal1 do
  1917. table.remove(Portal1, 1)
  1918. end
  1919. end
  1920. do
  1921. local dec = Instance.new("NumberValue", Decrease)
  1922. dec.Name = "DecreaseMvmt"
  1923. dec.Value = 0
  1924. bladetype = "None"
  1925. if Rooted.Value == false then
  1926. RootPart.CFrame = sRootPart.CFrame * cf(math.random(-200, 200) / 100, 0, math.random(-200, 200) / 100)
  1927. end
  1928. doing4 = false
  1929. for i = 0, 1, 0.05 do
  1930. swait()
  1931. for i = 1, #Portal1 do
  1932. if Portal1[i][2] ~= nil then
  1933. Portal1[i][2] = Portal1[i][2] * cf(0, 0, 1) * euler(0, 0.2, 0)
  1934. end
  1935. MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects)
  1936. end
  1937. for i = 1, #Portal2 do
  1938. if Portal2[i][2] ~= nil then
  1939. Portal2[i][2] = Portal2[i][2] * cf(0, 0, 1) * euler(0, 0.2, 0)
  1940. end
  1941. MagicCircle(BrickColor.new(NewCol2), sRootPart.CFrame * Portal2[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects)
  1942. end
  1943. if i <= 0.5 then
  1944. hwld.C0 = clerp(hwld.C0, euler(1.7, 0, 0) * cf(0, 1, 0), 0.3)
  1945. wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * euler(20 * i, 0, 0) * cf(0, 0, 0), 0.3)
  1946. else
  1947. hwld.C0 = clerp(hwld.C0, euler(-1.57, 0, 0) * cf(0, 1, 0), 0.3)
  1948. wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.3)
  1949. end
  1950. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(-0.3, 0, 0), 0.2)
  1951. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.4) * euler(0, 0, 0), 0.2)
  1952. RW.C0 = clerp(RW.C0, cf(1.5, 0.6, 0) * euler(3.3, 0, 0.4) * euler(0, 0.4, 0) * euler(0, 0, 0), 0.2)
  1953. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.6) * euler(0, 0, 0), 0.2)
  1954. RH.C0 = clerp(RH.C0, cf(1.2, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, -0.4, 0) * euler(-0.1, 0, 0.1), 0.2)
  1955. LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.1), 0.2)
  1956. end
  1957. bladetype = "Stable"
  1958. for i = 0, 1, 0.3 do
  1959. swait()
  1960. for i = 1, #Portal1 do
  1961. if Portal1[i][2] ~= nil then
  1962. if whichportal == true then
  1963. Portal1[i][2] = Portal1[i][2] * cf(0, 0, 2) * euler(0, 0.8, 0)
  1964. else
  1965. Portal1[i][2] = Portal1[i][2] * cf(0, 0, 2) * euler(0, 0.4, 0)
  1966. end
  1967. end
  1968. MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects)
  1969. end
  1970. for i = 1, #Portal2 do
  1971. if Portal2[i][2] ~= nil then
  1972. if whichportal == true then
  1973. Portal2[i][2] = Portal2[i][2] * cf(0, 0, 2) * euler(0, 0.8, 0)
  1974. else
  1975. Portal2[i][2] = Portal2[i][2] * cf(0, 0, 2) * euler(0, 0.4, 0)
  1976. end
  1977. end
  1978. MagicCircle(BrickColor.new(NewCol2), sRootPart.CFrame * Portal2[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects)
  1979. end
  1980. hwld.C0 = clerp(hwld.C0, euler(-1.6, 0, 0) * cf(0, 1, 0), 0.4)
  1981. wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.4)
  1982. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(0.1, 0, 0), 0.4)
  1983. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.6) * euler(0, 0, 0.4) * euler(0, 0, 0), 0.4)
  1984. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 0.4) * euler(0, 0, 0) * euler(0, 0, 0), 0.4)
  1985. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.2) * euler(0, 0, 0), 0.4)
  1986. RH.C0 = clerp(RH.C0, cf(1.2, -0.6, -0.3) * euler(0, 1.57, 0) * euler(0, -0.4, 0) * euler(-0.1, 0, 0), 0.4)
  1987. LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.2), 0.4)
  1988. end
  1989. numbr = 0
  1990. if whichportal == true then
  1991. numbr = #Portal2
  1992. else
  1993. numbr = #Portal1
  1994. end
  1995. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1996. ref.Anchored = true
  1997. game:GetService("Debris"):AddItem(ref, 1)
  1998. for i = 1, numbr do
  1999. swait()
  2000. if whichportal == true then
  2001. for i = 1, 3 do
  2002. MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal2[1][2] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.2, 1, 0.2, 0.6, 20, 0.6, 0.1, 1, effects)
  2003. end
  2004. ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2005. ref2.Anchored = true
  2006. ref2.CFrame = ref.CFrame
  2007. game:GetService("Debris"):AddItem(ref2, 1)
  2008. so("315748999", ref2, 0.6, 0.6)
  2009. so("315748949", ref2, 0.6, 0.8)
  2010. ref.CFrame = RootPart.CFrame * Portal2[1][2]
  2011. MagniDamage(ref, 10, 5, 7, 0, "Normal", RootPart, 0.05, 1, (math.random(3, 5)), nil, nil, true, "Defense", 0.03, 300)
  2012. MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal2[1][2] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 8, 8, 8, 0.1, 1, effects)
  2013. table.remove(Portal2, 1)
  2014. else
  2015. for i = 1, 3 do
  2016. MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[1][2] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.2, 1, 0.2, 0.6, 20, 0.6, 0.1, 1, effects)
  2017. end
  2018. ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2019. ref2.Anchored = true
  2020. ref2.CFrame = ref.CFrame
  2021. game:GetService("Debris"):AddItem(ref2, 1)
  2022. so("315748999", ref2, 0.6, 0.6)
  2023. so("315748949", ref2, 0.6, 0.8)
  2024. ref.CFrame = RootPart.CFrame * Portal1[1][2]
  2025. MagniDamage(ref, 8, 5, 7, 0, "Normal", RootPart, 0.01, 1, (math.random(3, 5)), nil, nil, true, "Defense", 0.05, 300)
  2026. MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[1][2] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 8, 8, 8, 0.1, 1, effects)
  2027. table.remove(Portal1, 1)
  2028. end
  2029. for i = 1, #Portal1 do
  2030. MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects)
  2031. end
  2032. for i = 1, #Portal2 do
  2033. MagicCircle(BrickColor.new(NewCol2), sRootPart.CFrame * Portal2[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects)
  2034. end
  2035. hwld.C0 = clerp(hwld.C0, euler(-1.6, 0, 0) * cf(0, 1, 0), 0.4)
  2036. wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.4)
  2037. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(0.1, 0, 0), 0.4)
  2038. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.6) * euler(0, 0, 0.4) * euler(0, 0, 0), 0.4)
  2039. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 0.4) * euler(0, 0, 0) * euler(0, 0, 0), 0.4)
  2040. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.2) * euler(0, 0, 0), 0.4)
  2041. RH.C0 = clerp(RH.C0, cf(1.2, -0.6, -0.3) * euler(0, 1.57, 0) * euler(0, -0.4, 0) * euler(-0.1, 0, 0), 0.4)
  2042. LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.2), 0.4)
  2043. end
  2044. decenem.Parent = nil
  2045. ref.Parent = nil
  2046. bladetype = "Mana"
  2047. dec.Parent = nil
  2048. end
  2049. attack = false
  2050. end
  2051. end
  2052.  
  2053. DecreaseStat = function(Model, Stat, Amount, Duration)
  2054. if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
  2055. Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount
  2056. d = Instance.new("NumberValue", Model.Stats.Decrease)
  2057. dur = Instance.new("NumberValue", d)
  2058. dur.Name = "Duration"
  2059. dur.Value = Duration
  2060. game:GetService("Debris"):AddItem(d, 20)
  2061. if Stat == "Damage" then
  2062. d.Name = "DecreaseAtk"
  2063. else
  2064. if Stat == "Defense" then
  2065. d.Name = "DecreaseDef"
  2066. else
  2067. if Stat == "Movement" then
  2068. d.Name = "DecreaseMvmt"
  2069. end
  2070. end
  2071. end
  2072. if Model:findFirstChild("Torso") ~= nil then
  2073. display = ""
  2074. if Stat == "Damage" then
  2075. if Amount > 0 then
  2076. display = "-Damage"
  2077. else
  2078. display = "+Damage"
  2079. end
  2080. else
  2081. if Stat == "Defense" then
  2082. if Amount > 0 then
  2083. display = "-Defense"
  2084. else
  2085. display = "+Defense"
  2086. end
  2087. else
  2088. if Stat == "Movement" then
  2089. if Amount > 0 then
  2090. display = "-Movement"
  2091. else
  2092. display = "+Movement"
  2093. end
  2094. end
  2095. end
  2096. end
  2097. showDamage(Model, display, "Debuff")
  2098. end
  2099. d.Value = Amount
  2100. end
  2101. end
  2102.  
  2103. GetDist = function(Part1, Part2, magni)
  2104. local targ = Part1.Position - Part2.Position
  2105. local mag = targ.magnitude
  2106. if mag <= magni then
  2107. return true
  2108. else
  2109. return false
  2110. end
  2111. end
  2112.  
  2113. MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration, hitted)
  2114. for _,c in pairs(workspace:children()) do
  2115. local hum = c:findFirstChild("Humanoid")
  2116. if c:findFirstChild("Spirit") ~= nil then
  2117. hum = c.Spirit
  2118. end
  2119. if hum ~= nil then
  2120. local head = nil
  2121. for _,d in pairs(c:children()) do
  2122. if d.className == "Model" and ranged ~= true then
  2123. head = d:findFirstChild("Hitbox")
  2124. if d.Parent == Character then
  2125. break
  2126. end
  2127. if head ~= nil then
  2128. local targ = head.Position - Part.Position
  2129. local mag = targ.magnitude
  2130. if mag <= magni and c.Name ~= Player.Name then
  2131. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2132. ref.Anchored = true
  2133. ref.CFrame = cf(head.Position)
  2134. game:GetService("Debris"):AddItem(ref, 1)
  2135. hitnum = math.random(1, 5)
  2136. if hitnum == 1 then
  2137. so("199148971", ref, 1, 1)
  2138. else
  2139. if hitnum == 2 then
  2140. so("199149025", ref, 1, 1)
  2141. else
  2142. if hitnum == 3 then
  2143. so("199149072", ref, 1, 1)
  2144. else
  2145. if hitnum == 4 then
  2146. so("199149109", ref, 1, 1)
  2147. else
  2148. if hitnum == 5 then
  2149. so("199149119", ref, 1, 1)
  2150. end
  2151. end
  2152. end
  2153. end
  2154. end
  2155. StaggerHit.Value = true
  2156. end
  2157. end
  2158. end
  2159. do
  2160. if d.className == "Part" then
  2161. head = d
  2162. if head ~= nil then
  2163. local targ = head.Position - Part.Position
  2164. local mag = targ.magnitude
  2165. if mag <= magni and c.Name ~= Player.Name then
  2166. if stun == nil then
  2167. stun = math.random(5, 10)
  2168. end
  2169. local Rang = nil
  2170. if Ranged == false then
  2171. Rang = true
  2172. end
  2173. local stag = nil
  2174. if shbash == true then
  2175. stag = true
  2176. end
  2177. Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration, nil, hitted)
  2178. end
  2179. end
  2180. end
  2181. do
  2182. -- DECOMPILER ERROR at PC191: LeaveBlock: unexpected jumping out DO_STMT
  2183.  
  2184. end
  2185. end
  2186. end
  2187. end
  2188. end
  2189. end
  2190.  
  2191. MagniBuff = function(Part, magni, Dec, DecAm, Dur)
  2192. if Player.Neutral == true then
  2193. DecreaseStat(Character, Dec, DecAm, Dur)
  2194. end
  2195. for _,c in pairs(workspace:children()) do
  2196. local hum = c:findFirstChild("Humanoid")
  2197. if hum ~= nil then
  2198. local head = c:findFirstChild("Torso")
  2199. if head ~= nil then
  2200. local targ = head.Position - Part.Position
  2201. local mag = targ.magnitude
  2202. cando = true
  2203. if mag <= magni then
  2204. if Player.Neutral == false then
  2205. if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then
  2206. if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  2207. cando = true
  2208. else
  2209. cando = false
  2210. end
  2211. else
  2212. cando = false
  2213. end
  2214. if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then
  2215. cando = true
  2216. end
  2217. else
  2218. cando = false
  2219. end
  2220. if cando == true then
  2221. DecreaseStat(head.Parent, Dec, DecAm, Dur)
  2222. end
  2223. end
  2224. end
  2225. end
  2226. end
  2227. end
  2228.  
  2229. rayCast = function(Pos, Dir, Max, Ignore)
  2230. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2231. end
  2232.  
  2233. local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
  2234. LastPoint = Point
  2235. effect = function(Color, Ref, LP, P1, returnn)
  2236. if LP == nil or P1 == nil then
  2237. return
  2238. end
  2239. local effectsmsh = Instance.new("CylinderMesh")
  2240. effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  2241. effectsmsh.Name = "Mesh"
  2242. local effectsg = Instance.new("Part")
  2243. NoOutline(effectsg)
  2244. effectsg.formFactor = 3
  2245. effectsg.CanCollide = false
  2246. effectsg.Name = "Eff"
  2247. effectsg.Locked = true
  2248. effectsg.Anchored = true
  2249. effectsg.Size = Vector3.new(0.5, 1, 0.5)
  2250. effectsg.Parent = workspace
  2251. effectsmsh.Parent = effectsg
  2252. effectsg.BrickColor = BrickColor.new(Color)
  2253. effectsg.Reflectance = Ref
  2254. local point1 = P1
  2255. local mg = (LP.p - point1.p).magnitude
  2256. effectsg.Size = Vector3.new(0.5, mg, 0.5)
  2257. effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
  2258. effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  2259. game:GetService("Debris"):AddItem(effectsg, 2)
  2260. if returnn then
  2261. return effectsg
  2262. end
  2263. if not returnn then
  2264. table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
  2265. end
  2266. end
  2267.  
  2268. local CFrameFromTopBack = function(at, top, back)
  2269. local right = top:Cross(back)
  2270. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  2271. end
  2272.  
  2273. Triangle = function(a, b, c)
  2274. local edg1 = (c-a):Dot((b-a).unit)
  2275. local edg2 = (a-b):Dot((c-b).unit)
  2276. local edg3 = (b-c):Dot((a-c).unit)
  2277. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  2278. a, b, c = a, b, c
  2279. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  2280. a, b, c = b, c, a
  2281. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  2282. a, b, c = c, a, b
  2283. else
  2284. assert(false, "unreachable")
  2285. end
  2286.  
  2287. local len1 = (c-a):Dot((b-a).unit)
  2288. local len2 = (b-a).magnitude - len1
  2289. local width = (a + (b-a).unit*len1 - c).magnitude
  2290.  
  2291. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  2292. local list = {}
  2293. if len1 > 0.01 then
  2294. local w1 = Instance.new("WedgePart", m)
  2295. game:GetService("Debris"):AddItem(w1, 5)
  2296. w1.Material = "SmoothPlastic"
  2297. w1.FormFactor = "Custom"
  2298. w1.BrickColor = BrickColor.new("Medium blue")
  2299. w1.Transparency = 0
  2300. w1.Reflectance = 0
  2301. w1.Material = "SmoothPlastic"
  2302. w1.CanCollide = false
  2303. NoOutline(w1)
  2304. local sz = Vector3.new(0.2, width, len1)
  2305. w1.Size = sz
  2306. local sp = Instance.new("SpecialMesh", w1)
  2307. sp.MeshType = "Wedge"
  2308. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  2309. w1:BreakJoints()
  2310. w1.Anchored = true
  2311. w1.Parent = workspace
  2312. w1.Transparency = 0.7
  2313. table.insert(Effects, {w1, "Disappear", 0.05})
  2314. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  2315. table.insert(list, w1)
  2316. end
  2317. do
  2318. if len2 > 0.01 then
  2319. local w2 = Instance.new("WedgePart", m)
  2320. game:GetService("Debris"):AddItem(w2, 5)
  2321. w2.Material = "SmoothPlastic"
  2322. w2.FormFactor = "Custom"
  2323. w2.BrickColor = BrickColor.new("Medium blue")
  2324. w2.Transparency = 0
  2325. w2.Reflectance = 0
  2326. w2.Material = "SmoothPlastic"
  2327. w2.CanCollide = false
  2328. NoOutline(w2)
  2329. local sz = Vector3.new(0.2, width, len2)
  2330. w2.Size = sz
  2331. local sp = Instance.new("SpecialMesh", w2)
  2332. sp.MeshType = "Wedge"
  2333. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  2334. w2:BreakJoints()
  2335. w2.Anchored = true
  2336. w2.Parent = workspace
  2337. w2.Transparency = 0.7
  2338. table.insert(Effects, {w2, "Disappear", 0.05})
  2339. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  2340. table.insert(list, w2)
  2341. end
  2342. do
  2343. return unpack(list)
  2344. end
  2345. end
  2346. end
  2347.  
  2348. MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent, prt2)
  2349. local prt = (part(3, parent, 0, 0, brickcolor, "Effect", vt()))
  2350. local wld = nil
  2351. prt.CFrame = cframe
  2352. prt.Anchored = true
  2353. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2354. game:GetService("Debris"):AddItem(prt, 10)
  2355. if Type == 1 or Type == nil then
  2356. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  2357. else
  2358. if Type == 2 then
  2359. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  2360. end
  2361. end
  2362. end
  2363.  
  2364. MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent, prt2)
  2365. local prt = (part(3, parent, 0, 0, brickcolor, "Effect", vt()))
  2366. local wld = nil
  2367. prt.CFrame = cframe
  2368. prt.Anchored = true
  2369. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2370. game:GetService("Debris"):AddItem(prt, 10)
  2371. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2372. end
  2373.  
  2374. MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push)
  2375. local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
  2376. prt.Material = "Neon"
  2377. prt.Anchored = true
  2378. prt.CFrame = cframe
  2379. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2380. game:GetService("Debris"):AddItem(prt, 10)
  2381. table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push})
  2382. end
  2383.  
  2384. MagicCircle3 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent, prt2)
  2385. local prt = (part(3, parent, 0, 0, brickcolor, "Effect", vt()))
  2386. local wld = nil
  2387. prt.CFrame = cframe
  2388. prt.Anchored = true
  2389. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2390. game:GetService("Debris"):AddItem(prt, 10)
  2391. table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh})
  2392. end
  2393.  
  2394. MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2395. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2396. prt.Anchored = true
  2397. prt.CFrame = cframe * cf(x2, y2, z2)
  2398. local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
  2399. game:GetService("Debris"):AddItem(prt, 10)
  2400. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2401. end
  2402.  
  2403. MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2404. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2405. prt.Anchored = true
  2406. prt.CFrame = cframe
  2407. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2408. game:GetService("Debris"):AddItem(prt, 10)
  2409. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2410. end
  2411.  
  2412. MagicFire = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay, rise)
  2413. local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
  2414. prt.Anchored = true
  2415. prt.CFrame = cframe
  2416. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2417. game:GetService("Debris"):AddItem(prt, 10)
  2418. table.insert(Effects, {prt, "Fire", delay, x2, y2, z2, msh, rise})
  2419. end
  2420.  
  2421. MagicBlockC = function(brickcolor, cframe, cf2, x1, y1, z1, x3, y3, z3, delay, move, rise, inside)
  2422. local prt = part(3, effects, 0, 0.5, brickcolor, "Effect", vt())
  2423. prt.Anchored = true
  2424. prt.CFrame = cframe
  2425. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2426. game:GetService("Debris"):AddItem(prt, 10)
  2427. table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, cframe, cf2, euler(0, math.random(-50, 50), 0), math.random(1, 2), move, rise, inside})
  2428. end
  2429.  
  2430. ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
  2431. local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
  2432. prt.Anchored = true
  2433. prt.CFrame = cframe
  2434. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
  2435. game:GetService("Debris"):AddItem(prt, 10)
  2436. table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
  2437. end
  2438.  
  2439. MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2440. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2441. prt.Anchored = true
  2442. prt.CFrame = cframe
  2443. local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
  2444. game:GetService("Debris"):AddItem(prt, 10)
  2445. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2446. end
  2447.  
  2448. MagicSpecial = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2449. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2450. prt.Anchored = true
  2451. prt.CFrame = cframe
  2452. local msh = mesh("SpecialMesh", prt, "FileMesh", "24388358", vt(0, 0, 0), vt(x1, y1, z1))
  2453. game:GetService("Debris"):AddItem(prt, 10)
  2454. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2455. end
  2456.  
  2457. BreakEffect = function(brickcolor, cframe, x1, y1, z1)
  2458. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2459. prt.Anchored = true
  2460. prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2461. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2462. local num = math.random(10, 50) / 1000
  2463. game:GetService("Debris"):AddItem(prt, 10)
  2464. table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
  2465. end
  2466.  
  2467. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration, Sound, hittedd)
  2468. if hit.Parent == nil then
  2469. return
  2470. end
  2471. if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then
  2472. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2473. ref.Anchored = true
  2474. ref.CFrame = cf(hit.Position)
  2475. game:GetService("Debris"):AddItem(ref, 1)
  2476. hitnum = math.random(1, 5)
  2477. if hitnum == 1 then
  2478. so("199148971", ref, 1, 1)
  2479. else
  2480. if hitnum == 2 then
  2481. so("199149025", ref, 1, 1)
  2482. else
  2483. if hitnum == 3 then
  2484. so("199149072", ref, 1, 1)
  2485. else
  2486. if hitnum == 4 then
  2487. so("199149109", ref, 1, 1)
  2488. else
  2489. if hitnum == 5 then
  2490. so("199149119", ref, 1, 1)
  2491. end
  2492. end
  2493. end
  2494. end
  2495. end
  2496. StaggerHit.Value = true
  2497. end
  2498. h = hit.Parent:FindFirstChild("Humanoid")
  2499. if hit.Parent:findFirstChild("Spirit") ~= nil then
  2500. h = hit.Parent.Spirit
  2501. end
  2502. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2503. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  2504. return
  2505. end
  2506. if Sound == "Impact" then
  2507. so("200632875", hit, 1, 1)
  2508. end
  2509. hitted = true
  2510. if Sound == "Shatter" then
  2511. so("199146069", hit, 1, 1)
  2512. end
  2513. c = Instance.new("ObjectValue")
  2514. c.Name = "creator"
  2515. c.Value = game:service("Players").LocalPlayer
  2516. c.Parent = h
  2517. if hittedd == nil then
  2518. RecentEnemy.Value = hit.Parent
  2519. end
  2520. if ghostmode == true then
  2521. PhantomEnemy.Value = hit.Parent
  2522. end
  2523. game:GetService("Debris"):AddItem(c, 0.5)
  2524. minim = minim * Atk.Value
  2525. maxim = maxim * Atk.Value
  2526. Damage = 0
  2527. if minim == maxim then
  2528. Damage = maxim
  2529. else
  2530. Damage = math.random(minim, maxim)
  2531. end
  2532. if hittedd ~= nil then
  2533. hittedd.Value = true
  2534. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2535. ref.Anchored = true
  2536. ref.CFrame = hit.CFrame
  2537. game:GetService("Debris"):AddItem(ref, 1)
  2538. so("315748970", ref, 0.8, 1)
  2539. end
  2540. blocked = false
  2541. enblock = nil
  2542. if Stats ~= nil then
  2543. if cataclysm == true then
  2544. dec = Stats:findFirstChild("Decrease")
  2545. if dec ~= nil then
  2546. for _,c in pairs(dec:children()) do
  2547. if c.className == "NumberValue" and c.Value < 0 and c:findFirstChild("Duration") ~= nil then
  2548. c.Parent = nil
  2549. end
  2550. end
  2551. end
  2552. end
  2553. end
  2554. invis = Stats:findFirstChild("Invisibility")
  2555. isinvis = Stats:findFirstChild("IsInvisible")
  2556. if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then
  2557. invis.Value = 0
  2558. end
  2559. enblock = Stats:findFirstChild("Block")
  2560. if enblock ~= nil and enblock.Value == true then
  2561. blocked = true
  2562. end
  2563. if Stats:findFirstChild("Defense") ~= nil then
  2564. local ignoredef = false
  2565. if ghostmode == true then
  2566. ignoredef = true
  2567. end
  2568. if Stats:findFirstChild("Boss") ~= nil and Stats.Boss.Value == true then
  2569. ignoredef = false
  2570. end
  2571. if ignoredef == false then
  2572. Damage = Damage / Stats.Defense.Value
  2573. end
  2574. if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then
  2575. hitnum = math.random(1, 5)
  2576. if hitnum == 1 then
  2577. so("199149321", hit, 1, 1)
  2578. elseif hitnum == 2 then
  2579. so("199149338", hit, 1, 1)
  2580. else if hitnum == 3 then
  2581. so("199149367", hit, 1, 1)
  2582. elseif hitnum == 4 then
  2583. so("199149409", hit, 1, 1)
  2584. elseif hitnum == 5 then
  2585. so("199149452", hit, 1, 1)
  2586. end
  2587. end
  2588. elseif ranged == false or ranged == nil and blocked ~= true then
  2589. hitnum = math.random(1, 6)
  2590. if hitnum == 1 then
  2591. so("199149137", hit, 1, 1)
  2592. elseif hitnum == 2 then
  2593. so("199149186", hit, 1, 1)
  2594. elseif hitnum == 3 then
  2595. so("199149221", hit, 1, 1)
  2596. elseif hitnum == 4 then
  2597. so("199149235", hit, 1, 1)
  2598. elseif hitnum == 5 then
  2599. so("199149269", hit, 1, 1)
  2600. elseif hitnum == 6 then
  2601. so("199149297", hit, 1, 1)
  2602. end
  2603. end
  2604. if Damage <= 3 and staghit == true then
  2605. StaggerHit.Value = true
  2606. end
  2607. end
  2608. if Stats:findFirstChild("Stun") ~= nil then
  2609. if blocked == true then
  2610. incstun = incstun / 2
  2611. end
  2612. if Stats.Stun.Value < Stats.StunThreshold.Value then
  2613. Stats.Stun.Value = Stats.Stun.Value + incstun
  2614. end
  2615. end
  2616. if Stats:findFirstChild("Stagger") ~= nil and stagger == true then
  2617. Stats.Stagger.Value = true
  2618. end
  2619. if blocked == true then
  2620. showDamage(hit.Parent, "Block", "Damage")
  2621. if ranged ~= true then
  2622. enblock.Value = false
  2623. Stagger.Value = true
  2624. hitnum = math.random(1, 2)
  2625. if hitnum == 1 then
  2626. so("199148933", hit, 1, 1)
  2627. elseif hitnum == 2 then
  2628. so("199148947", hit, 1, 1)
  2629. end
  2630. end
  2631. else
  2632. Damage = math.floor(Damage)
  2633. coroutine.resume(coroutine.create(function(Hum, Dam)
  2634. CurrentHealth = Hum.Health
  2635. end
  2636. ), h, Damage)
  2637. if hittedd ~= nil then
  2638. hittedd.Value = true
  2639. if h ~= nil and ghostmode == true then
  2640. h.Jump = true
  2641. end
  2642. end
  2643. if ghostmode == false and (ranged == false or ranged == nil) then
  2644. mana.Value = math.floor(mana.Value + Damage / 2)
  2645. end
  2646. h:TakeDamage(Damage)
  2647. showDamage(hit.Parent, Damage, "Damage")
  2648. if DecreaseState ~= nil then
  2649. if DecreaseState == "Shatter" then
  2650. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration)
  2651. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
  2652. else
  2653. DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration)
  2654. end
  2655. end
  2656. if Type == "Knockdown" then
  2657. hum = hit.Parent.Humanoid
  2658. hum.PlatformStand = true
  2659. coroutine.resume(coroutine.create(function(HHumanoid)
  2660. swait(1)
  2661. HHumanoid.PlatformStand = false
  2662. end
  2663. ), hum)
  2664. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2665. local bodvol = Instance.new("BodyVelocity")
  2666. bodvol.velocity = angle * knockback
  2667. bodvol.P = 5000
  2668. bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  2669. bodvol.Parent = hit
  2670. rl = Instance.new("BodyAngularVelocity")
  2671. rl.P = 3000
  2672. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  2673. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  2674. rl.Parent = hit
  2675. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2676. game:GetService("Debris"):AddItem(rl, 0.5)
  2677. elseif Type == "Shatter" then
  2678. for i = 1, 10 do
  2679. BreakEffect(BrickColor.new("Cyan"), hit.CFrame, math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100)
  2680. end
  2681. elseif Type == "Knockdown2" then
  2682. hum = h
  2683. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2684. local bodvol = Instance.new("BodyVelocity")
  2685. bodvol.velocity = angle * knockback
  2686. bodvol.P = 5000
  2687. bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  2688. bodvol.Parent = hit
  2689. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2690. elseif Type == "Normal" then
  2691. vp = Instance.new("BodyVelocity")
  2692. vp.P = 500
  2693. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  2694. if KnockbackType == 1 then
  2695. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  2696. elseif KnockbackType == 2 then
  2697. vp.velocity = Property.CFrame.lookVector * knockback
  2698. end
  2699. game:GetService("Debris"):AddItem(vp, 0.5)
  2700. if knockback > 0 then
  2701. vp.Parent = hit.Parent.Torso
  2702. end
  2703. end
  2704. debounce = Instance.new("BoolValue")
  2705. debounce.Name = "DebounceHit"
  2706. debounce.Parent = hit.Parent
  2707. debounce.Value = true
  2708. game:GetService("Debris"):AddItem(debounce, Delay)
  2709. if painbring == true and painboom >= 10 then
  2710. painboom = 0
  2711. MagicBlock(BrickColor.new("Medium stone grey"), cf(prt6.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 5, 5, 5, 0.05, 1, workspace)
  2712. MagicBlock(BrickColor.new("Medium stone grey"), cf(prt6.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 3, 3, 3, 0.05, 1, workspace)
  2713. MagniDamage(prt6, 10, 4, 6, math.random(5, 10), "Knockdown2", RootPart, 0, 1, (math.random(8, 10)), nil, nil, true)
  2714. end
  2715. c = Instance.new("ObjectValue")
  2716. c.Name = "creator"
  2717. c.Value = Player
  2718. c.Parent = h
  2719. game:GetService("Debris"):AddItem(c, 0.5)
  2720. CRIT = false
  2721. end
  2722. end
  2723. end
  2724.  
  2725. showDamage = function(Char, Dealt, Type)
  2726. m = Instance.new("Model")
  2727. m.Name = "Effect"
  2728. c = Instance.new("Part")
  2729. c.Transparency = 1
  2730. c.Name = "Head"
  2731. c.TopSurface = 0
  2732. c.BottomSurface = 0
  2733. c.formFactor = "Plate"
  2734. c.Size = Vector3.new(1, 0.4, 1)
  2735. b = Instance.new("BillboardGui", c)
  2736. b.Size = UDim2.new(5, 0, 5, 0)
  2737. b.AlwaysOnTop = true
  2738. damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  2739. if Type == "Damage" then
  2740. damgui.Font = "SourceSans"
  2741. if Dealt == "Block" then
  2742. damgui.TextColor3 = BrickColor.new("Bright blue").Color
  2743. else
  2744. if Dealt < 3 then
  2745. damgui.TextColor3 = BrickColor.new("White").Color
  2746. else
  2747. if Dealt >= 3 and Dealt < 20 then
  2748. damgui.TextColor3 = BrickColor.new("Bright yellow").Color
  2749. else
  2750. damgui.TextColor3 = BrickColor.new("Really red").Color
  2751. damgui.Font = "SourceSansBold"
  2752. end
  2753. end
  2754. end
  2755. else
  2756. if Type == "Debuff" then
  2757. damgui.TextColor3 = BrickColor.new("White").Color
  2758. else
  2759. if Type == "Interrupt" then
  2760. damgui.TextColor3 = BrickColor.new("New Yeller").Color
  2761. else
  2762. if Type == "Heal" then
  2763. damgui.TextColor3 = BrickColor.new("Bright green").Color
  2764. end
  2765. end
  2766. end
  2767. end
  2768. damgui.TextScaled = true
  2769. ms = Instance.new("CylinderMesh")
  2770. ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  2771. ms.Parent = c
  2772. c.Reflectance = 0
  2773. Instance.new("BodyGyro").Parent = c
  2774. c.Parent = m
  2775. if Char:findFirstChild("Head") ~= nil then
  2776. c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  2777. else
  2778. if Char.Parent:findFirstChild("Head") ~= nil then
  2779. c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  2780. end
  2781. end
  2782. f = Instance.new("BodyPosition")
  2783. f.P = 2000
  2784. f.D = 100
  2785. f.maxForce = Vector3.new(545000, 545000, 545000)
  2786. if Type == "Damage" or Type == "Heal" then
  2787. f.position = c.Position + Vector3.new(0, 3, 0)
  2788. else
  2789. if Type == "Debuff" or Type == "Interrupt" then
  2790. f.position = c.Position + Vector3.new(0, 5, 0)
  2791. end
  2792. end
  2793. f.Parent = c
  2794. game:GetService("Debris"):AddItem(m, 5)
  2795. table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
  2796. c.CanCollide = false
  2797. m.Parent = workspace
  2798. c.CanCollide = false
  2799. end
  2800.  
  2801. combo = 0
  2802. ob1d = function(mouse)
  2803. if attack == true or equipped == false then
  2804. return
  2805. end
  2806. hold = true
  2807. if combo == 0 then
  2808. combo = 1
  2809. attackone()
  2810. else
  2811. if combo == 1 then
  2812. combo = 2
  2813. attacktwo()
  2814. else
  2815. if combo == 2 then
  2816. combo = 3
  2817. attackthree()
  2818. else
  2819. if combo == 3 then
  2820. combo = 0
  2821. attackfour()
  2822. end
  2823. end
  2824. end
  2825. end
  2826. coroutine.resume(coroutine.create(function()
  2827. for i = 1, 50 do
  2828. if attack == false then
  2829. swait()
  2830. end
  2831. end
  2832. if attack == false then
  2833. combo = 0
  2834. end
  2835. end
  2836. ))
  2837. end
  2838.  
  2839. ob1u = function(mouse)
  2840. hold = false
  2841. end
  2842.  
  2843. buttonhold = false
  2844. fenbarmove1.MouseButton1Click:connect(do1)
  2845. fenbarmove2.MouseButton1Click:connect(do2)
  2846. fenbarmove3.MouseButton1Click:connect(do3)
  2847. fenbarmove4.MouseButton1Click:connect(do4)
  2848. eul = 0
  2849. equipped = false
  2850. key = function(key)
  2851. if attack == true then
  2852. return
  2853. end
  2854. if key == "f" and ghostmode == false then
  2855. pressedf = true
  2856. fnumb = 0
  2857. attack = true
  2858. if equipped == false then
  2859. RSH = ch.Torso["Right Shoulder"]
  2860. LSH = ch.Torso["Left Shoulder"]
  2861. RSH.Parent = nil
  2862. LSH.Parent = nil
  2863. RW.Name = "Right Shoulder"
  2864. RW.Part0 = ch.Torso
  2865. RW.C0 = cf(1.5, 0.5, 0)
  2866. RW.C1 = cf(0, 0.5, 0)
  2867. RW.Part1 = ch["Right Arm"]
  2868. RW.Parent = ch.Torso
  2869. LW.Name = "Left Shoulder"
  2870. LW.Part0 = ch.Torso
  2871. LW.C0 = cf(-1.5, 0.5, 0)
  2872. LW.C1 = cf(0, 0.5, 0)
  2873. LW.Part1 = ch["Left Arm"]
  2874. LW.Parent = ch.Torso
  2875. Animate.Parent = nil
  2876. equipanim()
  2877. else
  2878. equipped = false
  2879. hideanim()
  2880. LH.C1 = LHC1
  2881. RH.C1 = RHC1
  2882. Animate.Parent = Humanoid
  2883. swait(0)
  2884. RW.Parent = nil
  2885. LW.Parent = nil
  2886. RSH.Parent = player.Character.Torso
  2887. LSH.Parent = player.Character.Torso
  2888. end
  2889. attack = false
  2890. end
  2891. if equipped == false then
  2892. return
  2893. end
  2894. cane = true
  2895. maxmana = 50
  2896. if ominField ~= nil then
  2897. maxmana = 30
  2898. end
  2899. if ghostmode == false and mana.Value <= maxmana then
  2900. cane = false
  2901. end
  2902. if key == "e" and cane == true then
  2903. if ghostmode == true then
  2904. attack = true
  2905. local dec = Instance.new("NumberValue")
  2906. if clone:findFirstChild("Stats") ~= nil and clone.Stats:findFirstChild("Decrease") ~= nil then
  2907. dec.Parent = clone.Stats.Decrease
  2908. dec.Name = "DecreaseMvmt"
  2909. dec.Value = 10
  2910. end
  2911. for i = 0, 1, 0.1 do
  2912. swait()
  2913. Neck.C0 = clerp(Neck.C0, necko * euler(-0.1, 0, 0), 0.3)
  2914. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.4, 0, 0), 0.3)
  2915. RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0) * euler(0.6, 0, 0.1), 0.3)
  2916. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  2917. LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0) * euler(0.6, 0, -0.1), 0.3)
  2918. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  2919. RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, -0.8) * euler(-0.2, 0, 0), 0.3)
  2920. LH.C0 = clerp(LH.C0, cf(-1, 0.4, -0.5) * euler(0, -1.57, -0.2), 0.3)
  2921. end
  2922. dec.Parent = nil
  2923. attack = false
  2924. end
  2925. Spectre()
  2926. if ghostmode == true then
  2927. drainmana = true
  2928. else
  2929. drainmana = false
  2930. end
  2931. if ghostmode == true and ominField == nil then
  2932. Torso.Velocity = RootPart.CFrame.lookVector * 80
  2933. end
  2934. end
  2935. if key == "z" then
  2936. do1()
  2937. end
  2938. if key == "x" then
  2939. do2()
  2940. end
  2941. if key == "c" then
  2942. do3()
  2943. end
  2944. if key == "v" then
  2945. do4()
  2946. end
  2947. end
  2948.  
  2949. key2 = function(key)
  2950. end
  2951.  
  2952. Player:GetMouse().Button1Down:connect(function()
  2953. ob1d(Player:GetMouse())
  2954. end
  2955. )
  2956. Player:GetMouse().Button1Up:connect(function()
  2957. ob1u(Player:GetMouse())
  2958. end
  2959. )
  2960. Player:GetMouse().KeyDown:connect(key)
  2961. Player:GetMouse().KeyUp:connect(key2)
  2962. player = Player
  2963. ch = Character
  2964. MMouse = Player:GetMouse()
  2965.  
  2966. print("Spectre loaded.")
  2967. local mananum = 0
  2968. local blocknum2 = 0
  2969. local donum = 0
  2970. local stunnum = 0
  2971. local staggeranim = false
  2972. local stunanim = false
  2973. local Point, LastPoint = nil, nil
  2974. local floornum = 0
  2975. local idleheal = 0
  2976. local walk = 0
  2977. local walkforw = true
  2978. local copymove = 0
  2979. local sRJCF = it("Weld", spectral)
  2980. local sLWCF = it("Weld", spectral)
  2981. local sRWCF = it("Weld", spectral)
  2982. local sRHCF = it("Weld", spectral)
  2983. local sLHCF = it("Weld", spectral)
  2984. local ominef = 0
  2985. local drainmana2 = 0
  2986. local spectreef = 0
  2987. while 1 do
  2988. swait()
  2989. effects.Parent = Character
  2990. drainmana2 = drainmana2 + 1
  2991. if drainmana == true then
  2992. drainmax = 5
  2993. if ominField ~= nil then
  2994. drainmax = 7
  2995. end
  2996. if (drainmana2) % drainmax == 0 then
  2997. mana.Value = mana.Value - 1
  2998. if mana.Value <= 0 and ghostmode == true and attack == false then
  2999. drainmana = false
  3000. Spectre()
  3001. DecreaseStat(Character, "Movement", 0.2, 100)
  3002. end
  3003. end
  3004. end
  3005. if Humanoid.Health <= 0 then
  3006. spectral.Parent = nil
  3007. if clone ~= nil then
  3008. game:GetService("Debris"):AddItem(clone, 5)
  3009. end
  3010. spectral.Parent = nil
  3011. attack = true
  3012. resumeControl()
  3013. modelzorz.Parent = workspace
  3014. game:GetService("Debris"):AddItem(modelzorz, 30)
  3015. for i = 1, #Weapon do
  3016. Weapon[i].Parent = modelzorz
  3017. Weapon[i].CanCollide = true
  3018. end
  3019. for i = 1, #Welds do
  3020. if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then
  3021. Welds[i].Parent = nil
  3022. else
  3023. Welds[i].Parent = prt1
  3024. end
  3025. end
  3026. end
  3027. ominef = ominef + 1
  3028. if ominField ~= nil then
  3029. hitfloor,posfloor = rayCast(ominField + vt(0, 1, 0), CFrame.new(ominField + vt(0, 1, 0), ominField - Vector3.new(0, 1, 0)).lookVector, 100, effects)
  3030. ominField = posfloor
  3031. if ominup == false then
  3032. MagicBlockC(BrickColor.new(NewCol), cf(ominField), cf(math.random(1500, 2000) / 100, 0, 0), 10, 10, 10, -0.8, -0.8, -0.8, 0.05, math.random(2, 20) / 100, math.random(60, 140) / 100, -math.random(100, 200) / 100)
  3033. else
  3034. MagicBlockC(BrickColor.new(NewCol), cf(ominField), cf(math.random(1500, 2000) / 100, 0, 0), 20, 20, 20, -3, -3, -3, 0.1, math.random(4, 25) / 100, math.random(300, 400) / 100, -2)
  3035. end
  3036. if (ominef) % 2 == 0 then
  3037. MagicCircle(BrickColor.new(NewCol), cf(ominField) * euler(0, math.random(-50, 50), 0), 100, 20, 80, 10, -1, 5, 0.05, 1, effects)
  3038. end
  3039. if (ominef) % 50 == 0 then
  3040. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  3041. ref.Anchored = true
  3042. ref.CFrame = cf(ominField)
  3043. game:GetService("Debris"):AddItem(ref, 1)
  3044. MagniBuff(ref, 20, "Damage", -0.2, 100)
  3045. ref.Parent = nil
  3046. end
  3047. if 80 <= cooldowns[2] then
  3048. ominField = nil
  3049. end
  3050. end
  3051. if bladetype == "None" then
  3052. for _,c in pairs(modelzorz:children()) do
  3053. if c.className == "Part" and (c.Name == "Part24" or c.Name == "Part25" or c.Name == "Part26") and c.Transparency < 1 then
  3054. c.Transparency = c.Transparency + 0.05
  3055. end
  3056. end
  3057. elseif bladetype == "Stable" then
  3058. for _,c in pairs(modelzorz:children()) do
  3059. if c.className == "Part" and (c.Name == "Part24" or c.Name == "Part25" or c.Name == "Part26") and 0.4 < c.Transparency then
  3060. c.Transparency = c.Transparency - 0.05
  3061. end
  3062. end
  3063. elseif bladetype == "Mana" then
  3064. for _,c in pairs(modelzorz:children()) do
  3065. if c.className == "Part" and (c.Name == "Part24" or c.Name == "Part25" or c.Name == "Part26") then
  3066. val = 20 / mana.Value
  3067. if val <= 0.4 then
  3068. val = 0.4
  3069. end
  3070. if val < c.Transparency then
  3071. c.Transparency = c.Transparency - 0.02
  3072. elseif c.Transparency < val then
  3073. c.Transparency = c.Transparency + 0.02
  3074. end
  3075. end
  3076. end
  3077. end
  3078. if ghostmode == false then
  3079. for _,c in pairs(modelzorz2:children()) do
  3080. if c.className == "Part" and c.Transparency < 1 then
  3081. c.Transparency = c.Transparency + 0.1
  3082. end
  3083. end
  3084. else
  3085. if clone ~= nil and (clone:findFirstChild("Humanoid")) ~= nil then
  3086. if Humanoid.Health <= clone.Humanoid.Health then
  3087. clone.Humanoid.Health = Humanoid.Health
  3088. end
  3089. Humanoid.Health = clone.Humanoid.Health
  3090. end
  3091. hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  3092. wld1.C0 = clerp(wld1.C0, euler(0, -0.77, 0) * euler(-0.2, 0, 0.2) * cf(0, 0, 0), 0.3)
  3093. if cNeck ~= nil then
  3094. cNeck.C0 = clerp(cNeck.C0, necko * euler(0.3, 0, 0) * euler(0, 0, 0), 0.3)
  3095. end
  3096. if cRootJoint ~= nil then
  3097. cRootJoint.C0 = clerp(cRootJoint.C0, RootCF * cf(0, 0, -1.4) * euler(0, 0, 0), 0.3)
  3098. end
  3099. if cRW ~= nil then
  3100. cRW.C0 = clerp(cRW.C0, cf(1, 0.8, -0.5) * euler(2, 0, -0.8) * euler(0, 3.14, 0), 0.3)
  3101. end
  3102. if cLW ~= nil then
  3103. cLW.C0 = clerp(cLW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 0.8) * euler(0, 3.14, 0), 0.3)
  3104. end
  3105. if cRH ~= nil then
  3106. cRH.C0 = clerp(cRH.C0, cf(1, -0.8, -0.8) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(0, 0, -1.4), 0.3)
  3107. cRH.C1 = clerp(cRH.C1, RHC1 * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
  3108. end
  3109. if cLH ~= nil then
  3110. cLH.C0 = clerp(cLH.C0, cf(-1, 0.2, -0.8) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(0, 0, 0.2), 0.3)
  3111. cLH.C1 = clerp(cLH.C1, LHC1 * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
  3112. end
  3113. for _,c in pairs(modelzorz2:children()) do
  3114. if c.className == "Part" and 0.2 < c.Transparency then
  3115. c.Transparency = c.Transparency - 0.05
  3116. end
  3117. end
  3118. end
  3119. if equipped == false then
  3120. for _,c in pairs(spectral:children()) do
  3121. if c.className == "Part" and c.Transparency < 1 then
  3122. c.Transparency = c.Transparency + 0.05
  3123. end
  3124. end
  3125. end
  3126. if ghostmode == true then
  3127. copymove = 0
  3128. spectreef = spectreef + 1
  3129. if (clone:findFirstChild("HumanoidRootPart")) ~= nil and (spectreef) % 3 == 0 then
  3130. MagicBlockC(BrickColor.new(NewCol), cf(clone.HumanoidRootPart.Position) * cf(0, -2, 0), cf(math.random(200, 700) / 100, 0, 0), 3, 3, 3, -0.2, -0.2, -0.2, 0.05, 0.02, math.random(30, 90) / 100, -math.random(20, 50) / 100)
  3131. MagicBlockC(BrickColor.new(NewCol), cf(RootPart.Position) * cf(0, -3, 0), cf(math.random(50, 100) / 100, 0, 0), 2, 2, 2, -0.05, -0.05, -0.05, 0.05, 0.2, math.random(50, 120) / 100, math.random(40, 70) / 100)
  3132. end
  3133. for i = 1, #oldCFrames do
  3134. table.remove(oldCFrames, 1)
  3135. end
  3136. end
  3137. copymove = copymove + 1
  3138. if 10 <= copymove then
  3139. sRootPart.CFrame = oldCFrames[1][1]
  3140. sNeck.C0 = oldCFrames[1][2]
  3141. sRootJoint.C0 = oldCFrames[1][3]
  3142. sLW.C0 = oldCFrames[1][4]
  3143. sRW.C0 = oldCFrames[1][5]
  3144. sLH.C0 = oldCFrames[1][6]
  3145. sRH.C0 = oldCFrames[1][7]
  3146. sLH.C1 = oldCFrames[1][8]
  3147. sRH.C1 = oldCFrames[1][9]
  3148. table.remove(oldCFrames, 1)
  3149. end
  3150. if PhantomEnemy.Value == nil then
  3151. doing4 = false
  3152. end
  3153. -- DECOMPILER ERROR at PC4673: Unhandled construct in 'MakeBoolean' P1
  3154.  
  3155. if doing4 == true and PhantomEnemy.Value ~= nil then
  3156. if (PhantomEnemy.Value:findFirstChild("HumanoidRootPart")) ~= nil then
  3157. table.insert(oldCFrames, {PhantomPos, Neck.C0, sRJCF.C0, sLWCF.C0, sRWCF.C0, sLHCF.C0, sRHCF.C0, sLHCF.C1, sRHCF.C1})
  3158. else
  3159. table.insert(oldCFrames, {RootPart.CFrame, Neck.C0, sRJCF.C0, sLWCF.C0, sRWCF.C0, sLHCF.C0, sRHCF.C0, sLHCF.C1, sRHCF.C1})
  3160. end
  3161. end
  3162. table.insert(oldCFrames, {RootPart.CFrame, Neck.C0, sRJCF.C0, sLWCF.C0, sRWCF.C0, sLHCF.C0, sRHCF.C0, sLHCF.C1, sRHCF.C1})
  3163. if fnumb < 21 then
  3164. fnumb = fnumb + 1
  3165. if pressedf == false then
  3166. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025
  3167. tellbar.TextTransparency = tellbar.TextTransparency - 0.05
  3168. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05
  3169. else
  3170. if fnumb == 20 then
  3171. fenframe5.Parent = nil
  3172. print("daigui")
  3173. end
  3174. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025
  3175. tellbar.TextTransparency = tellbar.TextTransparency + 0.05
  3176. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05
  3177. end
  3178. end
  3179. if ghostmode == true then
  3180. Stagger.Value = false
  3181. StaggerHit.Value = false
  3182. if StunT.Value <= Stun.Value then
  3183. Stun.Value = 99
  3184. end
  3185. end
  3186. if Stagger.Value == true and staggeranim == false then
  3187. coroutine.resume(coroutine.create(function()
  3188. staggeranim = true
  3189. while attack == true do
  3190. swait()
  3191. end
  3192. StaggerAnim()
  3193. StaggerHit.Value = false
  3194. Stagger.Value = false
  3195. staggeranim = false
  3196. end
  3197. ))
  3198. end
  3199. if StaggerHit.Value == true and staggeranim == false then
  3200. coroutine.resume(coroutine.create(function()
  3201. staggeranim = true
  3202. while attack == true do
  3203. swait()
  3204. end
  3205. StaggerHitt()
  3206. StaggerHit.Value = false
  3207. Stagger.Value = false
  3208. staggeranim = false
  3209. end
  3210. ))
  3211. end
  3212. if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then
  3213. Humanoid.WalkSpeed = 0
  3214. else
  3215. Humanoid.WalkSpeed = 16 * Mvmt.Value
  3216. end
  3217. if StunT.Value <= Stun.Value and stunanim == false then
  3218. coroutine.resume(coroutine.create(function()
  3219. stunanim = true
  3220. while attack == true do
  3221. swait()
  3222. end
  3223. StunAnim()
  3224. Stun.Value = 0
  3225. stunanim = false
  3226. end
  3227. ))
  3228. end
  3229. local stunnum2 = 20
  3230. if stunnum2 <= stunnum then
  3231. if 0 < Stun.Value then
  3232. Stun.Value = Stun.Value - 1
  3233. end
  3234. stunnum = 0
  3235. end
  3236. stunnum = stunnum + 1
  3237. if 0.5 <= donum then
  3238. handidle = true
  3239. else
  3240. if donum <= 0 then
  3241. handidle = false
  3242. end
  3243. end
  3244. if handidle == false then
  3245. donum = donum + 0.006
  3246. else
  3247. donum = donum - 0.006
  3248. end
  3249. torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  3250. velderp=RootPart.Velocity.y
  3251. hitfloor,posfloor=rayCast(RootPart.Position,(cf(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  3252. if equipped == true then
  3253. if attack == false then
  3254. idle = idle + 1
  3255. else
  3256. idle = 0
  3257. end
  3258. if Anim == "Walk" then
  3259. if walkforw == true then
  3260. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  3261. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  3262. sRWCF.C0 = clerp(sRWCF.C0, cf(1.5, 0.5, 0) * euler(1, 0, 0), Mvmt.Value * 10 / 50)
  3263. sLWCF.C0 = clerp(sLWCF.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, 0), Mvmt.Value * 10 / 50)
  3264. else
  3265. sRWCF.C0 = clerp(sRWCF.C0, cf(1.5, 0.5, 0) * euler(-1, 0, 0), Mvmt.Value * 10 / 50)
  3266. sLWCF.C0 = clerp(sLWCF.C0, cf(-1.5, 0.5, 0) * euler(1, 0, 0), Mvmt.Value * 10 / 50)
  3267. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  3268. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  3269. end
  3270. else
  3271. RH.C1 = clerp(RH.C1, RHC1, 0.2)
  3272. LH.C1 = clerp(LH.C1, LHC1, 0.2)
  3273. end
  3274. -- DECOMPILER ERROR at PC5169: Unhandled construct in 'MakeBoolean' P1
  3275.  
  3276. if ghostmode == true and equipped == true then
  3277. for _,c in pairs(spectral:children()) do
  3278. if c.className == "Part" and c.Name ~= "HumanoidRootPart" and c.Transparency < 1 then
  3279. c.Transparency = c.Transparency + 0.05
  3280. end
  3281. end
  3282. end
  3283.  
  3284. if (Anim == "Idle" or attack == true) and equipped == true then
  3285. for _,c in pairs(spectral:children()) do
  3286. if c.className == "Part" and c.Name ~= "HumanoidRootPart" then
  3287. nums = 0.9
  3288. if doing4 == true then
  3289. nums = 0.5
  3290. end
  3291. if c.Transparency < nums then
  3292. c.Transparency = c.Transparency + 0.02
  3293. else
  3294. if nums < c.Transparency then
  3295. c.Transparency = c.Transparency - 0.02
  3296. end
  3297. end
  3298. end
  3299. end
  3300. end
  3301. if equipped == true then
  3302. for _,c in pairs(spectral:children()) do
  3303. if c.className == "Part" and c.Name ~= "HumanoidRootPart" then
  3304. if c.Transparency < 0.8 then
  3305. c.Transparency = c.Transparency + 0.05
  3306. else
  3307. if 0.8 < c.Transparency then
  3308. c.Transparency = c.Transparency - 0.05
  3309. end
  3310. end
  3311. end
  3312. end
  3313. end
  3314.  
  3315. if 1 < RootPart.Velocity.y and hitfloor == nil then
  3316. Anim = "Jump"
  3317. sRJCF.C0 = clerp(sRJCF.C0, RootJoint.C0, 0.3)
  3318. sRWCF.C0 = clerp(sRWCF.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1), 0.3)
  3319. sLWCF.C0 = clerp(sLWCF.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1), 0.3)
  3320. sRHCF.C0 = clerp(sRHCF.C0, RH.C0, 0.3)
  3321. sLHCF.C0 = clerp(sLHCF.C0, LH.C0, 0.3)
  3322. sRHCF.C1 = clerp(sRHCF.C1, RH.C1, 0.3)
  3323. sLHCF.C1 = clerp(sLHCF.C1, LH.C1, 0.3)
  3324. if attack == false then
  3325. if ghostmode == false then
  3326. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2)
  3327. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
  3328. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
  3329. RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(0.3, 0, 0.1) * euler(0, 0.8, 0), 0.3)
  3330. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3331. LW.C0 = clerp(LW.C0, cf(-0.4, 0.4, -0.5) * euler(0.6, 0, 0.8) * euler(0, -1.8, 0), 0.3)
  3332. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3333. RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
  3334. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
  3335. else
  3336. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2)
  3337. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
  3338. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
  3339. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.1) * euler(0, 0, 0), 0.3)
  3340. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3341. LW.C0 = clerp(LW.C0, cf(-1.5, 0.4, 0) * euler(-0.6, 0, -0.1) * euler(0, 0, 0), 0.3)
  3342. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3343. RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
  3344. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
  3345. end
  3346. end
  3347. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  3348. Anim = "Fall"
  3349. sRJCF.C0 = clerp(sRJCF.C0, RootJoint.C0, 0.3)
  3350. sRWCF.C0 = clerp(sRWCF.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1), 0.3)
  3351. sLWCF.C0 = clerp(sLWCF.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1), 0.3)
  3352. sRHCF.C0 = clerp(sRHCF.C0, RH.C0, 0.3)
  3353. sLHCF.C0 = clerp(sLHCF.C0, LH.C0, 0.3)
  3354. sRHCF.C1 = clerp(sRHCF.C1, RH.C1, 0.3)
  3355. sLHCF.C1 = clerp(sLHCF.C1, LH.C1, 0.3)
  3356. if attack == false then
  3357. if ghostmode == false then
  3358. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
  3359. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
  3360. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, 0), 0.3)
  3361. RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(0.3, 0, 0.1) * euler(0, 0.8, 0), 0.3)
  3362. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3363. LW.C0 = clerp(LW.C0, cf(-0.4, 0.4, -0.5) * euler(0.6, 0, 0.8) * euler(0, -1.8, 0), 0.3)
  3364. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3365. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
  3366. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
  3367. else
  3368. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
  3369. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
  3370. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, 0), 0.3)
  3371. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.2, 0, 1) * euler(0, 0, 0), 0.3)
  3372. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3373. LW.C0 = clerp(LW.C0, cf(-1.5, 0.4, 0) * euler(0.2, 0, -1) * euler(0, 0, 0), 0.3)
  3374. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3375. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
  3376. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
  3377. end
  3378. end
  3379. elseif torvel < 1 and hitfloor ~= nil then
  3380. Anim = "Idle"
  3381. sRJCF.C0 = clerp(sRJCF.C0, RootJoint.C0, 0.2)
  3382. sRWCF.C0 = clerp(sRWCF.C0, RW.C0, 0.2)
  3383. sLWCF.C0 = clerp(sLWCF.C0, LW.C0, 0.2)
  3384. sRHCF.C0 = clerp(sRHCF.C0, RH.C0, 0.3)
  3385. sLHCF.C0 = clerp(sLHCF.C0, LH.C0, 0.3)
  3386. sRHCF.C1 = clerp(sRHCF.C1, RH.C1, 0.3)
  3387. sLHCF.C1 = clerp(sLHCF.C1, LH.C1, 0.3)
  3388. if attack == false then
  3389. if ghostmode == false then
  3390. hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  3391. wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, -0.3, 0), 0.3)
  3392. Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0.5), 0.2)
  3393. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.5), 0.2)
  3394. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.3) * euler(1 + (donum) / 4, 0, -0.1 - (donum) / 4) * euler(0, 0.4, 0), 0.2)
  3395. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3396. LW.C0 = clerp(LW.C0, cf(-0.4, 0.5, -0.5) * euler(1.4 + (donum) / 4, 0, 0.6 - (donum) / 4) * euler(0, 0.2, 0), 0.2)
  3397. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3398. RH.C0 = clerp(RH.C0, cf(1, -0.9, 0) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.2), 0.2)
  3399. LH.C0 = clerp(LH.C0, cf(-1.1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.5, 0) * euler(0, 0, 0.1), 0.2)
  3400. else
  3401. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0), 0.2)
  3402. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.2, 0, 0), 0.2)
  3403. RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.2) * euler(1.4 + (donum) / 4, 0, 0.2 + (donum) / 4) * euler(0, 1, 0), 0.2)
  3404. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3405. LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.2) * euler(1.4 + (donum) / 4, 0, -0.2 - (donum) / 4) * euler(0, -1, 0), 0.2)
  3406. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3407. RH.C0 = clerp(RH.C0, cf(1, -0.4, -0.6) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.25), 0.2)
  3408. LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(0, 0, 0.5), 0.2)
  3409. end
  3410. end
  3411. elseif 2 < torvel and torvel < 30 and hitfloor ~= nil then
  3412. Anim = "Walk"
  3413. walk = walk + 1
  3414. if 15 - 5 * Mvmt.Value <= walk then
  3415. walk = 0
  3416. if walkforw == true then
  3417. walkforw = false
  3418. else
  3419. if walkforw == false then
  3420. walkforw = true
  3421. end
  3422. end
  3423. end
  3424. testpart.Anchored = true
  3425. testpart.CFrame = cf(RootPart.Position - RootPart.Velocity) * cf(0, 0, 0)
  3426. newpos = vt(RootPart.Position.X + math.random(-500, 500) / 100, sRootPart.Position.Y, RootPart.Position.Z + math.random(-500, 500) / 100)
  3427. MoveCF = cf(testpart.Position, newpos)
  3428. local mpos = testpart.CFrame * euler(0, 0, 0)
  3429. local cff = CFrame.new(mpos.p, newpos) * CFrame.Angles(math.pi / 2, 0, 0)
  3430. local x, y, z = sRootPart.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
  3431. sRJCF.C0 = clerp(sRJCF.C0, CFrame.Angles(x, y, z) * euler(0, 3.14, 0) * euler(0, 0, 0), 0.3)
  3432. sRHCF.C0 = clerp(sRHCF.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3)
  3433. sLHCF.C0 = clerp(sLHCF.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3)
  3434. sRHCF.C1 = clerp(sRHCF.C1, RH.C1, 0.3)
  3435. sLHCF.C1 = clerp(sLHCF.C1, LH.C1, 0.3)
  3436. if attack == false then
  3437. if ghostmode == false then
  3438. hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  3439. wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.3)
  3440. end
  3441. if ghostmode == false then
  3442. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0.3), 0.3)
  3443. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.3), 0.3)
  3444. RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(0.3, 0, 0.1) * euler(0, 0.8, 0), 0.3)
  3445. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3446. LW.C0 = clerp(LW.C0, cf(-0.4, 0.4, -0.5) * euler(0.6, 0, 0.8) * euler(0, -1.8, 0), 0.3)
  3447. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3448. RH.C0 = clerp(RH.C0, cf(1, -0.9, 0) * euler(0, 1.57, 0) * euler(0, 0.3, 0) * euler(0, 0, -0.1), 0.3)
  3449. LH.C0 = clerp(LH.C0, cf(-1.1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.3, 0) * euler(0, 0, 0.1), 0.3)
  3450. else
  3451. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 0), 0.3)
  3452. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.3, 0, 0), 0.3)
  3453. RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0) * euler(-0.4, 0, 0.8) * euler(0, 0, 0), 0.3)
  3454. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3455. LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0) * euler(-0.4, 0, -0.8) * euler(0, 0, 0), 0.3)
  3456. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3457. RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.25), 0.3)
  3458. LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.3), 0.3)
  3459. end
  3460. end
  3461. elseif 30 <= torvel and hitfloor ~= nil then
  3462. Anim = "Run"
  3463. if equipped == true then
  3464. for _,c in pairs(spectral:children()) do
  3465. if c.className == "Part" and c.Name ~= "HumanoidRootPart" then
  3466. if c.Transparency < 0.8 then
  3467. c.Transparency = c.Transparency + 0.05
  3468. else
  3469. if 0.8 < c.Transparency then
  3470. c.Transparency = c.Transparency - 0.05
  3471. end
  3472. end
  3473. end
  3474. end
  3475. end
  3476. do
  3477. sRJCF.C0 = clerp(sRJCF.C0, RootCF, 0.3)
  3478. sRWCF.C0 = clerp(sRWCF.C0, RW.C0, 0.2)
  3479. sLWCF.C0 = clerp(sLWCF.C0, LW.C0, 0.2)
  3480. sRHCF.C0 = clerp(sRHCF.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3)
  3481. sLHCF.C0 = clerp(sLHCF.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3)
  3482. sRHCF.C1 = clerp(sRHCF.C1, RH.C1, 0.3)
  3483. sLHCF.C1 = clerp(sLHCF.C1, LH.C1, 0.3)
  3484. if attack == false then
  3485. if ghostmode == false then
  3486. hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.4)
  3487. wld1.C0 = clerp(wld1.C0, euler(0, -0.77, 0) * euler(-0.2, 0, 0.2) * cf(0, 0, 0), 0.4)
  3488. Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0) * euler(0, 0, 0), 0.4)
  3489. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.4) * euler(0, 0, 0), 0.4)
  3490. RW.C0 = clerp(RW.C0, cf(1, 0.8, -0.5) * euler(2, 0, -0.8) * euler(0, 3.14, 0), 0.4)
  3491. LW.C0 = clerp(LW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 0.8) * euler(0, 3.14, 0), 0.4)
  3492. RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.8) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(0, 0, -1.4), 0.4)
  3493. LH.C0 = clerp(LH.C0, cf(-1, 0.2, -0.8) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(0, 0, 0.2), 0.4)
  3494. else
  3495. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 0), 0.3)
  3496. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.3, 0, 0), 0.3)
  3497. RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0) * euler(-0.4, 0, 0.8) * euler(0, 0, 0), 0.3)
  3498. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3499. LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0) * euler(-0.4, 0, -0.8) * euler(0, 0, 0), 0.3)
  3500. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3501. RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.25), 0.3)
  3502. LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.3), 0.3)
  3503. end
  3504. end
  3505. end
  3506. end
  3507. end
  3508. if 0 < #Effects then
  3509. for e = 1, #Effects do
  3510. if Effects[e] ~= nil then
  3511. local Thing = Effects[e]
  3512. if Thing ~= nil then
  3513. local Part = Thing[1]
  3514. local Mode = Thing[2]
  3515. local Delay = Thing[3]
  3516. local IncX = Thing[4]
  3517. local IncY = Thing[5]
  3518. local IncZ = Thing[6]
  3519. if Thing[2] == "CylinderClang" then
  3520. if Thing[3] <= 1 then
  3521. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3522. Thing[7] = Thing[1].CFrame
  3523. effect("New Yeller", 0, Thing[8], Thing[7])
  3524. Thing[8] = Thing[7]
  3525. Thing[3] = Thing[3] + Thing[4]
  3526. else
  3527. Part.Parent = nil
  3528. table.remove(Effects, e)
  3529. end
  3530. end
  3531. if Thing[2] == "showDamage" then
  3532. if Thing[6] < Thing[5] then
  3533. Thing[6] = Thing[6] + 1
  3534. else
  3535. if Thing[6] < Thing[7] then
  3536. Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
  3537. Thing[6] = Thing[6] + 1
  3538. else
  3539. if Thing[6] < Thing[8] then
  3540. Thing[6] = Thing[6] + 1
  3541. else
  3542. if Thing[6] < Thing[9] then
  3543. Thing[6] = Thing[6] + 1
  3544. Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
  3545. Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
  3546. Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
  3547. else
  3548. Thing[1].Parent = nil
  3549. table.remove(Effects, e)
  3550. end
  3551. end
  3552. end
  3553. end
  3554. end
  3555. if Thing[2] == "Orb" then
  3556. Thing[6] = Thing[6] - 1
  3557. Thing[7] = Thing[7] + Thing[12]
  3558. Thing[9] = Thing[9] + Thing[13]
  3559. Thing[11] = Thing[11] + Thing[14]
  3560. Thing[4].C0 = Thing[10] * euler(0, 0, 0)
  3561. Thing[5].C0 = Thing[8] * euler(Thing[9], Thing[7], Thing[11]) * euler(0, 0, 0)
  3562. Thing[4].Parent = Thing[1]
  3563. Thing[4].Part0 = Thing[1]
  3564. -- DECOMPILER ERROR at PC8181: Unhandled construct in 'MakeBoolean' P1
  3565.  
  3566. if ghostmode == true and clone ~= nil and (clone:findFirstChild("HumanoidRootPart")) ~= nil then
  3567. Thing[4].Part1 = clone.HumanoidRootPart
  3568. end
  3569. Thing[4].Part1 = RootPart
  3570. if Thing[6] % 2 == 0 then
  3571. if ghostmode == true then
  3572. MagniDamage(Thing[3], 3, 6, 8, math.random(40, 60), "Knockdown2", RootPart, 0, 1, (math.random(4, 6)), nil, nil, true, nil, nil, nil, Thing[15])
  3573. else
  3574. MagniDamage(Thing[3], 3, 6, 8, math.random(10, 20), "Knockdown2", RootPart, 0, 1, (math.random(4, 6)), nil, nil, true, nil, nil, nil, Thing[15])
  3575. end
  3576. end
  3577. if Thing[15].Value == true then
  3578. Thing[6] = 0
  3579. MagicCircle(BrickColor.new(NewCol), cf(Thing[3].Position), 3, 3, 3, 5, 5, 5, 0.1, 1, effects)
  3580. end
  3581. if Thing[6] <= 0 then
  3582. Thing[1].Parent = nil
  3583. orblimit = orblimit - 1
  3584. table.remove(Effects, e)
  3585. end
  3586. end
  3587. if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Orb" then
  3588. if Thing[1].Transparency <= 1 then
  3589. if Thing[2] == "Block1" then
  3590. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3591. Mesh = Thing[7]
  3592. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3593. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3594. else
  3595. if Thing[2] == "Ice" then
  3596. if Thing[6] <= Thing[5] then
  3597. Thing[6] = Thing[6] + 0.3
  3598. Thing[1].CFrame = Thing[1].CFrame * cf(0, 1, 0)
  3599. else
  3600. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3601. end
  3602. else
  3603. if Thing[2] == "Block2" then
  3604. Thing[1].CFrame = Thing[1].CFrame
  3605. Mesh = Thing[7]
  3606. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3607. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3608. else
  3609. if Thing[2] == "Block3" then
  3610. Thing[9] = Thing[9] * cf(Thing[14], 0, 0)
  3611. Thing[1].CFrame = Thing[8] * Thing[10] * Thing[9]
  3612. if Thing[11] == 1 then
  3613. Thing[10] = Thing[10] * cf(0, Thing[13], 0) * euler(0, Thing[12], 0)
  3614. else
  3615. Thing[10] = Thing[10] * cf(0, Thing[13], 0) * euler(0, -Thing[12], 0)
  3616. end
  3617. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3618. Mesh = Thing[7]
  3619. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3620. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3621. else
  3622. if Thing[2] == "Fire" then
  3623. Thing[1].CFrame = cf(Thing[1].Position) + vt(0, Thing[8], 0)
  3624. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3625. Thing[7].Scale = Thing[7].Scale + vt(Thing[4], Thing[5], Thing[6])
  3626. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3627. else
  3628. if Thing[2] == "Cylinder" then
  3629. Mesh = Thing[7]
  3630. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3631. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3632. else
  3633. if Thing[2] == "Cylinder2" then
  3634. Mesh = Thing[7]
  3635. if Thing[1].Transparency <= 0.5 then
  3636. Mesh.Scale = Mesh.Scale + vt(Thing[4] * 2, Thing[5] * 2, Thing[6] * 2)
  3637. else
  3638. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3639. end
  3640. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3641. else
  3642. if Thing[2] == "Blood" then
  3643. Mesh = Thing[7]
  3644. Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0)
  3645. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3646. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3647. else
  3648. if Thing[2] == "Elec" then
  3649. Mesh = Thing[7]
  3650. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  3651. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3652. else
  3653. if Thing[2] == "Disappear" then
  3654. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3655. end
  3656. end
  3657. end
  3658. end
  3659. end
  3660. end
  3661. end
  3662. end
  3663. end
  3664. end
  3665. else
  3666. Part.Parent = nil
  3667. table.remove(Effects, e)
  3668. end
  3669. end
  3670. end
  3671. end
  3672. end
  3673. end
  3674. fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true)
  3675. fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
  3676. fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0)
  3677. fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true)
  3678. fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
  3679. fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3680. fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3681. fenbarmove2.Text = move2
  3682. fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3683. fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3684. -- DECOMPILER ERROR at PC9024: Unhandled construct in 'MakeBoolean' P1
  3685.  
  3686. if ghostmode == true and clone ~= nil and (clone:findFirstChild("Stats")) ~= nil and (clone.Stats:findFirstChild("Decrease")) ~= nil then
  3687. for _,c in pairs(clone.Stats.Decrease:children()) do
  3688. if (c:findFirstChild("Duration")) ~= nil then
  3689. c.Duration.Value = c.Duration.Value - 1
  3690. if c.Duration.Value <= 0 then
  3691. c.Parent = nil
  3692. end
  3693. end
  3694. if c.Name == "DecreaseAtk" then
  3695. decreaseatk = decreaseatk + c.Value
  3696. else
  3697. if c.Name == "DecreaseDef" then
  3698. decreasedef = decreasedef + c.Value
  3699. else
  3700. if c.Name == "DecreaseMvmt" then
  3701. decreasemvmt = decreasemvmt + c.Value
  3702. end
  3703. end
  3704. end
  3705. end
  3706. end
  3707. for _,c in pairs(Decrease:children()) do
  3708. if (c:findFirstChild("Duration")) ~= nil then
  3709. c.Duration.Value = c.Duration.Value - 1
  3710. if c.Duration.Value <= 0 then
  3711. c.Parent = nil
  3712. end
  3713. end
  3714. if c.Name == "DecreaseAtk" then
  3715. decreaseatk = decreaseatk + c.Value
  3716. else
  3717. if c.Name == "DecreaseDef" then
  3718. decreasedef = decreasedef + c.Value
  3719. else
  3720. if c.Name == "DecreaseMvmt" then
  3721. decreasemvmt = decreasemvmt + c.Value
  3722. end
  3723. end
  3724. end
  3725. end
  3726. Atk.Value = 1 - (decreaseatk)
  3727. if Atk.Value <= 0 then
  3728. Atk.Value = 0
  3729. end
  3730. Def.Value = 1 - (decreasedef)
  3731. if Def.Value <= 0 then
  3732. Def.Value = 0.01
  3733. end
  3734. Mvmt.Value = 1 - (decreasemvmt)
  3735. if Mvmt.Value <= 0 then
  3736. Mvmt.Value = 0
  3737. end
  3738. decreaseatk = 0
  3739. decreasedef = 0
  3740. decreasemvmt = 0
  3741. AtkVal = Atk.Value * 100
  3742. AtkVal = math.floor(AtkVal)
  3743. AtkVal = AtkVal / 100
  3744. fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
  3745. DefVal = Def.Value * 100
  3746. DefVal = math.floor(DefVal)
  3747. DefVal = DefVal / 100
  3748. fenbardef.Text = "Defense\n(" .. DefVal .. ")"
  3749. MvmtVal = Mvmt.Value * 100
  3750. MvmtVal = math.floor(MvmtVal)
  3751. MvmtVal = MvmtVal / 100
  3752. if Rooted.Value == true then
  3753. MvmtVal = 0
  3754. end
  3755. fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
  3756. if StunT.Value <= Stun.Value then
  3757. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true)
  3758. else
  3759. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true)
  3760. end
  3761. fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
  3762. if 100 <= mana.Value then
  3763. mana.Value = 100
  3764. else
  3765. if mananum <= 9 then
  3766. mananum = mananum + 1
  3767. else
  3768. if 8 <= mananum then
  3769. mananum = 0
  3770. if drainmana == false then
  3771. mana.Value = mana.Value + 1
  3772. end
  3773. end
  3774. end
  3775. end
  3776. for i = 1, #cooldowns do
  3777. if cooldownmax <= cooldowns[i] then
  3778. cooldowns[i] = cooldownmax
  3779. else
  3780. cooldowns[i] = cooldowns[i] + cooldownsadd[i]
  3781. end
  3782. end
  3783. end
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