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- #include "Window.h"
- #include "Graph.h"
- #include "GUI.h"
- namespace Graph_lib {
- Window::Window(int ww, int hh, const string& title)
- :Fl_Window(ww, hh, title.c_str()), w(ww), h(hh)
- {
- init();
- }
- Window::Window(Point xy, int ww, int hh, const string& title)
- : Fl_Window(xy.x, xy.y, ww, hh, title.c_str()), w(ww), h(hh)
- {
- init();
- }
- void Window::init()
- {
- resizable(this);
- show();
- }
- //----------------------------------------------------
- void Window::draw()
- {
- Fl_Window::draw();
- for (unsigned int i = 0; i<shapes.size(); ++i) shapes[i]->draw();
- }
- void Window::attach(Widget& w)
- {
- begin(); // FTLK: begin attaching new Fl_Wigets to this window
- w.attach(*this); // let the Widget create its Fl_Wigits
- end(); // FTLK: stop attaching new Fl_Wigets to this window
- }
- void Window::detach(Widget& b)
- {
- b.hide();
- }
- void Window::attach(Shape& s)
- {
- shapes.push_back(&s);
- // s.attached = this;
- }
- void Window::detach(Shape& s)
- {
- for (unsigned int i = shapes.size(); 0<i; --i) // guess last attached will be first released
- if (shapes[i - 1] == &s)
- shapes.erase(shapes.begin() + (i - 1));//&shapes[i-1]);
- }
- void Window::put_on_top(Shape& p) {
- for (int i = 0; i<shapes.size(); ++i) {
- if (&p == shapes[i]) {
- for (++i; i<shapes.size(); ++i)
- shapes[i - 1] = shapes[i];
- shapes[shapes.size() - 1] = &p;
- return;
- }
- }
- }
- int gui_main() { return Fl::run(); }
- } // Graph
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