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damage

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Apr 10th, 2018
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  1. public fw_Takedamage(Victim, Inflictor, Attacker, Float:f_Damage, Damagebits)
  2. {
  3. if (Inflictor == Attacker && is_user_connected(Attacker) && (b_blocked[Attacker] || b_blocked[Victim]))
  4. {
  5. return HAM_SUPERCEDE
  6. }
  7. return HAM_IGNORED
  8. }
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