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- public fw_Takedamage(Victim, Inflictor, Attacker, Float:f_Damage, Damagebits)
- {
- if (Inflictor == Attacker && is_user_connected(Attacker) && (b_blocked[Attacker] || b_blocked[Victim]))
- {
- return HAM_SUPERCEDE
- }
- return HAM_IGNORED
- }
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